[LicensingClient] Handshaking with LicensingClient (version: 1.9.4+69ce618) [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-stons" (connect: 0.00s, validation: 0.01s, handshake: 1.72s) Entitlement-based licensing initiated [Licensing::Module] Successfully updated the access token v0LRD2eD82usrwYsjedH3Cfg5BM1x-NRj8WWh9wqLK4002f [LicensingClient] Licenses updated successfully LICENSE SYSTEM [2022210 12:48:5] Next license update check is after 2022-02-11T18:48:05 LICENSE SYSTEM [2022210 12:48:5] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored). Built from '2021.2/staging' branch; Version is '2021.2.5f1 (4ec9a5e799f5) revision 5163429'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22000) 64bit Professional' Language: 'en' Physical Memory: 32512 MB [Licensing::Module] Serial number assigned to: "SC-B3ZV-RM2T-HHMQ-ZGJ6-XXXX" BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1 [Package Manager] Server::Start -- Port 53138 was selected COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2021.2.5f1\Editor\Unity.exe -projectpath C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-stons -hubSessionId fe6a1110-8a7a-11ec-b892-bdc347c6be66 -accessToken v0LRD2eD82usrwYsjedH3Cfg5BM1x-NRj8WWh9wqLK4002f Successfully changed project path to: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity C:/Users/stons/Source/StellarConquest/StellarConquest.Presentation.Unity [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" [Package Manager] Restoring resolved packages state from cache [Package Manager] Registered 48 packages: Packages from [https://packages.unity.com]: com.unity.addressables@1.19.17 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.addressables@1.19.17) com.unity.cinemachine@2.8.4 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.cinemachine@2.8.4) com.unity.ide.visualstudio@2.0.14 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.ide.visualstudio@2.0.14) com.unity.inputsystem@1.2.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.inputsystem@1.2.0) com.unity.nuget.newtonsoft-json@2.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.nuget.newtonsoft-json@2.0.0) com.unity.postprocessing@3.1.1 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.postprocessing@3.1.1) com.unity.recorder@3.0.3 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.recorder@3.0.3) com.unity.textmeshpro@3.0.6 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.textmeshpro@3.0.6) com.unity.timeline@1.6.3 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.timeline@1.6.3) com.unity.test-framework@1.1.29 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.test-framework@1.1.29) com.unity.scriptablebuildpipeline@1.19.5 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.scriptablebuildpipeline@1.19.5) com.unity.ext.nunit@1.0.6 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.ext.nunit@1.0.6) Built-in packages: com.unity.ugui@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.subsystems@1.0.0) com.unity.modules.uielementsnative@1.0.0 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0) Local packages: com.noesis.noesisgui@file:C:\Users\stons\Source\StellarConquest\StellarConquest.Utilities\Noesis\3.1.2 (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Utilities\Noesis\3.1.2) Git packages: com.unity.editoriterationprofiler@https://github.com/Unity-Technologies/com.unity.editoriterationprofiler.git (location: C:\Users\stons\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.editoriterationprofiler@02a50237af) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.11s seconds Refreshing native plugins compatible for Editor in 22.62 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.2.5f1 (4ec9a5e799f5) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.2.5f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/stons/Source/StellarConquest/StellarConquest.Presentation.Unity/Assets GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: NVIDIA VRAM: 8012 MB Driver: 27.21.14.5671 Shader 'FORGE3D/Burnout': fallback shader 'Transparent' not found Shader 'Mirza Beig/Standard/Terrain Rain 2': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found Shader 'FORGE3D/Billboard Additive': fallback shader 'Particles/Additive' not found Shader 'Mirza Beig/Standard/Terrain Rain': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found Shader 'NatureManufacture Shaders/Ice Lake/Ice Shader Metalic Lake': fallback shader 'FX/Water' not found Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.2.5f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.2.5f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.2.5f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56356 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.5f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.004287 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 12.71 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 2.186 seconds Domain Reload Profiling: ReloadAssembly (2188ms) BeginReloadAssembly (177ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (3ms) EndReloadAssembly (1635ms) LoadAssemblies (173ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (554ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (90ms) SetupLoadedEditorAssemblies (794ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (48ms) SetLoadedEditorAssemblies (1ms) RefreshPlugins (13ms) BeforeProcessingInitializeOnLoad (7ms) ProcessInitializeOnLoadAttributes (537ms) ProcessInitializeOnLoadMethodAttributes (188ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Application.AssetDatabase Initial Refresh Start Registering precompiled user dll's ... Registered in 0.005599 seconds. Starting: C:\Program Files\Unity\Hub\Editor\2021.2.5f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure ScriptAssemblies WorkingDir: C:/Users/stons/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s84ms *** Tundra build success (0.03 seconds), 0 items updated, 300 evaluated AssetDatabase: script compilation time: 0.876056s Begin MonoManager ReloadAssembly Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 915.29 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 8.523 seconds Domain Reload Profiling: ReloadAssembly (8527ms) BeginReloadAssembly (1692ms) ExecutionOrderSort (0ms) DisableScriptedObjects (24ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (393ms) EndReloadAssembly (6203ms) LoadAssemblies (206ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (1722ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (289ms) SetupLoadedEditorAssemblies (2589ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (39ms) SetLoadedEditorAssemblies (1ms) RefreshPlugins (915ms) BeforeProcessingInitializeOnLoad (205ms) ProcessInitializeOnLoadAttributes (1300ms) ProcessInitializeOnLoadMethodAttributes (121ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.005872 seconds. Start importing Assets/Resources/Effects/FORGE3D/Sci-Fi Effects/Examples/Prefabs/shot_gun_fragment_001_example.prefab using Guid(0072b525437a5ed4891ebd255ec94fe6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '85562bc352697a2bed7c2b71162634f2') in 0.045090 seconds Refreshing native plugins compatible for Editor in 3.03 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh: Total: 14.087 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=352 (actual=1, local cache=351, cache server=0) Asset DB Process Time: managed=10 ms, native=2883 ms Asset DB Callback time: managed=403 ms, native=30 ms Scripting: domain reloads=1, domain reload time=8737 ms, compile time=881 ms, other=1140 ms Project Asset Count: scripts=6532, non-scripts=17912 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeBeforeRefreshCallbacks: 0.839ms ApplyChangesToAssetFolders: 0.060ms Scan: 382.932ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.680ms GetAllGuidsForCategorization: 3.813ms CategorizeAssets: 1250.656ms ImportOutOfDateAssets: 11827.694ms (9898.461ms without children) ImportManagerImport: 1037.528ms (991.762ms without children) ImportInProcess: 45.644ms UpdateCategorizedAssets: 0.122ms CompileScripts: 880.693ms ReloadImportedAssets: 0.061ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.155ms InitializingProgressBar: 0.035ms PostProcessAllAssetNotificationsAddChangedAssets: 2.519ms OnDemandSchedulerStart: 2.242ms ReloadSourceAssets: 2.543ms UnloadImportedAssets: 16.529ms PostProcessAllAssets: 423.249ms Hotreload: 10.006ms GatherAllCurrentPrimaryArtifactRevisions: 0.002ms UnloadStreamsBegin: 3.386ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.466ms GetLoadedSourceAssetsIDs: 1.363ms GetLoadedSourceAssetsSnapshot: 3.134ms PersistCurrentRevisions: 1.143ms UnloadStreamsEnd: 0.027ms GenerateScriptTypeHashes: 12.057ms Untracked: 557.053ms Application.AssetDatabase Initial Refresh End Shader 'FORGE3D/Billboard Additive': fallback shader 'Particles/Additive' not found Shader 'Mirza Beig/Standard/Terrain Rain 2': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found Shader 'Mirza Beig/Standard/Terrain Rain': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found Shader 'FORGE3D/Burnout': fallback shader 'Transparent' not found Shader 'NatureManufacture Shaders/Ice Lake/Ice Shader Metalic Lake': fallback shader 'FX/Water' not found Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds Scanning for USB devices : 14.569ms Initializing Unity extensions: Registering precompiled user dll's ... Registered in 0.006362 seconds. Asset Pipeline Refresh: Total: 0.115 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest Unloading 576 Unused Serialized files (Serialized files now loaded: 0) ProgressiveSceneManager::Cancel() Loaded scene 'Assets/Game.unity' Deserialize: 760.664 ms Integration: 60.494 ms Integration of assets: 41.137 ms Thread Wait Time: -0.220 ms Total Operation Time: 862.075 ms Unloading 797 unused Assets / (3.8 MB). Loaded Objects now: 5463. Memory consumption went from 438.5 MB to 434.6 MB. Total: 6.542100 ms (FindLiveObjects: 0.472600 ms CreateObjectMapping: 0.373800 ms MarkObjects: 4.086300 ms DeleteObjects: 1.608600 ms) [LAYOUT] About to load UserSettings\Layouts\default-2021.dwlt, keepMainWindow=False Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) IsTimeToCheckForNewEditor: Update time 1644522183 current 1644518909 Initializing input. New input system (experimental) initialized Input initialized. [Project] Loading completed in 26.729 seconds Project init time: 0.000 seconds Template init time: 0.000 seconds Package Manager init time: 0.000 seconds Asset Database init time: 0.000 seconds Global illumination init time: 0.000 seconds Assemblies load time: 0.000 seconds Unity extensions init time: 0.000 seconds Asset Database refresh time: 0.000 seconds Scene opening time: 0.000 seconds Unable to use UDP port 56358 for VS/Unity messaging. You should check if another process is already bound to this port or if your firewall settings are compatible. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c:<.cctor>b__6_0 () (at Library/PackageCache/com.unity.ide.visualstudio@2.0.14/Editor/VisualStudioIntegration.cs:55) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c__DisplayClass8_0:b__0 () (at Library/PackageCache/com.unity.ide.visualstudio@2.0.14/Editor/VisualStudioIntegration.cs:100) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: Library/PackageCache/com.unity.ide.visualstudio@2.0.14/Editor/VisualStudioIntegration.cs Line: 55) Request Asset Garbage Collect because used heap size increased from 434.8 MB to 0.84 GB, exceeding the threshold of 256.0 MB. Unloading 934 Unused Serialized files (Serialized files now loaded: 0) Asset Pipeline Refresh: Total: 0.025 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [Licensing::Module] Successfully updated access token: "v0LRD2eD"... (expires: 2023-02-10 18:48:33 GMT) Created GICache directory at C:/Users/stons/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.019s, timestamps: [28.415 - 28.434] gi::BakeBackendSwitch: switching bake backend from 3 to 1. Setting up 8 worker threads for Enlighten. Unloading 2 unused Assets / (39.0 KB). Loaded Objects now: 7302. Memory consumption went from 0.74 GB to 0.74 GB. Total: 7.723300 ms (FindLiveObjects: 0.572100 ms CreateObjectMapping: 0.392400 ms MarkObjects: 6.675600 ms DeleteObjects: 0.082300 ms) [Licensing::Module] Successfully updated access token: "v0LRD2eD"... (expires: 2023-02-10 18:48:34 GMT) Reloading assemblies for play mode. Registering precompiled user dll's ... Registered in 0.005476 seconds. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 10.40 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest Mono: successfully reloaded assembly - Completed reload, in 8.994 seconds Domain Reload Profiling: ReloadAssembly (8997ms) BeginReloadAssembly (1177ms) ExecutionOrderSort (0ms) DisableScriptedObjects (112ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (686ms) EndReloadAssembly (7317ms) LoadAssemblies (166ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (1334ms) ReleaseScriptCaches (2ms) RebuildScriptCaches (234ms) SetupLoadedEditorAssemblies (1238ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (23ms) SetLoadedEditorAssemblies (1ms) RefreshPlugins (10ms) BeforeProcessingInitializeOnLoad (195ms) ProcessInitializeOnLoadAttributes (874ms) ProcessInitializeOnLoadMethodAttributes (126ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1417ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.005653 seconds. Asset Pipeline Refresh: Total: 9.754 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=713 ms Asset DB Callback time: managed=21 ms, native=0 ms Scripting: domain reloads=1, domain reload time=9013 ms, compile time=4 ms, other=0 ms Project Asset Count: scripts=6532, non-scripts=17912 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.791ms ApplyChangesToAssetFolders: 0.057ms Scan: 0.000ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 19.518ms GetAllGuidsForCategorization: 3.678ms CategorizeAssets: 624.683ms ImportOutOfDateAssets: 9036.648ms (9023.462ms without children) CompileScripts: 4.313ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.663ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.141ms OnDemandSchedulerStart: 1.068ms ReloadSourceAssets: 6.555ms UnloadImportedAssets: 1.710ms PostProcessAllAssets: 21.419ms GatherAllCurrentPrimaryArtifactRevisions: 1.037ms UnloadStreamsBegin: 0.081ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.715ms GetLoadedSourceAssetsSnapshot: 4.946ms PersistCurrentRevisions: 1.055ms UnloadStreamsEnd: 0.056ms GenerateScriptTypeHashes: 13.032ms Untracked: 51.367ms Stellar Conquest [Version 1.0.5 2/10/2022 12:36:46 PM] (c) 2022 Clarion Group, Inc. All rights reserved. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) StellarConquest.Presentation.Unity.GameStateMachine:Awake () (at Assets/Scripts/Global/GameStateMachine.cs:41) (Filename: Assets/Scripts/Global/GameStateMachine.cs Line: 41) Asset Pipeline Refresh: Total: 0.003 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 113.102 ms Integration: 6025.404 ms Integration of assets: 19.168 ms Thread Wait Time: 0.009 ms Total Operation Time: 6157.682 ms Screen Resoution: (3780.00, 1862.00), Snapped Resoution: (1920.00, 1080.00) Quality Ultra UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) StellarConquest.Presentation.Unity.PlayerPreferences:Apply () (at Assets/Scripts/Global/PlayerPreferences.cs:390) StellarConquest.Presentation.Unity.GameStateMachine:Start () (at Assets/Scripts/Global/GameStateMachine.cs:45) (Filename: Assets/Scripts/Global/PlayerPreferences.cs Line: 390) Environment http://localhost:9999 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.NetworkClient:Log (string) (at Assets/Scripts/Network/NetworkClient.cs:1452) StellarConquest.Presentation.Unity.NetworkClient:Initialize (StellarConquest.Model.Platform.EnvironmentType,bool) (at Assets/Scripts/Network/NetworkClient.cs:155) StellarConquest.Presentation.Unity.UI.LoginScreen/d__17:MoveNext () (at Assets/User Interface/Screens/Login/LoginScreen.cs:178) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__17> (StellarConquest.Presentation.Unity.UI.LoginScreen/d__17&) StellarConquest.Presentation.Unity.UI.LoginScreen:Initialize () StellarConquest.Presentation.Unity.UI.LoginScreen:OnInitialized (object,Noesis.EventArgs) (at Assets/User Interface/Screens/Login/LoginScreen.cs:164) Noesis.EventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at C:/Users/stons/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.2/Runtime/API/Proxies/EventArgs.cs:51) Noesis.EventManager:InvokeHandler (string,System.Delegate,intptr,intptr) (at C:/Users/stons/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.2/Runtime/API/Core/Events.cs:658) Noesis.EventHandlerStore:RaiseEvent (intptr,intptr,string,intptr,intptr) (at C:/Users/stons/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.2/Runtime/API/Core/Events.cs:407) Noesis.BaseUICollection:Add (object) (at C:/Users/stons/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.2/Runtime/API/Proxies/BaseUICollection.cs:172) Noesis.UICollection`1:Add (Noesis.UIElement) (at C:/Users/stons/Source/StellarConquest/StellarConquest.Utilities/Noesis/3.1.2/Runtime/API/Core/UICollection.cs:32) StellarConquest.Presentation.Unity.UI.UIStateMachine/<>c__DisplayClass36_0:b__0 () (at Assets/User Interface/UIStateMachine.cs:89) StellarConquest.Presentation.Unity.UI.UIStateMachine:ScreenTransition (System.TimeSpan,System.TimeSpan,System.Action,System.Action) (at Assets/User Interface/UIStateMachine.cs:165) StellarConquest.Presentation.Unity.UI.UIStateMachine:ScreenTransition (System.Action,System.Action) (at Assets/User Interface/UIStateMachine.cs:155) StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowTitleScreen (bool) (at Assets/User Interface/UIStateMachine.cs:86) StellarConquest.Presentation.Unity.GameStateMachine:SetState (StellarConquest.Presentation.Unity.GameStateType) (at Assets/Scripts/Global/GameStateMachine.cs:82) StellarConquest.Presentation.Unity.GameStateMachine:Start () (at Assets/Scripts/Global/GameStateMachine.cs:46) (Filename: Assets/Scripts/Network/NetworkClient.cs Line: 1452) Setting breakpad minidump AppID = 1164560 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad' (76561198017122673) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.LoginScreen:InitializeSteam () (at Assets/User Interface/Screens/Login/LoginScreen.cs:267) StellarConquest.Presentation.Unity.UI.LoginScreen/d__17:MoveNext () (at Assets/User Interface/Screens/Login/LoginScreen.cs:185) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) StellarConquest.Presentation.Unity.NetworkClient/d__50:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:290) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (string) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (string) StellarConquest.Presentation.Unity.NetworkClient/d__53:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:374) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () UnityEngine.UnitySynchronizationContext:Exec () UnityEngine.UnitySynchronizationContext:ExecuteTasks () (Filename: Assets/User Interface/Screens/Login/LoginScreen.cs Line: 267) Client 1.0.5 Server 1.0.5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.LoginScreen/d__23:MoveNext () (at Assets/User Interface/Screens/Login/LoginScreen.cs:332) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (StellarConquest.Model.Performance.Statistics) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (StellarConquest.Model.Performance.Statistics) StellarConquest.Presentation.Unity.NetworkClient/d__59:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:477) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () UnityEngine.UnitySynchronizationContext:Exec () UnityEngine.UnitySynchronizationContext:ExecuteTasks () (Filename: Assets/User Interface/Screens/Login/LoginScreen.cs Line: 332) [collab-accelerator] discovery started due to a new cloud project binding UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'. Unable to use UDP port 56358 for VS/Unity messaging. You should check if another process is already bound to this port or if your firewall settings are compatible. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c:<.cctor>b__6_0 () (at Library/PackageCache/com.unity.ide.visualstudio@2.0.14/Editor/VisualStudioIntegration.cs:55) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c__DisplayClass8_0:b__0 () (at Library/PackageCache/com.unity.ide.visualstudio@2.0.14/Editor/VisualStudioIntegration.cs:100) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: Library/PackageCache/com.unity.ide.visualstudio@2.0.14/Editor/VisualStudioIntegration.cs Line: 55) [collab-accelerator] Set collab endpoint to https://collab.cloud.unity3d.com (collab-service) Asset Pipeline Refresh: Total: 0.027 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [LAYOUT] About to load C:/Users/stons/AppData/Roaming/Unity/Editor-5.x/Preferences\Layouts\default\Shaun Multi.wlt, keepMainWindow=True Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. TrimDiskCacheJob: Current cache size 619mb ================================================================= Native Crash Reporting ================================================================= Got a UNKNOWN while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= ================================================================= Managed Stacktrace: ================================================================= at <0xffffffff> at Noesis.View:Noesis_View_Update <0x0010c> at Noesis.View:Update <0x00192> at NoesisView:ExternalUpdateInternal <0x00492> at NoesisView:LateUpdate <0x000da> at System.Object:runtime_invoke_void__this__ <0x00187> =================================================================