[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Martin" at "2024-07-26T13:20:18.1279218Z" [Licensing::Client] Handshaking with LicensingClient: Version: 1.15.4+eee609c Session Id: 1c1060d5d61449e4935580903652246d Correlation Id: 0ecbd5e648eb25d5845937370e8212c6 External correlation Id: 4685340584258188029 Machine Id: N7HpcMuZ2epm1Izzj1i/uDBgm/Q= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Martin" (connect: 0.00s, validation: 0.01s, handshake: 1.15s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Martin-notifications" at "2024-07-26T13:20:19.2956336Z" [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token M6Y2hOuceR... [Licensing::Client] Successfully updated license Built from '2022.3/staging' branch; Version is '2022.3.22f1 (887be4894c44) revision 8944612'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Education' Language: 'de' Physical Memory: 49082 MB [Licensing::Client] Successfully resolved entitlements [Licensing::Module] Serial number assigned to: "SC-KJSR-7R3V-BYKM-KHZH-XXXX" BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2022.3.22f1\Editor\Unity.exe -projectpath D:\projects\all-main\dev\martin\sp-noesis324 -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-Martin -hubSessionId 58cc6320-453e-4b1b-a957-32d4e3609560 -accessToken M6Y2hOuceR-qU6D86IedlZKVEE5hcR8l_fPZrDfFBTY008f Successfully changed project path to: D:\projects\all-main\dev\martin\sp-noesis324 D:/projects/all-main/dev/martin/sp-noesis324 [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [49588] Host "[IP] 192.168.178.184 [Port] 55504 [Flags] 2 [Guid] 1849456951 [EditorId] 1849456951 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-LBPDUAO) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [49588] Host "[IP] 192.168.178.184 [Port] 55504 [Flags] 2 [Guid] 1849456951 [EditorId] 1849456951 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-LBPDUAO) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. [Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-6244" after 0.6 seconds. [Licensing::Client] Successfully resolved entitlements [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 67 packages: Packages from [https://packages.unity.com]: com.unity.ai.navigation@1.1.5 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.ai.navigation@1.1.5) com.unity.analytics@3.8.1 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.analytics@3.8.1) com.unity.burst@1.8.16 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.burst@1.8.16) com.unity.collab-proxy@2.3.1 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.collab-proxy@2.3.1) com.unity.entities@1.2.3 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.entities@1.2.3) com.unity.ide.rider@3.0.28 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.ide.rider@3.0.28) com.unity.ide.visualstudio@2.0.22 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.ide.visualstudio@2.0.22) com.unity.ide.vscode@1.2.5 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.memoryprofiler@1.1.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.memoryprofiler@1.1.0) com.unity.platforms@1.0.0-exp.6 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.platforms@1.0.0-exp.6) com.unity.textmeshpro@3.0.9 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.textmeshpro@3.0.9) com.unity.timeline@1.7.6 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.timeline@1.7.6) com.unity.xr.legacyinputhelpers@2.1.10 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.xr.legacyinputhelpers@2.1.10) com.unity.inputsystem@1.7.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.inputsystem@1.7.0) com.unity.properties@2.1.0-exp.3 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.properties@2.1.0-exp.3) com.unity.scriptablebuildpipeline@1.21.21 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.scriptablebuildpipeline@1.21.21) com.unity.jobs@0.70.0-preview.7 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.jobs@0.70.0-preview.7) com.unity.editorcoroutines@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.editorcoroutines@1.0.0) com.unity.serialization@3.1.1 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.serialization@3.1.1) com.unity.collections@2.4.2 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.collections@2.4.2) com.unity.mathematics@1.3.1 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.mathematics@1.3.1) com.unity.test-framework.performance@3.0.3 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.test-framework.performance@3.0.3) com.unity.nuget.mono-cecil@1.11.4 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4) com.unity.profiling.core@1.0.2 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.profiling.core@1.0.2) com.unity.services.analytics@5.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.services.analytics@5.0.0) com.unity.test-framework@1.4.3 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.test-framework@1.4.3) com.unity.services.core@1.12.4 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.services.core@1.12.4) com.unity.ext.nunit@2.0.3 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.ext.nunit@2.0.3) com.unity.nuget.newtonsoft-json@3.2.1 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.2.1) Built-in packages: com.unity.2d.sprite@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.2d.tilemap@1.0.0) com.unity.ugui@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: D:\projects\all-main\dev\martin\sp-noesis324\Library\PackageCache\com.unity.modules.subsystems@1.0.0) Embedded packages: com.noesis.noesisgui@file:D:\projects\all-main\dev\martin\sp-noesis324\Packages\NoesisGUI (location: D:\projects\all-main\dev\martin\sp-noesis324\Packages\NoesisGUI) com.arongranberg.astar@file:D:\projects\all-main\dev\martin\sp-noesis324\Packages\com.arongranberg.astar (location: D:\projects\all-main\dev\martin\sp-noesis324\Packages\com.arongranberg.astar) com.singularitygroup.hotreload@file:D:\projects\all-main\dev\martin\sp-noesis324\Packages\com.singularitygroup.hotreload (location: D:\projects\all-main\dev\martin\sp-noesis324\Packages\com.singularitygroup.hotreload) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.10 seconds Refreshing native plugins compatible for Editor in 49.69 ms, found 5 plugins. Preloading 1 native plugins for Editor in 2.28 ms. Initialize engine version: 2022.3.22f1 (887be4894c44) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/projects/all-main/dev/martin/sp-noesis324/Assets GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2182) Vendor: NVIDIA VRAM: 5966 MB Driver: 32.0.15.5612 Shader 'Martin/Water_Roll_Off': fallback shader 'Particle/AlphaBlended' not found Shader 'Marmoset/Terrain/Terrain Specular IBL': fallback shader 'Nature/Terrain/Bumped Specular' not found [Licensing::Client] Successfully resolved entitlements Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56244 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.013682 seconds. - Loaded All Assemblies, in 0.456 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.449 seconds Domain Reload Profiling: 902ms BeginReloadAssembly (143ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (83ms) LoadAllAssembliesAndSetupDomain (165ms) LoadAssemblies (139ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (162ms) TypeCache.Refresh (160ms) TypeCache.ScanAssembly (146ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (1ms) FinalizeReload (449ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (371ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (16ms) SetLoadedEditorAssemblies (12ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (3ms) ProcessInitializeOnLoadAttributes (245ms) ProcessInitializeOnLoadMethodAttributes (94ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlements Application.AssetDatabase Initial Refresh Start info: Microsoft.Hosting.Lifetime[14] Now listening on: http://localhost:80 info: Microsoft.Hosting.Lifetime[0] Application started. Press Ctrl+C to shut down. info: Microsoft.Hosting.Lifetime[0] Hosting environment: Production info: Microsoft.Hosting.Lifetime[0] Content root path: D:\projects\all-main\dev\martin\sp-noesis324\ info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 48.0829ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.22f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/projects/all-main/dev/martin/sp-noesis324 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.16\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4\Mono.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 537.2700ms ExitCode: 0 Duration: 4s179ms [1146/1528 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput *** Tundra build success (0.78 seconds), 1 items updated, 1528 evaluated AssetDatabase: script compilation time: 5.223643s Begin MonoManager ReloadAssembly Total cache size 268052768 Total cache size after purge 268052768 Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.559 seconds Refreshing native plugins compatible for Editor in 17.86 ms, found 5 plugins. Preloading 1 native plugins for Editor in 0.04 ms. Refreshing native plugins compatible for Editor in 18.95 ms, found 5 plugins. Native extension for WindowsStandalone target not found TypeManager.Initialize took: 968ms Mono: successfully reloaded assembly - Finished resetting the current domain, in 14.366 seconds Domain Reload Profiling: 15918ms BeginReloadAssembly (202ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (99ms) LoadAllAssembliesAndSetupDomain (1190ms) LoadAssemblies (804ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (500ms) TypeCache.Refresh (413ms) TypeCache.ScanAssembly (385ms) ScanForSourceGeneratedMonoScriptInfo (64ms) ResolveRequiredComponents (21ms) FinalizeReload (14367ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (14097ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (10ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (344ms) ProcessInitializeOnLoadAttributes (12825ms) ProcessInitializeOnLoadMethodAttributes (892ms) AfterProcessingInitializeOnLoad (15ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Asset Pipeline Refresh (id=2c467c72eb3be5c449554dc74e952d41): Total: 30.422 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=8450 ms Asset DB Callback time: managed=95 ms, native=0 ms Scripting: domain reloads=1, domain reload time=16345 ms, compile time=5224 ms, other=306 ms Project Asset Count: scripts=12907, non-scripts=18506 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.769ms ApplyChangesToAssetFolders: 0.106ms Scan: 4807.367ms OnSourceAssetsModified: 0.004ms GetAllGuidsForCategorization: 5.216ms CategorizeAssets: 646.575ms ImportOutOfDateAssets: 14521.635ms (9218.193ms without children) CompileScripts: 5223.779ms ReloadNativeAssets: 0.022ms UnloadImportedAssets: 64.377ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.421ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 4.838ms PostProcessAllAssets: 95.073ms GatherAllCurrentPrimaryArtifactRevisions: 0.003ms UnloadStreamsBegin: 15.750ms PersistCurrentRevisions: 1.907ms UnloadStreamsEnd: 0.194ms GenerateScriptTypeHashes: 3.735ms Untracked: 10327.598ms Application.AssetDatabase Initial Refresh End Shader 'Martin/Water_Roll_Off': fallback shader 'Particle/AlphaBlended' not found Shader 'Marmoset/Terrain/Terrain Specular IBL': fallback shader 'Nature/Terrain/Bumped Specular' not found Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds Scanning for USB devices : 10.940ms Initializing Unity extensions: [Licensing::Client] Successfully resolved entitlements [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Sea Power Unloading 33 Unused Serialized files (Serialized files now loaded: 0) ProgressiveSceneManager::Cancel() Loaded scene 'Assets/Scenes/background.unity' Deserialize: 4.250 ms Integration: 364.570 ms Integration of assets: 0.016 ms Thread Wait Time: 0.006 ms Total Operation Time: 368.842 ms Unloading 245 unused Assets / (2.0 MB). Loaded Objects now: 10804. Memory consumption went from 448.8 MB to 446.8 MB. Total: 11.955900 ms (FindLiveObjects: 1.064900 ms CreateObjectMapping: 0.495200 ms MarkObjects: 8.870700 ms DeleteObjects: 1.524000 ms) [LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) IsTimeToCheckForNewEditor: Update time 1721996686 current 1722000059 Initializing input. New input system (experimental) initialized Using Windows.Gaming.Input Input initialized. [Project] Loading completed in 41.173 seconds Project init time: 36.851 seconds Template init time: 0.000 seconds Package Manager init time: 0.604 seconds Asset Database init time: 0.385 seconds Global illumination init time: 0.005 seconds Assemblies load time: 0.921 seconds Unity extensions init time: 0.014 seconds Asset Database refresh time: 0.000 seconds Scene opening time: 2.035 seconds ##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1722000059280,"processId":6244,"projectLoad":41.1728429,"projectInit":36.8514596,"templateInit":0.0,"packageManagerInit":0.6039776,"assetDatabaseInit":0.3849187,"globalIlluminationInit":0.0051451,"assembliesLoad":0.9213909,"unityExtensionsInit":0.013856,"assetDatabaseRefresh":0.0,"sceneOpening":2.0350237} ##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1722000059280,"processId":6244,"editorVersion":"2022.3.22f1 (887be4894c44)","branch":"2022.3/staging","buildType":"Release","platform":"Windows"} [NOESIS] Noesis Init v3.2.4 (Windows on x86_64 Profile) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:Init () (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:107) NoesisUnity:InitCore () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:28) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:50) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] Inspector listening on port 17629 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:Init () (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:107) NoesisUnity:InitCore () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:28) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:50) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/NoesisTheme.Fonts.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/SeaPower.Theme.Custom.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/SeaPower.Theme.NTDS.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/SeaPower.Resources.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] LangServer listening on socket: 127.0.0.1:16629 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) EditorUpdateCheck: Response {"updateinterval":3600} updateurl = interval = 3600 Created GICache directory at C:/Users/Martin/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.045s, timestamps: [41.551 - 41.596] gi::BakeBackendSwitch: switching bake backend from 3 to 1. [00:00:03] Builtin Sky manager started. [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated access token: "M6Y2hOuc"... (expires: 2025-07-26 13:21:01 GMT) [00:00:04] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.26s wallclock) Asset Pipeline Refresh (id=91954d96ff6878c4eb62223aecbb0f2d): Total: 0.092 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) TrimDiskCacheJob: Current cache size 226mb Asset Pipeline Refresh (id=9bb7f8b47a15b9d4c9a6980656e374fe): Total: 0.012 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Starting new worker id: 0 with log in D:/projects/all-main/dev/martin/sp-noesis324/Logs/AssetImportWorker0.log Starting new worker id: 1 with log in D:/projects/all-main/dev/martin/sp-noesis324/Logs/AssetImportWorker1.log [Licensing::Client] Successfully resolved entitlements Worker ready: AssetImportWorker0 0 Worker ready: AssetImportWorker1 1 [Worker0] Start importing Assets/Scripts/Constants.cs using Guid(a5163b359dc2ea1499fa0ea91daceb73) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [Worker0] -> (artifact id: '7550fd302baf9b47947c4dbb8c5a5c94') in 0.002608 seconds Scanning for USB devices : 13.323ms Scanning for USB devices : 14.046ms Scanning for USB devices : 15.658ms Scanning for USB devices : 15.800ms Scanning for USB devices : 13.041ms Scanning for USB devices : 12.581ms Scanning for USB devices : 12.354ms Scanning for USB devices : 13.360ms Scanning for USB devices : 14.409ms Scanning for USB devices : 12.137ms [collab-accelerator] discovery started due to a new cloud project binding Scanning for USB devices : 16.264ms Scanning for USB devices : 14.604ms Scanning for USB devices : 21.431ms Scanning for USB devices : 17.587ms Scanning for USB devices : 31.068ms Scanning for USB devices : 13.681ms Scanning for USB devices : 14.445ms Scanning for USB devices : 13.952ms Scanning for USB devices : 14.405ms Scanning for USB devices : 14.587ms Scanning for USB devices : 14.695ms Scanning for USB devices : 14.270ms Scanning for USB devices : 15.203ms Scanning for USB devices : 14.580ms Scanning for USB devices : 13.725ms Scanning for USB devices : 13.550ms Scanning for USB devices : 15.124ms Scanning for USB devices : 17.169ms Scanning for USB devices : 17.949ms Scanning for USB devices : 16.631ms Scanning for USB devices : 14.578ms Scanning for USB devices : 14.831ms Scanning for USB devices : 14.721ms Scanning for USB devices : 14.889ms Scanning for USB devices : 14.869ms Scanning for USB devices : 9.966ms Scanning for USB devices : 14.611ms Scanning for USB devices : 14.937ms Scanning for USB devices : 12.192ms Scanning for USB devices : 11.534ms Scanning for USB devices : 9.935ms Scanning for USB devices : 9.594ms Scanning for USB devices : 10.286ms Scanning for USB devices : 10.054ms Scanning for USB devices : 10.400ms Scanning for USB devices : 9.964ms Scanning for USB devices : 10.213ms Scanning for USB devices : 11.476ms Scanning for USB devices : 11.439ms Scanning for USB devices : 9.319ms Scanning for USB devices : 9.202ms Scanning for USB devices : 10.499ms Scanning for USB devices : 9.995ms Scanning for USB devices : 10.972ms Scanning for USB devices : 9.530ms Scanning for USB devices : 10.134ms Scanning for USB devices : 10.226ms Scanning for USB devices : 9.413ms Scanning for USB devices : 10.238ms Scanning for USB devices : 9.482ms Asset Pipeline Refresh (id=edf5fb6fe8d66124a85e1da91cd0f058): Total: 0.040 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=a7b8228107170e04190c9d7dac6cad70): Total: 0.013 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Initialized touch support. Opening scene 'Assets/Scenes/mission.unity' Unloading 97 Unused Serialized files (Serialized files now loaded: 0) Refreshing native plugins compatible for Editor in 32.04 ms, found 5 plugins. Preloading 1 native plugins for Editor in 0.08 ms. LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/Scenes/mission.unity' Deserialize: 497.722 ms Integration: 476.476 ms Integration of assets: 76.449 ms Thread Wait Time: -0.132 ms Total Operation Time: 1050.515 ms Unloading 48 unused Assets / (10.3 MB). Loaded Objects now: 12785. Memory consumption went from 0.56 GB to 0.55 GB. Total: 24.819800 ms (FindLiveObjects: 1.288700 ms CreateObjectMapping: 0.694000 ms MarkObjects: 20.273300 ms DeleteObjects: 2.562800 ms) Initialized touch support. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. [Licensing::Client] Successfully resolved entitlements Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.506 seconds Refreshing native plugins compatible for Editor in 17.75 ms, found 5 plugins. Native extension for WindowsStandalone target not found [Licensing::Client] Successfully resolved entitlement details TypeManager.Initialize took: 815ms [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Sea Power Mono: successfully reloaded assembly - Finished resetting the current domain, in 6.342 seconds Domain Reload Profiling: 7848ms BeginReloadAssembly (1222ms) ExecutionOrderSort (0ms) DisableScriptedObjects (77ms) BackupInstance (0ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (880ms) RebuildCommonClasses (46ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (83ms) LoadAllAssembliesAndSetupDomain (139ms) LoadAssemblies (231ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (35ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (23ms) FinalizeReload (6343ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (4756ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (9ms) SetLoadedEditorAssemblies (12ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (446ms) ProcessInitializeOnLoadAttributes (3740ms) ProcessInitializeOnLoadMethodAttributes (535ms) AfterProcessingInitializeOnLoad (14ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (835ms) Asset Pipeline Refresh (id=20a3118a1dfa0a44184df10c11f22d26): Total: 8.630 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=630 ms Asset DB Callback time: managed=17 ms, native=0 ms Scripting: domain reloads=1, domain reload time=7981 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=12907, non-scripts=18506 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.808ms ApplyChangesToAssetFolders: 0.102ms Scan: 0.002ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 6.754ms CategorizeAssets: 239.206ms ImportOutOfDateAssets: 6449.233ms (6428.047ms without children) CompileScripts: 0.027ms CollectScriptTypesHashes: 0.663ms ReloadNativeAssets: 1.227ms UnloadImportedAssets: 3.400ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.963ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 6.902ms PostProcessAllAssets: 17.306ms GatherAllCurrentPrimaryArtifactRevisions: 1.242ms UnloadStreamsBegin: 2.199ms PersistCurrentRevisions: 1.362ms UnloadStreamsEnd: 0.327ms GenerateScriptTypeHashes: 5.813ms Untracked: 1911.143ms [NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/NoesisTheme.Fonts.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/SeaPower.Theme.Custom.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/SeaPower.Theme.NTDS.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/SeaPower.Resources.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/GameMapView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/FlightDeckView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/TimeCompressionView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/ObjectInformationViewTemplates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/EventLogView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/AIDebugView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/VehicleInfo.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/CommonMap.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapDrawing.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/ControlTemplates/Map/WorldMap.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/GroupOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/UnitOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/ConditionAreaOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapCamera.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/ControlTemplates/Modal.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/FormationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.FormationView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:91) SeapowerUI.FormationView:.ctor () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:42) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/DamageControlView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.DamageControlView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:39) SeapowerUI.DamageControlView:.ctor () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:34) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] Can't solve PropertyPath: Dependency property 'FrameworkElement.DataContext' returned null UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] Binding failed: Path=DataContext.AlertTextOpacity, Source=Grid('DisplayAreaGrid'), Target=SeapowerUI.FormatBindableTextBlock(''), TargetProperty=UIElement.Opacity. The fallback value will be used UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) Initializing MainGameView UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:49) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs Line: 49) [NOESIS] 'Assets/Scripts/UI/Game/Views/MainGameView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () SteamManager:Awake () (at Assets/Scripts/Steamworks.NET/SteamManager.cs:80) [Assets/Scripts/Steamworks.NET/SteamManager.cs line 80] Setting breakpad minidump AppID = 1286220 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198031821417 [API loaded no] Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186) (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186) Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186) (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186) Added pool 'Effects' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PathologicalGames.SpawnPoolsDict:Add (PathologicalGames.SpawnPool) (at Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs:324) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:201) (Filename: Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs Line: 324) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Bearroll.UltimateDecals.UD_Manager:Awake () (at Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs:61) [Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs line 61] Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 18.193 ms Integration: 2568.209 ms Integration of assets: 0.087 ms Thread Wait Time: -0.046 ms Total Operation Time: 2586.444 ms INFO: Entering Game Initializer... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:19) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 181) DEBUG: loadVegetationDistributionTextures: 10, frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:212) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_alpha', frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) Loaded unit metadata in 7866ms! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:887) SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:814) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:240) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs Line: 887) DEBUG: Loading land unit 'wp_large_pvo_airbase' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.LandUnitLoader:loadLandUnitFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,string) (at Assets/Scripts/LandUnits/LandUnitLoader.cs:13) SeaPower.ObjectsManager:createLandUnit (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,string) (at Assets/Scripts/Objects/ObjectsManager.cs:254) SeaPower.SceneCreator:initLandUnits (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2102) SeaPower.SceneCreator:loadLandUnits (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:500) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:360) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: Loading object 'wp_large_pvo_airbase' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088) SeaPower.LandUnitLoader:loadLandUnitFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,string) (at Assets/Scripts/LandUnits/LandUnitLoader.cs:19) SeaPower.ObjectsManager:createLandUnit (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,string) (at Assets/Scripts/Objects/ObjectsManager.cs:254) SeaPower.SceneCreator:initLandUnits (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2102) SeaPower.SceneCreator:loadLandUnits (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:500) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:360) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadDEM compressed 'y2x09' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: Loading ship 'usn_cv_kitty_hawk' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:118) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: Loading object 'usn_cv_kitty_hawk' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088) SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:124) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: checkAndDecompressDEMChunk 'y2x09', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: checkAndDecompressDEMChunk DEM chunk y2x09; _uncompressedDEMChunkDictionary now has 1 entries: y2x09 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadDEM compressed 'y3x09' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: checkAndDecompressDEMChunk 'y3x09', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: checkAndDecompressDEMChunk DEM chunk y3x09; _uncompressedDEMChunkDictionary now has 2 entries: y2x09, y3x09 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: No magazine defined for Chaff, getting ammo from own stores UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.WeaponSystemChaff:init () (at Assets/Scripts/Systems/Weapons/WeaponSystemChaff.cs:62) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:331) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: No magazine defined for Chaff, getting ammo from own stores UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.WeaponSystemChaff:init () (at Assets/Scripts/Systems/Weapons/WeaponSystemChaff.cs:62) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:331) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: Loading ship 'civ_ms_bulk' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:118) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:519) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: Loading object 'civ_ms_bulk' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088) SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:124) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:519) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: Loading aircraft 'usn_f-14a' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:36) SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452) SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344) SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: Loading object 'usn_f-14a' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088) SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42) SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452) SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344) SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) The legacy Animation Clip "usn_f-14a_gear" cannot be used in the State "usn_f-14a_gear_retraction". Legacy AnimationClips are not allowed in Animator Controllers. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.ResourcesAPI:Load (string,System.Type) UnityEngine.Resources:Load (string,System.Type) UnityEngine.Resources:Load (string) SeaPower.ResourceLoader:getGameObjectResource (string,bool) (at Assets/Scripts/ResourceLoader.cs:137) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1126) SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42) SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452) SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344) SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) [Assets/Scripts/SceneCreator.cs line 2344] The legacy Animation Clip "usn_f-14a_hook" cannot be used in the State "usn_f-14a_arrester_hook". Legacy AnimationClips are not allowed in Animator Controllers. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.ResourcesAPI:Load (string,System.Type) UnityEngine.Resources:Load (string,System.Type) UnityEngine.Resources:Load (string) SeaPower.ResourceLoader:getGameObjectResource (string,bool) (at Assets/Scripts/ResourceLoader.cs:137) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1126) SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42) SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452) SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344) SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) [Assets/Scripts/SceneCreator.cs line 2344] The legacy Animation Clip "usn_f-14a_canopy" cannot be used in the State "usn_f-14a_wingfold_canopy". Legacy AnimationClips are not allowed in Animator Controllers. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.ResourcesAPI:Load (string,System.Type) UnityEngine.Resources:Load (string,System.Type) UnityEngine.Resources:Load (string) SeaPower.ResourceLoader:getGameObjectResource (string,bool) (at Assets/Scripts/ResourceLoader.cs:137) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1126) SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42) SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452) SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344) SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) [Assets/Scripts/SceneCreator.cs line 2344] The legacy Animation Clip "usn_f-14a_flaps_landing" cannot be used in the State "usn_f-14a_flaps_landing". Legacy AnimationClips are not allowed in Animator Controllers. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.ResourcesAPI:Load (string,System.Type) UnityEngine.Resources:Load (string,System.Type) UnityEngine.Resources:Load (string) SeaPower.ResourceLoader:getGameObjectResource (string,bool) (at Assets/Scripts/ResourceLoader.cs:137) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1126) SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42) SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452) SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344) SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) [Assets/Scripts/SceneCreator.cs line 2344] The legacy Animation Clip "usn_f-14a_flaps_takeoff" cannot be used in the State "usn_f-14a_flaps_takeoff". Legacy AnimationClips are not allowed in Animator Controllers. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.ResourcesAPI:Load (string,System.Type) UnityEngine.Resources:Load (string,System.Type) UnityEngine.Resources:Load (string) SeaPower.ResourceLoader:getGameObjectResource (string,bool) (at Assets/Scripts/ResourceLoader.cs:137) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1126) SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42) SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452) SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344) SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) [Assets/Scripts/SceneCreator.cs line 2344] DEBUG: Loading aircraft 'usn_f-14a' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:36) SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452) SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344) SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: Loading object 'usn_f-14a' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088) SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42) SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452) SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344) SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: Init JobPerformer UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.JobPerformer:Initialize () (at Assets/Scripts/Jobs/JobPerformer.cs:26) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:487) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) LoadMission 8618 ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:492) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/SceneCreator.cs Line: 492) DEBUG: SessionMode not game: LoadMusicData UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.MusicManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/Audio/MusicManager.cs:70) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:92) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) INFO: ...initialization done UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:112) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 181) MainGameViewModel: uiScale=1, screenWidth=1920, screenHeight=1080, resultScaleX=1, resultScaleY=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.ViewModels.MenuSystemViewModel:OnValidate () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:166) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () SeaPower.Singleton`1:get_Instance () (at Assets/Scripts/Utils/Singleton.cs:55) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:114) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs Line: 166) [NOESIS] Xaml not found 'Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:371) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MissionBriefView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml.cs:41) SeapowerUI.MissionBriefView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml.cs:30) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:114) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 371) 1-usn_f-14a: calculating drag power 4.291266 from speed 268.0142m/s at 11277.6m and dryThrust=109920 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.FixedWingFlightPhysics:init (SeaPower.MotionController) (at Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs:78) SeaPower.Aircraft:SetFlightPhysicsModel (bool) (at Assets/Scripts/Aircraft/Aircraft.cs:516) SeaPower.Aircraft:OnFixedUpdate () (at Assets/Scripts/Aircraft/Aircraft.cs:392) SeaPower.GameMain:FixedUpdate () (at Assets/Scripts/GameMainLoop/GameMain.cs:93) (Filename: Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs Line: 78) 2-usn_f-14a: calculating drag power 4.291266 from speed 268.0142m/s at 11277.6m and dryThrust=109920 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.FixedWingFlightPhysics:init (SeaPower.MotionController) (at Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs:78) SeaPower.Aircraft:SetFlightPhysicsModel (bool) (at Assets/Scripts/Aircraft/Aircraft.cs:516) SeaPower.Aircraft:OnFixedUpdate () (at Assets/Scripts/Aircraft/Aircraft.cs:392) SeaPower.GameMain:FixedUpdate () (at Assets/Scripts/GameMainLoop/GameMain.cs:93) (Filename: Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs Line: 78) ERROR: NullReferenceException: Object reference not set to an instance of an object | Stacktrace: SeapowerUI.ViewModels.MenuSystemViewModel.Start () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:132) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) SeaPower.Log:Error (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:98) SeaPower.ExceptionHandler:handleException (string,string,UnityEngine.LogType) (at Assets/Scripts/Utils/ExceptionHandler.cs:18) UnityEngine.Application:CallLogCallback (string,string,UnityEngine.LogType,bool) (Filename: Assets/Scripts/Utils/Log.cs Line: 98) NullReferenceException: Object reference not set to an instance of an object at SeapowerUI.ViewModels.MenuSystemViewModel.Start () [0x00008] in D:\projects\all-main\dev\martin\sp-noesis324\Assets\Scripts\UI\Main Menu\ViewModels\MenuSystemViewModel.cs:132 (Filename: Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs Line: 132) INFO: Startup time: 16.96 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:113) (Filename: Assets/Scripts/Utils/Log.cs Line: 181) FPS: 0.1 | Main Thread Frame Time: 0.0 ms | Camera Render Time: 0.0 ms | GPU Frame Time: 0.0 ms GC Memory: 0 MB System Used Memory: 0 MB Total Reserved Memory: 0 MB GFX Used Memory: 0 MB Texture Memory: 0 MB Draw Calls: 0 SetPass Calls: 0 Vertices count: 0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:124) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:119) (Filename: Assets/Scripts/Utils/Log.cs Line: 124) DEBUG: onDEMDataLoaded 'y2x09;y3x09;' loaded async in 5.21s, frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainManager:onDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:206) SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) INFO: INFO: Second Monitor = False on Display Index = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181) SeaPower.SecondDisplayMapHandler:EnableSecondMonitor (bool,int) (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:71) SeaPower.SecondDisplayMapHandler:Update () (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:51) (Filename: Assets/Scripts/Utils/Log.cs Line: 181) [Licensing::Client] Successfully resolved entitlement details [NOESIS] 'Assets/Resources/ui/fonts/#Roboto' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) DEBUG: requestDEM 'y2x10' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainManager:requestDEM (string) (at Assets/Scripts/Terrain/TerrainManager.cs:129) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:45) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,string,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:1881) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoader.cs:615) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:917) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:862) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: DEM Chunk y2x10 requested but not loaded, putting it in the queue to load UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:46) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,string,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:1881) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoader.cs:615) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:917) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:862) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadDEM compressed 'y2x10' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: LoadDataForMap, xmax, ymin: Chunk y2x10 already requested, trying again later UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,string,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:1887) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoader.cs:615) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:917) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:862) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: checkAndDecompressDEMChunk 'y2x10', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: checkAndDecompressDEMChunk DEM chunk y2x10; _uncompressedDEMChunkDictionary now has 3 entries: y2x09, y3x09, y2x10 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 113) Start importing Assets/Logs/2024-07-26_session_2.html using Guid(7e0445ff43fe52945a5349a83a61eddb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '553a839a0c9ff969964c978cdddac1e6') in 0.023430 seconds Refreshing native plugins compatible for Editor in 18.32 ms, found 5 plugins. Preloading 1 native plugins for Editor in 0.55 ms. Asset Pipeline Refresh (id=dd959bf776a07d344a80528f17cf32bf): Total: 0.400 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=3 ms, native=322 ms Asset DB Callback time: managed=43 ms, native=30 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=12907, non-scripts=18507 Asset File Changes: new=1, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.116ms Scan: 7.603ms OnSourceAssetsModified: 1.128ms GetAllGuidsForCategorization: 3.843ms CategorizeAssets: 200.728ms ImportOutOfDateAssets: 45.413ms (2.255ms without children) ImportManagerImport: 29.441ms (5.419ms without children) ImportInProcess: 23.983ms UpdateCategorizedAssets: 0.039ms ReloadNativeAssets: 0.287ms UnloadImportedAssets: 0.552ms ReloadImportedAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.737ms InitializingProgressBar: 0.036ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 7.104ms PostProcessAllAssets: 38.471ms Hotreload: 34.358ms GatherAllCurrentPrimaryArtifactRevisions: 1.292ms UnloadStreamsBegin: 9.781ms PersistCurrentRevisions: 1.415ms UnloadStreamsEnd: 0.320ms Untracked: 55.626ms [NOESIS] LangServer listening on socket: 127.0.0.1:16629 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/seabed_alpha', frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:257) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_ussr', frame: 3 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: onRequestedDEMDataLoaded 'y2x10' loaded async in 8.85s, frame: 3 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainManager:onRequestedDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:211) SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_north_europe', frame: 4 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_europe', frame: 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_med', frame: 6 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_uk', frame: 7 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_usa', frame: 8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_japan', frame: 9 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_sea', frame: 10 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_pg', frame: 11 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadBiomes, frame: 12 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:314) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/biomes', frame: 12 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:316) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/environment', frame: 13 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:318) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadWaterMaskTextures, frame: 14 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TextureManager/d__49:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:325) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) Start importing Assets/Logs/2024-07-26_session_2.html using Guid(7e0445ff43fe52945a5349a83a61eddb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '125039e59bcce7a1ba6144f999b05fe1') in 0.005251 seconds Refreshing native plugins compatible for Editor in 22.77 ms, found 5 plugins. Preloading 1 native plugins for Editor in 0.53 ms. Asset Pipeline Refresh (id=fd5de96a18303c54a97ee952a6b69d9e): Total: 0.238 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) DEBUG: Exit JobPerformer UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.JobPerformer:CleanUp () (at Assets/Scripts/Jobs/JobPerformer.cs:32) SeaPower.GameMain:OnDestroy () (at Assets/Scripts/GameMainLoop/GameMain.cs:162) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) Unloading 87 Unused Serialized files (Serialized files now loaded: 0) DEBUG: MainGameViewModel: uiScale=1, screenWidth=1920, screenHeight=1080, resultScaleX=1, resultScaleY=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeapowerUI.ViewModels.MainGameViewModel:OnValidate () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:302) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 12.441 ms Integration: 394.233 ms Integration of assets: 0.033 ms Thread Wait Time: -0.025 ms Total Operation Time: 406.681 ms Unloading 1138 unused Assets / (1.4 MB). Loaded Objects now: 17317. Memory consumption went from 1.48 GB to 1.48 GB. Total: 62.516100 ms (FindLiveObjects: 1.681700 ms CreateObjectMapping: 1.041600 ms MarkObjects: 58.217600 ms DeleteObjects: 1.573700 ms) [Licensing::Client] Successfully resolved entitlements Start importing Assets/StreamingAssets/original/config.ini using Guid(818cbeb29f7d562458b04b19b264d2c9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '366efc39e3a41e5142faf71fb71a150b') in 0.034017 seconds Start importing Assets/StreamingAssets/original/missions/TestMissions/test-martin.ini using Guid(59a498bd5dee2164a873369154c4412b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '12ea0e3311e2388f605f82205d3afca7') in 0.008457 seconds Start importing Assets/Logs/2024-07-26_playtime.txt using Guid(8b9c9d2f834ae574a8264c2b97efdb66) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2096ca20c9ce134747684e0b65eee13f') in 0.003145 seconds Start importing Assets/Logs/2024-07-26_session_2.html using Guid(7e0445ff43fe52945a5349a83a61eddb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e782e5df630c181b99149bad4aa75868') in 0.003176 seconds Refreshing native plugins compatible for Editor in 17.75 ms, found 5 plugins. Preloading 1 native plugins for Editor in 0.47 ms. Asset Pipeline Refresh (id=1a5023ac82ee7814789cafcc0dee661e): Total: 0.235 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. [Licensing::Client] Successfully resolved entitlements Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.675 seconds Refreshing native plugins compatible for Editor in 17.71 ms, found 5 plugins. Native extension for WindowsStandalone target not found [Licensing::Client] Successfully resolved entitlement details TypeManager.Initialize took: 803ms [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Sea Power Mono: successfully reloaded assembly - Finished resetting the current domain, in 5.029 seconds Domain Reload Profiling: 6704ms BeginReloadAssembly (1412ms) ExecutionOrderSort (0ms) DisableScriptedObjects (65ms) BackupInstance (0ms) ReleaseScriptingObjects (2ms) CreateAndSetChildDomain (1112ms) RebuildCommonClasses (42ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (86ms) LoadAllAssembliesAndSetupDomain (119ms) LoadAssemblies (188ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (34ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (23ms) FinalizeReload (5030ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (3434ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (9ms) SetLoadedEditorAssemblies (12ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (447ms) ProcessInitializeOnLoadAttributes (2211ms) ProcessInitializeOnLoadMethodAttributes (740ms) AfterProcessingInitializeOnLoad (14ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (851ms) Asset Pipeline Refresh (id=a8d5dedee63292649b0467de3b501c7d): Total: 7.439 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=610 ms Asset DB Callback time: managed=16 ms, native=0 ms Scripting: domain reloads=1, domain reload time=6811 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=12907, non-scripts=18507 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.868ms ApplyChangesToAssetFolders: 0.115ms Scan: 0.002ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 5.065ms CategorizeAssets: 230.629ms ImportOutOfDateAssets: 5107.436ms (5089.790ms without children) CompileScripts: 0.027ms CollectScriptTypesHashes: 0.103ms ReloadNativeAssets: 0.871ms UnloadImportedAssets: 1.678ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.866ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 7.099ms PostProcessAllAssets: 16.971ms GatherAllCurrentPrimaryArtifactRevisions: 1.370ms UnloadStreamsBegin: 1.360ms PersistCurrentRevisions: 1.461ms UnloadStreamsEnd: 0.306ms GenerateScriptTypeHashes: 3.575ms Untracked: 2073.527ms [NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/NoesisTheme.Fonts.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/SeaPower.Theme.Custom.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/SeaPower.Theme.NTDS.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/SeaPower.Resources.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:160) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:57) NoesisUnity:OnBeforeSplashScreen () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:71) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/GameMapView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/FlightDeckView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/TimeCompressionView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/ObjectInformationViewTemplates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/EventLogView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/AIDebugView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/VehicleInfo.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/CommonMap.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapDrawing.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/ControlTemplates/Map/WorldMap.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/GroupOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/UnitOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/ConditionAreaOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapCamera.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Noesis/View/ControlTemplates/Modal.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/FormationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.FormationView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:91) SeapowerUI.FormationView:.ctor () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:42) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] 'Assets/Scripts/UI/Game/Views/DamageControlView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.DamageControlView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:39) SeapowerUI.DamageControlView:.ctor () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:34) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] Can't solve PropertyPath: Dependency property 'FrameworkElement.DataContext' returned null UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) [NOESIS] Binding failed: Path=DataContext.AlertTextOpacity, Source=Grid('DisplayAreaGrid'), Target=SeapowerUI.FormatBindableTextBlock(''), TargetProperty=UIElement.Opacity. The fallback value will be used UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) Initializing MainGameView UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:49) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5753) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs Line: 49) [NOESIS] 'Assets/Scripts/UI/Game/Views/MainGameView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () SteamManager:Awake () (at Assets/Scripts/Steamworks.NET/SteamManager.cs:80) [Assets/Scripts/Steamworks.NET/SteamManager.cs line 80] SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198031821417 [API loaded no] Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186) (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186) Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186) (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186) Added pool 'Effects' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PathologicalGames.SpawnPoolsDict:Add (PathologicalGames.SpawnPool) (at Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs:324) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:201) (Filename: Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs Line: 324) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Bearroll.UltimateDecals.UD_Manager:Awake () (at Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs:61) [Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs line 61] Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 16.855 ms Integration: 2638.354 ms Integration of assets: 0.035 ms Thread Wait Time: -0.026 ms Total Operation Time: 2655.219 ms INFO: Entering Game Initializer... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:19) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 181) DEBUG: loadVegetationDistributionTextures: 10, frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:212) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_alpha', frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) Loaded unit metadata in 5288ms! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:887) SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:814) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:240) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs Line: 887) DEBUG: loadDEM compressed 'y2x10' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: Loading ship 'usn_dd_spruance' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:118) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: Loading object 'usn_dd_spruance' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088) SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:124) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:315) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: checkAndDecompressDEMChunk 'y2x10', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: checkAndDecompressDEMChunk DEM chunk y2x10; _uncompressedDEMChunkDictionary now has 1 entries: y2x10 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: No magazine defined for Chaff, getting ammo from own stores UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.WeaponSystemChaff:init () (at Assets/Scripts/Systems/Weapons/WeaponSystemChaff.cs:62) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:331) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: No magazine defined for Chaff, getting ammo from own stores UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.WeaponSystemChaff:init () (at Assets/Scripts/Systems/Weapons/WeaponSystemChaff.cs:62) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:331) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2192) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:515) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:431) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: Loading aircraft 'usn_a-6e' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:36) SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452) SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344) SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: Loading object 'usn_a-6e' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088) SeaPower.AircraftLoader:loadAircraftFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/AircraftLoader.cs:42) SeaPower.ObjectsManager:createAircraft (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,bool,bool,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:452) SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2344) SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) ERROR: Cant set '[1001] Spruance DD-963' as a base for '[1002] VA-34 'Blue Blasters'' - unsupported UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) SeaPower.Log:Error (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:98) SeaPower.ObjectBase:CanAcceptAircraft (SeaPower.ObjectBase,bool,bool) (at Assets/Scripts/Objects/ObjectBase.cs:5571) SeaPower.SceneCreator:initAircraft (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2377) SeaPower.SceneCreator:loadAircraft (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:545) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:433) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 98) DEBUG: Loading helicopter 'usn_sh-3h' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.HelicopterLoader:loadHelicopterFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/HelicopterLoader.cs:44) SeaPower.ObjectsManager:createHelicopter (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:629) SeaPower.SceneCreator:initHelicopters (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2451) SeaPower.SceneCreator:loadHelicopters (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:560) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:434) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: Loading object 'usn_sh-3h' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1088) SeaPower.HelicopterLoader:loadHelicopterFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/HelicopterLoader.cs:50) SeaPower.ObjectsManager:createHelicopter (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:629) SeaPower.SceneCreator:initHelicopters (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2451) SeaPower.SceneCreator:loadHelicopters (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:560) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:434) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: Init JobPerformer UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.JobPerformer:Initialize () (at Assets/Scripts/Jobs/JobPerformer.cs:26) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:487) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) LoadMission 5679 ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:492) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:223) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/SceneCreator.cs Line: 492) DEBUG: SessionMode not game: LoadMusicData UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.MusicManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/Audio/MusicManager.cs:70) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:92) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) INFO: ...initialization done UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:112) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 181) MainGameViewModel: uiScale=1, screenWidth=1920, screenHeight=1080, resultScaleX=1, resultScaleY=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.ViewModels.MenuSystemViewModel:OnValidate () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:166) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () SeaPower.Singleton`1:get_Instance () (at Assets/Scripts/Utils/Singleton.cs:55) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:114) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs Line: 166) [NOESIS] Xaml not found 'Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:371) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MissionBriefView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml.cs:41) SeapowerUI.MissionBriefView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/MissionBriefView.xaml.cs:30) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:114) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 371) 1-usn_a-6e: calculating drag power 4.921073 from speed 212.1954m/s at 10972.8m and dryThrust=82740 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.FixedWingFlightPhysics:init (SeaPower.MotionController) (at Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs:78) SeaPower.Aircraft:SetFlightPhysicsModel (bool) (at Assets/Scripts/Aircraft/Aircraft.cs:516) SeaPower.Aircraft:OnFixedUpdate () (at Assets/Scripts/Aircraft/Aircraft.cs:392) SeaPower.GameMain:FixedUpdate () (at Assets/Scripts/GameMainLoop/GameMain.cs:93) (Filename: Assets/Scripts/Aircraft/FixedWingFlightPhysics.cs Line: 78) ERROR: NullReferenceException: Object reference not set to an instance of an object | Stacktrace: SeapowerUI.ViewModels.MenuSystemViewModel.Start () (at Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs:132) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) SeaPower.Log:Error (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:98) SeaPower.ExceptionHandler:handleException (string,string,UnityEngine.LogType) (at Assets/Scripts/Utils/ExceptionHandler.cs:18) UnityEngine.Application:CallLogCallback (string,string,UnityEngine.LogType,bool) (Filename: Assets/Scripts/Utils/Log.cs Line: 98) NullReferenceException: Object reference not set to an instance of an object at SeapowerUI.ViewModels.MenuSystemViewModel.Start () [0x00008] in D:\projects\all-main\dev\martin\sp-noesis324\Assets\Scripts\UI\Main Menu\ViewModels\MenuSystemViewModel.cs:132 (Filename: Assets/Scripts/UI/Main Menu/ViewModels/MenuSystemViewModel.cs Line: 132) INFO: Startup time: 12.72 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:113) (Filename: Assets/Scripts/Utils/Log.cs Line: 181) FPS: 0.1 | Main Thread Frame Time: 0.0 ms | Camera Render Time: 0.0 ms | GPU Frame Time: 0.0 ms GC Memory: 0 MB System Used Memory: 0 MB Total Reserved Memory: 0 MB GFX Used Memory: 0 MB Texture Memory: 0 MB Draw Calls: 0 SetPass Calls: 0 Vertices count: 0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:124) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:119) (Filename: Assets/Scripts/Utils/Log.cs Line: 124) DEBUG: onDEMDataLoaded 'y2x10;' loaded async in 6.95s, frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TerrainManager:onDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:206) SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) INFO: INFO: Second Monitor = False on Display Index = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:181) SeaPower.SecondDisplayMapHandler:EnableSecondMonitor (bool,int) (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:71) SeaPower.SecondDisplayMapHandler:Update () (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:51) (Filename: Assets/Scripts/Utils/Log.cs Line: 181) [Licensing::Client] Successfully resolved entitlement details Launched and connected shader compiler UnityShaderCompiler.exe after 0.12 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds [NOESIS] LangServer listening on socket: 127.0.0.1:16629 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/seabed_alpha', frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:257) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_ussr', frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_north_europe', frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_europe', frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_med', frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_uk', frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_usa', frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_japan', frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_sea', frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_pg', frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) Start importing Assets/Logs/2024-07-26_session_3.html using Guid(16d87c0e0faa2fe45aae0b8c41d2f458) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4433c88cafdef8e35072804ab5ad94e3') in 0.022491 seconds Refreshing native plugins compatible for Editor in 18.13 ms, found 5 plugins. Preloading 1 native plugins for Editor in 0.50 ms. Asset Pipeline Refresh (id=4c5609ce10b97014b942c1a943a3a18f): Total: 0.276 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) DEBUG: loadBiomes, frame: 3 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:314) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/biomes', frame: 3 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:316) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'terrain/textures/environment', frame: 4 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:318) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadWaterMaskTextures, frame: 4 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TextureManager/d__49:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:325) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadMiscTextures, frame: 40 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:358) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayHeightMask', frame: 40 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:361) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayNormalMask', frame: 41 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:363) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayFoamMask', frame: 42 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:113) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:365) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 113) Biome switched or not inititalized, trying to reload city... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.AutogenManager:OnUpdate () (at Assets/Scripts/Autogen/AutogenManager.cs:733) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:52) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:119) (Filename: Assets/Scripts/Autogen/AutogenManager.cs Line: 733) [NOESIS] 'Arial' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:361) Noesis.View:Update (double) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:379) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1508) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 361) FPS: 20.3 | Main Thread Frame Time: 49.8 ms | Camera Render Time: 21.2 ms | GPU Frame Time: 11.8 ms GC Memory: 2201 MB System Used Memory: 6365 MB Total Reserved Memory: 8710 MB GFX Used Memory: 3351 MB Texture Memory: 4323 MB Draw Calls: 2390 SetPass Calls: 1523 Vertices count: 2030784 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:124) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:119) (Filename: Assets/Scripts/Utils/Log.cs Line: 124) Start importing Assets/Logs/2024-07-26_session_3.html using Guid(16d87c0e0faa2fe45aae0b8c41d2f458) Importer(-1,00000000000000000000000000000000) -> (artifact id: '96e71ffe810192aefb75d80bb103a0c9') in 0.003547 seconds Refreshing native plugins compatible for Editor in 17.44 ms, found 5 plugins. Preloading 1 native plugins for Editor in 0.49 ms. Asset Pipeline Refresh (id=fd9b16e28174e0f4982c85acb45951bf): Total: 0.134 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) FPS: 19.3 | Main Thread Frame Time: 51.2 ms | Camera Render Time: 21.8 ms | GPU Frame Time: 11.1 ms GC Memory: 2201 MB System Used Memory: 6401 MB Total Reserved Memory: 8748 MB GFX Used Memory: 3357 MB Texture Memory: 4324 MB Draw Calls: 2387 SetPass Calls: 1608 Vertices count: 1735986 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:124) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:119) (Filename: Assets/Scripts/Utils/Log.cs Line: 124) ================================================================= Native Crash Reporting ================================================================= Got a UNKNOWN while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= ================================================================= Managed Stacktrace: ================================================================= at <0xffffffff> at Noesis.View:Noesis_View_Update <0x0010c> at Noesis.View:Update <0x00192> at NoesisView:UpdateInternal <0x0062a> at NoesisView:LateUpdate <0x000da> at System.Object:runtime_invoke_void__this__ <0x00187> ================================================================= Received signal SIGSEGV Obtained 41 stack frames 0x00007ffd2650e1d6 (Noesis) FreeString 0x00007ffd265064f3 (Noesis) FreeString 0x00007ffd26506256 (Noesis) FreeString 0x00007ffd264e1bd8 (Noesis) FreeString 0x00007ffd26552447 (Noesis) MouseButtonEventArgs_GetClickCountHelper 0x00007ffd26555d53 (Noesis) MouseButtonEventArgs_GetClickCountHelper 0x00007ffd26552025 (Noesis) MouseButtonEventArgs_GetClickCountHelper 0x00007ffd26553904 (Noesis) MouseButtonEventArgs_GetClickCountHelper 0x00007ffd262b9d97 (Noesis) Int32Rect_GetStaticType 0x00007ffd263854f2 (Noesis) DragEventArgs_SetEffectsHelper 0x00007ffd262c2d8e (Noesis) Int32Rect_GetStaticType 0x00007ffd263b2174 (Noesis) DragEventArgs_SetEffectsHelper 0x00007ffd263bcb54 (Noesis) VisualStateChangedEventArgs_Control_get 0x00007ffd263bc9fb (Noesis) VisualStateChangedEventArgs_Control_get 0x00007ffd263bb093 (Noesis) VisualStateChangedEventArgs_Control_get 0x0000017269451c7d (Mono JIT Code) (wrapper managed-to-native) Noesis.View:Noesis_View_Update (System.Runtime.InteropServices.HandleRef,double) 0x000001726944f263 (Mono JIT Code) Noesis.View:Update (double) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:379) 0x000001726926e6eb (Mono JIT Code) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1508) 0x000001726926e01b (Mono JIT Code) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) 0x00000170b1bd4b58 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ffd23d54c1e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) 0x00007ffd23c8d254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) 0x00007ffd23c8d3cc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) 0x00007ff697bf0c44 (Unity) scripting_method_invoke 0x00007ff697bce9b4 (Unity) ScriptingInvocation::Invoke 0x00007ff697bb61a4 (Unity) MonoBehaviour::CallMethodIfAvailable 0x00007ff697bb62ca (Unity) MonoBehaviour::CallUpdateMethod 0x00007ff69764963b (Unity) BaseBehaviourManager::CommonUpdate 0x00007ff697650a0a (Unity) LateBehaviourManager::Update 0x00007ff69788570d (Unity) `InitPlayerLoopCallbacks'::`2'::PreLateUpdateScriptRunBehaviourLateUpdateRegistrator::Forward 0x00007ff697864a3c (Unity) ExecutePlayerLoop 0x00007ff697864bb0 (Unity) ExecutePlayerLoop 0x00007ff69786b445 (Unity) PlayerLoop 0x00007ff6988389ef (Unity) PlayerLoopController::InternalUpdateScene 0x00007ff69884581d (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop 0x00007ff698843b01 (Unity) Application::TickTimer 0x00007ff698cbe67a (Unity) MainMessageLoop 0x00007ff698cc3550 (Unity) WinMain 0x00007ff69a0a594e (Unity) __scrt_common_main_seh 0x00007ffe0af47374 (KERNEL32) BaseThreadInitThunk 0x00007ffe0c61cc91 (ntdll) RtlUserThreadStart