Search found 10 matches
- 24 Aug 2017, 20:07
- Forum: General Discussion
- Replies: 10
- Views: 3927
Re: VR / AR GUI
Thanks, that's good to hear!
== John ==
== John ==
- 16 Aug 2017, 21:23
- Forum: General Discussion
- Replies: 23
- Views: 16029
Re: Microsoft Blend for Visual Studio and Unity workflow
And don't get me wrong, Noesis is superb for 2D GUI's!
- 16 Aug 2017, 16:42
- Forum: General Discussion
- Replies: 23
- Views: 16029
Re: Microsoft Blend for Visual Studio and Unity workflow
In our case, as you can see in the samples we are uploading to the Github , we follow the first option exposed by movra: create a Blend project and the directory structure there (BlendProject/Assets/...). As Blend does not allow you to add existing folders to the project, all the files and director...
- 16 Aug 2017, 16:28
- Forum: General Discussion
- Replies: 10
- Views: 3927
Re: VR / AR GUI
Noesis wouldn't have to do the math, that's all built in. It would just have to draw a line; the VR rendering software that's built into the game engine will do the warping for you (and for that matter, also the latency reduction, etc). If someone 'renders' a cube, they don't have to warp it. They j...
- 16 Aug 2017, 16:06
- Forum: General Discussion
- Replies: 18
- Views: 5712
Re: Unity 2017.1 support
Thank you!
== John ==
== John ==
- 15 Aug 2017, 17:54
- Forum: General Discussion
- Replies: 10
- Views: 3927
Re: VR / AR GUI
If I attach the Noesis GUI to an object, it seems to render but it's "inside" the object. I get the 'attach as a texture' but I'd prefer to have it drawn in screen space like the regular UI on flat devices. What I like about Noesis is that lines are lines, not anti-aliased to a bitmap and ...
- 13 Aug 2017, 20:22
- Forum: General Discussion
- Replies: 1
- Views: 1092
Step by Step Unity documentation
Ok, I've watched the video and followed the steps, but now I'm getting: " Object reference not set to an instance of an object. " when I try to edit my XAML. (I was fine until I exited and reloaded everything). This is by opening the XAML project I created before creating the Unity project...
- 13 Aug 2017, 19:31
- Forum: General Discussion
- Replies: 10
- Views: 3927
Re: VR / AR GUI
Thanks Dave (I assume) I liked Noesis because of the XAML / Vector based approach. In VR, I don't want to float textures over objects - I was looking for something more 'line' based. Thanks, I appreciate the input. I'll try it. Will look forward to the example too! Right now, I seem to have broken m...
- 06 Aug 2017, 03:38
- Forum: General Discussion
- Replies: 10
- Views: 3927
VR / AR GUI
Hi
Will Noesis work (with suitable modifications) in an AR or VR environment?
If not, is it possible to include in a project but selectively exclude it from VR/AR builds?
== John ==
Will Noesis work (with suitable modifications) in an AR or VR environment?
If not, is it possible to include in a project but selectively exclude it from VR/AR builds?
== John ==
- 06 Aug 2017, 03:36
- Forum: General Discussion
- Replies: 18
- Views: 5712
Re: Unity 2017.1 support
Hi!
How is the conversion going?
I just got back from SIGGRAPH and I'm eager to use Noesis
== John ==
How is the conversion going?
I just got back from SIGGRAPH and I'm eager to use Noesis
== John ==