[LicensingClient] ERROR Failed to connect to local IPC [Licensing::Module] Failed to connect to channel: LicenseClient-Andreas [Licensing::Module] Successfully launched the LicensingClient [Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-Andreas [Licensing::Module] Successfully launched and connected to LicensingClient Entitlement-based licensing initiated [LicensingClient] Licenses Updated successfully in LicensingClient LICENSE SYSTEM [2021430 9:51:27] Next license update check is after 2020-09-04T08:00:38 LICENSE SYSTEM [2021430 9:51:27] Machine binding 1 mismatch: (value of current machine) 00330-80000-00000-AA009 != 00330-80000-00000-AA191 (value in license file). Reason might be there is a hardware change on this machine after the license was activated. LICENSE SYSTEM [2021430 9:51:27] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored). Built from '2019.4/staging' branch; Version is '2019.4.9f1 (50fe8a171dd9) revision 5308042'; Using compiler version '191627012' OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 16291 MB [Licensing::Module] Serial number assigned to: "F4-8ZNP-QA5W-4WVQ-W4X7-XXXX"\nBatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0 [Package Manager] Server::Start -- Port 60181 was selected COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Unity.exe C:/Users/Andreas/Source/Repos/Montreal Using Asset Import Pipeline V2. Adding genesis user token [Package Manager] Done resolving packages in 0.52s seconds [Package Manager] Done checking package constraints in 0.01s seconds [Package Manager] Registered 42 packages: Packages from [https://packages.unity.com]: com.unity.ide.rider@2.0.1 (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.unity.ide.rider@2.0.1) com.unity.test-framework@1.1.16 (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.unity.test-framework@1.1.16) com.unity.testtools.codecoverage@0.2.3-preview (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.unity.testtools.codecoverage@0.2.3-preview) com.unity.textmeshpro@2.0.1 (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.unity.textmeshpro@2.0.1) com.unity.timeline@1.2.13 (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.unity.timeline@1.2.13) com.unity.ext.nunit@1.0.0 (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.unity.ext.nunit@1.0.0) Built-in packages: com.unity.2d.sprite@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite) com.unity.2d.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap) com.unity.ugui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui) com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai) com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation) com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle) com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio) com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth) com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director) com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion) com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui) com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize) com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem) com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics) com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d) com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture) com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain) com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics) com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap) com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui) com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements) com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra) com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics) com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww) com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles) com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video) com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr) com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind) com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr) com.unity.modules.subsystems@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems) Git packages: com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask (location: C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.cysharp.unitask@958a8e11ab) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.29s seconds Refreshing native plugins compatible for Editor in 51.85 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. IsTimeToCheckForNewEditor: Update time 1619772443 current 1619769090 Initialize engine version: 2019.4.9f1 (50fe8a171dd9) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Andreas/Source/Repos/Montreal/Assets GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87) Vendor: VRAM: 8010 MB Driver: 27.21.14.6589 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56940 ImportWorker Server TCP listen port: 57363 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.002202 seconds. Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 39.24 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 0.953 seconds Registering precompiled user dll's ... Registered in 0.071405 seconds. Platform modules already initialized, skipping Validating Project structure ... 0.017853 seconds. Shader import version has changed; will reimport all shaders... Upgrading shader files ...0.025637 seconds. Begin MonoManager ReloadAssembly Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.64 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 2.607 seconds Platform modules already initialized, skipping RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 4177.867ms ApplyChangesToAssetFolders: 0.607ms WriteModifiedImportersToTextMetaFiles: 0.047ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 41.015ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 0.153ms CategorizeAssets: 0.106ms ImportAndPostprocessOutOfDateAssets: 44.391ms (4078.428ms without children) ImportManagerImport: 4077.372ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.226ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.236ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.593ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.619ms Hotreload: 0.005ms FixTempGuids: 0.186ms VerifyGuidPMRegistrations: 0.002ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.001ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.338ms GetLoadedSourceAssetsSnapshot: 0.008ms PersistCurrentRevisions: 0.652ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 9.231ms Start importing Library/BuildPlayer.prefs using Guid(00000000000000005000000000000000) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Library/BuildPlayer.prefs' (target hash: 'fe3108a9ccf4ffdc149e560e6cf05620') in 0.013537 seconds Refreshing native plugins compatible for Editor in 0.66 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.194443 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 194.045ms ApplyChangesToAssetFolders: 0.640ms WriteModifiedImportersToTextMetaFiles: 0.047ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 39.583ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 5.270ms CategorizeAssets: 0.140ms ImportAndPostprocessOutOfDateAssets: 41.846ms (96.668ms without children) ImportManagerImport: 2.243ms (15.197ms without children) ImportInProcess: 1.311ms ImportOutOfProcess: 13.880ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.005ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 73.788ms VerifyAssetsAreUpToDateAndCorrect: 0.007ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.270ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.170ms RestoreLoadedAssetsState: 0.594ms InvokeProjectHasChanged: 1.234ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 3.165ms UnloadImportedAssets: 0.571ms Hotreload: 0.134ms FixTempGuids: 5.101ms VerifyGuidPMRegistrations: 0.002ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.232ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.013ms GetLoadedSourceAssetsSnapshot: 0.819ms PersistCurrentRevisions: 2.480ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.091ms RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 13.507ms ApplyChangesToAssetFolders: 0.607ms WriteModifiedImportersToTextMetaFiles: 0.046ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 6.192ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 3.857ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.015ms VerifyGuidPMRegistrations: 0.002ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.229ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.083ms GetLoadedSourceAssetsSnapshot: 0.938ms PersistCurrentRevisions: 0.615ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.012ms Refresh completed in 0.092846 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 92.837ms ApplyChangesToAssetFolders: 0.611ms WriteModifiedImportersToTextMetaFiles: 0.046ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 38.759ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 3.806ms CategorizeAssets: 0.144ms ImportAndPostprocessOutOfDateAssets: 41.431ms (2.922ms without children) ImportManagerImport: 0.930ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.256ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.215ms RestoreLoadedAssetsState: 0.331ms InvokeProjectHasChanged: 1.190ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.918ms Hotreload: 0.126ms FixTempGuids: 0.033ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.236ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.025ms GetLoadedSourceAssetsSnapshot: 1.638ms PersistCurrentRevisions: 1.802ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.011ms Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Initializing Unity extensions: 'C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 148 Unused Serialized files (Serialized files now loaded: 0) [Trace]Forest awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) NoesisSettings:Get() (at Assets\NoesisGUI\Plugins\NoesisSettings.cs:50) NoesisUnity:Init() (at Assets\NoesisGUI\Plugins\NoesisUnity.cs:23) NoesisXaml:RegisterDependencies() (at Assets\NoesisGUI\Plugins\NoesisXaml.cs:48) NoesisXaml:OnEnable() (at Assets\NoesisGUI\Plugins\NoesisXaml.cs:9) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) NoesisSettings:Get() (at Assets\NoesisGUI\Plugins\NoesisSettings.cs:50) NoesisUnity:Init() (at Assets\NoesisGUI\Plugins\NoesisUnity.cs:23) NoesisXaml:RegisterDependencies() (at Assets\NoesisGUI\Plugins\NoesisXaml.cs:48) NoesisXaml:OnEnable() (at Assets\NoesisGUI\Plugins\NoesisXaml.cs:9) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) NoesisSettings:Get() (at Assets\NoesisGUI\Plugins\NoesisSettings.cs:50) NoesisUnity:Init() (at Assets\NoesisGUI\Plugins\NoesisUnity.cs:23) NoesisXaml:RegisterDependencies() (at Assets\NoesisGUI\Plugins\NoesisXaml.cs:48) NoesisXaml:OnEnable() (at Assets\NoesisGUI\Plugins\NoesisXaml.cs:9) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) NoesisSettings:Get() (at Assets\NoesisGUI\Plugins\NoesisSettings.cs:50) NoesisUnity:Init() (at Assets\NoesisGUI\Plugins\NoesisUnity.cs:23) NoesisXaml:RegisterDependencies() (at Assets\NoesisGUI\Plugins\NoesisXaml.cs:48) NoesisXaml:OnEnable() (at Assets\NoesisGUI\Plugins\NoesisXaml.cs:9) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) NoesisSettings:Get() (at Assets\NoesisGUI\Plugins\NoesisSettings.cs:50) NoesisUnity:Init() (at Assets\NoesisGUI\Plugins\NoesisUnity.cs:23) NoesisXaml:RegisterDependencies() (at Assets\NoesisGUI\Plugins\NoesisXaml.cs:48) NoesisXaml:OnEnable() (at Assets\NoesisGUI\Plugins\NoesisXaml.cs:9) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) NoesisSettings:Get() (at Assets\NoesisGUI\Plugins\NoesisSettings.cs:50) NoesisUnity:Init() (at Assets\NoesisGUI\Plugins\NoesisUnity.cs:23) NoesisXaml:RegisterDependencies() (at Assets\NoesisGUI\Plugins\NoesisXaml.cs:48) NoesisXaml:OnEnable() (at Assets\NoesisGUI\Plugins\NoesisXaml.cs:9) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Refreshing native plugins compatible for Editor in 0.63 ms, found 1 plugins. [Trace]Player One awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:Awake() (at Assets\Scripts\Core\AssetBase.cs:83) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Loaded scene 'Assets/MapEditor/MapEditor.unity' Deserialize: 23.487 ms Integration: 72.744 ms Integration of assets: 200.714 ms Thread Wait Time: 43.002 ms Total Operation Time: 339.948 ms System memory in use before: 74.1 MB. System memory in use after: 73.1 MB. Unloading 209 unused Assets to reduce memory usage. Loaded Objects now: 4178. Total: 20.953500 ms (FindLiveObjects: 0.513800 ms CreateObjectMapping: 0.150100 ms MarkObjects: 19.715500 ms DeleteObjects: 0.572900 ms) [MODES] Loading mode Default (0) for mode-current-id-Montreal Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initializing input. Input initialized. D3D11 device created for Microsoft Media Foundation video decoding. [Project] Loading completed in 11.093 seconds Project init time: 0.447 seconds Template init time: 0.000 seconds Services packages init time: 0.000 seconds Package Manager init time: 0.000 seconds Asset Database init time: 0.000 seconds Global illumination init time: 0.000 seconds Assemblies load time: 0.000 seconds Unity extensions init time: 0.001 seconds Asset Database refresh time: 0.000 seconds Scene opening time: 0.809 seconds Created GICache directory at C:/Users/Andreas/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.019s, timestamps: [11.864 - 11.884] gi::BakeBackendSwitch: switching bake backend from 3 to 0. Setting up 8 worker threads for Enlighten. Thread -> id: 5978 -> priority: 1 Thread -> id: 9de0 -> priority: 1 Thread -> id: 87c -> priority: 1 Thread -> id: a33c -> priority: 1 Thread -> id: 9288 -> priority: 1 Thread -> id: 3afc -> priority: 1 Thread -> id: c648 -> priority: 1 Thread -> id: c940 -> priority: 1 TrimDiskCacheJob: Current cache size 5mb Start importing Assets/Scripts/MapEditor/Views/FileDialogView.xaml.cs using Guid(1f21f7557adaa6748af545c65575cc29) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Views/FileDialogView.xaml.cs' (target hash: 'e603cd9560dad855673d1ba03d33688e') in 0.015994 seconds AssetDatabase: script compilation time: 0.036980s Refreshing native plugins compatible for Editor in 0.67 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.128558 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 128.545ms ApplyChangesToAssetFolders: 0.687ms WriteModifiedImportersToTextMetaFiles: 0.048ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 40.874ms UnregisterDeletedAssets: 0.602ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 5.901ms CategorizeAssets: 0.202ms ImportAndPostprocessOutOfDateAssets: 1.380ms (72.657ms without children) ImportManagerImport: 2.968ms (19.106ms without children) ImportInProcess: 2.196ms ImportOutOfProcess: 16.891ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.018ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 37.020ms ReloadImportedAssets: 7.047ms VerifyAssetsAreUpToDateAndCorrect: 0.442ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.281ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.178ms RestoreLoadedAssetsState: 0.284ms InvokeProjectHasChanged: 1.534ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 3.796ms UnloadImportedAssets: 0.904ms Hotreload: 0.119ms FixTempGuids: 1.712ms VerifyGuidPMRegistrations: 0.001ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.299ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.030ms GetLoadedSourceAssetsSnapshot: 1.002ms PersistCurrentRevisions: 3.475ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.277ms Refresh completed in 0.047383 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 47.373ms ApplyChangesToAssetFolders: 0.618ms WriteModifiedImportersToTextMetaFiles: 0.049ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 39.173ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.438ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.020ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.230ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.027ms GetLoadedSourceAssetsSnapshot: 1.014ms PersistCurrentRevisions: 0.938ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.012ms - Starting script compilation - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll in 0,352517 seconds - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll in 0,187588 seconds - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll in 0,188382 seconds - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll in 0,182996 seconds - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll in 0,390582 seconds - Finished script compilation in 0,966416 seconds Reloading assemblies after finishing script compilation. Begin MonoManager ReloadAssembly [Trace]Player One disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.89 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [Trace]Test Map 1 enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [MODES] Loading mode Default (0) for mode-current-id-Montreal [Trace]Panther enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Mono: successfully reloaded assembly RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 62.028ms ApplyChangesToAssetFolders: 0.639ms WriteModifiedImportersToTextMetaFiles: 0.045ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 6.360ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 5.271ms CategorizeAssets: 0.198ms ImportAndPostprocessOutOfDateAssets: 40.205ms (3.319ms without children) ImportManagerImport: 1.147ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.254ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.151ms RestoreLoadedAssetsState: 0.330ms InvokeProjectHasChanged: 1.437ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 1.137ms Hotreload: 0.125ms FixTempGuids: 0.722ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.227ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.074ms GetLoadedSourceAssetsSnapshot: 1.175ms PersistCurrentRevisions: 2.422ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.012ms - Completed reload, in 3.788 seconds Platform modules already initialized, skipping Refresh completed in 0.047398 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 47.382ms ApplyChangesToAssetFolders: 0.660ms WriteModifiedImportersToTextMetaFiles: 0.047ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 39.116ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.151ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.000ms FixTempGuids: 0.018ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.254ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.505ms GetLoadedSourceAssetsSnapshot: 0.932ms PersistCurrentRevisions: 0.797ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.014ms Start importing Assets/Scripts/MapEditor/Views/DialogView.xaml.cs using Guid(70e8d37734979dd41993a2faea249eff) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Views/DialogView.xaml.cs' (target hash: '0caaac10e55d8092f86bd809870a4543') in 0.017603 seconds Start importing Assets/Scripts/MapEditor/Views/MainView.xaml.cs using Guid(c9ae3015d7f5e5345a2b7ac0aac759e4) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Views/MainView.xaml.cs' (target hash: '71a96b4e62a99f521e889c3fdd7f2a6c') in 0.006950 seconds Start importing Assets/Scripts/MapEditor/Views/ShellView.xaml.cs using Guid(fe46fdae8bbd413888e8f1438058b8d9) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Views/ShellView.xaml.cs' (target hash: '3c97d8fe77456cc14b7b09885732c254') in 0.004505 seconds Start importing Assets/Scripts/MapEditor/Views/FileDialogView.xaml.cs using Guid(1f21f7557adaa6748af545c65575cc29) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Views/FileDialogView.xaml.cs' (target hash: 'e603cd9560dad855673d1ba03d33688e') in 0.004825 seconds AssetDatabase: script compilation time: 0.031250s Start importing Assets/Scripts/MapEditor/Views/ShellView.xaml using Guid(404b05e454bd4e559290212f02136072) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Views/ShellView.xaml' (target hash: 'd2a9dc100f70ccd2992e4c9a95545413') in 0.013709 seconds Start importing Assets/Scripts/MapEditor/Views/DialogView.xaml using Guid(32c4ebe62bd45504eb1dfbbadfcc54eb) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Views/DialogView.xaml' (target hash: '00de0e4ccfbf2958599dac45990900f7') in 0.003009 seconds Start importing Assets/Scripts/MapEditor/Views/FileDialogView.xaml using Guid(3d04d9b9005cad643aa9c017a5c95fff) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Views/FileDialogView.xaml' (target hash: 'e5679eab1bdc70130b1761536261fc61') in 0.002697 seconds Start importing Assets/Scripts/MapEditor/Views/MainView.xaml using Guid(ce1f44bf603c62d4188f5239b5f64607) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Views/MainView.xaml' (target hash: 'c1898256fade141e58363060b1f639d8') in 0.002612 seconds Start importing Assets/Scripts/MapEditor/Views/ShellView.asset using Guid(106652b5266f5fa48a9d6d8820b4eb5e) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Views/ShellView.asset' (target hash: 'e272bc4b286e297faef2825ef1ddb4d6') in 0.030693 seconds Start importing Assets/Scripts/MapEditor/Views/DialogView.asset using Guid(202bf212105725f479e630b8daec2a32) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Views/DialogView.asset' (target hash: '46bd9eabebe2cc790682f3077ef39325') in 0.012465 seconds Start importing Assets/Scripts/MapEditor/Views/FileDialogView.asset using Guid(14235c64fbf326d49ae004b1af3f922c) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Views/FileDialogView.asset' (target hash: '3ba4f9cfa963b94efc5457ea4c5d9197') in 0.033066 seconds Start importing Assets/Scripts/MapEditor/Views/MainView.asset using Guid(4c76a9b90fe5bc744af57d557319fa5e) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Views/MainView.asset' (target hash: '00cb082ff87f53db4312d3aaa9af38df') in 0.035837 seconds Refreshing native plugins compatible for Editor in 0.68 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 259.491ms ApplyChangesToAssetFolders: 0.657ms WriteModifiedImportersToTextMetaFiles: 0.046ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 5.163ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.176ms CategorizeAssets: 0.202ms ImportAndPostprocessOutOfDateAssets: 1.694ms (240.541ms without children) ImportManagerImport: 3.102ms (179.741ms without children) ImportInProcess: 4.646ms ImportOutOfProcess: 174.993ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.102ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 31.294ms ReloadImportedAssets: 16.145ms VerifyAssetsAreUpToDateAndCorrect: 1.077ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.266ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.215ms RestoreLoadedAssetsState: 0.151ms InvokeProjectHasChanged: 1.537ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 7.013ms UnloadImportedAssets: 0.761ms Hotreload: 1.072ms FixTempGuids: 2.133ms VerifyGuidPMRegistrations: 0.002ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.282ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.087ms GetLoadedSourceAssetsSnapshot: 0.906ms PersistCurrentRevisions: 4.053ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.088ms - Starting script compilation - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll Start importing Assets/Scripts/MapEditor/Views/ShellView.asset using Guid(106652b5266f5fa48a9d6d8820b4eb5e) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Views/ShellView.asset' (target hash: 'e272bc4b286e297faef2825ef1ddb4d6') in 0.009692 seconds Refreshing native plugins compatible for Editor in 1.03 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 52.095ms ApplyChangesToAssetFolders: 0.652ms WriteModifiedImportersToTextMetaFiles: 0.046ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 7.181ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 5.437ms CategorizeAssets: 0.203ms ImportAndPostprocessOutOfDateAssets: 1.402ms (29.148ms without children) ImportManagerImport: 2.563ms (13.341ms without children) ImportInProcess: 2.522ms ImportOutOfProcess: 10.783ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.037ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 4.945ms VerifyAssetsAreUpToDateAndCorrect: 0.241ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.280ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.181ms RestoreLoadedAssetsState: 0.242ms InvokeProjectHasChanged: 2.323ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 5.030ms UnloadImportedAssets: 1.256ms Hotreload: 0.157ms FixTempGuids: 2.556ms VerifyGuidPMRegistrations: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.321ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.042ms GetLoadedSourceAssetsSnapshot: 1.905ms PersistCurrentRevisions: 4.854ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.018ms Start importing Assets/Scripts/MapEditor/Views/DialogView.asset using Guid(202bf212105725f479e630b8daec2a32) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Views/DialogView.asset' (target hash: '46bd9eabebe2cc790682f3077ef39325') in 0.010612 seconds Refreshing native plugins compatible for Editor in 0.64 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 43.602ms ApplyChangesToAssetFolders: 0.603ms WriteModifiedImportersToTextMetaFiles: 0.046ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 7.140ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 5.319ms CategorizeAssets: 0.198ms ImportAndPostprocessOutOfDateAssets: 1.145ms (23.845ms without children) ImportManagerImport: 1.804ms (13.400ms without children) ImportInProcess: 1.748ms ImportOutOfProcess: 11.634ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.018ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 3.165ms VerifyAssetsAreUpToDateAndCorrect: 0.156ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.236ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.158ms RestoreLoadedAssetsState: 0.270ms InvokeProjectHasChanged: 1.608ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 3.046ms UnloadImportedAssets: 1.170ms Hotreload: 0.110ms FixTempGuids: 1.137ms VerifyGuidPMRegistrations: 0.002ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.290ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.014ms GetLoadedSourceAssetsSnapshot: 1.148ms PersistCurrentRevisions: 3.463ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.011ms Start importing Assets/Scripts/MapEditor/Views/FileDialogView.asset using Guid(14235c64fbf326d49ae004b1af3f922c) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Views/FileDialogView.asset' (target hash: '3ba4f9cfa963b94efc5457ea4c5d9197') in 0.010865 seconds Refreshing native plugins compatible for Editor in 0.72 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 47.120ms ApplyChangesToAssetFolders: 0.597ms WriteModifiedImportersToTextMetaFiles: 0.046ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 8.803ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 5.720ms CategorizeAssets: 0.207ms ImportAndPostprocessOutOfDateAssets: 1.253ms (24.585ms without children) ImportManagerImport: 1.970ms (13.701ms without children) ImportInProcess: 1.811ms ImportOutOfProcess: 11.869ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.021ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 3.111ms VerifyAssetsAreUpToDateAndCorrect: 0.166ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.252ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.167ms RestoreLoadedAssetsState: 0.172ms InvokeProjectHasChanged: 1.702ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 3.344ms UnloadImportedAssets: 1.196ms Hotreload: 0.115ms FixTempGuids: 1.574ms VerifyGuidPMRegistrations: 0.002ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.235ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.013ms GetLoadedSourceAssetsSnapshot: 1.446ms PersistCurrentRevisions: 3.405ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.014ms Start importing Assets/Scripts/MapEditor/Views/MainView.asset using Guid(4c76a9b90fe5bc744af57d557319fa5e) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/MapEditor/Views/MainView.asset' (target hash: '00cb082ff87f53db4312d3aaa9af38df') in 0.013764 seconds Refreshing native plugins compatible for Editor in 0.64 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 48.155ms ApplyChangesToAssetFolders: 0.644ms WriteModifiedImportersToTextMetaFiles: 0.050ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 6.998ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 6.136ms CategorizeAssets: 0.242ms ImportAndPostprocessOutOfDateAssets: 1.450ms (26.946ms without children) ImportManagerImport: 1.905ms (16.377ms without children) ImportInProcess: 1.666ms ImportOutOfProcess: 14.693ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.018ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 3.142ms VerifyAssetsAreUpToDateAndCorrect: 0.155ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.247ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.168ms RestoreLoadedAssetsState: 0.270ms InvokeProjectHasChanged: 1.598ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 3.083ms UnloadImportedAssets: 1.263ms Hotreload: 0.128ms FixTempGuids: 1.173ms VerifyGuidPMRegistrations: 0.002ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.291ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.012ms GetLoadedSourceAssetsSnapshot: 1.251ms PersistCurrentRevisions: 3.491ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.012ms Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 154.3 MB. System memory in use after: 136.2 MB. Unloading 254 unused Assets to reduce memory usage. Loaded Objects now: 4955. Total: 35.187500 ms (FindLiveObjects: 0.541900 ms CreateObjectMapping: 0.147500 ms MarkObjects: 30.019000 ms DeleteObjects: 4.478300 ms) - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.dll in 0,5844 seconds - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Editor.dll in 0,186834 seconds - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.Common.dll in 0,187568 seconds - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll - Starting compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.PlayMode.dll in 0,182343 seconds - Finished compile Library/ScriptAssemblies/VacuumBreather.Montreal.Test.EditMode.dll in 0,39739 seconds - Finished script compilation in 1,204505 seconds Reloading assemblies after finishing script compilation. Begin MonoManager ReloadAssembly [Trace]Player One disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.54 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [Trace]Test Map 1 enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [MODES] Loading mode Default (0) for mode-current-id-Montreal [Trace]Panther enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Mono: successfully reloaded assembly RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 0.000ms InvokeBeforeRefreshCallbacks: 64.044ms ApplyChangesToAssetFolders: 0.693ms WriteModifiedImportersToTextMetaFiles: 0.048ms CleanLegacyArtifacts: 0.000ms Scan: 0.000ms OnSourceAssetsModified: 6.130ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 0.000ms GetAllGuidsForCategorization: 4.532ms CategorizeAssets: 0.221ms ImportAndPostprocessOutOfDateAssets: 42.659ms (3.411ms without children) ImportManagerImport: 1.186ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.269ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.152ms RestoreLoadedAssetsState: 0.342ms InvokeProjectHasChanged: 1.462ms UpdateImportedAssetsSnapshot: 0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 1.176ms Hotreload: 0.136ms FixTempGuids: 0.778ms VerifyGuidPMRegistrations: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 0.264ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.316ms GetLoadedSourceAssetsSnapshot: 0.931ms PersistCurrentRevisions: 2.666ms UnloadStreamsEnd: 0.000ms GenerateScriptTypeHashes: 0.012ms - Completed reload, in 3.417 seconds Platform modules already initialized, skipping Initialized touch support. Reloading assemblies for play mode. Begin MonoManager ReloadAssembly [Trace]Player One disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Test Map 1 disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panther disabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnDisable() (at Assets\Scripts\Core\AssetBase.cs:99) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Native extension for LinuxStandalone target not found Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.64 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [Trace]Test Map 1 enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player Two enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Marsh enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Panzer IV enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Hills enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Forest enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Poland enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Plains enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [MODES] Loading mode Default (0) for mode-current-id-Montreal [Trace]Panther enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Woodlands enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Player One enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) [Trace]Germany enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:52) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:46) VacuumBreather.Montreal.Core.AssetBase:OnEnable() (at Assets\Scripts\Core\AssetBase.cs:107) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 52) Mono: successfully reloaded assembly - Completed reload, in 3.285 seconds Platform modules already initialized, skipping LightmapEditorSettings: switching bake backend from 1 to 0. [Trace]Terrain Layer awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Trace(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:47) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) VacuumBreather.Montreal.Gameplay.Components.TerrainLayer:Awake() (at Assets\Scripts\Gameplay\Components\TerrainLayer.cs:89) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 47) [Trace]Terrain Layer enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Trace(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:47) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Gameplay.Components.TerrainLayer:OnEnable() (at Assets\Scripts\Gameplay\Components\TerrainLayer.cs:78) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 47) [Trace]Grid awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Trace(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:47) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) VacuumBreather.Montreal.Gameplay.Components.ScenarioLoader:Awake() (at Assets\Scripts\Gameplay\Components\ScenarioLoader.cs:243) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 47) [Trace]Grid enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Trace(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:47) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Gameplay.Components.ScenarioLoader:OnEnable() (at Assets\Scripts\Gameplay\Components\ScenarioLoader.cs:259) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 47) [Trace]Main Camera awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Trace(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:47) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) VacuumBreather.Montreal.Camera.CameraController:Awake() (at Assets\Scripts\Camera\CameraController.cs:64) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 47) [Trace]Main Camera enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Trace(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:47) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Camera.CameraController:OnEnable() (at Assets\Scripts\Camera\CameraController.cs:71) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 47) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Trace(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:47) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 47) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Trace(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:47) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:44) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 47) [Info]Global exception handling enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Info(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:95) VacuumBreather.Montreal.Game.Systems.UnhandledExceptionLogger:OnEnable() (at Assets\Scripts\Game\Systems\UnhandledExceptionLogger.cs:46) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 95) [Trace]Gameplay Systems awoken. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Trace(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:47) VacuumBreather.Montreal.Core.ComponentBase:Awake() (at Assets\Scripts\Core\ComponentBase.cs:175) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 47) [Trace]Gameplay Systems enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Trace(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:47) VacuumBreather.Montreal.Core.ComponentBase:OnEnable() (at Assets\Scripts\Core\ComponentBase.cs:211) VacuumBreather.Montreal.Game.Systems.InputSystem:OnEnable() (at Assets\Scripts\Game\Systems\InputSystem.cs:41) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 47) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 8.232 ms Integration: 353.673 ms Integration of assets: 0.001 ms Thread Wait Time: 10.422 ms Total Operation Time: 372.329 ms [Trace]Terrain Layer started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Trace(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:47) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 47) [Trace]Grid started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Trace(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:47) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) VacuumBreather.Montreal.Gameplay.Components.ScenarioLoader:Start() (at Assets\Scripts\Gameplay\Components\ScenarioLoader.cs:251) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 47) [Info]Refreshing scenario... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Info(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:95) VacuumBreather.Montreal.Gameplay.Components.ScenarioLoader:Refresh() (at Assets\Scripts\Gameplay\Components\ScenarioLoader.cs:231) VacuumBreather.Montreal.Gameplay.Components.ScenarioLoader:Start() (at Assets\Scripts\Gameplay\Components\ScenarioLoader.cs:253) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 95) [Info]Refreshing terrain layer UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Info(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:95) VacuumBreather.Montreal.Gameplay.Components.TerrainLayer:OnMapChanged(IScenarioInformation) (at Assets\Scripts\Gameplay\Components\TerrainLayer.cs:52) VacuumBreather.Montreal.Gameplay.Components.TerrainLayer:b__7_1(MapChangedEvent) (at Assets\Scripts\Gameplay\Components\TerrainLayer.cs:83) UniRx.Subscribe`1:OnNext(MapChangedEvent) (at Assets\Plugins\UniRx\Scripts\Observer.cs:165) UniRx.Operators.AsObservable:OnNext(MapChangedEvent) (at Assets\Plugins\UniRx\Scripts\Operators\AsObservable.cs:29) UniRx.Subject`1:OnNext(MapChangedEvent) (at Assets\Plugins\UniRx\Scripts\Subjects\Subject.cs:62) UniRx.Operators.SynchronizedObserver`1:OnNext(MapChangedEvent) (at Assets\Plugins\UniRx\Scripts\Operators\SynchronizedObserver.cs:20) UniRx.AnonymousSubject`2:OnNext(MapChangedEvent) (at Assets\Plugins\UniRx\Scripts\Subjects\SubjectExtensions.cs:42) UniRx.MessageBroker:Publish(MapChangedEvent) (at Assets\Plugins\UniRx\Scripts\Notifiers\MessageBroker.cs:72) VacuumBreather.Montreal.Core.ComponentBase:Publish(MapChangedEvent) (at Assets\Scripts\Core\ComponentBase.cs:152) VacuumBreather.Montreal.Gameplay.Components.ScenarioLoader:Refresh() (at Assets\Scripts\Gameplay\Components\ScenarioLoader.cs:233) VacuumBreather.Montreal.Gameplay.Components.ScenarioLoader:Start() (at Assets\Scripts\Gameplay\Components\ScenarioLoader.cs:253) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 95) [Trace]Main Camera started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Trace(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:47) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) VacuumBreather.Montreal.Camera.CameraController:Start() (at Assets\Scripts\Camera\CameraController.cs:109) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 47) [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Trace(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:47) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 47) [Trace]Gameplay Systems started. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Trace(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Trace(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:47) VacuumBreather.Montreal.Core.ComponentBase:Start() (at Assets\Scripts\Core\ComponentBase.cs:183) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 47) [Info]Detected public item MainContent_Conductor UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Info(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:95) VacuumBreather.Montreal.UI.d__12:MoveNext() (at Assets\Scripts\UI\ConductorWithCollectionAllActive.cs:244) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__12&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.AllActive:OnInitializeAsync(CancellationToken) VacuumBreather.Montreal.UI.d__25:MoveNext() (at Assets\Scripts\UI\Screen.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__25&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.Screen:VacuumBreather.Montreal.UI.IActivate.ActivateAsync(CancellationToken) VacuumBreather.Montreal.UI.Extensions.ScreenExtensions:ActivateAsync(IActivate) (at Assets\Scripts\UI\Extensions\ScreenExtensions.cs:29) VacuumBreather.Montreal.MapEditor.Installers.UserInterfaceInstaller:Start() (at Assets\Scripts\MapEditor\Installers\UserInterfaceInstaller.cs:70) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 95) [Info]Detected public item DialogConductor UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Info(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:95) VacuumBreather.Montreal.UI.d__12:MoveNext() (at Assets\Scripts\UI\ConductorWithCollectionAllActive.cs:244) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__12&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.AllActive:OnInitializeAsync(CancellationToken) VacuumBreather.Montreal.UI.d__25:MoveNext() (at Assets\Scripts\UI\Screen.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__25&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.Screen:VacuumBreather.Montreal.UI.IActivate.ActivateAsync(CancellationToken) VacuumBreather.Montreal.UI.Extensions.ScreenExtensions:ActivateAsync(IActivate) (at Assets\Scripts\UI\Extensions\ScreenExtensions.cs:29) VacuumBreather.Montreal.MapEditor.Installers.UserInterfaceInstaller:Start() (at Assets\Scripts\MapEditor\Installers\UserInterfaceInstaller.cs:70) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 95) [Info]Activating ShellViewModel. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Info(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:95) VacuumBreather.Montreal.UI.d__25:MoveNext() (at Assets\Scripts\UI\Screen.cs:104) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__25&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.Screen:VacuumBreather.Montreal.UI.IActivate.ActivateAsync(CancellationToken) VacuumBreather.Montreal.UI.Extensions.ScreenExtensions:ActivateAsync(IActivate) (at Assets\Scripts\UI\Extensions\ScreenExtensions.cs:29) VacuumBreather.Montreal.MapEditor.Installers.UserInterfaceInstaller:Start() (at Assets\Scripts\MapEditor\Installers\UserInterfaceInstaller.cs:70) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 95) [Info]Activating MainContent_Conductor. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94) VacuumBreather.Montreal.UI.d__25:MoveNext() (at Assets\Scripts\UI\Screen.cs:104) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__25&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.Screen:VacuumBreather.Montreal.UI.IActivate.ActivateAsync(CancellationToken) VacuumBreather.Montreal.UI.d__10:MoveNext() (at Assets\Scripts\UI\ConductorWithCollectionAllActive.cs:202) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__10&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.AllActive:OnActivateAsync(CancellationToken) VacuumBreather.Montreal.UI.d__25:MoveNext() (at Assets\Scripts\UI\Screen.cs:106) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__25&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.Screen:VacuumBreather.Montreal.UI.IActivate.ActivateAsync(CancellationToken) VacuumBreather.Montreal.UI.Extensions.ScreenExtensions:ActivateAsync(IActivate) (at Assets\Scripts\UI\Extensions\ScreenExtensions.cs:29) VacuumBreather.Montreal.MapEditor.Installers.UserInterfaceInstaller:Start() (at Assets\Scripts\MapEditor\Installers\UserInterfaceInstaller.cs:70) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100) [Info]Activating MainViewModel. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Info(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:95) VacuumBreather.Montreal.UI.d__25:MoveNext() (at Assets\Scripts\UI\Screen.cs:104) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__25&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.Screen:VacuumBreather.Montreal.UI.IActivate.ActivateAsync(CancellationToken) VacuumBreather.Montreal.UI.Extensions.ScreenExtensions:TryActivateAsync(Object, CancellationToken) (at Assets\Scripts\UI\Extensions\ScreenExtensions.cs:51) VacuumBreather.Montreal.UI.Conductor`1:OnActivateAsync(CancellationToken) (at Assets\Scripts\UI\Conductor.cs:124) VacuumBreather.Montreal.UI.d__25:MoveNext() (at Assets\Scripts\UI\Screen.cs:106) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__25&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.Screen:VacuumBreather.Montreal.UI.IActivate.ActivateAsync(CancellationToken) VacuumBreather.Montreal.UI.d__10:MoveNext() (at Assets\Scripts\UI\ConductorWithCollectionAllActive.cs:202) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__10&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.AllActive:OnActivateAsync(CancellationToken) VacuumBreather.Montreal.UI.d__25:MoveNext() (at Assets\Scripts\UI\Screen.cs:106) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__25&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.Screen:VacuumBreather.Montreal.UI.IActivate.ActivateAsync(CancellationToken) VacuumBreather.Montreal.UI.Extensions.ScreenExtensions:ActivateAsync(IActivate) (at Assets\Scripts\UI\Extensions\ScreenExtensions.cs:29) VacuumBreather.Montreal.MapEditor.Installers.UserInterfaceInstaller:Start() (at Assets\Scripts\MapEditor\Installers\UserInterfaceInstaller.cs:70) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 95) [Info]Activating DialogConductor. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(Object, String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:100) VacuumBreather.Montreal.Diagnostics.UnityConsoleLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\UnityConsoleLogger.cs:94) VacuumBreather.Montreal.UI.d__25:MoveNext() (at Assets\Scripts\UI\Screen.cs:104) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__25&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.Screen:VacuumBreather.Montreal.UI.IActivate.ActivateAsync(CancellationToken) VacuumBreather.Montreal.UI.d__10:MoveNext() (at Assets\Scripts\UI\ConductorWithCollectionAllActive.cs:202) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__10&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.AllActive:OnActivateAsync(CancellationToken) VacuumBreather.Montreal.UI.d__25:MoveNext() (at Assets\Scripts\UI\Screen.cs:106) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__25&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.Screen:VacuumBreather.Montreal.UI.IActivate.ActivateAsync(CancellationToken) VacuumBreather.Montreal.UI.Extensions.ScreenExtensions:ActivateAsync(IActivate) (at Assets\Scripts\UI\Extensions\ScreenExtensions.cs:29) VacuumBreather.Montreal.MapEditor.Installers.UserInterfaceInstaller:Start() (at Assets\Scripts\MapEditor\Installers\UserInterfaceInstaller.cs:70) (Filename: Assets/Scripts/Diagnostics/UnityConsoleLogger.cs Line: 100) [Info]Activating Open File. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) AiUnity.NLog.Core.Targets.UnityConsoleTarget:Write(LogEventInfo) AiUnity.NLog.Core.Targets.Target:Write(AsyncLogEventInfo) AiUnity.NLog.Core.Targets.Target:WriteAsyncLogEvent(AsyncLogEventInfo) AiUnity.NLog.Core.LoggerEngine:WriteToTargetWithFilterChain(TargetWithFilterChain, LogEventInfo, AsyncContinuation) AiUnity.NLog.Core.LoggerEngine:Write(Type, TargetWithFilterChain, LogEventInfo, LogFactory) AiUnity.NLog.Core.NLogger:WriteToTargets(LogEventInfo) AiUnity.NLog.Core.NLogger:WriteToTargets(LogLevels, Object, IFormatProvider, String, Object[], Exception) AiUnity.NLog.Core.NLogger:Info(String, Object[]) VacuumBreather.Montreal.Diagnostics.NLogLogger:Info(String, Object[]) (at Assets\Scripts\Diagnostics\NLogLogger.cs:95) VacuumBreather.Montreal.UI.d__25:MoveNext() (at Assets\Scripts\UI\Screen.cs:104) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__25&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.Screen:VacuumBreather.Montreal.UI.IActivate.ActivateAsync(CancellationToken) VacuumBreather.Montreal.UI.Extensions.ScreenExtensions:TryActivateAsync(Object, CancellationToken) (at Assets\Scripts\UI\Extensions\ScreenExtensions.cs:51) VacuumBreather.Montreal.UI.d__7:MoveNext() (at Assets\Scripts\UI\ConductorBaseWithActiveItem.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__7&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.ConductorBaseWithActiveItem`1:ChangeActiveItemAsync(DialogScreenBase, Boolean, CancellationToken) VacuumBreather.Montreal.UI.d__0:MoveNext() (at Assets\Scripts\UI\Conductor.cs:47) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__0&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.UI.Conductor`1:ActivateItemAsync(DialogScreenBase, CancellationToken) VacuumBreather.Montreal.UI.d__1:MoveNext() (at Assets\Scripts\UI\DialogConductor.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(d__1&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:242) VacuumBreather.Montreal.UI.DialogConductor:ShowDialogAsync(DialogScreenBase, CancellationToken) VacuumBreather.Montreal.MapEditor.ViewModels.d__8:MoveNext() (at Assets\Scripts\MapEditor\ViewModels\ShellViewModel.cs:57) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(d__8&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:242) VacuumBreather.Montreal.MapEditor.ViewModels.ShellViewModel:ShowDialogAsync(DialogScreenBase, IDictionary`2) VacuumBreather.Montreal.MapEditor.ViewModels.d__41:MoveNext() (at Assets\Scripts\MapEditor\ViewModels\MainViewModel.cs:192) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(d__41&) (at Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs:111) VacuumBreather.Montreal.MapEditor.ViewModels.MainViewModel:OpenDialog() VacuumBreather.Montreal.MapEditor.ViewModels.<>c__DisplayClass5_0:<.ctor>b__5() (at Assets\Scripts\MapEditor\ViewModels\MainViewModel.cs:92) VacuumBreather.Montreal.UI.RelayCommand:Execute(Object) (at Assets\Scripts\UI\RelayCommand.cs:62) Noesis.Extend:CommandExecute(IntPtr, IntPtr, IntPtr) (at Assets\NoesisGUI\Plugins\API\Core\Extend.cs:2080) Noesis.View:Noesis_View_MouseButtonUp(HandleRef, Int32, Int32, Int32) Noesis.View:MouseButtonUp(Int32, Int32, MouseButton) (at Assets\NoesisGUI\Plugins\API\Core\View.cs:198) NoesisView:ProcessEvent(Event, Boolean, Boolean) (at Assets\NoesisGUI\Plugins\NoesisView.cs:1123) NoesisView:OnGUI() (at Assets\NoesisGUI\Plugins\NoesisView.cs:1220) (Filename: Assets/Scripts/Diagnostics/NLogLogger.cs Line: 95) [noesis] Cannot register duplicate name 'TreeView' in this namescope. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) NoesisUnity:UnityLog(Int32, String) (at Assets\NoesisGUI\Plugins\NoesisUnity.cs:148) Noesis.View:Noesis_View_Update(HandleRef, Double) Noesis.View:Update(Double) (at Assets\NoesisGUI\Plugins\API\Core\View.cs:333) NoesisView:ExternalUpdateInternal() (at Assets\NoesisGUI\Plugins\NoesisView.cs:905) NoesisView:LateUpdate() (at Assets\NoesisGUI\Plugins\NoesisView.cs:875) (Filename: Assets/NoesisGUI/Plugins/NoesisUnity.cs Line: 148) Crash!!! SymInit: Symbol-SearchPath: 'C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/Mono;.;C:\Users\Andreas\Source\Repos\Montreal;C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Andreas' OS-Version: 10.0.0 C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Unity.exe:Unity.exe (00007FF7C93C0000), size: 136974336 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.9.65162 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FF86E350000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.928 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF86CEC0000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.928 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF86BFC0000), size: 2916352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FF86BD60000), size: 1437696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FF86BEC0000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FF86D060000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FF86BBC0000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FF86C5A0000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\optix.6.0.0.dll:optix.6.0.0.dll (00007FF84F8B0000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.0.0.0 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FF86BC50000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.928 C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\libfbxsdk.dll:libfbxsdk.dll (00007FFFD3A00000), size: 8511488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.1.1.0 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FF86C290000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FF86D970000), size: 704512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.610 C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\OpenImageDenoise.dll:OpenImageDenoise.dll (00007FFFBB550000), size: 38039552 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FF86DC80000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FF86C600000), size: 634880 (result: 0), SymType: 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10.0.19041.804 C:\WINDOWS\system32\dataexchange.dll:dataexchange.dll (00007FF842B70000), size: 253952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\system32\dcomp.dll:dcomp.dll (00007FF867FA0000), size: 1986560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\system32\twinapi.appcore.dll:twinapi.appcore.dll (00007FF863A10000), size: 2101248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0 C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FF869330000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (00007FF865760000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\SYSTEM32\PROPSYS.dll:PROPSYS.dll (00007FF869620000), size: 1011712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.867 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll:WindowsCodecs.dll (00007FF857E40000), size: 1785856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.928 C:\Windows\System32\thumbcache.dll:thumbcache.dll (00007FF83EAE0000), size: 417792 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\Program Files\Debugging Tools for Windows (x64)\dbghelp.dll:dbghelp.dll (0000000063FC0000), size: 1662976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.12.2.633 ========== OUTPUTTING STACK TRACE ================== 0x00007FFFA7CAC3F7 (Noesis) BaseComponent_GetDynamicType 0x0000027CB07CCCEA (Mono JIT Code) (wrapper managed-to-native) Noesis.NoesisGUI_PINVOKE:BaseComponent_GetDynamicType (intptr) 0x0000027CB07CCB73 (Mono JIT Code) [C:\Users\Andreas\Source\Repos\Montreal\Assets\NoesisGUI\Plugins\API\Proxies\BaseComponent.cs:48] Noesis.BaseComponent:GetDynamicType (intptr) 0x0000027CB07CA3EB (Mono JIT Code) [C:\Users\Andreas\Source\Repos\Montreal\Assets\NoesisGUI\Plugins\API\Core\Extend.cs:555] Noesis.Extend:GetProxy (intptr,bool) 0x0000027C92DB22E3 (Mono JIT Code) [C:\Users\Andreas\Source\Repos\Montreal\Assets\NoesisGUI\Plugins\API\Proxies\RoutedEventArgs.cs:57] Noesis.RoutedEventArgs:get_Source () 0x0000027C92D9B853 (Mono JIT Code) [C:\Users\Andreas\Source\Repos\Montreal\Assets\Scripts\MapEditor\Views\FileDialogView.xaml.cs:49] VacuumBreather.Montreal.MapEditor.Views.FileDialogView/d__3:MoveNext () 0x0000027C488B1F0A (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x0000027C9317ED69 (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000027C9317E6BB (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000027C488B06EB (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x0000027C92D890A3 (Mono JIT Code) [C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\UniTask.cs:21] Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) 0x0000027C92DB0FC3 (Mono JIT Code) [C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\UniTaskCompletionSource.cs:139] Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (TResult_REF) 0x0000027C92DA42EB (Mono JIT Code) [C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\UniTask.Delay.cs:564] Cysharp.Threading.Tasks.UniTask/DelayPromise:MoveNext () 0x0000027C4E910CDF (Mono JIT Code) [C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\Internal\PlayerLoopRunner.cs:175] Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () 0x0000027C9174B163 (Mono JIT Code) [C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\Internal\PlayerLoopRunner.cs:145] Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () 0x0000027C4E910353 (Mono JIT Code) [C:\Users\Andreas\Source\Repos\Montreal\Library\PackageCache\com.cysharp.unitask@958a8e11ab\Runtime\Internal\PlayerLoopRunner.cs:104] Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () 0x0000027C9301ED08 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFFC3A0D690 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke 0x00007FFFC3992912 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke 0x00007FFFC399B96F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2968] mono_runtime_invoke 0x00007FF7CC26AB2E (Unity) scripting_method_invoke 0x00007FF7CC26486D (Unity) ScriptingInvocation::Invoke 0x00007FF7CBCF21AF (Unity) ExecutePlayerLoop 0x00007FF7CBCF21CD (Unity) ExecutePlayerLoop 0x00007FF7CBCF76BC (Unity) PlayerLoop 0x00007FF7CA08E75C (Unity) PlayerLoopController::UpdateScene 0x00007FF7CA08C6F8 (Unity) Application::TickTimer 0x00007FF7CA9FE1C0 (Unity) MainMessageLoop 0x00007FF7CAA08398 (Unity) WinMain 0x00007FF7CDA16542 (Unity) __scrt_common_main_seh 0x00007FF86CED7034 (KERNEL32) BaseThreadInitThunk 0x00007FF86E3A2651 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Andreas/AppData/Local/Temp/Unity/Editor/Crashes