View Revisions: Issue #1459

Summary 0001459: Noesis DLL Crash on Alt-Tab to Unity or Play Clicked
Revision 2019-04-30 10:13 by sfernandez
Description I am using Unity 2019.1.0f2 with Noesis 2.2.2. This happens with 2.2.1 as well.

The Unity editor is fatally crashing every time I alt-tab into the editor or play, stop, and hit play again. Here is the last thing in the Unity editor file.

Refresh: detecting if any assets need to be imported or removed ...

Refresh Completed time: 0.239306s
Asset Scan time: 0.235643s
Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Scripting) time: 0.000000s (count: 0)
Post Processs Assets (Scripting) time: 0.000000s
Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Non Scripting) time: 0.000000s (count: 0)
Post Process Assets (Non Scripting) time: 0.000000s
Dependent Assets to Import Queue time: 0.000000s

Reloading assemblies for play mode.
Begin MonoManager ReloadAssembly

Unity does not create a crash dump. I attached Visual Studio to Unity.exe to get the exception and call stack without symbols. I'm including a dump file.

Fatal crash details (no symbols): https://i.imgur.com/8FJ94te.png
Fatal crash call stack (no symbols): https://i.imgur.com/s9cW8gp.png

This issue is causing significant work stoppage due to the frequency and criticality of the error.

Revision 2019-04-29 19:24 by stonstad
Description I am using Unity 2019.1.0f2 with Noesis 2.2.2. This happens with 2.2.1 as well.

The Unity editor is fatally crashing every time I alt-tab into the editor or play, stop, and hit play again. Here is the last thing in the Unity editor file.

Refresh: detecting if any assets need to be imported or removed ...

Refresh Completed time: 0.239306s
Asset Scan time: 0.235643s
Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Scripting) time: 0.000000s (count: 0)
Post Processs Assets (Scripting) time: 0.000000s
Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
Asset Import (Non Scripting) time: 0.000000s (count: 0)
Post Process Assets (Non Scripting) time: 0.000000s
Dependent Assets to Import Queue time: 0.000000s

Reloading assemblies for play mode.
Begin MonoManager ReloadAssembly

Unity does not create a crash dump. I attached Visual Studio to Unity.exe to get the exception and call stack without symbols. I'm including a dump file.

Fatal crash details (no symbols): https://i.imgur.com/8FJ94te.png
Fatal crash call stack (no symbols): https://i.imgur.com/s9cW8gp.png

This issue is causing significant work stoppage due to the frequency and criticality of the error.