View Revisions: Issue #1678

Summary 0001678: WebGL Build Produces Different XAML Colors
Revision 2020-05-04 13:38 by sfernandez
Description In the Unity editor and x86 builds, XAML themes and colors behave as expected. However, for WebGL builds I am seeing red colors appear 'washed out'. Like a linear vs gamma color space issue, or something else. The red color is defined in a resource dictionary. There are no apparent errors accessing the resource dictionary or the associated color.

Editor.png. This is how the color appears in the editor and x86 player builds.
WebGL.png. This is how the color appears in WebGL builds.

You can try it, here: https://customerselectunitysvcs.blob.core.windows.net/test/WebGL/index.html?projectid=f8ce5ffa-a2db-40d4-b4f5-deaea653353a&revision=22


Revision 2020-05-01 21:46 by stonstad
Description In the Unity editor and x86 builds, XAML themes and colors behave as expected. However, for WebGL builds I am seeing red colors appear 'washed out'. Like a linear vs gamma color space issue, or something else. The red color is defined in a resource dictionary. There are no apparent errors accessing the resource dictionary or the associated color.

Editor.png. This is how the color appears in the editor and x86 player builds.
WebGL.png. This is how the color appears in WebGL builds.

You can try it, here: https://customerselectunitysvcs.blob.core.windows.net/test/WebGL/index.html?projectid=f8ce5ffa-a2db-40d4-b4f5-deaea653353a&revision=22