View Revisions: Issue #1671

Summary 0001671: Adding elements to a panel and removing them is not de-allocating memory
Revision 2020-04-28 13:39 by rockhound
Steps To Reproduce - Download Unity project at: https://we.tl/t-gMO412HYXq
- Open downloaded Unity project and "Reimport" Assets/Resources/GUI folder to make sure xaml files are imported correctly
- Keep an inspector open with NoesisSettings selected
- Press play on scene Assets/Scenes/SampleScene
- On the open scene:
-- Pressing on the first 2 buttons removes all elements added to grid and then loads chosen sample and adds to grid
-- Pressing on the 3rd button simply removes all elements from grid
- Watch allocated memory grow after repeatedly pressing them.
Revision 2020-04-27 23:55 by rockhound
Steps To Reproduce - Download Unity project at: https://we.tl/t-gMO412HYXq
- Keep an inspector open with NoesisSettings selected
- Press play on scene Assets/Scenes/SampleScene
- On the open scene:
-- Pressing on the first 2 buttons removes all elements added to grid and then loads chosen sample and adds to grid
-- Pressing on the 3rd button simply removes all elements from grid
- Watch allocated memory grow after repeatedly pressing them.
Revision 2020-04-27 20:01 by rockhound
Steps To Reproduce - Download Unity project at: https://we.tl/t-gMO412HYXq
- Keep an inspector open with NoesisSettings selected
- Press play on scene Assets/Scenes/SampleScene
- On the open scene, press on the 2 first buttons to load one of the sample scenes and the 3rd button to simply remove all
- Watch allocated memory grow after repeatedly pressing them.