Search found 10 matches

by jgwinner
24 Aug 2017, 20:07
Forum: General Discussion
Replies: 10
Views: 3927

Re: VR / AR GUI

Thanks, that's good to hear!

== John ==
by jgwinner
16 Aug 2017, 21:23
Forum: General Discussion
Replies: 23
Views: 16029

Re: Microsoft Blend for Visual Studio and Unity workflow

And don't get me wrong, Noesis is superb for 2D GUI's!
by jgwinner
16 Aug 2017, 16:42
Forum: General Discussion
Replies: 23
Views: 16029

Re: Microsoft Blend for Visual Studio and Unity workflow

In our case, as you can see in the samples we are uploading to the Github , we follow the first option exposed by movra: create a Blend project and the directory structure there (BlendProject/Assets/...). As Blend does not allow you to add existing folders to the project, all the files and director...
by jgwinner
16 Aug 2017, 16:28
Forum: General Discussion
Replies: 10
Views: 3927

Re: VR / AR GUI

Noesis wouldn't have to do the math, that's all built in. It would just have to draw a line; the VR rendering software that's built into the game engine will do the warping for you (and for that matter, also the latency reduction, etc). If someone 'renders' a cube, they don't have to warp it. They j...
by jgwinner
16 Aug 2017, 16:06
Forum: General Discussion
Replies: 18
Views: 5712

Re: Unity 2017.1 support

Thank you!

== John ==
by jgwinner
15 Aug 2017, 17:54
Forum: General Discussion
Replies: 10
Views: 3927

Re: VR / AR GUI

If I attach the Noesis GUI to an object, it seems to render but it's "inside" the object. I get the 'attach as a texture' but I'd prefer to have it drawn in screen space like the regular UI on flat devices. What I like about Noesis is that lines are lines, not anti-aliased to a bitmap and ...
by jgwinner
13 Aug 2017, 20:22
Forum: General Discussion
Replies: 1
Views: 1092

Step by Step Unity documentation

Ok, I've watched the video and followed the steps, but now I'm getting: " Object reference not set to an instance of an object. " when I try to edit my XAML. (I was fine until I exited and reloaded everything). This is by opening the XAML project I created before creating the Unity project...
by jgwinner
13 Aug 2017, 19:31
Forum: General Discussion
Replies: 10
Views: 3927

Re: VR / AR GUI

Thanks Dave (I assume) I liked Noesis because of the XAML / Vector based approach. In VR, I don't want to float textures over objects - I was looking for something more 'line' based. Thanks, I appreciate the input. I'll try it. Will look forward to the example too! Right now, I seem to have broken m...
by jgwinner
06 Aug 2017, 03:38
Forum: General Discussion
Replies: 10
Views: 3927

VR / AR GUI

Hi

Will Noesis work (with suitable modifications) in an AR or VR environment?

If not, is it possible to include in a project but selectively exclude it from VR/AR builds?

== John ==
by jgwinner
06 Aug 2017, 03:36
Forum: General Discussion
Replies: 18
Views: 5712

Re: Unity 2017.1 support

Hi!

How is the conversion going?

I just got back from SIGGRAPH and I'm eager to use Noesis :)

== John ==