[LicensingClient] ERROR Failed to connect to local IPC [Licensing::Module] Failed to connect to channel: LicenseClient-Andreas [Licensing::Module] Successfully launched the LicensingClient [Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-Andreas [Licensing::Module] Successfully launched and connected to LicensingClient Entitlement-based licensing initiated [LicensingClient] Licenses Updated successfully in LicensingClient LICENSE SYSTEM [2021410 17:5:21] Next license update check is after 2020-09-04T08:00:38 LICENSE SYSTEM [2021410 17:5:21] Machine binding 1 mismatch: (value of current machine) 00330-80000-00000-AA009 != 00330-80000-00000-AA191 (value in license file). Reason might be there is a hardware change on this machine after the license was activated. LICENSE SYSTEM [2021410 17:5:21] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored). Built from '2019.4/staging' branch; Version is '2019.4.9f1 (50fe8a171dd9) revision 5308042'; Using compiler version '191627012' OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 16291 MB [Licensing::Module] Serial number assigned to: "F4-8ZNP-QA5W-4WVQ-W4X7-XXXX"\nBatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0 [Package Manager] Server::Start -- Port 50347 was selected COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Unity.exe C:/Users/Andreas/Source/Repos/Montreal Using Asset Import Pipeline V2. [Package Manager] Server::CheckExitCode -- Server stopped with exit code `101` [Package Manager] PackageManager Server::Start -- Process restart attempt #2 [Package Manager] Server::Start -- Port 49743 was selected [Package Manager] Server::CheckExitCode -- Server stopped with exit code `101` [Package Manager] PackageManager Server::Start -- Process restart attempt #3 [Package Manager] Server::Start -- Port 59641 was selected [Package Manager] Cannot connect to Unity Package Manager local server Adding genesis user token [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Done resolving packages in 1.51s seconds [Package Manager] Done checking package constraints in 0.00s seconds [Package Manager] Registered 41 packages: Packages from [https://packages.unity.com]: com.unity.ide.rider@2.0.1 (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.unity.ide.rider@2.0.1) com.unity.test-framework@1.1.16 (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.unity.test-framework@1.1.16) com.unity.testtools.codecoverage@0.2.3-preview (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.unity.testtools.codecoverage@0.2.3-preview) com.unity.textmeshpro@2.0.1 (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.unity.textmeshpro@2.0.1) com.unity.timeline@1.2.13 (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.unity.timeline@1.2.13) com.unity.ext.nunit@1.0.0 (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.unity.ext.nunit@1.0.0) Built-in packages: com.unity.2d.sprite@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite) com.unity.2d.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap) com.unity.ugui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui) com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai) com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation) com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle) com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio) com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth) com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director) com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion) com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui) com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize) com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem) com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics) com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d) com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture) com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain) com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics) com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap) com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui) com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements) com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra) com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics) com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww) com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles) com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video) com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr) com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind) com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr) com.unity.modules.subsystems@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.26s seconds Refreshing native plugins compatible for Editor in 148.98 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. IsTimeToCheckForNewEditor: Update time 1617834268 current 1618067130 Initialize engine version: 2019.4.9f1 (50fe8a171dd9) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Andreas/Source/Repos/Montreal/Assets GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87) Vendor: VRAM: 8010 MB Driver: 27.21.14.6589 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56800 ImportWorker Server TCP listen port: 51505 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.186827 seconds. Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 44.73 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 4.208 seconds Registering precompiled user dll's ... Registered in 0.232531 seconds. Platform modules already initialized, skipping Validating Project structure ... 0.019371 seconds. Shader import version has changed; will reimport all shaders... Upgrading shader files ...0.037549 seconds. Begin MonoManager ReloadAssembly Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 1.19 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 3.015 seconds Platform modules already initialized, skipping RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 7064.486ms ApplyChangesToAssetFolders: 0.509ms WriteModifiedImportersToTextMetaFiles: 0.046ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 43.581ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 0.452ms CategorizeAssets: 0.126ms ImportAndPostprocessOutOfDateAssets: 48.448ms (6955.581ms without children) ImportManagerImport: 6954.327ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.260ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.255ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.738ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.830ms Hotreload: 0.005ms FixTempGuids: 0.574ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.001ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.443ms GetLoadedSourceAssetsSnapshot: 0.009ms PersistCurrentRevisions: 0.819ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 10.918ms Start importing Library/BuildPlayer.prefs using Guid(00000000000000005000000000000000) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Library/BuildPlayer.prefs' (target hash: 'fe3108a9ccf4ffdc149e560e6cf05620') in 0.018457 seconds Refreshing native plugins compatible for Editor in 0.92 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.264369 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 264.354ms ApplyChangesToAssetFolders: 0.593ms WriteModifiedImportersToTextMetaFiles: 0.048ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 47.127ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 6.067ms CategorizeAssets: 0.255ms ImportAndPostprocessOutOfDateAssets: 57.490ms (139.170ms without children) ImportManagerImport: 2.965ms (20.370ms without children) ImportInProcess: 1.526ms ImportOutOfProcess: 18.833ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.012ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 108.821ms VerifyAssetsAreUpToDateAndCorrect: 0.017ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.334ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.202ms RestoreLoadedAssetsState: 0.858ms InvokeProjectHasChanged: 1.998ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 3.602ms UnloadImportedAssets: 0.867ms Hotreload: 0.163ms FixTempGuids: 7.573ms VerifyGuidPMRegistrations: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.338ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.016ms GetLoadedSourceAssetsSnapshot: 1.055ms PersistCurrentRevisions: 3.756ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.135ms RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 14.278ms ApplyChangesToAssetFolders: 0.523ms WriteModifiedImportersToTextMetaFiles: 0.045ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 5.910ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.272ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.023ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.260ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.213ms GetLoadedSourceAssetsSnapshot: 1.106ms PersistCurrentRevisions: 0.835ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.012ms Refresh completed in 0.116746 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 116.728ms ApplyChangesToAssetFolders: 0.619ms WriteModifiedImportersToTextMetaFiles: 0.052ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 51.440ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.241ms CategorizeAssets: 0.260ms ImportAndPostprocessOutOfDateAssets: 49.345ms (3.482ms without children) ImportManagerImport: 1.163ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.375ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.182ms RestoreLoadedAssetsState: 0.186ms InvokeProjectHasChanged: 1.576ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 1.147ms Hotreload: 0.175ms FixTempGuids: 0.038ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.375ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.048ms GetLoadedSourceAssetsSnapshot: 1.772ms PersistCurrentRevisions: 2.702ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.017ms Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Initializing Unity extensions: 'C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 167 Unused Serialized files (Serialized files now loaded: 0) Refreshing native plugins compatible for Editor in 0.81 ms, found 1 plugins. [Trace]Player One awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Loaded scene 'Assets/MapEditor/MapEditor.unity' Deserialize: 24.372 ms Integration: 124.971 ms Integration of assets: 219.689 ms Thread Wait Time: 25.944 ms Total Operation Time: 394.975 ms System memory in use before: 72.2 MB. System memory in use after: 71.2 MB. Unloading 244 unused Assets to reduce memory usage. Loaded Objects now: 4067. Total: 21.443500 ms (FindLiveObjects: 0.757400 ms CreateObjectMapping: 0.276300 ms MarkObjects: 19.767400 ms DeleteObjects: 0.641700 ms) [MODES] Loading mode Default (0) for mode-current-id-Montreal Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. [Trace]Terrain Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintPaletteWindow:CallOnToolDeactivated() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:858) UnityEditor.Tilemaps.GridPaintPaletteWindow:ActiveToolChanging() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:853) UnityEditor.EditorTools.EditorTools:ActiveToolWillChange() UnityEditor.EditorTools.EditorToolContext:set_activeTool(EditorTool) UnityEditor.EditorTools.EditorToolContext:EnsureCurrentToolIsNotNull() UnityEditor.EditorTools.EditorToolContext:GetActiveTool() UnityEditor.Tools:get_current() UnityEditor.SceneView:Awake() UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean) UnityEditor.WindowLayout:LoadDefaultWindowPreferencesEx(Boolean) UnityEditor.WindowLayout:LoadDefaultWindowPreferences() (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintPaletteWindow:CallOnToolDeactivated() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:858) UnityEditor.Tilemaps.GridPaintPaletteWindow:ActiveToolChanging() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:853) UnityEditor.EditorTools.EditorTools:ActiveToolWillChange() UnityEditor.EditorTools.EditorToolContext:set_activeTool(EditorTool) UnityEditor.EditorTools.EditorToolContext:EnsureCurrentToolIsNotNull() UnityEditor.EditorTools.EditorToolContext:GetActiveTool() UnityEditor.Tools:get_current() UnityEditor.SceneView:Awake() UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean) UnityEditor.WindowLayout:LoadDefaultWindowPreferencesEx(Boolean) UnityEditor.WindowLayout:LoadDefaultWindowPreferences() (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintPaletteWindow:CallOnToolDeactivated() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:858) UnityEditor.Tilemaps.GridPaintPaletteWindow:ActiveToolChanging() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:853) UnityEditor.EditorTools.EditorTools:ActiveToolWillChange() UnityEditor.EditorTools.EditorToolContext:set_activeTool(EditorTool) UnityEditor.EditorTools.EditorToolContext:EnsureCurrentToolIsNotNull() UnityEditor.EditorTools.EditorToolContext:GetActiveTool() UnityEditor.Tools:get_current() UnityEditor.SceneView:Awake() UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean) UnityEditor.WindowLayout:LoadDefaultWindowPreferencesEx(Boolean) UnityEditor.WindowLayout:LoadDefaultWindowPreferences() (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintPaletteWindow:CallOnToolDeactivated() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:858) UnityEditor.Tilemaps.GridPaintPaletteWindow:ActiveToolChanging() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:853) UnityEditor.EditorTools.EditorTools:ActiveToolWillChange() UnityEditor.EditorTools.EditorToolContext:set_activeTool(EditorTool) UnityEditor.EditorTools.EditorToolContext:EnsureCurrentToolIsNotNull() UnityEditor.EditorTools.EditorToolContext:GetActiveTool() UnityEditor.Tools:get_current() UnityEditor.SceneView:Awake() UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean) UnityEditor.WindowLayout:LoadDefaultWindowPreferencesEx(Boolean) UnityEditor.WindowLayout:LoadDefaultWindowPreferences() (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Initializing input. Input initialized. D3D11 device created for Microsoft Media Foundation video decoding. [Project] Loading completed in 25.407 seconds Project init time: 0.491 seconds Template init time: 0.000 seconds Services packages init time: 0.000 seconds Package Manager init time: 0.000 seconds Asset Database init time: 0.000 seconds Global illumination init time: 0.000 seconds Assemblies load time: 0.000 seconds Unity extensions init time: 0.001 seconds Asset Database refresh time: 0.000 seconds Scene opening time: 1.088 seconds EditorUpdateCheck: Response {"latestversionstring":"2019.4.24f1 (5da6f0345e82)","latestversion":99999,"latestversionmessage":"A new LTS version of Unity is available. Please update to the latest released version at your convenience. Release notes available on the download site.","updateurl":"https://unity3d.com/unity/qa/lts-releases","updateinterval":3600} updateurl = https://unity3d.com/unity/qa/lts-releases interval = 3600 Initialized touch support. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 130.1 MB. System memory in use after: 112.0 MB. Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 4861. Total: 29.061700 ms (FindLiveObjects: 0.492700 ms CreateObjectMapping: 0.133400 ms MarkObjects: 24.635600 ms DeleteObjects: 3.799800 ms) Created GICache directory at C:/Users/Andreas/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.073s, timestamps: [26.384 - 26.458] gi::BakeBackendSwitch: switching bake backend from 3 to 0. Setting up 8 worker threads for Enlighten. Thread -> id: a2b0 -> priority: 1 Thread -> id: 37cc -> priority: 1 Thread -> id: 6d48 -> priority: 1 Thread -> id: 4ab8 -> priority: 1 Thread -> id: 6a00 -> priority: 1 Thread -> id: 77ac -> priority: 1 Thread -> id: 9388 -> priority: 1 Thread -> id: 23fc -> priority: 1 TrimDiskCacheJob: Current cache size 5mb Refresh completed in 0.076620 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 75.215ms ApplyChangesToAssetFolders: 1.007ms WriteModifiedImportersToTextMetaFiles: 0.079ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 56.924ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 9.664ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.039ms VerifyGuidPMRegistrations: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.779ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.057ms GetLoadedSourceAssetsSnapshot: 2.331ms PersistCurrentRevisions: 2.219ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.053ms Refresh completed in 0.070933 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 69.546ms ApplyChangesToAssetFolders: 0.732ms WriteModifiedImportersToTextMetaFiles: 0.085ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 55.339ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 7.017ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.035ms VerifyGuidPMRegistrations: 0.007ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.516ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.052ms GetLoadedSourceAssetsSnapshot: 2.297ms PersistCurrentRevisions: 1.609ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.035ms Refresh completed in 0.066910 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 65.759ms ApplyChangesToAssetFolders: 0.812ms WriteModifiedImportersToTextMetaFiles: 0.066ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 52.592ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 6.349ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.040ms VerifyGuidPMRegistrations: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.532ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.054ms GetLoadedSourceAssetsSnapshot: 2.254ms PersistCurrentRevisions: 1.468ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.050ms Start importing Assets/Scripts/MapEditor/Helpers/DataTemplateManager.cs using Guid(3c29a9feb8e068f4289c27c05d3789eb) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Helpers/DataTemplateManager.cs' (target hash: '6c08e22b3645df8d7beac6d8de0e840c') in 0.158491 seconds AssetDatabase: script compilation time: 0.031288s Refreshing native plugins compatible for Editor in 0.66 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.274896 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 274.884ms ApplyChangesToAssetFolders: 0.522ms WriteModifiedImportersToTextMetaFiles: 0.054ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 45.784ms UnregisterDeletedAssets: 0.783ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.922ms CategorizeAssets: 0.195ms ImportAndPostprocessOutOfDateAssets: 1.409ms (210.359ms without children) ImportManagerImport: 2.505ms (163.110ms without children) ImportInProcess: 2.684ms ImportOutOfProcess: 160.388ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.038ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 31.331ms ReloadImportedAssets: 7.144ms VerifyAssetsAreUpToDateAndCorrect: 0.495ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.325ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.172ms RestoreLoadedAssetsState: 0.343ms InvokeProjectHasChanged: 1.512ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 3.423ms UnloadImportedAssets: 0.753ms Hotreload: 0.116ms FixTempGuids: 6.601ms VerifyGuidPMRegistrations: 0.002ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.276ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.283ms GetLoadedSourceAssetsSnapshot: 0.886ms PersistCurrentRevisions: 3.160ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.046ms Refresh completed in 0.050011 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 50.003ms ApplyChangesToAssetFolders: 0.491ms WriteModifiedImportersToTextMetaFiles: 0.044ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 42.618ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 3.969ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.019ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.231ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.012ms GetLoadedSourceAssetsSnapshot: 0.918ms PersistCurrentRevisions: 0.800ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.012ms - Starting script compilation - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll in 2,957534 seconds - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll in 0,383955 seconds - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll in 0,379627 seconds - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll in 0,385239 seconds - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll in 0,398021 seconds - Finished script compilation in 3,783214 seconds Reloading assemblies after finishing script compilation. Begin MonoManager ReloadAssembly [Trace]Forest disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.71 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [Trace]Player Two enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [MODES] Loading mode Default (0) for mode-current-id-Montreal [Trace]Test Map 1 enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Mono: successfully reloaded assembly RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 80.099ms ApplyChangesToAssetFolders: 0.617ms WriteModifiedImportersToTextMetaFiles: 0.053ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 6.264ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 5.311ms CategorizeAssets: 0.262ms ImportAndPostprocessOutOfDateAssets: 53.286ms (5.974ms without children) ImportManagerImport: 1.861ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.001ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.571ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.248ms RestoreLoadedAssetsState: 0.366ms InvokeProjectHasChanged: 2.927ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 1.833ms Hotreload: 0.263ms FixTempGuids: 1.373ms VerifyGuidPMRegistrations: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.346ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.133ms GetLoadedSourceAssetsSnapshot: 1.355ms PersistCurrentRevisions: 4.412ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.015ms - Completed reload, in 4.537 seconds Platform modules already initialized, skipping Start importing Assets/Scripts/MapEditor/Helpers/DataTemplateManager.cs using Guid(3c29a9feb8e068f4289c27c05d3789eb) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Helpers/DataTemplateManager.cs' (target hash: 'd43516a1e6a7a080166f659eb8ae374b') in 0.023147 seconds AssetDatabase: script compilation time: 0.030059s Refreshing native plugins compatible for Editor in 0.66 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.136510 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 136.495ms ApplyChangesToAssetFolders: 0.553ms WriteModifiedImportersToTextMetaFiles: 0.047ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 41.489ms UnregisterDeletedAssets: 0.487ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.187ms CategorizeAssets: 0.155ms ImportAndPostprocessOutOfDateAssets: 2.400ms (80.823ms without children) ImportManagerImport: 1.840ms (28.092ms without children) ImportInProcess: 3.062ms ImportOutOfProcess: 25.010ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.020ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 30.097ms ReloadImportedAssets: 13.425ms VerifyAssetsAreUpToDateAndCorrect: 1.333ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.281ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.178ms RestoreLoadedAssetsState: 0.280ms InvokeProjectHasChanged: 1.532ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 3.764ms UnloadImportedAssets: 0.822ms Hotreload: 0.117ms FixTempGuids: 1.976ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.237ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.696ms GetLoadedSourceAssetsSnapshot: 0.928ms PersistCurrentRevisions: 3.274ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.015ms Refresh completed in 0.047919 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 47.908ms ApplyChangesToAssetFolders: 0.510ms WriteModifiedImportersToTextMetaFiles: 0.046ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 40.137ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.215ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.019ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.236ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.011ms GetLoadedSourceAssetsSnapshot: 0.936ms PersistCurrentRevisions: 0.900ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.012ms - Starting script compilation - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll in 0,355605 seconds - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll in 0,387431 seconds - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll in 0,385867 seconds - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll in 0,378159 seconds - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll in 0,395291 seconds - Finished script compilation in 1,176475 seconds Reloading assemblies after finishing script compilation. Begin MonoManager ReloadAssembly [Trace]Forest disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.65 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [Trace]Player Two enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [MODES] Loading mode Default (0) for mode-current-id-Montreal [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Mono: successfully reloaded assembly RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 64.790ms ApplyChangesToAssetFolders: 0.570ms WriteModifiedImportersToTextMetaFiles: 0.045ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 5.694ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.487ms CategorizeAssets: 0.216ms ImportAndPostprocessOutOfDateAssets: 43.382ms (3.568ms without children) ImportManagerImport: 1.244ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.307ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.164ms RestoreLoadedAssetsState: 0.215ms InvokeProjectHasChanged: 1.637ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 1.230ms Hotreload: 0.157ms FixTempGuids: 1.235ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.244ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.042ms GetLoadedSourceAssetsSnapshot: 1.033ms PersistCurrentRevisions: 3.003ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.013ms - Completed reload, in 3.434 seconds Platform modules already initialized, skipping Refresh completed in 0.055548 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 55.105ms ApplyChangesToAssetFolders: 0.556ms WriteModifiedImportersToTextMetaFiles: 0.044ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 45.487ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.976ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.029ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.264ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.015ms GetLoadedSourceAssetsSnapshot: 1.385ms PersistCurrentRevisions: 1.087ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.016ms Reloading assemblies for play mode. Begin MonoManager ReloadAssembly [Trace]Forest disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.66 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [Trace]Player Two enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [MODES] Loading mode Default (0) for mode-current-id-Montreal [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Mono: successfully reloaded assembly - Completed reload, in 2.962 seconds Platform modules already initialized, skipping LightmapEditorSettings: switching bake backend from 1 to 0. ZenjectException: Unable to resolve 'IUnitFactory' while building object with type 'UnitLayer'. Object graph: UnitLayer at Zenject.DiContainer.Resolve (Zenject.InjectContext context) [0x001af] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1044 at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x00086] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1501 at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 at Zenject.GameObjectContext.ResolveAndStart () [0x0001c] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:120 at Zenject.GameObjectContext.RunInternal () [0x0000e] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:56 at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 at Zenject.GameObjectContext.Construct (Zenject.DiContainer parentContainer) [0x00014] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:50 at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,object,object[]) at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x0011a] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1526 at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 at Zenject.SceneContext.Resolve () [0x00059] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:299 at Zenject.SceneContext.RunInternal () [0x00039] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:141 at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 at Zenject.SceneContext.Awake () [0x00002] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:113 (Filename: Assets/Plugins/Zenject/Source/Main/DiContainer.cs Line: 1044) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:45) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Info]Global exception handling enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:47) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:OnEnable() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:132) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Game.Systems.InputSystem:OnEnable() (at Assets\Scripts\Game\Systems\InputSystem.cs:50) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 12.637 ms Integration: 424.843 ms Integration of assets: 0.002 ms Thread Wait Time: 16.805 ms Total Operation Time: 454.287 ms [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:Start() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:116) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:55) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Info]Global exception handling disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:57) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100) [Trace]Gameplay Systems destroyed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems destroyed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems destroyed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 12.288 ms Integration: 32.799 ms Integration of assets: 0.005 ms Thread Wait Time: 16.020 ms Total Operation Time: 61.113 ms System memory in use before: 114.8 MB. System memory in use after: 115.0 MB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 4961. Total: 35.176500 ms (FindLiveObjects: 0.778000 ms CreateObjectMapping: 0.214100 ms MarkObjects: 34.042400 ms DeleteObjects: 0.141100 ms) Reloading assemblies for play mode. Begin MonoManager ReloadAssembly [Trace]Forest disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 4.09 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [Trace]Player Two enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [MODES] Loading mode Default (0) for mode-current-id-Montreal [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Mono: successfully reloaded assembly - Completed reload, in 3.501 seconds Platform modules already initialized, skipping LightmapEditorSettings: switching bake backend from 1 to 0. ZenjectException: Unable to resolve 'IUnitFactory' while building object with type 'UnitLayer'. Object graph: UnitLayer at Zenject.DiContainer.Resolve (Zenject.InjectContext context) [0x001af] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1044 at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x00086] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1501 at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 at Zenject.GameObjectContext.ResolveAndStart () [0x0001c] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:120 at Zenject.GameObjectContext.RunInternal () [0x0000e] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:56 at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 at Zenject.GameObjectContext.Construct (Zenject.DiContainer parentContainer) [0x00014] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:50 at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,object,object[]) at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x0011a] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1526 at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 at Zenject.SceneContext.Resolve () [0x00059] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:299 at Zenject.SceneContext.RunInternal () [0x00039] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:141 at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 at Zenject.SceneContext.Awake () [0x00002] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:113 (Filename: Assets/Plugins/Zenject/Source/Main/DiContainer.cs Line: 1044) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:45) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Info]Global exception handling enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:47) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:OnEnable() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:132) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Game.Systems.InputSystem:OnEnable() (at Assets\Scripts\Game\Systems\InputSystem.cs:50) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 8.490 ms Integration: 361.805 ms Integration of assets: 0.002 ms Thread Wait Time: 10.442 ms Total Operation Time: 380.738 ms [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:Start() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:116) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:55) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Info]Global exception handling disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:57) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100) [Trace]Gameplay Systems destroyed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems destroyed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems destroyed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 160 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 7.813 ms Integration: 25.283 ms Integration of assets: 0.002 ms Thread Wait Time: 11.255 ms Total Operation Time: 44.354 ms System memory in use before: 115.2 MB. System memory in use after: 115.5 MB. Unloading 223 unused Assets to reduce memory usage. Loaded Objects now: 4997. Total: 33.188400 ms (FindLiveObjects: 0.765900 ms CreateObjectMapping: 0.193500 ms MarkObjects: 32.102500 ms DeleteObjects: 0.125800 ms) Start importing Assets/Scripts/MapEditor/Installers/UserInterfaceInstaller.cs using Guid(6737625b28b9478f9810d1281bd851bc) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Installers/UserInterfaceInstaller.cs' (target hash: 'e981c1b06aba6178a02ae4b39457a960') in 0.022132 seconds AssetDatabase: script compilation time: 0.045725s Refreshing native plugins compatible for Editor in 0.72 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.239206 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 239.188ms ApplyChangesToAssetFolders: 0.671ms WriteModifiedImportersToTextMetaFiles: 0.046ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 51.214ms UnregisterDeletedAssets: 0.562ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.568ms CategorizeAssets: 0.285ms ImportAndPostprocessOutOfDateAssets: 63.871ms (107.655ms without children) ImportManagerImport: 2.341ms (28.019ms without children) ImportInProcess: 4.219ms ImportOutOfProcess: 23.767ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.034ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 45.857ms ReloadImportedAssets: 21.229ms VerifyAssetsAreUpToDateAndCorrect: 1.957ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.399ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.283ms RestoreLoadedAssetsState: 0.268ms InvokeProjectHasChanged: 2.508ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 4.793ms UnloadImportedAssets: 1.338ms Hotreload: 0.208ms FixTempGuids: 2.741ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.273ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.016ms GetLoadedSourceAssetsSnapshot: 1.519ms PersistCurrentRevisions: 5.077ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.406ms Refresh completed in 0.065897 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 65.882ms ApplyChangesToAssetFolders: 0.768ms WriteModifiedImportersToTextMetaFiles: 0.061ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 54.625ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 5.994ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.023ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.300ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.016ms GetLoadedSourceAssetsSnapshot: 1.198ms PersistCurrentRevisions: 1.764ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.016ms - Starting script compilation - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll in 0,323984 seconds - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll in 0,186227 seconds - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll in 0,185692 seconds - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll in 0,181502 seconds - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll in 0,390651 seconds - Finished script compilation in 0,942531 seconds Reloading assemblies after finishing script compilation. Begin MonoManager ReloadAssembly [Trace]Forest disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.65 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [Trace]Player Two enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [MODES] Loading mode Default (0) for mode-current-id-Montreal [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Mono: successfully reloaded assembly RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 61.818ms ApplyChangesToAssetFolders: 0.516ms WriteModifiedImportersToTextMetaFiles: 0.042ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 6.488ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 3.894ms CategorizeAssets: 0.221ms ImportAndPostprocessOutOfDateAssets: 41.365ms (3.418ms without children) ImportManagerImport: 1.200ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.287ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.159ms RestoreLoadedAssetsState: 0.233ms InvokeProjectHasChanged: 1.539ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 1.187ms Hotreload: 0.159ms FixTempGuids: 0.762ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.222ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.097ms GetLoadedSourceAssetsSnapshot: 0.976ms PersistCurrentRevisions: 2.486ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.013ms - Completed reload, in 3.912 seconds Platform modules already initialized, skipping Refresh completed in 0.048180 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 47.796ms ApplyChangesToAssetFolders: 0.521ms WriteModifiedImportersToTextMetaFiles: 0.048ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 39.748ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.495ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.017ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.231ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.013ms GetLoadedSourceAssetsSnapshot: 0.956ms PersistCurrentRevisions: 0.846ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.012ms Reloading assemblies for play mode. Begin MonoManager ReloadAssembly [Trace]Forest disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.75 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [Trace]Player Two enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [MODES] Loading mode Default (0) for mode-current-id-Montreal [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Mono: successfully reloaded assembly - Completed reload, in 3.591 seconds Platform modules already initialized, skipping LightmapEditorSettings: switching bake backend from 1 to 0. ZenjectException: Unable to resolve 'IUnitFactory' while building object with type 'UnitLayer'. Object graph: UnitLayer at Zenject.DiContainer.Resolve (Zenject.InjectContext context) [0x001af] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1044 at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x00086] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1501 at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 at Zenject.GameObjectContext.ResolveAndStart () [0x0001c] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:120 at Zenject.GameObjectContext.RunInternal () [0x0000e] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:56 at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 at Zenject.GameObjectContext.Construct (Zenject.DiContainer parentContainer) [0x00014] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:50 at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,object,object[]) at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x0011a] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1526 at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 at Zenject.SceneContext.Resolve () [0x00059] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:299 at Zenject.SceneContext.RunInternal () [0x00039] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:141 at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 at Zenject.SceneContext.Awake () [0x00002] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:113 (Filename: Assets/Plugins/Zenject/Source/Main/DiContainer.cs Line: 1044) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:45) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Info]Global exception handling enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:47) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:OnEnable() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:132) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Game.Systems.InputSystem:OnEnable() (at Assets\Scripts\Game\Systems\InputSystem.cs:50) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 8.672 ms Integration: 296.020 ms Integration of assets: 0.004 ms Thread Wait Time: 19.324 ms Total Operation Time: 324.020 ms [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:Start() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:116) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Refresh completed in 0.093399 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 93.268ms ApplyChangesToAssetFolders: 0.557ms WriteModifiedImportersToTextMetaFiles: 0.047ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 39.140ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.007ms CategorizeAssets: 0.112ms ImportAndPostprocessOutOfDateAssets: 40.459ms (4.126ms without children) ImportManagerImport: 2.043ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.270ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.153ms RestoreLoadedAssetsState: 0.191ms InvokeProjectHasChanged: 1.469ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.762ms Hotreload: 0.142ms FixTempGuids: 0.019ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.238ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.013ms GetLoadedSourceAssetsSnapshot: 0.894ms PersistCurrentRevisions: 2.469ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.018ms Refresh completed in 0.062058 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 61.996ms ApplyChangesToAssetFolders: 0.840ms WriteModifiedImportersToTextMetaFiles: 0.065ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 49.653ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 7.088ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.022ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.494ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.021ms GetLoadedSourceAssetsSnapshot: 1.067ms PersistCurrentRevisions: 1.681ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.014ms Refresh completed in 0.050153 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 50.139ms ApplyChangesToAssetFolders: 0.587ms WriteModifiedImportersToTextMetaFiles: 0.042ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 41.923ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.230ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.020ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.287ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.015ms GetLoadedSourceAssetsSnapshot: 1.141ms PersistCurrentRevisions: 0.921ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.012ms [Trace]Gameplay Systems disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:55) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Info]Global exception handling disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:57) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100) [Trace]Gameplay Systems destroyed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems destroyed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems destroyed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 8.140 ms Integration: 81.529 ms Integration of assets: 0.003 ms Thread Wait Time: 10.635 ms Total Operation Time: 100.308 ms System memory in use before: 94.6 MB. System memory in use after: 94.9 MB. Unloading 226 unused Assets to reduce memory usage. Loaded Objects now: 5067. Total: 33.430400 ms (FindLiveObjects: 0.621800 ms CreateObjectMapping: 0.164400 ms MarkObjects: 32.509700 ms DeleteObjects: 0.133700 ms) Start importing Assets/Scripts/MapEditor/Helpers/DataTemplateManager.cs using Guid(3c29a9feb8e068f4289c27c05d3789eb) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Helpers/DataTemplateManager.cs' (target hash: 'f27628e0f1c432d92351a98a4f874baa') in 0.018994 seconds AssetDatabase: script compilation time: 0.045596s Refreshing native plugins compatible for Editor in 0.76 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.153579 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 153.198ms ApplyChangesToAssetFolders: 0.542ms WriteModifiedImportersToTextMetaFiles: 0.042ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 41.546ms UnregisterDeletedAssets: 0.540ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 3.990ms CategorizeAssets: 0.120ms ImportAndPostprocessOutOfDateAssets: 2.401ms (97.719ms without children) ImportManagerImport: 2.616ms (23.946ms without children) ImportInProcess: 2.990ms ImportOutOfProcess: 20.934ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.021ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 45.675ms ReloadImportedAssets: 18.322ms VerifyAssetsAreUpToDateAndCorrect: 1.274ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.275ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.166ms RestoreLoadedAssetsState: 0.266ms InvokeProjectHasChanged: 1.479ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 3.699ms UnloadImportedAssets: 0.876ms Hotreload: 0.124ms FixTempGuids: 2.208ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.231ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.013ms GetLoadedSourceAssetsSnapshot: 0.861ms PersistCurrentRevisions: 3.096ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.430ms Refresh completed in 0.049846 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 49.570ms ApplyChangesToAssetFolders: 0.524ms WriteModifiedImportersToTextMetaFiles: 0.046ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 41.220ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.323ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.020ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.322ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.014ms GetLoadedSourceAssetsSnapshot: 0.985ms PersistCurrentRevisions: 1.158ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.013ms - Starting script compilation - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll in 0,342514 seconds - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll in 0,384999 seconds - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll in 0,383374 seconds - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll in 0,379907 seconds - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll in 0,39454 seconds - Finished script compilation in 1,173191 seconds Reloading assemblies after finishing script compilation. Begin MonoManager ReloadAssembly [Trace]Forest disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.68 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [Trace]Player Two enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [MODES] Loading mode Default (0) for mode-current-id-Montreal [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Mono: successfully reloaded assembly RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 64.078ms ApplyChangesToAssetFolders: 0.589ms WriteModifiedImportersToTextMetaFiles: 0.044ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 5.006ms UnregisterDeletedAssets: 0.001ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.141ms CategorizeAssets: 0.239ms ImportAndPostprocessOutOfDateAssets: 43.926ms (3.671ms without children) ImportManagerImport: 1.258ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.318ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.168ms RestoreLoadedAssetsState: 0.217ms InvokeProjectHasChanged: 1.710ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 1.245ms Hotreload: 0.165ms FixTempGuids: 0.800ms VerifyGuidPMRegistrations: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.261ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.100ms GetLoadedSourceAssetsSnapshot: 1.143ms PersistCurrentRevisions: 2.906ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.012ms - Completed reload, in 3.854 seconds Platform modules already initialized, skipping Refresh completed in 0.046376 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 45.940ms ApplyChangesToAssetFolders: 0.530ms WriteModifiedImportersToTextMetaFiles: 0.043ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 38.521ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.003ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.019ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.240ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.014ms GetLoadedSourceAssetsSnapshot: 0.906ms PersistCurrentRevisions: 0.794ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.012ms Initialized touch support. Reloading assemblies for play mode. Begin MonoManager ReloadAssembly [Trace]Forest disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.72 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [Trace]Player Two enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [MODES] Loading mode Default (0) for mode-current-id-Montreal [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Mono: successfully reloaded assembly - Completed reload, in 3.586 seconds Platform modules already initialized, skipping LightmapEditorSettings: switching bake backend from 1 to 0. ZenjectException: Unable to resolve 'IUnitFactory' while building object with type 'UnitLayer'. Object graph: UnitLayer at Zenject.DiContainer.Resolve (Zenject.InjectContext context) [0x001af] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1044 at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x00086] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1501 at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 at Zenject.GameObjectContext.ResolveAndStart () [0x0001c] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:120 at Zenject.GameObjectContext.RunInternal () [0x0000e] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:56 at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 at Zenject.GameObjectContext.Construct (Zenject.DiContainer parentContainer) [0x00014] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:50 at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,object,object[]) at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x0011a] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1526 at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 at Zenject.SceneContext.Resolve () [0x00059] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:299 at Zenject.SceneContext.RunInternal () [0x00039] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:141 at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 at Zenject.SceneContext.Awake () [0x00002] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:113 (Filename: Assets/Plugins/Zenject/Source/Main/DiContainer.cs Line: 1044) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:45) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Info]Global exception handling enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:47) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:OnEnable() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:132) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Game.Systems.InputSystem:OnEnable() (at Assets\Scripts\Game\Systems\InputSystem.cs:50) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 8.157 ms Integration: 292.231 ms Integration of assets: 0.002 ms Thread Wait Time: 18.322 ms Total Operation Time: 318.711 ms [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:Start() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:116) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:55) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Info]Global exception handling disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:57) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100) [Trace]Gameplay Systems destroyed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems destroyed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems destroyed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 7.602 ms Integration: 23.730 ms Integration of assets: 0.004 ms Thread Wait Time: 18.797 ms Total Operation Time: 50.133 ms System memory in use before: 115.8 MB. System memory in use after: 116.0 MB. Unloading 227 unused Assets to reduce memory usage. Loaded Objects now: 5137. Total: 28.104200 ms (FindLiveObjects: 0.557600 ms CreateObjectMapping: 0.146100 ms MarkObjects: 27.232800 ms DeleteObjects: 0.167400 ms) Refresh completed in 0.100833 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 100.444ms ApplyChangesToAssetFolders: 0.517ms WriteModifiedImportersToTextMetaFiles: 0.054ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 40.197ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 3.948ms CategorizeAssets: 0.155ms ImportAndPostprocessOutOfDateAssets: 43.787ms (4.539ms without children) ImportManagerImport: 2.152ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.347ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.175ms RestoreLoadedAssetsState: 0.358ms InvokeProjectHasChanged: 1.506ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.803ms Hotreload: 0.186ms FixTempGuids: 1.477ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.231ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.118ms GetLoadedSourceAssetsSnapshot: 1.395ms PersistCurrentRevisions: 2.511ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.016ms Reloading assemblies for play mode. Begin MonoManager ReloadAssembly [Trace]Forest disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:GetValidTargets() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:108) UnityEditor.Tilemaps.GridPaintingState:get_validTargets() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:300) UnityEditor.Tilemaps.GridPaintingState:ValidatePaintTarget(GameObject) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:279) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:176) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:GetValidTargets() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:108) UnityEditor.Tilemaps.GridPaintingState:get_validTargets() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:300) UnityEditor.Tilemaps.GridPaintingState:ValidatePaintTarget(GameObject) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:279) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:176) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:GetValidTargets() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:108) UnityEditor.Tilemaps.GridPaintingState:get_validTargets() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:300) UnityEditor.Tilemaps.GridPaintingState:ValidatePaintTarget(GameObject) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:279) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:176) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:GetValidTargets() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:108) UnityEditor.Tilemaps.GridPaintingState:get_validTargets() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:300) UnityEditor.Tilemaps.GridPaintingState:ValidatePaintTarget(GameObject) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:279) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:176) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.78 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [MODES] Loading mode Default (0) for mode-current-id-Montreal [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Mono: successfully reloaded assembly - Completed reload, in 3.601 seconds Platform modules already initialized, skipping LightmapEditorSettings: switching bake backend from 1 to 0. ZenjectException: Unable to resolve 'IUnitFactory' while building object with type 'UnitLayer'. Object graph: UnitLayer at Zenject.DiContainer.Resolve (Zenject.InjectContext context) [0x001af] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1044 at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x00086] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1501 at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 at Zenject.GameObjectContext.ResolveAndStart () [0x0001c] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:120 at Zenject.GameObjectContext.RunInternal () [0x0000e] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:56 at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 at Zenject.GameObjectContext.Construct (Zenject.DiContainer parentContainer) [0x00014] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:50 at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,object,object[]) at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x0011a] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1526 at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 at Zenject.SceneContext.Resolve () [0x00059] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:299 at Zenject.SceneContext.RunInternal () [0x00039] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:141 at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 at Zenject.SceneContext.Awake () [0x00002] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:113 (Filename: Assets/Plugins/Zenject/Source/Main/DiContainer.cs Line: 1044) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:45) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Info]Global exception handling enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:47) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:OnEnable() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:132) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Game.Systems.InputSystem:OnEnable() (at Assets\Scripts\Game\Systems\InputSystem.cs:50) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 12.778 ms Integration: 360.721 ms Integration of assets: 0.004 ms Thread Wait Time: 15.325 ms Total Operation Time: 388.828 ms [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:Start() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:116) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDisable() (at Assets\Scripts\Core\ComponentBase.cs:201) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:55) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Info]Global exception handling disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnDisable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:57) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100) [Trace]Gameplay Systems destroyed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems destroyed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems destroyed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnDestroy() (at Assets\Scripts\Core\ComponentBase.cs:191) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 160 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 8.390 ms Integration: 42.774 ms Integration of assets: 0.003 ms Thread Wait Time: 10.219 ms Total Operation Time: 61.386 ms System memory in use before: 119.7 MB. System memory in use after: 119.9 MB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 5216. Total: 35.932700 ms (FindLiveObjects: 0.642700 ms CreateObjectMapping: 0.201500 ms MarkObjects: 34.875500 ms DeleteObjects: 0.212000 ms) Start importing Assets/Scripts/MapEditor/Installers/UserInterfaceInstaller.cs using Guid(6737625b28b9478f9810d1281bd851bc) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Installers/UserInterfaceInstaller.cs' (target hash: '81820f727733c030b979aba5aa2984f3') in 0.019256 seconds AssetDatabase: script compilation time: 0.042994s Refreshing native plugins compatible for Editor in 0.68 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.192716 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 192.705ms ApplyChangesToAssetFolders: 0.500ms WriteModifiedImportersToTextMetaFiles: 0.046ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 41.015ms UnregisterDeletedAssets: 0.521ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.054ms CategorizeAssets: 0.174ms ImportAndPostprocessOutOfDateAssets: 45.127ms (93.526ms without children) ImportManagerImport: 2.021ms (24.114ms without children) ImportInProcess: 3.105ms ImportOutOfProcess: 20.982ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.027ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 43.037ms ReloadImportedAssets: 17.075ms VerifyAssetsAreUpToDateAndCorrect: 1.283ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.336ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.179ms RestoreLoadedAssetsState: 0.316ms InvokeProjectHasChanged: 1.553ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 3.610ms UnloadImportedAssets: 0.780ms Hotreload: 0.165ms FixTempGuids: 2.177ms VerifyGuidPMRegistrations: 0.002ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.232ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.080ms GetLoadedSourceAssetsSnapshot: 0.946ms PersistCurrentRevisions: 3.599ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.307ms Refresh completed in 0.050685 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 50.675ms ApplyChangesToAssetFolders: 0.509ms WriteModifiedImportersToTextMetaFiles: 0.042ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 42.692ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 3.932ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.145ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.233ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.012ms GetLoadedSourceAssetsSnapshot: 1.222ms PersistCurrentRevisions: 0.776ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.020ms - Starting script compilation - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll in 0,335196 seconds - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll in 0,385799 seconds - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll in 0,381804 seconds - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll in 0,371422 seconds - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll in 0,388879 seconds - Finished script compilation in 1,156953 seconds Reloading assemblies after finishing script compilation. Begin MonoManager ReloadAssembly [Trace]Forest disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.66 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [MODES] Loading mode Default (0) for mode-current-id-Montreal [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Mono: successfully reloaded assembly RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 61.296ms ApplyChangesToAssetFolders: 0.499ms WriteModifiedImportersToTextMetaFiles: 0.042ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 6.148ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.165ms CategorizeAssets: 0.223ms ImportAndPostprocessOutOfDateAssets: 39.636ms (3.339ms without children) ImportManagerImport: 1.160ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.250ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.150ms RestoreLoadedAssetsState: 0.312ms InvokeProjectHasChanged: 1.466ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 1.150ms Hotreload: 0.118ms FixTempGuids: 2.332ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.226ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.100ms GetLoadedSourceAssetsSnapshot: 0.909ms PersistCurrentRevisions: 2.493ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.015ms - Completed reload, in 4.292 seconds Platform modules already initialized, skipping Refresh completed in 0.047126 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 46.715ms ApplyChangesToAssetFolders: 0.515ms WriteModifiedImportersToTextMetaFiles: 0.046ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 39.068ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.170ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.116ms VerifyGuidPMRegistrations: 0.002ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.224ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.014ms GetLoadedSourceAssetsSnapshot: 0.932ms PersistCurrentRevisions: 0.773ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.014ms Reloading assemblies for play mode. Begin MonoManager ReloadAssembly [Trace]Forest disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:99) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:Awake() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:101) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.Tilemaps.GridPaletteBrushes:LoadOrCreateLibraryGridBrushAsset(Type) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:164) UnityEditor.Tilemaps.GridPaletteBrushes:RefreshBrushesCache() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:109) UnityEditor.Tilemaps.GridPaletteBrushes:get_brushes() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:26) UnityEditor.Tilemaps.GridPaletteBrushes:GetLastUsedBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs:48) UnityEditor.Tilemaps.GridPaintingState:get_gridBrush() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:161) UnityEditor.Tilemaps.GridPaintingState:get_activeBrushEditor() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:243) UnityEditor.Tilemaps.GridPaintingState:AutoSelectPaintTarget() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:126) UnityEditor.Tilemaps.GridPaintingState:set_gridBrush(GridBrushBase) (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs:185) UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs:784) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnDisable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:117) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.66 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [MODES] Loading mode Default (0) for mode-current-id-Montreal [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Unit Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Terrain Brush enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Editor.Brushes.GridBrushBase:OnEnable() (at Assets\Editor\Scripts\Brushes\GridBrushBase.cs:125) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Mono: successfully reloaded assembly - Completed reload, in 3.598 seconds Platform modules already initialized, skipping LightmapEditorSettings: switching bake backend from 1 to 0. [noesis] (7): Xaml not found 'Assets/Scripts/MapEditor/Views/MainWindow.xaml' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) NoesisUnity:UnityLog(Int32, String) (at Assets\NoesisGUI\Plugins\NoesisUnity.cs:148) Noesis.GUI:Noesis_LoadComponent(HandleRef, String) Noesis.GUI:LoadComponent(Object, String) (at Assets\NoesisGUI\Plugins\API\Core\NoesisGUI.cs:292) VacuumBreather.Montreal.MapEditor.Views.FirstView:InitializeComponent() (at Assets\Scripts\MapEditor\Views\FirstView.xaml.cs:37) VacuumBreather.Montreal.MapEditor.Views.FirstView:.ctor() (at Assets\Scripts\MapEditor\Views\FirstView.xaml.cs:27) System.Object:lambda_method(Closure) Noesis.Extend:CreateInstance(IntPtr, IntPtr) (at Assets\NoesisGUI\Plugins\API\Core\Extend.cs:4697) Noesis.GUI:Noesis_ParseXaml(String) Noesis.GUI:ParseXaml(String) (at Assets\NoesisGUI\Plugins\API\Core\NoesisGUI.cs:261) Noesis.XamlReader:Parse(String) (at Assets\NoesisGUI\Plugins\API\Proxies\XamlReader.cs:20) VacuumBreather.Montreal.MapEditor.Helpers.DataTemplateManager:CreateTemplate(Type, Type) (at Assets\Scripts\MapEditor\Helpers\DataTemplateManager.cs:52) VacuumBreather.Montreal.MapEditor.Helpers.DataTemplateManager:RegisterDataTemplate(Type, Type, ResourceDictionary) (at Assets\Scripts\MapEditor\Helpers\DataTemplateManager.cs:31) VacuumBreather.Montreal.MapEditor.Installers.UserInterfaceInstaller:InstallBindings() (at Assets\Scripts\MapEditor\Installers\UserInterfaceInstaller.cs:48) Zenject.Context:InstallInstallers(List`1, List`1, List`1, List`1, List`1) (at Assets\Plugins\Zenject\Source\Install\Contexts\Context.cs:222) Zenject.Context:InstallInstallers() (at Assets\Plugins\Zenject\Source\Install\Contexts\Context.cs:143) Zenject.GameObjectContext:InstallBindings(List`1) (at Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:200) Zenject.GameObjectContext:Install(DiContainer) (at Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:100) Zenject.GameObjectContext:RunInternal() (at Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:55) Zenject.RunnableContext:Run() (at Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36) Zenject.RunnableContext:Initialize() (at Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22) Zenject.GameObjectContext:Construct(DiContainer) (at Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:50) System.Object:lambda_method(Closure, Object, Object[]) Zenject.DiContainer:CallInjectMethodsTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean) (at Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1526) Zenject.DiContainer:InjectExplicitInternal(Object, Type, List`1, InjectContext, Object) (at Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638) Zenject.DiContainer:InjectExplicit(Object, Type, List`1, InjectContext, Object) (at Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466) Zenject.DiContainer:InjectExplicit(Object, List`1) (at Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402) Zenject.DiContainer:Inject(Object) (at Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394) Zenject.LazyInstanceInjector:LazyInject(Object) (at Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47) Zenject.LazyInstanceInjector:LazyInjectAll() (at Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69) Zenject.DiContainer:ResolveRoots() (at Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341) Zenject.SceneContext:Resolve() (at Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:299) Zenject.SceneContext:RunInternal() (at Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:141) Zenject.RunnableContext:Run() (at Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36) Zenject.RunnableContext:Initialize() (at Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22) Zenject.SceneContext:Awake() (at Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:113) (Filename: Assets/NoesisGUI/Plugins/NoesisUnity.cs Line: 148) NullReferenceException: Object reference not set to an instance of an object at NoesisView.CreateView (Noesis.FrameworkElement content) [0x00062] in C:\Users\Andreas\Source\Repos\Montreal\Assets\NoesisGUI\Plugins\NoesisView.cs:1255 at NoesisView.LoadXaml (System.Boolean force) [0x00059] in C:\Users\Andreas\Source\Repos\Montreal\Assets\NoesisGUI\Plugins\NoesisView.cs:440 at VacuumBreather.Montreal.MapEditor.Installers.UserInterfaceInstaller.InstallBindings () [0x000d6] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Scripts\MapEditor\Installers\UserInterfaceInstaller.cs:50 at Zenject.Context.InstallInstallers (System.Collections.Generic.List`1[T] normalInstallers, System.Collections.Generic.List`1[T] normalInstallerTypes, System.Collections.Generic.List`1[T] scriptableObjectInstallers, System.Collections.Generic.List`1[T] installers, System.Collections.Generic.List`1[T] installerPrefabs) [0x0013a] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\Context.cs:222 at Zenject.Context.InstallInstallers () [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\Context.cs:143 at Zenject.GameObjectContext.InstallBindings (System.Collections.Generic.List`1[T] injectableMonoBehaviours) [0x0009c] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:200 at Zenject.GameObjectContext.Install (Zenject.DiContainer parentContainer) [0x000e5] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:100 at Zenject.GameObjectContext.RunInternal () [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:55 at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 at Zenject.GameObjectContext.Construct (Zenject.DiContainer parentContainer) [0x00014] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\GameObjectContext.cs:50 at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,object,object[]) at Zenject.DiContainer.CallInjectMethodsTopDown (System.Object injectable, System.Type injectableType, Zenject.InjectTypeInfo typeInfo, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier, System.Boolean isDryRun) [0x0011a] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1526 at Zenject.DiContainer.InjectExplicitInternal (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x000ba] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1638 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Type injectableType, System.Collections.Generic.List`1[T] extraArgs, Zenject.InjectContext context, System.Object concreteIdentifier) [0x00071] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1466 at Zenject.DiContainer.InjectExplicit (System.Object injectable, System.Collections.Generic.List`1[T] extraArgs) [0x00027] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:1418 at Zenject.DiContainer.Inject (System.Object injectable, System.Collections.Generic.IEnumerable`1[T] extraArgs) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2402 at Zenject.DiContainer.Inject (System.Object injectable) [0x00001] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:2394 at Zenject.LazyInstanceInjector.LazyInject (System.Object instance) [0x00012] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:47 at Zenject.LazyInstanceInjector.LazyInjectAll () [0x0003d] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\LazyInstanceInjector.cs:69 at Zenject.DiContainer.ResolveRoots () [0x00044] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Main\DiContainer.cs:341 at Zenject.SceneContext.Resolve () [0x00059] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:299 at Zenject.SceneContext.RunInternal () [0x00039] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:141 at Zenject.RunnableContext.Run () [0x00015] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:36 at Zenject.RunnableContext.Initialize () [0x00016] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\RunnableContext.cs:22 at Zenject.SceneContext.Awake () [0x00002] in C:\Users\Andreas\Source\Repos\Montreal\Assets\Plugins\Zenject\Source\Install\Contexts\SceneContext.cs:113 (Filename: Assets/NoesisGUI/Plugins/NoesisView.cs Line: 1255) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:45) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Info]Global exception handling enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:47) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:OnEnable() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:132) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Game.Systems.InputSystem:OnEnable() (at Assets\Scripts\Game\Systems\InputSystem.cs:50) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 8.796 ms Integration: 63697.180 ms Integration of assets: 0.003 ms Thread Wait Time: 18.867 ms Total Operation Time: 63724.848 ms [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) VacuumBreather.Montreal.Gameplay.Systems.TurnBasedSystem:Start() (at Assets\Scripts\Gameplay\Systems\TurnBasedSystem.cs:116) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Crash!!! SymInit: Symbol-SearchPath: 'C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/Mono;.;C:\Users\Andreas\Source\Repos\Montreal;C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Andreas' OS-Version: 10.0.0 C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Unity.exe:Unity.exe (00007FF711F20000), size: 136974336 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.9.65162 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFB58910000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFB56A80000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.804 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFB56050000), size: 2920448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.804 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For call stack and other details, see the latest crash report generated in: * C:/Users/Andreas/AppData/Local/Temp/Unity/Editor/Crashes