[UnityConnectServicesConfig] "servicesConfigBaseUrl" value "" is not a valid url, falling back to previous value "" [UnityConnectServicesConfig] local config found [UnityConnectServicesConfig] "servicesConfigBaseUrl" is set to "" [UnityConnectServicesConfig] "disableServicesWindow" is set to "false" [UnityConnectServicesConfig] "enableEntitlementLicensing" is set to "true" [UnityConnectServicesConfig] "enablePackageEntitlements" is set to "false" [UnityConnectServicesConfig] "disableUserLogin" is set to "false" [UnityConnectServicesConfig] "disableCollabWindow" is set to "false" [UnityConnectServicesConfig] "entitlementCacheTimeoutInSeconds" is set to "60" [UnityConnectServicesConfig] "clientConnectTimeoutSec" is set to "1" [UnityConnectServicesConfig] "clientHandshakeTimeoutSec" is set to "2" [UnityConnectServicesConfig] "clientResolveEntitlementsTimeoutSec" is set to "1" [UnityConnectServicesConfig] "clientUpdateLicenseTimeoutSec" is set to "10" [UnityConnectServicesConfig] "licensingServiceBaseUrl" is set to "" [Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-ZavenAli Entitlement-based licensing initiated [LicensingClient] Licenses Updated successfully in LicensingClient LICENSE SYSTEM [202069 12:50:47] Next license update check is after 2020-06-09T15:27:38 Built from '2019.3/partner/bonfire/staging' branch; Version is '2019.3.15f1 (a31bd40c1d16) revision 10689492'; Using compiler version '191627012' OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 16302 MB [Licensing::Module] Serial number assigned to: "SC-H35K-KF9A-7BE2-J7UN-XXXX"\nBatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1 [Package Manager] Server::Start -- Port 54411 was selected COMMAND LINE ARGUMENTS: d:\bonfire-shed\unity\670491ebeb584b2dcd8cd9ae6fefbcc9\Editor\Unity.exe -cacheServerEnableDownload false -projectPath . Successfully changed project path to: D:/Projects/torch D:/Projects/torch Using Asset Import Pipeline V2. Adding genesis user token [Package Manager] Done resolving packages in 1.27s seconds [Package Manager] Done checking package constraints in 0.03s seconds [Package Manager] Registered 98 packages: Packages from [https://packages.unity.com]: com.unity.addressables@1.7.4 (location: D:\Projects\torch\Library\PackageCache\com.unity.addressables@1.7.4) com.unity.burst@1.3.1 (location: D:\Projects\torch\Library\PackageCache\com.unity.burst@1.3.1) com.unity.collections@0.9.0-preview.5 (location: D:\Projects\torch\Library\PackageCache\com.unity.collections@0.9.0-preview.5) com.unity.ext.nunit@1.0.0 (location: D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0) com.unity.formats.fbx@3.0.1-preview.2 (location: D:\Projects\torch\Library\PackageCache\com.unity.formats.fbx@3.0.1-preview.2) com.unity.ide.rider@2.0.2 (location: D:\Projects\torch\Library\PackageCache\com.unity.ide.rider@2.0.2) com.unity.ide.vscode@1.2.0 (location: D:\Projects\torch\Library\PackageCache\com.unity.ide.vscode@1.2.0) com.unity.jobs@0.2.8-preview.3 (location: D:\Projects\torch\Library\PackageCache\com.unity.jobs@0.2.8-preview.3) com.unity.memoryprofiler@0.2.3-preview.2 (location: D:\Projects\torch\Library\PackageCache\com.unity.memoryprofiler@0.2.3-preview.2) com.unity.performance.profile-analyzer@0.6.0-preview.1 (location: D:\Projects\torch\Library\PackageCache\com.unity.performance.profile-analyzer@0.6.0-preview.1) com.unity.playablegraph-visualizer@0.2.1-preview.3 (location: D:\Projects\torch\Library\PackageCache\com.unity.playablegraph-visualizer@0.2.1-preview.3) com.unity.progrids@3.0.3-preview.5 (location: D:\Projects\torch\Library\PackageCache\com.unity.progrids@3.0.3-preview.5) com.unity.recorder@2.1.0-preview.1 (location: D:\Projects\torch\Library\PackageCache\com.unity.recorder@2.1.0-preview.1) com.unity.rendering.hybrid@0.4.2-preview.16 (location: 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D:\Projects\torch\Library\PackageCache\com.unity.test-framework.performance@2.0.8-preview) com.unity.properties@1.1.0-preview (location: D:\Projects\torch\Library\PackageCache\com.unity.properties@1.1.0-preview) com.unity.serialization@1.1.0-preview (location: D:\Projects\torch\Library\PackageCache\com.unity.serialization@1.1.0-preview) nuget.mono-cecil@0.1.5-preview (location: D:\Projects\torch\Library\PackageCache\nuget.mono-cecil@0.1.5-preview) com.autodesk.fbx@3.0.0-preview.1 (location: D:\Projects\torch\Library\PackageCache\com.autodesk.fbx@3.0.0-preview.1) com.unity.editorcoroutines@0.1.0-preview.2 (location: D:\Projects\torch\Library\PackageCache\com.unity.editorcoroutines@0.1.0-preview.2) com.unity.properties.ui@1.1.0-preview (location: D:\Projects\torch\Library\PackageCache\com.unity.properties.ui@1.1.0-preview) com.unity.searcher@4.0.9 (location: D:\Projects\torch\Library\PackageCache\com.unity.searcher@4.0.9) com.unity.nuget.newtonsoft-json@2.0.0-preview (location: 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com.unity.settings-manager@file:D:\Projects\torch\Packages\com.unity.settings-manager (location: D:\Projects\torch\Packages\com.unity.settings-manager) io.bonfire.actiontree@file:D:\Projects\torch\Packages\io.bonfire.actiontree (location: D:\Projects\torch\Packages\io.bonfire.actiontree) io.bonfire.arcade@file:D:\Projects\torch\Packages\io.bonfire.arcade (location: D:\Projects\torch\Packages\io.bonfire.arcade) io.bonfire.attributes@file:D:\Projects\torch\Packages\io.bonfire.attributes (location: D:\Projects\torch\Packages\io.bonfire.attributes) io.bonfire.blackboard@file:D:\Projects\torch\Packages\io.bonfire.blackboard (location: D:\Projects\torch\P[Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.01s seconds Refreshing native plugins compatible for Editor in 246.77 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. IsTimeToCheckForNewEditor: Update time 1591730031 current 1591732251 Initialize engine version: 2019.3.15f1 (a31bd40c1d16) [Subsystems] Discovering subsystems at path d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/projects/torch/Assets GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87) Vendor: VRAM: 8010 MB Driver: 26.21.14.4575 Initialize mono Mono path[0] = 'd:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/Managed' Mono path[1] = 'd:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'd:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56728 ImportWorker Server TCP listen port: 50680 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002845 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 165.98 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 1.308 seconds Registering precompiled user dll's ... Registered in 0.224994 seconds. Platform modules already initialized, skipping Validating Project structure ... 0.045451 seconds. Shader import version has changed; will reimport all shaders... Upgrading shader files ...0.060374 seconds. Start importing Packages/io.bonfire.toolbox/Editor/PropSpawnerEditorWindow.cs using Guid(00273f1f2c904cfb95efdbec76e9fe58) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Packages/io.bonfire.toolbox/Editor/PropSpawnerEditorWindow.cs' (target hash: 'ee78a7abbb640b196546c6175e6682b0') in 0.053672 seconds Start importing Assets/Scripts/Runtime/Client/UI/HUD/DataModel/HUDPlayer.cs using Guid(3119ce37fafba4282bed9450bf69526a) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Client/UI/HUD/DataModel/HUDPlayer.cs' (target hash: '93eeaf7be72e3d9d7f1057e0258692a6') in 0.011277 seconds Start importing Assets/Scripts/Runtime/Client/UI/Utilities/ChannelClickBehavior.cs using Guid(c372f79914404f699aef105c77a8b762) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Client/UI/Utilities/ChannelClickBehavior.cs' (target hash: '723403de4add819ee9c15e2f62b3b40f') in 0.009762 seconds Start importing Assets/Scripts/Runtime/Client/Systems/Utilities/HUDViewPlayer.cs using Guid(9a8f26d9eb1684fb7b794ceec3e19228) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Client/Systems/Utilities/HUDViewPlayer.cs' (target hash: 'ff481a07cab52098a0dc5c5ea4385ad4') in 0.012960 seconds RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 260.11 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 3.07 ms, found 8 plugins. Mono: successfully reloaded assembly - Completed reload, in 4.674 seconds Platform modules already initialized, skipping AssetDatabase: script compilation time: 0.100373s - Starting script compilation - Starting compile Library/ScriptAssemblies/Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Toolbox.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Toolbox.Editor.dll - Starting compile Library/ScriptAssemblies/Bonfire.Flags.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll in 0.005083 seconds - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Toolbox.Editor.dll in 0.005072 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Toolbox.Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Toolbox.Editor.dll in 0.003398 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Toolbox.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Toolbox.Editor.dll in 0.000749 seconds - Starting compile Library/ScriptAssemblies/Bonfire.Enums.Editor.dll - Starting compile Library/ScriptAssemblies/Bonfire.ActionTree.Editor.dll - Starting compile Library/ScriptAssemblies/Bonfire.Rendering.Editor.dll - Starting compile Library/ScriptAssemblies/Bonfire.Input.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Enums.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Enums.Editor.dll in 0.001803 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Enums.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Flags.Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Enums.Editor.dll in 0.001755 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Enums.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Enums.Editor.dll in 0.000028 seconds - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Flags.Editor.dll in 0.001754 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Flags.Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Flags.Editor.dll in 0.001755 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Flags.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Flags.Editor.dll in 0.000027 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Rendering.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Rendering.Editor.dll in 0.002406 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Rendering.Editor.dll - Starting compile Library/ScriptAssemblies/Bonfire.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.ActionTree.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.ActionTree.Editor.dll in 0.001866 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.ActionTree.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Input.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Input.Editor.dll in 0.002685 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Input.Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.ActionTree.Editor.dll in 0.120967 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.ActionTree.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.ActionTree.Editor.dll in 0.000033 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Rendering.Editor.dll in 0.257568 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Rendering.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Rendering.Editor.dll in 0.000035 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Input.Editor.dll in 0.12759 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Input.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Input.Editor.dll in 0.000029 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll in 0.002075 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll in 0.228157 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll in 0.000031 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll in 0.0171 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll in 0.008934 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll in 0.000027 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll in 0.141353 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll in 0.121737 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll in 0.000032 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll in 3.346719 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll in 0.000029 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Client.dll in 4.871709 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Toolbox.Editor.dll in 4.863827 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Enums.Editor.dll in 3.406368 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Flags.Editor.dll in 3.417426 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Rendering.Editor.dll in 3.3905 seconds - Finished compile Library/ScriptAssemblies/Bonfire.ActionTree.Editor.dll in 3.403811 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Input.Editor.dll in 3.38056 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Editor.dll in 3.13933 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 2.805453 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 2.572496 seconds - Finished script compilation in 4.915606 seconds Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 4.10 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 4.053 seconds Platform modules already initialized, skipping Refreshing native plugins compatible for Editor in 3.14 ms, found 8 plugins. Refreshing native plugins compatible for Editor in 3.12 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. 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Importer(-1,00000000000000000000000000000000) Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Done importing asset: 'Assets/Characters/Thorn/Textures/Thorn_Base_Roses_C.png' (target hash: 'b0bba415da6f640b2c8c905316ba5b4e') in 1.132195 seconds Start importing Assets/Scenes/Levels/LightingDev/ReflectionProbe-0.exr using Guid(6e108b94e7685b54f9aff1156e5f95ff) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scenes/Levels/LightingDev/ReflectionProbe-0.exr' (target hash: 'f6234cee62915fd01e817af6733ca2fa') in 0.046143 seconds Start importing Assets/Scenes/Levels/LightingDev/Reference Indoor Sun Light Profile.asset using Guid(b190e8bc2e4a6c041ac8b0acd3703789) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scenes/Levels/LightingDev/Reference Indoor Sun Light Profile.asset' (target hash: 'b5b9142d794d25145b708bc39a119067') in 0.014175 seconds Start importing Assets/Scenes/Levels/LightingDev/Reference Indoor Sun Light GPUProbesData.asset using Guid(551281fee85ee9e46bbba7c6c0f00438) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scenes/Levels/LightingDev/Reference Indoor Sun Light GPUProbesData.asset' (target hash: '4cc43eafa0dc661aa4bdac2a16dc6551') in 0.191977 seconds Start importing Assets/Scripts/Runtime/Client/UI/HUD/HUDPaperDollView.asset using Guid(096a3cf0b5c343545be60f5621d31c2f) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Client/UI/HUD/HUDPaperDollView.asset' (target hash: '74f35ea112bc0e56e4c7add437ee4b72') in 0.251974 seconds Start importing Assets/Scenes/Levels/LightingDev/LightingData.asset using Guid(ebd3944a528e0b243bdf81eaf90cf256) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scenes/Levels/LightingDev/LightingData.asset' (target hash: '65a505a55c011ef65c96a2c11ec87fd6') in 0.009510 seconds Start importing Packages/io.bonfire.toolbox/Editor/PropSpawnerEditor.uxml using Guid(4851b61f69de44c4b494b9bb6e94bf70) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Packages/io.bonfire.toolbox/Editor/PropSpawnerEditor.uxml' (target hash: '66198b62cc8cf0fcab6d6d93b15af911') in 0.029467 seconds RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Refreshing native plugins compatible for Editor in 3.52 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 2.598696 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 2591.848ms ApplyChangesToAssetFolders: 1.685ms WriteModifiedImportersToTextMetaFiles: 0.104ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 131.752ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 18.870ms CategorizeAssets: 0.908ms ImportAndPostprocessOutOfDateAssets: 195.723ms (2203.362ms without children) ImportManagerImport: 9.666ms (2152.673ms without children) ImportInProcess: 11.330ms ImportOutOfProcess: 2141.214ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.129ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 15.365ms VerifyAssetsAreUpToDateAndCorrect: 0.042ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 1.857ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 1.122ms RestoreLoadedAssetsState: 2.919ms InvokeProjectHasChanged: 5.952ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 13.765ms UnloadImportedAssets: 2.104ms Hotreload: 0.655ms FixTempGuids: 9.934ms VerifyGuidPMRegistrations: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.226ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.055ms GetLoadedSourceAssetsSnapshot: 3.569ms PersistCurrentRevisions: 12.835ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.193ms RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 38.698ms ApplyChangesToAssetFolders: 1.674ms WriteModifiedImportersToTextMetaFiles: 0.103ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 3.402ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 16.863ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.032ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.464ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.452ms GetLoadedSourceAssetsSnapshot: 4.559ms PersistCurrentRevisions: 3.099ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.055ms Refresh completed in 0.387447 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 387.435ms ApplyChangesToAssetFolders: 1.693ms WriteModifiedImportersToTextMetaFiles: 0.103ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 130.943ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 17.680ms CategorizeAssets: 0.888ms ImportAndPostprocessOutOfDateAssets: 194.546ms (16.492ms without children) ImportManagerImport: 3.667ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.001ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.405ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.950ms RestoreLoadedAssetsState: 1.911ms InvokeProjectHasChanged: 7.557ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 3.638ms Hotreload: 0.628ms FixTempGuids: 0.048ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.575ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.244ms GetLoadedSourceAssetsSnapshot: 5.650ms PersistCurrentRevisions: 10.687ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.065ms Refresh completed in 0.372661 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 372.651ms ApplyChangesToAssetFolders: 1.771ms WriteModifiedImportersToTextMetaFiles: 0.111ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 134.721ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 17.509ms CategorizeAssets: 2.269ms ImportAndPostprocessOutOfDateAssets: 177.288ms (14.367ms without children) ImportManagerImport: 3.552ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.584ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.871ms RestoreLoadedAssetsState: 1.904ms InvokeProjectHasChanged: 5.456ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 3.526ms Hotreload: 0.586ms FixTempGuids: 0.025ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.978ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.080ms GetLoadedSourceAssetsSnapshot: 3.643ms PersistCurrentRevisions: 8.801ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.060ms Initializing Unity extensions: 'd:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f Unloading 546 Unused Serialized files (Serialized files now loaded: 0) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEditor.PrefabUtility:IsPartOfPrefabInstance(Object) UnityEngine.Rendering.HighDefinition.HDAdditionalLightData:OnValidate() (at D:\Projects\torch\Library\PackageCache\com.unity.render-pipelines.high-definition@dbc85cde02\Runtime\Lighting\Light\HDAdditionalLightData.cs:2283) [C:\buildslave\unity\build\Runtime/BaseClasses/GameObject.cpp line 1222] (Filename: D:/Projects/torch/Library/PackageCache/com.unity.render-pipelines.high-definition@dbc85cde02/Runtime/Lighting/Light/HDAdditionalLightData.cs Line: 2283) Loaded scene 'Assets/Scenes/Levels/Square.unity' Deserialize: 250.040 ms Integration: 1690.561 ms Integration of assets: 127.829 ms Thread Wait Time: 27.581 ms Total Operation Time: 2096.010 ms System memory in use before: 484.4 MB. System memory in use after: 481.5 MB. Unloading 726 unused Assets to reduce memory usage. Loaded Objects now: 31658. Total: 54.984900 ms (FindLiveObjects: 2.661700 ms CreateObjectMapping: 2.389600 ms MarkObjects: 44.653200 ms DeleteObjects: 5.279200 ms) [MODES] Loading mode Default (0) for mode-current-id-Torch Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initializing input. Input initialized. D3D11 device created for Microsoft Media Foundation video decoding. [Project] Loading completed in 40.543 seconds Project init time: 1.653 seconds Template init time: 0.000 seconds Services packages init time: 0.000 seconds Package Manager init time: 0.000 seconds Asset Database init time: 0.000 seconds Global illumination init time: 0.000 seconds Assemblies load time: 0.000 seconds Unity extensions init time: 0.004 seconds Asset Database refresh time: 0.000 seconds Scene opening time: 3.261 seconds EditorUpdateCheck: Response {"updateinterval":3600} updateurl = interval = 3600 [UnityConnectServicesConfig] "servicesConfigBaseUrl" value "" is not a valid url, falling back to previous value "" [UnityConnectServicesConfig] config has been overridden [UnityConnectServicesConfig] "servicesConfigBaseUrl" is set to "" [UnityConnectServicesConfig] "disableServicesWindow" is set to "false" [UnityConnectServicesConfig] "enableEntitlementLicensing" is set to "true" [UnityConnectServicesConfig] "enablePackageEntitlements" is set to "false" [UnityConnectServicesConfig] "disableUserLogin" is set to "false" [UnityConnectServicesConfig] "disableCollabWindow" is set to "false" [UnityConnectServicesConfig] "entitlementCacheTimeoutInSeconds" is set to "60" [UnityConnectServicesConfig] "clientConnectTimeoutSec" is set to "1" [UnityConnectServicesConfig] "clientHandshakeTimeoutSec" is set to "2" [UnityConnectServicesConfig] "clientResolveEntitlementsTimeoutSec" is set to "1" [UnityConnectServicesConfig] "clientUpdateLicenseTimeoutSec" is set to "10" [UnityConnectServicesConfig] "licensingServiceBaseUrl" is set to "" Refreshing native plugins compatible for Editor in 34.10 ms, found 8 plugins. :. Logging path prefix found member=".ctor" line=397 file="D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs" :. Installed Bonfire Crash Handler. member="SetupExceptionHandling" line=47 file="Packages\io.bonfire.game\Runtime\CrashHandler\CrashHandler.cs" Start importing Assets/Scripts/Runtime/Client/UI/HUD/HUDPaperDollView.asset using Guid(096a3cf0b5c343545be60f5621d31c2f) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Client/UI/HUD/HUDPaperDollView.asset' (target hash: '74f35ea112bc0e56e4c7add437ee4b72') in 0.012197 seconds Refreshing native plugins compatible for Editor in 3.62 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 195.809ms ApplyChangesToAssetFolders: 1.619ms WriteModifiedImportersToTextMetaFiles: 0.189ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 6.373ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 35.750ms CategorizeAssets: 0.913ms ImportAndPostprocessOutOfDateAssets: 9.557ms (104.309ms without children) ImportManagerImport: 20.193ms (24.503ms without children) ImportInProcess: 11.065ms ImportOutOfProcess: 13.403ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.035ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 10.905ms VerifyAssetsAreUpToDateAndCorrect: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 1.756ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 1.070ms RestoreLoadedAssetsState: 2.070ms InvokeProjectHasChanged: 20.273ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 23.537ms UnloadImportedAssets: 9.586ms Hotreload: 0.647ms FixTempGuids: 6.457ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.527ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.182ms GetLoadedSourceAssetsSnapshot: 4.133ms PersistCurrentRevisions: 43.328ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.096ms Unloading 20 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.55 GB. System memory in use after: 0.54 GB. Unloading 570 unused Assets to reduce memory usage. Loaded Objects now: 32802. Total: 68.268000 ms (FindLiveObjects: 3.449400 ms CreateObjectMapping: 3.057000 ms MarkObjects: 56.135600 ms DeleteObjects: 5.625200 ms) Created GICache directory at C:/Users/ZavenAli/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.035s, timestamps: [41.743 - 41.778] gi::BakeBackendSwitch: switching bake backend from 3 to 1. Setting up 4 worker threads for Enlighten. Thread -> id: 62e0 -> priority: 1 Thread -> id: 5210 -> priority: 1 Thread -> id: 770c -> priority: 1 Thread -> id: 6e18 -> priority: 1 TrimDiskCacheJob: Current cache size 0mb RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Refresh completed in 0.185345 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 184.499ms ApplyChangesToAssetFolders: 1.780ms WriteModifiedImportersToTextMetaFiles: 0.120ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 131.328ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 28.785ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.023ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.307ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.088ms GetLoadedSourceAssetsSnapshot: 4.360ms PersistCurrentRevisions: 9.924ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.066ms Refreshing native plugins compatible for Editor in 31.26 ms, found 8 plugins. Loaded scene 'Library/Unused/edf05b7c057ec50478abe131e6e96ba0' Deserialize: 2.807 ms Integration: 0.264 ms Integration of assets: 0.004 ms Thread Wait Time: 16.501 ms Total Operation Time: 19.576 ms Refreshing native plugins compatible for Editor in 3.16 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 250.992ms ApplyChangesToAssetFolders: 1.863ms WriteModifiedImportersToTextMetaFiles: 0.114ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 4.304ms UnregisterDeletedAssets: 0.542ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 30.958ms CategorizeAssets: 0.875ms ImportAndPostprocessOutOfDateAssets: 13.116ms (150.775ms without children) ImportManagerImport: 20.637ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 78.423ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.760ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.944ms RestoreLoadedAssetsState: 1.720ms InvokeProjectHasChanged: 21.961ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 24.331ms UnloadImportedAssets: 10.528ms Hotreload: 1.720ms FixTempGuids: 12.709ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.772ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.087ms GetLoadedSourceAssetsSnapshot: 5.209ms PersistCurrentRevisions: 43.984ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.061ms Refresh completed in 0.185552 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 184.901ms ApplyChangesToAssetFolders: 2.195ms WriteModifiedImportersToTextMetaFiles: 0.130ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 131.617ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 27.939ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.064ms VerifyGuidPMRegistrations: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.156ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.114ms GetLoadedSourceAssetsSnapshot: 4.128ms PersistCurrentRevisions: 10.368ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.065ms Start importing Assets/Animations/AnimationsToLoad.prefab using Guid(ae014c0a3d9a65e4b934ed4386f97357) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Animations/AnimationsToLoad.prefab' (target hash: '17f81fd0ddb7721b0820a986ea4f481b') in 0.006221 seconds Refreshing native plugins compatible for Editor in 3.53 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 322.163ms ApplyChangesToAssetFolders: 2.060ms WriteModifiedImportersToTextMetaFiles: 0.128ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 3.228ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 51.553ms CategorizeAssets: 1.350ms ImportAndPostprocessOutOfDateAssets: 9.376ms (203.353ms without children) ImportManagerImport: 42.726ms (31.990ms without children) ImportInProcess: 23.449ms ImportOutOfProcess: 8.505ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.036ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 40.075ms VerifyAssetsAreUpToDateAndCorrect: 0.392ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 1.847ms PostProcessAllAssetNotificationsAddChangedAssets: 0.002ms OnDemandSchedulerStart: 0.860ms RestoreLoadedAssetsState: 1.849ms InvokeProjectHasChanged: 43.128ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 40.485ms UnloadImportedAssets: 20.649ms Hotreload: 0.835ms FixTempGuids: 7.021ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.963ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.297ms GetLoadedSourceAssetsSnapshot: 4.617ms PersistCurrentRevisions: 87.654ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.063ms Start importing Assets/Configurations/DefinitionsControlPanel.asset using Guid(b75cabf08e3f1491face9c26e421595a) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Configurations/DefinitionsControlPanel.asset' (target hash: '98220f5dcc8e9002ced0869cb7f2bca9') in 0.003281 seconds Refreshing native plugins compatible for Editor in 3.31 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 313.875ms ApplyChangesToAssetFolders: 1.552ms WriteModifiedImportersToTextMetaFiles: 0.104ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 5.964ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 49.352ms CategorizeAssets: 1.228ms ImportAndPostprocessOutOfDateAssets: 8.785ms (199.095ms without children) ImportManagerImport: 41.777ms (27.242ms without children) ImportInProcess: 21.756ms ImportOutOfProcess: 5.452ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.034ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 39.586ms VerifyAssetsAreUpToDateAndCorrect: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 1.811ms PostProcessAllAssetNotificationsAddChangedAssets: 0.002ms OnDemandSchedulerStart: 0.898ms RestoreLoadedAssetsState: 1.696ms InvokeProjectHasChanged: 43.750ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 42.332ms UnloadImportedAssets: 20.738ms Hotreload: 0.942ms FixTempGuids: 7.040ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.515ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.067ms GetLoadedSourceAssetsSnapshot: 5.802ms PersistCurrentRevisions: 85.720ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.090ms Opening scene 'Assets/Torch.unity additively' Loaded scene 'Assets/Torch.unity' Deserialize: 4.561 ms Integration: 15.736 ms Integration of assets: 0.052 ms Thread Wait Time: 14.844 ms Total Operation Time: 35.192 ms :. Definition type="Bonfire.ActionTree.Definitions.ScriptableObjects.ActionTree" assets=84 field="ActionTrees" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.AimAssist" assets=1 field="AimAssist" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Attributes.Definitions.ScriptableObjects.AttributeSet" assets=6 field="AttributeSets" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Blackboard.Definitions.ScriptableObjects.Blackboard" assets=3 field="Blackboards" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Buffs.Definitions.ScriptableObjects.Buff" assets=48 field="Buffs" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.CameraTuning" assets=2 field="CameraTuning" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Character" assets=19 field="Characters" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Collision.Definitions.ScriptableObjects.Collision" assets=8 field="Collision" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.ColorScheme" assets=1 field="ColorSchemes" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.DamageOverTime" assets=7 field="DOTs" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.DissolveOccluder" assets=1 field="DissolveOccluder" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Door" assets=1 field="Doors" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Eternal" assets=4 field="Eternals" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.FootstepAudio" assets=5 field="FootstepAudio" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.GameMode" assets=2 field="GameModes" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Globals" assets=1 field="Globals" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.HitDefinition" assets=41 field="Hits" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Input" assets=1 field="Input" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Inventory" assets=9 field="Inventories" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Item" assets=84 field="Items" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.LineOfSight" assets=1 field="LineOfSight" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.LootTable" assets=16 field="LootTables" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Motion" assets=4 field="Motion" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Projectile" assets=30 field="Projectiles" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Resource" assets=1 field="Resources" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Shrine" assets=1 field="Shrines" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Teleporter" assets=4 field="Teleporters" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.TreasureChest" assets=7 field="TreasureChests" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.UserInterface" assets=1 field="UserInterfaces" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Volume" assets=3 field="Volumes" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Updated control panel duration=1577 count=396 member="Export" line=262 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" Reloading assemblies for play mode. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.19 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 [MODES] Loading mode Default (0) for mode-current-id-Torch Refreshing native plugins compatible for Editor in 3.10 ms, found 8 plugins. Mono: successfully reloaded assembly - Completed reload, in 4.929 seconds Platform modules already initialized, skipping Ignoring invalid [UpdateAfter] attribute on Bonfire.SystemGroups.PostGhostUpdateSystemGroup because Unity.NetCode.GhostUpdateSystemGroup belongs to a different ComponentSystemGroup. This attribute can only order systems that are children of the same ComponentSystemGroup. Make sure that both systems are in the same parent group with [UpdateInGroup(typeof(Unity.NetCode.GhostSimulationSystemGroup)]. You can also change the relative order of groups when appropriate, by using [UpdateBefore] and [UpdateAfter] attributes at the group level. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WwiseUnity: Wwise(R) SDK Version 2019.2.1 Build 7250. WwiseUnity: Sound engine initialized successfully. Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.095 ms Integration: 1311.674 ms Integration of assets: 0.004 ms Thread Wait Time: 17.940 ms Total Operation Time: 1330.713 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 90.002 ms Integration: 103.845 ms Integration of assets: 0.011 ms Thread Wait Time: 1259.484 ms Total Operation Time: 1453.343 ms GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Logging path prefix found member=".ctor" line=397 file="D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs" :. Installed Bonfire Crash Handler. member="SetupExceptionHandling" line=47 file="Packages\io.bonfire.game\Runtime\CrashHandler\CrashHandler.cs" :. Bootstrapper awaking unityVersion="2019.3.15f1" member="Awake" line=18 file="Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs" :. Scene processed time=3 gameBehaviors=0 applicationBehaviors=1 scene="Torch" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Scene processed time=2 gameBehaviors=87 applicationBehaviors=0 scene="Square" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Timer time="8.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="70.0" name="CollisionWorldConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="3.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="22.0" name="GameplayConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="36.0" name="CollisionWorldConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Initializing behaviors in scene scene="Torch" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Square" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. BootstrapSceneController.QueueInitialScenesToLoad() member="QueueInitialScenesToLoad" line=31 file="Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs" :. Loading scene="Globals" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" NetCode RPC Method hash 0x461148DF645D719 index 0 type ItemDropRequest NetCode RPC Method hash 0x7335D985F89E727 index 1 type RpcSetNetworkId NetCode RPC Method hash 0x25DEC5843FA7DFA8 index 2 type ItemEquipRequest NetCode RPC Method hash 0x3D6611A486542DA6 index 3 type ExecuteConsoleCommandRequest NetCode RPC Method hash 0x49F7647D6A6D6A28 index 4 type HeartbeatComponent NetCode RPC Method hash 0x51E8897F58DAC9EC index 5 type JoinGameRequest NetCode RPC Method hash 0x525BBF8E4EEE5C83 index 6 type ItemUnequipRequest NetCode RPC Method hash 0x5B2DFE940EAEAC30 index 7 type StartAscendingRequest NetCode RPC Method hash 0x6E4E4A4C772FE172 index 8 type PurchaseArmorRequest NetCode RPC Method hash 0x82766AD7378E76EA index 9 type SetDefinitionsVersionRequest NetCode RPC Method hash 0xBA13F5F79808143D index 10 type AscendRequest NetCode RPC Method hash 0xCFF05F0FEB92260E index 11 type ItemEquipAndDropRequest NetCode RPC Method hash 0xFA92D946BA9D5730 index 12 type JoinGameResponse NetCode RPC Protocol hash 0x237DFB92E7FC9019 NetCode RPC Method hash 0x461148DF645D719 index 0 type ItemDropRequest NetCode RPC Method hash 0x7335D985F89E727 index 1 type RpcSetNetworkId NetCode RPC Method hash 0x25DEC5843FA7DFA8 index 2 type ItemEquipRequest NetCode RPC Method hash 0x3D6611A486542DA6 index 3 type ExecuteConsoleCommandRequest NetCode RPC Method hash 0x49F7647D6A6D6A28 index 4 type HeartbeatComponent NetCode RPC Method hash 0x51E8897F58DAC9EC index 5 type JoinGameRequest NetCode RPC Method hash 0x525BBF8E4EEE5C83 index 6 type ItemUnequipRequest NetCode RPC Method hash 0x5B2DFE940EAEAC30 index 7 type StartAscendingRequest NetCode RPC Method hash 0x6E4E4A4C772FE172 index 8 type PurchaseArmorRequest NetCode RPC Method hash 0x82766AD7378E76EA index 9 type SetDefinitionsVersionRequest NetCode RPC Method hash 0xBA13F5F79808143D index 10 type AscendRequest NetCode RPC Method hash 0xCFF05F0FEB92260E index 11 type ItemEquipAndDropRequest NetCode RPC Method hash 0xFA92D946BA9D5730 index 12 type JoinGameResponse NetCode RPC Protocol hash 0x237DFB92E7FC9019 Unloading 285 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Globals.unity' Deserialize: 576.770 ms Integration: 248.536 ms Integration of assets: 0.016 ms Thread Wait Time: 527.632 ms Total Operation Time: 1352.954 ms System memory in use before: 0.72 GB. System memory in use after: 0.63 GB. Unloading 43050 unused Assets to reduce memory usage. Loaded Objects now: 17923. Total: 121.426700 ms (FindLiveObjects: 5.226500 ms CreateObjectMapping: 6.053000 ms MarkObjects: 86.345900 ms DeleteObjects: 23.800600 ms) Refreshing native plugins compatible for Editor in 3.58 ms, found 8 plugins. :. Finished loading time=1.353976 scene="Globals" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="Globals" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="ConfigVars" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" Loaded scene 'Assets/Scenes/UI/ConfigVars.unity' Deserialize: 42.597 ms Integration: 10.087 ms Integration of assets: 1.572 ms Thread Wait Time: 83.903 ms Total Operation Time: 138.159 ms Loaded config variable settings from ./.userprefs/Config.vars :. Scene processed time=1 gameBehaviors=0 applicationBehaviors=1 scene="ConfigVars" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Finished loading time=0.138339 scene="ConfigVars" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="ConfigVars" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="ReportBug" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" Loaded scene 'Assets/Scenes/UI/ReportBug.unity' Deserialize: 2.839 ms Integration: 13.567 ms Integration of assets: 0.078 ms Thread Wait Time: 31.269 ms Total Operation Time: 47.753 ms :. Scene processed time=1 gameBehaviors=0 applicationBehaviors=1 scene="ReportBug" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Finished loading time=0.04792786 scene="ReportBug" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="ReportBug" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="DevHUD" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" Loaded scene 'Assets/Scenes/UI/DevHUD.unity' Deserialize: 25.031 ms Integration: 3.144 ms Integration of assets: 1.640 ms Thread Wait Time: 16.428 ms Total Operation Time: 46.243 ms :. Scene processed time=1 gameBehaviors=0 applicationBehaviors=1 scene="DevHUD" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Finished loading time=0.0464325 scene="DevHUD" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="DevHUD" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Creating game with level="Square" name="ZavenA's game" member="LoadIntoGame" line=27 file="Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs" :. Listening on port port=1119 member="OnUpdate" line=45 file="Assets\Scripts\Runtime\Server\InitializeServerSystem.cs" :. Loading scene="Gameplay" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Couldn't find tile on floor floor.y=0 floor.x=0 coords.y=0 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=0 floor.x=0 coords.y=-2 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=0 floor.x=0 coords.y=-1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=0 floor.x=0 coords.y=-1 coords.x=1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=0 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-3 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-2 coords.x=1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=0 coords.x=1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-2 coords.x=1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-1 coords.x=2 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-3 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-2 coords.x=-2 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=0 coords.x=-2 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=0 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded scene 'Assets/Scenes/Gameplay.unity' Deserialize: 14.157 ms Integration: 6.044 ms Integration of assets: 0.153 ms Thread Wait Time: 43.454 ms Total Operation Time: 63.809 ms :. Finished loading time=0.06398773 scene="Gameplay" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="Gameplay" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="Client" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="165.0" name="Converter.CreateDefinitionsBlob" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="191.0" name="Converter.ConvertAll Definitions" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="14.0" name="Validate Definitions" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="15.0" name="Converter.CreateDefinitionsBlob" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="18.0" name="Converter.ConvertAll Definitions" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" Streamed scene with 344ms latency from VirtualArtifacts/Extra/23/233d0e5f9be09f0c2a65c52e5d58e694.0.entities Streamed scene with 287ms latency from VirtualArtifacts/Extra/23/233d0e5f9be09f0c2a65c52e5d58e694.0.entities :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_armor" inventory.version=1 inventory.index=1108 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_consumables" inventory.version=2 inventory.index=964 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_consumables" inventory.version=1 inventory.index=987 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_armor_eternal" inventory.version=1 inventory.index=987 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Loaded clip clipHash=9.811692E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.616634E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.62888E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.011964E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.923434E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.613723E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.516944E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=9.649558E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.098908E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.909224E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=6.943848E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.110678E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.07614E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.547296E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.04401E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.49858E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.229393E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.107904E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.611721E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.822988E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.330452E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.218351E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.460658E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.101049E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.854483E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.019517E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.075453E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.817693E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.43862E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.113957E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.9937E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.9194E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.906071E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.444925E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.339713E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.832742E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.919581E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.245142E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.706415E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.453465E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.494698E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.853615E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.160126E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.492597E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.890972E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.836412E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.918747E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.842047E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.109963E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.041053E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.370693E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.272405E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.091073E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.976425E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.046787E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.373091E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.221401E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.631208E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.434034E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.176703E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.427572E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.036915E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.286348E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.726484E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.646904E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.581676E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.981574E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.307561E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.003809E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.92859E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.14526E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.672397E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.681373E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.40152E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=7.576954E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.663237E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.231669E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.111289E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.794048E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.250927E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.472754E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.60274E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.526105E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.39194E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.417743E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.738346E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.698237E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.259586E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.495956E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.246186E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.628967E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.068024E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.078469E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.380831E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.004278E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.808064E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.422753E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.756744E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded animations total=98 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=95 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. ActionTree SwitchToBranch id=1003 branch="Start" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="SwitchToBranch" line=524 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1004 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1005 action="SelectRandomRoomAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. Selected Random Room position.y=-16 position.x=16 floor=0 system="GameplayTreeSystem" world="ServerWorld" member="Start" line=47 file="Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs" :. Converted Rig boneCount=169 rig="Faceless_Rig" system="RigInitializationSystem" world="ServerWorld" member="OnUpdateMainThread" line=67 file="Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs" :. Converted Rig boneCount=169 rig="Faceless_Rig" system="RigInitializationSystem" world="ServerWorld" member="OnUpdateMainThread" line=67 file="Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs" :. Loaded clip clipHash=9.811692E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.616634E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.62888E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.011964E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.923434E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.613723E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.516944E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=9.649558E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.098908E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.909224E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=6.943848E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.110678E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.07614E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.547296E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.04401E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.49858E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.229393E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.107904E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.611721E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.822988E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.330452E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.218351E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.460658E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.101049E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.854483E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.019517E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.075453E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.817693E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.43862E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.113957E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.9937E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.9194E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.906071E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.444925E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.339713E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.832742E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.919581E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.245142E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.706415E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.453465E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.494698E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.853615E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.160126E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.492597E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.890972E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.836412E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.918747E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.842047E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.109963E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.041053E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.370693E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.272405E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.091073E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.976425E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.046787E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.373091E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.221401E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.631208E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.434034E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.176703E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.427572E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.036915E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.286348E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.726484E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.646904E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.581676E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.981574E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.307561E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.003809E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.92859E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.14526E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.672397E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.681373E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.40152E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=7.576954E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.663237E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.231669E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.111289E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.794048E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.250927E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.472754E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.60274E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.526105E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.39194E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.417743E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.738346E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.698237E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.259586E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.495956E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.246186E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.628967E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.068024E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.078469E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.380831E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.004278E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.808064E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.422753E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.756744E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded animations total=98 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=95 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" Loaded scene 'Assets/Scenes/Client.unity' Deserialize: 100.686 ms Integration: 361.216 ms Integration of assets: 17.126 ms Thread Wait Time: 1227.180 ms Total Operation Time: 1706.208 ms :. Scene processed time=1 gameBehaviors=4 applicationBehaviors=0 scene="Client" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Finished loading time=1.706367 scene="Client" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="Client" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Torch" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Square" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Globals" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="ConfigVars" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="ReportBug" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="DevHUD" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Gameplay" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Client" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Client connected to server port=1119 address="192.168.86.35" id=0 member="OnUpdate" line=40 file="Assets\Scripts\Runtime\Client\InitializeClientSystem.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" Looking for version file D:/projects/torch/Assets\..\version.json :. Initializing behaviors in scene scene="Square" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="MinimapHUD" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" Loaded scene 'Assets/Scenes/UI/MinimapHUD.unity' Deserialize: 38.390 ms Integration: 7.525 ms Integration of assets: 1.796 ms Thread Wait Time: 52.659 ms Total Operation Time: 100.370 ms :. Finished loading time=0.1005545 scene="MinimapHUD" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="MinimapHUD" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="MinimapHUD" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Spawn Player connection.version=1 connection.index=1399 name="ZavenA" system="PlayerSpawnSystem" world="ServerWorld" member="SpawnPlayer" line=114 file="Assets\Scripts\Runtime\Server\Systems\PlayerSpawnSystem.cs" :. No spawn points found for team; picking random spawn point team=1001 system="ServerSpawnPointSystem" world="ServerWorld" member="NextSpawnPoint" line=89 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerSpawnPointSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Player spawning team=1001 floor=1 position.y=-20.37827 position.x=27.19743 networkId=1 player="ZavenA" system="PlayerSpawnSystem" world="ServerWorld" member="SpawnPlayer" line=156 file="Assets\Scripts\Runtime\Server\Systems\PlayerSpawnSystem.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Converted Rig boneCount=169 rig="Faceless_Rig" system="RigInitializationSystem" world="ClientWorld0" member="OnUpdateMainThread" line=67 file="Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs" :. Converted Rig boneCount=169 rig="Faceless_Rig" system="RigInitializationSystem" world="ClientWorld0" member="OnUpdateMainThread" line=67 file="Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs" :. profile memoryTemporary=33 memoryUnity=938 memoryMono=489 server.average=0.01158522 server.maximum=0.2195297 server.minimum=0.0007463 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. ActionTree StopAction actionNodeId=1004 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StopActions" line=459 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree SwitchToBranch id=1006 branch="Ascend" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="SwitchToBranch" line=524 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1007 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. profile memoryTemporary=33 memoryUnity=939 memoryMono=501 server.average=0.003429546 server.maximum=0.007462201 server.minimum=0.00269495 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. ActionTree StopAction actionNodeId=1007 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StopActions" line=459 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree SwitchToBranch id=1009 branch="Start" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="SwitchToBranch" line=524 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1010 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1011 action="SelectRandomRoomAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. Selected Random Room position.y=-16 position.x=48 floor=1 system="GameplayTreeSystem" world="ServerWorld" member="Start" line=47 file="Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs" :. profile memoryTemporary=33 memoryUnity=942 memoryMono=512 server.average=0.003093546 server.maximum=0.008034399 server.minimum=0.00259865 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=942 memoryMono=518 server.average=0.003106051 server.maximum=0.004891 server.minimum=0.00260375 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=942 memoryMono=523 server.average=0.003038011 server.maximum=0.00444775 server.minimum=0.00261485 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=942 memoryMono=529 server.average=0.003193809 server.maximum=0.007392149 server.minimum=0.0026567 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1033 body.y=40 body.x=40 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=345 body.y=38 body.x=38 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=345 body.y=38 body.x=38 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. profile memoryTemporary=33 memoryUnity=943 memoryMono=534 server.average=0.003216521 server.maximum=0.009837301 server.minimum=0.0026043 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=943 memoryMono=538 server.average=0.003141991 server.maximum=0.008288498 server.minimum=0.00261725 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 529 current tick 529 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.17 seconds :. Projectile spawn at tick 547 current tick 547 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 567 current tick 568 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=546 server.average=0.003369057 server.maximum=0.008262749 server.minimum=0.0026367 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 588 current tick 589 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 620 current tick 620 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=550 server.average=0.003160954 server.maximum=0.005571 server.minimum=0.0026363 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 641 current tick 641 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 665 current tick 666 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 686 current tick 686 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=553 server.average=0.003415161 server.maximum=0.0131437 server.minimum=0.00265365 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 704 current tick 704 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 722 current tick 722 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 740 current tick 740 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=557 server.average=0.003243259 server.maximum=0.00492815 server.minimum=0.002662 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 757 current tick 757 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 774 current tick 774 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 791 current tick 791 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 808 current tick 809 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=533 server.average=0.003162331 server.maximum=0.00755725 server.minimum=0.00264045 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 825 current tick 825 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 842 current tick 843 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 861 current tick 861 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=533 server.average=0.00320334 server.maximum=0.0049799 server.minimum=0.0026447 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 878 current tick 878 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 898 current tick 899 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 917 current tick 918 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 934 current tick 934 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=534 server.average=0.003109104 server.maximum=0.0046565 server.minimum=0.0026459 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 952 current tick 953 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 973 current tick 974 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 994 current tick 994 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=538 server.average=0.003326755 server.maximum=0.00776535 server.minimum=0.00271155 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 1014 current tick 1014 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1035 current tick 1035 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=542 server.average=0.003083538 server.maximum=0.00438615 server.minimum=0.0026593 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 1057 current tick 1058 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1106 current tick 1107 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=546 server.average=0.00315574 server.maximum=0.007101899 server.minimum=0.00264475 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 1166 current tick 1167 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=550 server.average=0.003024687 server.maximum=0.00447445 server.minimum=0.0025881 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 1231 current tick 1231 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=553 server.average=0.003003747 server.maximum=0.00449275 server.minimum=0.00256925 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 1285 current tick 1285 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=558 server.average=0.003113692 server.maximum=0.00823155 server.minimum=0.00256255 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 1352 current tick 1353 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=562 server.average=0.003046221 server.maximum=0.00497585 server.minimum=0.00257975 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 1387 current tick 1388 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1411 current tick 1411 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=565 server.average=0.003272336 server.maximum=0.00738 server.minimum=0.002637201 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 1434 current tick 1434 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1461 current tick 1461 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=571 server.average=0.003217775 server.maximum=0.0075512 server.minimum=0.0026566 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 1502 current tick 1503 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=574 server.average=0.00301407 server.maximum=0.004894751 server.minimum=0.0025893 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 1559 current tick 1560 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1592 current tick 1593 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1592 current tick 1593 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1593 current tick 1593 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1593 current tick 1595 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1594 current tick 1595 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1595 current tick 1595 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=578 server.average=0.003122513 server.maximum=0.00718855 server.minimum=0.002573 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 1595 current tick 1597 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1596 current tick 1597 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1597 current tick 1597 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1597 current tick 1599 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1598 current tick 1599 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1598 current tick 1599 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1599 current tick 1599 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1600 current tick 1601 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1600 current tick 1601 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1601 current tick 1601 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1602 current tick 1603 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1602 current tick 1603 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1603 current tick 1603 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1603 current tick 1605 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=581 server.average=0.003629076 server.maximum=0.00816085 server.minimum=0.0025989 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 1668 current tick 1669 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1713 current tick 1714 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=584 server.average=0.003289599 server.maximum=0.01061295 server.minimum=0.0025736 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 1750 current tick 1750 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=588 server.average=0.003006107 server.maximum=0.004934299 server.minimum=0.0025633 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 1782 current tick 1783 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1809 current tick 1809 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=946 memoryMono=591 server.average=0.00324666 server.maximum=0.0052681 server.minimum=0.0026565 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 1839 current tick 1840 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1873 current tick 1873 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=558 server.average=0.003246825 server.maximum=0.00753265 server.minimum=0.00263635 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=558 server.average=0.003138821 server.maximum=0.00506755 server.minimum=0.0026258 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 1959 current tick 1959 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 1989 current tick 1990 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 2015 current tick 2015 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=560 server.average=0.003126558 server.maximum=0.00726625 server.minimum=0.00259835 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 2043 current tick 2043 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=564 server.average=0.003194474 server.maximum=0.0051195 server.minimum=0.0026374 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 2100 current tick 2101 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 2126 current tick 2126 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=566 server.average=0.002951251 server.maximum=0.004397 server.minimum=0.00249425 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=570 server.average=0.003042849 server.maximum=0.006992151 server.minimum=0.00252485 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Projectile spawn at tick 2210 current tick 2210 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. Projectile spawn at tick 2239 current tick 2239 system="ProjectileSpawnSystem" world="ClientWorld0" member="SpawnPredictedProjectile" line=113 file="Assets\Scripts\Runtime\Client\Systems\ProjectileSpawnSystem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=573 server.average=0.002911055 server.maximum=0.004729751 server.minimum=0.00248095 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=577 server.average=0.003141989 server.maximum=0.00960405 server.minimum=0.0025418 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=581 server.average=0.002894507 server.maximum=0.004286049 server.minimum=0.00255005 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=944 memoryMono=584 server.average=0.002963736 server.maximum=0.00484815 server.minimum=0.0025596 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=588 server.average=0.002973971 server.maximum=0.0068293 server.minimum=0.0025621 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=593 server.average=0.002948245 server.maximum=0.0043862 server.minimum=0.00256795 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=597 server.average=0.002979303 server.maximum=0.00477625 server.minimum=0.0025335 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" Inventory State Enter :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1087 body.y=32 body.x=32 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=384 body.y=61 body.x=61 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=384 body.y=61 body.x=61 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=601 server.average=0.00295507 server.maximum=0.0063322 server.minimum=0.00252885 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" Inventory State Exit :. profile memoryTemporary=33 memoryUnity=946 memoryMono=605 server.average=0.003019019 server.maximum=0.0067995 server.minimum=0.00255585 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=946 memoryMono=609 server.average=0.003094137 server.maximum=0.006856349 server.minimum=0.00258155 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=946 memoryMono=487 server.average=0.002992942 server.maximum=0.005234899 server.minimum=0.0025665 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=487 server.average=0.003034595 server.maximum=0.00503175 server.minimum=0.0025645 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=488 server.average=0.003019031 server.maximum=0.006654149 server.minimum=0.00254925 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=491 server.average=0.002974263 server.maximum=0.00459805 server.minimum=0.00253015 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=495 server.average=0.003091915 server.maximum=0.009159699 server.minimum=0.0025337 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=500 server.average=0.002839544 server.maximum=0.0036701 server.minimum=0.00253585 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=488 server.average=0.002925738 server.maximum=0.004335349 server.minimum=0.0025273 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=946 memoryMono=493 server.average=0.002988322 server.maximum=0.0065202 server.minimum=0.00252855 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=498 server.average=0.002954405 server.maximum=0.0043755 server.minimum=0.002533 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=503 server.average=0.003145505 server.maximum=0.009778149 server.minimum=0.0025375 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=946 memoryMono=515 server.average=0.002937049 server.maximum=0.00466995 server.minimum=0.0025571 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=945 memoryMono=493 server.average=0.002947991 server.maximum=0.0045637 server.minimum=0.00254335 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=946 memoryMono=495 server.average=0.003127676 server.maximum=0.0100986 server.minimum=0.002526 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=946 memoryMono=496 server.average=0.002917091 server.maximum=0.0044604 server.minimum=0.002537 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=946 memoryMono=499 server.average=0.002980683 server.maximum=0.0065773 server.minimum=0.0025511 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=946 memoryMono=501 server.average=0.0029295 server.maximum=0.00430205 server.minimum=0.00255615 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=946 memoryMono=504 server.average=0.002956294 server.maximum=0.00442825 server.minimum=0.00251615 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=946 memoryMono=509 server.average=0.003043446 server.maximum=0.007370949 server.minimum=0.00255355 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" Initialized touch support. :. profile memoryTemporary=33 memoryUnity=950 memoryMono=513 server.average=0.002923802 server.maximum=0.0042325 server.minimum=0.00254095 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=516 server.average=0.003077083 server.maximum=0.00731645 server.minimum=0.00254905 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=520 server.average=0.002939565 server.maximum=0.0044625 server.minimum=0.00257215 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=524 server.average=0.002994321 server.maximum=0.0046883 server.minimum=0.00255205 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=528 server.average=0.003028167 server.maximum=0.006899951 server.minimum=0.00254385 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=949 memoryMono=508 server.average=0.002873382 server.maximum=0.00404965 server.minimum=0.00254795 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=508 server.average=0.003040219 server.maximum=0.0070859 server.minimum=0.00254565 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=510 server.average=0.002954829 server.maximum=0.0046459 server.minimum=0.00252475 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=512 server.average=0.002957405 server.maximum=0.004203551 server.minimum=0.00253415 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=517 server.average=0.002957731 server.maximum=0.007122249 server.minimum=0.002544 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=524 server.average=0.002932269 server.maximum=0.004535201 server.minimum=0.00251415 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=529 server.average=0.002981423 server.maximum=0.00673535 server.minimum=0.00253505 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=535 server.average=0.002970135 server.maximum=0.00505825 server.minimum=0.0025372 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=541 server.average=0.003076865 server.maximum=0.0051653 server.minimum=0.0025279 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=518 server.average=0.00347075 server.maximum=0.0197254 server.minimum=0.00252415 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=949 memoryMono=520 server.average=0.002952316 server.maximum=0.00468065 server.minimum=0.0025334 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 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member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=544 server.average=0.002933278 server.maximum=0.004228699 server.minimum=0.0025155 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=548 server.average=0.003034492 server.maximum=0.00669885 server.minimum=0.0025459 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=552 server.average=0.002940474 server.maximum=0.0044132 server.minimum=0.00253465 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 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member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=539 server.average=0.003002449 server.maximum=0.00546585 server.minimum=0.0025296 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=546 server.average=0.002993219 server.maximum=0.00523315 server.minimum=0.00253235 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=552 server.average=0.002963484 server.maximum=0.006632249 server.minimum=0.0025317 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=556 server.average=0.002892218 server.maximum=0.0039378 server.minimum=0.00254715 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=559 server.average=0.003103846 server.maximum=0.009325449 server.minimum=0.0025418 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=569 server.average=0.002942909 server.maximum=0.004482251 server.minimum=0.0025678 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=575 server.average=0.002919605 server.maximum=0.0043684 server.minimum=0.0025166 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=545 server.average=0.003079023 server.maximum=0.00791105 server.minimum=0.00256515 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=548 server.average=0.002932588 server.maximum=0.004780249 server.minimum=0.00255925 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=550 server.average=0.00302585 server.maximum=0.007080399 server.minimum=0.002557 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=555 server.average=0.002866277 server.maximum=0.00413885 server.minimum=0.0025499 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=560 server.average=0.002901687 server.maximum=0.003945549 server.minimum=0.0025365 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=564 server.average=0.003153811 server.maximum=0.009795499 server.minimum=0.0025784 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=568 server.average=0.002907988 server.maximum=0.0040098 server.minimum=0.00254035 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=572 server.average=0.00305599 server.maximum=0.0074202 server.minimum=0.00253845 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=586 server.average=0.002870009 server.maximum=0.004184951 server.minimum=0.00252215 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=560 server.average=0.002906452 server.maximum=0.00425395 server.minimum=0.00254875 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=579 server.average=0.002877933 server.maximum=0.0064521 server.minimum=0.0025202 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=597 server.average=0.002826551 server.maximum=0.004024751 server.minimum=0.00251715 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=601 server.average=0.003023542 server.maximum=0.0066501 server.minimum=0.00255575 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=606 server.average=0.002928728 server.maximum=0.0042839 server.minimum=0.00253965 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=564 server.average=0.002949198 server.maximum=0.00498885 server.minimum=0.0025288 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=565 server.average=0.003007613 server.maximum=0.0065574 server.minimum=0.0025485 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=566 server.average=0.002904154 server.maximum=0.0042518 server.minimum=0.00254905 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=567 server.average=0.003210281 server.maximum=0.0120062 server.minimum=0.00252545 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=571 server.average=0.003040242 server.maximum=0.0072118 server.minimum=0.0025614 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=575 server.average=0.002974948 server.maximum=0.004936901 server.minimum=0.0025757 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=580 server.average=0.003124071 server.maximum=0.01119945 server.minimum=0.00252865 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=584 server.average=0.002969987 server.maximum=0.004518901 server.minimum=0.00256635 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=589 server.average=0.002941038 server.maximum=0.0044499 server.minimum=0.0025415 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=593 server.average=0.003099644 server.maximum=0.009001898 server.minimum=0.0025531 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 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member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=617 server.average=0.002973888 server.maximum=0.006799999 server.minimum=0.00254135 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=621 server.average=0.002993105 server.maximum=0.0044915 server.minimum=0.002548 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=625 server.average=0.003107041 server.maximum=0.009280198 server.minimum=0.002546251 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=587 server.average=0.003011116 server.maximum=0.0046348 server.minimum=0.00256695 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=588 server.average=0.002908546 server.maximum=0.0041641 server.minimum=0.0025788 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=589 server.average=0.00309786 server.maximum=0.0079053 server.minimum=0.00257105 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=591 server.average=0.003398671 server.maximum=0.007694201 server.minimum=0.00259125 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=595 server.average=0.003293221 server.maximum=0.01171375 server.minimum=0.0025683 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=597 server.average=0.002967329 server.maximum=0.00488425 server.minimum=0.0025559 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=602 server.average=0.002974941 server.maximum=0.0047139 server.minimum=0.00256055 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=606 server.average=0.003100807 server.maximum=0.009722848 server.minimum=0.0025471 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=611 server.average=0.002958731 server.maximum=0.00489675 server.minimum=0.00254025 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=615 server.average=0.003208457 server.maximum=0.01021075 server.minimum=0.00256615 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=620 server.average=0.002937559 server.maximum=0.00418115 server.minimum=0.00256205 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=624 server.average=0.002918473 server.maximum=0.004291 server.minimum=0.00254085 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=630 server.average=0.003122424 server.maximum=0.009862049 server.minimum=0.0025334 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=635 server.average=0.003005946 server.maximum=0.0052422 server.minimum=0.0025649 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=639 server.average=0.003112755 server.maximum=0.009384851 server.minimum=0.0025342 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=643 server.average=0.002923359 server.maximum=0.00471855 server.minimum=0.0025403 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=496 server.average=0.003173615 server.maximum=0.0105735 server.minimum=0.0025719 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=496 server.average=0.003014083 server.maximum=0.0070956 server.minimum=0.0025569 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=497 server.average=0.00292985 server.maximum=0.0044691 server.minimum=0.0025394 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=498 server.average=0.003099247 server.maximum=0.00739525 server.minimum=0.002553 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=500 server.average=0.002938207 server.maximum=0.00456195 server.minimum=0.00252625 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=502 server.average=0.003069032 server.maximum=0.0052082 server.minimum=0.0025262 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=505 server.average=0.003023095 server.maximum=0.00711325 server.minimum=0.00252105 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=508 server.average=0.003063019 server.maximum=0.005667649 server.minimum=0.0025725 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=511 server.average=0.002979617 server.maximum=0.0068601 server.minimum=0.0025567 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=499 server.average=0.002966011 server.maximum=0.0046851 server.minimum=0.0025515 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=500 server.average=0.003067741 server.maximum=0.0058008 server.minimum=0.00254995 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=501 server.average=0.003085163 server.maximum=0.007098699 server.minimum=0.00255215 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=503 server.average=0.002908364 server.maximum=0.004300249 server.minimum=0.00254455 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=506 server.average=0.003091918 server.maximum=0.009455351 server.minimum=0.00251065 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=509 server.average=0.002944969 server.maximum=0.0043266 server.minimum=0.0025427 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=512 server.average=0.002895709 server.maximum=0.00442295 server.minimum=0.0025157 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=516 server.average=0.002987419 server.maximum=0.007098101 server.minimum=0.00251475 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=519 server.average=0.002925898 server.maximum=0.0042897 server.minimum=0.0025313 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=524 server.average=0.003122645 server.maximum=0.0094387 server.minimum=0.0025213 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=528 server.average=0.002928214 server.maximum=0.0043528 server.minimum=0.0025405 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=510 server.average=0.002949334 server.maximum=0.0044052 server.minimum=0.002522 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=510 server.average=0.00311043 server.maximum=0.009412549 server.minimum=0.00252995 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=512 server.average=0.002946118 server.maximum=0.0043485 server.minimum=0.0025253 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=514 server.average=0.003089014 server.maximum=0.0089653 server.minimum=0.00253785 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=949 memoryMono=517 server.average=0.002913198 server.maximum=0.004259501 server.minimum=0.002533151 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=522 server.average=0.003011389 server.maximum=0.0045978 server.minimum=0.00253425 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=525 server.average=0.004925414 server.maximum=0.0238497 server.minimum=0.0029291 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=528 server.average=0.0034655 server.maximum=0.007215 server.minimum=0.00266115 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=532 server.average=0.003427715 server.maximum=0.009617651 server.minimum=0.00261345 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=536 server.average=0.003512934 server.maximum=0.007574251 server.minimum=0.00270955 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=539 server.average=0.004071877 server.maximum=0.01341845 server.minimum=0.00278245 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=543 server.average=0.003917957 server.maximum=0.01188165 server.minimum=0.0027873 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=546 server.average=0.003870253 server.maximum=0.0123428 server.minimum=0.0027078 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=525 server.average=0.003436415 server.maximum=0.0106234 server.minimum=0.00261925 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=525 server.average=0.004076964 server.maximum=0.0108151 server.minimum=0.0027563 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=527 server.average=0.00342189 server.maximum=0.00674055 server.minimum=0.00277705 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=528 server.average=0.003716899 server.maximum=0.0143374 server.minimum=0.00281485 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=531 server.average=0.003311668 server.maximum=0.006191601 server.minimum=0.0026326 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=535 server.average=0.003480013 server.maximum=0.009715349 server.minimum=0.0027263 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=539 server.average=0.003014321 server.maximum=0.00493325 server.minimum=0.00254375 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=543 server.average=0.003125385 server.maximum=0.005810201 server.minimum=0.0025955 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=547 server.average=0.003176007 server.maximum=0.0106719 server.minimum=0.002537 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=551 server.average=0.002992863 server.maximum=0.0051504 server.minimum=0.0025365 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=556 server.average=0.00312289 server.maximum=0.009848001 server.minimum=0.00253255 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=560 server.average=0.002967039 server.maximum=0.0042008 server.minimum=0.00255185 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=564 server.average=0.003023044 server.maximum=0.00526485 server.minimum=0.00251765 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=541 server.average=0.003091932 server.maximum=0.008120398 server.minimum=0.00256955 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=542 server.average=0.002945998 server.maximum=0.00447465 server.minimum=0.00254505 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=543 server.average=0.002983555 server.maximum=0.007338199 server.minimum=0.0025358 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=545 server.average=0.002948487 server.maximum=0.00432265 server.minimum=0.00255325 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=550 server.average=0.002971723 server.maximum=0.0049041 server.minimum=0.00253145 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=554 server.average=0.003118908 server.maximum=0.00966325 server.minimum=0.0025259 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=558 server.average=0.003100581 server.maximum=0.006650649 server.minimum=0.00254535 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=562 server.average=0.00310855 server.maximum=0.0051785 server.minimum=0.00261515 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=566 server.average=0.003435593 server.maximum=0.00939685 server.minimum=0.0026414 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=570 server.average=0.003417223 server.maximum=0.00745545 server.minimum=0.002550601 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=574 server.average=0.003380077 server.maximum=0.0109064 server.minimum=0.00255765 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=578 server.average=0.003348792 server.maximum=0.006276499 server.minimum=0.00254835 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=582 server.average=0.003312175 server.maximum=0.00863865 server.minimum=0.00257305 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=586 server.average=0.00316079 server.maximum=0.01036095 server.minimum=0.0025531 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=559 server.average=0.003014363 server.maximum=0.0048876 server.minimum=0.00253915 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=559 server.average=0.00297356 server.maximum=0.00700965 server.minimum=0.0025337 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=561 server.average=0.002932695 server.maximum=0.0044608 server.minimum=0.00254925 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=563 server.average=0.002911167 server.maximum=0.00419575 server.minimum=0.00253635 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=568 server.average=0.003167743 server.maximum=0.009829798 server.minimum=0.00253 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=573 server.average=0.002952413 server.maximum=0.0046246 server.minimum=0.00253765 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=577 server.average=0.003031059 server.maximum=0.00679415 server.minimum=0.00254865 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=581 server.average=0.002923094 server.maximum=0.0041741 server.minimum=0.002548 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=589 server.average=0.002989532 server.maximum=0.004807401 server.minimum=0.00252095 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=597 server.average=0.002958248 server.maximum=0.006598799 server.minimum=0.0025251 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=606 server.average=0.002992053 server.maximum=0.0044983 server.minimum=0.00255195 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=573 server.average=0.002964181 server.maximum=0.0072412 server.minimum=0.00254055 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=576 server.average=0.00309871 server.maximum=0.00514545 server.minimum=0.00255665 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=589 server.average=0.002874901 server.maximum=0.00428725 server.minimum=0.0025229 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=594 server.average=0.003200676 server.maximum=0.009543999 server.minimum=0.0025961 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=599 server.average=0.002953888 server.maximum=0.0049139 server.minimum=0.00252485 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=604 server.average=0.003008108 server.maximum=0.007045249 server.minimum=0.00255045 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=608 server.average=0.002938174 server.maximum=0.0044869 server.minimum=0.0025503 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=612 server.average=0.002915471 server.maximum=0.004153099 server.minimum=0.0025634 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=617 server.average=0.002997753 server.maximum=0.006772849 server.minimum=0.00253465 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=621 server.average=0.00292013 server.maximum=0.00428935 server.minimum=0.00252895 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=626 server.average=0.003036479 server.maximum=0.0067356 server.minimum=0.00256755 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=588 server.average=0.002943869 server.maximum=0.00438245 server.minimum=0.00258245 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=589 server.average=0.002980765 server.maximum=0.00457795 server.minimum=0.00253655 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=590 server.average=0.003086544 server.maximum=0.009410299 server.minimum=0.0025277 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=592 server.average=0.002905095 server.maximum=0.0041249 server.minimum=0.0025182 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=596 server.average=0.00294159 server.maximum=0.006385749 server.minimum=0.0025121 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=599 server.average=0.00341031 server.maximum=0.01350855 server.minimum=0.00255105 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=604 server.average=0.003235483 server.maximum=0.0086364 server.minimum=0.0025589 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=608 server.average=0.003294658 server.maximum=0.008295201 server.minimum=0.00261895 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=612 server.average=0.003123504 server.maximum=0.0057357 server.minimum=0.00255195 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=616 server.average=0.0035076 server.maximum=0.0088862 server.minimum=0.0026612 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=620 server.average=0.003290839 server.maximum=0.00572305 server.minimum=0.0025443 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=624 server.average=0.003182773 server.maximum=0.005382301 server.minimum=0.00256805 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=629 server.average=0.003143303 server.maximum=0.009294051 server.minimum=0.00255735 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=633 server.average=0.003142072 server.maximum=0.00575505 server.minimum=0.0025397 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=638 server.average=0.003378093 server.maximum=0.0109971 server.minimum=0.00253225 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=643 server.average=0.003309721 server.maximum=0.007013849 server.minimum=0.00255445 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=647 server.average=0.002965947 server.maximum=0.00455205 server.minimum=0.00256665 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=651 server.average=0.003061533 server.maximum=0.00925555 server.minimum=0.00253545 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=498 server.average=0.002964196 server.maximum=0.00537305 server.minimum=0.0025163 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=498 server.average=0.003005391 server.maximum=0.00687335 server.minimum=0.0025007 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=499 server.average=0.002977482 server.maximum=0.00503585 server.minimum=0.00254975 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=500 server.average=0.002922697 server.maximum=0.004485149 server.minimum=0.00251535 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=502 server.average=0.003019672 server.maximum=0.006920949 server.minimum=0.00251875 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=505 server.average=0.002936753 server.maximum=0.0044819 server.minimum=0.0025113 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=508 server.average=0.003239566 server.maximum=0.008546148 server.minimum=0.00253235 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=511 server.average=0.003271672 server.maximum=0.00617545 server.minimum=0.0025574 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=501 server.average=0.003618146 server.maximum=0.0078771 server.minimum=0.0025673 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=501 server.average=0.003135181 server.maximum=0.00754885 server.minimum=0.00254685 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=502 server.average=0.003087827 server.maximum=0.00572135 server.minimum=0.002562001 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=504 server.average=0.003307405 server.maximum=0.008675349 server.minimum=0.00253135 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=506 server.average=0.003009606 server.maximum=0.004686 server.minimum=0.0025145 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=509 server.average=0.003074204 server.maximum=0.005237299 server.minimum=0.00253015 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=512 server.average=0.003113548 server.maximum=0.0094767 server.minimum=0.0025116 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=515 server.average=0.00296543 server.maximum=0.004654649 server.minimum=0.0025388 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=519 server.average=0.002978339 server.maximum=0.006893999 server.minimum=0.00251625 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=522 server.average=0.003103727 server.maximum=0.008553349 server.minimum=0.0025221 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=527 server.average=0.0029488 server.maximum=0.0044412 server.minimum=0.0025204 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=531 server.average=0.003075195 server.maximum=0.00714785 server.minimum=0.0025221 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=512 server.average=0.003049918 server.maximum=0.005664 server.minimum=0.002522 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=513 server.average=0.002957749 server.maximum=0.006551549 server.minimum=0.00251715 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=514 server.average=0.002972586 server.maximum=0.004593151 server.minimum=0.0025111 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=516 server.average=0.002962006 server.maximum=0.004747149 server.minimum=0.0025225 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=519 server.average=0.003260452 server.maximum=0.01010875 server.minimum=0.0025177 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=524 server.average=0.002956816 server.maximum=0.00518 server.minimum=0.00250915 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=528 server.average=0.003467315 server.maximum=0.00717015 server.minimum=0.00254835 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=532 server.average=0.003059126 server.maximum=0.007627099 server.minimum=0.0025153 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=536 server.average=0.003305159 server.maximum=0.006873949 server.minimum=0.0025542 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=540 server.average=0.003314308 server.maximum=0.00914045 server.minimum=0.00254435 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=544 server.average=0.003169005 server.maximum=0.0054308 server.minimum=0.0025363 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=547 server.average=0.003491033 server.maximum=0.00745025 server.minimum=0.0026082 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=526 server.average=0.003475344 server.maximum=0.0099223 server.minimum=0.00256295 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=527 server.average=0.003389044 server.maximum=0.0077292 server.minimum=0.0026406 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=528 server.average=0.003254427 server.maximum=0.008313901 server.minimum=0.00257705 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=530 server.average=0.00295411 server.maximum=0.00446265 server.minimum=0.00252945 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=534 server.average=0.002993455 server.maximum=0.0046685 server.minimum=0.00254955 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=539 server.average=0.003085204 server.maximum=0.009339949 server.minimum=0.0025093 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=543 server.average=0.003066787 server.maximum=0.0048296 server.minimum=0.0025739 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=547 server.average=0.00319922 server.maximum=0.009944199 server.minimum=0.0025647 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=551 server.average=0.003033132 server.maximum=0.00517475 server.minimum=0.0025325 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=555 server.average=0.003181607 server.maximum=0.00549775 server.minimum=0.0026312 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=559 server.average=0.003607973 server.maximum=0.01479315 server.minimum=0.00264585 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=562 server.average=0.003262351 server.maximum=0.0057923 server.minimum=0.0026744 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=567 server.average=0.003108034 server.maximum=0.009286 server.minimum=0.0025431 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=543 server.average=0.003053829 server.maximum=0.008243901 server.minimum=0.0025192 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=544 server.average=0.002901031 server.maximum=0.00412895 server.minimum=0.0025202 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=545 server.average=0.003235077 server.maximum=0.0128182 server.minimum=0.00254085 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=547 server.average=0.002933176 server.maximum=0.004933651 server.minimum=0.0025426 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=552 server.average=0.002995518 server.maximum=0.00673645 server.minimum=0.00254365 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=557 server.average=0.002913438 server.maximum=0.004213599 server.minimum=0.0025248 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=561 server.average=0.002900063 server.maximum=0.0040935 server.minimum=0.00254355 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=565 server.average=0.00296013 server.maximum=0.006593249 server.minimum=0.00253765 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=570 server.average=0.002922815 server.maximum=0.0044331 server.minimum=0.00253855 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=574 server.average=0.002947766 server.maximum=0.00655755 server.minimum=0.00253345 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=578 server.average=0.002860253 server.maximum=0.00387755 server.minimum=0.0025388 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=950 memoryMono=583 server.average=0.002888964 server.maximum=0.0042799 server.minimum=0.00253465 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. ActionTree StopAction actionNodeId=1010 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StopActions" line=459 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree SwitchToBranch id=1012 branch="Ascend" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="SwitchToBranch" line=524 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1013 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1014 action="SpawnVolumeAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. Spawning volume at random position floor=0 position.y=-16 position.x=48 system="GameplayTreeSystem" world="ServerWorld" member="Start" line=41 file="Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs" :. ActionTree StartAction extraTime=0 id=1015 action="SpawnVolumeAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. Spawning volume at random position floor=1 position.y=-16 position.x=48 system="GameplayTreeSystem" world="ServerWorld" member="Start" line=41 file="Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=588 server.average=0.003406291 server.maximum=0.0113967 server.minimum=0.00255985 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=560 server.average=0.003087945 server.maximum=0.00435045 server.minimum=0.00268415 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=561 server.average=0.003213811 server.maximum=0.009260201 server.minimum=0.00270115 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=563 server.average=0.003050856 server.maximum=0.00440885 server.minimum=0.00267755 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=565 server.average=0.003042611 server.maximum=0.0042774 server.minimum=0.00268315 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=569 server.average=0.003268129 server.maximum=0.009531951 server.minimum=0.00269645 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=574 server.average=0.00305884 server.maximum=0.00428355 server.minimum=0.0026935 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=578 server.average=0.003264404 server.maximum=0.009587101 server.minimum=0.0026813 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=582 server.average=0.003084655 server.maximum=0.0046018 server.minimum=0.00268075 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=586 server.average=0.003310805 server.maximum=0.00550365 server.minimum=0.0027569 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=591 server.average=0.003169995 server.maximum=0.007177351 server.minimum=0.0026939 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=595 server.average=0.00307492 server.maximum=0.0044266 server.minimum=0.0026843 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=600 server.average=0.003345949 server.maximum=0.009746348 server.minimum=0.00272215 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=604 server.average=0.003376004 server.maximum=0.00616325 server.minimum=0.00274315 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=608 server.average=0.003072992 server.maximum=0.0042727 server.minimum=0.00270775 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=579 server.average=0.003255256 server.maximum=0.00875385 server.minimum=0.00272275 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=579 server.average=0.003118348 server.maximum=0.00448845 server.minimum=0.0027153 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=580 server.average=0.003187299 server.maximum=0.00688065 server.minimum=0.0026753 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=582 server.average=0.003429069 server.maximum=0.005767049 server.minimum=0.0027495 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=586 server.average=0.003378954 server.maximum=0.0055622 server.minimum=0.0027506 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=589 server.average=0.00366165 server.maximum=0.01585345 server.minimum=0.0027587 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=593 server.average=0.003800363 server.maximum=0.0062061 server.minimum=0.0027444 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=597 server.average=0.003655713 server.maximum=0.0117695 server.minimum=0.00271315 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=601 server.average=0.00351778 server.maximum=0.00767175 server.minimum=0.0026879 system="ProfilingSystem" world="ServerWorld" 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member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=619 server.average=0.003076524 server.maximum=0.004494301 server.minimum=0.00267545 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=623 server.average=0.003103086 server.maximum=0.004465 server.minimum=0.00267475 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=628 server.average=0.003295587 server.maximum=0.007731249 server.minimum=0.00273765 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 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member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=651 server.average=0.003374295 server.maximum=0.008312901 server.minimum=0.0027731 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=655 server.average=0.003207832 server.maximum=0.00540005 server.minimum=0.0026702 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=659 server.average=0.003206229 server.maximum=0.005341549 server.minimum=0.00268975 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 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member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=502 server.average=0.003097107 server.maximum=0.00436105 server.minimum=0.0026616 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=504 server.average=0.003200033 server.maximum=0.007158299 server.minimum=0.0026866 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=507 server.average=0.003102728 server.maximum=0.00494385 server.minimum=0.0026902 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 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member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=505 server.average=0.003097258 server.maximum=0.0047114 server.minimum=0.0026887 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=507 server.average=0.003169864 server.maximum=0.0068578 server.minimum=0.00268935 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=510 server.average=0.003111712 server.maximum=0.004815 server.minimum=0.002682 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 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member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=526 server.average=0.003066008 server.maximum=0.00455485 server.minimum=0.002671 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=530 server.average=0.003109567 server.maximum=0.0050489 server.minimum=0.002674201 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=512 server.average=0.003163056 server.maximum=0.0075176 server.minimum=0.00266905 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 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member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=524 server.average=0.003277957 server.maximum=0.009724699 server.minimum=0.00266865 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=528 server.average=0.003052382 server.maximum=0.0042753 server.minimum=0.0026691 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=533 server.average=0.003156799 server.maximum=0.0068883 server.minimum=0.0026855 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 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member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=527 server.average=0.003450638 server.maximum=0.0130919 server.minimum=0.0026777 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=528 server.average=0.003145773 server.maximum=0.00458245 server.minimum=0.0027132 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=530 server.average=0.003070739 server.maximum=0.00455625 server.minimum=0.002691351 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 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member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=550 server.average=0.003087065 server.maximum=0.004563499 server.minimum=0.00266135 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=554 server.average=0.003256122 server.maximum=0.009730251 server.minimum=0.0026862 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=558 server.average=0.003090621 server.maximum=0.0048128 server.minimum=0.0026982 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 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member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=546 server.average=0.003054965 server.maximum=0.00421815 server.minimum=0.0027008 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=548 server.average=0.003298736 server.maximum=0.008635649 server.minimum=0.0026963 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=553 server.average=0.003060411 server.maximum=0.0042882 server.minimum=0.00269735 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 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member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=574 server.average=0.003072068 server.maximum=0.00454675 server.minimum=0.0027124 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=578 server.average=0.00304817 server.maximum=0.004169251 server.minimum=0.00268925 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=583 server.average=0.00321549 server.maximum=0.009087751 server.minimum=0.00269655 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=587 server.average=0.003056055 server.maximum=0.0043261 server.minimum=0.00268115 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=560 server.average=0.003176698 server.maximum=0.00714955 server.minimum=0.002705 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=561 server.average=0.003114512 server.maximum=0.00467655 server.minimum=0.00271695 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=563 server.average=0.003087882 server.maximum=0.004966401 server.minimum=0.00268145 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=565 server.average=0.003213261 server.maximum=0.009117499 server.minimum=0.00268245 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=569 server.average=0.003069802 server.maximum=0.004162899 server.minimum=0.00269015 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=573 server.average=0.003092172 server.maximum=0.00678575 server.minimum=0.00267765 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=578 server.average=0.003057897 server.maximum=0.00426365 server.minimum=0.00268095 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=582 server.average=0.003075623 server.maximum=0.004697749 server.minimum=0.002682199 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=586 server.average=0.003314729 server.maximum=0.0089303 server.minimum=0.00270715 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=591 server.average=0.003134242 server.maximum=0.00455145 server.minimum=0.0027125 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=595 server.average=0.003302202 server.maximum=0.0075422 server.minimum=0.00267845 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=599 server.average=0.003123433 server.maximum=0.00455795 server.minimum=0.00269095 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=603 server.average=0.003111335 server.maximum=0.00474575 server.minimum=0.00270345 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=607 server.average=0.003317025 server.maximum=0.008329651 server.minimum=0.00269445 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=579 server.average=0.003306867 server.maximum=0.005890699 server.minimum=0.00270285 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=580 server.average=0.003218864 server.maximum=0.004864799 server.minimum=0.0027164 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=581 server.average=0.003207721 server.maximum=0.00722515 server.minimum=0.0027118 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=583 server.average=0.003045544 server.maximum=0.00430995 server.minimum=0.00269665 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=587 server.average=0.003069305 server.maximum=0.006868499 server.minimum=0.0026644 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=590 server.average=0.003012506 server.maximum=0.00381555 server.minimum=0.00270285 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=595 server.average=0.003074916 server.maximum=0.00437645 server.minimum=0.00266965 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=599 server.average=0.003094798 server.maximum=0.006598399 server.minimum=0.0027059 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=603 server.average=0.00306681 server.maximum=0.0045154 server.minimum=0.00266615 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=608 server.average=0.003093611 server.maximum=0.006872199 server.minimum=0.00266775 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=612 server.average=0.003091529 server.maximum=0.005031999 server.minimum=0.00264975 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=617 server.average=0.003070535 server.maximum=0.0052008 server.minimum=0.00265535 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=621 server.average=0.003146947 server.maximum=0.007165101 server.minimum=0.00266865 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=626 server.average=0.003060138 server.maximum=0.0042801 server.minimum=0.0026783 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=630 server.average=0.003124146 server.maximum=0.007216649 server.minimum=0.0026761 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=599 server.average=0.003067259 server.maximum=0.004821951 server.minimum=0.00268255 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=600 server.average=0.003039053 server.maximum=0.004259849 server.minimum=0.0026556 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=600 server.average=0.003196764 server.maximum=0.009041199 server.minimum=0.00265505 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=603 server.average=0.003093672 server.maximum=0.0048917 server.minimum=0.00267545 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=606 server.average=0.003136904 server.maximum=0.006721149 server.minimum=0.002676551 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=609 server.average=0.002991084 server.maximum=0.00376355 server.minimum=0.00265715 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=614 server.average=0.00300996 server.maximum=0.003987 server.minimum=0.0026639 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=618 server.average=0.003080343 server.maximum=0.00676385 server.minimum=0.00268685 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=623 server.average=0.003018964 server.maximum=0.0043983 server.minimum=0.0026597 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=628 server.average=0.003192574 server.maximum=0.009226801 server.minimum=0.0026645 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=632 server.average=0.003046225 server.maximum=0.00419475 server.minimum=0.00268445 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=637 server.average=0.003080665 server.maximum=0.0046831 server.minimum=0.0026799 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=642 server.average=0.003094339 server.maximum=0.00699 server.minimum=0.002653 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=646 server.average=0.003051153 server.maximum=0.00474725 server.minimum=0.00266765 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=651 server.average=0.00323831 server.maximum=0.00959215 server.minimum=0.00266535 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=655 server.average=0.003083946 server.maximum=0.00476585 server.minimum=0.0026656 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. ActionTree StartAction extraTime=0 id=1016 action="SpawnVolumeAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. Spawning volume at random position floor=1 position.y=-16 position.x=48 system="GameplayTreeSystem" world="ServerWorld" member="Start" line=41 file="Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=660 server.average=0.003097781 server.maximum=0.00446635 server.minimum=0.00267665 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=502 server.average=0.003300079 server.maximum=0.00869035 server.minimum=0.00275365 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=502 server.average=0.003138444 server.maximum=0.00511075 server.minimum=0.0027336 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=502 server.average=0.003187457 server.maximum=0.0071617 server.minimum=0.00274645 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=503 server.average=0.003134351 server.maximum=0.00480095 server.minimum=0.00273215 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=505 server.average=0.003244475 server.maximum=0.00529975 server.minimum=0.0027295 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=507 server.average=0.003333805 server.maximum=0.007504049 server.minimum=0.00275475 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=510 server.average=0.003666068 server.maximum=0.00689865 server.minimum=0.0027848 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=513 server.average=0.003234932 server.maximum=0.006865001 server.minimum=0.002725251 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=516 server.average=0.003110937 server.maximum=0.00461885 server.minimum=0.0027377 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=505 server.average=0.003101058 server.maximum=0.004363349 server.minimum=0.0027259 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=505 server.average=0.003226251 server.maximum=0.0089749 server.minimum=0.0027212 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=507 server.average=0.00311563 server.maximum=0.00450835 server.minimum=0.00272495 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=509 server.average=0.003265069 server.maximum=0.009512351 server.minimum=0.00271685 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=512 server.average=0.003090674 server.maximum=0.00437965 server.minimum=0.002728 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=515 server.average=0.003109426 server.maximum=0.00445405 server.minimum=0.0027164 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=518 server.average=0.003166234 server.maximum=0.0069163 server.minimum=0.0027178 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=521 server.average=0.003094287 server.maximum=0.0045739 server.minimum=0.0027203 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=525 server.average=0.003290671 server.maximum=0.009818199 server.minimum=0.00272655 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=529 server.average=0.003094002 server.maximum=0.004422851 server.minimum=0.0027204 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=533 server.average=0.003197255 server.maximum=0.0076951 server.minimum=0.0027097 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=514 server.average=0.003234418 server.maximum=0.009139199 server.minimum=0.00270525 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=515 server.average=0.003084942 server.maximum=0.0044325 server.minimum=0.002725 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=517 server.average=0.003193425 server.maximum=0.007168 server.minimum=0.00271215 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=519 server.average=0.003092599 server.maximum=0.0041723 server.minimum=0.00272925 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=952 memoryMono=522 server.average=0.003068246 server.maximum=0.004309599 server.minimum=0.00270875 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=527 server.average=0.00322622 server.maximum=0.009143451 server.minimum=0.00272735 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=531 server.average=0.003074077 server.maximum=0.0042263 server.minimum=0.00272195 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=535 server.average=0.003228195 server.maximum=0.009084149 server.minimum=0.00272145 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=951 memoryMono=540 server.average=0.003067478 server.maximum=0.0040143 server.minimum=0.0027152 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. ActionTree StopAction actionNodeId=1013 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StopActions" line=459 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree SwitchToBranch id=1019 branch="Start" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="SwitchToBranch" line=524 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1020 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1021 action="SelectRandomRoomAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ComputeRandomRoom failed. Floor too high? top=1 floor=3 system="GameplayTreeSystem" world="ServerWorld" member="Start" line=53 file="Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Error(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. ActionTree StartAction extraTime=0 id=1022 action="CleanupFloorAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. Automatically removing body entity.version=1 entity.index=995 body.y=0 body.x=0 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=995 body.y=0 body.x=0 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1021 body.y=2 body.x=2 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1021 body.y=2 body.x=2 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=999 body.y=1 body.x=1 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=999 body.y=1 body.x=1 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=394 body.y=50 body.x=50 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=394 body.y=50 body.x=50 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1061 body.y=47 body.x=47 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1061 body.y=47 body.x=47 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1065 body.y=49 body.x=49 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1065 body.y=49 body.x=49 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=396 body.y=52 body.x=52 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=396 body.y=52 body.x=52 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=395 body.y=51 body.x=51 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=395 body.y=51 body.x=51 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1063 body.y=48 body.x=48 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1063 body.y=48 body.x=48 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=342 body.y=41 body.x=41 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=342 body.y=41 body.x=41 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1069 body.y=46 body.x=46 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1069 body.y=46 body.x=46 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1067 body.y=45 body.x=45 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1067 body.y=45 body.x=45 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=344 body.y=39 body.x=39 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=344 body.y=39 body.x=39 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=343 body.y=40 body.x=40 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=343 body.y=40 body.x=40 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1057 body.y=44 body.x=44 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1057 body.y=44 body.x=44 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=351 body.y=32 body.x=32 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=351 body.y=32 body.x=32 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1055 body.y=43 body.x=43 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1055 body.y=43 body.x=43 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1053 body.y=42 body.x=42 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1053 body.y=42 body.x=42 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=350 body.y=33 body.x=33 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=350 body.y=33 body.x=33 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=349 body.y=34 body.x=34 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=349 body.y=34 body.x=34 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1035 body.y=41 body.x=41 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1035 body.y=41 body.x=41 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1013 body.y=39 body.x=39 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1013 body.y=39 body.x=39 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=348 body.y=35 body.x=35 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=348 body.y=35 body.x=35 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1007 body.y=36 body.x=36 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1007 body.y=36 body.x=36 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=347 body.y=36 body.x=36 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=347 body.y=36 body.x=36 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=346 body.y=37 body.x=37 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=346 body.y=37 body.x=37 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1011 body.y=38 body.x=38 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1011 body.y=38 body.x=38 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1009 body.y=37 body.x=37 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1009 body.y=37 body.x=37 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=393 body.y=49 body.x=49 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=393 body.y=49 body.x=49 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=352 body.y=31 body.x=31 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=352 body.y=31 body.x=31 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=997 body.y=3 body.x=3 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=997 body.y=3 body.x=3 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=354 body.y=29 body.x=29 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=354 body.y=29 body.x=29 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=3 entity.index=1087 body.y=32 body.x=32 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=3 entity.index=1087 body.y=32 body.x=32 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1091 body.y=34 body.x=34 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1091 body.y=34 body.x=34 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=353 body.y=30 body.x=30 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=353 body.y=30 body.x=30 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=334 body.y=28 body.x=28 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=334 body.y=28 body.x=28 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1089 body.y=33 body.x=33 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1089 body.y=33 body.x=33 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=17 entity.index=357 body.y=61 body.x=61 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=17 entity.index=357 body.y=61 body.x=61 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1093 body.y=35 body.x=35 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1093 body.y=35 body.x=35 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1085 body.y=31 body.x=31 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1085 body.y=31 body.x=31 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=386 body.y=63 body.x=63 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=386 body.y=63 body.x=63 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=385 body.y=62 body.x=62 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=385 body.y=62 body.x=62 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1083 body.y=30 body.x=30 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1083 body.y=30 body.x=30 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=387 body.y=64 body.x=64 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=387 body.y=64 body.x=64 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1081 body.y=29 body.x=29 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1081 body.y=29 body.x=29 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1079 body.y=28 body.x=28 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1079 body.y=28 body.x=28 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=392 body.y=60 body.x=60 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=392 body.y=60 body.x=60 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=391 body.y=59 body.x=59 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=391 body.y=59 body.x=59 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1077 body.y=27 body.x=27 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1077 body.y=27 body.x=27 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=390 body.y=58 body.x=58 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=390 body.y=58 body.x=58 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1075 body.y=26 body.x=26 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1075 body.y=26 body.x=26 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1073 body.y=25 body.x=25 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1073 body.y=25 body.x=25 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=389 body.y=57 body.x=57 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=389 body.y=57 body.x=57 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=375 body.y=12 body.x=12 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=375 body.y=12 body.x=12 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1071 body.y=24 body.x=24 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1071 body.y=24 body.x=24 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=374 body.y=11 body.x=11 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=374 body.y=11 body.x=11 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1059 body.y=23 body.x=23 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1059 body.y=23 body.x=23 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1051 body.y=22 body.x=22 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1051 body.y=22 body.x=22 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=373 body.y=10 body.x=10 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=373 body.y=10 body.x=10 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=372 body.y=9 body.x=9 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=372 body.y=9 body.x=9 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1049 body.y=21 body.x=21 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1049 body.y=21 body.x=21 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=371 body.y=8 body.x=8 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=371 body.y=8 body.x=8 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1047 body.y=20 body.x=20 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1047 body.y=20 body.x=20 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=383 body.y=20 body.x=20 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=383 body.y=20 body.x=20 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=382 body.y=19 body.x=19 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=382 body.y=19 body.x=19 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1045 body.y=19 body.x=19 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1045 body.y=19 body.x=19 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1043 body.y=18 body.x=18 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1043 body.y=18 body.x=18 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=381 body.y=18 body.x=18 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=381 body.y=18 body.x=18 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1041 body.y=17 body.x=17 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1041 body.y=17 body.x=17 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=380 body.y=17 body.x=17 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=380 body.y=17 body.x=17 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1039 body.y=16 body.x=16 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1039 body.y=16 body.x=16 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1037 body.y=15 body.x=15 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1037 body.y=15 body.x=15 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=379 body.y=16 body.x=16 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=379 body.y=16 body.x=16 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=378 body.y=15 body.x=15 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=378 body.y=15 body.x=15 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1031 body.y=14 body.x=14 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1031 body.y=14 body.x=14 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=377 body.y=14 body.x=14 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=377 body.y=14 body.x=14 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1029 body.y=13 body.x=13 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1029 body.y=13 body.x=13 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1027 body.y=12 body.x=12 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1027 body.y=12 body.x=12 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=376 body.y=13 body.x=13 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=376 body.y=13 body.x=13 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=370 body.y=7 body.x=7 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=370 body.y=7 body.x=7 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1025 body.y=11 body.x=11 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1025 body.y=11 body.x=11 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=369 body.y=6 body.x=6 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=369 body.y=6 body.x=6 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1023 body.y=10 body.x=10 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1023 body.y=10 body.x=10 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=368 body.y=5 body.x=5 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=368 body.y=5 body.x=5 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=367 body.y=4 body.x=4 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=367 body.y=4 body.x=4 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1019 body.y=9 body.x=9 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1019 body.y=9 body.x=9 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1017 body.y=8 body.x=8 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1017 body.y=8 body.x=8 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=366 body.y=3 body.x=3 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=366 body.y=3 body.x=3 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1015 body.y=7 body.x=7 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1015 body.y=7 body.x=7 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=365 body.y=2 body.x=2 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=365 body.y=2 body.x=2 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1005 body.y=6 body.x=6 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1005 body.y=6 body.x=6 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1003 body.y=5 body.x=5 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1003 body.y=5 body.x=5 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=364 body.y=1 body.x=1 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=364 body.y=1 body.x=1 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=363 body.y=0 body.x=0 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=363 body.y=0 body.x=0 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1001 body.y=4 body.x=4 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1001 body.y=4 body.x=4 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=337 body.y=44 body.x=44 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=337 body.y=44 body.x=44 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1109 body.y=55 body.x=55 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1109 body.y=55 body.x=55 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1120 body.y=66 body.x=66 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1120 body.y=66 body.x=66 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=336 body.y=43 body.x=43 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=336 body.y=43 body.x=43 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=335 body.y=42 body.x=42 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=335 body.y=42 body.x=42 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1119 body.y=65 body.x=65 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1119 body.y=65 body.x=65 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=397 body.y=53 body.x=53 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=397 body.y=53 body.x=53 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1118 body.y=64 body.x=64 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1118 body.y=64 body.x=64 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=447 body.y=46 body.x=46 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=447 body.y=46 body.x=46 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=446 body.y=47 body.x=47 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=446 body.y=47 body.x=47 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1117 body.y=63 body.x=63 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1117 body.y=63 body.x=63 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1116 body.y=62 body.x=62 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1116 body.y=62 body.x=62 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=445 body.y=48 body.x=48 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=445 body.y=48 body.x=48 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1115 body.y=61 body.x=61 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1115 body.y=61 body.x=61 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. profile memoryTemporary=33 memoryUnity=948 memoryMono=545 server.average=0.003094914 server.maximum=0.005592249 server.minimum=0.00253485 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Automatically removing body entity.version=1 entity.index=444 body.y=69 body.x=69 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=444 body.y=69 body.x=69 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1114 body.y=60 body.x=60 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1114 body.y=60 body.x=60 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1113 body.y=59 body.x=59 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1113 body.y=59 body.x=59 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=443 body.y=68 body.x=68 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=443 body.y=68 body.x=68 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=442 body.y=67 body.x=67 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=442 body.y=67 body.x=67 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1112 body.y=58 body.x=58 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1112 body.y=58 body.x=58 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=441 body.y=66 body.x=66 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=441 body.y=66 body.x=66 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1111 body.y=57 body.x=57 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1111 body.y=57 body.x=57 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=1 entity.index=1110 body.y=56 body.x=56 system="CollisionSystem" world="ServerWorld" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1110 body.y=56 body.x=56 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=388 body.y=65 body.x=65 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=388 body.y=65 body.x=65 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=400 body.y=56 body.x=56 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=400 body.y=56 body.x=56 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=399 body.y=55 body.x=55 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=399 body.y=55 body.x=55 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=398 body.y=54 body.x=54 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=398 body.y=54 body.x=54 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=528 server.average=0.002972766 server.maximum=0.007636649 server.minimum=0.0024478 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=529 server.average=0.002843423 server.maximum=0.0044917 server.minimum=0.0024692 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=531 server.average=0.003003356 server.maximum=0.00923145 server.minimum=0.00246415 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=533 server.average=0.002829404 server.maximum=0.00413795 server.minimum=0.00246835 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=535 server.average=0.002868973 server.maximum=0.00454925 server.minimum=0.00246385 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=946 memoryMono=539 server.average=0.003024084 server.maximum=0.00980405 server.minimum=0.00248815 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=543 server.average=0.002836612 server.maximum=0.0043814 server.minimum=0.00245365 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=547 server.average=0.002995079 server.maximum=0.009325449 server.minimum=0.00246545 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=550 server.average=0.003136585 server.maximum=0.0061323 server.minimum=0.00248615 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=554 server.average=0.002828549 server.maximum=0.0043545 server.minimum=0.00248725 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=558 server.average=0.002898929 server.maximum=0.007035349 server.minimum=0.00248675 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=562 server.average=0.003061538 server.maximum=0.00500855 server.minimum=0.00253055 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=566 server.average=0.003075783 server.maximum=0.0102027 server.minimum=0.0024875 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=946 memoryMono=547 server.average=0.00298894 server.maximum=0.006258349 server.minimum=0.00248415 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=548 server.average=0.002990408 server.maximum=0.00463945 server.minimum=0.00252405 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=549 server.average=0.00308368 server.maximum=0.00985135 server.minimum=0.0024895 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=550 server.average=0.002904824 server.maximum=0.00452335 server.minimum=0.002501701 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=552 server.average=0.002911987 server.maximum=0.0048436 server.minimum=0.00246365 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=557 server.average=0.00333074 server.maximum=0.01159705 server.minimum=0.0024722 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=560 server.average=0.003307395 server.maximum=0.005886 server.minimum=0.0024921 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=563 server.average=0.002939082 server.maximum=0.007060799 server.minimum=0.0024934 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=567 server.average=0.002934416 server.maximum=0.00476625 server.minimum=0.00248195 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=571 server.average=0.002843998 server.maximum=0.00407645 server.minimum=0.00248655 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=575 server.average=0.003092064 server.maximum=0.009580801 server.minimum=0.0024996 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=579 server.average=0.002940323 server.maximum=0.004571 server.minimum=0.00248795 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=583 server.average=0.002913308 server.maximum=0.009416699 server.minimum=0.0024741 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=587 server.average=0.002842425 server.maximum=0.0040888 server.minimum=0.00246485 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=566 server.average=0.003213981 server.maximum=0.0061569 server.minimum=0.0024683 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=567 server.average=0.003009447 server.maximum=0.007097499 server.minimum=0.00253055 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=568 server.average=0.003133668 server.maximum=0.006210051 server.minimum=0.00248905 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=569 server.average=0.003285803 server.maximum=0.007881301 server.minimum=0.00248155 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=570 server.average=0.003287961 server.maximum=0.006436101 server.minimum=0.0025423 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=574 server.average=0.003274745 server.maximum=0.0068785 server.minimum=0.00255675 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=578 server.average=0.00317362 server.maximum=0.00917235 server.minimum=0.0024984 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=581 server.average=0.003138157 server.maximum=0.0059918 server.minimum=0.0024585 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=584 server.average=0.003282288 server.maximum=0.01079285 server.minimum=0.00250155 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=588 server.average=0.003275064 server.maximum=0.0056591 server.minimum=0.0026115 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=591 server.average=0.003446944 server.maximum=0.00765735 server.minimum=0.00262435 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=595 server.average=0.002998472 server.maximum=0.007324201 server.minimum=0.00246045 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=948 memoryMono=599 server.average=0.002997094 server.maximum=0.004917901 server.minimum=0.0024918 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=603 server.average=0.003057275 server.maximum=0.00885545 server.minimum=0.0024842 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=607 server.average=0.00298888 server.maximum=0.004549 server.minimum=0.0025215 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=611 server.average=0.003060404 server.maximum=0.005899 server.minimum=0.00246165 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=588 server.average=0.003109963 server.maximum=0.009613452 server.minimum=0.00244275 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=947 memoryMono=589 server.average=0.002824812 server.maximum=0.004249901 server.minimum=0.00245305 system="ProfilingSystem" world="ServerWorld" 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs 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Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,30): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,31): error CS1525: Invalid expression term '}' Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,31): error CS1002: ; expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.443155 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,30): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,31): error CS1525: Invalid expression term '}' Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,31): error CS1002: ; expected Refreshing native plugins compatible for Editor in 3.86 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 1.225658 seconds. 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System memory in use after: 0.79 GB. Unloading 254 unused Assets to reduce memory usage. Loaded Objects now: 36626. Total: 122.697100 ms (FindLiveObjects: 3.259100 ms CreateObjectMapping: 2.914400 ms MarkObjects: 116.269300 ms DeleteObjects: 0.253700 ms) RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '661c46e1fdd3f99076d0aaf6d9b876bb') in 0.013475 seconds AssetDatabase: script compilation time: 0.109633s Refreshing native plugins compatible for Editor in 3.60 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.653127 seconds. 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,30): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,31): error CS1525: Invalid expression term '}' Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,31): error CS1002: ; expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.248636 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,30): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,31): error CS1525: Invalid expression term '}' Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,31): error CS1002: ; expected Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '87508e64d25bb40b8a931970520c903e') in 0.017455 seconds AssetDatabase: script compilation time: 0.097707s Refreshing native plugins compatible for Editor in 3.95 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.535867 seconds. 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RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 188.975ms ApplyChangesToAssetFolders: 1.759ms WriteModifiedImportersToTextMetaFiles: 0.111ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 125.987ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 36.361ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.070ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.565ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.104ms GetLoadedSourceAssetsSnapshot: 4.348ms PersistCurrentRevisions: 12.316ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.071ms - Starting script compilation - Starting compile Library/ScriptAssemblies/Bonfire.Common.dll -----Compiler Commandline Arguments: Filename: d:\bonfire-shed\unity\670491ebeb584b2dcd8cd9ae6fefbcc9\Editor\Data\Tools\RoslynScripts\unity_csc.bat Arguments: /noconfig @Temp/UnityTempFile-f3b863e2db462594c83ccc1b28a715ab Responsefile: Temp/UnityTempFile-f3b863e2db462594c83ccc1b28a715ab Contents: /target:library 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,30): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,31): error CS1525: Invalid expression term '}' Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,31): error CS1002: ; expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.444934 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,30): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,31): error CS1525: Invalid expression term '}' Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(131,31): error CS1002: ; expected RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: 'a5fb4a1b01d5e39317ee370dea6671cf') in 0.019264 seconds AssetDatabase: script compilation time: 0.101428s Refreshing native plugins compatible for Editor in 3.51 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.548644 seconds. 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RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 190.815ms ApplyChangesToAssetFolders: 1.673ms WriteModifiedImportersToTextMetaFiles: 0.104ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 126.745ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 35.645ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms 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/define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(134,55): error CS0103: The name 'bodyID' does not exist in the current context Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(136,52): error CS0103: The name 'floor' does not exist in the current context Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(139,25): error CS0103: The name 'wallInBetween' does not exist in the current context -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 1.263456 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(134,55): error CS0103: The name 'bodyID' does not exist in the current context Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(136,52): error CS0103: The name 'floor' does not exist in the current context Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(139,25): error CS0103: The name 'wallInBetween' does not exist in the current context Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: 'b9a251aca4181c5ffd866f6db2b290c8') in 0.013381 seconds AssetDatabase: script compilation time: 0.099230s Refreshing native plugins compatible for Editor in 3.17 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.548497 seconds. 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RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 189.006ms ApplyChangesToAssetFolders: 1.767ms WriteModifiedImportersToTextMetaFiles: 0.162ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 129.800ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 33.142ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs 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Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(136,52): error CS0103: The name 'floor' does not exist in the current context Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(139,25): error CS0103: The name 'wallInBetween' does not exist in the current context -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.861789 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(136,52): error CS0103: The name 'floor' does not exist in the current context Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(139,25): error CS0103: The name 'wallInBetween' does not exist in the current context Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '1c1173758b90f939d950d5c867bda2b0') in 0.017982 seconds AssetDatabase: script compilation time: 0.107441s Refreshing native plugins compatible for Editor in 3.26 ms, found 8 plugins. 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs 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All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(138,52): error CS0103: The name 'floor' does not exist in the current context Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(141,25): error CS0103: The name 'wallInBetween' does not exist in the current context -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.88747 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(138,52): error CS0103: The name 'floor' does not exist in the current context Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(141,25): error CS0103: The name 'wallInBetween' does not exist in the current context RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '2dcb747696159514f908ac8c9ddc3b27') in 0.012638 seconds AssetDatabase: script compilation time: 0.104103s Refreshing native plugins compatible for Editor in 3.45 ms, found 8 plugins. 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RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 89.192ms InvokeBeforeRefreshCallbacks: 0.350ms ApplyChangesToAssetFolders: 0.077ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 63.578ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 15.561ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.079ms FixTempGuids: 0.005ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.901ms UnloadStreamsBegin: 0.057ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.552ms GetLoadedSourceAssetsSnapshot: 2.756ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.038ms Untracked: 3.239ms Refresh completed in 0.090275 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 90.263ms InvokeBeforeRefreshCallbacks: 0.262ms ApplyChangesToAssetFolders: 0.078ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 69.557ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 10.681ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.022ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.844ms UnloadStreamsBegin: 0.037ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.913ms GetLoadedSourceAssetsSnapshot: 2.199ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.048ms Untracked: 3.615ms Refresh completed in 0.119867 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 119.835ms InvokeBeforeRefreshCallbacks: 0.462ms ApplyChangesToAssetFolders: 0.098ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 83.038ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 20.955ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.153ms FixTempGuids: 0.012ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.115ms UnloadStreamsBegin: 0.077ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.066ms GetLoadedSourceAssetsSnapshot: 3.724ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.094ms Untracked: 7.040ms Refresh completed in 0.097382 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 97.363ms InvokeBeforeRefreshCallbacks: 0.439ms ApplyChangesToAssetFolders: 0.164ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 68.155ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 16.660ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.023ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 2.139ms UnloadStreamsBegin: 0.127ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.828ms GetLoadedSourceAssetsSnapshot: 3.315ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.037ms Untracked: 3.467ms Refresh completed in 0.110192 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 110.171ms InvokeBeforeRefreshCallbacks: 0.993ms ApplyChangesToAssetFolders: 0.867ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 75.490ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 19.476ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.081ms FixTempGuids: 0.008ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.668ms UnloadStreamsBegin: 0.080ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.351ms GetLoadedSourceAssetsSnapshot: 4.022ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.050ms Untracked: 4.086ms Refresh completed in 0.103450 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 103.433ms InvokeBeforeRefreshCallbacks: 0.269ms ApplyChangesToAssetFolders: 0.078ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 82.207ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 11.728ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.022ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.874ms UnloadStreamsBegin: 0.042ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.494ms GetLoadedSourceAssetsSnapshot: 2.723ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.042ms Untracked: 2.950ms Refresh completed in 0.104396 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 104.376ms InvokeBeforeRefreshCallbacks: 0.429ms ApplyChangesToAssetFolders: 0.099ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 69.646ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 22.153ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.072ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.008ms UnloadStreamsBegin: 0.128ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.100ms GetLoadedSourceAssetsSnapshot: 3.142ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.043ms Untracked: 4.549ms Refresh completed in 0.098803 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 98.790ms InvokeBeforeRefreshCallbacks: 0.285ms ApplyChangesToAssetFolders: 0.084ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 75.462ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 12.246ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.024ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.846ms UnloadStreamsBegin: 0.048ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.458ms GetLoadedSourceAssetsSnapshot: 3.162ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.050ms Untracked: 3.117ms Refresh completed in 0.084513 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 84.492ms InvokeBeforeRefreshCallbacks: 0.296ms ApplyChangesToAssetFolders: 0.097ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 63.341ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 8.931ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.128ms FixTempGuids: 0.013ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.949ms UnloadStreamsBegin: 0.065ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.209ms GetLoadedSourceAssetsSnapshot: 3.100ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.085ms Untracked: 5.278ms Refresh completed in 0.089911 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 89.898ms InvokeBeforeRefreshCallbacks: 0.247ms ApplyChangesToAssetFolders: 0.077ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 61.737ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 18.666ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.020ms FixTempGuids: 0.005ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.118ms UnloadStreamsBegin: 0.039ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.464ms GetLoadedSourceAssetsSnapshot: 2.822ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.034ms Untracked: 2.667ms Refresh completed in 0.091098 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 91.082ms InvokeBeforeRefreshCallbacks: 0.269ms ApplyChangesToAssetFolders: 0.079ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 68.752ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 11.822ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.081ms FixTempGuids: 0.008ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.750ms UnloadStreamsBegin: 0.047ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.453ms GetLoadedSourceAssetsSnapshot: 3.841ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.044ms Untracked: 2.936ms Refresh completed in 0.105846 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 105.834ms InvokeBeforeRefreshCallbacks: 0.256ms ApplyChangesToAssetFolders: 0.084ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 74.770ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 17.508ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.020ms FixTempGuids: 0.005ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.861ms UnloadStreamsBegin: 0.047ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.128ms GetLoadedSourceAssetsSnapshot: 4.689ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.035ms Untracked: 4.431ms Refresh completed in 0.129141 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 129.109ms InvokeBeforeRefreshCallbacks: 0.498ms ApplyChangesToAssetFolders: 0.104ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 81.050ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 27.686ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.114ms FixTempGuids: 0.008ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 5.955ms UnloadStreamsBegin: 0.070ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.536ms GetLoadedSourceAssetsSnapshot: 3.160ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.055ms Untracked: 5.872ms Refresh completed in 0.113420 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 113.404ms InvokeBeforeRefreshCallbacks: 0.322ms ApplyChangesToAssetFolders: 0.085ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 74.441ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 22.382ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.024ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 2.086ms UnloadStreamsBegin: 0.062ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.722ms GetLoadedSourceAssetsSnapshot: 3.612ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.050ms Untracked: 6.611ms Refresh completed in 0.088486 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 88.457ms InvokeBeforeRefreshCallbacks: 0.317ms ApplyChangesToAssetFolders: 0.105ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 65.879ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 12.098ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.099ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.629ms UnloadStreamsBegin: 0.091ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.237ms GetLoadedSourceAssetsSnapshot: 2.397ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.045ms Untracked: 4.554ms Refresh completed in 0.094121 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 94.109ms InvokeBeforeRefreshCallbacks: 0.301ms ApplyChangesToAssetFolders: 0.083ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 63.678ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 19.901ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.019ms FixTempGuids: 0.005ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.835ms UnloadStreamsBegin: 0.063ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.251ms GetLoadedSourceAssetsSnapshot: 3.142ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.035ms Untracked: 3.797ms Refresh completed in 0.081727 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 81.701ms InvokeBeforeRefreshCallbacks: 0.350ms ApplyChangesToAssetFolders: 0.080ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 58.591ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 11.851ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.002ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.002ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.088ms FixTempGuids: 0.009ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.172ms UnloadStreamsBegin: 0.051ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.600ms GetLoadedSourceAssetsSnapshot: 2.789ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.062ms Untracked: 4.057ms Refresh completed in 0.086271 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 86.259ms InvokeBeforeRefreshCallbacks: 0.246ms ApplyChangesToAssetFolders: 0.080ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 67.578ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 10.127ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.022ms FixTempGuids: 0.005ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.654ms UnloadStreamsBegin: 0.041ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.338ms GetLoadedSourceAssetsSnapshot: 2.142ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.036ms Untracked: 2.990ms Refresh completed in 0.093323 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 93.291ms InvokeBeforeRefreshCallbacks: 0.264ms ApplyChangesToAssetFolders: 0.077ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 67.833ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 12.637ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.084ms FixTempGuids: 0.008ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.860ms UnloadStreamsBegin: 0.056ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.002ms GetLoadedSourceAssetsSnapshot: 2.368ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.048ms Untracked: 4.053ms Refresh completed in 0.086219 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 86.207ms InvokeBeforeRefreshCallbacks: 0.298ms ApplyChangesToAssetFolders: 0.080ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 61.849ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 10.814ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.027ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.396ms UnloadStreamsBegin: 0.051ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.446ms GetLoadedSourceAssetsSnapshot: 4.393ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.040ms Untracked: 4.808ms Refresh completed in 0.088721 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 88.707ms InvokeBeforeRefreshCallbacks: 0.325ms ApplyChangesToAssetFolders: 0.088ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 64.734ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 13.762ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.062ms FixTempGuids: 0.005ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.936ms UnloadStreamsBegin: 0.047ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.074ms GetLoadedSourceAssetsSnapshot: 3.870ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.036ms Untracked: 2.770ms Refresh completed in 0.089847 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 89.833ms InvokeBeforeRefreshCallbacks: 0.378ms ApplyChangesToAssetFolders: 0.153ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 65.305ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 12.970ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.038ms FixTempGuids: 0.013ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.277ms UnloadStreamsBegin: 0.088ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.989ms GetLoadedSourceAssetsSnapshot: 2.109ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.074ms Untracked: 4.439ms Refresh completed in 0.098032 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 98.008ms InvokeBeforeRefreshCallbacks: 0.324ms ApplyChangesToAssetFolders: 0.081ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 67.337ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 18.788ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.067ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.411ms UnloadStreamsBegin: 0.058ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.148ms GetLoadedSourceAssetsSnapshot: 3.986ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.040ms Untracked: 3.759ms Refresh completed in 0.097689 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 97.664ms InvokeBeforeRefreshCallbacks: 0.293ms ApplyChangesToAssetFolders: 0.077ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 67.437ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 11.090ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.032ms FixTempGuids: 0.010ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.984ms UnloadStreamsBegin: 0.044ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.693ms GetLoadedSourceAssetsSnapshot: 2.750ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.079ms Untracked: 9.175ms Refresh completed in 0.120239 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 120.218ms InvokeBeforeRefreshCallbacks: 0.450ms ApplyChangesToAssetFolders: 0.081ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 86.139ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 18.348ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.099ms FixTempGuids: 0.008ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.424ms UnloadStreamsBegin: 0.070ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.248ms GetLoadedSourceAssetsSnapshot: 6.063ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.077ms Untracked: 4.212ms Refresh completed in 0.087391 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 87.372ms InvokeBeforeRefreshCallbacks: 0.271ms ApplyChangesToAssetFolders: 0.077ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 64.709ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 12.610ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.029ms FixTempGuids: 0.008ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.919ms UnloadStreamsBegin: 0.045ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.164ms GetLoadedSourceAssetsSnapshot: 2.546ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.075ms Untracked: 2.920ms Refresh completed in 0.096551 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 96.532ms InvokeBeforeRefreshCallbacks: 0.263ms ApplyChangesToAssetFolders: 0.071ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 72.455ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 11.410ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.069ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.014ms UnloadStreamsBegin: 0.040ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.582ms GetLoadedSourceAssetsSnapshot: 2.109ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.037ms Untracked: 4.476ms Refresh completed in 0.104984 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 104.972ms InvokeBeforeRefreshCallbacks: 0.263ms ApplyChangesToAssetFolders: 0.105ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 72.761ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 19.683ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.002ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.002ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.023ms FixTempGuids: 0.005ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.915ms UnloadStreamsBegin: 0.068ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.113ms GetLoadedSourceAssetsSnapshot: 3.587ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.035ms Untracked: 4.413ms Refresh completed in 0.124807 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 124.768ms InvokeBeforeRefreshCallbacks: 0.448ms ApplyChangesToAssetFolders: 0.110ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 84.471ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 24.940ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.284ms FixTempGuids: 0.027ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.227ms UnloadStreamsBegin: 0.063ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.697ms GetLoadedSourceAssetsSnapshot: 3.781ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.197ms Untracked: 5.523ms Refresh completed in 0.110152 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 110.121ms InvokeBeforeRefreshCallbacks: 0.373ms ApplyChangesToAssetFolders: 0.117ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 78.204ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 15.365ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.074ms FixTempGuids: 0.021ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.852ms UnloadStreamsBegin: 0.095ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.949ms GetLoadedSourceAssetsSnapshot: 3.900ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.159ms Untracked: 6.012ms Refresh completed in 0.079197 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 79.114ms InvokeBeforeRefreshCallbacks: 0.478ms ApplyChangesToAssetFolders: 0.136ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 58.997ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 11.354ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.061ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.947ms UnloadStreamsBegin: 0.110ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.223ms GetLoadedSourceAssetsSnapshot: 2.117ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.037ms Untracked: 2.646ms Refresh completed in 0.078575 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 78.553ms InvokeBeforeRefreshCallbacks: 0.257ms ApplyChangesToAssetFolders: 0.073ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 58.266ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 10.587ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.023ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.747ms UnloadStreamsBegin: 0.031ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.071ms GetLoadedSourceAssetsSnapshot: 3.542ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.091ms Untracked: 2.856ms Refresh completed in 0.089922 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 89.904ms InvokeBeforeRefreshCallbacks: 0.345ms ApplyChangesToAssetFolders: 0.102ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 68.803ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 10.186ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.079ms FixTempGuids: 0.008ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.982ms UnloadStreamsBegin: 0.063ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.827ms GetLoadedSourceAssetsSnapshot: 2.074ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.043ms Untracked: 3.393ms Refresh completed in 0.082063 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 81.823ms InvokeBeforeRefreshCallbacks: 0.270ms ApplyChangesToAssetFolders: 0.078ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 61.625ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 10.549ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.020ms FixTempGuids: 0.005ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.979ms UnloadStreamsBegin: 0.043ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.897ms GetLoadedSourceAssetsSnapshot: 2.265ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.035ms Untracked: 3.056ms Refresh completed in 0.090333 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 90.314ms InvokeBeforeRefreshCallbacks: 0.383ms ApplyChangesToAssetFolders: 0.083ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 63.714ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 16.181ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.083ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.065ms UnloadStreamsBegin: 0.059ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.763ms GetLoadedSourceAssetsSnapshot: 2.402ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.049ms Untracked: 3.525ms Refresh completed in 0.090183 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 90.168ms InvokeBeforeRefreshCallbacks: 0.276ms ApplyChangesToAssetFolders: 0.084ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 64.706ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 15.169ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.023ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.037ms UnloadStreamsBegin: 0.048ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.486ms GetLoadedSourceAssetsSnapshot: 2.501ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.036ms Untracked: 2.797ms Refresh completed in 0.094730 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 94.692ms InvokeBeforeRefreshCallbacks: 0.326ms ApplyChangesToAssetFolders: 0.096ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 67.180ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 13.781ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.074ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.762ms UnloadStreamsBegin: 0.084ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.723ms GetLoadedSourceAssetsSnapshot: 3.021ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.042ms Untracked: 5.596ms Refresh completed in 0.088059 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 88.048ms InvokeBeforeRefreshCallbacks: 0.251ms ApplyChangesToAssetFolders: 0.078ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 67.248ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 11.342ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.026ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.696ms UnloadStreamsBegin: 0.056ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.770ms GetLoadedSourceAssetsSnapshot: 2.180ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.043ms Untracked: 3.352ms Refresh completed in 0.087655 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 87.637ms InvokeBeforeRefreshCallbacks: 0.641ms ApplyChangesToAssetFolders: 0.091ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 66.403ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 10.908ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.072ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.963ms UnloadStreamsBegin: 0.067ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.975ms GetLoadedSourceAssetsSnapshot: 2.326ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.060ms Untracked: 3.122ms Refresh completed in 0.092480 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 92.465ms InvokeBeforeRefreshCallbacks: 0.279ms ApplyChangesToAssetFolders: 0.078ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 66.525ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 15.870ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.020ms FixTempGuids: 0.005ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.025ms UnloadStreamsBegin: 0.038ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.691ms GetLoadedSourceAssetsSnapshot: 3.182ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.036ms Untracked: 2.716ms Refresh completed in 0.158609 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 158.574ms InvokeBeforeRefreshCallbacks: 0.911ms ApplyChangesToAssetFolders: 0.147ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 107.059ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 30.451ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.096ms FixTempGuids: 0.009ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 3.936ms UnloadStreamsBegin: 0.145ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.919ms GetLoadedSourceAssetsSnapshot: 5.541ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.057ms Untracked: 6.303ms Refresh completed in 0.120297 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 120.285ms InvokeBeforeRefreshCallbacks: 0.305ms ApplyChangesToAssetFolders: 0.088ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 90.359ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 17.657ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.025ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.063ms UnloadStreamsBegin: 0.065ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.011ms GetLoadedSourceAssetsSnapshot: 3.432ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.041ms Untracked: 4.233ms Refresh completed in 0.128018 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 127.988ms InvokeBeforeRefreshCallbacks: 0.539ms ApplyChangesToAssetFolders: 0.096ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 91.838ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 19.689ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.080ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.940ms UnloadStreamsBegin: 0.092ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.530ms GetLoadedSourceAssetsSnapshot: 3.159ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.040ms Untracked: 3.979ms Refresh completed in 0.084201 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 84.188ms InvokeBeforeRefreshCallbacks: 0.253ms ApplyChangesToAssetFolders: 0.074ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 61.931ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 10.707ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.021ms FixTempGuids: 0.005ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.770ms UnloadStreamsBegin: 0.043ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.893ms GetLoadedSourceAssetsSnapshot: 4.040ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.043ms Untracked: 3.407ms Refresh completed in 0.379786 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 379.752ms InvokeBeforeRefreshCallbacks: 0.521ms ApplyChangesToAssetFolders: 0.094ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 339.209ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 24.417ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.102ms FixTempGuids: 0.011ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.208ms UnloadStreamsBegin: 0.256ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.321ms GetLoadedSourceAssetsSnapshot: 5.946ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.078ms Untracked: 4.590ms Refresh completed in 0.121725 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 121.697ms InvokeBeforeRefreshCallbacks: 0.457ms ApplyChangesToAssetFolders: 0.093ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 95.419ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 13.180ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.041ms FixTempGuids: 0.011ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.845ms UnloadStreamsBegin: 0.069ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.285ms GetLoadedSourceAssetsSnapshot: 2.302ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.090ms Untracked: 4.906ms Refresh completed in 0.097467 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 97.446ms InvokeBeforeRefreshCallbacks: 0.352ms ApplyChangesToAssetFolders: 0.079ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 69.304ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 15.548ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.090ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.841ms UnloadStreamsBegin: 0.044ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.089ms GetLoadedSourceAssetsSnapshot: 3.154ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.047ms Untracked: 4.891ms Refresh completed in 0.087448 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 87.430ms InvokeBeforeRefreshCallbacks: 0.426ms ApplyChangesToAssetFolders: 0.103ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 61.687ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 14.944ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.022ms FixTempGuids: 0.005ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.663ms UnloadStreamsBegin: 0.062ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.247ms GetLoadedSourceAssetsSnapshot: 3.090ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.041ms Untracked: 3.139ms Refresh completed in 0.094315 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 94.298ms InvokeBeforeRefreshCallbacks: 0.334ms ApplyChangesToAssetFolders: 0.084ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 67.603ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 14.669ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.072ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.574ms UnloadStreamsBegin: 0.048ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.742ms GetLoadedSourceAssetsSnapshot: 3.607ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.040ms Untracked: 3.519ms Refresh completed in 0.100248 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 100.230ms InvokeBeforeRefreshCallbacks: 0.307ms ApplyChangesToAssetFolders: 0.077ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 77.673ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 12.632ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.034ms FixTempGuids: 0.010ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.853ms UnloadStreamsBegin: 0.041ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.772ms GetLoadedSourceAssetsSnapshot: 2.561ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.079ms Untracked: 3.191ms Refresh completed in 0.131045 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 131.026ms InvokeBeforeRefreshCallbacks: 0.568ms ApplyChangesToAssetFolders: 0.106ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 94.429ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 19.612ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.103ms FixTempGuids: 0.011ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.195ms UnloadStreamsBegin: 0.122ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.233ms GetLoadedSourceAssetsSnapshot: 6.229ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.071ms Untracked: 4.348ms Refresh completed in 0.121526 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 121.463ms InvokeBeforeRefreshCallbacks: 0.296ms ApplyChangesToAssetFolders: 0.092ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 95.296ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 13.154ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.029ms FixTempGuids: 0.008ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.123ms UnloadStreamsBegin: 0.070ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.287ms GetLoadedSourceAssetsSnapshot: 3.756ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.064ms Untracked: 4.287ms Refresh completed in 0.152885 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 152.829ms InvokeBeforeRefreshCallbacks: 1.538ms ApplyChangesToAssetFolders: 0.162ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 96.906ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 30.688ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.002ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.002ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.203ms FixTempGuids: 0.024ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 5.272ms UnloadStreamsBegin: 0.170ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.598ms GetLoadedSourceAssetsSnapshot: 3.933ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.391ms Untracked: 7.943ms Refresh completed in 0.135005 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 134.986ms InvokeBeforeRefreshCallbacks: 0.484ms ApplyChangesToAssetFolders: 0.183ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 104.280ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 13.708ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.028ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 3.058ms UnloadStreamsBegin: 0.098ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.941ms GetLoadedSourceAssetsSnapshot: 4.298ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.057ms Untracked: 4.844ms Refresh completed in 0.160928 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 160.868ms InvokeBeforeRefreshCallbacks: 0.545ms ApplyChangesToAssetFolders: 0.138ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 97.453ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 39.565ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.002ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.002ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.160ms FixTempGuids: 0.015ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 2.217ms UnloadStreamsBegin: 0.138ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.990ms GetLoadedSourceAssetsSnapshot: 9.696ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.120ms Untracked: 6.831ms Refresh completed in 0.167709 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 167.683ms InvokeBeforeRefreshCallbacks: 0.378ms ApplyChangesToAssetFolders: 0.168ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 95.498ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 50.846ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.002ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.002ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.023ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 2.370ms UnloadStreamsBegin: 0.129ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.998ms GetLoadedSourceAssetsSnapshot: 10.413ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.045ms Untracked: 4.810ms Refresh completed in 0.133489 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 133.435ms InvokeBeforeRefreshCallbacks: 0.405ms ApplyChangesToAssetFolders: 0.113ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 89.141ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 21.623ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.378ms FixTempGuids: 0.019ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.722ms UnloadStreamsBegin: 0.064ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.134ms GetLoadedSourceAssetsSnapshot: 3.678ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.129ms Untracked: 8.030ms Refresh completed in 0.113757 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 113.735ms InvokeBeforeRefreshCallbacks: 0.315ms ApplyChangesToAssetFolders: 0.123ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 87.104ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 12.586ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.022ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 2.318ms UnloadStreamsBegin: 0.080ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.597ms GetLoadedSourceAssetsSnapshot: 4.002ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.042ms Untracked: 3.541ms Refresh completed in 0.227522 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 227.494ms InvokeBeforeRefreshCallbacks: 1.219ms ApplyChangesToAssetFolders: 0.285ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 138.611ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 57.473ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.002ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.002ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.101ms FixTempGuids: 0.012ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 2.104ms UnloadStreamsBegin: 0.097ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.709ms GetLoadedSourceAssetsSnapshot: 9.663ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.085ms Untracked: 9.135ms Refresh completed in 0.120840 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 120.825ms InvokeBeforeRefreshCallbacks: 0.549ms ApplyChangesToAssetFolders: 0.160ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 87.979ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 15.494ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.024ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.791ms UnloadStreamsBegin: 0.125ms LoadedImportedAssetsSnapshotReleaseGCHandles: 7.632ms GetLoadedSourceAssetsSnapshot: 3.397ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.053ms Untracked: 3.613ms Refresh completed in 0.156008 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 155.959ms InvokeBeforeRefreshCallbacks: 0.843ms ApplyChangesToAssetFolders: 0.173ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 93.341ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 32.900ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.199ms FixTempGuids: 0.018ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 4.024ms UnloadStreamsBegin: 0.105ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.752ms GetLoadedSourceAssetsSnapshot: 3.930ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.127ms Untracked: 10.548ms Refresh completed in 0.122774 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 122.760ms InvokeBeforeRefreshCallbacks: 0.409ms ApplyChangesToAssetFolders: 0.136ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 94.701ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 16.421ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.025ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.659ms UnloadStreamsBegin: 0.103ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.288ms GetLoadedSourceAssetsSnapshot: 2.539ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.048ms Untracked: 3.424ms Refresh completed in 0.112420 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 112.386ms InvokeBeforeRefreshCallbacks: 0.446ms ApplyChangesToAssetFolders: 0.117ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 76.304ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 18.647ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.074ms FixTempGuids: 0.008ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.627ms UnloadStreamsBegin: 0.098ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.532ms GetLoadedSourceAssetsSnapshot: 7.094ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.044ms Untracked: 3.395ms Refresh completed in 0.101649 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 101.631ms InvokeBeforeRefreshCallbacks: 0.260ms ApplyChangesToAssetFolders: 0.101ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 75.450ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 14.519ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.025ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.889ms UnloadStreamsBegin: 0.074ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.561ms GetLoadedSourceAssetsSnapshot: 3.933ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.051ms Untracked: 3.763ms Refresh completed in 0.113427 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 113.399ms InvokeBeforeRefreshCallbacks: 0.588ms ApplyChangesToAssetFolders: 0.328ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 82.338ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 16.899ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.002ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.002ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.087ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.238ms UnloadStreamsBegin: 0.096ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.056ms GetLoadedSourceAssetsSnapshot: 2.495ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.050ms Untracked: 4.218ms Refresh completed in 0.102445 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 102.434ms InvokeBeforeRefreshCallbacks: 0.329ms ApplyChangesToAssetFolders: 0.078ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 76.836ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 14.344ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.020ms FixTempGuids: 0.005ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.038ms UnloadStreamsBegin: 0.050ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.216ms GetLoadedSourceAssetsSnapshot: 4.350ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.036ms Untracked: 3.135ms Refresh completed in 0.135350 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 135.311ms InvokeBeforeRefreshCallbacks: 0.993ms ApplyChangesToAssetFolders: 0.178ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 86.206ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 33.181ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.076ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 3.530ms UnloadStreamsBegin: 0.153ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.054ms GetLoadedSourceAssetsSnapshot: 4.060ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.042ms Untracked: 3.831ms Refresh completed in 0.103536 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 103.517ms InvokeBeforeRefreshCallbacks: 0.300ms ApplyChangesToAssetFolders: 0.081ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 76.601ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 11.012ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.027ms FixTempGuids: 0.005ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.547ms UnloadStreamsBegin: 0.050ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.722ms GetLoadedSourceAssetsSnapshot: 6.673ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.044ms Untracked: 4.454ms Refresh completed in 0.139674 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 139.650ms InvokeBeforeRefreshCallbacks: 0.413ms ApplyChangesToAssetFolders: 0.164ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 93.711ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 31.230ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.002ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.002ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.089ms FixTempGuids: 0.013ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 2.042ms UnloadStreamsBegin: 0.141ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.945ms GetLoadedSourceAssetsSnapshot: 3.771ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.047ms Untracked: 5.085ms Refresh completed in 0.097393 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 97.379ms InvokeBeforeRefreshCallbacks: 0.288ms ApplyChangesToAssetFolders: 0.116ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 74.231ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 12.671ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.021ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.019ms UnloadStreamsBegin: 0.089ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.800ms GetLoadedSourceAssetsSnapshot: 3.170ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.039ms Untracked: 2.928ms Refresh completed in 0.095988 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 95.968ms InvokeBeforeRefreshCallbacks: 0.401ms ApplyChangesToAssetFolders: 0.077ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 65.576ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 18.433ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.076ms FixTempGuids: 0.007ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.029ms UnloadStreamsBegin: 0.051ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.809ms GetLoadedSourceAssetsSnapshot: 4.105ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.044ms Untracked: 3.360ms Refresh completed in 0.084219 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 84.207ms InvokeBeforeRefreshCallbacks: 0.259ms ApplyChangesToAssetFolders: 0.078ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 63.471ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 11.748ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.022ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.813ms UnloadStreamsBegin: 0.046ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.605ms GetLoadedSourceAssetsSnapshot: 2.286ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.039ms Untracked: 2.833ms Refresh completed in 0.101912 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 101.895ms InvokeBeforeRefreshCallbacks: 0.341ms ApplyChangesToAssetFolders: 0.080ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 70.065ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 16.770ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.073ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.417ms UnloadStreamsBegin: 0.045ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.439ms GetLoadedSourceAssetsSnapshot: 4.407ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.036ms Untracked: 6.215ms Refresh completed in 0.090638 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 90.626ms InvokeBeforeRefreshCallbacks: 0.260ms ApplyChangesToAssetFolders: 0.173ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 70.971ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 10.641ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.020ms FixTempGuids: 0.005ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.871ms UnloadStreamsBegin: 0.232ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.263ms GetLoadedSourceAssetsSnapshot: 2.310ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.036ms Untracked: 2.843ms Refresh completed in 0.090132 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 90.115ms InvokeBeforeRefreshCallbacks: 0.376ms ApplyChangesToAssetFolders: 0.076ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 62.748ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 15.279ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.074ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.502ms UnloadStreamsBegin: 0.059ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.641ms GetLoadedSourceAssetsSnapshot: 3.630ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.043ms Untracked: 3.682ms Refresh completed in 0.084391 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 84.381ms InvokeBeforeRefreshCallbacks: 0.249ms ApplyChangesToAssetFolders: 0.075ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 64.867ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 10.424ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.021ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.653ms UnloadStreamsBegin: 0.073ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.366ms GetLoadedSourceAssetsSnapshot: 2.737ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.036ms Untracked: 2.875ms Refresh completed in 0.084320 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 84.304ms InvokeBeforeRefreshCallbacks: 0.301ms ApplyChangesToAssetFolders: 0.085ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 64.013ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 11.623ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.060ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.915ms UnloadStreamsBegin: 0.064ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.197ms GetLoadedSourceAssetsSnapshot: 1.940ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.033ms Untracked: 3.067ms Refresh completed in 0.094991 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 94.972ms InvokeBeforeRefreshCallbacks: 0.298ms ApplyChangesToAssetFolders: 0.111ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 68.821ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 14.217ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.021ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.163ms UnloadStreamsBegin: 0.061ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.158ms GetLoadedSourceAssetsSnapshot: 3.457ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.038ms Untracked: 3.623ms Refresh completed in 0.098796 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 98.762ms InvokeBeforeRefreshCallbacks: 0.485ms ApplyChangesToAssetFolders: 0.103ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 69.573ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 15.374ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.073ms FixTempGuids: 0.008ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.935ms UnloadStreamsBegin: 0.075ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.123ms GetLoadedSourceAssetsSnapshot: 3.737ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.037ms Untracked: 4.239ms Refresh completed in 0.087992 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 87.977ms InvokeBeforeRefreshCallbacks: 0.249ms ApplyChangesToAssetFolders: 0.081ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 63.242ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 14.006ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.022ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.722ms UnloadStreamsBegin: 0.058ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.942ms GetLoadedSourceAssetsSnapshot: 3.293ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.038ms Untracked: 3.319ms Refresh completed in 0.091125 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 90.963ms InvokeBeforeRefreshCallbacks: 0.438ms ApplyChangesToAssetFolders: 0.091ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 65.345ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 14.909ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.106ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.498ms UnloadStreamsBegin: 0.086ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.488ms GetLoadedSourceAssetsSnapshot: 2.577ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.043ms Untracked: 3.375ms Refresh completed in 0.077657 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 77.644ms InvokeBeforeRefreshCallbacks: 0.254ms ApplyChangesToAssetFolders: 0.081ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 59.010ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 9.795ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.001ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.023ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 0.928ms UnloadStreamsBegin: 0.060ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.405ms GetLoadedSourceAssetsSnapshot: 2.019ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.043ms Untracked: 3.021ms rectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs 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Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs(87,25): error CS0165: Use of unassigned local variable 'characterContext' Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs(38,18): warning CS0219: The variable 'floor' is assigned but its value is never used -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.883832 seconds Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs(87,25): error CS0165: Use of unassigned local variable 'characterContext' Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs(38,18): warning CS0219: The variable 'floor' is assigned but its value is never used Start importing Assets/Scripts/Runtime/Common/Gameplay/Actions/HitLineAction.cs using Guid(2a8d7a58937d4ec0a9b62b7eea0b152e) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Actions/HitLineAction.cs' (target hash: '8c702b2a8bc2896bf333d1a119a5a8f3') in 0.005965 seconds AssetDatabase: script compilation time: 0.110548s Refreshing native plugins compatible for Editor in 4.41 ms, found 8 plugins. 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs(88,25): error CS0165: Use of unassigned local variable 'characterContext' -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.878585 seconds Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs(88,25): error CS0165: Use of unassigned local variable 'characterContext' RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Actions/HitLineAction.cs using Guid(2a8d7a58937d4ec0a9b62b7eea0b152e) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Actions/HitLineAction.cs' (target hash: '8823b5c13f785f27bc20310ec79a2d64') in 0.005906 seconds AssetDatabase: script compilation time: 0.100297s Refreshing native plugins compatible for Editor in 4.05 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.577633 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 571.820ms ApplyChangesToAssetFolders: 1.777ms WriteModifiedImportersToTextMetaFiles: 0.102ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 161.011ms UnregisterDeletedAssets: 0.050ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 60.904ms CategorizeAssets: 1.121ms ImportAndPostprocessOutOfDateAssets: 16.118ms (266.726ms without children) ImportManagerImport: 36.329ms (26.915ms without children) ImportInProcess: 19.191ms ImportOutOfProcess: 7.686ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.037ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 100.461ms ReloadImportedAssets: 46.057ms VerifyAssetsAreUpToDateAndCorrect: 0.310ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.574ms PostProcessAllAssetNotificationsAddChangedAssets: 0.002ms OnDemandSchedulerStart: 0.895ms RestoreLoadedAssetsState: 1.606ms InvokeProjectHasChanged: 24.786ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 26.790ms UnloadImportedAssets: 11.668ms Hotreload: 1.035ms FixTempGuids: 7.292ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.852ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.099ms GetLoadedSourceAssetsSnapshot: 5.134ms PersistCurrentRevisions: 51.368ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.072ms Refresh completed in 0.185812 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 185.801ms ApplyChangesToAssetFolders: 1.657ms WriteModifiedImportersToTextMetaFiles: 0.107ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 128.155ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 30.822ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.079ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.552ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.078ms GetLoadedSourceAssetsSnapshot: 4.807ms PersistCurrentRevisions: 12.361ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.085ms - Starting script compilation - Starting compile Library/ScriptAssemblies/Bonfire.Common.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll - Starting compile Library/ScriptAssemblies/Bonfire.Server.dll - Starting compile Library/ScriptAssemblies/Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll in 0.101958 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll in 0.001918 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll in 0.002233 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll in 0.00501 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll in 0.016934 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll in 0.012619 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll in 0.000505 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll in 0.3619 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll in 0.000029 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll in 0.959867 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll in 0.000037 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll in 0.139205 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll in 0.114746 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll in 0.000029 seconds - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll in 2.1365 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll in 3.34745 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll in 0.000032 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll in 4.108311 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll in 0.000028 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll in 4.72891 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll in 0.000031 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Common.dll in 8.195673 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll in 6.939076 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Server.dll in 6.9595 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Client.dll in 6.956073 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Editor.dll in 6.069042 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 5.741821 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 5.441194 seconds - Finished script compilation in 8.235833 seconds Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.26 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 3.35 ms, found 8 plugins. [MODES] Loading mode Default (0) for mode-current-id-Torch Mono: successfully reloaded assembly - Completed reload, in 6.089 seconds Platform modules already initialized, skipping Refresh completed in 13.354380 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 13354.330ms ApplyChangesToAssetFolders: 1.905ms WriteModifiedImportersToTextMetaFiles: 0.103ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 283.091ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 37.816ms CategorizeAssets: 1.873ms ImportAndPostprocessOutOfDateAssets: 192.928ms (12790.513ms without children) ImportManagerImport: 12708.617ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.001ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 13.178ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.332ms RestoreLoadedAssetsState: 2.247ms InvokeProjectHasChanged: 36.525ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 28.612ms UnloadImportedAssets: 27.485ms Hotreload: 1.546ms FixTempGuids: 1.715ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.132ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.086ms GetLoadedSourceAssetsSnapshot: 1.695ms PersistCurrentRevisions: 50.301ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.085ms :. Logging path prefix found member=".ctor" line=397 file="D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs" :. Installed Bonfire Crash Handler. member="SetupExceptionHandling" line=47 file="Packages\io.bonfire.game\Runtime\CrashHandler\CrashHandler.cs" Refresh completed in 0.196399 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 195.777ms ApplyChangesToAssetFolders: 2.182ms WriteModifiedImportersToTextMetaFiles: 0.136ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 133.110ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 33.351ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.874ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.631ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.092ms GetLoadedSourceAssetsSnapshot: 4.843ms PersistCurrentRevisions: 13.686ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.094ms Initialized touch support. Start importing Assets/Animations/AnimationsToLoad.prefab using Guid(ae014c0a3d9a65e4b934ed4386f97357) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Animations/AnimationsToLoad.prefab' (target hash: '17f81fd0ddb7721b0820a986ea4f481b') in 0.018416 seconds Refreshing native plugins compatible for Editor in 3.39 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 490.582ms ApplyChangesToAssetFolders: 1.752ms WriteModifiedImportersToTextMetaFiles: 0.106ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 5.587ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 46.168ms CategorizeAssets: 0.855ms ImportAndPostprocessOutOfDateAssets: 9.477ms (376.837ms without children) ImportManagerImport: 186.051ms (42.184ms without children) ImportInProcess: 22.432ms ImportOutOfProcess: 19.717ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.035ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 54.980ms VerifyAssetsAreUpToDateAndCorrect: 0.354ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 1.733ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.861ms RestoreLoadedAssetsState: 1.781ms InvokeProjectHasChanged: 44.406ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 44.485ms UnloadImportedAssets: 164.985ms Hotreload: 0.738ms FixTempGuids: 8.834ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.581ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.982ms GetLoadedSourceAssetsSnapshot: 4.717ms PersistCurrentRevisions: 86.866ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.061ms Start importing Assets/FR2_Cache.asset using Guid(705a0ce58493ec543bd40021fdd50f15) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/FR2_Cache.asset' (target hash: '1bb3ed0109872c4718f776a912ef54e8') in 0.069625 seconds Start importing Assets/Configurations/DefinitionsControlPanel.asset using Guid(b75cabf08e3f1491face9c26e421595a) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Configurations/DefinitionsControlPanel.asset' (target hash: '98220f5dcc8e9002ced0869cb7f2bca9') in 0.002984 seconds Refreshing native plugins compatible for Editor in 3.82 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 602.589ms ApplyChangesToAssetFolders: 1.641ms WriteModifiedImportersToTextMetaFiles: 0.106ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 7.528ms UnregisterDeletedAssets: 0.546ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 46.211ms CategorizeAssets: 0.905ms ImportAndPostprocessOutOfDateAssets: 12.640ms (464.989ms without children) ImportManagerImport: 225.754ms (99.292ms without children) ImportInProcess: 22.617ms ImportOutOfProcess: 76.634ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.041ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 40.642ms VerifyAssetsAreUpToDateAndCorrect: 0.002ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 1.730ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.915ms RestoreLoadedAssetsState: 1.611ms InvokeProjectHasChanged: 45.472ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 49.570ms UnloadImportedAssets: 199.870ms Hotreload: 0.807ms FixTempGuids: 8.174ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.583ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.073ms GetLoadedSourceAssetsSnapshot: 4.668ms PersistCurrentRevisions: 92.633ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.104ms Opening scene 'Assets/Torch.unity additively' Loaded scene 'Assets/Torch.unity' Deserialize: 3.392 ms Integration: 10.503 ms Integration of assets: 0.024 ms Thread Wait Time: 14.659 ms Total Operation Time: 28.578 ms :. Definition type="Bonfire.ActionTree.Definitions.ScriptableObjects.ActionTree" assets=84 field="ActionTrees" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.AimAssist" assets=1 field="AimAssist" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Attributes.Definitions.ScriptableObjects.AttributeSet" assets=6 field="AttributeSets" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Blackboard.Definitions.ScriptableObjects.Blackboard" assets=3 field="Blackboards" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Buffs.Definitions.ScriptableObjects.Buff" assets=48 field="Buffs" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.CameraTuning" assets=2 field="CameraTuning" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Character" assets=19 field="Characters" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Collision.Definitions.ScriptableObjects.Collision" assets=8 field="Collision" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.ColorScheme" assets=1 field="ColorSchemes" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.DamageOverTime" assets=7 field="DOTs" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.DissolveOccluder" assets=1 field="DissolveOccluder" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Door" assets=1 field="Doors" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Eternal" assets=4 field="Eternals" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.FootstepAudio" assets=5 field="FootstepAudio" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.GameMode" assets=2 field="GameModes" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Globals" assets=1 field="Globals" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.HitDefinition" assets=41 field="Hits" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Input" assets=1 field="Input" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Inventory" assets=9 field="Inventories" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Item" assets=84 field="Items" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.LineOfSight" assets=1 field="LineOfSight" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.LootTable" assets=16 field="LootTables" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Motion" assets=4 field="Motion" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Projectile" assets=30 field="Projectiles" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Resource" assets=1 field="Resources" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Shrine" assets=1 field="Shrines" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Teleporter" assets=4 field="Teleporters" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.TreasureChest" assets=7 field="TreasureChests" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.UserInterface" assets=1 field="UserInterfaces" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Volume" assets=3 field="Volumes" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Updated control panel duration=1138 count=396 member="Export" line=262 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" Reloading assemblies for play mode. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.61 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 3.19 ms, found 8 plugins. [MODES] Loading mode Default (0) for mode-current-id-Torch Mono: successfully reloaded assembly - Completed reload, in 5.177 seconds Platform modules already initialized, skipping Ignoring invalid [UpdateAfter] attribute on Bonfire.SystemGroups.PostGhostUpdateSystemGroup because Unity.NetCode.GhostUpdateSystemGroup belongs to a different ComponentSystemGroup. This attribute can only order systems that are children of the same ComponentSystemGroup. Make sure that both systems are in the same parent group with [UpdateInGroup(typeof(Unity.NetCode.GhostSimulationSystemGroup)]. You can also change the relative order of groups when appropriate, by using [UpdateBefore] and [UpdateAfter] attributes at the group level. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WwiseUnity: Wwise(R) SDK Version 2019.2.1 Build 7250. WwiseUnity: Sound engine initialized successfully. Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.127 ms Integration: 1128.740 ms Integration of assets: 0.003 ms Thread Wait Time: 17.853 ms Total Operation Time: 1147.724 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 38.657 ms Integration: 134.161 ms Integration of assets: 0.106 ms Thread Wait Time: 1127.418 ms Total Operation Time: 1300.343 ms GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Logging path prefix found member=".ctor" line=397 file="D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs" :. Installed Bonfire Crash Handler. member="SetupExceptionHandling" line=47 file="Packages\io.bonfire.game\Runtime\CrashHandler\CrashHandler.cs" :. Bootstrapper awaking unityVersion="2019.3.15f1" member="Awake" line=18 file="Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs" :. Scene processed time=6 gameBehaviors=0 applicationBehaviors=1 scene="Torch" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Scene processed time=4 gameBehaviors=87 applicationBehaviors=0 scene="Square" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Timer time="10.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="67.0" name="CollisionWorldConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="3.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="33.0" name="GameplayConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="78.0" name="CollisionWorldConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Initializing behaviors in scene scene="Torch" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Square" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. BootstrapSceneController.QueueInitialScenesToLoad() member="QueueInitialScenesToLoad" line=31 file="Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs" :. Loading scene="Globals" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" NetCode RPC Method hash 0x461148DF645D719 index 0 type ItemDropRequest NetCode RPC Method hash 0x7335D985F89E727 index 1 type RpcSetNetworkId NetCode RPC Method hash 0x25DEC5843FA7DFA8 index 2 type ItemEquipRequest NetCode RPC Method hash 0x3D6611A486542DA6 index 3 type ExecuteConsoleCommandRequest NetCode RPC Method hash 0x49F7647D6A6D6A28 index 4 type HeartbeatComponent NetCode RPC Method hash 0x51E8897F58DAC9EC index 5 type JoinGameRequest NetCode RPC Method hash 0x525BBF8E4EEE5C83 index 6 type ItemUnequipRequest NetCode RPC Method hash 0x5B2DFE940EAEAC30 index 7 type StartAscendingRequest NetCode RPC Method hash 0x6E4E4A4C772FE172 index 8 type PurchaseArmorRequest NetCode RPC Method hash 0x82766AD7378E76EA index 9 type SetDefinitionsVersionRequest NetCode RPC Method hash 0xBA13F5F79808143D index 10 type AscendRequest NetCode RPC Method hash 0xCFF05F0FEB92260E index 11 type ItemEquipAndDropRequest NetCode RPC Method hash 0xFA92D946BA9D5730 index 12 type JoinGameResponse NetCode RPC Protocol hash 0x237DFB92E7FC9019 NetCode RPC Method hash 0x461148DF645D719 index 0 type ItemDropRequest NetCode RPC Method hash 0x7335D985F89E727 index 1 type RpcSetNetworkId NetCode RPC Method hash 0x25DEC5843FA7DFA8 index 2 type ItemEquipRequest NetCode RPC Method hash 0x3D6611A486542DA6 index 3 type ExecuteConsoleCommandRequest NetCode RPC Method hash 0x49F7647D6A6D6A28 index 4 type HeartbeatComponent NetCode RPC Method hash 0x51E8897F58DAC9EC index 5 type JoinGameRequest NetCode RPC Method hash 0x525BBF8E4EEE5C83 index 6 type ItemUnequipRequest NetCode RPC Method hash 0x5B2DFE940EAEAC30 index 7 type StartAscendingRequest NetCode RPC Method hash 0x6E4E4A4C772FE172 index 8 type PurchaseArmorRequest NetCode RPC Method hash 0x82766AD7378E76EA index 9 type SetDefinitionsVersionRequest NetCode RPC Method hash 0xBA13F5F79808143D index 10 type AscendRequest NetCode RPC Method hash 0xCFF05F0FEB92260E index 11 type ItemEquipAndDropRequest NetCode RPC Method hash 0xFA92D946BA9D5730 index 12 type JoinGameResponse NetCode RPC Protocol hash 0x237DFB92E7FC9019 Refreshing native plugins compatible for Editor in 3.38 ms, found 8 plugins. Loaded scene 'Assets/Scenes/Globals.unity' Deserialize: 846.109 ms Integration: 246.757 ms Integration of assets: 0.466 ms Thread Wait Time: 2454.684 ms Total Operation Time: 3548.016 ms :. Finished loading time=3.548975 scene="Globals" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="Globals" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="ConfigVars" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" Loaded scene 'Assets/Scenes/UI/ConfigVars.unity' Deserialize: 6.280 ms Integration: 11.865 ms Integration of assets: 0.181 ms Thread Wait Time: 41.424 ms Total Operation Time: 59.750 ms Loaded config variable settings from ./.userprefs/Config.vars :. Scene processed time=1 gameBehaviors=0 applicationBehaviors=1 scene="ConfigVars" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Finished loading time=0.05992603 scene="ConfigVars" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="ConfigVars" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="ReportBug" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" Loaded scene 'Assets/Scenes/UI/ReportBug.unity' Deserialize: 1.886 ms Integration: 11.620 ms Integration of assets: 0.074 ms Thread Wait Time: 25.695 ms Total Operation Time: 39.274 ms :. Scene processed time=1 gameBehaviors=0 applicationBehaviors=1 scene="ReportBug" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Finished loading time=0.03944969 scene="ReportBug" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="ReportBug" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="DevHUD" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" Loaded scene 'Assets/Scenes/UI/DevHUD.unity' Deserialize: 11.591 ms Integration: 2.801 ms Integration of assets: 0.903 ms Thread Wait Time: 16.463 ms Total Operation Time: 31.758 ms :. Scene processed time=1 gameBehaviors=0 applicationBehaviors=1 scene="DevHUD" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Finished loading time=0.03188896 scene="DevHUD" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="DevHUD" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Creating game with level="Square" name="ZavenA's game" member="LoadIntoGame" line=27 file="Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs" :. Listening on port port=1119 member="OnUpdate" line=45 file="Assets\Scripts\Runtime\Server\InitializeServerSystem.cs" :. Couldn't find tile on floor floor.y=0 floor.x=0 coords.y=0 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=0 floor.x=0 coords.y=-2 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=0 floor.x=0 coords.y=-1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=0 floor.x=0 coords.y=-1 coords.x=1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=0 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-3 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-2 coords.x=1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=0 coords.x=1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-2 coords.x=1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-1 coords.x=2 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-3 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-2 coords.x=-2 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=0 coords.x=-2 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=0 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Loading scene="Gameplay" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" Loaded scene 'Assets/Scenes/Gameplay.unity' Deserialize: 5.121 ms Integration: 5.501 ms Integration of assets: 0.142 ms Thread Wait Time: 24.376 ms Total Operation Time: 35.140 ms :. Finished loading time=0.03544044 scene="Gameplay" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="Gameplay" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="Client" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="168.0" name="Converter.CreateDefinitionsBlob" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="194.0" name="Converter.ConvertAll Definitions" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="14.0" name="Validate Definitions" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="14.0" name="Converter.CreateDefinitionsBlob" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="18.0" name="Converter.ConvertAll Definitions" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" Streamed scene with 285ms latency from VirtualArtifacts/Extra/23/233d0e5f9be09f0c2a65c52e5d58e694.0.entities Streamed scene with 298ms latency from VirtualArtifacts/Extra/23/233d0e5f9be09f0c2a65c52e5d58e694.0.entities :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_armor_eternal" inventory.version=1 inventory.index=1108 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_weapons" inventory.version=1 inventory.index=1108 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_consumables" inventory.version=1 inventory.index=1108 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_consumables" inventory.version=2 inventory.index=964 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_armor_eternal" inventory.version=2 inventory.index=964 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_consumables" inventory.version=1 inventory.index=987 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_armor_eternal" inventory.version=1 inventory.index=987 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded scene 'Assets/Scenes/Client.unity' Deserialize: 43.213 ms Integration: 279.201 ms Integration of assets: 17.653 ms Thread Wait Time: 1086.313 ms Total Operation Time: 1426.379 ms :. Loaded clip clipHash=9.811692E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.616634E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.62888E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.011964E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.923434E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.613723E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.516944E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=9.649558E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.098908E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.909224E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=6.943848E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.110678E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.07614E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.547296E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.04401E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.49858E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.229393E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.107904E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.611721E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.822988E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.330452E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.218351E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.460658E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.101049E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.854483E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.019517E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.075453E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.817693E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.43862E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.113957E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.9937E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.9194E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.906071E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.444925E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.339713E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.832742E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.919581E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.245142E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.706415E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.453465E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.494698E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.853615E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.160126E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.492597E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.890972E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.836412E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.918747E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.842047E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.109963E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.041053E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.370693E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.272405E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.091073E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.976425E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.046787E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.373091E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.221401E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.631208E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.434034E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.176703E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.427572E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.036915E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.286348E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.726484E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.646904E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.581676E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.981574E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.307561E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.003809E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.92859E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.14526E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.672397E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.681373E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.40152E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=7.576954E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.663237E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.231669E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.111289E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.794048E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.250927E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.472754E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.60274E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.526105E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.39194E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.417743E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.738346E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.698237E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.259586E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.495956E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.246186E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.628967E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.068024E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.078469E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.380831E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.004278E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.808064E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.422753E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.756744E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded animations total=98 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=95 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. ActionTree SwitchToBranch id=1003 branch="Start" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="SwitchToBranch" line=524 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1004 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1005 action="SelectRandomRoomAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. Selected Random Room position.y=-16 position.x=16 floor=0 system="GameplayTreeSystem" world="ServerWorld" member="Start" line=47 file="Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs" :. Converted Rig boneCount=169 rig="Faceless_Rig" system="RigInitializationSystem" world="ServerWorld" member="OnUpdateMainThread" line=67 file="Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs" :. Converted Rig boneCount=169 rig="Faceless_Rig" system="RigInitializationSystem" world="ServerWorld" member="OnUpdateMainThread" line=67 file="Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs" :. Loaded clip clipHash=9.811692E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.616634E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.62888E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.011964E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.923434E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.613723E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.516944E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=9.649558E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.098908E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.909224E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=6.943848E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.110678E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.07614E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.547296E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.04401E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.49858E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.229393E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.107904E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.611721E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.822988E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.330452E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.218351E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.460658E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.101049E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.854483E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.019517E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.075453E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.817693E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.43862E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.113957E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.9937E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.9194E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.906071E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.444925E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.339713E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.832742E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.919581E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.245142E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.706415E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.453465E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.494698E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.853615E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.160126E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.492597E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.890972E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.836412E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.918747E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.842047E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.109963E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.041053E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.370693E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.272405E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.091073E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.976425E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.046787E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.373091E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.221401E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.631208E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.434034E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.176703E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.427572E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.036915E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.286348E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.726484E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.646904E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.581676E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.981574E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.307561E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.003809E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.92859E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.14526E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.672397E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.681373E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.40152E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=7.576954E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.663237E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.231669E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.111289E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.794048E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.250927E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.472754E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.60274E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.526105E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.39194E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.417743E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.738346E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.698237E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.259586E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.495956E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.246186E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.628967E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.068024E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.078469E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.380831E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.004278E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.808064E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.422753E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.756744E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded animations total=98 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=95 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Scene processed time=1 gameBehaviors=4 applicationBehaviors=0 scene="Client" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Finished loading time=1.42651 scene="Client" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="Client" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Torch" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Square" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Globals" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="ConfigVars" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="ReportBug" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="DevHUD" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Gameplay" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Client" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Client connected to server port=1119 address="192.168.86.35" id=0 member="OnUpdate" line=40 file="Assets\Scripts\Runtime\Client\InitializeClientSystem.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" Looking for version file D:/projects/torch/Assets\..\version.json :. Initializing behaviors in scene scene="Square" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="MinimapHUD" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" Loaded scene 'Assets/Scenes/UI/MinimapHUD.unity' Deserialize: 6.209 ms Integration: 6.035 ms Integration of assets: 0.203 ms Thread Wait Time: 84.275 ms Total Operation Time: 96.721 ms :. Finished loading time=0.09687328 scene="MinimapHUD" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="MinimapHUD" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="MinimapHUD" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Spawn Player connection.version=1 connection.index=1398 name="ZavenA" system="PlayerSpawnSystem" world="ServerWorld" member="SpawnPlayer" line=114 file="Assets\Scripts\Runtime\Server\Systems\PlayerSpawnSystem.cs" :. No spawn points found for team; picking random spawn point team=1001 system="ServerSpawnPointSystem" world="ServerWorld" member="NextSpawnPoint" line=89 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerSpawnPointSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Player spawning team=1001 floor=1 position.y=-20.77885 position.x=22.06802 networkId=1 player="ZavenA" system="PlayerSpawnSystem" world="ServerWorld" member="SpawnPlayer" line=156 file="Assets\Scripts\Runtime\Server\Systems\PlayerSpawnSystem.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Converted Rig boneCount=169 rig="Faceless_Rig" system="RigInitializationSystem" world="ClientWorld0" member="OnUpdateMainThread" line=67 file="Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs" :. Converted Rig boneCount=169 rig="Faceless_Rig" system="RigInitializationSystem" world="ClientWorld0" member="OnUpdateMainThread" line=67 file="Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs" :. profile memoryTemporary=33 memoryUnity=956 memoryMono=591 server.average=NaN server.maximum=0.2622631 server.minimum=0.00202315 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. ActionTree StopAction actionNodeId=1004 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StopActions" line=459 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree SwitchToBranch id=1006 branch="Ascend" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="SwitchToBranch" line=524 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1007 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=666 server.average=0.005759146 server.maximum=0.01697485 server.minimum=0.004526149 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. ActionTree StopAction actionNodeId=1007 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StopActions" line=459 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree SwitchToBranch id=1009 branch="Start" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="SwitchToBranch" line=524 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1010 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1011 action="SelectRandomRoomAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. Selected Random Room position.y=-48 position.x=-16 floor=1 system="GameplayTreeSystem" world="ServerWorld" member="Start" line=47 file="Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=678 server.average=0.006804209 server.maximum=0.04107816 server.minimum=0.0046081 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=956 memoryMono=738 server.average=0.005636239 server.maximum=0.01450755 server.minimum=0.00304895 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=736 server.average=0.006135435 server.maximum=0.0307046 server.minimum=0.004577599 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=956 memoryMono=775 server.average=0.005431833 server.maximum=0.01231425 server.minimum=0.00439835 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=783 server.average=0.005685473 server.maximum=0.01575665 server.minimum=0.0045894 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1087 body.y=32 body.x=32 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=337 body.y=37 body.x=37 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=337 body.y=37 body.x=37 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=809 server.average=0.005090408 server.maximum=0.01055415 server.minimum=0.0044547 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=842 server.average=0.004993215 server.maximum=0.007420701 server.minimum=0.004479249 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=848 server.average=0.004937286 server.maximum=0.006869699 server.minimum=0.004418751 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=852 server.average=0.005235922 server.maximum=0.01033125 server.minimum=0.0044574 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=738 server.average=0.007813442 server.maximum=0.07003391 server.minimum=0.003747399 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=738 server.average=0.005072157 server.maximum=0.009365549 server.minimum=0.0044081 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=959 memoryMono=739 server.average=0.004466434 server.maximum=0.0058351 server.minimum=0.0027757 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=739 server.average=0.004413305 server.maximum=0.005947351 server.minimum=0.00274195 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=740 server.average=0.004630242 server.maximum=0.0104677 server.minimum=0.002777 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=741 server.average=0.004769348 server.maximum=0.007749349 server.minimum=0.00285635 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=743 server.average=0.004287153 server.maximum=0.008189151 server.minimum=0.0027653 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=745 server.average=0.004379956 server.maximum=0.0056167 server.minimum=0.0027894 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=749 server.average=0.004397788 server.maximum=0.0057164 server.minimum=0.00280485 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=753 server.average=0.004415536 server.maximum=0.008754199 server.minimum=0.002786 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=959 memoryMono=757 server.average=0.004514385 server.maximum=0.00655065 server.minimum=0.00283305 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=760 server.average=0.00455506 server.maximum=0.0090976 server.minimum=0.0027751 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=763 server.average=0.004601844 server.maximum=0.0062689 server.minimum=0.0028215 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=767 server.average=0.004646421 server.maximum=0.00806105 server.minimum=0.00278915 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=770 server.average=0.004993153 server.maximum=0.0108094 server.minimum=0.0028259 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=773 server.average=0.004346293 server.maximum=0.007332301 server.minimum=0.0027768 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=957 memoryMono=778 server.average=0.004482438 server.maximum=0.008483849 server.minimum=0.00281 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=959 memoryMono=782 server.average=0.004390849 server.maximum=0.0060735 server.minimum=0.00282485 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=785 server.average=0.005160149 server.maximum=0.01105565 server.minimum=0.002818 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=788 server.average=0.005288199 server.maximum=0.0110714 server.minimum=0.00291035 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=792 server.average=0.004779995 server.maximum=0.008312799 server.minimum=0.0028388 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=795 server.average=0.004613316 server.maximum=0.008833 server.minimum=0.0028122 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=806 server.average=0.004695574 server.maximum=0.01498005 server.minimum=0.0027863 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=814 server.average=0.004659658 server.maximum=0.00597295 server.minimum=0.00431605 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=766 server.average=0.004590918 server.maximum=0.0089136 server.minimum=0.0028037 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=768 server.average=0.004181145 server.maximum=0.0059612 server.minimum=0.00277065 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=770 server.average=0.004389925 server.maximum=0.01118485 server.minimum=0.0027941 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=772 server.average=0.004475482 server.maximum=0.00640835 server.minimum=0.0028001 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=774 server.average=0.004267285 server.maximum=0.00642395 server.minimum=0.0027743 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=777 server.average=0.004218474 server.maximum=0.00850145 server.minimum=0.0027749 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=782 server.average=0.004410414 server.maximum=0.006020851 server.minimum=0.002807 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=786 server.average=0.004335831 server.maximum=0.008616401 server.minimum=0.0027993 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=790 server.average=0.004373672 server.maximum=0.00590975 server.minimum=0.0027613 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=793 server.average=0.004109786 server.maximum=0.0057105 server.minimum=0.00275295 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=797 server.average=0.004578918 server.maximum=0.01500995 server.minimum=0.0027478 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=800 server.average=0.004065916 server.maximum=0.005705 server.minimum=0.0027653 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=958 memoryMono=805 server.average=0.004394328 server.maximum=0.005948449 server.minimum=0.00278935 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=959 memoryMono=809 server.average=0.004373494 server.maximum=0.008764401 server.minimum=0.0028053 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=812 server.average=0.004232182 server.maximum=0.00593415 server.minimum=0.0028003 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=958 memoryMono=817 server.average=0.004367413 server.maximum=0.008865549 server.minimum=0.00275995 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=820 server.average=0.004147404 server.maximum=0.005937849 server.minimum=0.0027689 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=958 memoryMono=825 server.average=0.004380289 server.maximum=0.006252 server.minimum=0.0027904 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=957 memoryMono=829 server.average=0.004570714 server.maximum=0.01067525 server.minimum=0.00280995 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=958 memoryMono=833 server.average=0.004459492 server.maximum=0.005865701 server.minimum=0.00282525 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=958 memoryMono=837 server.average=0.004626223 server.maximum=0.008715049 server.minimum=0.00282695 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=792 server.average=0.004319373 server.maximum=0.006369249 server.minimum=0.0028205 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=794 server.average=0.004460442 server.maximum=0.0104054 server.minimum=0.0028044 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=795 server.average=0.004448092 server.maximum=0.01143295 server.minimum=0.00279665 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=797 server.average=0.004551159 server.maximum=0.00630215 server.minimum=0.00282035 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=799 server.average=0.00457097 server.maximum=0.009160901 server.minimum=0.00284175 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=801 server.average=0.003582475 server.maximum=0.006942749 server.minimum=0.00265955 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=957 memoryMono=804 server.average=0.003000717 server.maximum=0.00478665 server.minimum=0.00256785 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=957 memoryMono=810 server.average=0.003047908 server.maximum=0.006704699 server.minimum=0.00260695 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=958 memoryMono=814 server.average=0.002991494 server.maximum=0.004672 server.minimum=0.0025481 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=958 memoryMono=819 server.average=0.00302747 server.maximum=0.00691665 server.minimum=0.00256135 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=958 memoryMono=823 server.average=0.003036243 server.maximum=0.00464015 server.minimum=0.0025749 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=828 server.average=0.002956931 server.maximum=0.0046392 server.minimum=0.00257325 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=832 server.average=0.0032428 server.maximum=0.008353501 server.minimum=0.00257185 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=958 memoryMono=837 server.average=0.003006529 server.maximum=0.0043997 server.minimum=0.0025631 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=958 memoryMono=842 server.average=0.003190257 server.maximum=0.008024151 server.minimum=0.00256245 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=958 memoryMono=847 server.average=0.003009301 server.maximum=0.00497925 server.minimum=0.0025654 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=959 memoryMono=853 server.average=0.003124751 server.maximum=0.005028 server.minimum=0.00257495 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=958 memoryMono=857 server.average=0.003161243 server.maximum=0.010129 server.minimum=0.00256095 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=861 server.average=0.003079748 server.maximum=0.005246351 server.minimum=0.002556199 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=143 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=959 memoryMono=866 server.average=0.003448867 server.maximum=0.01576275 server.minimum=0.0025839 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=958 memoryMono=870 server.average=0.003003519 server.maximum=0.0046658 server.minimum=0.00256535 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" Start importing Assets/FR2_Cache.asset using Guid(705a0ce58493ec543bd40021fdd50f15) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/FR2_Cache.asset' (target hash: '3b2524cb0d896e0a3049b8df5174f7bd') in 0.053863 seconds Start importing ProjectSettings/QualitySettings.asset using Guid(00000000000000009000000000000000) Importer(-1,00000000000000000000000000000000) Done importing asset: 'ProjectSettings/QualitySettings.asset' (target hash: '61898409ad4176a80427740c5867add3') in 0.002553 seconds Refreshing native plugins compatible for Editor in 4.76 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 970.845ms ApplyChangesToAssetFolders: 1.634ms WriteModifiedImportersToTextMetaFiles: 0.109ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 8.341ms UnregisterDeletedAssets: 0.613ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 48.551ms CategorizeAssets: 1.126ms ImportAndPostprocessOutOfDateAssets: 184.561ms (341.335ms without children) ImportManagerImport: 48.703ms (85.879ms without children) ImportInProcess: 24.955ms ImportOutOfProcess: 60.881ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.043ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 105.785ms VerifyAssetsAreUpToDateAndCorrect: 0.190ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 1.784ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.874ms RestoreLoadedAssetsState: 2.698ms InvokeProjectHasChanged: 46.688ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 48.733ms UnloadImportedAssets: 23.039ms Hotreload: 0.723ms FixTempGuids: 13.003ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.445ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.430ms GetLoadedSourceAssetsSnapshot: 4.953ms PersistCurrentRevisions: 98.578ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.135ms Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.023 ms Integration: 292.659 ms Integration of assets: 0.007 ms Thread Wait Time: 17.881 ms Total Operation Time: 311.569 ms System memory in use before: 0.75 GB. System memory in use after: 0.74 GB. Unloading 30335 unused Assets to reduce memory usage. Loaded Objects now: 29810. Total: 144.753100 ms (FindLiveObjects: 4.928300 ms CreateObjectMapping: 5.471200 ms MarkObjects: 121.777600 ms DeleteObjects: 12.574500 ms) RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 34.572 ms Integration: 133.625 ms Integration of assets: 7.498 ms Thread Wait Time: 14.436 ms Total Operation Time: 190.132 ms :. profile memoryTemporary=33 memoryUnity=931 memoryMono=824 server.average=NaN server.maximum=0.0060899 server.minimum=0.00259235 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) Bonfire.Logging.SerilogUnitySink:Emit(LogEvent) (at D:\Projects\torch\Packages\io.bonfire.logging\Runtime\SerilogUnitySink.cs:50) Serilog.Core.Sinks.SafeAggregateSink:Emit(LogEvent) Serilog.Core.Logger:Dispatch(LogEvent) Serilog.Core.Logger:Serilog.Core.ILogEventSink.Emit(LogEvent) Serilog.Core.Logger:Dispatch(LogEvent) Serilog.Core.Logger:Serilog.Core.ILogEventSink.Emit(LogEvent) Serilog.Core.Logger:Dispatch(LogEvent) Serilog.Core.Logger:Serilog.Core.ILogEventSink.Emit(LogEvent) Serilog.Core.Logger:Dispatch(LogEvent) Serilog.Core.Logger:Serilog.Core.ILogEventSink.Emit(LogEvent) Serilog.Core.Logger:Dispatch(LogEvent) Serilog.Core.Logger:Serilog.Core.ILogEventSink.Emit(LogEvent) Serilog.Core.Logger:Dispatch(LogEvent) Serilog.Core.Logger:Serilog.Core.ILogEventSink.Emit(LogEvent) Serilog.Core.Logger:Dispatch(LogEvent) Serilog.Core.Logger:Serilog.Core.ILogEventSink.Emit(LogEvent) Serilog.Core.Logger:Dispatch(LogEvent) Serilog.Core.Logger:Serilog.Core.ILogEventSink.Emit(LogEvent) Serilog.Core.Logger:Dispatch(LogEvent) Serilog.Core.Logger:Serilog.Core.ILogEventSink.Emit(LogEvent) Serilog.Core.Logger:Dispatch(LogEvent) Serilog.Core.Logger:Serilog.Core.ILogEventSink.Emit(LogEvent) Serilog.Core.Logger:Dispatch(LogEvent) Serilog.Core.Logger:Serilog.Core.ILogEventSink.Emit(LogEvent) Serilog.Core.Logger:Dispatch(LogEvent) Serilog.Core.Logger:Write(LogEventLevel, Exception, String, Object[]) Serilog.Core.Logger:Write(LogEventLevel, String, Object[]) Serilog.Core.Logger:Debug(String) Bonfire.Logging.Logger:Ship(ILogger, Level, FixedString128&) (at D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs:322) Bonfire.Logging.Logger:Process() (at D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs:303) Bonfire.Systems.LoggingSystem:OnUpdate() (at D:\Projects\torch\Packages\io.bonfire.core\Runtime\Systems\LoggingSytem.cs:14) Unity.Entities.ComponentSystem:Update() (at D:\Projects\torch\Library\PackageCache\com.unity.entities@81d5a7cb5e\Unity.Entities\ComponentSystem.cs:108) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at D:\Projects\torch\Library\PackageCache\com.unity.entities@81d5a7cb5e\Unity.Entities\ComponentSystemGroup.cs:134) Unity.Entities.ComponentSystemGroup:OnUpdate() (at D:\Projects\torch\Library\PackageCache\com.unity.entities@81d5a7cb5e\Unity.Entities\ComponentSystemGroup.cs:114) Unity.Entities.ComponentSystem:Update() (at D:\Projects\torch\Library\PackageCache\com.unity.entities@81d5a7cb5e\Unity.Entities\ComponentSystem.cs:108) Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at D:\Projects\torch\Library\PackageCache\com.unity.entities@81d5a7cb5e\Unity.Entities\ScriptBehaviourUpdateOrder.cs:200) (Filename: D:/Projects/torch/Packages/io.bonfire.logging/Runtime/SerilogUnitySink.cs Line: 50) Refresh completed in 0.196103 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 196.087ms ApplyChangesToAssetFolders: 1.723ms WriteModifiedImportersToTextMetaFiles: 0.109ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 131.499ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 36.547ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.397ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.835ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.965ms GetLoadedSourceAssetsSnapshot: 5.258ms PersistCurrentRevisions: 11.684ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.077ms Unloading 29 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.81 GB. System memory in use after: 0.82 GB. Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 36732. Total: 130.011400 ms (FindLiveObjects: 3.354000 ms CreateObjectMapping: 3.115500 ms MarkObjects: 123.320700 ms DeleteObjects: 0.219800 ms) Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/DamageSystem.cs using Guid(e9ac121c50784795b37919c8ad2e9a24) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/DamageSystem.cs' (target hash: '45e1ebd889c0b730b1b5523c93242eb4') in 0.044668 seconds AssetDatabase: script compilation time: 0.118606s Refreshing native plugins compatible for Editor in 3.28 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.668842 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 666.232ms ApplyChangesToAssetFolders: 2.409ms WriteModifiedImportersToTextMetaFiles: 0.171ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 163.853ms UnregisterDeletedAssets: 0.201ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 50.993ms CategorizeAssets: 1.327ms ImportAndPostprocessOutOfDateAssets: 22.029ms (366.090ms without children) ImportManagerImport: 37.545ms (65.673ms without children) ImportInProcess: 18.209ms ImportOutOfProcess: 47.395ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.069ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 118.673ms ReloadImportedAssets: 75.268ms VerifyAssetsAreUpToDateAndCorrect: 2.143ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 4.348ms PostProcessAllAssetNotificationsAddChangedAssets: 0.004ms OnDemandSchedulerStart: 0.982ms RestoreLoadedAssetsState: 1.821ms InvokeProjectHasChanged: 28.201ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 31.433ms UnloadImportedAssets: 12.642ms Hotreload: 4.488ms FixTempGuids: 7.845ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.733ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.121ms GetLoadedSourceAssetsSnapshot: 5.541ms PersistCurrentRevisions: 55.864ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 1.109ms Refresh completed in 0.217203 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 217.182ms ApplyChangesToAssetFolders: 1.764ms WriteModifiedImportersToTextMetaFiles: 0.113ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 146.500ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 37.655ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.093ms VerifyGuidPMRegistrations: 0.008ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.822ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.080ms GetLoadedSourceAssetsSnapshot: 7.516ms PersistCurrentRevisions: 13.326ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.127ms - Starting script compilation - Starting compile Library/ScriptAssemblies/Bonfire.Common.dll RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll - Starting compile Library/ScriptAssemblies/Bonfire.Server.dll - Starting compile Library/ScriptAssemblies/Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll in 0.002697 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll in 0.00195 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll - Starting compile Library/ScriptAssemblies/Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll in 0.103785 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll in 0.00206 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll in 0.306373 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll in 0.000498 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll in 0.019296 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll in 0.012983 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll in 0.000032 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll in 1.098561 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll in 0.000047 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll in 0.215985 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll in 2.493665 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll in 0.101064 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll in 0.000027 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll in 3.772834 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll in 0.000044 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll in 4.62824 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll in 0.000029 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll in 5.041384 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll in 0.000031 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Common.dll in 8.669764 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Server.dll in 7.613745 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Client.dll in 7.608338 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll in 7.603331 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Editor.dll in 6.710788 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 6.206838 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 5.799838 seconds - Finished script compilation in 8.709274 seconds Reloading assemblies after finishing script compilation. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 5.00 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 3.28 ms, found 8 plugins. [MODES] Loading mode Default (0) for mode-current-id-Torch Mono: successfully reloaded assembly RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 304.885ms ApplyChangesToAssetFolders: 1.736ms WriteModifiedImportersToTextMetaFiles: 0.107ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 4.273ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 33.697ms CategorizeAssets: 0.898ms ImportAndPostprocessOutOfDateAssets: 178.798ms (42.504ms without children) ImportManagerImport: 11.717ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.515ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.224ms RestoreLoadedAssetsState: 2.218ms InvokeProjectHasChanged: 24.829ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 11.687ms Hotreload: 0.743ms FixTempGuids: 1.721ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.905ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.583ms GetLoadedSourceAssetsSnapshot: 4.131ms PersistCurrentRevisions: 39.820ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.078ms - Completed reload, in 7.240 seconds Platform modules already initialized, skipping :. Logging path prefix found member=".ctor" line=397 file="D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs" :. Installed Bonfire Crash Handler. member="SetupExceptionHandling" line=47 file="Packages\io.bonfire.game\Runtime\CrashHandler\CrashHandler.cs" Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '03dcaddddb5b268551244e5f1149b413') in 0.039399 seconds AssetDatabase: script compilation time: 0.100456s RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Refreshing native plugins compatible for Editor in 4.16 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.607187 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 599.773ms ApplyChangesToAssetFolders: 2.131ms WriteModifiedImportersToTextMetaFiles: 0.200ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 147.370ms UnregisterDeletedAssets: 0.701ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 47.502ms CategorizeAssets: 0.896ms ImportAndPostprocessOutOfDateAssets: 14.964ms (307.723ms without children) ImportManagerImport: 34.205ms (56.356ms without children) ImportInProcess: 14.844ms ImportOutOfProcess: 41.474ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.038ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 100.509ms ReloadImportedAssets: 57.040ms VerifyAssetsAreUpToDateAndCorrect: 1.348ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.471ms PostProcessAllAssetNotificationsAddChangedAssets: 0.002ms OnDemandSchedulerStart: 0.853ms RestoreLoadedAssetsState: 1.719ms InvokeProjectHasChanged: 24.985ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 28.235ms UnloadImportedAssets: 10.712ms Hotreload: 0.973ms FixTempGuids: 11.385ms VerifyGuidPMRegistrations: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.137ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.557ms GetLoadedSourceAssetsSnapshot: 4.558ms PersistCurrentRevisions: 53.157ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.104ms Refresh completed in 0.191622 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 191.608ms ApplyChangesToAssetFolders: 2.327ms WriteModifiedImportersToTextMetaFiles: 0.134ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 130.137ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 34.389ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.070ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.681ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.074ms GetLoadedSourceAssetsSnapshot: 5.274ms PersistCurrentRevisions: 11.837ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.075ms - Starting script compilation - Starting compile Library/ScriptAssemblies/Bonfire.Common.dll -----Compiler Commandline Arguments: Filename: d:\bonfire-shed\unity\670491ebeb584b2dcd8cd9ae6fefbcc9\Editor\Data\Tools\RoslynScripts\unity_csc.bat Arguments: /noconfig @Temp/UnityTempFile-9a09e21a84bc7fa4993aa0b0955c2f34 Responsefile: Temp/UnityTempFile-9a09e21a84bc7fa4993aa0b0955c2f34 Contents: /target:library 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs 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Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(132,72): error CS1001: Identifier expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.257152 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(132,72): error CS1001: Identifier expected Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: 'ebe2c7582123169265bfa5c78b5157bd') in 0.022905 seconds AssetDatabase: script compilation time: 0.104023s Refreshing native plugins compatible for Editor in 3.23 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.590226 seconds. 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs 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Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(132,72): error CS1001: Identifier expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.255138 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(132,72): error CS1001: Identifier expected RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: 'bb54e43b02e99b9cbdcb1a60e3e423f1') in 0.013940 seconds AssetDatabase: script compilation time: 0.103285s Refreshing native plugins compatible for Editor in 3.31 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.754095 seconds. 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/define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(132,72): error CS1001: Identifier expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.239684 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(132,72): error CS1001: Identifier expected Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: 'b242499e7a1ee6c16d678e9dd6e3f4ec') in 0.012939 seconds AssetDatabase: script compilation time: 0.101218s Refreshing native plugins compatible for Editor in 3.18 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.598140 seconds. 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RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 190.584ms ApplyChangesToAssetFolders: 1.703ms WriteModifiedImportersToTextMetaFiles: 0.102ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 126.878ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 35.166ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(132,72): error CS1001: Identifier expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.24019 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(132,72): error CS1001: Identifier expected RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: 'bb857c266b8210e3f559c5a64fd22eec') in 0.013256 seconds AssetDatabase: script compilation time: 0.102074s Refreshing native plugins compatible for Editor in 3.54 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.550967 seconds. 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/define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs 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Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs 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Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(132,72): error CS1001: Identifier expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.235783 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(132,72): error CS1001: Identifier expected Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '68bce0bc570425a2d3689000ef4a34f6') in 0.015740 seconds AssetDatabase: script compilation time: 0.102106s Refreshing native plugins compatible for Editor in 3.20 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.586700 seconds. 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs 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Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(132,72): error CS1001: Identifier expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.252682 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(132,72): error CS1001: Identifier expected RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '5e7033e0742e05dae15f27053e593575') in 0.014345 seconds AssetDatabase: script compilation time: 0.100461s Refreshing native plugins compatible for Editor in 3.46 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.626351 seconds. 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(132,72): error CS1001: Identifier expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.256563 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(132,72): error CS1001: Identifier expected RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '03f252928ead047c02e147e46e01b570') in 0.013228 seconds AssetDatabase: script compilation time: 0.100026s Refreshing native plugins compatible for Editor in 3.73 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.570504 seconds. 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RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 190.169ms ApplyChangesToAssetFolders: 1.691ms WriteModifiedImportersToTextMetaFiles: 0.107ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 129.927ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 31.884ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(132,72): error CS1001: Identifier expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.450713 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(132,72): error CS1001: Identifier expected RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: 'ac48ab2bd09d189f5f2d3056446a1b22') in 0.016588 seconds AssetDatabase: script compilation time: 0.106472s Refreshing native plugins compatible for Editor in 3.22 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.594299 seconds. 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RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 191.348ms ApplyChangesToAssetFolders: 1.720ms WriteModifiedImportersToTextMetaFiles: 0.113ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 130.456ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 33.696ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.072ms VerifyGuidPMRegistrations: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.805ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.112ms GetLoadedSourceAssetsSnapshot: 4.396ms PersistCurrentRevisions: 12.503ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.079ms - Starting script compilation - Starting compile Library/ScriptAssemblies/Bonfire.Common.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll - Starting compile Library/ScriptAssemblies/Bonfire.Server.dll - Starting compile Library/ScriptAssemblies/Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll in 0.002616 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll in 0.002049 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll - Starting compile Library/ScriptAssemblies/Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll in 0.247995 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll in 0.002124 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll in 0.398346 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll in 0.000453 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll in 0.015643 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll in 0.010988 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll in 0.000031 seconds RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll in 1.138424 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll in 0.000042 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll in 0.205228 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll in 2.643528 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll in 0.102907 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll in 0.00003 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll in 4.100754 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll in 0.000028 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll in 4.936002 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll in 0.000031 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll in 5.253735 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll in 0.000033 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Common.dll in 9.186497 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Server.dll in 8.089329 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Client.dll in 8.082715 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll in 8.075566 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Editor.dll in 7.165546 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 6.7571 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 6.341976 seconds - Finished script compilation in 9.217114 seconds Reloading assemblies after finishing script compilation. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 4.18 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 3.37 ms, found 8 plugins. [MODES] Loading mode Default (0) for mode-current-id-Torch Mono: successfully reloaded assembly RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 304.748ms ApplyChangesToAssetFolders: 1.723ms WriteModifiedImportersToTextMetaFiles: 0.176ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 4.444ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 31.702ms CategorizeAssets: 0.945ms ImportAndPostprocessOutOfDateAssets: 181.346ms (41.394ms without children) ImportManagerImport: 11.907ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.002ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.250ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.859ms RestoreLoadedAssetsState: 1.655ms InvokeProjectHasChanged: 24.721ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 11.884ms Hotreload: 0.678ms FixTempGuids: 1.798ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.590ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.217ms GetLoadedSourceAssetsSnapshot: 4.415ms PersistCurrentRevisions: 40.269ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.085ms - Completed reload, in 7.004 seconds Platform modules already initialized, skipping :. Logging path prefix found member=".ctor" line=397 file="D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs" :. Installed Bonfire Crash Handler. member="SetupExceptionHandling" line=47 file="Packages\io.bonfire.game\Runtime\CrashHandler\CrashHandler.cs" Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '7f65cf3d5f2fa84b1ae8f12767699f80') in 0.036174 seconds AssetDatabase: script compilation time: 0.099958s Refreshing native plugins compatible for Editor in 3.42 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.738171 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 735.092ms ApplyChangesToAssetFolders: 2.154ms WriteModifiedImportersToTextMetaFiles: 0.140ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 182.491ms UnregisterDeletedAssets: 0.621ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 73.115ms CategorizeAssets: 2.292ms ImportAndPostprocessOutOfDateAssets: 19.103ms (310.419ms without children) ImportManagerImport: 34.094ms (56.624ms without children) ImportInProcess: 18.363ms ImportOutOfProcess: 38.221ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.040ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 100.010ms ReloadImportedAssets: 56.615ms VerifyAssetsAreUpToDateAndCorrect: 1.892ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 3.364ms PostProcessAllAssetNotificationsAddChangedAssets: 0.002ms OnDemandSchedulerStart: 0.986ms RestoreLoadedAssetsState: 2.051ms InvokeProjectHasChanged: 25.532ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 29.249ms UnloadImportedAssets: 11.230ms Hotreload: 1.455ms FixTempGuids: 8.613ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.323ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.135ms GetLoadedSourceAssetsSnapshot: 4.793ms PersistCurrentRevisions: 62.712ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.068ms Refresh completed in 0.193803 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 193.790ms ApplyChangesToAssetFolders: 1.678ms WriteModifiedImportersToTextMetaFiles: 0.115ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 129.356ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 36.796ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.071ms VerifyGuidPMRegistrations: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.885ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.141ms GetLoadedSourceAssetsSnapshot: 4.759ms PersistCurrentRevisions: 12.564ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.111ms - Starting script compilation - Starting compile Library/ScriptAssemblies/Bonfire.Common.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll - Starting compile Library/ScriptAssemblies/Bonfire.Server.dll - Starting compile Library/ScriptAssemblies/Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll in 0.311405 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll in 0.001792 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll in 0.002798 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll in 0.001879 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll in 0.25453 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll in 0.000434 seconds RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll in 0.016178 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll in 0.010925 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll in 0.000029 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll in 0.968668 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll in 0.000038 seconds - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll in 2.242122 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll in 0.291439 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll in 0.17477 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll in 0.000043 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll in 3.945909 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll in 0.000029 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll in 4.741741 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll in 0.000433 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll in 5.316543 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll in 0.000032 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Common.dll in 8.63073 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll in 7.561984 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Server.dll in 7.581017 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Client.dll in 7.576158 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Editor.dll in 6.696325 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 6.25971 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 5.853796 seconds - Finished script compilation in 8.671263 seconds Reloading assemblies after finishing script compilation. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.17 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 3.28 ms, found 8 plugins. [MODES] Loading mode Default (0) for mode-current-id-Torch Mono: successfully reloaded assembly RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 330.034ms ApplyChangesToAssetFolders: 1.697ms WriteModifiedImportersToTextMetaFiles: 0.106ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 4.687ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 51.503ms CategorizeAssets: 0.844ms ImportAndPostprocessOutOfDateAssets: 182.371ms (40.521ms without children) ImportManagerImport: 11.166ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.001ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.610ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.859ms RestoreLoadedAssetsState: 1.619ms InvokeProjectHasChanged: 24.266ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 11.139ms Hotreload: 0.742ms FixTempGuids: 2.607ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.453ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.152ms GetLoadedSourceAssetsSnapshot: 4.600ms PersistCurrentRevisions: 45.013ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.074ms - Completed reload, in 11.808 seconds Platform modules already initialized, skipping :. Logging path prefix found member=".ctor" line=397 file="D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs" :. Installed Bonfire Crash Handler. member="SetupExceptionHandling" line=47 file="Packages\io.bonfire.game\Runtime\CrashHandler\CrashHandler.cs" Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '0904ba4c4a88f1d5be89004c1b3f2f86') in 0.042069 seconds AssetDatabase: script compilation time: 0.099436s Refreshing native plugins compatible for Editor in 3.20 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.590376 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 588.130ms ApplyChangesToAssetFolders: 2.006ms WriteModifiedImportersToTextMetaFiles: 0.132ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 144.492ms UnregisterDeletedAssets: 0.728ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 50.248ms CategorizeAssets: 1.640ms ImportAndPostprocessOutOfDateAssets: 18.837ms (315.051ms without children) ImportManagerImport: 36.538ms (60.416ms without children) ImportInProcess: 15.334ms ImportOutOfProcess: 45.042ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.040ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 99.492ms ReloadImportedAssets: 57.511ms VerifyAssetsAreUpToDateAndCorrect: 1.478ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.680ms PostProcessAllAssetNotificationsAddChangedAssets: 0.002ms OnDemandSchedulerStart: 0.937ms RestoreLoadedAssetsState: 1.673ms InvokeProjectHasChanged: 27.181ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 27.146ms UnloadImportedAssets: 11.397ms Hotreload: 0.909ms FixTempGuids: 8.161ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.955ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.160ms GetLoadedSourceAssetsSnapshot: 4.869ms PersistCurrentRevisions: 56.390ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.067ms Refresh completed in 0.190265 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 190.254ms ApplyChangesToAssetFolders: 1.667ms WriteModifiedImportersToTextMetaFiles: 0.108ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 133.852ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 30.526ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.067ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.443ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.070ms GetLoadedSourceAssetsSnapshot: 4.464ms PersistCurrentRevisions: 11.322ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.075ms - Starting script compilation - Starting compile Library/ScriptAssemblies/Bonfire.Common.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll - Starting compile Library/ScriptAssemblies/Bonfire.Server.dll - Starting compile Library/ScriptAssemblies/Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll in 0.002753 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll in 0.005353 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll - Starting compile Library/ScriptAssemblies/Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll in 0.140424 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll in 0.001967 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll in 0.301486 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll in 0.000724 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll in 0.018293 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll in 0.013843 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll in 0.000029 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll in 1.127625 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll in 0.000085 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll in 2.893139 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll in 0.167789 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll in 0.164279 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll in 0.00006 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll in 4.697441 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll in 0.000044 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll in 5.536123 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll in 0.000032 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll in 5.793017 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll in 0.000029 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Common.dll in 10.10231 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Server.dll in 8.820054 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Client.dll in 8.813295 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll in 8.807957 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Editor.dll in 7.722825 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 7.026947 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 6.691634 seconds - Finished script compilation in 10.140168 seconds Reloading assemblies after finishing script compilation. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.19 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 3.25 ms, found 8 plugins. [MODES] Loading mode Default (0) for mode-current-id-Torch Mono: successfully reloaded assembly RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 326.469ms ApplyChangesToAssetFolders: 1.677ms WriteModifiedImportersToTextMetaFiles: 0.107ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 4.233ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 34.591ms CategorizeAssets: 0.889ms ImportAndPostprocessOutOfDateAssets: 194.780ms (45.989ms without children) ImportManagerImport: 12.255ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.001ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.474ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.925ms RestoreLoadedAssetsState: 1.808ms InvokeProjectHasChanged: 28.526ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 12.223ms Hotreload: 0.857ms FixTempGuids: 2.864ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.501ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.131ms GetLoadedSourceAssetsSnapshot: 4.913ms PersistCurrentRevisions: 43.685ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.070ms - Completed reload, in 7.071 seconds Platform modules already initialized, skipping :. Logging path prefix found member=".ctor" line=397 file="D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs" :. Installed Bonfire Crash Handler. member="SetupExceptionHandling" line=47 file="Packages\io.bonfire.game\Runtime\CrashHandler\CrashHandler.cs" Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: 'bd924d78f57f02184c18f3f4dbd5b8d8') in 0.033510 seconds AssetDatabase: script compilation time: 0.106795s Refreshing native plugins compatible for Editor in 3.28 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.597923 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 595.183ms ApplyChangesToAssetFolders: 1.953ms WriteModifiedImportersToTextMetaFiles: 0.189ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 146.632ms UnregisterDeletedAssets: 0.571ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 53.380ms CategorizeAssets: 0.980ms ImportAndPostprocessOutOfDateAssets: 19.402ms (319.874ms without children) ImportManagerImport: 37.724ms (50.663ms without children) ImportInProcess: 14.912ms ImportOutOfProcess: 35.712ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.039ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 106.843ms ReloadImportedAssets: 59.070ms VerifyAssetsAreUpToDateAndCorrect: 1.391ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.267ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.900ms RestoreLoadedAssetsState: 1.688ms InvokeProjectHasChanged: 26.922ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 32.406ms UnloadImportedAssets: 12.364ms Hotreload: 0.698ms FixTempGuids: 8.352ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.186ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.284ms GetLoadedSourceAssetsSnapshot: 4.914ms PersistCurrentRevisions: 54.691ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.065ms Refresh completed in 0.193673 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 193.660ms ApplyChangesToAssetFolders: 1.697ms WriteModifiedImportersToTextMetaFiles: 0.110ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 133.218ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 32.715ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.070ms VerifyGuidPMRegistrations: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.761ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.090ms GetLoadedSourceAssetsSnapshot: 4.278ms PersistCurrentRevisions: 12.885ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.084ms - Starting script compilation - Starting compile Library/ScriptAssemblies/Bonfire.Common.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll - Starting compile Library/ScriptAssemblies/Bonfire.Server.dll - Starting compile Library/ScriptAssemblies/Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll in 0.002502 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll in 0.001984 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll - Starting compile Library/ScriptAssemblies/Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll in 0.151165 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll in 0.002424 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll in 0.300184 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll in 0.000965 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll in 0.01824 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll in 0.011998 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll in 0.000035 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll in 1.087963 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll in 0.000043 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll in 0.165228 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll in 2.503318 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll in 0.292706 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll in 0.000028 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll in 3.777149 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll in 0.000034 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll in 4.645118 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll in 0.000029 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll in 4.992572 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll in 0.000033 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Common.dll in 8.687714 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Server.dll in 7.570755 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Client.dll in 7.565259 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll in 7.560456 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Editor.dll in 6.863442 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 6.366397 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 5.933213 seconds - Finished script compilation in 8.726755 seconds Reloading assemblies after finishing script compilation. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.33 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 3.25 ms, found 8 plugins. [MODES] Loading mode Default (0) for mode-current-id-Torch Mono: successfully reloaded assembly RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 345.030ms ApplyChangesToAssetFolders: 1.777ms WriteModifiedImportersToTextMetaFiles: 0.113ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 4.039ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 40.680ms CategorizeAssets: 0.931ms ImportAndPostprocessOutOfDateAssets: 200.725ms (43.607ms without children) ImportManagerImport: 13.223ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.001ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.331ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.902ms RestoreLoadedAssetsState: 1.962ms InvokeProjectHasChanged: 25.188ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 13.197ms Hotreload: 0.759ms FixTempGuids: 1.755ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 4.019ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.144ms GetLoadedSourceAssetsSnapshot: 4.398ms PersistCurrentRevisions: 43.241ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.068ms - Completed reload, in 7.333 seconds Platform modules already initialized, skipping :. Logging path prefix found member=".ctor" line=397 file="D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs" :. Installed Bonfire Crash Handler. member="SetupExceptionHandling" line=47 file="Packages\io.bonfire.game\Runtime\CrashHandler\CrashHandler.cs" Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: 'd138fcb9e67d52b0a23e56ca07f2774d') in 0.039782 seconds AssetDatabase: script compilation time: 0.108986s Refreshing native plugins compatible for Editor in 3.44 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.816460 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 813.643ms ApplyChangesToAssetFolders: 2.325ms WriteModifiedImportersToTextMetaFiles: 0.205ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 162.985ms UnregisterDeletedAssets: 0.777ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 59.237ms CategorizeAssets: 1.134ms ImportAndPostprocessOutOfDateAssets: 20.189ms (339.230ms without children) ImportManagerImport: 37.324ms (65.210ms without children) ImportInProcess: 22.122ms ImportOutOfProcess: 43.048ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.040ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 109.048ms ReloadImportedAssets: 57.565ms VerifyAssetsAreUpToDateAndCorrect: 1.537ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.640ms PostProcessAllAssetNotificationsAddChangedAssets: 0.002ms OnDemandSchedulerStart: 0.877ms RestoreLoadedAssetsState: 1.934ms InvokeProjectHasChanged: 33.765ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 29.328ms UnloadImportedAssets: 14.225ms Hotreload: 0.833ms FixTempGuids: 7.828ms VerifyGuidPMRegistrations: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.269ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.232ms GetLoadedSourceAssetsSnapshot: 4.497ms PersistCurrentRevisions: 63.147ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.095ms Refresh completed in 0.210196 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 210.006ms ApplyChangesToAssetFolders: 1.679ms WriteModifiedImportersToTextMetaFiles: 0.103ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 144.384ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 34.647ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.094ms VerifyGuidPMRegistrations: 0.007ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.650ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.080ms GetLoadedSourceAssetsSnapshot: 5.934ms PersistCurrentRevisions: 12.486ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.133ms - Starting script compilation - Starting compile Library/ScriptAssemblies/Bonfire.Common.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll - Starting compile Library/ScriptAssemblies/Bonfire.Server.dll - Starting compile Library/ScriptAssemblies/Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll in 0.002634 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll in 0.001968 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll - Starting compile Library/ScriptAssemblies/Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll in 0.197187 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll in 0.004215 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll in 0.41132 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll in 0.000723 seconds RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll in 0.062588 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll in 0.015934 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll in 0.000029 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll in 1.131098 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll in 0.000038 seconds - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll in 2.304627 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll in 0.3324 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll in 0.110389 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll in 0.000037 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll in 4.13461 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll in 0.00003 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll in 4.993943 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll in 0.00003 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll in 5.538181 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll in 0.000031 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Common.dll in 9.285723 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Server.dll in 7.900882 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Client.dll in 7.895384 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll in 7.889951 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Editor.dll in 7.061111 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 6.458711 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 5.785777 seconds - Finished script compilation in 9.32547 seconds Reloading assemblies after finishing script compilation. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.97 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 3.14 ms, found 8 plugins. [MODES] Loading mode Default (0) for mode-current-id-Torch Mono: successfully reloaded assembly RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 330.876ms ApplyChangesToAssetFolders: 1.744ms WriteModifiedImportersToTextMetaFiles: 0.115ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 5.072ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 37.212ms CategorizeAssets: 1.223ms ImportAndPostprocessOutOfDateAssets: 185.714ms (50.589ms without children) ImportManagerImport: 11.452ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.001ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.182ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.916ms RestoreLoadedAssetsState: 2.120ms InvokeProjectHasChanged: 33.917ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 11.413ms Hotreload: 0.695ms FixTempGuids: 2.717ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.506ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.134ms GetLoadedSourceAssetsSnapshot: 6.158ms PersistCurrentRevisions: 52.161ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.074ms - Completed reload, in 6.977 seconds Platform modules already initialized, skipping :. Logging path prefix found member=".ctor" line=397 file="D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs" :. Installed Bonfire Crash Handler. member="SetupExceptionHandling" line=47 file="Packages\io.bonfire.game\Runtime\CrashHandler\CrashHandler.cs" Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '3a13fa19260a1383922dfd7519558380') in 0.035717 seconds RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 AssetDatabase: script compilation time: 0.100244s Refreshing native plugins compatible for Editor in 3.25 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.663493 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 658.880ms ApplyChangesToAssetFolders: 1.861ms WriteModifiedImportersToTextMetaFiles: 0.123ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 147.650ms UnregisterDeletedAssets: 0.604ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 55.829ms CategorizeAssets: 1.502ms ImportAndPostprocessOutOfDateAssets: 15.724ms (310.078ms without children) ImportManagerImport: 35.066ms (53.209ms without children) ImportInProcess: 16.533ms ImportOutOfProcess: 36.625ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.051ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 100.296ms ReloadImportedAssets: 57.170ms VerifyAssetsAreUpToDateAndCorrect: 1.464ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.694ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 1.135ms RestoreLoadedAssetsState: 1.694ms InvokeProjectHasChanged: 28.475ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 28.873ms UnloadImportedAssets: 12.886ms Hotreload: 0.749ms FixTempGuids: 8.190ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 4.058ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.116ms GetLoadedSourceAssetsSnapshot: 5.915ms PersistCurrentRevisions: 56.197ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.088ms Refresh completed in 0.190629 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 190.618ms ApplyChangesToAssetFolders: 1.765ms WriteModifiedImportersToTextMetaFiles: 0.108ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 128.445ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 32.742ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.075ms VerifyGuidPMRegistrations: 0.007ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.715ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.084ms GetLoadedSourceAssetsSnapshot: 5.017ms PersistCurrentRevisions: 13.598ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.091ms - Starting script compilation - Starting compile Library/ScriptAssemblies/Bonfire.Common.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll - Starting compile Library/ScriptAssemblies/Bonfire.Server.dll - Starting compile Library/ScriptAssemblies/Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll in 0.13595 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll in 0.001916 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll in 0.002195 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll in 0.00903 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll in 1.093284 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll in 0.000649 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll in 0.322677 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll in 0.000035 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll in 0.016345 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll in 0.012042 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll in 0.000028 seconds - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll in 2.583646 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll in 0.204872 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll in 0.22233 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll in 0.000029 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll in 3.779902 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll in 0.000034 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll in 4.573798 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll in 0.000054 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll in 5.160223 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll in 0.000033 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Common.dll in 9.181811 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll in 7.874118 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Server.dll in 7.893382 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Client.dll in 7.88804 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Editor.dll in 6.527608 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 5.889719 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 5.518385 seconds - Finished script compilation in 9.221612 seconds Reloading assemblies after finishing script compilation. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.27 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 3.79 ms, found 8 plugins. [MODES] Loading mode Default (0) for mode-current-id-Torch Mono: successfully reloaded assembly RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 338.779ms ApplyChangesToAssetFolders: 1.756ms WriteModifiedImportersToTextMetaFiles: 0.122ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 4.217ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 41.131ms CategorizeAssets: 1.040ms ImportAndPostprocessOutOfDateAssets: 199.533ms (42.404ms without children) ImportManagerImport: 11.872ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.001ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.252ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.337ms RestoreLoadedAssetsState: 2.060ms InvokeProjectHasChanged: 24.881ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 11.845ms Hotreload: 0.729ms FixTempGuids: 1.907ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.830ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.152ms GetLoadedSourceAssetsSnapshot: 5.430ms PersistCurrentRevisions: 41.578ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.094ms - Completed reload, in 7.322 seconds Platform modules already initialized, skipping :. Logging path prefix found member=".ctor" line=397 file="D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs" :. Installed Bonfire Crash Handler. member="SetupExceptionHandling" line=47 file="Packages\io.bonfire.game\Runtime\CrashHandler\CrashHandler.cs" Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '1df9dbc05af7a69c4cede75f4f79cae3') in 0.032744 seconds AssetDatabase: script compilation time: 0.103661s Refreshing native plugins compatible for Editor in 3.35 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.615970 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 612.104ms ApplyChangesToAssetFolders: 3.585ms WriteModifiedImportersToTextMetaFiles: 0.155ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 153.629ms UnregisterDeletedAssets: 0.696ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 53.840ms CategorizeAssets: 1.349ms ImportAndPostprocessOutOfDateAssets: 21.635ms (316.796ms without children) ImportManagerImport: 37.278ms (50.897ms without children) ImportInProcess: 16.017ms ImportOutOfProcess: 34.840ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.040ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 103.714ms ReloadImportedAssets: 60.066ms VerifyAssetsAreUpToDateAndCorrect: 1.466ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 3.208ms PostProcessAllAssetNotificationsAddChangedAssets: 0.003ms OnDemandSchedulerStart: 0.889ms RestoreLoadedAssetsState: 1.901ms InvokeProjectHasChanged: 28.904ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 28.469ms UnloadImportedAssets: 12.325ms Hotreload: 1.162ms FixTempGuids: 8.292ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 3.465ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.172ms GetLoadedSourceAssetsSnapshot: 5.591ms PersistCurrentRevisions: 59.537ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.068ms Refresh completed in 0.213960 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 213.948ms ApplyChangesToAssetFolders: 1.744ms WriteModifiedImportersToTextMetaFiles: 0.107ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 150.092ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 33.107ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.071ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.672ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.079ms GetLoadedSourceAssetsSnapshot: 5.672ms PersistCurrentRevisions: 12.686ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.083ms - Starting script compilation - Starting compile Library/ScriptAssemblies/Bonfire.Common.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll - Starting compile Library/ScriptAssemblies/Bonfire.Server.dll - Starting compile Library/ScriptAssemblies/Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '7df347ad46fbb7e3c6c36b391285e708') in 0.023840 seconds AssetDatabase: script compilation time: 0.150629s - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll in 0.003017 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll in 0.002155 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll in 0.13133 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll in 0.001909 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll in 0.016291 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll in 0.011983 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll in 0.000381 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll in 0.374234 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll in 0.000055 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll in 0.961196 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll in 0.000033 seconds - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll in 0.138217 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll in 0.143895 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll in 0.00003 seconds - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll in 2.262301 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll in 3.509827 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll in 0.000029 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll in 4.338708 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll in 0.000027 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll in 4.916288 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll in 0.000029 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Common.dll in 8.766548 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Server.dll in 7.283602 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll in 7.270358 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Client.dll in 7.285219 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Editor.dll in 6.266666 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 5.949059 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 5.682067 seconds - Finished script compilation in 8.827578 seconds - Starting script compilation - Starting compile Library/ScriptAssemblies/Bonfire.Common.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll - Starting compile Library/ScriptAssemblies/Bonfire.Server.dll - Starting compile Library/ScriptAssemblies/Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll in 0.001849 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll in 0.002386 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll in 0.15183 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll in 0.001907 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll in 0.428503 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll in 0.000028 seconds - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll in 0.016552 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll in 0.00946 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll in 0.000035 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll in 0.782735 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll in 0.000029 seconds - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll in 1.976224 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll in 0.219747 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll in 0.091503 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll in 0.000031 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll in 3.396168 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll in 0.000028 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll in 4.286803 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll in 0.000029 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll in 4.73603 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll in 0.00003 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Common.dll in 7.878108 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Server.dll in 6.752924 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll in 6.745388 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Client.dll in 6.756287 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Editor.dll in 5.993 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 5.667268 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 5.25421 seconds - Finished script compilation in 7.918874 seconds Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.20 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 3.47 ms, found 8 plugins. [MODES] Loading mode Default (0) for mode-current-id-Torch Mono: successfully reloaded assembly - Completed reload, in 6.535 seconds Platform modules already initialized, skipping Refreshing native plugins compatible for Editor in 3.17 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 22.538212 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 22531.554ms ApplyChangesToAssetFolders: 2.004ms WriteModifiedImportersToTextMetaFiles: 0.115ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 374.152ms UnregisterDeletedAssets: 0.137ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 40.677ms CategorizeAssets: 2.392ms ImportAndPostprocessOutOfDateAssets: 233.926ms (21806.366ms without children) ImportManagerImport: 6677.316ms (40.514ms without children) ImportInProcess: 15.370ms ImportOutOfProcess: 25.107ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.037ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 14760.531ms ReloadImportedAssets: 227.120ms VerifyAssetsAreUpToDateAndCorrect: 0.440ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 3.808ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 1.438ms RestoreLoadedAssetsState: 1.644ms InvokeProjectHasChanged: 37.219ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 56.336ms UnloadImportedAssets: 29.066ms Hotreload: 1.593ms FixTempGuids: 9.736ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.655ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.154ms GetLoadedSourceAssetsSnapshot: 2.157ms PersistCurrentRevisions: 62.176ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.069ms :. Logging path prefix found member=".ctor" line=397 file="D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs" :. Installed Bonfire Crash Handler. member="SetupExceptionHandling" line=47 file="Packages\io.bonfire.game\Runtime\CrashHandler\CrashHandler.cs" Start importing Assets/Animations/AnimationsToLoad.prefab using Guid(ae014c0a3d9a65e4b934ed4386f97357) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Animations/AnimationsToLoad.prefab' (target hash: '17f81fd0ddb7721b0820a986ea4f481b') in 0.021885 seconds Refreshing native plugins compatible for Editor in 5.18 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 488.146ms ApplyChangesToAssetFolders: 1.613ms WriteModifiedImportersToTextMetaFiles: 0.108ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 5.293ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 46.392ms CategorizeAssets: 0.970ms ImportAndPostprocessOutOfDateAssets: 9.821ms (369.600ms without children) ImportManagerImport: 186.392ms (46.200ms without children) ImportInProcess: 22.906ms ImportOutOfProcess: 23.257ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.038ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 44.311ms VerifyAssetsAreUpToDateAndCorrect: 0.402ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 1.759ms PostProcessAllAssetNotificationsAddChangedAssets: 0.002ms OnDemandSchedulerStart: 1.006ms RestoreLoadedAssetsState: 1.603ms InvokeProjectHasChanged: 46.058ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 41.868ms UnloadImportedAssets: 162.384ms Hotreload: 0.714ms FixTempGuids: 11.311ms VerifyGuidPMRegistrations: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.440ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.069ms GetLoadedSourceAssetsSnapshot: 5.688ms PersistCurrentRevisions: 92.290ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.161ms Start importing Assets/FR2_Cache.asset using Guid(705a0ce58493ec543bd40021fdd50f15) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/FR2_Cache.asset' (target hash: '8a94f245f5030078f0f77224cc455b6a') in 0.045025 seconds Start importing Assets/Configurations/DefinitionsControlPanel.asset using Guid(b75cabf08e3f1491face9c26e421595a) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Configurations/DefinitionsControlPanel.asset' (target hash: '98220f5dcc8e9002ced0869cb7f2bca9') in 0.003121 seconds Refreshing native plugins compatible for Editor in 3.17 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 669.918ms ApplyChangesToAssetFolders: 1.672ms WriteModifiedImportersToTextMetaFiles: 0.111ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 8.049ms UnregisterDeletedAssets: 0.543ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 48.265ms CategorizeAssets: 0.891ms ImportAndPostprocessOutOfDateAssets: 12.785ms (417.346ms without children) ImportManagerImport: 191.420ms (78.518ms without children) ImportInProcess: 24.999ms ImportOutOfProcess: 53.468ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.051ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 47.522ms VerifyAssetsAreUpToDateAndCorrect: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 1.743ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.914ms RestoreLoadedAssetsState: 1.976ms InvokeProjectHasChanged: 49.093ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 46.158ms UnloadImportedAssets: 168.402ms Hotreload: 0.764ms FixTempGuids: 8.037ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.141ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.083ms GetLoadedSourceAssetsSnapshot: 5.880ms PersistCurrentRevisions: 94.310ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.111ms Opening scene 'Assets/Torch.unity additively' Loaded scene 'Assets/Torch.unity' Deserialize: 3.248 ms Integration: 10.859 ms Integration of assets: 0.042 ms Thread Wait Time: 14.822 ms Total Operation Time: 28.971 ms :. Definition type="Bonfire.ActionTree.Definitions.ScriptableObjects.ActionTree" assets=84 field="ActionTrees" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.AimAssist" assets=1 field="AimAssist" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Attributes.Definitions.ScriptableObjects.AttributeSet" assets=6 field="AttributeSets" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Blackboard.Definitions.ScriptableObjects.Blackboard" assets=3 field="Blackboards" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Buffs.Definitions.ScriptableObjects.Buff" assets=48 field="Buffs" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.CameraTuning" assets=2 field="CameraTuning" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Character" assets=19 field="Characters" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Collision.Definitions.ScriptableObjects.Collision" assets=8 field="Collision" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.ColorScheme" assets=1 field="ColorSchemes" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.DamageOverTime" assets=7 field="DOTs" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.DissolveOccluder" assets=1 field="DissolveOccluder" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Door" assets=1 field="Doors" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Eternal" assets=4 field="Eternals" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.FootstepAudio" assets=5 field="FootstepAudio" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.GameMode" assets=2 field="GameModes" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Globals" assets=1 field="Globals" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.HitDefinition" assets=41 field="Hits" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Input" assets=1 field="Input" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Inventory" assets=9 field="Inventories" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Item" assets=84 field="Items" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.LineOfSight" assets=1 field="LineOfSight" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.LootTable" assets=16 field="LootTables" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Motion" assets=4 field="Motion" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Projectile" assets=30 field="Projectiles" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Resource" assets=1 field="Resources" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Shrine" assets=1 field="Shrines" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Teleporter" assets=4 field="Teleporters" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.TreasureChest" assets=7 field="TreasureChests" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.UserInterface" assets=1 field="UserInterfaces" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Volume" assets=3 field="Volumes" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Updated control panel duration=1180 count=396 member="Export" line=262 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" Reloading assemblies for play mode. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.54 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 3.33 ms, found 8 plugins. [MODES] Loading mode Default (0) for mode-current-id-Torch Mono: successfully reloaded assembly - Completed reload, in 5.542 seconds Platform modules already initialized, skipping Ignoring invalid [UpdateAfter] attribute on Bonfire.SystemGroups.PostGhostUpdateSystemGroup because Unity.NetCode.GhostUpdateSystemGroup belongs to a different ComponentSystemGroup. This attribute can only order systems that are children of the same ComponentSystemGroup. Make sure that both systems are in the same parent group with [UpdateInGroup(typeof(Unity.NetCode.GhostSimulationSystemGroup)]. You can also change the relative order of groups when appropriate, by using [UpdateBefore] and [UpdateAfter] attributes at the group level. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WwiseUnity: Wwise(R) SDK Version 2019.2.1 Build 7250. WwiseUnity: Sound engine initialized successfully. Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.113 ms Integration: 1459.858 ms Integration of assets: 0.003 ms Thread Wait Time: 18.491 ms Total Operation Time: 1479.465 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 37.478 ms Integration: 187.995 ms Integration of assets: 0.163 ms Thread Wait Time: 1460.176 ms Total Operation Time: 1685.813 ms GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Logging path prefix found member=".ctor" line=397 file="D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs" :. Installed Bonfire Crash Handler. member="SetupExceptionHandling" line=47 file="Packages\io.bonfire.game\Runtime\CrashHandler\CrashHandler.cs" :. Bootstrapper awaking unityVersion="2019.3.15f1" member="Awake" line=18 file="Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs" :. Scene processed time=13 gameBehaviors=0 applicationBehaviors=1 scene="Torch" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Scene processed time=3 gameBehaviors=87 applicationBehaviors=0 scene="Square" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Timer time="12.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="107.0" name="CollisionWorldConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="3.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="30.0" name="GameplayConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="57.0" name="CollisionWorldConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Initializing behaviors in scene scene="Torch" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Square" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. BootstrapSceneController.QueueInitialScenesToLoad() member="QueueInitialScenesToLoad" line=31 file="Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs" :. Loading scene="Globals" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" NetCode RPC Method hash 0x461148DF645D719 index 0 type ItemDropRequest NetCode RPC Method hash 0x7335D985F89E727 index 1 type RpcSetNetworkId NetCode RPC Method hash 0x25DEC5843FA7DFA8 index 2 type ItemEquipRequest NetCode RPC Method hash 0x3D6611A486542DA6 index 3 type ExecuteConsoleCommandRequest NetCode RPC Method hash 0x49F7647D6A6D6A28 index 4 type HeartbeatComponent NetCode RPC Method hash 0x51E8897F58DAC9EC index 5 type JoinGameRequest NetCode RPC Method hash 0x525BBF8E4EEE5C83 index 6 type ItemUnequipRequest NetCode RPC Method hash 0x5B2DFE940EAEAC30 index 7 type StartAscendingRequest NetCode RPC Method hash 0x6E4E4A4C772FE172 index 8 type PurchaseArmorRequest NetCode RPC Method hash 0x82766AD7378E76EA index 9 type SetDefinitionsVersionRequest NetCode RPC Method hash 0xBA13F5F79808143D index 10 type AscendRequest NetCode RPC Method hash 0xCFF05F0FEB92260E index 11 type ItemEquipAndDropRequest NetCode RPC Method hash 0xFA92D946BA9D5730 index 12 type JoinGameResponse NetCode RPC Protocol hash 0x237DFB92E7FC9019 NetCode RPC Method hash 0x461148DF645D719 index 0 type ItemDropRequest NetCode RPC Method hash 0x7335D985F89E727 index 1 type RpcSetNetworkId NetCode RPC Method hash 0x25DEC5843FA7DFA8 index 2 type ItemEquipRequest NetCode RPC Method hash 0x3D6611A486542DA6 index 3 type ExecuteConsoleCommandRequest NetCode RPC Method hash 0x49F7647D6A6D6A28 index 4 type HeartbeatComponent NetCode RPC Method hash 0x51E8897F58DAC9EC index 5 type JoinGameRequest NetCode RPC Method hash 0x525BBF8E4EEE5C83 index 6 type ItemUnequipRequest NetCode RPC Method hash 0x5B2DFE940EAEAC30 index 7 type StartAscendingRequest NetCode RPC Method hash 0x6E4E4A4C772FE172 index 8 type PurchaseArmorRequest NetCode RPC Method hash 0x82766AD7378E76EA index 9 type SetDefinitionsVersionRequest NetCode RPC Method hash 0xBA13F5F79808143D index 10 type AscendRequest NetCode RPC Method hash 0xCFF05F0FEB92260E index 11 type ItemEquipAndDropRequest NetCode RPC Method hash 0xFA92D946BA9D5730 index 12 type JoinGameResponse NetCode RPC Protocol hash 0x237DFB92E7FC9019 Refreshing native plugins compatible for Editor in 3.29 ms, found 8 plugins. Loaded scene 'Assets/Scenes/Globals.unity' Deserialize: 806.568 ms Integration: 238.188 ms Integration of assets: 0.434 ms Thread Wait Time: 1752.380 ms Total Operation Time: 2797.570 ms :. Finished loading time=2.798589 scene="Globals" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="Globals" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="ConfigVars" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" Loaded scene 'Assets/Scenes/UI/ConfigVars.unity' Deserialize: 5.203 ms Integration: 12.318 ms Integration of assets: 0.210 ms Thread Wait Time: 41.467 ms Total Operation Time: 59.198 ms Loaded config variable settings from ./.userprefs/Config.vars :. Scene processed time=1 gameBehaviors=0 applicationBehaviors=1 scene="ConfigVars" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Finished loading time=0.05937386 scene="ConfigVars" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="ConfigVars" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="ReportBug" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" Loaded scene 'Assets/Scenes/UI/ReportBug.unity' Deserialize: 1.755 ms Integration: 11.438 ms Integration of assets: 0.067 ms Thread Wait Time: 28.670 ms Total Operation Time: 41.930 ms :. Scene processed time=1 gameBehaviors=0 applicationBehaviors=1 scene="ReportBug" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Finished loading time=0.04210281 scene="ReportBug" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="ReportBug" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="DevHUD" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" Loaded scene 'Assets/Scenes/UI/DevHUD.unity' Deserialize: 11.315 ms Integration: 2.826 ms Integration of assets: 0.905 ms Thread Wait Time: 13.402 ms Total Operation Time: 28.448 ms :. Scene processed time=1 gameBehaviors=0 applicationBehaviors=1 scene="DevHUD" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Finished loading time=0.02859592 scene="DevHUD" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="DevHUD" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Creating game with level="Square" name="ZavenA's game" member="LoadIntoGame" line=27 file="Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs" :. Listening on port port=1119 member="OnUpdate" line=45 file="Assets\Scripts\Runtime\Server\InitializeServerSystem.cs" :. Couldn't find tile on floor floor.y=0 floor.x=0 coords.y=0 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=0 floor.x=0 coords.y=-2 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=0 floor.x=0 coords.y=-1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=0 floor.x=0 coords.y=-1 coords.x=1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=0 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-3 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-2 coords.x=1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=0 coords.x=1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-2 coords.x=1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-1 coords.x=2 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-3 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-2 coords.x=-2 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=0 coords.x=-2 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=0 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Loading scene="Gameplay" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" Loaded scene 'Assets/Scenes/Gameplay.unity' Deserialize: 5.191 ms Integration: 5.361 ms Integration of assets: 0.130 ms Thread Wait Time: 23.166 ms Total Operation Time: 33.849 ms :. Finished loading time=0.03400707 scene="Gameplay" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="Gameplay" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="Client" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="169.0" name="Converter.CreateDefinitionsBlob" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="195.0" name="Converter.ConvertAll Definitions" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="15.0" name="Validate Definitions" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="15.0" name="Converter.CreateDefinitionsBlob" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="18.0" name="Converter.ConvertAll Definitions" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" Streamed scene with 408ms latency from VirtualArtifacts/Extra/23/233d0e5f9be09f0c2a65c52e5d58e694.0.entities Streamed scene with 363ms latency from VirtualArtifacts/Extra/23/233d0e5f9be09f0c2a65c52e5d58e694.0.entities :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_armor_eternal" inventory.version=1 inventory.index=1108 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_weapons" inventory.version=1 inventory.index=1108 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_consumables" inventory.version=1 inventory.index=1108 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_consumables" inventory.version=2 inventory.index=964 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_consumables" inventory.version=1 inventory.index=987 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded scene 'Assets/Scenes/Client.unity' Deserialize: 44.312 ms Integration: 284.358 ms Integration of assets: 14.653 ms Thread Wait Time: 1188.314 ms Total Operation Time: 1531.638 ms :. Loaded clip clipHash=9.811692E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.616634E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.62888E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.011964E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.923434E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.613723E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.516944E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=9.649558E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.098908E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.909224E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=6.943848E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.110678E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.07614E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.547296E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.04401E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.49858E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.229393E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.107904E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.611721E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.822988E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.330452E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.218351E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.460658E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.101049E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.854483E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.019517E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.075453E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.817693E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.43862E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.113957E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.9937E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.9194E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.906071E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.444925E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.339713E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.832742E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.919581E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.245142E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.706415E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.453465E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.494698E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.853615E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.160126E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.492597E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.890972E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.836412E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.918747E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.842047E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.109963E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.041053E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.370693E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.272405E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.091073E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.976425E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.046787E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.373091E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.221401E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.631208E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.434034E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.176703E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.427572E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.036915E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.286348E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.726484E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.646904E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.581676E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.981574E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.307561E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.003809E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.92859E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.14526E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.672397E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.681373E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.40152E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=7.576954E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.663237E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.231669E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.111289E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.794048E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.250927E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.472754E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.60274E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.526105E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.39194E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.417743E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.738346E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.698237E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.259586E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.495956E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.246186E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.628967E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.068024E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.078469E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.380831E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.004278E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.808064E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.422753E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.756744E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded animations total=98 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=95 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. ActionTree SwitchToBranch id=1003 branch="Start" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="SwitchToBranch" line=524 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1004 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1005 action="SelectRandomRoomAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. Selected Random Room position.y=-16 position.x=16 floor=0 system="GameplayTreeSystem" world="ServerWorld" member="Start" line=47 file="Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs" :. Converted Rig boneCount=169 rig="Faceless_Rig" system="RigInitializationSystem" world="ServerWorld" member="OnUpdateMainThread" line=67 file="Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs" :. Converted Rig boneCount=169 rig="Faceless_Rig" system="RigInitializationSystem" world="ServerWorld" member="OnUpdateMainThread" line=67 file="Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs" :. Loaded clip clipHash=9.811692E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.616634E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.62888E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.011964E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.923434E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.613723E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.516944E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=9.649558E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.098908E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.909224E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=6.943848E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.110678E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.07614E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.547296E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.04401E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.49858E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.229393E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.107904E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.611721E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.822988E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.330452E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.218351E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.460658E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.101049E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.854483E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.019517E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.075453E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.817693E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.43862E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.113957E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.9937E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.9194E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.906071E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.444925E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.339713E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.832742E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.919581E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.245142E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.706415E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.453465E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.494698E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.853615E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.160126E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.492597E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.890972E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.836412E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.918747E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.842047E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.109963E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.041053E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.370693E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.272405E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.091073E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.976425E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.046787E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.373091E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.221401E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.631208E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.434034E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.176703E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.427572E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.036915E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.286348E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.726484E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.646904E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.581676E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.981574E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.307561E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.003809E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.92859E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.14526E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.672397E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.681373E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.40152E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=7.576954E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.663237E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.231669E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.111289E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.794048E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.250927E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.472754E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.60274E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.526105E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.39194E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.417743E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.738346E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.698237E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.259586E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.495956E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.246186E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.628967E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.068024E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.078469E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.380831E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.004278E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.808064E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.422753E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.756744E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded animations total=98 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=95 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Scene processed time=1 gameBehaviors=4 applicationBehaviors=0 scene="Client" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Finished loading time=1.531803 scene="Client" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="Client" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Torch" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Square" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Globals" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="ConfigVars" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="ReportBug" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="DevHUD" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Gameplay" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Client" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Client connected to server port=1119 address="192.168.86.35" id=0 member="OnUpdate" line=40 file="Assets\Scripts\Runtime\Client\InitializeClientSystem.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" Looking for version file D:/projects/torch/Assets\..\version.json :. Initializing behaviors in scene scene="Square" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="MinimapHUD" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" Loaded scene 'Assets/Scenes/UI/MinimapHUD.unity' Deserialize: 6.521 ms Integration: 5.953 ms Integration of assets: 0.167 ms Thread Wait Time: 77.185 ms Total Operation Time: 89.826 ms :. Finished loading time=0.0900116 scene="MinimapHUD" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="MinimapHUD" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="MinimapHUD" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Spawn Player connection.version=1 connection.index=1399 name="ZavenA" system="PlayerSpawnSystem" world="ServerWorld" member="SpawnPlayer" line=114 file="Assets\Scripts\Runtime\Server\Systems\PlayerSpawnSystem.cs" :. No spawn points found for team; picking random spawn point team=1001 system="ServerSpawnPointSystem" world="ServerWorld" member="NextSpawnPoint" line=89 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerSpawnPointSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Player spawning team=1001 floor=1 position.y=-20.98325 position.x=24.3292 networkId=1 player="ZavenA" system="PlayerSpawnSystem" world="ServerWorld" member="SpawnPlayer" line=156 file="Assets\Scripts\Runtime\Server\Systems\PlayerSpawnSystem.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Converted Rig boneCount=169 rig="Faceless_Rig" system="RigInitializationSystem" world="ClientWorld0" member="OnUpdateMainThread" line=67 file="Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs" :. Converted Rig boneCount=169 rig="Faceless_Rig" system="RigInitializationSystem" world="ClientWorld0" member="OnUpdateMainThread" line=67 file="Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=602 server.average=0.01413671 server.maximum=0.2484662 server.minimum=0.00065735 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. ActionTree StopAction actionNodeId=1004 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StopActions" line=459 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree SwitchToBranch id=1006 branch="Ascend" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="SwitchToBranch" line=524 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1007 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=675 server.average=0.00562253 server.maximum=0.0170706 server.minimum=0.00445715 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. ActionTree StopAction actionNodeId=1007 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StopActions" line=459 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree SwitchToBranch id=1009 branch="Start" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="SwitchToBranch" line=524 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1010 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1011 action="SelectRandomRoomAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. Selected Random Room position.y=-16 position.x=16 floor=1 system="GameplayTreeSystem" world="ServerWorld" member="Start" line=47 file="Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=665 server.average=0.006123388 server.maximum=0.03419145 server.minimum=0.0043919 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=682 server.average=0.00491782 server.maximum=0.02293625 server.minimum=0.002735751 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=705 server.average=0.003898384 server.maximum=0.00916305 server.minimum=0.00256435 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=705 server.average=0.002988883 server.maximum=0.0068056 server.minimum=0.00255695 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=707 server.average=0.00289424 server.maximum=0.00423545 server.minimum=0.002560399 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=709 server.average=0.002995309 server.maximum=0.006821751 server.minimum=0.00255395 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=712 server.average=0.002909231 server.maximum=0.0043785 server.minimum=0.0025647 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=715 server.average=0.002921626 server.maximum=0.00417665 server.minimum=0.0025692 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=718 server.average=0.002991154 server.maximum=0.006418249 server.minimum=0.0025693 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=722 server.average=0.002884149 server.maximum=0.00388865 server.minimum=0.00254605 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=726 server.average=0.002995464 server.maximum=0.00674035 server.minimum=0.00255965 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=730 server.average=0.002906052 server.maximum=0.00398005 server.minimum=0.0025535 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=734 server.average=0.002901314 server.maximum=0.0041079 server.minimum=0.00254705 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=738 server.average=0.002928902 server.maximum=0.006393149 server.minimum=0.0025413 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=741 server.average=0.002880139 server.maximum=0.00406135 server.minimum=0.00255935 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=702 server.average=0.00310548 server.maximum=0.009103703 server.minimum=0.00254285 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=703 server.average=0.00291717 server.maximum=0.0041704 server.minimum=0.00255095 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=705 server.average=0.002919057 server.maximum=0.0045012 server.minimum=0.002537 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=991 memoryMono=706 server.average=0.00301171 server.maximum=0.0067314 server.minimum=0.0025139 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=709 server.average=0.002983425 server.maximum=0.004683999 server.minimum=0.00256675 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=712 server.average=0.002985005 server.maximum=0.0065246 server.minimum=0.00255615 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=717 server.average=0.003058868 server.maximum=0.00804265 server.minimum=0.0025166 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1093 body.y=35 body.x=35 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Automatically removing body entity.version=2 entity.index=339 body.y=34 body.x=34 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=339 body.y=34 body.x=34 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. profile memoryTemporary=33 memoryUnity=993 memoryMono=720 server.average=0.002961256 server.maximum=0.006536049 server.minimum=0.0025154 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=724 server.average=0.003009623 server.maximum=0.006949549 server.minimum=0.0025329 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=993 memoryMono=728 server.average=0.002890975 server.maximum=0.0041611 server.minimum=0.00256235 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=732 server.average=0.003057681 server.maximum=0.00900985 server.minimum=0.00253635 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=736 server.average=0.002903936 server.maximum=0.00404885 server.minimum=0.0025385 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=740 server.average=0.002910874 server.maximum=0.00408325 server.minimum=0.00253515 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=993 memoryMono=744 server.average=0.002983116 server.maximum=0.006654399 server.minimum=0.00254615 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=748 server.average=0.00288954 server.maximum=0.0037908 server.minimum=0.00258735 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" Inventory State Enter :. Remove body floor.y=1 floor.x=1 entity.version=1 entity.index=1087 body.y=32 body.x=32 system="CollisionSystem" world="ServerWorld" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. profile memoryTemporary=33 memoryUnity=993 memoryMono=752 server.average=0.003055274 server.maximum=0.009143549 server.minimum=0.0025362 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Automatically removing body entity.version=2 entity.index=336 body.y=37 body.x=37 system="CollisionSystem" world="ClientWorld0" member="OnUpdateMainThread" line=65 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" :. Remove body floor.y=1 floor.x=1 entity.version=2 entity.index=336 body.y=37 body.x=37 system="CollisionSystem" world="ClientWorld0" member="RemoveBody" line=123 file="Packages\io.bonfire.collision\Runtime\Systems\CollisionSystem.cs" Inventory State Exit :. profile memoryTemporary=33 memoryUnity=993 memoryMono=756 server.average=0.002993812 server.maximum=0.00659225 server.minimum=0.0025295 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=993 memoryMono=760 server.average=0.002898606 server.maximum=0.003721 server.minimum=0.0025529 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=993 memoryMono=763 server.average=0.00298163 server.maximum=0.006422649 server.minimum=0.00258565 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=153 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=153 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=153 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=153 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=153 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=153 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=992 memoryMono=727 server.average=0.002916608 server.maximum=0.004634 server.minimum=0.00251165 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=728 server.average=0.003008495 server.maximum=0.007327999 server.minimum=0.00253995 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=730 server.average=0.003044762 server.maximum=0.0068013 server.minimum=0.00255975 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=732 server.average=0.002880897 server.maximum=0.004218599 server.minimum=0.0025372 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=735 server.average=0.002989958 server.maximum=0.00685065 server.minimum=0.0025353 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=993 memoryMono=739 server.average=0.002917101 server.maximum=0.0041316 server.minimum=0.0025307 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=993 memoryMono=743 server.average=0.002987169 server.maximum=0.006616449 server.minimum=0.0025286 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=993 memoryMono=748 server.average=0.002879038 server.maximum=0.00424235 server.minimum=0.0025474 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=752 server.average=0.002955586 server.maximum=0.0043998 server.minimum=0.0025335 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=993 memoryMono=757 server.average=0.003051487 server.maximum=0.0069173 server.minimum=0.0025335 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=761 server.average=0.002966773 server.maximum=0.00428275 server.minimum=0.00253645 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=993 memoryMono=765 server.average=0.002876787 server.maximum=0.00403845 server.minimum=0.00251435 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=769 server.average=0.002921553 server.maximum=0.00651445 server.minimum=0.00251505 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=992 memoryMono=773 server.average=0.002939529 server.maximum=0.00446775 server.minimum=0.00252985 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=993 memoryMono=777 server.average=0.003027498 server.maximum=0.008814051 server.minimum=0.00251555 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=993 memoryMono=781 server.average=0.003194436 server.maximum=0.008180701 server.minimum=0.0025552 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=153 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=153 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=153 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ServerWorld" member="DoHitQueries" line=153 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Hit Wall system="HitSystem" world="ClientWorld0" member="DoHitQueries" line=153 file="Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. profile memoryTemporary=33 memoryUnity=993 memoryMono=785 server.average=0.00289854 server.maximum=0.0042821 server.minimum=0.00252735 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=997 memoryMono=789 server.average=0.003168074 server.maximum=0.0086922 server.minimum=0.0025282 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=996 memoryMono=751 server.average=0.002919049 server.maximum=0.00455535 server.minimum=0.00253975 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=996 memoryMono=752 server.average=0.003016032 server.maximum=0.0100087 server.minimum=0.0025373 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=996 memoryMono=754 server.average=0.002936835 server.maximum=0.00412395 server.minimum=0.00252115 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=996 memoryMono=757 server.average=0.002964064 server.maximum=0.0050594 server.minimum=0.00252365 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=996 memoryMono=760 server.average=0.003074389 server.maximum=0.009776 server.minimum=0.0025167 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=996 memoryMono=762 server.average=0.002927535 server.maximum=0.004799149 server.minimum=0.00252065 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=997 memoryMono=767 server.average=0.002974531 server.maximum=0.006904 server.minimum=0.0025225 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=996 memoryMono=771 server.average=0.002942718 server.maximum=0.00469825 server.minimum=0.0025302 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=996 memoryMono=775 server.average=0.002890537 server.maximum=0.00402955 server.minimum=0.00254895 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=996 memoryMono=780 server.average=0.002981358 server.maximum=0.007107249 server.minimum=0.00252065 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=996 memoryMono=784 server.average=0.002933997 server.maximum=0.004399949 server.minimum=0.0025231 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=996 memoryMono=789 server.average=0.003086375 server.maximum=0.00931925 server.minimum=0.0025379 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=996 memoryMono=794 server.average=0.002896244 server.maximum=0.0041187 server.minimum=0.00253845 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=996 memoryMono=798 server.average=0.002906695 server.maximum=0.00430945 server.minimum=0.00252785 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=996 memoryMono=802 server.average=0.003050933 server.maximum=0.009117151 server.minimum=0.0025345 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=997 memoryMono=807 server.average=0.002911408 server.maximum=0.00408195 server.minimum=0.00252395 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=997 memoryMono=811 server.average=0.00307691 server.maximum=0.009175099 server.minimum=0.00254415 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=996 memoryMono=815 server.average=0.002920151 server.maximum=0.00437665 server.minimum=0.00254875 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" :. profile memoryTemporary=33 memoryUnity=996 memoryMono=819 server.average=0.00302504 server.maximum=0.00503105 server.minimum=0.00254765 system="ProfilingSystem" world="ServerWorld" member="OnUpdateMainThread" line=132 file="Assets\Scripts\Runtime\Server\Systems\ProfilingSytem.cs" Start importing Assets/FR2_Cache.asset using Guid(705a0ce58493ec543bd40021fdd50f15) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/FR2_Cache.asset' (target hash: '564654dc4e67d62ce3b6252e2d9ce1aa') in 0.049513 seconds Start importing ProjectSettings/QualitySettings.asset using Guid(00000000000000009000000000000000) Importer(-1,00000000000000000000000000000000) Done importing asset: 'ProjectSettings/QualitySettings.asset' (target hash: '61898409ad4176a80427740c5867add3') in 0.002598 seconds Refreshing native plugins compatible for Editor in 5.17 ms, found 8 plugins. 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System memory in use after: 0.78 GB. Unloading 30354 unused Assets to reduce memory usage. Loaded Objects now: 30087. Total: 141.901900 ms (FindLiveObjects: 5.565300 ms CreateObjectMapping: 5.691400 ms MarkObjects: 119.291900 ms DeleteObjects: 11.352400 ms) Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 36.059 ms Integration: 128.010 ms Integration of assets: 3.887 ms Thread Wait Time: 10.687 ms Total Operation Time: 178.643 ms Refresh completed in 0.195556 seconds. 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/define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(157,38): error CS1002: ; expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(158,65): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(158,65): error CS1002: ; expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.255894 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(157,38): error CS1002: ; expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(158,65): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(158,65): error CS1002: ; expected RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: 'd05ec6be96a970346a81a35ef9593744') in 0.014806 seconds AssetDatabase: script compilation time: 0.102672s Refreshing native plugins compatible for Editor in 3.54 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.598479 seconds. 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RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 192.748ms ApplyChangesToAssetFolders: 1.649ms WriteModifiedImportersToTextMetaFiles: 0.114ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 129.802ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 34.984ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.087ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.584ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.124ms GetLoadedSourceAssetsSnapshot: 4.745ms PersistCurrentRevisions: 12.537ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.144ms - Starting script compilation - Starting compile Library/ScriptAssemblies/Bonfire.Common.dll -----Compiler Commandline Arguments: Filename: d:\bonfire-shed\unity\670491ebeb584b2dcd8cd9ae6fefbcc9\Editor\Data\Tools\RoslynScripts\unity_csc.bat Arguments: /noconfig @Temp/UnityTempFile-b4b4c225cf25629409a010b27fcce9f4 Responsefile: Temp/UnityTempFile-b4b4c225cf25629409a010b27fcce9f4 Contents: /target:library 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(157,38): error CS1002: ; expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(158,65): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(158,65): error CS1002: ; expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.247635 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(157,38): error CS1002: ; expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(158,65): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(158,65): error CS1002: ; expected RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/DamageSystem.cs using Guid(e9ac121c50784795b37919c8ad2e9a24) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/DamageSystem.cs' (target hash: 'a4932710c17d3fae6998fd42acd7a65d') in 0.068817 seconds Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '52443e8d92c248f80ed22826f22461fa') in 0.019064 seconds AssetDatabase: script compilation time: 0.124730s Refreshing native plugins compatible for Editor in 4.85 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.852167 seconds. 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/define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs 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Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(154,118): error CS1002: ; expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(155,65): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(155,65): error CS1002: ; expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.268309 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(154,118): error CS1002: ; expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(155,65): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(155,65): error CS1002: ; expected RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '032fde59feef68496751d80334aec902') in 0.025650 seconds AssetDatabase: script compilation time: 0.125975s Refreshing native plugins compatible for Editor in 4.50 ms, found 8 plugins. 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs 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Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(154,41): error CS1002: ; expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(155,118): error CS1002: ; expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(156,65): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(156,65): error CS1002: ; expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.458254 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(154,41): error CS1002: ; expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(155,118): error CS1002: ; expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(156,65): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(156,65): error CS1002: ; expected RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: 'ca6691eeb3ba09a5de26328d70dff4f4') in 0.024669 seconds AssetDatabase: script compilation time: 0.119129s Refreshing native plugins compatible for Editor in 12.66 ms, found 8 plugins. 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs 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Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(155,118): error CS1002: ; expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(156,65): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(156,65): error CS1002: ; expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.450311 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(155,118): error CS1002: ; expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(156,65): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(156,65): error CS1002: ; expected RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '723a2ec4a56c9af901e554d66e58a0ab') in 0.018324 seconds AssetDatabase: script compilation time: 0.111701s Refreshing native plugins compatible for Editor in 3.44 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.744630 seconds. 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RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 262.870ms ApplyChangesToAssetFolders: 2.560ms WriteModifiedImportersToTextMetaFiles: 0.338ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 165.459ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 50.206ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(155,118): error CS1002: ; expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(156,65): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(156,65): error CS1002: ; expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.246262 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(155,118): error CS1002: ; expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(156,65): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(156,65): error CS1002: ; expected RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '6446df56b6a3977b1c84b7578933ae12') in 0.016867 seconds AssetDatabase: script compilation time: 0.125387s Refreshing native plugins compatible for Editor in 4.33 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.883692 seconds. 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RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 252.812ms ApplyChangesToAssetFolders: 1.775ms WriteModifiedImportersToTextMetaFiles: 0.114ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 175.001ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 47.386ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(158,147): error CS1002: ; expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(159,65): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(159,65): error CS1002: ; expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.458232 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(158,147): error CS1002: ; expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(159,65): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(159,65): error CS1002: ; expected RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '9e95eaa7886ecc8af917d17cfd5317b2') in 0.026944 seconds AssetDatabase: script compilation time: 0.113915s Refreshing native plugins compatible for Editor in 3.39 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.811514 seconds. 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RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 267.731ms ApplyChangesToAssetFolders: 1.737ms WriteModifiedImportersToTextMetaFiles: 0.105ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 184.685ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 47.439ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms 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/define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(159,65): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(159,65): error CS1002: ; expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.470472 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(159,65): error CS1001: Identifier expected Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(159,65): error CS1002: ; expected RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '32d0212c742a6202bf06497e9ce419ae') in 0.016328 seconds AssetDatabase: script compilation time: 0.104637s Refreshing native plugins compatible for Editor in 3.88 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.608668 seconds. 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RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 202.515ms ApplyChangesToAssetFolders: 1.825ms WriteModifiedImportersToTextMetaFiles: 0.104ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 136.906ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 33.508ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.155ms VerifyGuidPMRegistrations: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.864ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.071ms GetLoadedSourceAssetsSnapshot: 7.582ms PersistCurrentRevisions: 12.632ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.223ms - 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Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll in 0.000591 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll in 0.017907 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll in 0.012875 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll in 0.000031 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll in 1.359032 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll in 0.000039 seconds - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll in 0.180418 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll in 0.322203 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll in 0.000034 seconds - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll in 3.082055 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll in 4.247508 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll in 0.000067 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll in 5.095974 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll in 0.00004 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll in 5.2463 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll in 0.000035 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Common.dll in 9.721017 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Server.dll in 8.447713 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Client.dll in 8.441607 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll in 8.434779 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Editor.dll in 7.334536 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 6.867361 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 6.472055 seconds - Finished script compilation in 9.749647 seconds Reloading assemblies after finishing script compilation. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 4.67 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 3.52 ms, found 8 plugins. [MODES] Loading mode Default (0) for mode-current-id-Torch Mono: successfully reloaded assembly RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 330.111ms ApplyChangesToAssetFolders: 1.794ms WriteModifiedImportersToTextMetaFiles: 0.110ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 4.899ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 33.907ms CategorizeAssets: 1.562ms ImportAndPostprocessOutOfDateAssets: 193.594ms (44.705ms without children) ImportManagerImport: 12.221ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.001ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.199ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.897ms RestoreLoadedAssetsState: 1.814ms InvokeProjectHasChanged: 27.573ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 12.196ms Hotreload: 0.794ms FixTempGuids: 1.859ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.212ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.601ms GetLoadedSourceAssetsSnapshot: 5.024ms PersistCurrentRevisions: 46.235ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.076ms - Completed reload, in 8.445 seconds Platform modules already initialized, skipping :. Logging path prefix found member=".ctor" line=397 file="D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs" :. Installed Bonfire Crash Handler. member="SetupExceptionHandling" line=47 file="Packages\io.bonfire.game\Runtime\CrashHandler\CrashHandler.cs" Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '656bc1037711a5225d57aee63a379116') in 0.076301 seconds AssetDatabase: script compilation time: 0.162848s Refreshing native plugins compatible for Editor in 3.78 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.879823 seconds. 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RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 243.619ms ApplyChangesToAssetFolders: 1.768ms WriteModifiedImportersToTextMetaFiles: 0.137ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 166.409ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 46.760ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(157,41): error CS1002: ; expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.467914 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(157,41): error CS1002: ; expected RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: 'f946935444855732e9db416b703f6bc7') in 0.024636 seconds AssetDatabase: script compilation time: 0.105206s RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Refreshing native plugins compatible for Editor in 3.60 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.696306 seconds. 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RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 185.750ms ApplyChangesToAssetFolders: 1.694ms WriteModifiedImportersToTextMetaFiles: 0.104ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 125.691ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 32.861ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(158,41): error CS1002: ; expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.512267 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(158,41): error CS1002: ; expected Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '42527c78985b1b0f82b59f502446b0f0') in 0.015755 seconds AssetDatabase: script compilation time: 0.111727s Refreshing native plugins compatible for Editor in 3.52 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.570931 seconds. 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs 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Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs 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Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(158,41): error CS1002: ; expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.236349 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(158,41): error CS1002: ; expected Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: '9bfea05b65e376b0c63863a9d6dc17ae') in 0.014559 seconds AssetDatabase: script compilation time: 0.100668s Refreshing native plugins compatible for Editor in 3.43 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.546825 seconds. 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(158,41): error CS1002: ; expected -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 0.251561 seconds Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs(158,41): error CS1002: ; expected RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs using Guid(2acbd1425e034c96ab08b14d3ce5db8d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Systems/HitSystem.cs' (target hash: 'aacc11d074a75ac7f4a9182473ef3fd8') in 0.021371 seconds AssetDatabase: script compilation time: 0.100432s Refreshing native plugins compatible for Editor in 3.28 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.561725 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 555.738ms ApplyChangesToAssetFolders: 2.251ms WriteModifiedImportersToTextMetaFiles: 0.197ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 149.577ms UnregisterDeletedAssets: 0.068ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 52.238ms CategorizeAssets: 1.019ms ImportAndPostprocessOutOfDateAssets: 12.653ms (271.775ms without children) ImportManagerImport: 33.739ms (38.679ms without children) ImportInProcess: 16.258ms ImportOutOfProcess: 22.372ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.049ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 100.483ms ReloadImportedAssets: 39.010ms VerifyAssetsAreUpToDateAndCorrect: 0.429ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.666ms PostProcessAllAssetNotificationsAddChangedAssets: 0.003ms OnDemandSchedulerStart: 0.896ms RestoreLoadedAssetsState: 1.915ms InvokeProjectHasChanged: 24.624ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 29.331ms UnloadImportedAssets: 11.140ms Hotreload: 0.930ms FixTempGuids: 7.122ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.788ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.106ms GetLoadedSourceAssetsSnapshot: 5.026ms PersistCurrentRevisions: 53.135ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.053ms Refresh completed in 0.190890 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 190.876ms ApplyChangesToAssetFolders: 1.660ms WriteModifiedImportersToTextMetaFiles: 0.103ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 129.896ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 32.373ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.074ms VerifyGuidPMRegistrations: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.481ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.056ms GetLoadedSourceAssetsSnapshot: 4.662ms PersistCurrentRevisions: 13.537ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.067ms - Starting script compilation - Starting compile Library/ScriptAssemblies/Bonfire.Common.dll RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll - Starting compile Library/ScriptAssemblies/Bonfire.Server.dll - Starting compile Library/ScriptAssemblies/Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll in 0.004077 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll in 0.002484 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll in 0.285195 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll in 0.002145 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll in 0.301158 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll in 0.000737 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll in 0.018722 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll in 0.011324 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll in 0.00003 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll in 1.032544 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll in 0.000059 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll in 2.529371 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll in 0.213112 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll in 0.108909 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll in 0.000028 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll in 3.826402 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll in 0.000032 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll in 4.9254 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll in 0.000033 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll in 5.421804 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll in 0.000034 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Common.dll in 9.576844 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Server.dll in 8.128622 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll in 8.111703 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Client.dll in 8.123091 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Editor.dll in 7.049674 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 6.645538 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 6.160474 seconds - Finished script compilation in 9.608192 seconds Reloading assemblies after finishing script compilation. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.32 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 3.56 ms, found 8 plugins. [MODES] Loading mode Default (0) for mode-current-id-Torch Mono: successfully reloaded assembly RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 315.738ms ApplyChangesToAssetFolders: 1.680ms WriteModifiedImportersToTextMetaFiles: 0.113ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 4.437ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 37.035ms CategorizeAssets: 0.863ms ImportAndPostprocessOutOfDateAssets: 185.243ms (41.244ms without children) ImportManagerImport: 11.905ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.001ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.192ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.999ms RestoreLoadedAssetsState: 2.235ms InvokeProjectHasChanged: 23.912ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 11.883ms Hotreload: 0.674ms FixTempGuids: 1.818ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.389ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.124ms GetLoadedSourceAssetsSnapshot: 4.216ms PersistCurrentRevisions: 39.150ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.073ms - Completed reload, in 7.358 seconds Platform modules already initialized, skipping :. Logging path prefix found member=".ctor" line=397 file="D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs" :. Installed Bonfire Crash Handler. member="SetupExceptionHandling" line=47 file="Packages\io.bonfire.game\Runtime\CrashHandler\CrashHandler.cs" Start importing Assets/Scripts/Runtime/Common/Gameplay/Actions/MoveToHitAction.cs using Guid(0ca87db5ae834024a1d9eecb4f42ccde) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Actions/MoveToHitAction.cs' (target hash: '043519ec4b9d7110bdf34a63817a9506') in 0.035227 seconds AssetDatabase: script compilation time: 0.102191s Refreshing native plugins compatible for Editor in 3.19 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.600429 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 596.808ms ApplyChangesToAssetFolders: 1.796ms WriteModifiedImportersToTextMetaFiles: 0.140ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 148.892ms UnregisterDeletedAssets: 0.691ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 52.367ms CategorizeAssets: 0.924ms ImportAndPostprocessOutOfDateAssets: 17.532ms (313.095ms without children) ImportManagerImport: 34.648ms (54.968ms without children) ImportInProcess: 18.292ms ImportOutOfProcess: 36.630ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.045ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 102.246ms ReloadImportedAssets: 58.799ms VerifyAssetsAreUpToDateAndCorrect: 1.650ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 3.152ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.960ms RestoreLoadedAssetsState: 1.810ms InvokeProjectHasChanged: 25.571ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 29.289ms UnloadImportedAssets: 10.835ms Hotreload: 0.977ms FixTempGuids: 8.263ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.162ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.145ms GetLoadedSourceAssetsSnapshot: 4.727ms PersistCurrentRevisions: 55.839ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.084ms Refresh completed in 0.191268 seconds. 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PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.078ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.564ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.058ms GetLoadedSourceAssetsSnapshot: 5.336ms PersistCurrentRevisions: 12.186ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.064ms - Starting script compilation - Starting compile Library/ScriptAssemblies/Bonfire.Common.dll -----Compiler Commandline Arguments: Filename: d:\bonfire-shed\unity\670491ebeb584b2dcd8cd9ae6fefbcc9\Editor\Data\Tools\RoslynScripts\unity_csc.bat Arguments: /noconfig @Temp/UnityTempFile-e9b873ee94d68d943bd19943eed9b76f Responsefile: Temp/UnityTempFile-e9b873ee94d68d943bd19943eed9b76f Contents: /target:library 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/define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs 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Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs 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Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs 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Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs(42,25): error CS0103: The name 'moveTarget' does not exist in the current context Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs(47,25): error CS0103: The name 'moveTarget' does not exist in the current context Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs(52,17): error CS0128: A local variable or function named 'moveToPosition' is already defined in this scope Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs(52,64): error CS0103: The name 'moveTarget' does not exist in the current context -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 1.068704 seconds Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs(42,25): error CS0103: The name 'moveTarget' does not exist in the current context Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs(47,25): error CS0103: The name 'moveTarget' does not exist in the current context Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs(52,17): error CS0128: A local variable or function named 'moveToPosition' is already defined in this scope Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs(52,64): error CS0103: The name 'moveTarget' does not exist in the current context RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Actions/MoveToHitAction.cs using Guid(0ca87db5ae834024a1d9eecb4f42ccde) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Actions/MoveToHitAction.cs' (target hash: 'f1cff551b4d903d197bf6955f69f5f6e') in 0.005605 seconds AssetDatabase: script compilation time: 0.103571s Refreshing native plugins compatible for Editor in 3.39 ms, found 8 plugins. 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/reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll /reference:d:/bonfire-shed/unity/670491ebeb584b2dcd8cd9ae6fefbcc9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll /define:UNITY_2019_3_15 /define:UNITY_2019_3 /define:UNITY_2019 /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:PLATFORM_ARCH_64 /define:UNITY_64 /define:UNITY_INCLUDE_TESTS /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_EVENT_QUEUE /define:ENABLE_MICROPHONE /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_PHYSICS /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_UNET /define:ENABLE_LZMA /define:ENABLE_UNITYEVENTS /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_WWW /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_LICENSE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:INCLUDE_DYNAMIC_GI /define:ENABLE_MONO_BDWGC /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:PLATFORM_SUPPORTS_MONO /define:RENDER_SOFTWARE_CURSOR /define:ENABLE_VIDEO /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:UNITY_STANDALONE_WIN /define:UNITY_STANDALONE /define:ENABLE_RUNTIME_GI /define:ENABLE_MOVIES /define:ENABLE_NETWORK /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CLUSTERINPUT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_MONO /define:NET_STANDARD_2_0 /define:ENABLE_PROFILER /define:DEBUG /define:TRACE /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_BURST_AOT /define:UNITY_TEAM_LICENSE /define:UNITY_PRO_LICENSE /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_LOCALIZATION /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_LEGACY_INPUT_MANAGER /define:CSHARP_7_OR_LATER /define:CSHARP_7_3_OR_NEWER Assets\Scripts\Runtime\Common\Animation\Components\AnimationComponents.cs Assets\Scripts\Runtime\Common\Animation\Components\SocketComponents.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationConversion.cs Assets\Scripts\Runtime\Common\Animation\Conversion\AnimationsToLoadList.cs Assets\Scripts\Runtime\Common\Animation\Conversion\ChannelWeightLayerMask.cs Assets\Scripts\Runtime\Common\Animation\Conversion\SocketAuthoring.cs Assets\Scripts\Runtime\Common\Animation\Nodes\LocoBlendWeightNode.cs Assets\Scripts\Runtime\Common\Animation\Nodes\RootMotionXZNode.cs Assets\Scripts\Runtime\Common\Animation\SocketUtilities.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimatedRootMotionSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\ClipMixerSystem.cs Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs Assets\Scripts\Runtime\Common\Application\ApplicationState.cs Assets\Scripts\Runtime\Common\Application\GameCreate.cs Assets\Scripts\Runtime\Common\Authoring\ApplicationAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CharacterCommandDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedPositionAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\CurrentSimulatedRotationAuthoringComponent.cs Assets\Scripts\Runtime\Common\Authoring\DefinitionsVersionAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\GameConfiguration.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\AttributeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\CharacterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\DoorAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\GameModeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\NpcAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\PickupAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ProjectileSpawnRequest.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\ShrineAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TeleporterAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\TreasureChestAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VisibilityComponentAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\Gameplay\VolumeAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\ClassSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Door.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameMode.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\GameplayConverter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\LootTables.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Marker.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Npc.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\QuickPlayHelperConversionSystem.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Resource.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Shrine.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\SpawnPoint.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TeamSwitch.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Teleporter.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\TreasureChest.cs Assets\Scripts\Runtime\Common\Authoring\LevelEditor\Volume.cs Assets\Scripts\Runtime\Common\Authoring\MetricsAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\PlayerIdComponentDataAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\ProjectileAuthoring.cs Assets\Scripts\Runtime\Common\Authoring\TorchCollisionFlags.cs Assets\Scripts\Runtime\Common\Behaviors\BoundEntity.cs Assets\Scripts\Runtime\Common\Behaviors\Item.cs Assets\Scripts\Runtime\Common\Commands\AscendRequest.cs Assets\Scripts\Runtime\Common\Commands\CharacterCommandData.cs Assets\Scripts\Runtime\Common\Commands\ExecuteConsoleCommandRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipAndDropRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemEquipRequest.cs Assets\Scripts\Runtime\Common\Commands\ItemUnequipRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameRequest.cs Assets\Scripts\Runtime\Common\Commands\JoinGameResponse.cs Assets\Scripts\Runtime\Common\Commands\PurchaseArmorRequest.cs Assets\Scripts\Runtime\Common\Commands\SetDefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\AIDisabled.cs Assets\Scripts\Runtime\Common\Components\AmountComponent.cs Assets\Scripts\Runtime\Common\Components\CharacterComponents.cs Assets\Scripts\Runtime\Common\Components\CheatsComponent.cs Assets\Scripts\Runtime\Common\Components\ConnectedPlayerComponent.cs Assets\Scripts\Runtime\Common\Components\DebugData.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionComponent.cs Assets\Scripts\Runtime\Common\Components\DefinitionsVersionRequest.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationComponent.cs Assets\Scripts\Runtime\Common\Components\GameConfigurationLoadedTag.cs Assets\Scripts\Runtime\Common\Components\GuidComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeClientComponent.cs Assets\Scripts\Runtime\Common\Components\InitializeServerComponent.cs Assets\Scripts\Runtime\Common\Components\ItemCleanupComponent.cs Assets\Scripts\Runtime\Common\Components\JoinGameRequestTag.cs Assets\Scripts\Runtime\Common\Components\LevelLoadedComponent.cs Assets\Scripts\Runtime\Common\Components\LevelResetComponent.cs Assets\Scripts\Runtime\Common\Components\LoadLevelComponent.cs Assets\Scripts\Runtime\Common\Components\MetricsComponent.cs Assets\Scripts\Runtime\Common\Components\NpcComponents.cs Assets\Scripts\Runtime\Common\Components\ObserverTargetComponent.cs Assets\Scripts\Runtime\Common\Components\PickupComponent.cs Assets\Scripts\Runtime\Common\Components\PlayerComponents.cs Assets\Scripts\Runtime\Common\Components\PlayerSpawnRequest.cs Assets\Scripts\Runtime\Common\Components\ProjectileComponents.cs Assets\Scripts\Runtime\Common\Components\SpawnedProjectileRecordComponent.cs Assets\Scripts\Runtime\Common\Components\ToggleComponent.cs Assets\Scripts\Runtime\Common\Components\VisibilityComponent.cs Assets\Scripts\Runtime\Common\Configurations\ApplicationConfiguration.cs Assets\Scripts\Runtime\Common\Configurations\LevelIconsConfiguration.cs Assets\Scripts\Runtime\Common\Console\ConsoleCommandSystem.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs Assets\Scripts\Runtime\Common\Definitions\AbilityButton.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AnimationActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\AttributeModifyActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BlockActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\BuffActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\Burst\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraPunchInActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CameraShakeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\CleanupFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ComputeTargetsParameters.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ConsumeItemActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\DamageOnFloorActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EquipActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\EvadeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\FaceTargetDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsAddActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\GameplayFlagsRemoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HealActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitLineActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitMotionDirection.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\HitReactionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\InteractActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\LocoStrafeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveDirectionType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToHitActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToOwnerActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\MoveToTargetActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ProjectileMotionActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\ResurrectActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\RopePullActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SelectRandomRoomActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetBlackboardActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SetCollisionFlagsActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SoundActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnProjectileArcActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SpawnVolumeActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\StealthActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\SwapActiveWeaponActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.cs Assets\Scripts\Runtime\Common\Definitions\Actions\VFXActionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\AimAssist.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlob.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobPatchReferences.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsBlobTag.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DefinitionsInitializationSystem.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\Burst\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\Burst\Volume.generated.cs Assets\Scripts\Runtime\Common\Definitions\CameraTuning.generated.cs Assets\Scripts\Runtime\Common\Definitions\Character.cs Assets\Scripts\Runtime\Common\Definitions\Character.generated.cs Assets\Scripts\Runtime\Common\Definitions\ColorScheme.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\AbilityAvailableConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\BlackboardConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\Burst\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\CanEvadeConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HasTargetConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\HitReactionConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\IntentConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractCompleteConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\InteractConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\ItemEquippedConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\StealthConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionNode.generated.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.cs Assets\Scripts\Runtime\Common\Definitions\Conditions\TargetDistanceConditionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\DamageOverTime.generated.cs Assets\Scripts\Runtime\Common\Definitions\DefinitionSet.generated.cs Assets\Scripts\Runtime\Common\Definitions\DissolveOccluder.generated.cs Assets\Scripts\Runtime\Common\Definitions\Door.generated.cs Assets\Scripts\Runtime\Common\Definitions\Eternal.generated.cs Assets\Scripts\Runtime\Common\Definitions\EternalName.generated.cs Assets\Scripts\Runtime\Common\Definitions\FootstepAudio.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\GameMode.generated.cs Assets\Scripts\Runtime\Common\Definitions\GameplayGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Globals.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\HitDefinition.generated.cs Assets\Scripts\Runtime\Common\Definitions\HitType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Input.generated.cs Assets\Scripts\Runtime\Common\Definitions\IntentState.generated.cs Assets\Scripts\Runtime\Common\Definitions\InteractType.generated.cs Assets\Scripts\Runtime\Common\Definitions\Inventory.generated.cs Assets\Scripts\Runtime\Common\Definitions\Item.cs Assets\Scripts\Runtime\Common\Definitions\Item.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemAbility.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemArmorParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemIconicParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemPotionParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemShieldParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.cs Assets\Scripts\Runtime\Common\Definitions\ItemType.generated.cs Assets\Scripts\Runtime\Common\Definitions\ItemWeaponParams.generated.cs Assets\Scripts\Runtime\Common\Definitions\LineOfSight.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootOption.generated.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\LootTable.generated.cs Assets\Scripts\Runtime\Common\Definitions\MinimapIcon.generated.cs Assets\Scripts\Runtime\Common\Definitions\Motion.generated.cs Assets\Scripts\Runtime\Common\Definitions\Projectile.generated.cs Assets\Scripts\Runtime\Common\Definitions\RenderingGlobals.generated.cs Assets\Scripts\Runtime\Common\Definitions\Resource.cs Assets\Scripts\Runtime\Common\Definitions\Resource.generated.cs Assets\Scripts\Runtime\Common\Definitions\ResourcePrefab.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\AimAssist.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\CameraTuning.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Character.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\ColorScheme.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Converter.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DamageOverTime.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\DissolveOccluder.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Door.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Eternal.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\FootstepAudio.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\GameMode.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Globals.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\HitDefinition.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Input.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Inventory.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Item.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LineOfSight.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\LootTable.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Motion.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Projectile.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Resource.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Shrine.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Teleporter.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TreasureChest.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\TypeMap.generated.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\UserInterface.cs Assets\Scripts\Runtime\Common\Definitions\ScriptableObjects\Volume.cs Assets\Scripts\Runtime\Common\Definitions\Shrine.generated.cs Assets\Scripts\Runtime\Common\Definitions\Teleporter.generated.cs Assets\Scripts\Runtime\Common\Definitions\TreasureChest.generated.cs Assets\Scripts\Runtime\Common\Definitions\UserInterface.generated.cs Assets\Scripts\Runtime\Common\Definitions\Volume.generated.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehavior.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorComponent.cs Assets\Scripts\Runtime\Common\EntityBehavior\EntityBehaviorSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AnimationAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\AttributeModifyAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BlockAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\BuffAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraPunchInAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CameraShakeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\CleanupFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ComputeTargetsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ConsumeItemAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\DamageOnFloorAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EquipAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\EvadeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceDirectionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\FaceTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsAddAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\GameplayFlagsRemoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HealAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitLineAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\HitReactionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\InteractAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\LocoStrafeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToOwnerAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToTargetAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ProjectileMotionAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\ResurrectAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\RopePullAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetBlackboardAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SetCollisionFlagsAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnProjectileArcAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SpawnVolumeAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\StealthAction.cs Assets\Scripts\Runtime\Common\Gameplay\Actions\SwapActiveWeaponAction.cs Assets\Scripts\Runtime\Common\Gameplay\Blobs\GameplayBlob.cs Assets\Scripts\Runtime\Common\Gameplay\Collision\CollisionFilter.cs Assets\Scripts\Runtime\Common\Gameplay\Components\AbilityComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\CharacterStateComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\DamageComponents.cs Assets\Scripts\Runtime\Common\Gameplay\Components\EvadeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayBlobComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\GameplayTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\IntentsComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteracterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\InteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\KillRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\LootTableBuffer.cs Assets\Scripts\Runtime\Common\Gameplay\Components\MarkerComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PhysicsMotionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PredictedInteractionComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\PresentationTreeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\RandomRoomComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResetGameModeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\ResurrectRequest.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SpawnPointComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchClassComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\SwitchTeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TargetComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeamComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\TeleporterComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\VolumeSpawnComponent.cs Assets\Scripts\Runtime\Common\Gameplay\Components\WorldLocation.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\AbilityAvailable.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\BlackboardCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\CanEvadeCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HasTargetCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\HitReactionCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\IntentCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCompleteCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\InteractCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\ItemEquippedCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\StealthCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Conditions\TargetDistanceCondition.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\AbilitySystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionInitializationSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\CollisionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageOverTimeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\DamageSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\EvadeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\GameplayTreeSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HealthSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\HitSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\IntentsSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\InteractablesSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\PhysicsMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\ProjectileMotionSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\SwitchClassSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TargetingSystem.cs Assets\Scripts\Runtime\Common\Gameplay\Systems\TeamSystem.cs Assets\Scripts\Runtime\Common\Generated\AttributeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\CharacterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DefinitionsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\DoorSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\GameModeSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\MetricsSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\NpcSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\PickupSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ProjectileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\ShrineSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TeleporterSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TileSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\TreasureChestSnapshotData.cs Assets\Scripts\Runtime\Common\Generated\VolumeSnapshotData.cs Assets\Scripts\Runtime\Common\Helpers\AscensionHelpers.cs Assets\Scripts\Runtime\Common\Helpers\GameplayFlagsExtensions.cs Assets\Scripts\Runtime\Common\Helpers\LevelLoader.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\Burst\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\Components\ArmorHitpointsComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ConsumeItemRequest.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryComponent.cs Assets\Scripts\Runtime\Common\Items\Components\InventoryDefinitionComponent.cs Assets\Scripts\Runtime\Common\Items\Components\PaperDollComponent.cs Assets\Scripts\Runtime\Common\Items\Components\ReduceShieldDurabilityRequest.cs Assets\Scripts\Runtime\Common\Items\Components\ShieldDurabilityComponent.cs Assets\Scripts\Runtime\Common\Items\LootNode.cs Assets\Scripts\Runtime\Common\Items\LootNode.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.cs Assets\Scripts\Runtime\Common\Items\LootNodeChance.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeChanceParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.cs Assets\Scripts\Runtime\Common\Items\LootNodeGroup.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.cs Assets\Scripts\Runtime\Common\Items\LootNodeItem.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeItemParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.cs Assets\Scripts\Runtime\Common\Items\LootNodePickN.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.cs Assets\Scripts\Runtime\Common\Items\LootNodePickNParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeat.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.cs Assets\Scripts\Runtime\Common\Items\LootNodeRepeatParams.generated.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.cs Assets\Scripts\Runtime\Common\Items\LootNodeValue.generated.cs Assets\Scripts\Runtime\Common\Items\LootPool.cs Assets\Scripts\Runtime\Common\Items\LootTable.cs Assets\Scripts\Runtime\Common\Items\LootTableNodeValueType.generated.cs Assets\Scripts\Runtime\Common\Items\Systems\InventorySystem.cs Assets\Scripts\Runtime\Common\Items\Systems\PaperDollSystem.cs Assets\Scripts\Runtime\Common\Systems\ApplicationSystem.cs Assets\Scripts\Runtime\Common\Systems\CameraSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsCleanupSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsConverterSystem.cs Assets\Scripts\Runtime\Common\Systems\DefinitionsVersionSystem.cs Assets\Scripts\Runtime\Common\Systems\InitializationSystem.cs Assets\Scripts\Runtime\Common\UI\GameCanvas.cs /warnaserror+ /warnaserror-:CS0067,CS0219,CS0414,CS0618 -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Bonfire.Common.dll Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs(42,25): error CS0103: The name 'moveTarget' does not exist in the current context -----CompilerOutput:-stderr---------- -----EndCompilerOutput--------------- - Finished script compilation in 1.124563 seconds Assets\Scripts\Runtime\Common\Gameplay\Actions\MoveToHitAction.cs(42,25): error CS0103: The name 'moveTarget' does not exist in the current context RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Start importing Assets/Scripts/Runtime/Common/Gameplay/Actions/MoveToHitAction.cs using Guid(0ca87db5ae834024a1d9eecb4f42ccde) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Runtime/Common/Gameplay/Actions/MoveToHitAction.cs' (target hash: '8bc66eb204c9e5327d821a500798e65c') in 0.011253 seconds AssetDatabase: script compilation time: 0.098976s Refreshing native plugins compatible for Editor in 3.48 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.585300 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 581.793ms ApplyChangesToAssetFolders: 2.094ms WriteModifiedImportersToTextMetaFiles: 0.141ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 150.324ms UnregisterDeletedAssets: 0.152ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 61.569ms CategorizeAssets: 0.947ms ImportAndPostprocessOutOfDateAssets: 14.854ms (264.622ms without children) ImportManagerImport: 36.258ms (27.829ms without children) ImportInProcess: 15.080ms ImportOutOfProcess: 12.694ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.055ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 99.087ms ReloadImportedAssets: 40.758ms VerifyAssetsAreUpToDateAndCorrect: 0.293ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 2.476ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.932ms RestoreLoadedAssetsState: 1.648ms InvokeProjectHasChanged: 27.727ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 27.613ms UnloadImportedAssets: 12.236ms Hotreload: 0.762ms FixTempGuids: 7.790ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 3.518ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.186ms GetLoadedSourceAssetsSnapshot: 4.727ms PersistCurrentRevisions: 56.062ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.061ms Refresh completed in 0.193551 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 193.532ms ApplyChangesToAssetFolders: 1.800ms WriteModifiedImportersToTextMetaFiles: 0.201ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 133.084ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 31.969ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.076ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.013ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.125ms GetLoadedSourceAssetsSnapshot: 4.975ms PersistCurrentRevisions: 11.608ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.058ms - Starting script compilation - Starting compile Library/ScriptAssemblies/Bonfire.Common.dll RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll - Starting compile Library/ScriptAssemblies/Bonfire.Server.dll - Starting compile Library/ScriptAssemblies/Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Server.dll in 0.002432 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Character.Editor.dll in 0.140657 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Client.dll in 0.002503 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll - Starting compile Library/ScriptAssemblies/Bonfire.Editor.dll - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Editor.dll in 0.002005 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Editor.dll in 0.40082 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Editor.dll in 0.000483 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp.dll in 0.015735 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp.dll in 0.014446 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp.dll in 0.000072 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Character.Editor.dll in 1.057567 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Character.Editor.dll in 0.000038 seconds - Starting ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Bonfire.Common.dll in 2.546247 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.DataFlowGraph.CodeGen.DataFlowGraphILPostProcessor' on Assembly-CSharp-Editor.dll in 0.210931 seconds - Starting ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Assembly-CSharp-Editor.dll in 0.103214 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Assembly-CSharp-Editor.dll in 0.000029 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Client.dll in 3.938373 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Client.dll in 0.000027 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Server.dll in 4.798084 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Server.dll in 0.000026 seconds - Finished ILPostProcessor 'Unity.Entities.CodeGen.EntitiesILPostProcessors' on Bonfire.Common.dll in 5.028099 seconds - Starting ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll - Finished ILPostProcessor 'Unity.Properties.CodeGen.PostProcessor' on Bonfire.Common.dll in 0.000029 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Common.dll in 9.138473 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Server.dll in 7.639895 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Character.Editor.dll in 7.624422 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Client.dll in 7.63605 seconds - Finished compile Library/ScriptAssemblies/Bonfire.Editor.dll in 6.725917 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 6.324048 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 5.907834 seconds - Finished script compilation in 9.167623 seconds Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.46 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 3.17 ms, found 8 plugins. [MODES] Loading mode Default (0) for mode-current-id-Torch Mono: successfully reloaded assembly - Completed reload, in 6.665 seconds Platform modules already initialized, skipping Refresh completed in 11.779512 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 11779.418ms ApplyChangesToAssetFolders: 1.700ms WriteModifiedImportersToTextMetaFiles: 0.106ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 271.019ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 33.763ms CategorizeAssets: 1.901ms ImportAndPostprocessOutOfDateAssets: 201.022ms (11220.182ms without children) ImportManagerImport: 11141.823ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.001ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 3.644ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.448ms RestoreLoadedAssetsState: 1.821ms InvokeProjectHasChanged: 39.891ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 31.553ms UnloadImportedAssets: 30.934ms Hotreload: 1.554ms FixTempGuids: 2.204ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.564ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.062ms GetLoadedSourceAssetsSnapshot: 1.935ms PersistCurrentRevisions: 51.825ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.060ms :. Logging path prefix found member=".ctor" line=397 file="D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs" :. Installed Bonfire Crash Handler. member="SetupExceptionHandling" line=47 file="Packages\io.bonfire.game\Runtime\CrashHandler\CrashHandler.cs" Refresh completed in 0.224420 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 223.933ms ApplyChangesToAssetFolders: 2.150ms WriteModifiedImportersToTextMetaFiles: 0.133ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 159.403ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 35.032ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 1.206ms VerifyGuidPMRegistrations: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.661ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.068ms GetLoadedSourceAssetsSnapshot: 5.639ms PersistCurrentRevisions: 12.581ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.210ms Initialized touch support. Start importing Assets/Animations/AnimationsToLoad.prefab using Guid(ae014c0a3d9a65e4b934ed4386f97357) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Animations/AnimationsToLoad.prefab' (target hash: '17f81fd0ddb7721b0820a986ea4f481b') in 0.022068 seconds Refreshing native plugins compatible for Editor in 3.17 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 510.064ms ApplyChangesToAssetFolders: 1.606ms WriteModifiedImportersToTextMetaFiles: 0.107ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 4.930ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 48.959ms CategorizeAssets: 0.933ms ImportAndPostprocessOutOfDateAssets: 9.950ms (393.156ms without children) ImportManagerImport: 186.379ms (58.834ms without children) ImportInProcess: 35.473ms ImportOutOfProcess: 23.307ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.054ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 56.402ms VerifyAssetsAreUpToDateAndCorrect: 0.344ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 1.915ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.976ms RestoreLoadedAssetsState: 1.967ms InvokeProjectHasChanged: 43.739ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 42.598ms UnloadImportedAssets: 165.255ms Hotreload: 0.734ms FixTempGuids: 8.136ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.613ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.043ms GetLoadedSourceAssetsSnapshot: 5.260ms PersistCurrentRevisions: 87.285ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.057ms Start importing Assets/FR2_Cache.asset using Guid(705a0ce58493ec543bd40021fdd50f15) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/FR2_Cache.asset' (target hash: 'acfaafd27f0ba92e906d69ad0c3f5439') in 0.044985 seconds Start importing Assets/Configurations/DefinitionsControlPanel.asset using Guid(b75cabf08e3f1491face9c26e421595a) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Configurations/DefinitionsControlPanel.asset' (target hash: '98220f5dcc8e9002ced0869cb7f2bca9') in 0.003408 seconds Refreshing native plugins compatible for Editor in 3.46 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 566.883ms ApplyChangesToAssetFolders: 1.699ms WriteModifiedImportersToTextMetaFiles: 0.109ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 6.995ms UnregisterDeletedAssets: 0.693ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 45.177ms CategorizeAssets: 0.993ms ImportAndPostprocessOutOfDateAssets: 12.680ms (424.550ms without children) ImportManagerImport: 201.287ms (78.132ms without children) ImportInProcess: 24.834ms ImportOutOfProcess: 53.251ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.048ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 44.914ms VerifyAssetsAreUpToDateAndCorrect: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 1.916ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 1.012ms RestoreLoadedAssetsState: 1.879ms InvokeProjectHasChanged: 49.806ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 45.602ms UnloadImportedAssets: 176.633ms Hotreload: 0.884ms FixTempGuids: 8.299ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 2.146ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.059ms GetLoadedSourceAssetsSnapshot: 4.886ms PersistCurrentRevisions: 95.877ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.093ms Opening scene 'Assets/Torch.unity additively' Loaded scene 'Assets/Torch.unity' Deserialize: 4.173 ms Integration: 13.571 ms Integration of assets: 0.041 ms Thread Wait Time: 15.094 ms Total Operation Time: 32.879 ms :. Definition type="Bonfire.ActionTree.Definitions.ScriptableObjects.ActionTree" assets=84 field="ActionTrees" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.AimAssist" assets=1 field="AimAssist" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Attributes.Definitions.ScriptableObjects.AttributeSet" assets=6 field="AttributeSets" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Blackboard.Definitions.ScriptableObjects.Blackboard" assets=3 field="Blackboards" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Buffs.Definitions.ScriptableObjects.Buff" assets=48 field="Buffs" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.CameraTuning" assets=2 field="CameraTuning" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Character" assets=19 field="Characters" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Collision.Definitions.ScriptableObjects.Collision" assets=8 field="Collision" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.ColorScheme" assets=1 field="ColorSchemes" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.DamageOverTime" assets=7 field="DOTs" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.DissolveOccluder" assets=1 field="DissolveOccluder" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Door" assets=1 field="Doors" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Eternal" assets=4 field="Eternals" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.FootstepAudio" assets=5 field="FootstepAudio" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.GameMode" assets=2 field="GameModes" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Globals" assets=1 field="Globals" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.HitDefinition" assets=41 field="Hits" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Input" assets=1 field="Input" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Inventory" assets=9 field="Inventories" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Item" assets=84 field="Items" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.LineOfSight" assets=1 field="LineOfSight" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.LootTable" assets=16 field="LootTables" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Motion" assets=4 field="Motion" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Projectile" assets=30 field="Projectiles" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Resource" assets=1 field="Resources" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Shrine" assets=1 field="Shrines" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Teleporter" assets=4 field="Teleporters" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.TreasureChest" assets=7 field="TreasureChests" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.UserInterface" assets=1 field="UserInterfaces" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Definition type="Bonfire.Common.Definitions.ScriptableObjects.Volume" assets=3 field="Volumes" member="Export" line=223 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" :. Updated control panel duration=1189 count=396 member="Export" line=262 file="Packages\io.bonfire.definitions\Editor\Bonfire.Definitions.Editor\Definitions.cs" Reloading assemblies for play mode. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image D:\Projects\torch\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll RemoteAssetCache - disconnected - unity.cache.bonfire.io:10080 Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.16 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 3.38 ms, found 8 plugins. [MODES] Loading mode Default (0) for mode-current-id-Torch Mono: successfully reloaded assembly - Completed reload, in 5.518 seconds Platform modules already initialized, skipping Ignoring invalid [UpdateAfter] attribute on Bonfire.SystemGroups.PostGhostUpdateSystemGroup because Unity.NetCode.GhostUpdateSystemGroup belongs to a different ComponentSystemGroup. This attribute can only order systems that are children of the same ComponentSystemGroup. Make sure that both systems are in the same parent group with [UpdateInGroup(typeof(Unity.NetCode.GhostSimulationSystemGroup)]. You can also change the relative order of groups when appropriate, by using [UpdateBefore] and [UpdateAfter] attributes at the group level. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WwiseUnity: Wwise(R) SDK Version 2019.2.1 Build 7250. WwiseUnity: Sound engine initialized successfully. Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.077 ms Integration: 1403.362 ms Integration of assets: 0.003 ms Thread Wait Time: 18.055 ms Total Operation Time: 1422.497 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 37.646 ms Integration: 140.108 ms Integration of assets: 0.082 ms Thread Wait Time: 1403.210 ms Total Operation Time: 1581.046 ms GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameObject 'Mesh (UnityEngine.GameObject)' has multiple RotateAroundAxis components and cannot be converted, skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Logging path prefix found member=".ctor" line=397 file="D:\Projects\torch\Packages\io.bonfire.logging\Runtime\Logger.cs" :. Installed Bonfire Crash Handler. member="SetupExceptionHandling" line=47 file="Packages\io.bonfire.game\Runtime\CrashHandler\CrashHandler.cs" :. Bootstrapper awaking unityVersion="2019.3.15f1" member="Awake" line=18 file="Assets\Scripts\Runtime\Common\Controllers\BootstrapApplication.cs" :. Scene processed time=4 gameBehaviors=0 applicationBehaviors=1 scene="Torch" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Scene processed time=6 gameBehaviors=87 applicationBehaviors=0 scene="Square" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Timer time="10.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="99.0" name="CollisionWorldConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="4.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="28.0" name="GameplayConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="39.0" name="CollisionWorldConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Initializing behaviors in scene scene="Torch" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Square" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. BootstrapSceneController.QueueInitialScenesToLoad() member="QueueInitialScenesToLoad" line=31 file="Assets\Scripts\Runtime\Common\Controllers\BootstrapSceneController.cs" :. Loading scene="Globals" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" NetCode RPC Method hash 0x461148DF645D719 index 0 type ItemDropRequest NetCode RPC Method hash 0x7335D985F89E727 index 1 type RpcSetNetworkId NetCode RPC Method hash 0x25DEC5843FA7DFA8 index 2 type ItemEquipRequest NetCode RPC Method hash 0x3D6611A486542DA6 index 3 type ExecuteConsoleCommandRequest NetCode RPC Method hash 0x49F7647D6A6D6A28 index 4 type HeartbeatComponent NetCode RPC Method hash 0x51E8897F58DAC9EC index 5 type JoinGameRequest NetCode RPC Method hash 0x525BBF8E4EEE5C83 index 6 type ItemUnequipRequest NetCode RPC Method hash 0x5B2DFE940EAEAC30 index 7 type StartAscendingRequest NetCode RPC Method hash 0x6E4E4A4C772FE172 index 8 type PurchaseArmorRequest NetCode RPC Method hash 0x82766AD7378E76EA index 9 type SetDefinitionsVersionRequest NetCode RPC Method hash 0xBA13F5F79808143D index 10 type AscendRequest NetCode RPC Method hash 0xCFF05F0FEB92260E index 11 type ItemEquipAndDropRequest NetCode RPC Method hash 0xFA92D946BA9D5730 index 12 type JoinGameResponse NetCode RPC Protocol hash 0x237DFB92E7FC9019 NetCode RPC Method hash 0x461148DF645D719 index 0 type ItemDropRequest NetCode RPC Method hash 0x7335D985F89E727 index 1 type RpcSetNetworkId NetCode RPC Method hash 0x25DEC5843FA7DFA8 index 2 type ItemEquipRequest NetCode RPC Method hash 0x3D6611A486542DA6 index 3 type ExecuteConsoleCommandRequest NetCode RPC Method hash 0x49F7647D6A6D6A28 index 4 type HeartbeatComponent NetCode RPC Method hash 0x51E8897F58DAC9EC index 5 type JoinGameRequest NetCode RPC Method hash 0x525BBF8E4EEE5C83 index 6 type ItemUnequipRequest NetCode RPC Method hash 0x5B2DFE940EAEAC30 index 7 type StartAscendingRequest NetCode RPC Method hash 0x6E4E4A4C772FE172 index 8 type PurchaseArmorRequest NetCode RPC Method hash 0x82766AD7378E76EA index 9 type SetDefinitionsVersionRequest NetCode RPC Method hash 0xBA13F5F79808143D index 10 type AscendRequest NetCode RPC Method hash 0xCFF05F0FEB92260E index 11 type ItemEquipAndDropRequest NetCode RPC Method hash 0xFA92D946BA9D5730 index 12 type JoinGameResponse NetCode RPC Protocol hash 0x237DFB92E7FC9019 Refreshing native plugins compatible for Editor in 3.19 ms, found 8 plugins. Loaded scene 'Assets/Scenes/Globals.unity' Deserialize: 855.631 ms Integration: 252.469 ms Integration of assets: 0.441 ms Thread Wait Time: 1753.779 ms Total Operation Time: 2862.319 ms :. Finished loading time=2.863501 scene="Globals" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="Globals" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="ConfigVars" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" Loaded scene 'Assets/Scenes/UI/ConfigVars.unity' Deserialize: 4.928 ms Integration: 12.433 ms Integration of assets: 0.173 ms Thread Wait Time: 40.637 ms Total Operation Time: 58.171 ms Loaded config variable settings from ./.userprefs/Config.vars :. Scene processed time=1 gameBehaviors=0 applicationBehaviors=1 scene="ConfigVars" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Finished loading time=0.05835724 scene="ConfigVars" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="ConfigVars" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="ReportBug" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" Loaded scene 'Assets/Scenes/UI/ReportBug.unity' Deserialize: 1.818 ms Integration: 11.075 ms Integration of assets: 0.072 ms Thread Wait Time: 30.036 ms Total Operation Time: 43.001 ms :. Scene processed time=1 gameBehaviors=0 applicationBehaviors=1 scene="ReportBug" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Finished loading time=0.04317093 scene="ReportBug" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="ReportBug" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="DevHUD" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" Loaded scene 'Assets/Scenes/UI/DevHUD.unity' Deserialize: 12.159 ms Integration: 2.945 ms Integration of assets: 1.113 ms Thread Wait Time: 13.803 ms Total Operation Time: 30.020 ms :. Scene processed time=1 gameBehaviors=0 applicationBehaviors=1 scene="DevHUD" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Finished loading time=0.03016663 scene="DevHUD" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="DevHUD" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Creating game with level="Square" name="ZavenA's game" member="LoadIntoGame" line=27 file="Assets\Scripts\Runtime\Common\Controllers\QuickPlayRuntimeHelper.cs" :. Listening on port port=1119 member="OnUpdate" line=45 file="Assets\Scripts\Runtime\Server\InitializeServerSystem.cs" :. Loading scene="Gameplay" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Couldn't find tile on floor floor.y=0 floor.x=0 coords.y=0 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=0 floor.x=0 coords.y=-2 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=0 floor.x=0 coords.y=-1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=0 floor.x=0 coords.y=-1 coords.x=1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=0 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-3 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-2 coords.x=1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=0 coords.x=1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-2 coords.x=1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-1 coords.x=2 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-3 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-2 coords.x=-2 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=-1 coords.x=-1 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=0 coords.x=-2 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Couldn't find tile on floor floor.y=1 floor.x=1 coords.y=0 coords.x=0 member="Create" line=72 file="Assets\Scripts\Runtime\Server\Gameplay\Systems\ServerLevelSystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded scene 'Assets/Scenes/Gameplay.unity' Deserialize: 5.185 ms Integration: 5.651 ms Integration of assets: 0.130 ms Thread Wait Time: 52.218 ms Total Operation Time: 63.184 ms :. Finished loading time=0.06333828 scene="Gameplay" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="Gameplay" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Loading scene="Client" member="LoadSceneAsyncInternal" line=59 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="175.0" name="Converter.CreateDefinitionsBlob" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="202.0" name="Converter.ConvertAll Definitions" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="15.0" name="Validate Definitions" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="15.0" name="Converter.CreateDefinitionsBlob" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="18.0" name="Converter.ConvertAll Definitions" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" Streamed scene with 356ms latency from VirtualArtifacts/Extra/23/233d0e5f9be09f0c2a65c52e5d58e694.0.entities Streamed scene with 309ms latency from VirtualArtifacts/Extra/23/233d0e5f9be09f0c2a65c52e5d58e694.0.entities :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_weapons" inventory.version=1 inventory.index=1108 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_consumables" inventory.version=2 inventory.index=964 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_armor_eternal" inventory.version=2 inventory.index=964 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_consumables" inventory.version=1 inventory.index=987 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) :. Inventory unable to spawn loot because loot table has not been added to the level lootTable="loot_table_armor_eternal" inventory.version=1 inventory.index=987 system="ServerInitializeInventorySystem" world="ServerWorld" member="OnUpdateMainThread" line=128 file="Assets\Scripts\Runtime\Server\Items\Systems\ServerInitializeInventorySystem.cs" stackTrace=" at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Serilog.Core.ILogEventSink.Emit(LogEvent logEvent) at Serilog.Core.Logger.Dispatch(LogEvent logEvent) at Serilog.Core.Logger.Write(LogEventLevel level, Exception exception, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Write(LogEventLevel level, String messageTemplate, Object[] propertyValues) at Serilog.Core.Logger.Warning(String messageTemplate) at Bonfire.Logging.Logger.Ship(ILogger serilog, Level level, FixedString128& message) at Bonfire.Logging.Logger.Process() at Bonfire.Systems.LoggingSystem.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ComponentSystemGroup.UpdateAllSystems() at Unity.Entities.ComponentSystemGroup.OnUpdate() at Unity.Entities.ComponentSystem.Update() at Unity.Entities.ScriptBehaviourUpdateOrder.DummyDelegateWrapper.TriggerUpdate()" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded scene 'Assets/Scenes/Client.unity' Deserialize: 51.574 ms Integration: 341.969 ms Integration of assets: 24.952 ms Thread Wait Time: 1124.397 ms Total Operation Time: 1542.892 ms :. Loaded clip clipHash=9.811692E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.616634E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.62888E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.011964E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.923434E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.613723E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.516944E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=9.649558E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.098908E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.909224E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=6.943848E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.110678E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.07614E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.547296E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.04401E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.49858E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.229393E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.107904E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.611721E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.822988E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.330452E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.218351E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.460658E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.101049E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.854483E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.019517E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.075453E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.817693E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.43862E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.113957E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.9937E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.9194E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.906071E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.444925E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.339713E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.832742E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.919581E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.245142E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.706415E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.453465E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.494698E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.853615E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.160126E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.492597E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.890972E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.836412E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.918747E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.842047E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.109963E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.041053E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.370693E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.272405E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.091073E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.976425E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.046787E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.373091E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.221401E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.631208E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.434034E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.176703E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.427572E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.036915E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.286348E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.726484E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.646904E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.581676E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.981574E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.307561E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.003809E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.92859E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.14526E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.672397E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.681373E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.40152E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=7.576954E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.663237E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.231669E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.111289E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.794048E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.250927E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.472754E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.60274E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.526105E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.39194E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.417743E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.738346E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.698237E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.259586E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.495956E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.246186E+08 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.628967E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.068024E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.078469E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.380831E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.004278E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.808064E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.422753E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.756744E+09 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded animations total=98 system="AnimationDataLoadingSystem" world="ServerWorld" member="LogLoadedAnimations" line=95 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. ActionTree SwitchToBranch id=1003 branch="Start" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="SwitchToBranch" line=524 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1004 action="NextStateAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. ActionTree StartAction extraTime=0 id=1005 action="SelectRandomRoomAction" tree="tree_game_mode_ascension" entity.version=1 entity.index=986 system="GameplayTreeSystem" world="ServerWorld" member="StartActions" line=361 file="Packages\io.bonfire.actiontree\Runtime\Core\Executor.cs" :. Selected Random Room position.y=-16 position.x=16 floor=0 system="GameplayTreeSystem" world="ServerWorld" member="Start" line=47 file="Assets\Scripts\Runtime\Common\Gameplay\Actions\SelectRandomRoomAction.cs" :. Converted Rig boneCount=169 rig="Faceless_Rig" system="RigInitializationSystem" world="ServerWorld" member="OnUpdateMainThread" line=67 file="Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs" :. Converted Rig boneCount=169 rig="Faceless_Rig" system="RigInitializationSystem" world="ServerWorld" member="OnUpdateMainThread" line=67 file="Assets\Scripts\Runtime\Common\Animation\Systems\RigInitializationSystem.cs" :. Loaded clip clipHash=9.811692E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.616634E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.62888E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.011964E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.923434E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.613723E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.516944E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=9.649558E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.098908E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.909224E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=6.943848E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.110678E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.07614E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.547296E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.04401E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.49858E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.229393E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.107904E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.611721E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.822988E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.330452E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.218351E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.460658E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.101049E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.854483E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.019517E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.075453E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.817693E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.43862E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.113957E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.9937E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.9194E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.906071E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.444925E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.339713E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.832742E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.919581E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.245142E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.706415E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.453465E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.494698E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.853615E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.160126E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.492597E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.890972E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.836412E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.918747E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.842047E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.109963E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.041053E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.370693E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.272405E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.091073E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.976425E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.046787E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.373091E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.221401E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.631208E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.434034E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.176703E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.427572E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.036915E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.286348E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.726484E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.646904E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.581676E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.981574E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=5.307561E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.003809E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.92859E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.14526E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.672397E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.681373E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.40152E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=7.576954E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.663237E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.231669E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.111289E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.794048E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.250927E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.472754E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.60274E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.526105E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.39194E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.417743E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.738346E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.698237E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=4.259586E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.495956E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=8.246186E+08 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.628967E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=3.068024E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.078469E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.380831E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.004278E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=2.808064E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.422753E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded clip clipHash=1.756744E+09 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=93 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Loaded animations total=98 system="AnimationDataLoadingSystem" world="ClientWorld0" member="LogLoadedAnimations" line=95 file="Assets\Scripts\Runtime\Common\Animation\Systems\AnimationDataLoadingSystem.cs" :. Scene processed time=1 gameBehaviors=4 applicationBehaviors=0 scene="Client" member="OnProcessScene" line=33 file="Packages\io.bonfire.game\Editor\PostProcessors\CreateGameBehaviorListPostProcessor.cs" :. Finished loading time=1.543035 scene="Client" member="OnSceneLoadCompleted" line=127 file="Packages\io.bonfire.game\Runtime\SceneLoaderHelper.cs" :. Initializing behaviors in scene scene="Client" world="Application" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Torch" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Square" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Globals" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="ConfigVars" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="ReportBug" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="DevHUD" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Gameplay" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Initializing behaviors in scene scene="Client" world="GameWorld" member="InitializeBehaviorsInScene" line=120 file="Packages\io.bonfire.game\Runtime\World.cs" :. Client connected to server port=1119 address="192.168.86.35" id=0 member="OnUpdate" line=40 file="Assets\Scripts\Runtime\Client\InitializeClientSystem.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" :. Timer time="0.0" name="LevelConversionSystem" member="Dispose" line=27 file="Packages\io.bonfire.core\Runtime\Utilities\ScopeTimer.cs" Looking for version file D:/projects/torch/Assets\..\version.json Crash!!! 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D:\projects\torch\Library\BurstCache\JIT\ef335b61db3b4b0035c256c9c10539a8.dll:ef335b61db3b4b0035c256c9c10539a8.dll (00007FFC8F9B0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '' D:\projects\torch\Library\BurstCache\JIT\652247c7750d17b7436b2172315e24b2.dll:652247c7750d17b7436b2172315e24b2.dll (00007FFC8F930000), size: 483328 (result: 0), SymType: '-deferred-', PDB: '' D:\projects\torch\Library\BurstCache\JIT\eb43999b445d4e4d5981aa34aa2fda90.dll:eb43999b445d4e4d5981aa34aa2fda90.dll (00007FFC8B4A0000), size: 1036288 (result: 0), SymType: '-deferred-', PDB: '' ========== OUTPUTTING STACK TRACE ================== 0x00007FFC28B38586 (Noesis) Noesis_UnityUpdate 0x0000022EBC5C830E (Mono JIT Code) (wrapper managed-to-native) NoesisView:Noesis_UnityUpdate () 0x0000022EBC5BB163 (Mono JIT Code) [D:\projects\torch\Assets\NoesisGUI\Plugins\NoesisView.cs:889] NoesisView:UpdateFrame () 0x0000022EBC5A53BB (Mono JIT Code) [D:\projects\torch\Assets\Scripts\Runtime\Client\Systems\HUDViewSystem.cs:90] Bonfire.Client.UI.HUDViewSystem:OnUpdateMainThread () 0x0000022E9EBC8DF8 (Mono JIT Code) [D:\Projects\torch\Packages\io.bonfire.core\Runtime\Entities\SystemBase.cs:65] Bonfire.Entities.SystemBase:OnUpdate () 0x0000022E9E41F582 (Mono JIT Code) [D:\Projects\torch\Library\PackageCache\com.unity.entities@81d5a7cb5e\Unity.Entities\SystemBase.cs:471] Unity.Entities.SystemBase:Update () 0x0000022E9E1C9FAB (Mono JIT Code) [D:\Projects\torch\Library\PackageCache\com.unity.entities@81d5a7cb5e\Unity.Entities\ComponentSystemGroup.cs:134] Unity.Entities.ComponentSystemGroup:UpdateAllSystems () 0x0000022E9E1C9B83 (Mono JIT Code) [D:\Projects\torch\Library\PackageCache\com.unity.entities@81d5a7cb5e\Unity.Entities\ComponentSystemGroup.cs:114] Unity.Entities.ComponentSystemGroup:OnUpdate () 0x0000022E9EE9DDE3 (Mono JIT Code) [D:\Projects\torch\Library\PackageCache\com.unity.netcode@897d410ce1\Runtime\ClientServerWorld\ClientPresentationSystemGroup.cs:22] Unity.NetCode.ClientPresentationSystemGroup:OnUpdate () 0x0000022E9E1C7B32 (Mono JIT Code) [D:\Projects\torch\Library\PackageCache\com.unity.entities@81d5a7cb5e\Unity.Entities\ComponentSystem.cs:108] Unity.Entities.ComponentSystem:Update () 0x0000022E9E1C9FAB (Mono JIT Code) [D:\Projects\torch\Library\PackageCache\com.unity.entities@81d5a7cb5e\Unity.Entities\ComponentSystemGroup.cs:134] Unity.Entities.ComponentSystemGroup:UpdateAllSystems () 0x0000022E9E1C9B83 (Mono JIT Code) [D:\Projects\torch\Library\PackageCache\com.unity.entities@81d5a7cb5e\Unity.Entities\ComponentSystemGroup.cs:114] Unity.Entities.ComponentSystemGroup:OnUpdate () 0x0000022E9E1C7B32 (Mono JIT Code) [D:\Projects\torch\Library\PackageCache\com.unity.entities@81d5a7cb5e\Unity.Entities\ComponentSystem.cs:108] Unity.Entities.ComponentSystem:Update () 0x0000022E9E1C9FAB (Mono JIT Code) [D:\Projects\torch\Library\PackageCache\com.unity.entities@81d5a7cb5e\Unity.Entities\ComponentSystemGroup.cs:134] Unity.Entities.ComponentSystemGroup:UpdateAllSystems () 0x0000022E9E1C9B83 (Mono JIT Code) [D:\Projects\torch\Library\PackageCache\com.unity.entities@81d5a7cb5e\Unity.Entities\ComponentSystemGroup.cs:114] Unity.Entities.ComponentSystemGroup:OnUpdate () 0x0000022E9E1C7B32 (Mono JIT Code) [D:\Projects\torch\Library\PackageCache\com.unity.entities@81d5a7cb5e\Unity.Entities\ComponentSystem.cs:108] Unity.Entities.ComponentSystem:Update () 0x0000022E9E1C7731 (Mono JIT Code) [D:\Projects\torch\Library\PackageCache\com.unity.entities@81d5a7cb5e\Unity.Entities\ScriptBehaviourUpdateOrder.cs:200] Unity.Entities.ScriptBehaviourUpdateOrder/DummyDelegateWrapper:TriggerUpdate () 0x0000022E9E16F118 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFC88C2D660 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke 0x00007FFC88BB28E2 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke 0x00007FFC88BBB93F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2968] mono_runtime_invoke 0x00007FF7601F69FE (Unity) scripting_method_invoke 0x00007FF7601F076D (Unity) ScriptingInvocation::Invoke 0x00007FF75FC838BF (Unity) ExecutePlayerLoop 0x00007FF75FC838DD (Unity) ExecutePlayerLoop 0x00007FF75FC88B1C (Unity) PlayerLoop 0x00007FF75E0554AC (Unity) PlayerLoopController::UpdateScene 0x00007FF75E053438 (Unity) Application::TickTimer 0x00007FF75E9B7569 (Unity) MainMessageLoop 0x00007FF75E9C1668 (Unity) WinMain 0x00007FF7619938D2 (Unity) __scrt_common_main_seh 0x00007FFCBE6C7BD4 (KERNEL32) BaseThreadInitThunk 0x00007FFCBFA4CE51 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/ZavenAli/AppData/Local/Temp/Unity/Editor/Crashes