[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Matthew" at "2024-09-02T17:10:43.4990665Z" [Licensing::Client] Handshaking with LicensingClient: Version: 1.15.0+66d4389 Session Id: 3aa36db09b9b45b2b760ccc4d971abea Correlation Id: f084218feaf3cb5e919b4f64f5edeb52 External correlation Id: 5481668352105036774 Machine Id: nWVZumJQKWZ8WxX1QeiFkhG9iI4= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Matthew" (connect: 0.00s, validation: 0.01s, handshake: 1.41s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Matthew-notifications" at "2024-09-02T17:10:44.9165197Z" [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token wWuK25bGhi... [Licensing::Client] Successfully updated license Built from '2022.3/staging' branch; Version is '2022.3.22f1 (887be4894c44) revision 8944612'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Education' Language: 'en' Physical Memory: 32718 MB [Licensing::Client] Successfully resolved entitlements [Licensing::Module] Serial number assigned to: "F4-MB9B-49J7-46TZ-HSM8-XXXX" BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0 COMMAND LINE ARGUMENTS: C:\Program Files\2022.3.22f1\Editor\Unity.exe -projectpath D:\Perforce\matt_all_main\sw\main\seapower -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-Matthew -hubSessionId 34b9e804-2465-4186-8dad-8b65858f292c -accessToken wWuK25bGhiTJiPHkEotic_6ncPcfN1CJBW2Z2nUjVJ4012f Successfully changed project path to: D:\Perforce\matt_all_main\sw\main\seapower D:/Perforce/matt_all_main/sw/main/seapower [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [49100] Host "[IP] 192.168.1.53 [Port] 55504 [Flags] 2 [Guid] 638176956 [EditorId] 638176956 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-9AMFKOB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [49100] Host "[IP] 192.168.1.53 [Port] 55504 [Flags] 2 [Guid] 638176956 [EditorId] 638176956 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-9AMFKOB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [Physics::Module] Initialized MultithreadedJobDispatcher with 7 workers. [Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-37764" after 0.5 seconds. [Licensing::Client] Successfully resolved entitlements [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 67 packages: Packages from [https://packages.unity.com]: com.unity.ai.navigation@1.1.5 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.ai.navigation@1.1.5) com.unity.analytics@3.8.1 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.analytics@3.8.1) com.unity.burst@1.8.16 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.burst@1.8.16) com.unity.collab-proxy@2.3.1 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.collab-proxy@2.3.1) com.unity.entities@1.2.3 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.entities@1.2.3) com.unity.ide.rider@3.0.28 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.ide.rider@3.0.28) com.unity.ide.visualstudio@2.0.22 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.ide.visualstudio@2.0.22) com.unity.ide.vscode@1.2.5 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.memoryprofiler@1.1.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.memoryprofiler@1.1.0) com.unity.platforms@1.0.0-exp.6 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.platforms@1.0.0-exp.6) com.unity.textmeshpro@3.0.9 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.textmeshpro@3.0.9) com.unity.timeline@1.7.6 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.timeline@1.7.6) com.unity.xr.legacyinputhelpers@2.1.10 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.xr.legacyinputhelpers@2.1.10) com.unity.inputsystem@1.7.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.inputsystem@1.7.0) com.unity.properties@2.1.0-exp.3 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.properties@2.1.0-exp.3) com.unity.scriptablebuildpipeline@1.21.21 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.scriptablebuildpipeline@1.21.21) com.unity.jobs@0.70.0-preview.7 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.jobs@0.70.0-preview.7) com.unity.editorcoroutines@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.editorcoroutines@1.0.0) com.unity.serialization@3.1.1 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.serialization@3.1.1) com.unity.collections@2.4.2 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.collections@2.4.2) com.unity.mathematics@1.3.1 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.mathematics@1.3.1) com.unity.test-framework.performance@3.0.3 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.test-framework.performance@3.0.3) com.unity.nuget.mono-cecil@1.11.4 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4) com.unity.profiling.core@1.0.2 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.profiling.core@1.0.2) com.unity.services.analytics@5.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.services.analytics@5.0.0) com.unity.test-framework@1.4.3 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.test-framework@1.4.3) com.unity.services.core@1.12.4 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.services.core@1.12.4) com.unity.ext.nunit@2.0.3 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.ext.nunit@2.0.3) com.unity.nuget.newtonsoft-json@3.2.1 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.2.1) Built-in packages: com.unity.2d.sprite@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.2d.tilemap@1.0.0) com.unity.ugui@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: D:\Perforce\matt_all_main\sw\main\seapower\Library\PackageCache\com.unity.modules.subsystems@1.0.0) Embedded packages: com.noesis.noesisgui@file:D:\Perforce\matt_all_main\sw\main\seapower\Packages\NoesisGUI (location: D:\Perforce\matt_all_main\sw\main\seapower\Packages\NoesisGUI) com.arongranberg.astar@file:D:\Perforce\matt_all_main\sw\main\seapower\Packages\com.arongranberg.astar (location: D:\Perforce\matt_all_main\sw\main\seapower\Packages\com.arongranberg.astar) com.singularitygroup.hotreload@file:D:\Perforce\matt_all_main\sw\main\seapower\Packages\com.singularitygroup.hotreload (location: D:\Perforce\matt_all_main\sw\main\seapower\Packages\com.singularitygroup.hotreload) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.18 seconds Refreshing native plugins compatible for Editor in 663.15 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.22f1 (887be4894c44) [Subsystems] Discovering subsystems at path C:/Program Files/2022.3.22f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Perforce/matt_all_main/sw/main/seapower/Assets GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: NVIDIA VRAM: 4037 MB Driver: 31.0.15.3699 Shader 'Martin/Water_Roll_Off': fallback shader 'Particle/AlphaBlended' not found Shader 'Marmoset/Terrain/Terrain Specular IBL': fallback shader 'Nature/Terrain/Bumped Specular' not found [Licensing::Client] Successfully resolved entitlements Initialize mono Mono path[0] = 'C:/Program Files/2022.3.22f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/2022.3.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/2022.3.22f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56764 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/2022.3.22f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.007368 seconds. - Loaded All Assemblies, in 0.773 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.350 seconds Domain Reload Profiling: 1121ms BeginReloadAssembly (114ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (175ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (61ms) LoadAllAssembliesAndSetupDomain (409ms) LoadAssemblies (111ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (407ms) TypeCache.Refresh (406ms) TypeCache.ScanAssembly (391ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (0ms) FinalizeReload (350ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (290ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (9ms) SetLoadedEditorAssemblies (7ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (193ms) ProcessInitializeOnLoadMethodAttributes (79ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlements Application.AssetDatabase Initial Refresh Start [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files info: Microsoft.Hosting.Lifetime[14] Now listening on: http://localhost:80 info: Microsoft.Hosting.Lifetime[0] Application started. Press Ctrl+C to shut down. info: Microsoft.Hosting.Lifetime[0] Hosting environment: Production info: Microsoft.Hosting.Lifetime[0] Content root path: D:\Perforce\matt_all_main\sw\main\seapower\ info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 48.8592ms Starting: C:\Program Files\2022.3.22f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Perforce/matt_all_main/sw/main/seapower info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.16\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4\Mono.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 1033.2440ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/TestAssembly.dll, with 119 defines and 217 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 120 defines and 330 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Seapower-Scripts.dll, with 119 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Entities.CodeGen.EntitiesILPostProcessors info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Entities.CodeGen.EntitiesILPostProcessors info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Mono.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4\Mono.Cecil.Rocks.dll info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with C:\Program Files\2022.3.22f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Entities.CodeGen.EntitiesILPostProcessors info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with Library\Bee\artifacts\1900b0aE.dag\Unity.Collections.dll info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with C:\Program Files\2022.3.22f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with Library\Bee\artifacts\1900b0aE.dag\Unity.Entities.dll info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1908.4183ms info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with Library\Bee\artifacts\1900b0aE.dag\Unity.Burst.dll - EILPP : Assembly-CSharp-Editor : : 1834ms (~433ms) - EILPP : Assembly-CSharp-Editor : GetAllComponentTypes: 4ms - EILPP : Assembly-CSharp-Editor : Cloner: 10ms - EILPP : Assembly-CSharp-Editor : ComponentDataPP: 1387ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.16\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2423.2192ms - EILPP : Seapower-Scripts : : 3025ms (~361ms) - EILPP : Seapower-Scripts : GetAllComponentTypes: 93ms - EILPP : Seapower-Scripts : Cloner: 25ms - EILPP : Seapower-Scripts : ComponentDataPP: 1653ms - EILPP : Seapower-Scripts : WriteAssembly: 893ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5066.7998ms ExitCode: 0 Duration: 22s [1143/1528 1s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [BUSY 7s] Csc Library/Bee/artifacts/1900b0aE.dag/Seapower-Scripts.dll (+2 others) [1516/1528 17s] Csc Library/Bee/artifacts/1900b0aE.dag/Seapower-Scripts.dll (+2 others) Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(147,47): warning CS0108: 'MapPie.WidthProperty' hides inherited member 'FrameworkElement.WidthProperty'. Use the new keyword if hiding was intended. Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(149,18): warning CS0108: 'MapPie.Width' hides inherited member 'FrameworkElement.Width'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\NewGroupViewModel.cs(123,17): warning CS0108: 'NewGroupViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\ZoneViewModel.cs(137,17): warning CS0108: 'ZoneViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(507,17): warning CS0114: 'RulerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(684,17): warning CS0114: 'MarkerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(739,17): warning CS0114: 'EraseInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\Noesis\ViewModels\Map\Units\GizmoLayer.cs(362,17): warning CS0108: 'GizmoLayer.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0660: 'IncomingSignalData' defines operator == or operator != but does not override Object.Equals(object o) Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0661: 'IncomingSignalData' defines operator == or operator != but does not override Object.GetHashCode() Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(32,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(106,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(373,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(276,27): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(697,15): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(773,11): warning CS0162: Unreachable code detected Assets\Scripts\Vessels\Vessel.cs(327,9): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Interactions\GlobalSelection\Behaviours\GlobalSelectionGroupBehaviour.cs(51,13): warning CS0252: Possible unintended reference comparison; to get a value comparison, cast the left hand side to type 'BaseComponent' Assets\Scripts\UI\UI_Parameters.cs(177,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\UI_Parameters.cs(236,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Loading\LoadScreen.cs(135,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\Terrain\TurboForest.cs(320,15): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignUnit.cs(294,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(498,15): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignUnit.cs(1148,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(871,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(893,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(926,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1817,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1837,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1870,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainChunk.cs(207,9): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(2017,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainManager.cs(650,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainChunk.cs(1166,11): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\Terrain\TerrainChunk.cs(1606,13): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignMain.cs(2162,7): warning CS0162: Unreachable code detected Assets\Scripts\Systems\Weapons\WeaponSystemCIWS.cs(621,7): warning CS0162: Unreachable code detected Assets\Scripts\Systems\Sensors\SensorSystemsLink.cs(49,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Scenario\MissionManager.cs(234,9): warning CS0162: Unreachable code detected Assets\Scripts\Systems\BaseSystem.cs(337,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Submarines\Submarine.cs(497,9): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(629,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Scenario\MissionManager.cs(409,7): warning CS0162: Unreachable code detected Assets\Scripts\ResourceLoader.cs(298,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(300,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(302,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(727,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(552,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(646,7): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(684,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesParentName' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(685,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesPosition' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(686,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesRotation' is obsolete Assets\Scripts\Objects\ObjectsManager.cs(234,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(1919,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(631,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(699,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneCreator.cs(3166,7): warning CS0162: Unreachable code detected Assets\Scripts\LandUnits\LandUnit.cs(268,14): warning CS0219: The variable 'goingBackwards' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(255,13): warning CS0219: The variable 'distToWpNM' is assigned but its value is never used Assets\Scripts\Objects\ObjectBaseLoader.cs(2698,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(2718,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(356,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM_Classes\DM_Environment.cs(707,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(895,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Aircraft\AircraftLoader.cs(110,14): warning CS0219: The variable 'ENGINE_SECTION' is assigned but its value is never used Assets\Scripts\Debug\DM.cs(2977,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(2993,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3014,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3035,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3067,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Main Menu\ViewModels\MissionEditorViewModel.cs(1288,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Main Menu\ViewModels\MenuSystemViewModel.cs(197,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\UI\Main Menu\ViewModels\MissionDebriefViewModel.cs(236,7): warning CS0162: Unreachable code detected Assets\Scripts\UI\Game\ViewModels\ObjectBaseViewModel.cs(219,11): warning CS1717: Assignment made to same variable; did you mean to assign something else? Assets\Scripts\UI\Campaign\CampaignMain.cs(310,47): warning CS0067: The event 'CampaignMain.SelectionChanged' is never used Assets\Scripts\SceneCreator.cs(146,17): warning CS0414: The field 'SceneCreator._vesselNumber' is assigned but its value is never used Assets\Scripts\Vessels\VesselStates.cs(145,33): warning CS0414: The field 'PerformingAirOps._currentWindDirection' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(148,17): warning CS0414: The field 'SceneCreator._aircraftNumber' is assigned but its value is never used Assets\Scripts\Submarines\SubmarineStates.cs(1373,10): warning CS0414: The field 'Snorkelling._downSnorkel' is assigned but its value is never used Assets\Scripts\Biologic\Biologic.cs(17,10): warning CS0414: The field 'Biologic._collidingWithGround' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(149,17): warning CS0414: The field 'SceneCreator._helicopterNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(630,11): warning CS0414: The field 'Transition._outerAltitude' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(623,11): warning CS0414: The field 'Transition._farRange' is assigned but its value is never used Assets\Scripts\Debug\DM.cs(261,17): warning CS0414: The field 'DM._allowWriteSubmodels' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(629,11): warning CS0414: The field 'Transition._farAltitude' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(797,10): warning CS0414: The field 'BombingRun._searchingForTargets' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(628,11): warning CS0414: The field 'Transition._highAltitude' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(147,17): warning CS0414: The field 'SceneCreator._submarineNumber' is assigned but its value is never used Assets\Scripts\UI\Campaign\ViewModels\CampaignViewModel.cs(73,19): warning CS0414: The field 'CampaignViewModel.scaleValue' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(635,10): warning CS0414: The field 'Transition._correctionApplied' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(1070,11): warning CS0414: The field 'JammerAttack._startTime' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(624,11): warning CS0414: The field 'Transition._outerRange' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(13,17): warning CS0414: The field 'LandUnit._currentOpenHatch' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(631,11): warning CS0414: The field 'Transition._innerAltitude' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(100,10): warning CS0414: The field 'Preparation._antiSmall' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(99,10): warning CS0414: The field 'Preparation._antiStructure' is assigned but its value is never used Assets\Scripts\Systems\FlightDeck\FlightDeckStates.cs(1929,10): warning CS0414: The field 'Approach._reachedRecoveryPoint' is assigned but its value is never used [1519/1528 1s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/TestAssembly.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/TestAssembly.dll, with 119 defines and 217 references processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Entities.CodeGen.EntitiesILPostProcessors running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1522/1528 2s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 120 defines and 330 references processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Entities.CodeGen.EntitiesILPostProcessors running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1525/1528 5s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Seapower-Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Seapower-Scripts.dll, with 119 defines and 246 references processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Entities.CodeGen.EntitiesILPostProcessors running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1526/1528 0s] CopyFiles Library/ScriptAssemblies/Seapower-Scripts.pdb [1527/1528 0s] CopyFiles Library/ScriptAssemblies/Seapower-Scripts.dll *** Tundra build success (22.67 seconds), 7 items updated, 1528 evaluated Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(147,47): warning CS0108: 'MapPie.WidthProperty' hides inherited member 'FrameworkElement.WidthProperty'. Use the new keyword if hiding was intended. Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(149,18): warning CS0108: 'MapPie.Width' hides inherited member 'FrameworkElement.Width'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\NewGroupViewModel.cs(123,17): warning CS0108: 'NewGroupViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\ZoneViewModel.cs(137,17): warning CS0108: 'ZoneViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(507,17): warning CS0114: 'RulerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(684,17): warning CS0114: 'MarkerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(739,17): warning CS0114: 'EraseInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\Noesis\ViewModels\Map\Units\GizmoLayer.cs(362,17): warning CS0108: 'GizmoLayer.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0660: 'IncomingSignalData' defines operator == or operator != but does not override Object.Equals(object o) Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0661: 'IncomingSignalData' defines operator == or operator != but does not override Object.GetHashCode() Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(32,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(106,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(373,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(276,27): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(697,15): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(773,11): warning CS0162: Unreachable code detected Assets\Scripts\Vessels\Vessel.cs(327,9): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Interactions\GlobalSelection\Behaviours\GlobalSelectionGroupBehaviour.cs(51,13): warning CS0252: Possible unintended reference comparison; to get a value comparison, cast the left hand side to type 'BaseComponent' Assets\Scripts\UI\UI_Parameters.cs(177,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\UI_Parameters.cs(236,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Loading\LoadScreen.cs(135,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\Terrain\TurboForest.cs(320,15): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignUnit.cs(294,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(498,15): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignUnit.cs(1148,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(871,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(893,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(926,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1817,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1837,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1870,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainChunk.cs(207,9): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(2017,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainManager.cs(650,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainChunk.cs(1166,11): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\Terrain\TerrainChunk.cs(1606,13): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignMain.cs(2162,7): warning CS0162: Unreachable code detected Assets\Scripts\Systems\Weapons\WeaponSystemCIWS.cs(621,7): warning CS0162: Unreachable code detected Assets\Scripts\Systems\Sensors\SensorSystemsLink.cs(49,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Scenario\MissionManager.cs(234,9): warning CS0162: Unreachable code detected Assets\Scripts\Systems\BaseSystem.cs(337,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Submarines\Submarine.cs(497,9): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(629,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Scenario\MissionManager.cs(409,7): warning CS0162: Unreachable code detected Assets\Scripts\ResourceLoader.cs(298,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(300,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(302,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(727,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(552,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(646,7): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(684,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesParentName' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(685,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesPosition' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(686,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesRotation' is obsolete Assets\Scripts\Objects\ObjectsManager.cs(234,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(1919,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(631,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(699,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneCreator.cs(3166,7): warning CS0162: Unreachable code detected Assets\Scripts\LandUnits\LandUnit.cs(268,14): warning CS0219: The variable 'goingBackwards' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(255,13): warning CS0219: The variable 'distToWpNM' is assigned but its value is never used Assets\Scripts\Objects\ObjectBaseLoader.cs(2698,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(2718,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(356,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM_Classes\DM_Environment.cs(707,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(895,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Aircraft\AircraftLoader.cs(110,14): warning CS0219: The variable 'ENGINE_SECTION' is assigned but its value is never used Assets\Scripts\Debug\DM.cs(2977,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(2993,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3014,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3035,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3067,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Main Menu\ViewModels\MissionEditorViewModel.cs(1288,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Main Menu\ViewModels\MenuSystemViewModel.cs(197,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\UI\Main Menu\ViewModels\MissionDebriefViewModel.cs(236,7): warning CS0162: Unreachable code detected Assets\Scripts\UI\Game\ViewModels\ObjectBaseViewModel.cs(219,11): warning CS1717: Assignment made to same variable; did you mean to assign something else? Assets\Scripts\UI\Campaign\CampaignMain.cs(310,47): warning CS0067: The event 'CampaignMain.SelectionChanged' is never used Assets\Scripts\SceneCreator.cs(146,17): warning CS0414: The field 'SceneCreator._vesselNumber' is assigned but its value is never used Assets\Scripts\Vessels\VesselStates.cs(145,33): warning CS0414: The field 'PerformingAirOps._currentWindDirection' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(148,17): warning CS0414: The field 'SceneCreator._aircraftNumber' is assigned but its value is never used Assets\Scripts\Submarines\SubmarineStates.cs(1373,10): warning CS0414: The field 'Snorkelling._downSnorkel' is assigned but its value is never used Assets\Scripts\Biologic\Biologic.cs(17,10): warning CS0414: The field 'Biologic._collidingWithGround' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(149,17): warning CS0414: The field 'SceneCreator._helicopterNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(630,11): warning CS0414: The field 'Transition._outerAltitude' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(623,11): warning CS0414: The field 'Transition._farRange' is assigned but its value is never used Assets\Scripts\Debug\DM.cs(261,17): warning CS0414: The field 'DM._allowWriteSubmodels' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(629,11): warning CS0414: The field 'Transition._farAltitude' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(797,10): warning CS0414: The field 'BombingRun._searchingForTargets' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(628,11): warning CS0414: The field 'Transition._highAltitude' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(147,17): warning CS0414: The field 'SceneCreator._submarineNumber' is assigned but its value is never used Assets\Scripts\UI\Campaign\ViewModels\CampaignViewModel.cs(73,19): warning CS0414: The field 'CampaignViewModel.scaleValue' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(635,10): warning CS0414: The field 'Transition._correctionApplied' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(1070,11): warning CS0414: The field 'JammerAttack._startTime' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(624,11): warning CS0414: The field 'Transition._outerRange' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(13,17): warning CS0414: The field 'LandUnit._currentOpenHatch' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(631,11): warning CS0414: The field 'Transition._innerAltitude' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(100,10): warning CS0414: The field 'Preparation._antiSmall' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(99,10): warning CS0414: The field 'Preparation._antiStructure' is assigned but its value is never used Assets\Scripts\Systems\FlightDeck\FlightDeckStates.cs(1929,10): warning CS0414: The field 'Approach._reachedRecoveryPoint' is assigned but its value is never used AssetDatabase: script compilation time: 23.518216s Begin MonoManager ReloadAssembly Total cache size 268207280 Total cache size after purge 268207280 Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.333 seconds Refreshing native plugins compatible for Editor in 13.68 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Start importing Assets/Scripts/Aircraft/AircraftStates.cs using Guid(86f65192f633f3c4eba2b80908be8c21) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dcb48437ed498f3afd4fce16e8d4e8cc') in 0.022773 seconds Start importing Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs using Guid(3bd91c621a208bb45b075ba06a0114ee) Importer(-1,00000000000000000000000000000000) -> (artifact id: '307a626b342dd8a919e60383a2c3fbbf') in 0.006257 seconds Refreshing native plugins compatible for Editor in 14.85 ms, found 5 plugins. Native extension for WindowsStandalone target not found TypeManager.Initialize took: 744ms Mono: successfully reloaded assembly - Finished resetting the current domain, in 6.689 seconds Domain Reload Profiling: 8018ms BeginReloadAssembly (205ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (53ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (75ms) LoadAllAssembliesAndSetupDomain (984ms) LoadAssemblies (627ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (463ms) TypeCache.Refresh (386ms) TypeCache.ScanAssembly (313ms) ScanForSourceGeneratedMonoScriptInfo (56ms) ResolveRequiredComponents (19ms) FinalizeReload (6689ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (6468ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (8ms) SetLoadedEditorAssemblies (10ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (156ms) ProcessInitializeOnLoadAttributes (5079ms) ProcessInitializeOnLoadMethodAttributes (1204ms) AfterProcessingInitializeOnLoad (11ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Start importing Assets/StreamingAssets/original/missions/TestMissions/test-matt.ini using Guid(961fef49a2a4c8c428b89702c0ff536e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2ef0d3f7858cfedd145eb6429baf2c10') in 0.078849 seconds Refreshing native plugins compatible for Editor in 22.07 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3d4980294d8f48b41a6e3217191676f0): Total: 35.058 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=595 (actual=3, local cache=592, cache server=0) Asset DB Process Time: managed=11 ms, native=3063 ms Asset DB Callback time: managed=105 ms, native=32 ms Scripting: domain reloads=1, domain reload time=8232 ms, compile time=23518 ms, other=95 ms Project Asset Count: scripts=12981, non-scripts=21289 Asset File Changes: new=0, changed=2, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.731ms ApplyChangesToAssetFolders: 0.135ms Scan: 310.631ms OnSourceAssetsModified: 2.805ms GetAllGuidsForCategorization: 4.686ms CategorizeAssets: 607.539ms ImportOutOfDateAssets: 6991.865ms (-16757.360ms without children) ImportManagerImport: 153.801ms (40.616ms without children) ImportInProcess: 113.147ms UpdateCategorizedAssets: 0.038ms CompileScripts: 23518.322ms ReloadNativeAssets: 0.020ms UnloadImportedAssets: 60.562ms ReloadImportedAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.783ms InitializingProgressBar: 0.010ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 4.726ms PostProcessAllAssets: 107.510ms Hotreload: 26.492ms GatherAllCurrentPrimaryArtifactRevisions: 0.004ms UnloadStreamsBegin: 14.972ms PersistCurrentRevisions: 1.886ms UnloadStreamsEnd: 0.220ms GenerateScriptTypeHashes: 3.329ms Untracked: 26988.680ms Application.AssetDatabase Initial Refresh End Shader 'Marmoset/Terrain/Terrain Specular IBL': fallback shader 'Nature/Terrain/Bumped Specular' not found Shader 'Martin/Water_Roll_Off': fallback shader 'Particle/AlphaBlended' not found Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds Scanning for USB devices : 4.027ms Initializing Unity extensions: [Licensing::Client] Successfully resolved entitlements [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Sea Power Unloading 127 Unused Serialized files (Serialized files now loaded: 0) Refreshing native plugins compatible for Editor in 26.31 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. LightingSettings: switching bake backend from 1 to 0. ProgressiveSceneManager::Cancel() Loaded scene 'Assets/Scenes/mission.unity' Deserialize: 1139.533 ms Integration: 783.505 ms Integration of assets: 58.830 ms Thread Wait Time: 60.166 ms Total Operation Time: 2042.035 ms Unloading 246 unused Assets / (1.4 MB). Loaded Objects now: 11854. Memory consumption went from 503.5 MB to 502.1 MB. Total: 11.564700 ms (FindLiveObjects: 1.445100 ms CreateObjectMapping: 1.197100 ms MarkObjects: 8.005100 ms DeleteObjects: 0.916500 ms) [LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) IsTimeToCheckForNewEditor: Update time 1724831279 current 1725297098 Initializing input. New input system (experimental) initialized Using Windows.Gaming.Input Input initialized. [Project] Loading completed in 54.802 seconds Project init time: 48.455 seconds Template init time: 0.000 seconds Package Manager init time: 0.502 seconds Asset Database init time: 1.545 seconds Global illumination init time: 0.004 seconds Assemblies load time: 1.133 seconds Unity extensions init time: 0.009 seconds Asset Database refresh time: 0.000 seconds Scene opening time: 3.171 seconds ##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1725297098255,"processId":37764,"projectLoad":54.802443700000008,"projectInit":48.4551413,"templateInit":0.0,"packageManagerInit":0.5019782,"assetDatabaseInit":1.5452569,"globalIlluminationInit":0.0043186,"assembliesLoad":1.1327345,"unityExtensionsInit":0.0090948,"assetDatabaseRefresh":0.0,"sceneOpening":3.1713786} ##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1725297098255,"processId":37764,"editorVersion":"2022.3.22f1 (887be4894c44)","branch":"2022.3/staging","buildType":"Release","platform":"Windows"} Asset Pipeline Refresh (id=1690120f42b65764c9d1d6268f02aa59): Total: 0.121 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) EditorUpdateCheck: Failed The requested URL returned error: 503 Unable to use UDP port 56766 for VS/Unity messaging. You should check if another process is already bound to this port or if your firewall settings are compatible. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c:<.cctor>b__6_0 () (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs:55) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c__DisplayClass8_0:b__0 () (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs:100) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs Line: 55) [NOESIS/I] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Fonts.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.Custom.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.NTDS.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Resources.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] LangServer listening on socket: 127.0.0.1:16629 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) Created GICache directory at C:/Users/Matthew/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.041s, timestamps: [55.968 - 56.009] gi::BakeBackendSwitch: switching bake backend from 3 to 1. [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated access token: "wWuK25bG"... (expires: 2025-09-02 17:11:40 GMT) Asset Pipeline Refresh (id=80bd88642252872479e63d776febd643): Total: 0.013 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) TrimDiskCacheJob: Current cache size 11mb Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. [Licensing::Client] Successfully resolved entitlements Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.200 seconds Refreshing native plugins compatible for Editor in 14.05 ms, found 5 plugins. Native extension for WindowsStandalone target not found [Licensing::Client] Successfully resolved entitlement details TypeManager.Initialize took: 492ms [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Sea Power Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.276 seconds Domain Reload Profiling: 4478ms BeginReloadAssembly (978ms) ExecutionOrderSort (0ms) DisableScriptedObjects (46ms) BackupInstance (0ms) ReleaseScriptingObjects (2ms) CreateAndSetChildDomain (746ms) RebuildCommonClasses (36ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (64ms) LoadAllAssembliesAndSetupDomain (112ms) LoadAssemblies (159ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (32ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (20ms) FinalizeReload (3276ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2173ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (6ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (189ms) ProcessInitializeOnLoadAttributes (1639ms) ProcessInitializeOnLoadMethodAttributes (326ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (569ms) Asset Pipeline Refresh (id=9dcd5f52fb0c15948af32602d5206a0a): Total: 5.285 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=517 ms Asset DB Callback time: managed=12 ms, native=0 ms Scripting: domain reloads=1, domain reload time=4754 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=12981, non-scripts=21289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.746ms ApplyChangesToAssetFolders: 0.124ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 4.952ms CategorizeAssets: 187.077ms ImportOutOfDateAssets: 3361.091ms (3341.859ms without children) CompileScripts: 0.015ms CollectScriptTypesHashes: 0.611ms ReloadNativeAssets: 0.567ms UnloadImportedAssets: 2.438ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.067ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 4.532ms PostProcessAllAssets: 12.023ms GatherAllCurrentPrimaryArtifactRevisions: 1.351ms UnloadStreamsBegin: 0.685ms PersistCurrentRevisions: 1.391ms UnloadStreamsEnd: 0.352ms GenerateScriptTypeHashes: 3.420ms Untracked: 1714.992ms [NOESIS/I] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Fonts.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.Custom.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.NTDS.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Resources.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/GameMapView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/FlightDeckView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/TimeCompressionView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/ObjectInformationViewTemplates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/DrawingToolsView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/EventLogView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/AIDebugView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/VehicleInfo.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/CommonMap.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapDrawing.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/ControlTemplates/Map/WorldMap.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/GroupOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/UnitOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/ConditionAreaOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapCamera.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/ControlTemplates/Modal.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/FormationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.FormationView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:91) SeapowerUI.FormationView:.ctor () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:42) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/DamageControlView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.DamageControlView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:39) SeapowerUI.DamageControlView:.ctor () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:34) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] Can't solve PropertyPath: Dependency property 'FrameworkElement.DataContext' returned null UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] Binding failed: Path=DataContext.AlertTextOpacity, Source=Grid('DisplayAreaGrid'), Target=SeapowerUI.FormatBindableTextBlock(''), TargetProperty=UIElement.Opacity. The fallback value will be used UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) Initializing MainGameView UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:49) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs Line: 49) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/MainGameView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () SteamManager:Awake () (at Assets/Scripts/Steamworks.NET/SteamManager.cs:80) [Assets/Scripts/Steamworks.NET/SteamManager.cs line 80] Setting breakpad minidump AppID = 1286220 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198045186660 [API loaded no] Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186) (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186) Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186) (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186) Added pool 'Effects' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PathologicalGames.SpawnPoolsDict:Add (PathologicalGames.SpawnPool) (at Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs:324) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:201) (Filename: Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs Line: 324) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Bearroll.UltimateDecals.UD_Manager:Awake () (at Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs:61) [Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs line 61] Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 46.349 ms Integration: 2062.879 ms Integration of assets: 0.099 ms Thread Wait Time: -0.041 ms Total Operation Time: 2109.285 ms INFO: Entering Game Initializer... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:19) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) DEBUG: loadVegetationDistributionTextures: 10, frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:212) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_alpha', frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Loaded unit metadata in 1194ms! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:900) SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:826) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:255) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs Line: 900) DEBUG: loadDEM compressed 'y2x09' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y2x09', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y2x09; _uncompressedDEMChunkDictionary now has 1 entries: y2x09 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadDEM compressed 'y3x09' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y3x09', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y3x09; _uncompressedDEMChunkDictionary now has 2 entries: y2x09, y3x09 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Init JobPerformer UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.JobPerformer:Initialize () (at Assets/Scripts/Jobs/JobPerformer.cs:49) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:511) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) LoadMission 2355 ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:527) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/SceneCreator.cs Line: 527) DEBUG: SessionMode not game: LoadMusicData UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.MusicManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/Audio/MusicManager.cs:70) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:92) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) INFO: ...initialization done UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:112) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) INFO: Startup time: 3.71 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:118) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) FPS: 0.1 | Main Thread Frame Time: 0.0 ms | Camera Render Time: 0.0 ms | GPU Frame Time: 0.0 ms GC Memory: 0 MB System Used Memory: 0 MB Total Reserved Memory: 0 MB GFX Used Memory: 0 MB Texture Memory: 0 MB Draw Calls: 0 SetPass Calls: 0 Vertices count: 0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) DEBUG: onDEMDataLoaded 'y2x09;y3x09;' loaded async in 2.60s, frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:onDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:206) SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) INFO: INFO: Second Monitor = False on Display Index = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.SecondDisplayMapHandler:EnableSecondMonitor (bool,int) (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:71) SeaPower.SecondDisplayMapHandler:Update () (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:51) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) [Licensing::Client] Successfully resolved entitlement details [NOESIS/I] 'Roboto Regular' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) DEBUG: requestDEM 'y2x10' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:requestDEM (string) (at Assets/Scripts/Terrain/TerrainManager.cs:129) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:45) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:183) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:28) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:918) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:863) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: DEM Chunk y2x10 requested but not loaded, putting it in the queue to load UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:46) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:183) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:28) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:918) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:863) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadDEM compressed 'y2x10' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: LoadDataForMap, xmax, ymin: Chunk y2x10 already requested, trying again later UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:189) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:28) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:918) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:863) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y2x10', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y2x10; _uncompressedDEMChunkDictionary now has 3 entries: y2x09, y3x09, y2x10 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Unable to use UDP port 56766 for VS/Unity messaging. You should check if another process is already bound to this port or if your firewall settings are compatible. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c:<.cctor>b__6_0 () (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs:55) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c__DisplayClass8_0:b__0 () (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs:100) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs Line: 55) [NOESIS/I] LangServer listening on socket: 127.0.0.1:16629 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/seabed_alpha', frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:257) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_ussr', frame: 3 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: onRequestedDEMDataLoaded 'y2x10' loaded async in 4.95s, frame: 3 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:onRequestedDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:211) SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_north_europe', frame: 4 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_europe', frame: 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_med', frame: 6 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_uk', frame: 7 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_usa', frame: 8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_japan', frame: 9 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_sea', frame: 10 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_pg', frame: 11 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadBiomes, frame: 12 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:314) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/biomes', frame: 12 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:316) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/environment', frame: 13 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:318) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadWaterMaskTextures, frame: 14 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__49:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:325) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadMiscTextures, frame: 127 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:358) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayHeightMask', frame: 127 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:361) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayNormalMask', frame: 129 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:363) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayFoamMask', frame: 130 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:365) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Biome switched or not inititalized, trying to reload city... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.AutogenManager:OnUpdate () (at Assets/Scripts/Autogen/AutogenManager.cs:753) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:52) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Autogen/AutogenManager.cs Line: 753) Start importing Assets/StreamingAssets/original/missions/TestMissions/test-matt.ini using Guid(961fef49a2a4c8c428b89702c0ff536e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5cb38f96259111b023375c84ae677fff') in 0.005490 seconds Start importing Assets/Logs/2024-09-02_session_2.html using Guid(023d8f4165761bc43bbf498d9ffcc4f4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ab941bddc9525bf2ce6ef11d062c2e11') in 0.013769 seconds Refreshing native plugins compatible for Editor in 15.63 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=2eb0bf9d2647fce4694ae13b39e0ce7b): Total: 0.362 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Summary: Imports: total=2 (actual=2, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=303 ms Asset DB Callback time: managed=28 ms, native=27 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=12981, non-scripts=21290 Asset File Changes: new=1, changed=2, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.114ms Scan: 16.854ms OnSourceAssetsModified: 1.406ms GetAllGuidsForCategorization: 3.049ms CategorizeAssets: 179.100ms ImportOutOfDateAssets: 45.381ms (2.377ms without children) ImportManagerImport: 27.492ms (6.866ms without children) ImportInProcess: 20.579ms UpdateCategorizedAssets: 0.047ms ReloadNativeAssets: 0.179ms UnloadImportedAssets: 0.661ms ReloadImportedAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.357ms InitializingProgressBar: 0.017ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 7.295ms PostProcessAllAssets: 28.356ms Hotreload: 25.951ms GatherAllCurrentPrimaryArtifactRevisions: 2.713ms UnloadStreamsBegin: 6.939ms PersistCurrentRevisions: 1.677ms UnloadStreamsEnd: 0.370ms Untracked: 49.706ms DEBUG: Exit JobPerformer UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.JobPerformer:CleanUp () (at Assets/Scripts/Jobs/JobPerformer.cs:55) SeaPower.GameMain:OnDestroy () (at Assets/Scripts/GameMainLoop/GameMain.cs:171) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) DEBUG: MainGameViewModel: uiScale=1, screenWidth=1920, screenHeight=1080, resultScaleX=1, resultScaleY=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeapowerUI.ViewModels.MainGameViewModel:OnValidate () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:292) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 9.034 ms Integration: 324.249 ms Integration of assets: 0.028 ms Thread Wait Time: -0.004 ms Total Operation Time: 333.306 ms Unloading 1642 unused Assets / (2.5 MB). Loaded Objects now: 15437. Memory consumption went from 1.56 GB to 1.55 GB. Total: 44.732300 ms (FindLiveObjects: 1.366400 ms CreateObjectMapping: 0.931000 ms MarkObjects: 40.260800 ms DeleteObjects: 2.172800 ms) [Licensing::Client] Successfully resolved entitlements Initialized touch support. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.215 seconds Refreshing native plugins compatible for Editor in 14.77 ms, found 5 plugins. Native extension for WindowsStandalone target not found TypeManager.Initialize took: 449ms [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Sea Power Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.505 seconds Domain Reload Profiling: 4722ms BeginReloadAssembly (1001ms) ExecutionOrderSort (0ms) DisableScriptedObjects (43ms) BackupInstance (0ms) ReleaseScriptingObjects (2ms) CreateAndSetChildDomain (786ms) RebuildCommonClasses (33ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (65ms) LoadAllAssembliesAndSetupDomain (105ms) LoadAssemblies (156ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (31ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (20ms) FinalizeReload (3505ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2311ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (6ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (188ms) ProcessInitializeOnLoadAttributes (1591ms) ProcessInitializeOnLoadMethodAttributes (512ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (659ms) Asset Pipeline Refresh (id=1bbdf691390180046b4a5aa2c713f7c2): Total: 5.328 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=505 ms Asset DB Callback time: managed=11 ms, native=0 ms Scripting: domain reloads=1, domain reload time=4810 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=12981, non-scripts=21290 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.808ms ApplyChangesToAssetFolders: 0.117ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 4.636ms CategorizeAssets: 183.162ms ImportOutOfDateAssets: 3587.984ms (3570.420ms without children) CompileScripts: 0.032ms CollectScriptTypesHashes: 0.102ms ReloadNativeAssets: 0.660ms UnloadImportedAssets: 2.475ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.424ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 4.869ms PostProcessAllAssets: 11.461ms GatherAllCurrentPrimaryArtifactRevisions: 1.388ms UnloadStreamsBegin: 0.367ms PersistCurrentRevisions: 1.469ms UnloadStreamsEnd: 0.313ms GenerateScriptTypeHashes: 2.813ms Untracked: 1536.521ms [NOESIS/I] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Fonts.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.Custom.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.NTDS.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Resources.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/GameMapView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/FlightDeckView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/TimeCompressionView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/ObjectInformationViewTemplates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/DrawingToolsView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/EventLogView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/AIDebugView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/VehicleInfo.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/CommonMap.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapDrawing.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/ControlTemplates/Map/WorldMap.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/GroupOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/UnitOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/ConditionAreaOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapCamera.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/ControlTemplates/Modal.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/FormationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.FormationView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:91) SeapowerUI.FormationView:.ctor () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:42) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/DamageControlView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.DamageControlView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:39) SeapowerUI.DamageControlView:.ctor () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:34) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] Can't solve PropertyPath: Dependency property 'FrameworkElement.DataContext' returned null UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] Binding failed: Path=DataContext.AlertTextOpacity, Source=Grid('DisplayAreaGrid'), Target=SeapowerUI.FormatBindableTextBlock(''), TargetProperty=UIElement.Opacity. The fallback value will be used UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) Initializing MainGameView UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:49) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs Line: 49) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/MainGameView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () SteamManager:Awake () (at Assets/Scripts/Steamworks.NET/SteamManager.cs:80) [Assets/Scripts/Steamworks.NET/SteamManager.cs line 80] SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198045186660 [API loaded no] Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186) (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186) Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186) (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186) Added pool 'Effects' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PathologicalGames.SpawnPoolsDict:Add (PathologicalGames.SpawnPool) (at Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs:324) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:201) (Filename: Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs Line: 324) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Bearroll.UltimateDecals.UD_Manager:Awake () (at Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs:61) [Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs line 61] Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 13.594 ms Integration: 1684.938 ms Integration of assets: 0.055 ms Thread Wait Time: -0.026 ms Total Operation Time: 1698.561 ms INFO: Entering Game Initializer... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:19) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) DEBUG: loadVegetationDistributionTextures: 10, frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:212) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_alpha', frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Loaded unit metadata in 1230ms! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:900) SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:826) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:255) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs Line: 900) DEBUG: loadDEM compressed 'y2x09' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Loading ship 'usn_ffg_oliver_hazard_perry' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:118) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:319) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2419) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:573) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:464) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Loading object 'usn_ffg_oliver_hazard_perry' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1101) SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:123) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:319) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2419) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:573) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:464) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y2x09', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y2x09; _uncompressedDEMChunkDictionary now has 1 entries: y2x09 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadDEM compressed 'y3x09' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y3x09', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y3x09; _uncompressedDEMChunkDictionary now has 2 entries: y2x09, y3x09 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Init JobPerformer UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.JobPerformer:Initialize () (at Assets/Scripts/Jobs/JobPerformer.cs:49) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:511) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) LoadMission 1331 ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:527) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/SceneCreator.cs Line: 527) DEBUG: SessionMode not game: LoadMusicData UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.MusicManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/Audio/MusicManager.cs:70) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:92) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) INFO: ...initialization done UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:112) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) Total Flight Deck Refresh for [1001] O. H. Perry-class UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.ViewModels.FlightDeckViewModel:UpdateFlightDeck () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:298) SeapowerUI.ViewModels.FlightDeckViewModel:.ctor (SeaPower.ObjectBase) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:287) SeapowerUI.ViewModels.ObjectBaseViewModel:.ctor (SeaPower.ObjectBase) (at Assets/Scripts/UI/Game/ViewModels/ObjectBaseViewModel.cs:166) SeaPower.ObjectBase:CreateViewModel () (at Assets/Scripts/Objects/ObjectBase.cs:5921) SeaPower.Vehicle:CreateViewModel () (at Assets/Scripts/Systems/Sensors/Plotting/Vehicle.cs:803) SeapowerUI.ViewModels.MainGameViewModel/<>c:b__79_7 (SeapowerUI.ViewModels.ISelectableViewModel,SeapowerUI.ISelectableObject) (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:256) UniRx.Operators.ScanObservable`2/Scan:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/Scan.cs:114) UniRx.Operators.CombineLatestObservable`3/CombineLatest:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:92) UniRx.Operators.CombineLatestObservable`3/CombineLatest:Publish () (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:87) UniRx.Operators.CombineLatestObservable`3/CombineLatest/LeftObserver:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:122) UniRx.ObserverNode`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:53) UniRx.ReadOnlyReactiveProperty`1:System.IObserver.OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:455) UniRx.Operators.CombineLatestObservable`3/CombineLatest:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:92) UniRx.Operators.CombineLatestObservable`3/CombineLatest:Publish () (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:87) UniRx.Operators.CombineLatestObservable`3/CombineLatest/LeftObserver:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:122) UniRx.Operators.MergeObservable`1/MergeOuterObserver/Merge:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/Merge.cs:108) UniRx.ObserverNode`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:53) UniRx.ReactiveProperty`1:RaiseOnNext (SeapowerUI.ISelectableObject&) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:155) UniRx.ReactiveProperty`1:set_Value (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:125) SeaPower.RenderPosition:set_SelectedObject (SeaPower.ObjectBase) (at Assets/Scripts/RenderPosition.cs:51) SeaPower.RenderPosition:switchToObject (SeaPower.ObjectBase,bool,bool,bool) (at Assets/Scripts/RenderPosition.cs:573) SeaPower.ObjectsManager:SetInitialActiveObject () (at Assets/Scripts/Objects/ObjectsManager.cs:832) SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:284) (Filename: Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs Line: 298) INFO: Startup time: 2.79 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:118) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) DEBUG: requestDEM 'y1x01' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:requestDEM (string) (at Assets/Scripts/Terrain/TerrainManager.cs:129) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:45) SeaPower.TerrainUtils:GetHeightAt (SeaPower.GeoPosition,bool) (at Assets/Scripts/Terrain/TerrainTools/TerrainUtils.cs:1696) SeaPower.TerrainUtils:GetRealHeightInMetersAt (SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainTools/TerrainUtils.cs:1658) SeaPower.ObjectCalculationsJob:Execute (int) (at Assets/Scripts/Jobs/ObjectCalculationsJob.cs:61) Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1:Execute (SeaPower.ObjectCalculationsJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: DEM Chunk y1x01 requested but not loaded, putting it in the queue to load UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:46) SeaPower.TerrainUtils:GetHeightAt (SeaPower.GeoPosition,bool) (at Assets/Scripts/Terrain/TerrainTools/TerrainUtils.cs:1696) SeaPower.TerrainUtils:GetRealHeightInMetersAt (SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainTools/TerrainUtils.cs:1658) SeaPower.ObjectCalculationsJob:Execute (int) (at Assets/Scripts/Jobs/ObjectCalculationsJob.cs:61) Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1:Execute (SeaPower.ObjectCalculationsJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadDEM compressed 'y1x01' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y1x01', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y1x01; _uncompressedDEMChunkDictionary now has 3 entries: y2x09, y3x09, y1x01 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) FPS: 0.1 | Main Thread Frame Time: 0.0 ms | Camera Render Time: 0.0 ms | GPU Frame Time: 0.0 ms GC Memory: 0 MB System Used Memory: 0 MB Total Reserved Memory: 0 MB GFX Used Memory: 0 MB Texture Memory: 0 MB Draw Calls: 0 SetPass Calls: 0 Vertices count: 0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) DEBUG: onDEMDataLoaded 'y2x09;y3x09;' loaded async in 1.84s, frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:onDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:206) SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) INFO: INFO: Second Monitor = False on Display Index = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.SecondDisplayMapHandler:EnableSecondMonitor (bool,int) (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:71) SeaPower.SecondDisplayMapHandler:Update () (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:51) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) [NOESIS/I] 'Roboto Regular' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) DEBUG: requestDEM 'y2x10' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:requestDEM (string) (at Assets/Scripts/Terrain/TerrainManager.cs:129) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:45) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:183) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:28) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:918) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:863) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: DEM Chunk y2x10 requested but not loaded, putting it in the queue to load UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:46) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:183) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:28) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:918) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:863) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadDEM compressed 'y2x10' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: LoadDataForMap, xmax, ymin: Chunk y2x10 already requested, trying again later UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:189) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:28) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:918) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:863) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y2x10', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y2x10; _uncompressedDEMChunkDictionary now has 4 entries: y2x09, y3x09, y1x01, y2x10 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Unable to use UDP port 56766 for VS/Unity messaging. You should check if another process is already bound to this port or if your firewall settings are compatible. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c:<.cctor>b__6_0 () (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs:55) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c__DisplayClass8_0:b__0 () (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs:100) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs Line: 55) [NOESIS/I] LangServer listening on socket: 127.0.0.1:16629 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/seabed_alpha', frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:257) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: onRequestedDEMDataLoaded 'y1x01' loaded async in 3.00s, frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:onRequestedDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:211) SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_ussr', frame: 3 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: onRequestedDEMDataLoaded 'y2x10' loaded async in 3.35s, frame: 3 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:onRequestedDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:211) SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_north_europe', frame: 4 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_europe', frame: 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_med', frame: 6 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_uk', frame: 7 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_usa', frame: 8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_japan', frame: 9 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_sea', frame: 10 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_pg', frame: 11 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadBiomes, frame: 12 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:314) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/biomes', frame: 12 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:316) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/environment', frame: 13 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:318) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadWaterMaskTextures, frame: 13 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__49:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:325) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadMiscTextures, frame: 63 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:358) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayHeightMask', frame: 63 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:361) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayNormalMask', frame: 63 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:363) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayFoamMask', frame: 64 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:365) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Biome switched or not inititalized, trying to reload city... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.AutogenManager:OnUpdate () (at Assets/Scripts/Autogen/AutogenManager.cs:753) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:52) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Autogen/AutogenManager.cs Line: 753) [1001] O. H. Perry-class: createLaunchTask: vehicle = SH-2F, loadout = ASW, squadron = SH-2F, callsign = DEFAULT, launchCount = 1, missionType = None UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.FlightDeck:createLaunchTask (SeaPower.VehicleTypeOnBoard,SeaPower.Loadout,SeaPower.Squadron,string,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1071) SeapowerUI.ViewModels.FlightDeckViewModel:Launch () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:484) SeapowerUI.ViewModels.FlightDeckViewModel:<.ctor>b__108_1 (object) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:281) SeaPower.DelegateCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/DelegateCommand.cs:40) Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512) Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863) (Filename: Assets/Scripts/Systems/FlightDeck/FlightDeck.cs Line: 1071) Total Flight Deck Refresh for [1001] O. H. Perry-class UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.ViewModels.FlightDeckViewModel:UpdateFlightDeck () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:298) SeapowerUI.ViewModels.FlightDeckViewModel:VehiclesOnBoard_CollectionChanged (object,System.Collections.Specialized.NotifyCollectionChangedEventArgs) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:293) System.Collections.ObjectModel.ObservableCollection`1:OnCollectionChanged (System.Collections.Specialized.NotifyCollectionChangedEventArgs) TrulyObservableCollection`1:ItemPropertyChanged (object,System.ComponentModel.PropertyChangedEventArgs) (at Assets/Scripts/Utils/TrulyObservableCollection.cs:44) SeaPower.VehicleTypeOnBoard:NotifyPropertyChanged (string) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:540) SeaPower.VehicleTypeOnBoard:set_Numbers (int) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:550) SeaPower.FlightDeckTask:CreatePendingLaunchTask (SeaPower.FlightDeck,SeaPower.VehicleTypeOnBoard,SeaPower.Loadout,SeaPower.Squadron,string,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:468) SeaPower.FlightDeck:createLaunchTask (SeaPower.VehicleTypeOnBoard,SeaPower.Loadout,SeaPower.Squadron,string,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1072) SeapowerUI.ViewModels.FlightDeckViewModel:Launch () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:484) SeapowerUI.ViewModels.FlightDeckViewModel:<.ctor>b__108_1 (object) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:281) SeaPower.DelegateCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/DelegateCommand.cs:40) Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512) Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863) (Filename: Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs Line: 298) DEBUG: Loading helicopter 'usn_sh-2f' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.HelicopterLoader:loadHelicopterFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/HelicopterLoader.cs:44) SeaPower.ObjectsManager:createHelicopter (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:641) SeaPower.FlightDeck:getObjectToLaunch (int,int,int,int) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1034) SeaPower.FlightDeck:launchVehicle (SeaPower.Elevator,int,int,int,int,SeaPower.UnitFormation&,bool,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:979) SeaPower.HandlePendingLaunchTask:onUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeckStates.cs:73) SeaPower.StateMachine:OnUpdate () (at Assets/Scripts/StateMachine.cs:45) SeaPower.FlightDeckTask:tickStateMachine () (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:503) SeaPower.FlightDeck:handleFlightDeckTasks () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:960) SeaPower.FlightDeck:OnUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:448) SeaPower.ObjectBase:OnUpdate () (at Assets/Scripts/Objects/ObjectBase.cs:791) SeaPower.Vessel:OnUpdate () (at Assets/Scripts/Vessels/Vessel.cs:228) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:138) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Loading object 'usn_sh-2f' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1101) SeaPower.HelicopterLoader:loadHelicopterFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/HelicopterLoader.cs:50) SeaPower.ObjectsManager:createHelicopter (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:641) SeaPower.FlightDeck:getObjectToLaunch (int,int,int,int) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1034) SeaPower.FlightDeck:launchVehicle (SeaPower.Elevator,int,int,int,int,SeaPower.UnitFormation&,bool,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:979) SeaPower.HandlePendingLaunchTask:onUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeckStates.cs:73) SeaPower.StateMachine:OnUpdate () (at Assets/Scripts/StateMachine.cs:45) SeaPower.FlightDeckTask:tickStateMachine () (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:503) SeaPower.FlightDeck:handleFlightDeckTasks () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:960) SeaPower.FlightDeck:OnUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:448) SeaPower.ObjectBase:OnUpdate () (at Assets/Scripts/Objects/ObjectBase.cs:791) SeaPower.Vessel:OnUpdate () (at Assets/Scripts/Vessels/Vessel.cs:228) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:138) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) FPS: 31.2 | Main Thread Frame Time: 29.2 ms | Camera Render Time: 19.4 ms | GPU Frame Time: 10.2 ms GC Memory: 2170 MB System Used Memory: 6454 MB Total Reserved Memory: 8244 MB GFX Used Memory: 3124 MB Texture Memory: 4211 MB Draw Calls: 2421 SetPass Calls: 1887 Vertices count: 1634505 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) [1001] O. H. Perry-class: createLaunchTask: vehicle = SH-2F, loadout = ASW, squadron = SH-2F, callsign = DEFAULT, launchCount = 1, missionType = None UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.FlightDeck:createLaunchTask (SeaPower.VehicleTypeOnBoard,SeaPower.Loadout,SeaPower.Squadron,string,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1071) SeapowerUI.ViewModels.FlightDeckViewModel:Launch () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:484) SeapowerUI.ViewModels.FlightDeckViewModel:<.ctor>b__108_1 (object) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:281) SeaPower.DelegateCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/DelegateCommand.cs:40) Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512) Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863) (Filename: Assets/Scripts/Systems/FlightDeck/FlightDeck.cs Line: 1071) Total Flight Deck Refresh for [1001] O. H. Perry-class UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.ViewModels.FlightDeckViewModel:UpdateFlightDeck () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:298) SeapowerUI.ViewModels.FlightDeckViewModel:VehiclesOnBoard_CollectionChanged (object,System.Collections.Specialized.NotifyCollectionChangedEventArgs) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:293) System.Collections.ObjectModel.ObservableCollection`1:OnCollectionChanged (System.Collections.Specialized.NotifyCollectionChangedEventArgs) TrulyObservableCollection`1:ItemPropertyChanged (object,System.ComponentModel.PropertyChangedEventArgs) (at Assets/Scripts/Utils/TrulyObservableCollection.cs:44) SeaPower.VehicleTypeOnBoard:NotifyPropertyChanged (string) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:540) SeaPower.VehicleTypeOnBoard:set_Numbers (int) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:550) SeaPower.FlightDeckTask:CreatePendingLaunchTask (SeaPower.FlightDeck,SeaPower.VehicleTypeOnBoard,SeaPower.Loadout,SeaPower.Squadron,string,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:468) SeaPower.FlightDeck:createLaunchTask (SeaPower.VehicleTypeOnBoard,SeaPower.Loadout,SeaPower.Squadron,string,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1072) SeapowerUI.ViewModels.FlightDeckViewModel:Launch () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:484) SeapowerUI.ViewModels.FlightDeckViewModel:<.ctor>b__108_1 (object) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:281) SeaPower.DelegateCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/DelegateCommand.cs:40) Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512) Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863) (Filename: Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs Line: 298) DEBUG: Loading helicopter 'usn_sh-2f' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.HelicopterLoader:loadHelicopterFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/HelicopterLoader.cs:44) SeaPower.ObjectsManager:createHelicopter (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:641) SeaPower.FlightDeck:getObjectToLaunch (int,int,int,int) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1034) SeaPower.FlightDeck:launchVehicle (SeaPower.Elevator,int,int,int,int,SeaPower.UnitFormation&,bool,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:979) SeaPower.HandlePendingLaunchTask:onUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeckStates.cs:73) SeaPower.StateMachine:OnUpdate () (at Assets/Scripts/StateMachine.cs:45) SeaPower.FlightDeckTask:tickStateMachine () (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:503) SeaPower.FlightDeck:handleFlightDeckTasks () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:960) SeaPower.FlightDeck:OnUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:448) SeaPower.ObjectBase:OnUpdate () (at Assets/Scripts/Objects/ObjectBase.cs:791) SeaPower.Vessel:OnUpdate () (at Assets/Scripts/Vessels/Vessel.cs:228) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:138) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Loading object 'usn_sh-2f' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1101) SeaPower.HelicopterLoader:loadHelicopterFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/HelicopterLoader.cs:50) SeaPower.ObjectsManager:createHelicopter (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:641) SeaPower.FlightDeck:getObjectToLaunch (int,int,int,int) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1034) SeaPower.FlightDeck:launchVehicle (SeaPower.Elevator,int,int,int,int,SeaPower.UnitFormation&,bool,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:979) SeaPower.HandlePendingLaunchTask:onUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeckStates.cs:73) SeaPower.StateMachine:OnUpdate () (at Assets/Scripts/StateMachine.cs:45) SeaPower.FlightDeckTask:tickStateMachine () (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:503) SeaPower.FlightDeck:handleFlightDeckTasks () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:960) SeaPower.FlightDeck:OnUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:448) SeaPower.ObjectBase:OnUpdate () (at Assets/Scripts/Objects/ObjectBase.cs:791) SeaPower.Vessel:OnUpdate () (at Assets/Scripts/Vessels/Vessel.cs:228) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:138) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) FPS: 34.5 | Main Thread Frame Time: 26.3 ms | Camera Render Time: 20.2 ms | GPU Frame Time: 0.0 ms GC Memory: 2170 MB System Used Memory: 6424 MB Total Reserved Memory: 8244 MB GFX Used Memory: 3124 MB Texture Memory: 4211 MB Draw Calls: 2617 SetPass Calls: 1945 Vertices count: 1741465 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) DEBUG: Exit JobPerformer UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.JobPerformer:CleanUp () (at Assets/Scripts/Jobs/JobPerformer.cs:55) SeaPower.GameMain:OnDestroy () (at Assets/Scripts/GameMainLoop/GameMain.cs:171) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) DEBUG: MainGameViewModel: uiScale=1, screenWidth=1920, screenHeight=1080, resultScaleX=1, resultScaleY=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeapowerUI.ViewModels.MainGameViewModel:OnValidate () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:292) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 8.921 ms Integration: 337.603 ms Integration of assets: 0.030 ms Thread Wait Time: -0.013 ms Total Operation Time: 346.541 ms Unloading 1754 unused Assets / (0.9 MB). Loaded Objects now: 16459. Memory consumption went from 1.72 GB to 1.72 GB. Total: 55.860000 ms (FindLiveObjects: 1.403600 ms CreateObjectMapping: 0.897800 ms MarkObjects: 51.139100 ms DeleteObjects: 2.418200 ms) [Licensing::Client] Successfully resolved entitlements [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000626s Start importing Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs using Guid(3bd91c621a208bb45b075ba06a0114ee) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd2fca0b64c16291397105ee941369ca1') in 0.006553 seconds Start importing Assets/Logs/2024-09-02_session_2.html using Guid(023d8f4165761bc43bbf498d9ffcc4f4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ae50c0849cb2c1f5c65dd13086341416') in 0.002057 seconds Start importing Assets/Logs/2024-09-02_session_3.html using Guid(188249c529a96e44c8a5594ff36f7693) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3dd1a4cb69a67e52036b3529637b2b48') in 0.014334 seconds Start importing Assets/Logs/2024-09-02_playtime.txt using Guid(b8d8ae0850752f741be6f8f9ef91ef3c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9c9aeae393462e6079e4f7480b9f66f8') in 0.008756 seconds Refreshing native plugins compatible for Editor in 14.21 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=e6b627d515b81ca4dbb4f7b928a41fe4): Total: 1.602 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Summary: Imports: total=4 (actual=4, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=214 ms Asset DB Callback time: managed=341 ms, native=44 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=999 ms, other=0 ms Project Asset Count: scripts=12981, non-scripts=21292 Asset File Changes: new=2, changed=6, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.105ms Scan: 30.769ms OnSourceAssetsModified: 0.904ms GetAllGuidsForCategorization: 3.846ms CategorizeAssets: 61.614ms ImportOutOfDateAssets: 70.130ms (-996.773ms without children) ImportManagerImport: 50.714ms (15.822ms without children) ImportInProcess: 34.830ms UpdateCategorizedAssets: 0.063ms CompileScripts: 998.856ms ReloadNativeAssets: 0.221ms UnloadImportedAssets: 0.725ms ReloadImportedAssets: 0.217ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.230ms InitializingProgressBar: 0.017ms PostProcessAllAssetNotificationsAddChangedAssets: 0.002ms OnDemandSchedulerStart: 7.921ms PostProcessAllAssets: 364.872ms Hotreload: 20.191ms GatherAllCurrentPrimaryArtifactRevisions: 2.990ms UnloadStreamsBegin: 2.624ms PersistCurrentRevisions: 1.699ms UnloadStreamsEnd: 0.327ms Untracked: 1042.088ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.3208ms Starting: C:\Program Files\2022.3.22f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Perforce/matt_all_main/sw/main/seapower info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.9962ms Initialized touch support. info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 120 defines and 330 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/TestAssembly.dll, with 119 defines and 217 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Seapower-Scripts.dll, with 119 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Entities.CodeGen.EntitiesILPostProcessors info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Entities.CodeGen.EntitiesILPostProcessors info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Entities.CodeGen.EntitiesILPostProcessors info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 44.8007ms - EILPP : Assembly-CSharp-Editor : : 40ms (~11ms) - EILPP : Assembly-CSharp-Editor : ComponentDataPP: 29ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 117.0150ms - EILPP : Seapower-Scripts : : 848ms (~209ms) - EILPP : Seapower-Scripts : GetAllComponentTypes: 2ms - EILPP : Seapower-Scripts : ComponentDataPP: 109ms - EILPP : Seapower-Scripts : WriteAssembly: 528ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2271.4122ms ExitCode: 0 Duration: 8s545ms [1143/1528 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1516/1528 5s] Csc Library/Bee/artifacts/1900b0aE.dag/Seapower-Scripts.dll (+2 others) Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(147,47): warning CS0108: 'MapPie.WidthProperty' hides inherited member 'FrameworkElement.WidthProperty'. Use the new keyword if hiding was intended. Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(149,18): warning CS0108: 'MapPie.Width' hides inherited member 'FrameworkElement.Width'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\NewGroupViewModel.cs(123,17): warning CS0108: 'NewGroupViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\ZoneViewModel.cs(137,17): warning CS0108: 'ZoneViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0660: 'IncomingSignalData' defines operator == or operator != but does not override Object.Equals(object o) Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0661: 'IncomingSignalData' defines operator == or operator != but does not override Object.GetHashCode() Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(507,17): warning CS0114: 'RulerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(684,17): warning CS0114: 'MarkerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(739,17): warning CS0114: 'EraseInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\Noesis\ViewModels\Map\Units\GizmoLayer.cs(362,17): warning CS0108: 'GizmoLayer.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(32,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(106,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(895,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(373,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(697,15): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(773,11): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(276,27): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Assets\Scripts\Vessels\Vessel.cs(327,9): warning CS0162: Unreachable code detected Assets\Scripts\UI\UI_Parameters.cs(177,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Loading\LoadScreen.cs(135,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\UI\UI_Parameters.cs(236,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Campaign\CampaignUnit.cs(294,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(320,15): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(498,15): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignUnit.cs(1148,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(871,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(893,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(926,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainManager.cs(650,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainChunk.cs(207,9): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1817,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1837,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1870,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(2017,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Systems\Weapons\WeaponSystemCIWS.cs(621,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainChunk.cs(1166,11): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\Systems\Sensors\SensorSystemsLink.cs(49,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainChunk.cs(1606,13): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignMain.cs(2162,7): warning CS0162: Unreachable code detected Assets\Scripts\Scenario\MissionManager.cs(234,9): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(629,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Scenario\MissionManager.cs(409,7): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(727,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\ResourceLoader.cs(298,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(300,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(302,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\Systems\BaseSystem.cs(337,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Submarines\Submarine.cs(497,9): warning CS0162: Unreachable code detected Assets\Scripts\Objects\ObjectsManager.cs(234,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(552,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(684,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesParentName' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(685,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesPosition' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(686,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesRotation' is obsolete Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(646,7): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\LandUnits\LandUnit.cs(268,14): warning CS0219: The variable 'goingBackwards' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(255,13): warning CS0219: The variable 'distToWpNM' is assigned but its value is never used Assets\Scripts\Objects\ObjectBaseLoader.cs(631,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(699,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Interactions\GlobalSelection\Behaviours\GlobalSelectionGroupBehaviour.cs(51,13): warning CS0252: Possible unintended reference comparison; to get a value comparison, cast the left hand side to type 'BaseComponent' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(1919,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(356,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM_Classes\DM_Environment.cs(707,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(2698,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(2718,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Aircraft\AircraftLoader.cs(110,14): warning CS0219: The variable 'ENGINE_SECTION' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(3166,7): warning CS0162: Unreachable code detected Assets\Scripts\Debug\DM.cs(2977,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(2993,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3014,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3035,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Main Menu\ViewModels\MenuSystemViewModel.cs(197,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\UI\Main Menu\ViewModels\MissionDebriefViewModel.cs(236,7): warning CS0162: Unreachable code detected Assets\Scripts\Debug\DM.cs(3067,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Game\ViewModels\ObjectBaseViewModel.cs(219,11): warning CS1717: Assignment made to same variable; did you mean to assign something else? Assets\Scripts\UI\Main Menu\ViewModels\MissionEditorViewModel.cs(1288,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Campaign\CampaignMain.cs(310,47): warning CS0067: The event 'CampaignMain.SelectionChanged' is never used Assets\Scripts\AI\AirStrikeStates.cs(631,11): warning CS0414: The field 'Transition._innerAltitude' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(629,11): warning CS0414: The field 'Transition._farAltitude' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(149,17): warning CS0414: The field 'SceneCreator._helicopterNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(623,11): warning CS0414: The field 'Transition._farRange' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(148,17): warning CS0414: The field 'SceneCreator._aircraftNumber' is assigned but its value is never used Assets\Scripts\Submarines\SubmarineStates.cs(1373,10): warning CS0414: The field 'Snorkelling._downSnorkel' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(797,10): warning CS0414: The field 'BombingRun._searchingForTargets' is assigned but its value is never used Assets\Scripts\Vessels\VesselStates.cs(145,33): warning CS0414: The field 'PerformingAirOps._currentWindDirection' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(146,17): warning CS0414: The field 'SceneCreator._vesselNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(1070,11): warning CS0414: The field 'JammerAttack._startTime' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(628,11): warning CS0414: The field 'Transition._highAltitude' is assigned but its value is never used Assets\Scripts\Systems\FlightDeck\FlightDeckStates.cs(1929,10): warning CS0414: The field 'Approach._reachedRecoveryPoint' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(100,10): warning CS0414: The field 'Preparation._antiSmall' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(13,17): warning CS0414: The field 'LandUnit._currentOpenHatch' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(635,10): warning CS0414: The field 'Transition._correctionApplied' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(147,17): warning CS0414: The field 'SceneCreator._submarineNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(99,10): warning CS0414: The field 'Preparation._antiStructure' is assigned but its value is never used Assets\Scripts\Debug\DM.cs(261,17): warning CS0414: The field 'DM._allowWriteSubmodels' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(630,11): warning CS0414: The field 'Transition._outerAltitude' is assigned but its value is never used Assets\Scripts\UI\Campaign\ViewModels\CampaignViewModel.cs(73,19): warning CS0414: The field 'CampaignViewModel.scaleValue' is assigned but its value is never used Assets\Scripts\Biologic\Biologic.cs(17,10): warning CS0414: The field 'Biologic._collidingWithGround' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(624,11): warning CS0414: The field 'Transition._outerRange' is assigned but its value is never used [1519/1528 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/TestAssembly.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/TestAssembly.dll, with 119 defines and 217 references processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Entities.CodeGen.EntitiesILPostProcessors running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1522/1528 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 120 defines and 330 references processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Entities.CodeGen.EntitiesILPostProcessors running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1525/1528 2s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Seapower-Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Seapower-Scripts.dll, with 119 defines and 246 references processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Entities.CodeGen.EntitiesILPostProcessors running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1526/1528 0s] CopyFiles Library/ScriptAssemblies/Seapower-Scripts.pdb [1527/1528 0s] CopyFiles Library/ScriptAssemblies/Seapower-Scripts.dll *** Tundra build success (8.49 seconds), 7 items updated, 1528 evaluated Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(147,47): warning CS0108: 'MapPie.WidthProperty' hides inherited member 'FrameworkElement.WidthProperty'. Use the new keyword if hiding was intended. Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(149,18): warning CS0108: 'MapPie.Width' hides inherited member 'FrameworkElement.Width'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\NewGroupViewModel.cs(123,17): warning CS0108: 'NewGroupViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\ZoneViewModel.cs(137,17): warning CS0108: 'ZoneViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0660: 'IncomingSignalData' defines operator == or operator != but does not override Object.Equals(object o) Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0661: 'IncomingSignalData' defines operator == or operator != but does not override Object.GetHashCode() Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(507,17): warning CS0114: 'RulerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(684,17): warning CS0114: 'MarkerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(739,17): warning CS0114: 'EraseInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\Noesis\ViewModels\Map\Units\GizmoLayer.cs(362,17): warning CS0108: 'GizmoLayer.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(32,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(106,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(895,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(373,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(697,15): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(773,11): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(276,27): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Assets\Scripts\Vessels\Vessel.cs(327,9): warning CS0162: Unreachable code detected Assets\Scripts\UI\UI_Parameters.cs(177,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Loading\LoadScreen.cs(135,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\UI\UI_Parameters.cs(236,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Campaign\CampaignUnit.cs(294,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(320,15): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(498,15): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignUnit.cs(1148,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(871,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(893,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(926,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainManager.cs(650,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainChunk.cs(207,9): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1817,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1837,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1870,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(2017,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Systems\Weapons\WeaponSystemCIWS.cs(621,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainChunk.cs(1166,11): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\Systems\Sensors\SensorSystemsLink.cs(49,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainChunk.cs(1606,13): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignMain.cs(2162,7): warning CS0162: Unreachable code detected Assets\Scripts\Scenario\MissionManager.cs(234,9): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(629,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Scenario\MissionManager.cs(409,7): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(727,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\ResourceLoader.cs(298,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(300,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(302,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\Systems\BaseSystem.cs(337,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Submarines\Submarine.cs(497,9): warning CS0162: Unreachable code detected Assets\Scripts\Objects\ObjectsManager.cs(234,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(552,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(684,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesParentName' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(685,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesPosition' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(686,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesRotation' is obsolete Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(646,7): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\LandUnits\LandUnit.cs(268,14): warning CS0219: The variable 'goingBackwards' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(255,13): warning CS0219: The variable 'distToWpNM' is assigned but its value is never used Assets\Scripts\Objects\ObjectBaseLoader.cs(631,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(699,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Interactions\GlobalSelection\Behaviours\GlobalSelectionGroupBehaviour.cs(51,13): warning CS0252: Possible unintended reference comparison; to get a value comparison, cast the left hand side to type 'BaseComponent' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(1919,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(356,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM_Classes\DM_Environment.cs(707,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(2698,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(2718,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Aircraft\AircraftLoader.cs(110,14): warning CS0219: The variable 'ENGINE_SECTION' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(3166,7): warning CS0162: Unreachable code detected Assets\Scripts\Debug\DM.cs(2977,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(2993,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3014,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3035,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Main Menu\ViewModels\MenuSystemViewModel.cs(197,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\UI\Main Menu\ViewModels\MissionDebriefViewModel.cs(236,7): warning CS0162: Unreachable code detected Assets\Scripts\Debug\DM.cs(3067,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Game\ViewModels\ObjectBaseViewModel.cs(219,11): warning CS1717: Assignment made to same variable; did you mean to assign something else? Assets\Scripts\UI\Main Menu\ViewModels\MissionEditorViewModel.cs(1288,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Campaign\CampaignMain.cs(310,47): warning CS0067: The event 'CampaignMain.SelectionChanged' is never used Assets\Scripts\AI\AirStrikeStates.cs(631,11): warning CS0414: The field 'Transition._innerAltitude' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(629,11): warning CS0414: The field 'Transition._farAltitude' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(149,17): warning CS0414: The field 'SceneCreator._helicopterNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(623,11): warning CS0414: The field 'Transition._farRange' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(148,17): warning CS0414: The field 'SceneCreator._aircraftNumber' is assigned but its value is never used Assets\Scripts\Submarines\SubmarineStates.cs(1373,10): warning CS0414: The field 'Snorkelling._downSnorkel' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(797,10): warning CS0414: The field 'BombingRun._searchingForTargets' is assigned but its value is never used Assets\Scripts\Vessels\VesselStates.cs(145,33): warning CS0414: The field 'PerformingAirOps._currentWindDirection' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(146,17): warning CS0414: The field 'SceneCreator._vesselNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(1070,11): warning CS0414: The field 'JammerAttack._startTime' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(628,11): warning CS0414: The field 'Transition._highAltitude' is assigned but its value is never used Assets\Scripts\Systems\FlightDeck\FlightDeckStates.cs(1929,10): warning CS0414: The field 'Approach._reachedRecoveryPoint' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(100,10): warning CS0414: The field 'Preparation._antiSmall' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(13,17): warning CS0414: The field 'LandUnit._currentOpenHatch' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(635,10): warning CS0414: The field 'Transition._correctionApplied' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(147,17): warning CS0414: The field 'SceneCreator._submarineNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(99,10): warning CS0414: The field 'Preparation._antiStructure' is assigned but its value is never used Assets\Scripts\Debug\DM.cs(261,17): warning CS0414: The field 'DM._allowWriteSubmodels' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(630,11): warning CS0414: The field 'Transition._outerAltitude' is assigned but its value is never used Assets\Scripts\UI\Campaign\ViewModels\CampaignViewModel.cs(73,19): warning CS0414: The field 'CampaignViewModel.scaleValue' is assigned but its value is never used Assets\Scripts\Biologic\Biologic.cs(17,10): warning CS0414: The field 'Biologic._collidingWithGround' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(624,11): warning CS0414: The field 'Transition._outerRange' is assigned but its value is never used Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 268207280 Total cache size after purge 268207280 Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.752 seconds Refreshing native plugins compatible for Editor in 14.09 ms, found 5 plugins. Native extension for WindowsStandalone target not found [Licensing::Client] Successfully resolved entitlement details TypeManager.Initialize took: 484ms [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Sea Power Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.715 seconds Domain Reload Profiling: 5468ms BeginReloadAssembly (1407ms) ExecutionOrderSort (0ms) DisableScriptedObjects (55ms) BackupInstance (0ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (997ms) RebuildCommonClasses (37ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (96ms) LoadAllAssembliesAndSetupDomain (198ms) LoadAssemblies (177ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (107ms) TypeCache.Refresh (44ms) TypeCache.ScanAssembly (28ms) ScanForSourceGeneratedMonoScriptInfo (38ms) ResolveRequiredComponents (23ms) FinalizeReload (3716ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2369ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (6ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (199ms) ProcessInitializeOnLoadAttributes (1767ms) ProcessInitializeOnLoadMethodAttributes (383ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (603ms) Asset Pipeline Refresh (id=a42c3aa7694e3bb4580f7a0f239786b9): Total: 6.053 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=498 ms Asset DB Callback time: managed=12 ms, native=0 ms Scripting: domain reloads=1, domain reload time=5540 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=12981, non-scripts=21292 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.759ms ApplyChangesToAssetFolders: 0.132ms Scan: 0.005ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 5.500ms CategorizeAssets: 185.428ms ImportOutOfDateAssets: 3779.911ms (3763.441ms without children) CompileScripts: 0.018ms CollectScriptTypesHashes: 0.098ms ReloadNativeAssets: 0.712ms UnloadImportedAssets: 1.737ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.695ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 5.209ms PostProcessAllAssets: 12.261ms GatherAllCurrentPrimaryArtifactRevisions: 2.019ms UnloadStreamsBegin: 1.532ms PersistCurrentRevisions: 1.448ms UnloadStreamsEnd: 0.460ms GenerateScriptTypeHashes: 2.767ms Untracked: 2063.065ms [NOESIS/I] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Fonts.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.Custom.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.NTDS.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Resources.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/GameMapView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/FlightDeckView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/TimeCompressionView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/ObjectInformationViewTemplates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/DrawingToolsView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/EventLogView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/AIDebugView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/VehicleInfo.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/CommonMap.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapDrawing.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/ControlTemplates/Map/WorldMap.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/GroupOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/UnitOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/ConditionAreaOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapCamera.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/ControlTemplates/Modal.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/FormationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.FormationView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:91) SeapowerUI.FormationView:.ctor () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:42) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/DamageControlView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.DamageControlView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:39) SeapowerUI.DamageControlView:.ctor () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:34) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] Can't solve PropertyPath: Dependency property 'FrameworkElement.DataContext' returned null UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] Binding failed: Path=DataContext.AlertTextOpacity, Source=Grid('DisplayAreaGrid'), Target=SeapowerUI.FormatBindableTextBlock(''), TargetProperty=UIElement.Opacity. The fallback value will be used UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) Initializing MainGameView UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:49) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs Line: 49) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/MainGameView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () SteamManager:Awake () (at Assets/Scripts/Steamworks.NET/SteamManager.cs:80) [Assets/Scripts/Steamworks.NET/SteamManager.cs line 80] SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198045186660 [API loaded no] Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186) (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186) Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186) (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186) Added pool 'Effects' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PathologicalGames.SpawnPoolsDict:Add (PathologicalGames.SpawnPool) (at Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs:324) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:201) (Filename: Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs Line: 324) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Bearroll.UltimateDecals.UD_Manager:Awake () (at Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs:61) [Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs line 61] Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 13.834 ms Integration: 1681.102 ms Integration of assets: 0.035 ms Thread Wait Time: -0.007 ms Total Operation Time: 1694.964 ms INFO: Entering Game Initializer... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:19) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) DEBUG: loadVegetationDistributionTextures: 10, frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:212) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_alpha', frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Loaded unit metadata in 1220ms! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:900) SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:826) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:255) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs Line: 900) DEBUG: loadDEM compressed 'y2x09' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Loading ship 'usn_ffg_oliver_hazard_perry' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:118) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:319) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2419) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:573) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:464) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Loading object 'usn_ffg_oliver_hazard_perry' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1101) SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:123) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:319) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2419) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:573) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:464) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y2x09', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y2x09; _uncompressedDEMChunkDictionary now has 1 entries: y2x09 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadDEM compressed 'y3x09' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y3x09', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y3x09; _uncompressedDEMChunkDictionary now has 2 entries: y2x09, y3x09 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Init JobPerformer UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.JobPerformer:Initialize () (at Assets/Scripts/Jobs/JobPerformer.cs:49) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:511) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) LoadMission 1321 ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:527) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/SceneCreator.cs Line: 527) DEBUG: SessionMode not game: LoadMusicData UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.MusicManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/Audio/MusicManager.cs:70) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:92) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) INFO: ...initialization done UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:112) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) Total Flight Deck Refresh for [1001] O. H. Perry-class UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.ViewModels.FlightDeckViewModel:UpdateFlightDeck () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:299) SeapowerUI.ViewModels.FlightDeckViewModel:.ctor (SeaPower.ObjectBase) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:287) SeapowerUI.ViewModels.ObjectBaseViewModel:.ctor (SeaPower.ObjectBase) (at Assets/Scripts/UI/Game/ViewModels/ObjectBaseViewModel.cs:166) SeaPower.ObjectBase:CreateViewModel () (at Assets/Scripts/Objects/ObjectBase.cs:5921) SeaPower.Vehicle:CreateViewModel () (at Assets/Scripts/Systems/Sensors/Plotting/Vehicle.cs:803) SeapowerUI.ViewModels.MainGameViewModel/<>c:b__79_7 (SeapowerUI.ViewModels.ISelectableViewModel,SeapowerUI.ISelectableObject) (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:256) UniRx.Operators.ScanObservable`2/Scan:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/Scan.cs:114) UniRx.Operators.CombineLatestObservable`3/CombineLatest:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:92) UniRx.Operators.CombineLatestObservable`3/CombineLatest:Publish () (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:87) UniRx.Operators.CombineLatestObservable`3/CombineLatest/LeftObserver:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:122) UniRx.ObserverNode`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:53) UniRx.ReadOnlyReactiveProperty`1:System.IObserver.OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:455) UniRx.Operators.CombineLatestObservable`3/CombineLatest:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:92) UniRx.Operators.CombineLatestObservable`3/CombineLatest:Publish () (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:87) UniRx.Operators.CombineLatestObservable`3/CombineLatest/LeftObserver:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:122) UniRx.Operators.MergeObservable`1/MergeOuterObserver/Merge:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/Merge.cs:108) UniRx.ObserverNode`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:53) UniRx.ReactiveProperty`1:RaiseOnNext (SeapowerUI.ISelectableObject&) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:155) UniRx.ReactiveProperty`1:set_Value (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:125) SeaPower.RenderPosition:set_SelectedObject (SeaPower.ObjectBase) (at Assets/Scripts/RenderPosition.cs:51) SeaPower.RenderPosition:switchToObject (SeaPower.ObjectBase,bool,bool,bool) (at Assets/Scripts/RenderPosition.cs:573) SeaPower.ObjectsManager:SetInitialActiveObject () (at Assets/Scripts/Objects/ObjectsManager.cs:832) SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:284) (Filename: Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs Line: 299) INFO: Startup time: 2.80 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:118) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) DEBUG: requestDEM 'y1x01' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:requestDEM (string) (at Assets/Scripts/Terrain/TerrainManager.cs:129) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:45) SeaPower.TerrainUtils:GetHeightAt (SeaPower.GeoPosition,bool) (at Assets/Scripts/Terrain/TerrainTools/TerrainUtils.cs:1696) SeaPower.TerrainUtils:GetRealHeightInMetersAt (SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainTools/TerrainUtils.cs:1658) SeaPower.ObjectCalculationsJob:Execute (int) (at Assets/Scripts/Jobs/ObjectCalculationsJob.cs:61) Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1:Execute (SeaPower.ObjectCalculationsJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: DEM Chunk y1x01 requested but not loaded, putting it in the queue to load UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:46) SeaPower.TerrainUtils:GetHeightAt (SeaPower.GeoPosition,bool) (at Assets/Scripts/Terrain/TerrainTools/TerrainUtils.cs:1696) SeaPower.TerrainUtils:GetRealHeightInMetersAt (SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainTools/TerrainUtils.cs:1658) SeaPower.ObjectCalculationsJob:Execute (int) (at Assets/Scripts/Jobs/ObjectCalculationsJob.cs:61) Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1:Execute (SeaPower.ObjectCalculationsJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadDEM compressed 'y1x01' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y1x01', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y1x01; _uncompressedDEMChunkDictionary now has 3 entries: y2x09, y3x09, y1x01 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) FPS: 0.1 | Main Thread Frame Time: 0.0 ms | Camera Render Time: 0.0 ms | GPU Frame Time: 0.0 ms GC Memory: 0 MB System Used Memory: 0 MB Total Reserved Memory: 0 MB GFX Used Memory: 0 MB Texture Memory: 0 MB Draw Calls: 0 SetPass Calls: 0 Vertices count: 0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) DEBUG: onDEMDataLoaded 'y2x09;y3x09;' loaded async in 1.90s, frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:onDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:206) SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) INFO: INFO: Second Monitor = False on Display Index = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.SecondDisplayMapHandler:EnableSecondMonitor (bool,int) (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:71) SeaPower.SecondDisplayMapHandler:Update () (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:51) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) [Licensing::Client] Successfully resolved entitlement details [NOESIS/I] 'Roboto Regular' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) DEBUG: requestDEM 'y2x10' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:requestDEM (string) (at Assets/Scripts/Terrain/TerrainManager.cs:129) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:45) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:183) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:28) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:918) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:863) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: DEM Chunk y2x10 requested but not loaded, putting it in the queue to load UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:46) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:183) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:28) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:918) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:863) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadDEM compressed 'y2x10' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: LoadDataForMap, xmax, ymin: Chunk y2x10 already requested, trying again later UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:189) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:28) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:918) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:863) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y2x10', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y2x10; _uncompressedDEMChunkDictionary now has 4 entries: y2x09, y3x09, y1x01, y2x10 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Unable to use UDP port 56766 for VS/Unity messaging. You should check if another process is already bound to this port or if your firewall settings are compatible. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c:<.cctor>b__6_0 () (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs:55) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c__DisplayClass8_0:b__0 () (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs:100) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs Line: 55) [NOESIS/I] LangServer listening on socket: 127.0.0.1:16629 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/seabed_alpha', frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:257) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: onRequestedDEMDataLoaded 'y1x01' loaded async in 3.06s, frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:onRequestedDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:211) SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_ussr', frame: 3 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: onRequestedDEMDataLoaded 'y2x10' loaded async in 3.39s, frame: 3 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:onRequestedDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:211) SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_north_europe', frame: 4 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_europe', frame: 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_med', frame: 6 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_uk', frame: 7 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_usa', frame: 8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_japan', frame: 9 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_sea', frame: 10 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_pg', frame: 11 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadBiomes, frame: 12 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:314) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/biomes', frame: 12 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:316) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/environment', frame: 13 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:318) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadWaterMaskTextures, frame: 13 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__49:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:325) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadMiscTextures, frame: 63 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:358) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayHeightMask', frame: 63 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:361) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayNormalMask', frame: 64 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:363) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayFoamMask', frame: 64 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:365) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Biome switched or not inititalized, trying to reload city... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.AutogenManager:OnUpdate () (at Assets/Scripts/Autogen/AutogenManager.cs:753) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:52) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Autogen/AutogenManager.cs Line: 753) [1001] O. H. Perry-class: createLaunchTask: vehicle = SH-2F, loadout = ASW, squadron = SH-2F, callsign = DEFAULT, launchCount = 1, missionType = None UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.FlightDeck:createLaunchTask (SeaPower.VehicleTypeOnBoard,SeaPower.Loadout,SeaPower.Squadron,string,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1071) SeapowerUI.ViewModels.FlightDeckViewModel:Launch () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:485) SeapowerUI.ViewModels.FlightDeckViewModel:<.ctor>b__108_1 (object) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:281) SeaPower.DelegateCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/DelegateCommand.cs:40) Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512) Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863) (Filename: Assets/Scripts/Systems/FlightDeck/FlightDeck.cs Line: 1071) Total Flight Deck Refresh for [1001] O. H. Perry-class UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.ViewModels.FlightDeckViewModel:UpdateFlightDeck () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:299) SeapowerUI.ViewModels.FlightDeckViewModel:VehiclesOnBoard_CollectionChanged (object,System.Collections.Specialized.NotifyCollectionChangedEventArgs) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:294) System.Collections.ObjectModel.ObservableCollection`1:OnCollectionChanged (System.Collections.Specialized.NotifyCollectionChangedEventArgs) TrulyObservableCollection`1:ItemPropertyChanged (object,System.ComponentModel.PropertyChangedEventArgs) (at Assets/Scripts/Utils/TrulyObservableCollection.cs:44) SeaPower.VehicleTypeOnBoard:NotifyPropertyChanged (string) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:540) SeaPower.VehicleTypeOnBoard:set_Numbers (int) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:550) SeaPower.FlightDeckTask:CreatePendingLaunchTask (SeaPower.FlightDeck,SeaPower.VehicleTypeOnBoard,SeaPower.Loadout,SeaPower.Squadron,string,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:468) SeaPower.FlightDeck:createLaunchTask (SeaPower.VehicleTypeOnBoard,SeaPower.Loadout,SeaPower.Squadron,string,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1072) SeapowerUI.ViewModels.FlightDeckViewModel:Launch () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:485) SeapowerUI.ViewModels.FlightDeckViewModel:<.ctor>b__108_1 (object) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:281) SeaPower.DelegateCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/DelegateCommand.cs:40) Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512) Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863) (Filename: Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs Line: 299) DEBUG: Loading helicopter 'usn_sh-2f' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.HelicopterLoader:loadHelicopterFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/HelicopterLoader.cs:44) SeaPower.ObjectsManager:createHelicopter (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:641) SeaPower.FlightDeck:getObjectToLaunch (int,int,int,int) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1034) SeaPower.FlightDeck:launchVehicle (SeaPower.Elevator,int,int,int,int,SeaPower.UnitFormation&,bool,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:979) SeaPower.HandlePendingLaunchTask:onUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeckStates.cs:73) SeaPower.StateMachine:OnUpdate () (at Assets/Scripts/StateMachine.cs:45) SeaPower.FlightDeckTask:tickStateMachine () (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:503) SeaPower.FlightDeck:handleFlightDeckTasks () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:960) SeaPower.FlightDeck:OnUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:448) SeaPower.ObjectBase:OnUpdate () (at Assets/Scripts/Objects/ObjectBase.cs:791) SeaPower.Vessel:OnUpdate () (at Assets/Scripts/Vessels/Vessel.cs:228) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:138) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Loading object 'usn_sh-2f' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1101) SeaPower.HelicopterLoader:loadHelicopterFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/HelicopterLoader.cs:50) SeaPower.ObjectsManager:createHelicopter (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:641) SeaPower.FlightDeck:getObjectToLaunch (int,int,int,int) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1034) SeaPower.FlightDeck:launchVehicle (SeaPower.Elevator,int,int,int,int,SeaPower.UnitFormation&,bool,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:979) SeaPower.HandlePendingLaunchTask:onUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeckStates.cs:73) SeaPower.StateMachine:OnUpdate () (at Assets/Scripts/StateMachine.cs:45) SeaPower.FlightDeckTask:tickStateMachine () (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:503) SeaPower.FlightDeck:handleFlightDeckTasks () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:960) SeaPower.FlightDeck:OnUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:448) SeaPower.ObjectBase:OnUpdate () (at Assets/Scripts/Objects/ObjectBase.cs:791) SeaPower.Vessel:OnUpdate () (at Assets/Scripts/Vessels/Vessel.cs:228) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:138) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) FPS: 32.3 | Main Thread Frame Time: 28.7 ms | Camera Render Time: 22.6 ms | GPU Frame Time: 26.2 ms GC Memory: 2202 MB System Used Memory: 6704 MB Total Reserved Memory: 8281 MB GFX Used Memory: 3128 MB Texture Memory: 4213 MB Draw Calls: 2429 SetPass Calls: 1886 Vertices count: 1634713 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) [Licensing::Client] Successfully resolved entitlements Start importing Assets/Logs/2024-09-02_session_4.html using Guid(c1b33546533068549a49b4c111a5699e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '97f5d624e645b1b39cc8c06b2090c94b') in 0.024355 seconds Refreshing native plugins compatible for Editor in 14.96 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=d68241b33d53ce546880a8e386b9f08b): Total: 0.218 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) FPS: 35.7 | Main Thread Frame Time: 28.7 ms | Camera Render Time: 19.0 ms | GPU Frame Time: 0.0 ms GC Memory: 2202 MB System Used Memory: 6703 MB Total Reserved Memory: 8281 MB GFX Used Memory: 3128 MB Texture Memory: 4213 MB Draw Calls: 2427 SetPass Calls: 1885 Vertices count: 1634541 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) [1001] O. H. Perry-class: createLaunchTask: vehicle = SH-2F, loadout = ASW, squadron = SH-2F, callsign = DEFAULT, launchCount = 1, missionType = None UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.FlightDeck:createLaunchTask (SeaPower.VehicleTypeOnBoard,SeaPower.Loadout,SeaPower.Squadron,string,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1071) SeapowerUI.ViewModels.FlightDeckViewModel:Launch () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:485) SeapowerUI.ViewModels.FlightDeckViewModel:<.ctor>b__108_1 (object) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:281) SeaPower.DelegateCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/DelegateCommand.cs:40) Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512) Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863) (Filename: Assets/Scripts/Systems/FlightDeck/FlightDeck.cs Line: 1071) Total Flight Deck Refresh for [1001] O. H. Perry-class UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.ViewModels.FlightDeckViewModel:UpdateFlightDeck () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:299) SeapowerUI.ViewModels.FlightDeckViewModel:VehiclesOnBoard_CollectionChanged (object,System.Collections.Specialized.NotifyCollectionChangedEventArgs) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:294) System.Collections.ObjectModel.ObservableCollection`1:OnCollectionChanged (System.Collections.Specialized.NotifyCollectionChangedEventArgs) TrulyObservableCollection`1:ItemPropertyChanged (object,System.ComponentModel.PropertyChangedEventArgs) (at Assets/Scripts/Utils/TrulyObservableCollection.cs:44) SeaPower.VehicleTypeOnBoard:NotifyPropertyChanged (string) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:540) SeaPower.VehicleTypeOnBoard:set_Numbers (int) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:550) SeaPower.FlightDeckTask:CreatePendingLaunchTask (SeaPower.FlightDeck,SeaPower.VehicleTypeOnBoard,SeaPower.Loadout,SeaPower.Squadron,string,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:468) SeaPower.FlightDeck:createLaunchTask (SeaPower.VehicleTypeOnBoard,SeaPower.Loadout,SeaPower.Squadron,string,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1072) SeapowerUI.ViewModels.FlightDeckViewModel:Launch () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:485) SeapowerUI.ViewModels.FlightDeckViewModel:<.ctor>b__108_1 (object) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:281) SeaPower.DelegateCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/DelegateCommand.cs:40) Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512) Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863) (Filename: Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs Line: 299) DEBUG: Loading helicopter 'usn_sh-2f' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.HelicopterLoader:loadHelicopterFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/HelicopterLoader.cs:44) SeaPower.ObjectsManager:createHelicopter (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:641) SeaPower.FlightDeck:getObjectToLaunch (int,int,int,int) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1034) SeaPower.FlightDeck:launchVehicle (SeaPower.Elevator,int,int,int,int,SeaPower.UnitFormation&,bool,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:979) SeaPower.HandlePendingLaunchTask:onUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeckStates.cs:73) SeaPower.StateMachine:OnUpdate () (at Assets/Scripts/StateMachine.cs:45) SeaPower.FlightDeckTask:tickStateMachine () (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:503) SeaPower.FlightDeck:handleFlightDeckTasks () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:960) SeaPower.FlightDeck:OnUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:448) SeaPower.ObjectBase:OnUpdate () (at Assets/Scripts/Objects/ObjectBase.cs:791) SeaPower.Vessel:OnUpdate () (at Assets/Scripts/Vessels/Vessel.cs:228) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:138) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Loading object 'usn_sh-2f' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1101) SeaPower.HelicopterLoader:loadHelicopterFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/HelicopterLoader.cs:50) SeaPower.ObjectsManager:createHelicopter (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:641) SeaPower.FlightDeck:getObjectToLaunch (int,int,int,int) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1034) SeaPower.FlightDeck:launchVehicle (SeaPower.Elevator,int,int,int,int,SeaPower.UnitFormation&,bool,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:979) SeaPower.HandlePendingLaunchTask:onUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeckStates.cs:73) SeaPower.StateMachine:OnUpdate () (at Assets/Scripts/StateMachine.cs:45) SeaPower.FlightDeckTask:tickStateMachine () (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:503) SeaPower.FlightDeck:handleFlightDeckTasks () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:960) SeaPower.FlightDeck:OnUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:448) SeaPower.ObjectBase:OnUpdate () (at Assets/Scripts/Objects/ObjectBase.cs:791) SeaPower.Vessel:OnUpdate () (at Assets/Scripts/Vessels/Vessel.cs:228) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:138) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) FPS: 34.8 | Main Thread Frame Time: 28.7 ms | Camera Render Time: 19.3 ms | GPU Frame Time: 0.0 ms GC Memory: 2202 MB System Used Memory: 6716 MB Total Reserved Memory: 8281 MB GFX Used Memory: 3128 MB Texture Memory: 4213 MB Draw Calls: 2529 SetPass Calls: 1909 Vertices count: 1723342 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) FPS: 34.9 | Main Thread Frame Time: 28.6 ms | Camera Render Time: 19.5 ms | GPU Frame Time: 0.0 ms GC Memory: 2202 MB System Used Memory: 6725 MB Total Reserved Memory: 8281 MB GFX Used Memory: 3128 MB Texture Memory: 4213 MB Draw Calls: 2529 SetPass Calls: 1909 Vertices count: 1723342 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) FPS: 34.9 | Main Thread Frame Time: 28.6 ms | Camera Render Time: 20.0 ms | GPU Frame Time: 0.0 ms GC Memory: 2202 MB System Used Memory: 6718 MB Total Reserved Memory: 8281 MB GFX Used Memory: 3128 MB Texture Memory: 4213 MB Draw Calls: 2529 SetPass Calls: 1909 Vertices count: 1723342 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) FPS: 34.8 | Main Thread Frame Time: 28.7 ms | Camera Render Time: 20.0 ms | GPU Frame Time: 0.0 ms GC Memory: 2202 MB System Used Memory: 6718 MB Total Reserved Memory: 8281 MB GFX Used Memory: 3128 MB Texture Memory: 4213 MB Draw Calls: 2529 SetPass Calls: 1909 Vertices count: 1723342 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) FPS: 35.1 | Main Thread Frame Time: 28.6 ms | Camera Render Time: 19.9 ms | GPU Frame Time: 0.0 ms GC Memory: 2202 MB System Used Memory: 6729 MB Total Reserved Memory: 8281 MB GFX Used Memory: 3128 MB Texture Memory: 4213 MB Draw Calls: 2529 SetPass Calls: 1909 Vertices count: 1723342 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) FPS: 34.8 | Main Thread Frame Time: 28.6 ms | Camera Render Time: 19.3 ms | GPU Frame Time: 0.0 ms GC Memory: 2202 MB System Used Memory: 6596 MB Total Reserved Memory: 8281 MB GFX Used Memory: 3128 MB Texture Memory: 4213 MB Draw Calls: 2529 SetPass Calls: 1909 Vertices count: 1723342 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) FPS: 34.9 | Main Thread Frame Time: 28.6 ms | Camera Render Time: 19.6 ms | GPU Frame Time: 0.0 ms GC Memory: 2202 MB System Used Memory: 6515 MB Total Reserved Memory: 8281 MB GFX Used Memory: 3128 MB Texture Memory: 4213 MB Draw Calls: 2529 SetPass Calls: 1909 Vertices count: 1723342 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) FPS: 34.9 | Main Thread Frame Time: 28.6 ms | Camera Render Time: 19.4 ms | GPU Frame Time: 0.0 ms GC Memory: 2202 MB System Used Memory: 6452 MB Total Reserved Memory: 8281 MB GFX Used Memory: 3128 MB Texture Memory: 4213 MB Draw Calls: 2529 SetPass Calls: 1909 Vertices count: 1723342 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) FPS: 35.1 | Main Thread Frame Time: 28.6 ms | Camera Render Time: 19.6 ms | GPU Frame Time: 0.0 ms GC Memory: 2202 MB System Used Memory: 6448 MB Total Reserved Memory: 8281 MB GFX Used Memory: 3128 MB Texture Memory: 4213 MB Draw Calls: 2529 SetPass Calls: 1909 Vertices count: 1723342 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) FPS: 34.9 | Main Thread Frame Time: 28.7 ms | Camera Render Time: 19.5 ms | GPU Frame Time: 0.0 ms GC Memory: 2202 MB System Used Memory: 6448 MB Total Reserved Memory: 8281 MB GFX Used Memory: 3128 MB Texture Memory: 4213 MB Draw Calls: 2529 SetPass Calls: 1909 Vertices count: 1723342 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) FPS: 35.0 | Main Thread Frame Time: 28.7 ms | Camera Render Time: 19.4 ms | GPU Frame Time: 0.0 ms GC Memory: 2202 MB System Used Memory: 6451 MB Total Reserved Memory: 8281 MB GFX Used Memory: 3128 MB Texture Memory: 4213 MB Draw Calls: 2529 SetPass Calls: 1909 Vertices count: 1723342 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) FPS: 34.9 | Main Thread Frame Time: 28.7 ms | Camera Render Time: 20.0 ms | GPU Frame Time: 0.0 ms GC Memory: 2202 MB System Used Memory: 6451 MB Total Reserved Memory: 8281 MB GFX Used Memory: 3128 MB Texture Memory: 4213 MB Draw Calls: 2529 SetPass Calls: 1909 Vertices count: 1723342 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) FPS: 34.7 | Main Thread Frame Time: 28.7 ms | Camera Render Time: 19.5 ms | GPU Frame Time: 0.0 ms GC Memory: 2202 MB System Used Memory: 6454 MB Total Reserved Memory: 8281 MB GFX Used Memory: 3128 MB Texture Memory: 4213 MB Draw Calls: 2529 SetPass Calls: 1909 Vertices count: 1723342 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) FPS: 34.9 | Main Thread Frame Time: 28.7 ms | Camera Render Time: 19.6 ms | GPU Frame Time: 0.0 ms GC Memory: 2202 MB System Used Memory: 6449 MB Total Reserved Memory: 8281 MB GFX Used Memory: 3128 MB Texture Memory: 4213 MB Draw Calls: 2529 SetPass Calls: 1909 Vertices count: 1723342 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) FPS: 34.9 | Main Thread Frame Time: 28.6 ms | Camera Render Time: 19.2 ms | GPU Frame Time: 0.0 ms GC Memory: 2202 MB System Used Memory: 6449 MB Total Reserved Memory: 8281 MB GFX Used Memory: 3128 MB Texture Memory: 4213 MB Draw Calls: 2529 SetPass Calls: 1909 Vertices count: 1723342 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) 1-usn_sh-2f recieving 0 waypoints from RecoveryPoint1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Circuit:onEnter () (at Assets/Scripts/Systems/FlightDeck/FlightDeckStates.cs:1886) SeaPower.StateMachine:setState (SeaPower.StateMachine/Transition,IState) (at Assets/Scripts/StateMachine.cs:68) SeaPower.StateMachine:OnFixedUpdate () (at Assets/Scripts/StateMachine.cs:51) SeaPower.FlightDeckTask:fixedTickStateMachine () (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:504) SeaPower.FlightDeck:OnFixedUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:457) SeaPower.ObjectBase:OnFixedUpdate () (at Assets/Scripts/Objects/ObjectBase.cs:947) SeaPower.Vessel:OnFixedUpdate () (at Assets/Scripts/Vessels/Vessel.cs:324) SeaPower.GameMain:FixedUpdate () (at Assets/Scripts/GameMainLoop/GameMain.cs:93) (Filename: Assets/Scripts/Systems/FlightDeck/FlightDeckStates.cs Line: 1886) Total Flight Deck Refresh for [1001] O. H. Perry-class UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.ViewModels.FlightDeckViewModel:UpdateFlightDeck () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:299) SeapowerUI.ViewModels.FlightDeckViewModel:.ctor (SeaPower.ObjectBase) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:287) SeapowerUI.ViewModels.ObjectBaseViewModel:.ctor (SeaPower.ObjectBase) (at Assets/Scripts/UI/Game/ViewModels/ObjectBaseViewModel.cs:166) SeaPower.ObjectBase:CreateViewModel () (at Assets/Scripts/Objects/ObjectBase.cs:5921) SeaPower.Vehicle:CreateViewModel () (at Assets/Scripts/Systems/Sensors/Plotting/Vehicle.cs:803) SeapowerUI.ViewModels.MainGameViewModel/<>c:b__79_7 (SeapowerUI.ViewModels.ISelectableViewModel,SeapowerUI.ISelectableObject) (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:256) UniRx.Operators.ScanObservable`2/Scan:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/Scan.cs:114) UniRx.Operators.CombineLatestObservable`3/CombineLatest:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:92) UniRx.Operators.CombineLatestObservable`3/CombineLatest:Publish () (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:87) UniRx.Operators.CombineLatestObservable`3/CombineLatest/LeftObserver:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:122) UniRx.ObserverNode`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:53) UniRx.ReadOnlyReactiveProperty`1:System.IObserver.OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:455) UniRx.Operators.CombineLatestObservable`3/CombineLatest:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:92) UniRx.Operators.CombineLatestObservable`3/CombineLatest:Publish () (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:87) UniRx.Operators.CombineLatestObservable`3/CombineLatest/LeftObserver:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:122) UniRx.Operators.MergeObservable`1/MergeOuterObserver/Merge:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/Merge.cs:108) UniRx.ObserverNode`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:53) UniRx.ReactiveProperty`1:RaiseOnNext (SeapowerUI.ISelectableObject&) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:155) UniRx.ReactiveProperty`1:set_Value (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:125) SeapowerUI.MapKnownUnits/<>c__DisplayClass11_0:<.ctor>b__3 (System.ValueTuple`2) (at Assets/Scripts/Noesis/ViewModels/Map/Units/MapKnownUnits.cs:44) UniRx.Observer/Subscribe`1>:OnNext (System.ValueTuple`2) (at Assets/Plugins/UniRx/Scripts/Observer.cs:165) UniRx.Operators.FromEventObservable`2/FromEvent>:OnNext (System.ValueTuple`2) (at Assets/Plugins/UniRx/Scripts/Operators/FromEvent.cs:188) Seapower.SceneEditor.NotifyPropertyChangedExtensions/<>c__DisplayClass1_1:b__3 (object,System.Collections.Specialized.NotifyCollectionChangedEventArgs) (at Assets/Scripts/Noesis/Utilities/ReactiveUtilities.cs:29) System.Collections.ObjectModel.ObservableCollection`1:OnCollectionChanged (System.Collections.Specialized.NotifyCollectionChangedEventArgs) System.Collections.ObjectModel.ObservableCollection`1:OnCollectionChanged (System.Collections.Specialized.NotifyCollectionChangedAction,object,int) System.Collections.ObjectModel.ObservableCollection`1:RemoveItem (int) ObservableComputations.CollectionComputing`1:g__perform|60_0 (ObservableComputations.CollectionComputing`1/<>c__DisplayClass60_0&) (at Assets/ScriptsExt/ObservableComputations/Common/Base/CollectionComputing.cs:267) ObservableComputations.CollectionComputing`1:baseRemoveItem (int) (at Assets/ScriptsExt/ObservableComputations/Common/Base/CollectionComputing.cs:284) ObservableComputations.FilteringUtils:ProcessChangeSourceItem (int,SeapowerUI.MapUnitViewModel,System.Collections.Generic.List`1,ObservableComputations.IFiltering`1,ObservableComputations.Positions`1,ObservableComputations.CollectionComputing`1) (at Assets/ScriptsExt/ObservableComputations/Collections/Filtering.cs:755) ObservableComputations.Filtering`1:ObservableComputations.ISourceItemChangeProcessor.ProcessSourceItemChange (ObservableComputations.ExpressionWatcher) (at Assets/ScriptsExt/ObservableComputations/Collections/Filtering.cs:497) ObservableComputations.Utils:processSourceItemChange (ObservableComputations.ExpressionWatcher,object,System.EventArgs,ObservableComputations.ISourceItemChangeProcessor,System.Collections.Generic.Queue`1[]&,int,int,bool&,object&,System.EventArgs&,bool,ObservableComputations.IComputingInternal) (at Assets/ScriptsExt/ObservableComputations/Common/Utils.cs:579) ObservableComputations.Utils:processSourceItemChange (ObservableComputations.ExpressionWatcher,object,System.EventArgs,bool,ObservableComputations.ObservableCollectionWithTickTackVersion`1,bool,ObservableComputations.ISourceItemChangeProcessor,bool&,object&,System.EventArgs&,System.Collections.Generic.Queue`1[]&,int,int,ObservableComputations.IComputingInternal) (at Assets/ScriptsExt/ObservableComputations/Common/Utils.cs:479) ObservableComputations.Filtering`1:ObservableComputations.IFiltering.expressionWatcher_OnValueChanged (ObservableComputations.ExpressionWatcher,object,System.EventArgs) (at Assets/ScriptsExt/ObservableComputations/Collections/Filtering.cs:410) ObservableComputations.ExpressionWatcher:raiseValueChanged (ObservableComputations.ExpressionWatcher/Root,object,System.EventArgs) (at Assets/ScriptsExt/ObservableComputations/Common/ExpressionWatcher.cs:1416) ObservableComputations.ExpressionWatcher:processChange (ObservableComputations.ExpressionWatcher/CallTreeNode,ObservableComputations.ExpressionWatcher/Root,object,System.EventArgs) (at Assets/ScriptsExt/ObservableComputations/Common/ExpressionWatcher.cs:882) ObservableComputations.ExpressionWatcher/<>c__DisplayClass48_1:b__0 (object,System.ComponentModel.PropertyChangedEventArgs) (at Assets/ScriptsExt/ObservableComputations/Common/ExpressionWatcher.cs:761) SeapowerUI.MapUnitViewModel:OnPropertyChanged (string) (at Assets/Scripts/Noesis/ViewModels/Map/Units/MapUnitViewModel.cs:1259) SeapowerUI.MapUnitViewModel:set_Selected (bool) (at Assets/Scripts/Noesis/ViewModels/Map/Units/MapUnitViewModel.cs:677) SeapowerUI.MapKnownUnits/<>c__DisplayClass11_0:<.ctor>b__4 (SeapowerUI.ISelectableObject) (at Assets/Scripts/Noesis/ViewModels/Map/Units/MapKnownUnits.cs:59) UniRx.Observer/Subscribe`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Observer.cs:165) UniRx.ObserverNode`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:53) UniRx.ReactiveProperty`1:RaiseOnNext (SeapowerUI.ISelectableObject&) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:155) UniRx.ReactiveProperty`1:set_Value (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:125) SeapowerUI.ViewModels.MainGameViewModel:b__79_5 (SeapowerUI.ISelectableObject) (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:246) UniRx.Observer/Subscribe`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Observer.cs:165) UniRx.Operators.CombineLatestObservable`3/CombineLatest:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:92) UniRx.Operators.CombineLatestObservable`3/CombineLatest:Publish () (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:87) UniRx.Operators.CombineLatestObservable`3/CombineLatest/LeftObserver:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:122) UniRx.ObserverNode`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:53) UniRx.ReadOnlyReactiveProperty`1:System.IObserver.OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:455) UniRx.Operators.CombineLatestObservable`3/CombineLatest:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:92) UniRx.Operators.CombineLatestObservable`3/CombineLatest:Publish () (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:87) UniRx.Operators.CombineLatestObservable`3/CombineLatest/LeftObserver:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:122) UniRx.Operators.MergeObservable`1/MergeOuterObserver/Merge:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/Merge.cs:108) UniRx.ObserverNode`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:53) UniRx.ReactiveProperty`1:RaiseOnNext (SeapowerUI.ISelectableObject&) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:155) UniRx.ReactiveProperty`1:set_Value (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:125) SeaPower.RenderPosition:set_SelectedObject (SeaPower.ObjectBase) (at Assets/Scripts/RenderPosition.cs:51) SeaPower.RenderPosition:switchToObject (SeaPower.ObjectBase,bool,bool,bool) (at Assets/Scripts/RenderPosition.cs:547) SeaPower.InputHandler:handleMouseInputs () (at Assets/Scripts/InputHandler.cs:1181) SeaPower.InputHandler:OnUpdate () (at Assets/Scripts/InputHandler.cs:213) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:38) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs Line: 299) Total Flight Deck Refresh for [1001] O. H. Perry-class UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.ViewModels.FlightDeckViewModel:UpdateFlightDeck () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:299) SeapowerUI.ViewModels.FlightDeckViewModel:.ctor (SeaPower.ObjectBase) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:287) SeapowerUI.ViewModels.ObjectBaseViewModel:.ctor (SeaPower.ObjectBase) (at Assets/Scripts/UI/Game/ViewModels/ObjectBaseViewModel.cs:166) SeaPower.ObjectBase:CreateViewModel () (at Assets/Scripts/Objects/ObjectBase.cs:5921) SeaPower.Vehicle:CreateViewModel () (at Assets/Scripts/Systems/Sensors/Plotting/Vehicle.cs:803) SeapowerUI.ViewModels.MainGameViewModel/<>c:b__79_7 (SeapowerUI.ViewModels.ISelectableViewModel,SeapowerUI.ISelectableObject) (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:256) UniRx.Operators.ScanObservable`2/Scan:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/Scan.cs:114) UniRx.Operators.CombineLatestObservable`3/CombineLatest:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:92) UniRx.Operators.CombineLatestObservable`3/CombineLatest:Publish () (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:87) UniRx.Operators.CombineLatestObservable`3/CombineLatest/LeftObserver:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:122) UniRx.ObserverNode`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:53) UniRx.ReadOnlyReactiveProperty`1:System.IObserver.OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:455) UniRx.Operators.CombineLatestObservable`3/CombineLatest:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:92) UniRx.Operators.CombineLatestObservable`3/CombineLatest:Publish () (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:87) UniRx.Operators.CombineLatestObservable`3/CombineLatest/LeftObserver:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:122) UniRx.Operators.MergeObservable`1/MergeOuterObserver/Merge:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/Merge.cs:108) UniRx.ObserverNode`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:53) UniRx.ReactiveProperty`1:RaiseOnNext (SeapowerUI.ISelectableObject&) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:155) UniRx.ReactiveProperty`1:set_Value (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:125) SeaPower.RenderPosition:set_SelectedObject (SeaPower.ObjectBase) (at Assets/Scripts/RenderPosition.cs:51) SeaPower.RenderPosition:switchToObject (SeaPower.ObjectBase,bool,bool,bool) (at Assets/Scripts/RenderPosition.cs:547) SeaPower.InputHandler:handleMouseInputs () (at Assets/Scripts/InputHandler.cs:1181) SeaPower.InputHandler:OnUpdate () (at Assets/Scripts/InputHandler.cs:213) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:38) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs Line: 299) Total Flight Deck Refresh for [1001] O. H. Perry-class UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.ViewModels.FlightDeckViewModel:UpdateFlightDeck () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:299) SeapowerUI.ViewModels.FlightDeckViewModel:VehiclesOnBoard_CollectionChanged (object,System.Collections.Specialized.NotifyCollectionChangedEventArgs) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:294) System.Collections.ObjectModel.ObservableCollection`1:OnCollectionChanged (System.Collections.Specialized.NotifyCollectionChangedEventArgs) TrulyObservableCollection`1:ItemPropertyChanged (object,System.ComponentModel.PropertyChangedEventArgs) (at Assets/Scripts/Utils/TrulyObservableCollection.cs:44) SeaPower.VehicleTypeOnBoard:NotifyPropertyChanged (string) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:540) SeaPower.VehicleTypeOnBoard:set_Numbers (int) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:550) SeaPower.FlightDeck:AddVehicle (string,string,int,bool) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:910) SeaPower.DeSpawn:onEnter () (at Assets/Scripts/Systems/FlightDeck/FlightDeckStates.cs:2503) SeaPower.StateMachine:setState (SeaPower.StateMachine/Transition,IState) (at Assets/Scripts/StateMachine.cs:68) SeaPower.StateMachine:OnFixedUpdate () (at Assets/Scripts/StateMachine.cs:51) SeaPower.FlightDeckTask:fixedTickStateMachine () (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:504) SeaPower.FlightDeck:OnFixedUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:457) SeaPower.ObjectBase:OnFixedUpdate () (at Assets/Scripts/Objects/ObjectBase.cs:947) SeaPower.Vessel:OnFixedUpdate () (at Assets/Scripts/Vessels/Vessel.cs:324) SeaPower.GameMain:FixedUpdate () (at Assets/Scripts/GameMainLoop/GameMain.cs:93) (Filename: Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs Line: 299) FPS: 30.6 | Main Thread Frame Time: 28.9 ms | Camera Render Time: 21.5 ms | GPU Frame Time: 22.8 ms GC Memory: 2202 MB System Used Memory: 6466 MB Total Reserved Memory: 8306 MB GFX Used Memory: 3136 MB Texture Memory: 4229 MB Draw Calls: 2524 SetPass Calls: 1927 Vertices count: 1698203 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) 2-usn_sh-2f recieving 0 waypoints from RecoveryPoint1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Circuit:onEnter () (at Assets/Scripts/Systems/FlightDeck/FlightDeckStates.cs:1886) SeaPower.StateMachine:setState (SeaPower.StateMachine/Transition,IState) (at Assets/Scripts/StateMachine.cs:68) SeaPower.StateMachine:OnFixedUpdate () (at Assets/Scripts/StateMachine.cs:51) SeaPower.FlightDeckTask:fixedTickStateMachine () (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:504) SeaPower.FlightDeck:OnFixedUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:457) SeaPower.ObjectBase:OnFixedUpdate () (at Assets/Scripts/Objects/ObjectBase.cs:947) SeaPower.Vessel:OnFixedUpdate () (at Assets/Scripts/Vessels/Vessel.cs:324) SeaPower.GameMain:FixedUpdate () (at Assets/Scripts/GameMainLoop/GameMain.cs:93) (Filename: Assets/Scripts/Systems/FlightDeck/FlightDeckStates.cs Line: 1886) Total Flight Deck Refresh for [1001] O. H. Perry-class UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.ViewModels.FlightDeckViewModel:UpdateFlightDeck () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:299) SeapowerUI.ViewModels.FlightDeckViewModel:.ctor (SeaPower.ObjectBase) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:287) SeapowerUI.ViewModels.ObjectBaseViewModel:.ctor (SeaPower.ObjectBase) (at Assets/Scripts/UI/Game/ViewModels/ObjectBaseViewModel.cs:166) SeaPower.ObjectBase:CreateViewModel () (at Assets/Scripts/Objects/ObjectBase.cs:5921) SeaPower.Vehicle:CreateViewModel () (at Assets/Scripts/Systems/Sensors/Plotting/Vehicle.cs:803) SeapowerUI.ViewModels.MainGameViewModel/<>c:b__79_7 (SeapowerUI.ViewModels.ISelectableViewModel,SeapowerUI.ISelectableObject) (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:256) UniRx.Operators.ScanObservable`2/Scan:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/Scan.cs:114) UniRx.Operators.CombineLatestObservable`3/CombineLatest:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:92) UniRx.Operators.CombineLatestObservable`3/CombineLatest:Publish () (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:87) UniRx.Operators.CombineLatestObservable`3/CombineLatest/LeftObserver:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:122) UniRx.ObserverNode`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:53) UniRx.ReadOnlyReactiveProperty`1:System.IObserver.OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:455) UniRx.Operators.CombineLatestObservable`3/CombineLatest:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:92) UniRx.Operators.CombineLatestObservable`3/CombineLatest:Publish () (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:87) UniRx.Operators.CombineLatestObservable`3/CombineLatest/LeftObserver:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:122) UniRx.Operators.MergeObservable`1/MergeOuterObserver/Merge:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/Merge.cs:108) UniRx.ObserverNode`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:53) UniRx.ReactiveProperty`1:RaiseOnNext (SeapowerUI.ISelectableObject&) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:155) UniRx.ReactiveProperty`1:set_Value (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:125) SeapowerUI.MapKnownUnits/<>c__DisplayClass11_0:<.ctor>b__3 (System.ValueTuple`2) (at Assets/Scripts/Noesis/ViewModels/Map/Units/MapKnownUnits.cs:44) UniRx.Observer/Subscribe`1>:OnNext (System.ValueTuple`2) (at Assets/Plugins/UniRx/Scripts/Observer.cs:165) UniRx.Operators.FromEventObservable`2/FromEvent>:OnNext (System.ValueTuple`2) (at Assets/Plugins/UniRx/Scripts/Operators/FromEvent.cs:188) Seapower.SceneEditor.NotifyPropertyChangedExtensions/<>c__DisplayClass1_1:b__3 (object,System.Collections.Specialized.NotifyCollectionChangedEventArgs) (at Assets/Scripts/Noesis/Utilities/ReactiveUtilities.cs:29) System.Collections.ObjectModel.ObservableCollection`1:OnCollectionChanged (System.Collections.Specialized.NotifyCollectionChangedEventArgs) System.Collections.ObjectModel.ObservableCollection`1:OnCollectionChanged (System.Collections.Specialized.NotifyCollectionChangedAction,object,int) System.Collections.ObjectModel.ObservableCollection`1:RemoveItem (int) ObservableComputations.CollectionComputing`1:g__perform|60_0 (ObservableComputations.CollectionComputing`1/<>c__DisplayClass60_0&) (at Assets/ScriptsExt/ObservableComputations/Common/Base/CollectionComputing.cs:267) ObservableComputations.CollectionComputing`1:baseRemoveItem (int) (at Assets/ScriptsExt/ObservableComputations/Common/Base/CollectionComputing.cs:284) ObservableComputations.FilteringUtils:ProcessChangeSourceItem (int,SeapowerUI.MapUnitViewModel,System.Collections.Generic.List`1,ObservableComputations.IFiltering`1,ObservableComputations.Positions`1,ObservableComputations.CollectionComputing`1) (at Assets/ScriptsExt/ObservableComputations/Collections/Filtering.cs:755) ObservableComputations.Filtering`1:ObservableComputations.ISourceItemChangeProcessor.ProcessSourceItemChange (ObservableComputations.ExpressionWatcher) (at Assets/ScriptsExt/ObservableComputations/Collections/Filtering.cs:497) ObservableComputations.Utils:processSourceItemChange (ObservableComputations.ExpressionWatcher,object,System.EventArgs,ObservableComputations.ISourceItemChangeProcessor,System.Collections.Generic.Queue`1[]&,int,int,bool&,object&,System.EventArgs&,bool,ObservableComputations.IComputingInternal) (at Assets/ScriptsExt/ObservableComputations/Common/Utils.cs:579) ObservableComputations.Utils:processSourceItemChange (ObservableComputations.ExpressionWatcher,object,System.EventArgs,bool,ObservableComputations.ObservableCollectionWithTickTackVersion`1,bool,ObservableComputations.ISourceItemChangeProcessor,bool&,object&,System.EventArgs&,System.Collections.Generic.Queue`1[]&,int,int,ObservableComputations.IComputingInternal) (at Assets/ScriptsExt/ObservableComputations/Common/Utils.cs:479) ObservableComputations.Filtering`1:ObservableComputations.IFiltering.expressionWatcher_OnValueChanged (ObservableComputations.ExpressionWatcher,object,System.EventArgs) (at Assets/ScriptsExt/ObservableComputations/Collections/Filtering.cs:410) ObservableComputations.ExpressionWatcher:raiseValueChanged (ObservableComputations.ExpressionWatcher/Root,object,System.EventArgs) (at Assets/ScriptsExt/ObservableComputations/Common/ExpressionWatcher.cs:1416) ObservableComputations.ExpressionWatcher:processChange (ObservableComputations.ExpressionWatcher/CallTreeNode,ObservableComputations.ExpressionWatcher/Root,object,System.EventArgs) (at Assets/ScriptsExt/ObservableComputations/Common/ExpressionWatcher.cs:882) ObservableComputations.ExpressionWatcher/<>c__DisplayClass48_1:b__0 (object,System.ComponentModel.PropertyChangedEventArgs) (at Assets/ScriptsExt/ObservableComputations/Common/ExpressionWatcher.cs:761) SeapowerUI.MapUnitViewModel:OnPropertyChanged (string) (at Assets/Scripts/Noesis/ViewModels/Map/Units/MapUnitViewModel.cs:1259) SeapowerUI.MapUnitViewModel:set_Selected (bool) (at Assets/Scripts/Noesis/ViewModels/Map/Units/MapUnitViewModel.cs:677) Noesis.Extend/<>c__DisplayClass588_0`2:b__0 (object,bool) (at ./Packages/NoesisGUI/Runtime/API/Core/ExtendProps.cs:255) Noesis.Extend/PropertyAccessorRW`1:Set (object,bool) (at ./Packages/NoesisGUI/Runtime/API/Core/ExtendProps.cs:170) Noesis.Extend:SetPropertyValue (Noesis.Extend/PropertyAccessor,object,bool) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5231) Noesis.Extend:SetPropertyValueNullable (Noesis.Extend/PropertyAccessor,object,bool,bool) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5240) Noesis.Extend:SetPropertyValue_Bool (intptr,int,intptr,bool,bool) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5260) Noesis.DependencyObject/<>c:b__24_0 (intptr,intptr,object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/DependencyObjectExtend.cs:423) Noesis.DependencyObject:SetValue (Noesis.DependencyProperty,object) (at ./Packages/NoesisGUI/Runtime/API/Proxies/DependencyObjectExtend.cs:57) SeapowerUI.ViewModels.MapSelectionBehaviour:set_Selected (bool) (at Assets/Scripts/UI/Game/ViewModels/InteractionStateBroker.cs:46) SeapowerUI.ViewModels.MapSelectionBehaviour:DeselectObject () (at Assets/Scripts/UI/Game/ViewModels/InteractionStateBroker.cs:83) SeapowerUI.ViewModels.InteractionStateBroker:HandleUserSelected (object,Noesis.RoutedEventArgs) (at Assets/Scripts/UI/Game/ViewModels/InteractionStateBroker.cs:238) Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50) Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572) Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267) Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883) SeapowerUI.ViewModels.MapSelectionBehaviour:SelectObject (object,Noesis.MouseButtonEventArgs) (at Assets/Scripts/UI/Game/ViewModels/InteractionStateBroker.cs:73) Noesis.MouseButtonEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/MouseButtonEventArgs.cs:50) Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572) Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267) Noesis.View:MouseButtonDown (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:214) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1743) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863) (Filename: Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs Line: 299) Total Flight Deck Refresh for [1001] O. H. Perry-class UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.ViewModels.FlightDeckViewModel:UpdateFlightDeck () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:299) SeapowerUI.ViewModels.FlightDeckViewModel:VehiclesOnBoard_CollectionChanged (object,System.Collections.Specialized.NotifyCollectionChangedEventArgs) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:294) System.Collections.ObjectModel.ObservableCollection`1:OnCollectionChanged (System.Collections.Specialized.NotifyCollectionChangedEventArgs) TrulyObservableCollection`1:ItemPropertyChanged (object,System.ComponentModel.PropertyChangedEventArgs) (at Assets/Scripts/Utils/TrulyObservableCollection.cs:44) SeaPower.VehicleTypeOnBoard:NotifyPropertyChanged (string) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:540) SeaPower.VehicleTypeOnBoard:set_Numbers (int) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:550) SeaPower.FlightDeck:AddVehicle (string,string,int,bool) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:910) SeaPower.DeSpawn:onEnter () (at Assets/Scripts/Systems/FlightDeck/FlightDeckStates.cs:2503) SeaPower.StateMachine:setState (SeaPower.StateMachine/Transition,IState) (at Assets/Scripts/StateMachine.cs:68) SeaPower.StateMachine:OnFixedUpdate () (at Assets/Scripts/StateMachine.cs:51) SeaPower.FlightDeckTask:fixedTickStateMachine () (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:504) SeaPower.FlightDeck:OnFixedUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:457) SeaPower.ObjectBase:OnFixedUpdate () (at Assets/Scripts/Objects/ObjectBase.cs:947) SeaPower.Vessel:OnFixedUpdate () (at Assets/Scripts/Vessels/Vessel.cs:324) SeaPower.GameMain:FixedUpdate () (at Assets/Scripts/GameMainLoop/GameMain.cs:93) (Filename: Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs Line: 299) Closing window SeapowerUI.ViewModels.FlightDeckViewModel UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.WindowHost:CloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:204) SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212) SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50) SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280) Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50) Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572) Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267) Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883) SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167) SeapowerUI.Window:CloseWindowNow () (at Assets/Scripts/Noesis/Components/Controls/Window.cs:163) SeapowerUI.Window:CommandCloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:558) SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212) SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50) SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280) Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50) Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572) Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267) Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883) SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167) SeapowerUI.CustomRoutedCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:140) Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512) Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863) (Filename: Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs Line: 204) Closing window SeapowerUI.ViewModels.FlightDeckViewModel UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.WindowHost:CloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:204) SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212) SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50) SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280) Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50) Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572) Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267) Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883) SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167) SeapowerUI.Window:CloseWindowNow () (at Assets/Scripts/Noesis/Components/Controls/Window.cs:163) SeapowerUI.Window:CommandCloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:558) SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212) SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50) SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280) Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50) Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572) Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267) Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883) SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167) SeapowerUI.CustomRoutedCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:140) Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512) Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863) (Filename: Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs Line: 204) Closing window SeapowerUI.ViewModels.FlightDeckViewModel UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.WindowHost:CloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:204) SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212) SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50) SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280) Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50) Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572) Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267) Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883) SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167) SeapowerUI.Window:CloseWindowNow () (at Assets/Scripts/Noesis/Components/Controls/Window.cs:163) SeapowerUI.Window:CommandCloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:558) SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212) SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50) SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280) Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50) Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572) Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267) Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883) SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167) SeapowerUI.CustomRoutedCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:140) Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512) Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863) (Filename: Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs Line: 204) Closing window SeapowerUI.ViewModels.FlightDeckViewModel UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.WindowHost:CloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:204) SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212) SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50) SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280) Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50) Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572) Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267) Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883) SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167) SeapowerUI.Window:CloseWindowNow () (at Assets/Scripts/Noesis/Components/Controls/Window.cs:163) SeapowerUI.Window:CommandCloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:558) SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212) SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50) SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280) Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50) Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572) Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267) Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883) SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167) SeapowerUI.CustomRoutedCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:140) Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512) Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863) (Filename: Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs Line: 204) Closing window SeapowerUI.ViewModels.FlightDeckViewModel UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.WindowHost:CloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:204) SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212) SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50) SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280) Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50) Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572) Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267) Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883) SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167) SeapowerUI.Window:CloseWindowNow () (at Assets/Scripts/Noesis/Components/Controls/Window.cs:163) SeapowerUI.Window:CommandCloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:558) SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212) SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50) SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280) Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50) Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572) Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267) Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883) SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167) SeapowerUI.CustomRoutedCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:140) Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512) Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863) (Filename: Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs Line: 204) Closing window SeapowerUI.ViewModels.FlightDeckViewModel UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.WindowHost:CloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs:204) SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212) SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50) SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280) Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50) Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572) Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267) Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883) SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167) SeapowerUI.Window:CloseWindowNow () (at Assets/Scripts/Noesis/Components/Controls/Window.cs:163) SeapowerUI.Window:CommandCloseWindow (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Components/Controls/Window.cs:558) SeapowerUI.CustomCommandBinding:OnExecuted (object,SeapowerUI.ExecutedCustomCommandArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:212) SeapowerUI.ExecuteCommand:FoundReceiver (SeapowerUI.CustomCommandBinding,object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:50) SeapowerUI.RoutedCommandHandler:CommandSearch (object,Noesis.RoutedEventArgs) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:280) Noesis.RoutedEventArgs:InvokeHandler (System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/RoutedEventArgs.cs:50) Noesis.EventManager:InvokeHandler (intptr,System.Delegate,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:572) Noesis.EventHandlerStore:RaiseRoutedEvent (intptr,intptr,intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Events.cs:267) Noesis.UIElement:RaiseEvent (Noesis.RoutedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:883) SeapowerUI.CustomRoutedCommand:Execute (object,Noesis.UIElement) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:167) SeapowerUI.CustomRoutedCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/RoutedCommandHandler.cs:140) Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512) Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863) (Filename: Assets/Scripts/Noesis/Components/Behaviours/Utilities/WindowHost.cs Line: 204) DEBUG: Exit JobPerformer UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.JobPerformer:CleanUp () (at Assets/Scripts/Jobs/JobPerformer.cs:55) SeaPower.GameMain:OnDestroy () (at Assets/Scripts/GameMainLoop/GameMain.cs:171) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) DEBUG: MainGameViewModel: uiScale=1, screenWidth=1920, screenHeight=1080, resultScaleX=1, resultScaleY=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeapowerUI.ViewModels.MainGameViewModel:OnValidate () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:292) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 10.195 ms Integration: 403.621 ms Integration of assets: 0.032 ms Thread Wait Time: -0.001 ms Total Operation Time: 413.848 ms Unloading 1758 unused Assets / (0.6 MB). Loaded Objects now: 16479. Memory consumption went from 1.73 GB to 1.73 GB. Total: 96.682900 ms (FindLiveObjects: 1.583100 ms CreateObjectMapping: 1.845400 ms MarkObjects: 90.954600 ms DeleteObjects: 2.298600 ms) [Licensing::Client] Successfully resolved entitlements [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000805s Start importing Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs using Guid(3bd91c621a208bb45b075ba06a0114ee) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'da30c3e323c7fc3add0405d4100fdd58') in 0.002220 seconds Start importing Assets/Logs/2024-09-02_session_4.html using Guid(c1b33546533068549a49b4c111a5699e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bdaa8cd6e732e3d2e0080393ddbd49e4') in 0.002007 seconds Start importing Assets/Logs/2024-09-02_playtime.txt using Guid(b8d8ae0850752f741be6f8f9ef91ef3c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4731c1a6190b81ee76579256f91dff0a') in 0.002322 seconds Refreshing native plugins compatible for Editor in 19.07 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3ffa47a9814d1d04ebbfaef08f6b4975): Total: 1.367 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Summary: Imports: total=3 (actual=3, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=179 ms Asset DB Callback time: managed=1 ms, native=45 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=1141 ms, other=0 ms Project Asset Count: scripts=12981, non-scripts=21293 Asset File Changes: new=0, changed=4, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.126ms Scan: 26.609ms OnSourceAssetsModified: 0.159ms GetAllGuidsForCategorization: 3.820ms CategorizeAssets: 63.165ms ImportOutOfDateAssets: 38.302ms (-1138.735ms without children) ImportManagerImport: 21.371ms (12.906ms without children) ImportInProcess: 8.398ms UpdateCategorizedAssets: 0.067ms CompileScripts: 1140.755ms ReloadNativeAssets: 0.230ms UnloadImportedAssets: 0.670ms ReloadImportedAssets: 0.271ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.619ms InitializingProgressBar: 0.017ms PostProcessAllAssetNotificationsAddChangedAssets: 0.002ms OnDemandSchedulerStart: 7.102ms PostProcessAllAssets: 24.285ms Hotreload: 22.416ms GatherAllCurrentPrimaryArtifactRevisions: 3.509ms UnloadStreamsBegin: 0.556ms PersistCurrentRevisions: 1.583ms UnloadStreamsEnd: 0.310ms Untracked: 1182.083ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.2601ms Starting: C:\Program Files\2022.3.22f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Perforce/matt_all_main/sw/main/seapower info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.5683ms Initialized touch support. info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Seapower-Scripts.dll, with 119 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/TestAssembly.dll, with 119 defines and 217 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 120 defines and 330 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Entities.CodeGen.EntitiesILPostProcessors info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Entities.CodeGen.EntitiesILPostProcessors info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Entities.CodeGen.EntitiesILPostProcessors info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 59.2946ms - EILPP : Assembly-CSharp-Editor : : 59ms (~28ms) - EILPP : Assembly-CSharp-Editor : ComponentDataPP: 31ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 107.4782ms - EILPP : Seapower-Scripts : : 888ms (~242ms) - EILPP : Seapower-Scripts : GetAllComponentTypes: 2ms - EILPP : Seapower-Scripts : ComponentDataPP: 107ms - EILPP : Seapower-Scripts : WriteAssembly: 537ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2340.3071ms ExitCode: 0 Duration: 15s [1143/1528 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [BUSY 6s] Csc Library/Bee/artifacts/1900b0aE.dag/Seapower-Scripts.dll (+2 others) [1516/1528 12s] Csc Library/Bee/artifacts/1900b0aE.dag/Seapower-Scripts.dll (+2 others) Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(147,47): warning CS0108: 'MapPie.WidthProperty' hides inherited member 'FrameworkElement.WidthProperty'. Use the new keyword if hiding was intended. Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(149,18): warning CS0108: 'MapPie.Width' hides inherited member 'FrameworkElement.Width'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\NewGroupViewModel.cs(123,17): warning CS0108: 'NewGroupViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\ZoneViewModel.cs(137,17): warning CS0108: 'ZoneViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(507,17): warning CS0114: 'RulerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(684,17): warning CS0114: 'MarkerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(739,17): warning CS0114: 'EraseInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\Noesis\ViewModels\Map\Units\GizmoLayer.cs(362,17): warning CS0108: 'GizmoLayer.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0660: 'IncomingSignalData' defines operator == or operator != but does not override Object.Equals(object o) Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0661: 'IncomingSignalData' defines operator == or operator != but does not override Object.GetHashCode() Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(32,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(106,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(895,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(373,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(697,15): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(773,11): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(276,27): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Assets\Scripts\UI\Main Menu\ViewModels\MissionEditorViewModel.cs(1288,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Game\ViewModels\ObjectBaseViewModel.cs(219,11): warning CS1717: Assignment made to same variable; did you mean to assign something else? Assets\Scripts\Noesis\Components\Interactions\GlobalSelection\Behaviours\GlobalSelectionGroupBehaviour.cs(51,13): warning CS0252: Possible unintended reference comparison; to get a value comparison, cast the left hand side to type 'BaseComponent' Assets\Scripts\UI\Main Menu\ViewModels\MenuSystemViewModel.cs(197,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\UI\Main Menu\ViewModels\MissionDebriefViewModel.cs(236,7): warning CS0162: Unreachable code detected Assets\Scripts\Vessels\Vessel.cs(327,9): warning CS0162: Unreachable code detected Assets\Scripts\UI\UI_Parameters.cs(177,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\UI_Parameters.cs(236,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Loading\LoadScreen.cs(135,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\UI\Campaign\CampaignUnit.cs(294,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(320,15): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(498,15): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainChunk.cs(207,9): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignUnit.cs(1148,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(871,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(893,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(926,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainManager.cs(650,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainChunk.cs(1166,11): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1817,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1837,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1870,13): warning CS0162: Unreachable code detected Assets\Scripts\Systems\Weapons\WeaponSystemCIWS.cs(621,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainChunk.cs(1606,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(2017,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Systems\Sensors\SensorSystemsLink.cs(49,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Campaign\CampaignMain.cs(2162,7): warning CS0162: Unreachable code detected Assets\Scripts\Systems\BaseSystem.cs(337,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Submarines\Submarine.cs(497,9): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(629,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(727,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(684,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesParentName' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(685,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesPosition' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(686,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesRotation' is obsolete Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(552,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(646,7): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\Scenario\MissionManager.cs(234,9): warning CS0162: Unreachable code detected Assets\Scripts\Scenario\MissionManager.cs(409,7): warning CS0162: Unreachable code detected Assets\Scripts\ResourceLoader.cs(298,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(300,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(302,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(1919,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectsManager.cs(234,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneCreator.cs(3166,7): warning CS0162: Unreachable code detected Assets\Scripts\Objects\ObjectBaseLoader.cs(631,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(699,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\LandUnits\LandUnit.cs(268,14): warning CS0219: The variable 'goingBackwards' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(255,13): warning CS0219: The variable 'distToWpNM' is assigned but its value is never used Assets\Scripts\Objects\ObjectBaseLoader.cs(2698,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(2718,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(356,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM_Classes\DM_Environment.cs(707,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Aircraft\AircraftLoader.cs(110,14): warning CS0219: The variable 'ENGINE_SECTION' is assigned but its value is never used Assets\Scripts\Debug\DM.cs(2977,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(2993,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3014,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3035,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3067,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Campaign\CampaignMain.cs(310,47): warning CS0067: The event 'CampaignMain.SelectionChanged' is never used Assets\Scripts\UI\Campaign\ViewModels\CampaignViewModel.cs(73,19): warning CS0414: The field 'CampaignViewModel.scaleValue' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(631,11): warning CS0414: The field 'Transition._innerAltitude' is assigned but its value is never used Assets\Scripts\Vessels\VesselStates.cs(145,33): warning CS0414: The field 'PerformingAirOps._currentWindDirection' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(629,11): warning CS0414: The field 'Transition._farAltitude' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(146,17): warning CS0414: The field 'SceneCreator._vesselNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(797,10): warning CS0414: The field 'BombingRun._searchingForTargets' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(99,10): warning CS0414: The field 'Preparation._antiStructure' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(1070,11): warning CS0414: The field 'JammerAttack._startTime' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(628,11): warning CS0414: The field 'Transition._highAltitude' is assigned but its value is never used Assets\Scripts\Debug\DM.cs(261,17): warning CS0414: The field 'DM._allowWriteSubmodels' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(635,10): warning CS0414: The field 'Transition._correctionApplied' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(148,17): warning CS0414: The field 'SceneCreator._aircraftNumber' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(149,17): warning CS0414: The field 'SceneCreator._helicopterNumber' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(147,17): warning CS0414: The field 'SceneCreator._submarineNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(100,10): warning CS0414: The field 'Preparation._antiSmall' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(630,11): warning CS0414: The field 'Transition._outerAltitude' is assigned but its value is never used Assets\Scripts\Systems\FlightDeck\FlightDeckStates.cs(1929,10): warning CS0414: The field 'Approach._reachedRecoveryPoint' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(13,17): warning CS0414: The field 'LandUnit._currentOpenHatch' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(623,11): warning CS0414: The field 'Transition._farRange' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(624,11): warning CS0414: The field 'Transition._outerRange' is assigned but its value is never used Assets\Scripts\Biologic\Biologic.cs(17,10): warning CS0414: The field 'Biologic._collidingWithGround' is assigned but its value is never used Assets\Scripts\Submarines\SubmarineStates.cs(1373,10): warning CS0414: The field 'Snorkelling._downSnorkel' is assigned but its value is never used [1519/1528 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/TestAssembly.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/TestAssembly.dll, with 119 defines and 217 references processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Entities.CodeGen.EntitiesILPostProcessors running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1522/1528 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 120 defines and 330 references processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Entities.CodeGen.EntitiesILPostProcessors running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1525/1528 2s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Seapower-Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Seapower-Scripts.dll, with 119 defines and 246 references processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Entities.CodeGen.EntitiesILPostProcessors running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1526/1528 0s] CopyFiles Library/ScriptAssemblies/Seapower-Scripts.pdb [1527/1528 0s] CopyFiles Library/ScriptAssemblies/Seapower-Scripts.dll *** Tundra build success (15.08 seconds), 7 items updated, 1528 evaluated Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(147,47): warning CS0108: 'MapPie.WidthProperty' hides inherited member 'FrameworkElement.WidthProperty'. Use the new keyword if hiding was intended. Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(149,18): warning CS0108: 'MapPie.Width' hides inherited member 'FrameworkElement.Width'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\NewGroupViewModel.cs(123,17): warning CS0108: 'NewGroupViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\ZoneViewModel.cs(137,17): warning CS0108: 'ZoneViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(507,17): warning CS0114: 'RulerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(684,17): warning CS0114: 'MarkerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(739,17): warning CS0114: 'EraseInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\Noesis\ViewModels\Map\Units\GizmoLayer.cs(362,17): warning CS0108: 'GizmoLayer.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0660: 'IncomingSignalData' defines operator == or operator != but does not override Object.Equals(object o) Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0661: 'IncomingSignalData' defines operator == or operator != but does not override Object.GetHashCode() Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(32,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(106,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(895,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(373,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(697,15): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(773,11): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(276,27): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Assets\Scripts\UI\Main Menu\ViewModels\MissionEditorViewModel.cs(1288,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Game\ViewModels\ObjectBaseViewModel.cs(219,11): warning CS1717: Assignment made to same variable; did you mean to assign something else? Assets\Scripts\Noesis\Components\Interactions\GlobalSelection\Behaviours\GlobalSelectionGroupBehaviour.cs(51,13): warning CS0252: Possible unintended reference comparison; to get a value comparison, cast the left hand side to type 'BaseComponent' Assets\Scripts\UI\Main Menu\ViewModels\MenuSystemViewModel.cs(197,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\UI\Main Menu\ViewModels\MissionDebriefViewModel.cs(236,7): warning CS0162: Unreachable code detected Assets\Scripts\Vessels\Vessel.cs(327,9): warning CS0162: Unreachable code detected Assets\Scripts\UI\UI_Parameters.cs(177,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\UI_Parameters.cs(236,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Loading\LoadScreen.cs(135,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\UI\Campaign\CampaignUnit.cs(294,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(320,15): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(498,15): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainChunk.cs(207,9): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignUnit.cs(1148,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(871,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(893,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(926,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainManager.cs(650,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainChunk.cs(1166,11): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1817,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1837,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1870,13): warning CS0162: Unreachable code detected Assets\Scripts\Systems\Weapons\WeaponSystemCIWS.cs(621,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainChunk.cs(1606,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(2017,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Systems\Sensors\SensorSystemsLink.cs(49,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Campaign\CampaignMain.cs(2162,7): warning CS0162: Unreachable code detected Assets\Scripts\Systems\BaseSystem.cs(337,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Submarines\Submarine.cs(497,9): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(629,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(727,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(684,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesParentName' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(685,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesPosition' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(686,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesRotation' is obsolete Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(552,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(646,7): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\Scenario\MissionManager.cs(234,9): warning CS0162: Unreachable code detected Assets\Scripts\Scenario\MissionManager.cs(409,7): warning CS0162: Unreachable code detected Assets\Scripts\ResourceLoader.cs(298,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(300,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(302,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(1919,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectsManager.cs(234,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneCreator.cs(3166,7): warning CS0162: Unreachable code detected Assets\Scripts\Objects\ObjectBaseLoader.cs(631,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(699,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\LandUnits\LandUnit.cs(268,14): warning CS0219: The variable 'goingBackwards' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(255,13): warning CS0219: The variable 'distToWpNM' is assigned but its value is never used Assets\Scripts\Objects\ObjectBaseLoader.cs(2698,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(2718,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(356,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM_Classes\DM_Environment.cs(707,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Aircraft\AircraftLoader.cs(110,14): warning CS0219: The variable 'ENGINE_SECTION' is assigned but its value is never used Assets\Scripts\Debug\DM.cs(2977,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(2993,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3014,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3035,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3067,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Campaign\CampaignMain.cs(310,47): warning CS0067: The event 'CampaignMain.SelectionChanged' is never used Assets\Scripts\UI\Campaign\ViewModels\CampaignViewModel.cs(73,19): warning CS0414: The field 'CampaignViewModel.scaleValue' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(631,11): warning CS0414: The field 'Transition._innerAltitude' is assigned but its value is never used Assets\Scripts\Vessels\VesselStates.cs(145,33): warning CS0414: The field 'PerformingAirOps._currentWindDirection' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(629,11): warning CS0414: The field 'Transition._farAltitude' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(146,17): warning CS0414: The field 'SceneCreator._vesselNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(797,10): warning CS0414: The field 'BombingRun._searchingForTargets' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(99,10): warning CS0414: The field 'Preparation._antiStructure' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(1070,11): warning CS0414: The field 'JammerAttack._startTime' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(628,11): warning CS0414: The field 'Transition._highAltitude' is assigned but its value is never used Assets\Scripts\Debug\DM.cs(261,17): warning CS0414: The field 'DM._allowWriteSubmodels' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(635,10): warning CS0414: The field 'Transition._correctionApplied' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(148,17): warning CS0414: The field 'SceneCreator._aircraftNumber' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(149,17): warning CS0414: The field 'SceneCreator._helicopterNumber' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(147,17): warning CS0414: The field 'SceneCreator._submarineNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(100,10): warning CS0414: The field 'Preparation._antiSmall' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(630,11): warning CS0414: The field 'Transition._outerAltitude' is assigned but its value is never used Assets\Scripts\Systems\FlightDeck\FlightDeckStates.cs(1929,10): warning CS0414: The field 'Approach._reachedRecoveryPoint' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(13,17): warning CS0414: The field 'LandUnit._currentOpenHatch' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(623,11): warning CS0414: The field 'Transition._farRange' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(624,11): warning CS0414: The field 'Transition._outerRange' is assigned but its value is never used Assets\Scripts\Biologic\Biologic.cs(17,10): warning CS0414: The field 'Biologic._collidingWithGround' is assigned but its value is never used Assets\Scripts\Submarines\SubmarineStates.cs(1373,10): warning CS0414: The field 'Snorkelling._downSnorkel' is assigned but its value is never used Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 268207280 Total cache size after purge 268207280 Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 2.058 seconds Refreshing native plugins compatible for Editor in 16.92 ms, found 5 plugins. Native extension for WindowsStandalone target not found [Licensing::Client] Successfully resolved entitlement details TypeManager.Initialize took: 471ms [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Sea Power Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.903 seconds Domain Reload Profiling: 5963ms BeginReloadAssembly (1704ms) ExecutionOrderSort (0ms) DisableScriptedObjects (60ms) BackupInstance (0ms) ReleaseScriptingObjects (2ms) CreateAndSetChildDomain (1369ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (84ms) LoadAllAssembliesAndSetupDomain (211ms) LoadAssemblies (203ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (102ms) TypeCache.Refresh (43ms) TypeCache.ScanAssembly (28ms) ScanForSourceGeneratedMonoScriptInfo (35ms) ResolveRequiredComponents (21ms) FinalizeReload (3904ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2489ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (28ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (276ms) ProcessInitializeOnLoadAttributes (1801ms) ProcessInitializeOnLoadMethodAttributes (368ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (599ms) Asset Pipeline Refresh (id=2337cf56ea034a54888d5427ddce59c1): Total: 6.682 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=608 ms Asset DB Callback time: managed=14 ms, native=1 ms Scripting: domain reloads=1, domain reload time=6057 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=12981, non-scripts=21293 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 1.014ms ApplyChangesToAssetFolders: 0.105ms Scan: 0.002ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 5.796ms CategorizeAssets: 198.760ms ImportOutOfDateAssets: 3979.561ms (3956.350ms without children) CompileScripts: 0.021ms CollectScriptTypesHashes: 0.161ms ReloadNativeAssets: 0.803ms UnloadImportedAssets: 2.132ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 13.483ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 6.610ms PostProcessAllAssets: 14.907ms GatherAllCurrentPrimaryArtifactRevisions: 2.102ms UnloadStreamsBegin: 1.513ms PersistCurrentRevisions: 2.298ms UnloadStreamsEnd: 0.328ms GenerateScriptTypeHashes: 2.985ms Untracked: 2475.319ms [NOESIS/I] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Fonts.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.Custom.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.NTDS.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Resources.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/GameMapView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/FlightDeckView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/TimeCompressionView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/ObjectInformationViewTemplates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/DrawingToolsView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/EventLogView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/AIDebugView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/VehicleInfo.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/CommonMap.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapDrawing.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/ControlTemplates/Map/WorldMap.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/GroupOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/UnitOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/ConditionAreaOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapCamera.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/ControlTemplates/Modal.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/FormationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.FormationView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:91) SeapowerUI.FormationView:.ctor () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:42) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/DamageControlView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.DamageControlView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:39) SeapowerUI.DamageControlView:.ctor () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:34) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] Can't solve PropertyPath: Dependency property 'FrameworkElement.DataContext' returned null UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] Binding failed: Path=DataContext.AlertTextOpacity, Source=Grid('DisplayAreaGrid'), Target=SeapowerUI.FormatBindableTextBlock(''), TargetProperty=UIElement.Opacity. The fallback value will be used UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) Initializing MainGameView UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:49) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs Line: 49) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/MainGameView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () SteamManager:Awake () (at Assets/Scripts/Steamworks.NET/SteamManager.cs:80) [Assets/Scripts/Steamworks.NET/SteamManager.cs line 80] SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198045186660 [API loaded no] Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186) (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186) Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186) (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186) Added pool 'Effects' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PathologicalGames.SpawnPoolsDict:Add (PathologicalGames.SpawnPool) (at Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs:324) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:201) (Filename: Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs Line: 324) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Bearroll.UltimateDecals.UD_Manager:Awake () (at Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs:61) [Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs line 61] Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 13.713 ms Integration: 1806.030 ms Integration of assets: 0.024 ms Thread Wait Time: -0.011 ms Total Operation Time: 1819.757 ms INFO: Entering Game Initializer... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:19) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) DEBUG: loadVegetationDistributionTextures: 10, frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:212) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_alpha', frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Loaded unit metadata in 1259ms! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:900) SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:826) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:255) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs Line: 900) DEBUG: loadDEM compressed 'y2x09' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Loading ship 'usn_ffg_oliver_hazard_perry' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:118) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:319) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2419) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:573) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:464) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Loading object 'usn_ffg_oliver_hazard_perry' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1101) SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:123) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:319) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2419) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:573) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:464) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y2x09', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y2x09; _uncompressedDEMChunkDictionary now has 1 entries: y2x09 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadDEM compressed 'y3x09' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y3x09', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y3x09; _uncompressedDEMChunkDictionary now has 2 entries: y2x09, y3x09 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Init JobPerformer UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.JobPerformer:Initialize () (at Assets/Scripts/Jobs/JobPerformer.cs:49) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:511) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) LoadMission 1365 ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:527) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/SceneCreator.cs Line: 527) DEBUG: SessionMode not game: LoadMusicData UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.MusicManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/Audio/MusicManager.cs:70) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:92) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) INFO: ...initialization done UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:112) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) Total Flight Deck Refresh for [1001] O. H. Perry-class UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.ViewModels.FlightDeckViewModel:UpdateFlightDeck () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:299) SeapowerUI.ViewModels.FlightDeckViewModel:.ctor (SeaPower.ObjectBase) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:286) SeapowerUI.ViewModels.ObjectBaseViewModel:.ctor (SeaPower.ObjectBase) (at Assets/Scripts/UI/Game/ViewModels/ObjectBaseViewModel.cs:166) SeaPower.ObjectBase:CreateViewModel () (at Assets/Scripts/Objects/ObjectBase.cs:5921) SeaPower.Vehicle:CreateViewModel () (at Assets/Scripts/Systems/Sensors/Plotting/Vehicle.cs:803) SeapowerUI.ViewModels.MainGameViewModel/<>c:b__79_7 (SeapowerUI.ViewModels.ISelectableViewModel,SeapowerUI.ISelectableObject) (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:256) UniRx.Operators.ScanObservable`2/Scan:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/Scan.cs:114) UniRx.Operators.CombineLatestObservable`3/CombineLatest:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:92) UniRx.Operators.CombineLatestObservable`3/CombineLatest:Publish () (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:87) UniRx.Operators.CombineLatestObservable`3/CombineLatest/LeftObserver:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:122) UniRx.ObserverNode`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:53) UniRx.ReadOnlyReactiveProperty`1:System.IObserver.OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:455) UniRx.Operators.CombineLatestObservable`3/CombineLatest:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:92) UniRx.Operators.CombineLatestObservable`3/CombineLatest:Publish () (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:87) UniRx.Operators.CombineLatestObservable`3/CombineLatest/LeftObserver:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:122) UniRx.Operators.MergeObservable`1/MergeOuterObserver/Merge:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/Merge.cs:108) UniRx.ObserverNode`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:53) UniRx.ReactiveProperty`1:RaiseOnNext (SeapowerUI.ISelectableObject&) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:155) UniRx.ReactiveProperty`1:set_Value (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:125) SeaPower.RenderPosition:set_SelectedObject (SeaPower.ObjectBase) (at Assets/Scripts/RenderPosition.cs:51) SeaPower.RenderPosition:switchToObject (SeaPower.ObjectBase,bool,bool,bool) (at Assets/Scripts/RenderPosition.cs:573) SeaPower.ObjectsManager:SetInitialActiveObject () (at Assets/Scripts/Objects/ObjectsManager.cs:832) SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:284) (Filename: Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs Line: 299) INFO: Startup time: 2.86 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:118) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) DEBUG: requestDEM 'y1x01' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:requestDEM (string) (at Assets/Scripts/Terrain/TerrainManager.cs:129) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:45) SeaPower.TerrainUtils:GetHeightAt (SeaPower.GeoPosition,bool) (at Assets/Scripts/Terrain/TerrainTools/TerrainUtils.cs:1696) SeaPower.TerrainUtils:GetRealHeightInMetersAt (SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainTools/TerrainUtils.cs:1658) SeaPower.ObjectCalculationsJob:Execute (int) (at Assets/Scripts/Jobs/ObjectCalculationsJob.cs:61) Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1:Execute (SeaPower.ObjectCalculationsJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: DEM Chunk y1x01 requested but not loaded, putting it in the queue to load UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:46) SeaPower.TerrainUtils:GetHeightAt (SeaPower.GeoPosition,bool) (at Assets/Scripts/Terrain/TerrainTools/TerrainUtils.cs:1696) SeaPower.TerrainUtils:GetRealHeightInMetersAt (SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainTools/TerrainUtils.cs:1658) SeaPower.ObjectCalculationsJob:Execute (int) (at Assets/Scripts/Jobs/ObjectCalculationsJob.cs:61) Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1:Execute (SeaPower.ObjectCalculationsJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadDEM compressed 'y1x01' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y1x01', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y1x01; _uncompressedDEMChunkDictionary now has 3 entries: y2x09, y3x09, y1x01 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) FPS: 0.1 | Main Thread Frame Time: 0.0 ms | Camera Render Time: 0.0 ms | GPU Frame Time: 0.0 ms GC Memory: 0 MB System Used Memory: 0 MB Total Reserved Memory: 0 MB GFX Used Memory: 0 MB Texture Memory: 0 MB Draw Calls: 0 SetPass Calls: 0 Vertices count: 0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) DEBUG: onDEMDataLoaded 'y2x09;y3x09;' loaded async in 1.93s, frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:onDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:206) SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) INFO: INFO: Second Monitor = False on Display Index = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.SecondDisplayMapHandler:EnableSecondMonitor (bool,int) (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:71) SeaPower.SecondDisplayMapHandler:Update () (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:51) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) [Licensing::Client] Successfully resolved entitlement details [NOESIS/I] 'Roboto Regular' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) DEBUG: requestDEM 'y2x10' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:requestDEM (string) (at Assets/Scripts/Terrain/TerrainManager.cs:129) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:45) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:183) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:28) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:918) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:863) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: DEM Chunk y2x10 requested but not loaded, putting it in the queue to load UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:46) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:183) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:28) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:918) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:863) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadDEM compressed 'y2x10' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: LoadDataForMap, xmax, ymin: Chunk y2x10 already requested, trying again later UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:189) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:28) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:918) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:863) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y2x10', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y2x10; _uncompressedDEMChunkDictionary now has 4 entries: y2x09, y3x09, y1x01, y2x10 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Unable to use UDP port 56766 for VS/Unity messaging. You should check if another process is already bound to this port or if your firewall settings are compatible. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c:<.cctor>b__6_0 () (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs:55) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c__DisplayClass8_0:b__0 () (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs:100) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs Line: 55) [NOESIS/I] LangServer listening on socket: 127.0.0.1:16629 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/seabed_alpha', frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:257) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: onRequestedDEMDataLoaded 'y1x01' loaded async in 3.19s, frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:onRequestedDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:211) SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_ussr', frame: 3 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: onRequestedDEMDataLoaded 'y2x10' loaded async in 3.51s, frame: 3 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:onRequestedDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:211) SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_north_europe', frame: 4 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_europe', frame: 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_med', frame: 6 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_uk', frame: 7 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_usa', frame: 8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_japan', frame: 9 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_sea', frame: 10 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_pg', frame: 11 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadBiomes, frame: 12 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:314) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/biomes', frame: 12 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:316) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/environment', frame: 13 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:318) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadWaterMaskTextures, frame: 13 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__49:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:325) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Start importing Assets/Logs/2024-09-02_session_5.html using Guid(c147419abca9c0140ab26485a29aa6e2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1e9c371a637ffb9a1216c77bc9550636') in 0.021223 seconds Refreshing native plugins compatible for Editor in 19.88 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=2a4af3abec2d81d47ac6a3ebac963c21): Total: 0.220 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=1ad128be6540021478017d991cfb421c): Total: 0.015 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) DEBUG: loadMiscTextures, frame: 67 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:358) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayHeightMask', frame: 67 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:361) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayNormalMask', frame: 67 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:363) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'environment/ocean/OceanOverlayFoamMask', frame: 67 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__50:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:365) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Biome switched or not inititalized, trying to reload city... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.AutogenManager:OnUpdate () (at Assets/Scripts/Autogen/AutogenManager.cs:753) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:52) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Autogen/AutogenManager.cs Line: 753) [1001] O. H. Perry-class: createLaunchTask: vehicle = SH-2F, loadout = ASW, squadron = SH-2F, callsign = DEFAULT, launchCount = 1, missionType = None UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.FlightDeck:createLaunchTask (SeaPower.VehicleTypeOnBoard,SeaPower.Loadout,SeaPower.Squadron,string,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1071) SeapowerUI.ViewModels.FlightDeckViewModel:Launch () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:485) SeapowerUI.ViewModels.FlightDeckViewModel:<.ctor>b__108_1 (object) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:280) SeaPower.DelegateCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/DelegateCommand.cs:40) Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512) Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863) (Filename: Assets/Scripts/Systems/FlightDeck/FlightDeck.cs Line: 1071) Total Flight Deck Refresh for [1001] O. H. Perry-class UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.ViewModels.FlightDeckViewModel:UpdateFlightDeck () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:299) SeapowerUI.ViewModels.FlightDeckViewModel:VehiclesOnBoard_CollectionChanged (object,System.Collections.Specialized.NotifyCollectionChangedEventArgs) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:294) System.Collections.ObjectModel.ObservableCollection`1:OnCollectionChanged (System.Collections.Specialized.NotifyCollectionChangedEventArgs) TrulyObservableCollection`1:ItemPropertyChanged (object,System.ComponentModel.PropertyChangedEventArgs) (at Assets/Scripts/Utils/TrulyObservableCollection.cs:44) SeaPower.VehicleTypeOnBoard:NotifyPropertyChanged (string) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:540) SeaPower.VehicleTypeOnBoard:set_Numbers (int) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:550) SeaPower.FlightDeckTask:CreatePendingLaunchTask (SeaPower.FlightDeck,SeaPower.VehicleTypeOnBoard,SeaPower.Loadout,SeaPower.Squadron,string,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:468) SeaPower.FlightDeck:createLaunchTask (SeaPower.VehicleTypeOnBoard,SeaPower.Loadout,SeaPower.Squadron,string,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1072) SeapowerUI.ViewModels.FlightDeckViewModel:Launch () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:485) SeapowerUI.ViewModels.FlightDeckViewModel:<.ctor>b__108_1 (object) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:280) SeaPower.DelegateCommand:Execute (object) (at Assets/Scripts/Noesis/Utilities/DelegateCommand.cs:40) Noesis.Extend:CommandExecute (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2512) Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1766) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1863) (Filename: Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs Line: 299) DEBUG: Loading helicopter 'usn_sh-2f' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.HelicopterLoader:loadHelicopterFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/HelicopterLoader.cs:44) SeaPower.ObjectsManager:createHelicopter (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:641) SeaPower.FlightDeck:getObjectToLaunch (int,int,int,int) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1034) SeaPower.FlightDeck:launchVehicle (SeaPower.Elevator,int,int,int,int,SeaPower.UnitFormation&,bool,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:979) SeaPower.HandlePendingLaunchTask:onUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeckStates.cs:73) SeaPower.StateMachine:OnUpdate () (at Assets/Scripts/StateMachine.cs:45) SeaPower.FlightDeckTask:tickStateMachine () (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:503) SeaPower.FlightDeck:handleFlightDeckTasks () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:960) SeaPower.FlightDeck:OnUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:448) SeaPower.ObjectBase:OnUpdate () (at Assets/Scripts/Objects/ObjectBase.cs:791) SeaPower.Vessel:OnUpdate () (at Assets/Scripts/Vessels/Vessel.cs:228) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:138) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Loading object 'usn_sh-2f' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1101) SeaPower.HelicopterLoader:loadHelicopterFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Aircraft/HelicopterLoader.cs:50) SeaPower.ObjectsManager:createHelicopter (string,string,SeaPower.ObjectBase,UnityEngine.GameObject,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:641) SeaPower.FlightDeck:getObjectToLaunch (int,int,int,int) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:1034) SeaPower.FlightDeck:launchVehicle (SeaPower.Elevator,int,int,int,int,SeaPower.UnitFormation&,bool,SeaPower.LaunchTaskParameters) (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:979) SeaPower.HandlePendingLaunchTask:onUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeckStates.cs:73) SeaPower.StateMachine:OnUpdate () (at Assets/Scripts/StateMachine.cs:45) SeaPower.FlightDeckTask:tickStateMachine () (at Assets/Scripts/Systems/FlightDeck/FlightDeckClasses.cs:503) SeaPower.FlightDeck:handleFlightDeckTasks () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:960) SeaPower.FlightDeck:OnUpdate () (at Assets/Scripts/Systems/FlightDeck/FlightDeck.cs:448) SeaPower.ObjectBase:OnUpdate () (at Assets/Scripts/Objects/ObjectBase.cs:791) SeaPower.Vessel:OnUpdate () (at Assets/Scripts/Vessels/Vessel.cs:228) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:138) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Exit JobPerformer UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.JobPerformer:CleanUp () (at Assets/Scripts/Jobs/JobPerformer.cs:55) SeaPower.GameMain:OnDestroy () (at Assets/Scripts/GameMainLoop/GameMain.cs:171) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) DEBUG: MainGameViewModel: uiScale=1, screenWidth=1920, screenHeight=1080, resultScaleX=1, resultScaleY=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeapowerUI.ViewModels.MainGameViewModel:OnValidate () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:292) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 9.488 ms Integration: 359.441 ms Integration of assets: 0.030 ms Thread Wait Time: -0.004 ms Total Operation Time: 368.955 ms Unloading 1755 unused Assets / (1.4 MB). Loaded Objects now: 16499. Memory consumption went from 1.73 GB to 1.73 GB. Total: 54.963900 ms (FindLiveObjects: 1.411500 ms CreateObjectMapping: 0.800300 ms MarkObjects: 50.666500 ms DeleteObjects: 2.084500 ms) [Licensing::Client] Successfully resolved entitlements [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000897s Start importing Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs using Guid(3bd91c621a208bb45b075ba06a0114ee) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd34b110237ad5826d4f9dd737252f500') in 0.002195 seconds Start importing Assets/Logs/2024-09-02_session_5.html using Guid(c147419abca9c0140ab26485a29aa6e2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0a6ea396c046639c4713324dee9747c4') in 0.002001 seconds Start importing Assets/Logs/2024-09-02_playtime.txt using Guid(b8d8ae0850752f741be6f8f9ef91ef3c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '129c6691035804073be6858b44349e3b') in 0.002035 seconds Refreshing native plugins compatible for Editor in 15.66 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=ab890ca44eb3e124283b206a03d2663f): Total: 1.250 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Summary: Imports: total=3 (actual=3, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=183 ms Asset DB Callback time: managed=1 ms, native=48 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=1017 ms, other=0 ms Project Asset Count: scripts=12981, non-scripts=21294 Asset File Changes: new=0, changed=4, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.247ms Scan: 23.544ms OnSourceAssetsModified: 0.206ms GetAllGuidsForCategorization: 4.065ms CategorizeAssets: 65.624ms ImportOutOfDateAssets: 36.919ms (-1014.158ms without children) ImportManagerImport: 20.481ms (12.138ms without children) ImportInProcess: 8.296ms UpdateCategorizedAssets: 0.047ms CompileScripts: 1016.538ms ReloadNativeAssets: 0.209ms UnloadImportedAssets: 0.656ms ReloadImportedAssets: 0.256ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.257ms InitializingProgressBar: 0.008ms PostProcessAllAssetNotificationsAddChangedAssets: 0.002ms OnDemandSchedulerStart: 5.670ms PostProcessAllAssets: 30.646ms Hotreload: 18.888ms GatherAllCurrentPrimaryArtifactRevisions: 3.186ms UnloadStreamsBegin: 1.081ms PersistCurrentRevisions: 2.257ms UnloadStreamsEnd: 0.468ms Untracked: 1062.730ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1894ms Starting: C:\Program Files\2022.3.22f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Perforce/matt_all_main/sw/main/seapower info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.6266ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/TestAssembly.dll, with 119 defines and 217 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Seapower-Scripts.dll, with 119 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 120 defines and 330 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Entities.CodeGen.EntitiesILPostProcessors info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Entities.CodeGen.EntitiesILPostProcessors info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Entities.CodeGen.EntitiesILPostProcessors info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 42.6550ms - EILPP : Assembly-CSharp-Editor : : 43ms (~16ms) - EILPP : Assembly-CSharp-Editor : ComponentDataPP: 27ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 99.2758ms - EILPP : Seapower-Scripts : : 860ms (~242ms) - EILPP : Seapower-Scripts : GetAllComponentTypes: 1ms - EILPP : Seapower-Scripts : ComponentDataPP: 103ms - EILPP : Seapower-Scripts : WriteAssembly: 514ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2242.3870ms ExitCode: 0 Duration: 8s233ms [1143/1528 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1516/1528 5s] Csc Library/Bee/artifacts/1900b0aE.dag/Seapower-Scripts.dll (+2 others) Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(147,47): warning CS0108: 'MapPie.WidthProperty' hides inherited member 'FrameworkElement.WidthProperty'. Use the new keyword if hiding was intended. Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(149,18): warning CS0108: 'MapPie.Width' hides inherited member 'FrameworkElement.Width'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\NewGroupViewModel.cs(123,17): warning CS0108: 'NewGroupViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\ZoneViewModel.cs(137,17): warning CS0108: 'ZoneViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(507,17): warning CS0114: 'RulerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(684,17): warning CS0114: 'MarkerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(739,17): warning CS0114: 'EraseInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\Noesis\ViewModels\Map\Units\GizmoLayer.cs(362,17): warning CS0108: 'GizmoLayer.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0660: 'IncomingSignalData' defines operator == or operator != but does not override Object.Equals(object o) Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0661: 'IncomingSignalData' defines operator == or operator != but does not override Object.GetHashCode() Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(32,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(106,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(895,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(373,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(697,15): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(773,11): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(276,27): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Assets\Scripts\Noesis\Components\Interactions\GlobalSelection\Behaviours\GlobalSelectionGroupBehaviour.cs(51,13): warning CS0252: Possible unintended reference comparison; to get a value comparison, cast the left hand side to type 'BaseComponent' Assets\Scripts\Aircraft\AircraftLoader.cs(110,14): warning CS0219: The variable 'ENGINE_SECTION' is assigned but its value is never used Assets\Scripts\Debug\DM.cs(356,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM_Classes\DM_Environment.cs(707,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(2977,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(2993,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3014,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3035,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3067,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\LandUnits\LandUnit.cs(268,14): warning CS0219: The variable 'goingBackwards' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(255,13): warning CS0219: The variable 'distToWpNM' is assigned but its value is never used Assets\Scripts\Objects\ObjectsManager.cs(234,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(631,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(699,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(2698,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(2718,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\ResourceLoader.cs(298,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(300,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(302,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\UI\Main Menu\ViewModels\MissionEditorViewModel.cs(1288,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Scenario\MissionManager.cs(234,9): warning CS0162: Unreachable code detected Assets\Scripts\Scenario\MissionManager.cs(409,7): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(629,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(727,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(552,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Submarines\Submarine.cs(497,9): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(646,7): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\SceneCreator.cs(3166,7): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(1919,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Systems\BaseSystem.cs(337,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Vessels\Vessel.cs(327,9): warning CS0162: Unreachable code detected Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(684,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesParentName' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(685,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesPosition' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(686,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesRotation' is obsolete Assets\Scripts\UI\Main Menu\ViewModels\MissionDebriefViewModel.cs(236,7): warning CS0162: Unreachable code detected Assets\Scripts\Systems\Sensors\SensorSystemsLink.cs(49,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Main Menu\ViewModels\MenuSystemViewModel.cs(197,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\Systems\Weapons\WeaponSystemCIWS.cs(621,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainChunk.cs(207,9): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainChunk.cs(1166,11): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\Terrain\TerrainManager.cs(650,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\UI_Parameters.cs(177,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\UI_Parameters.cs(236,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainChunk.cs(1606,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(320,15): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(498,15): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(871,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(893,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(926,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1817,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1837,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1870,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(2017,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Campaign\CampaignUnit.cs(294,7): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignUnit.cs(1148,7): warning CS0162: Unreachable code detected Assets\Scripts\UI\Loading\LoadScreen.cs(135,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\UI\Campaign\CampaignMain.cs(2162,7): warning CS0162: Unreachable code detected Assets\Scripts\UI\Game\ViewModels\ObjectBaseViewModel.cs(219,11): warning CS1717: Assignment made to same variable; did you mean to assign something else? Assets\Scripts\UI\Campaign\CampaignMain.cs(310,47): warning CS0067: The event 'CampaignMain.SelectionChanged' is never used Assets\Scripts\Debug\DM.cs(261,17): warning CS0414: The field 'DM._allowWriteSubmodels' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(624,11): warning CS0414: The field 'Transition._outerRange' is assigned but its value is never used Assets\Scripts\Vessels\VesselStates.cs(145,33): warning CS0414: The field 'PerformingAirOps._currentWindDirection' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(147,17): warning CS0414: The field 'SceneCreator._submarineNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(631,11): warning CS0414: The field 'Transition._innerAltitude' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(146,17): warning CS0414: The field 'SceneCreator._vesselNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(630,11): warning CS0414: The field 'Transition._outerAltitude' is assigned but its value is never used Assets\Scripts\Submarines\SubmarineStates.cs(1373,10): warning CS0414: The field 'Snorkelling._downSnorkel' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(99,10): warning CS0414: The field 'Preparation._antiStructure' is assigned but its value is never used Assets\Scripts\Systems\FlightDeck\FlightDeckStates.cs(1929,10): warning CS0414: The field 'Approach._reachedRecoveryPoint' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(628,11): warning CS0414: The field 'Transition._highAltitude' is assigned but its value is never used Assets\Scripts\Biologic\Biologic.cs(17,10): warning CS0414: The field 'Biologic._collidingWithGround' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(629,11): warning CS0414: The field 'Transition._farAltitude' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(149,17): warning CS0414: The field 'SceneCreator._helicopterNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(623,11): warning CS0414: The field 'Transition._farRange' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(1070,11): warning CS0414: The field 'JammerAttack._startTime' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(797,10): warning CS0414: The field 'BombingRun._searchingForTargets' is assigned but its value is never used Assets\Scripts\UI\Campaign\ViewModels\CampaignViewModel.cs(73,19): warning CS0414: The field 'CampaignViewModel.scaleValue' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(148,17): warning CS0414: The field 'SceneCreator._aircraftNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(100,10): warning CS0414: The field 'Preparation._antiSmall' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(635,10): warning CS0414: The field 'Transition._correctionApplied' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(13,17): warning CS0414: The field 'LandUnit._currentOpenHatch' is assigned but its value is never used [1519/1528 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/TestAssembly.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/TestAssembly.dll, with 119 defines and 217 references processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Entities.CodeGen.EntitiesILPostProcessors running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1522/1528 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 120 defines and 330 references processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Entities.CodeGen.EntitiesILPostProcessors running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1525/1528 2s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Seapower-Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Seapower-Scripts.dll, with 119 defines and 246 references processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Entities.CodeGen.EntitiesILPostProcessors running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1526/1528 0s] CopyFiles Library/ScriptAssemblies/Seapower-Scripts.pdb [1527/1528 0s] CopyFiles Library/ScriptAssemblies/Seapower-Scripts.dll *** Tundra build success (8.18 seconds), 7 items updated, 1528 evaluated Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(147,47): warning CS0108: 'MapPie.WidthProperty' hides inherited member 'FrameworkElement.WidthProperty'. Use the new keyword if hiding was intended. Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(149,18): warning CS0108: 'MapPie.Width' hides inherited member 'FrameworkElement.Width'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\NewGroupViewModel.cs(123,17): warning CS0108: 'NewGroupViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\ZoneViewModel.cs(137,17): warning CS0108: 'ZoneViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(507,17): warning CS0114: 'RulerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(684,17): warning CS0114: 'MarkerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(739,17): warning CS0114: 'EraseInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\Noesis\ViewModels\Map\Units\GizmoLayer.cs(362,17): warning CS0108: 'GizmoLayer.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0660: 'IncomingSignalData' defines operator == or operator != but does not override Object.Equals(object o) Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0661: 'IncomingSignalData' defines operator == or operator != but does not override Object.GetHashCode() Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(32,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(106,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(895,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(373,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(697,15): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(773,11): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(276,27): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Assets\Scripts\Noesis\Components\Interactions\GlobalSelection\Behaviours\GlobalSelectionGroupBehaviour.cs(51,13): warning CS0252: Possible unintended reference comparison; to get a value comparison, cast the left hand side to type 'BaseComponent' Assets\Scripts\Aircraft\AircraftLoader.cs(110,14): warning CS0219: The variable 'ENGINE_SECTION' is assigned but its value is never used Assets\Scripts\Debug\DM.cs(356,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM_Classes\DM_Environment.cs(707,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(2977,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(2993,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3014,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3035,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3067,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\LandUnits\LandUnit.cs(268,14): warning CS0219: The variable 'goingBackwards' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(255,13): warning CS0219: The variable 'distToWpNM' is assigned but its value is never used Assets\Scripts\Objects\ObjectsManager.cs(234,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(631,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(699,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(2698,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(2718,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\ResourceLoader.cs(298,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(300,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(302,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\UI\Main Menu\ViewModels\MissionEditorViewModel.cs(1288,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Scenario\MissionManager.cs(234,9): warning CS0162: Unreachable code detected Assets\Scripts\Scenario\MissionManager.cs(409,7): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(629,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(727,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(552,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Submarines\Submarine.cs(497,9): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(646,7): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\SceneCreator.cs(3166,7): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(1919,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Systems\BaseSystem.cs(337,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Vessels\Vessel.cs(327,9): warning CS0162: Unreachable code detected Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(684,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesParentName' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(685,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesPosition' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(686,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesRotation' is obsolete Assets\Scripts\UI\Main Menu\ViewModels\MissionDebriefViewModel.cs(236,7): warning CS0162: Unreachable code detected Assets\Scripts\Systems\Sensors\SensorSystemsLink.cs(49,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Main Menu\ViewModels\MenuSystemViewModel.cs(197,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\Systems\Weapons\WeaponSystemCIWS.cs(621,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainChunk.cs(207,9): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainChunk.cs(1166,11): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\Terrain\TerrainManager.cs(650,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\UI_Parameters.cs(177,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\UI_Parameters.cs(236,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainChunk.cs(1606,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(320,15): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(498,15): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(871,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(893,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(926,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1817,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1837,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1870,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(2017,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Campaign\CampaignUnit.cs(294,7): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignUnit.cs(1148,7): warning CS0162: Unreachable code detected Assets\Scripts\UI\Loading\LoadScreen.cs(135,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\UI\Campaign\CampaignMain.cs(2162,7): warning CS0162: Unreachable code detected Assets\Scripts\UI\Game\ViewModels\ObjectBaseViewModel.cs(219,11): warning CS1717: Assignment made to same variable; did you mean to assign something else? Assets\Scripts\UI\Campaign\CampaignMain.cs(310,47): warning CS0067: The event 'CampaignMain.SelectionChanged' is never used Assets\Scripts\Debug\DM.cs(261,17): warning CS0414: The field 'DM._allowWriteSubmodels' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(624,11): warning CS0414: The field 'Transition._outerRange' is assigned but its value is never used Assets\Scripts\Vessels\VesselStates.cs(145,33): warning CS0414: The field 'PerformingAirOps._currentWindDirection' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(147,17): warning CS0414: The field 'SceneCreator._submarineNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(631,11): warning CS0414: The field 'Transition._innerAltitude' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(146,17): warning CS0414: The field 'SceneCreator._vesselNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(630,11): warning CS0414: The field 'Transition._outerAltitude' is assigned but its value is never used Assets\Scripts\Submarines\SubmarineStates.cs(1373,10): warning CS0414: The field 'Snorkelling._downSnorkel' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(99,10): warning CS0414: The field 'Preparation._antiStructure' is assigned but its value is never used Assets\Scripts\Systems\FlightDeck\FlightDeckStates.cs(1929,10): warning CS0414: The field 'Approach._reachedRecoveryPoint' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(628,11): warning CS0414: The field 'Transition._highAltitude' is assigned but its value is never used Assets\Scripts\Biologic\Biologic.cs(17,10): warning CS0414: The field 'Biologic._collidingWithGround' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(629,11): warning CS0414: The field 'Transition._farAltitude' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(149,17): warning CS0414: The field 'SceneCreator._helicopterNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(623,11): warning CS0414: The field 'Transition._farRange' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(1070,11): warning CS0414: The field 'JammerAttack._startTime' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(797,10): warning CS0414: The field 'BombingRun._searchingForTargets' is assigned but its value is never used Assets\Scripts\UI\Campaign\ViewModels\CampaignViewModel.cs(73,19): warning CS0414: The field 'CampaignViewModel.scaleValue' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(148,17): warning CS0414: The field 'SceneCreator._aircraftNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(100,10): warning CS0414: The field 'Preparation._antiSmall' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(635,10): warning CS0414: The field 'Transition._correctionApplied' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(13,17): warning CS0414: The field 'LandUnit._currentOpenHatch' is assigned but its value is never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 268207280 Total cache size after purge 268207280 Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.688 seconds Refreshing native plugins compatible for Editor in 14.22 ms, found 5 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Sea Power [Licensing::Client] Successfully resolved entitlement details TypeManager.Initialize took: 639ms Mono: successfully reloaded assembly - Finished resetting the current domain, in 4.093 seconds Domain Reload Profiling: 5785ms BeginReloadAssembly (1354ms) ExecutionOrderSort (0ms) DisableScriptedObjects (57ms) BackupInstance (0ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (1023ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (69ms) LoadAllAssembliesAndSetupDomain (214ms) LoadAssemblies (196ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (121ms) TypeCache.Refresh (48ms) TypeCache.ScanAssembly (31ms) ScanForSourceGeneratedMonoScriptInfo (50ms) ResolveRequiredComponents (21ms) FinalizeReload (4093ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2786ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (9ms) SetLoadedEditorAssemblies (10ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (282ms) ProcessInitializeOnLoadAttributes (1938ms) ProcessInitializeOnLoadMethodAttributes (534ms) AfterProcessingInitializeOnLoad (12ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (610ms) Asset Pipeline Refresh (id=d2ab52eaea31edc438d656ac9eaaeedb): Total: 6.408 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=533 ms Asset DB Callback time: managed=12 ms, native=0 ms Scripting: domain reloads=1, domain reload time=5860 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=12981, non-scripts=21294 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.778ms ApplyChangesToAssetFolders: 0.155ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 3.279ms CategorizeAssets: 185.973ms ImportOutOfDateAssets: 4165.311ms (4143.439ms without children) CompileScripts: 0.020ms CollectScriptTypesHashes: 0.133ms ReloadNativeAssets: 0.721ms UnloadImportedAssets: 1.883ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.289ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 6.825ms PostProcessAllAssets: 12.782ms GatherAllCurrentPrimaryArtifactRevisions: 2.509ms UnloadStreamsBegin: 1.555ms PersistCurrentRevisions: 1.879ms UnloadStreamsEnd: 0.429ms GenerateScriptTypeHashes: 2.972ms Untracked: 2032.996ms [Licensing::Client] Successfully resolved entitlement details Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unable to use UDP port 56766 for VS/Unity messaging. You should check if another process is already bound to this port or if your firewall settings are compatible. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c:<.cctor>b__6_0 () (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs:55) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c__DisplayClass8_0:b__0 () (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs:100) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs Line: 55) [NOESIS/I] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Fonts.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.Custom.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.NTDS.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Resources.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] LangServer listening on socket: 127.0.0.1:16629 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) Unloading 3859 unused Assets / (121.4 MB). Loaded Objects now: 12839. Memory consumption went from 1.70 GB to 1.58 GB. Total: 20.756100 ms (FindLiveObjects: 1.411900 ms CreateObjectMapping: 0.975300 ms MarkObjects: 13.183800 ms DeleteObjects: 5.184400 ms) [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.001066s [Licensing::Client] Successfully resolved entitlements info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.2031ms Starting: C:\Program Files\2022.3.22f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Perforce/matt_all_main/sw/main/seapower info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 2.0546ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Seapower-Scripts.dll, with 119 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Entities.CodeGen.EntitiesILPostProcessors info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/TestAssembly.dll, with 119 defines and 217 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Entities.CodeGen.EntitiesILPostProcessors info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 62.2652ms - EILPP : Seapower-Scripts : : 893ms (~168ms) - EILPP : Seapower-Scripts : GetAllComponentTypes: 2ms - EILPP : Seapower-Scripts : Cloner: 9ms - EILPP : Seapower-Scripts : ComponentDataPP: 181ms - EILPP : Seapower-Scripts : WriteAssembly: 533ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 120 defines and 330 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Entities.CodeGen.EntitiesILPostProcessors - EILPP : Assembly-CSharp-Editor : : 140ms (~70ms) - EILPP : Assembly-CSharp-Editor : ComponentDataPP: 70ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 187.0815ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2652.9784ms ExitCode: 0 Duration: 8s659ms [1143/1528 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1516/1528 5s] Csc Library/Bee/artifacts/1900b0aE.dag/Seapower-Scripts.dll (+2 others) Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(147,47): warning CS0108: 'MapPie.WidthProperty' hides inherited member 'FrameworkElement.WidthProperty'. Use the new keyword if hiding was intended. Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(149,18): warning CS0108: 'MapPie.Width' hides inherited member 'FrameworkElement.Width'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\NewGroupViewModel.cs(123,17): warning CS0108: 'NewGroupViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\ZoneViewModel.cs(137,17): warning CS0108: 'ZoneViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(507,17): warning CS0114: 'RulerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(684,17): warning CS0114: 'MarkerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(739,17): warning CS0114: 'EraseInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\Noesis\ViewModels\Map\Units\GizmoLayer.cs(362,17): warning CS0108: 'GizmoLayer.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0660: 'IncomingSignalData' defines operator == or operator != but does not override Object.Equals(object o) Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0661: 'IncomingSignalData' defines operator == or operator != but does not override Object.GetHashCode() Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(32,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(106,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(373,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(697,15): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(773,11): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(895,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(276,27): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Assets\Scripts\Aircraft\AircraftLoader.cs(110,14): warning CS0219: The variable 'ENGINE_SECTION' is assigned but its value is never used Assets\Scripts\UI\Main Menu\ViewModels\MissionEditorViewModel.cs(1288,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Interactions\GlobalSelection\Behaviours\GlobalSelectionGroupBehaviour.cs(51,13): warning CS0252: Possible unintended reference comparison; to get a value comparison, cast the left hand side to type 'BaseComponent' Assets\Scripts\UI\Game\ViewModels\ObjectBaseViewModel.cs(219,11): warning CS1717: Assignment made to same variable; did you mean to assign something else? Assets\Scripts\Debug\DM.cs(356,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Main Menu\ViewModels\MissionDebriefViewModel.cs(236,7): warning CS0162: Unreachable code detected Assets\Scripts\Debug\DM_Classes\DM_Environment.cs(707,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Main Menu\ViewModels\MenuSystemViewModel.cs(197,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\Vessels\Vessel.cs(327,9): warning CS0162: Unreachable code detected Assets\Scripts\Debug\DM.cs(2977,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(2993,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3014,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3035,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3067,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\LandUnits\LandUnit.cs(268,14): warning CS0219: The variable 'goingBackwards' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(255,13): warning CS0219: The variable 'distToWpNM' is assigned but its value is never used Assets\Scripts\Objects\ObjectBaseLoader.cs(631,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(699,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectsManager.cs(234,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(2698,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(2718,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\ResourceLoader.cs(298,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(300,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(302,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\Scenario\MissionManager.cs(234,9): warning CS0162: Unreachable code detected Assets\Scripts\Scenario\MissionManager.cs(409,7): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(629,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(727,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(552,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Submarines\Submarine.cs(497,9): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(646,7): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\Systems\BaseSystem.cs(337,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(1919,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(684,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesParentName' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(685,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesPosition' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(686,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesRotation' is obsolete Assets\Scripts\SceneCreator.cs(3166,7): warning CS0162: Unreachable code detected Assets\Scripts\Systems\Sensors\SensorSystemsLink.cs(49,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Systems\Weapons\WeaponSystemCIWS.cs(621,7): warning CS0162: Unreachable code detected Assets\Scripts\UI\UI_Parameters.cs(177,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\UI_Parameters.cs(236,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Loading\LoadScreen.cs(135,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\UI\Campaign\CampaignUnit.cs(294,7): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignUnit.cs(1148,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(320,15): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(498,15): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(871,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(893,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(926,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainManager.cs(650,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1817,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1837,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1870,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(2017,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainChunk.cs(207,9): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainChunk.cs(1166,11): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\Terrain\TerrainChunk.cs(1606,13): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignMain.cs(2162,7): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignMain.cs(310,47): warning CS0067: The event 'CampaignMain.SelectionChanged' is never used Assets\Scripts\AI\AirStrikeStates.cs(624,11): warning CS0414: The field 'Transition._outerRange' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(623,11): warning CS0414: The field 'Transition._farRange' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(628,11): warning CS0414: The field 'Transition._highAltitude' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(13,17): warning CS0414: The field 'LandUnit._currentOpenHatch' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(148,17): warning CS0414: The field 'SceneCreator._aircraftNumber' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(149,17): warning CS0414: The field 'SceneCreator._helicopterNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(1070,11): warning CS0414: The field 'JammerAttack._startTime' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(147,17): warning CS0414: The field 'SceneCreator._submarineNumber' is assigned but its value is never used Assets\Scripts\Biologic\Biologic.cs(17,10): warning CS0414: The field 'Biologic._collidingWithGround' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(635,10): warning CS0414: The field 'Transition._correctionApplied' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(146,17): warning CS0414: The field 'SceneCreator._vesselNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(100,10): warning CS0414: The field 'Preparation._antiSmall' is assigned but its value is never used Assets\Scripts\Submarines\SubmarineStates.cs(1373,10): warning CS0414: The field 'Snorkelling._downSnorkel' is assigned but its value is never used Assets\Scripts\Debug\DM.cs(261,17): warning CS0414: The field 'DM._allowWriteSubmodels' is assigned but its value is never used Assets\Scripts\Systems\FlightDeck\FlightDeckStates.cs(1929,10): warning CS0414: The field 'Approach._reachedRecoveryPoint' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(797,10): warning CS0414: The field 'BombingRun._searchingForTargets' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(631,11): warning CS0414: The field 'Transition._innerAltitude' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(99,10): warning CS0414: The field 'Preparation._antiStructure' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(629,11): warning CS0414: The field 'Transition._farAltitude' is assigned but its value is never used Assets\Scripts\UI\Campaign\ViewModels\CampaignViewModel.cs(73,19): warning CS0414: The field 'CampaignViewModel.scaleValue' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(630,11): warning CS0414: The field 'Transition._outerAltitude' is assigned but its value is never used Assets\Scripts\Vessels\VesselStates.cs(145,33): warning CS0414: The field 'PerformingAirOps._currentWindDirection' is assigned but its value is never used [1517/1528 0s] Csc Library/Bee/artifacts/1900b0aE.dag/TestAssembly.dll (+2 others) [1518/1528 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/TestAssembly.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/TestAssembly.dll, with 119 defines and 217 references processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Entities.CodeGen.EntitiesILPostProcessors running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1519/1528 0s] CopyFiles Library/ScriptAssemblies/TestAssembly.dll [1520/1528 0s] CopyFiles Library/ScriptAssemblies/TestAssembly.pdb [1521/1528 2s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll (+2 others) [1522/1528 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 120 defines and 330 references processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Entities.CodeGen.EntitiesILPostProcessors running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1523/1528 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1524/1528 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1525/1528 2s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Seapower-Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Seapower-Scripts.dll, with 119 defines and 246 references processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Entities.CodeGen.EntitiesILPostProcessors running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1526/1528 0s] CopyFiles Library/ScriptAssemblies/Seapower-Scripts.pdb [1527/1528 0s] CopyFiles Library/ScriptAssemblies/Seapower-Scripts.dll *** Tundra build success (8.60 seconds), 13 items updated, 1528 evaluated Total cache size 268207280 Total cache size after purge 268207280 Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(147,47): warning CS0108: 'MapPie.WidthProperty' hides inherited member 'FrameworkElement.WidthProperty'. Use the new keyword if hiding was intended. Assets\Scripts\Noesis\Components\Controls\Map\MapPolygon.cs(149,18): warning CS0108: 'MapPie.Width' hides inherited member 'FrameworkElement.Width'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\NewGroupViewModel.cs(123,17): warning CS0108: 'NewGroupViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Campaign\ViewModels\ZoneViewModel.cs(137,17): warning CS0108: 'ZoneViewModel.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(507,17): warning CS0114: 'RulerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(684,17): warning CS0114: 'MarkerInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\UI\Game\ViewModels\SceneMapViewModel.cs(739,17): warning CS0114: 'EraseInteractionState.KeyAction(KeyEventArgs)' hides inherited member 'InteractionState.KeyAction(KeyEventArgs)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\Scripts\Noesis\ViewModels\Map\Units\GizmoLayer.cs(362,17): warning CS0108: 'GizmoLayer.Dispose()' hides inherited member 'BaseComponent.Dispose()'. Use the new keyword if hiding was intended. Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0660: 'IncomingSignalData' defines operator == or operator != but does not override Object.Equals(object o) Assets\Scripts\Systems\Sensors\Plotting\PlottingTable.cs(51,17): warning CS0661: 'IncomingSignalData' defines operator == or operator != but does not override Object.GetHashCode() Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(32,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainTools\ObjectsExporter.cs(106,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(373,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(697,15): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(773,11): warning CS0162: Unreachable code detected Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(895,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Controls\Map\SeapowerMap.cs(276,27): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Assets\Scripts\Aircraft\AircraftLoader.cs(110,14): warning CS0219: The variable 'ENGINE_SECTION' is assigned but its value is never used Assets\Scripts\UI\Main Menu\ViewModels\MissionEditorViewModel.cs(1288,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Noesis\Components\Interactions\GlobalSelection\Behaviours\GlobalSelectionGroupBehaviour.cs(51,13): warning CS0252: Possible unintended reference comparison; to get a value comparison, cast the left hand side to type 'BaseComponent' Assets\Scripts\UI\Game\ViewModels\ObjectBaseViewModel.cs(219,11): warning CS1717: Assignment made to same variable; did you mean to assign something else? Assets\Scripts\Debug\DM.cs(356,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Main Menu\ViewModels\MissionDebriefViewModel.cs(236,7): warning CS0162: Unreachable code detected Assets\Scripts\Debug\DM_Classes\DM_Environment.cs(707,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Main Menu\ViewModels\MenuSystemViewModel.cs(197,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\Vessels\Vessel.cs(327,9): warning CS0162: Unreachable code detected Assets\Scripts\Debug\DM.cs(2977,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(2993,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3014,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3035,11): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Debug\DM.cs(3067,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\LandUnits\LandUnit.cs(268,14): warning CS0219: The variable 'goingBackwards' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(255,13): warning CS0219: The variable 'distToWpNM' is assigned but its value is never used Assets\Scripts\Objects\ObjectBaseLoader.cs(631,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(699,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectsManager.cs(234,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(2698,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Objects\ObjectBaseLoader.cs(2718,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\ResourceLoader.cs(298,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(300,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\ResourceLoader.cs(302,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\Scenario\MissionManager.cs(234,9): warning CS0162: Unreachable code detected Assets\Scripts\Scenario\MissionManager.cs(409,7): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(629,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\InstantActionModel.cs(727,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(552,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Submarines\Submarine.cs(497,9): warning CS0162: Unreachable code detected Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(646,7): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\Systems\BaseSystem.cs(337,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\SceneEdit\Model\MissionEditorModel.cs(1919,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(684,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesParentName' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(685,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesPosition' is obsolete Assets\Scripts\Systems\FlightDeck\FlightDeck.cs(686,9): warning CS0612: 'VehicleTypeOnBoard._noseGearParticlesRotation' is obsolete Assets\Scripts\SceneCreator.cs(3166,7): warning CS0162: Unreachable code detected Assets\Scripts\Systems\Sensors\SensorSystemsLink.cs(49,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Systems\Weapons\WeaponSystemCIWS.cs(621,7): warning CS0162: Unreachable code detected Assets\Scripts\UI\UI_Parameters.cs(177,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\UI_Parameters.cs(236,7): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\UI\Loading\LoadScreen.cs(135,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\Scripts\UI\Campaign\CampaignUnit.cs(294,7): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignUnit.cs(1148,7): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(320,15): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TurboForest.cs(498,15): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(871,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(893,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(926,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainManager.cs(650,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1817,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1837,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(1870,13): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainTools\TerrainUtils.cs(2017,9): warning CS0618: 'IniHandler.close()' is obsolete: 'This method is obsolete. Call saveFile() instead.' Assets\Scripts\Terrain\TerrainChunk.cs(207,9): warning CS0162: Unreachable code detected Assets\Scripts\Terrain\TerrainChunk.cs(1166,11): warning CS0618: 'IniHandler.WriteSection(string)' is obsolete: 'This method is obsolete and will be removed.' Assets\Scripts\Terrain\TerrainChunk.cs(1606,13): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignMain.cs(2162,7): warning CS0162: Unreachable code detected Assets\Scripts\UI\Campaign\CampaignMain.cs(310,47): warning CS0067: The event 'CampaignMain.SelectionChanged' is never used Assets\Scripts\AI\AirStrikeStates.cs(624,11): warning CS0414: The field 'Transition._outerRange' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(623,11): warning CS0414: The field 'Transition._farRange' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(628,11): warning CS0414: The field 'Transition._highAltitude' is assigned but its value is never used Assets\Scripts\LandUnits\LandUnit.cs(13,17): warning CS0414: The field 'LandUnit._currentOpenHatch' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(148,17): warning CS0414: The field 'SceneCreator._aircraftNumber' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(149,17): warning CS0414: The field 'SceneCreator._helicopterNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(1070,11): warning CS0414: The field 'JammerAttack._startTime' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(147,17): warning CS0414: The field 'SceneCreator._submarineNumber' is assigned but its value is never used Assets\Scripts\Biologic\Biologic.cs(17,10): warning CS0414: The field 'Biologic._collidingWithGround' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(635,10): warning CS0414: The field 'Transition._correctionApplied' is assigned but its value is never used Assets\Scripts\SceneCreator.cs(146,17): warning CS0414: The field 'SceneCreator._vesselNumber' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(100,10): warning CS0414: The field 'Preparation._antiSmall' is assigned but its value is never used Assets\Scripts\Submarines\SubmarineStates.cs(1373,10): warning CS0414: The field 'Snorkelling._downSnorkel' is assigned but its value is never used Assets\Scripts\Debug\DM.cs(261,17): warning CS0414: The field 'DM._allowWriteSubmodels' is assigned but its value is never used Assets\Scripts\Systems\FlightDeck\FlightDeckStates.cs(1929,10): warning CS0414: The field 'Approach._reachedRecoveryPoint' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(797,10): warning CS0414: The field 'BombingRun._searchingForTargets' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(631,11): warning CS0414: The field 'Transition._innerAltitude' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(99,10): warning CS0414: The field 'Preparation._antiStructure' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(629,11): warning CS0414: The field 'Transition._farAltitude' is assigned but its value is never used Assets\Scripts\UI\Campaign\ViewModels\CampaignViewModel.cs(73,19): warning CS0414: The field 'CampaignViewModel.scaleValue' is assigned but its value is never used Assets\Scripts\AI\AirStrikeStates.cs(630,11): warning CS0414: The field 'Transition._outerAltitude' is assigned but its value is never used Assets\Scripts\Vessels\VesselStates.cs(145,33): warning CS0414: The field 'PerformingAirOps._currentWindDirection' is assigned but its value is never used Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.887 seconds Start importing Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs using Guid(3bd91c621a208bb45b075ba06a0114ee) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1f49a1150f1c69cdcc9fceb7db8b8533') in 0.021669 seconds Refreshing native plugins compatible for Editor in 18.87 ms, found 5 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Sea Power [Licensing::Client] Successfully resolved entitlement details TypeManager.Initialize took: 537ms Mono: successfully reloaded assembly - Finished resetting the current domain, in 4.264 seconds Domain Reload Profiling: 6152ms BeginReloadAssembly (1517ms) ExecutionOrderSort (0ms) DisableScriptedObjects (82ms) BackupInstance (0ms) ReleaseScriptingObjects (2ms) CreateAndSetChildDomain (939ms) RebuildCommonClasses (51ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (92ms) LoadAllAssembliesAndSetupDomain (211ms) LoadAssemblies (208ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (118ms) TypeCache.Refresh (51ms) TypeCache.ScanAssembly (37ms) ScanForSourceGeneratedMonoScriptInfo (40ms) ResolveRequiredComponents (25ms) FinalizeReload (4265ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2708ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (6ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (353ms) ProcessInitializeOnLoadAttributes (1853ms) ProcessInitializeOnLoadMethodAttributes (481ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (620ms) Refreshing native plugins compatible for Editor in 17.10 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=5e8c4fd9fd29b6c41a73e62b4b9c47bd): Total: 16.769 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=4 ms, native=796 ms Asset DB Callback time: managed=41 ms, native=26 ms Scripting: domain reloads=1, domain reload time=6278 ms, compile time=9620 ms, other=0 ms Project Asset Count: scripts=12981, non-scripts=21294 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 1.151ms ApplyChangesToAssetFolders: 0.245ms Scan: 21.379ms OnSourceAssetsModified: 3.043ms GetAllGuidsForCategorization: 3.411ms CategorizeAssets: 381.662ms ImportOutOfDateAssets: 4393.317ms (-5278.400ms without children) ImportManagerImport: 32.480ms (10.232ms without children) ImportInProcess: 22.242ms UpdateCategorizedAssets: 0.005ms CompileScripts: 9620.042ms CollectScriptTypesHashes: 0.102ms ReloadNativeAssets: 0.614ms UnloadImportedAssets: 2.591ms ReloadImportedAssets: 0.261ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.179ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 5.447ms PostProcessAllAssets: 42.143ms Hotreload: 21.822ms GatherAllCurrentPrimaryArtifactRevisions: 2.325ms UnloadStreamsBegin: 0.888ms PersistCurrentRevisions: 1.832ms UnloadStreamsEnd: 0.330ms GenerateScriptTypeHashes: 3.381ms Untracked: 11895.050ms [Licensing::Client] Successfully resolved entitlement details Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unable to use UDP port 56766 for VS/Unity messaging. You should check if another process is already bound to this port or if your firewall settings are compatible. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c:<.cctor>b__6_0 () (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs:55) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c__DisplayClass8_0:b__0 () (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs:100) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs Line: 55) [NOESIS/I] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Fonts.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.Custom.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.NTDS.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Resources.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:30) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] LangServer listening on socket: 127.0.0.1:16629 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) Unloading 212 unused Assets / (105.6 KB). Loaded Objects now: 12842. Memory consumption went from 0.70 GB to 0.70 GB. Total: 15.503900 ms (FindLiveObjects: 1.111300 ms CreateObjectMapping: 0.700700 ms MarkObjects: 13.266800 ms DeleteObjects: 0.424400 ms) Asset Pipeline Refresh (id=58cb7e9a43468524ebe4d6ef14f2ec66): Total: 0.013 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.271 seconds Refreshing native plugins compatible for Editor in 14.91 ms, found 5 plugins. Native extension for WindowsStandalone target not found TypeManager.Initialize took: 520ms [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Sea Power Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.235 seconds Domain Reload Profiling: 4508ms BeginReloadAssembly (1027ms) ExecutionOrderSort (0ms) DisableScriptedObjects (54ms) BackupInstance (0ms) ReleaseScriptingObjects (2ms) CreateAndSetChildDomain (773ms) RebuildCommonClasses (37ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (70ms) LoadAllAssembliesAndSetupDomain (126ms) LoadAssemblies (177ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (35ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (24ms) FinalizeReload (3235ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2038ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (6ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (204ms) ProcessInitializeOnLoadAttributes (1486ms) ProcessInitializeOnLoadMethodAttributes (326ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (611ms) Asset Pipeline Refresh (id=0208cfded50c7e4479382c7e2130337a): Total: 5.151 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=538 ms Asset DB Callback time: managed=11 ms, native=0 ms Scripting: domain reloads=1, domain reload time=4600 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=12981, non-scripts=21294 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.831ms ApplyChangesToAssetFolders: 0.148ms Scan: 0.002ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 5.266ms CategorizeAssets: 192.714ms ImportOutOfDateAssets: 3320.797ms (3302.227ms without children) CompileScripts: 0.015ms CollectScriptTypesHashes: 0.052ms ReloadNativeAssets: 0.574ms UnloadImportedAssets: 2.452ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.247ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 5.229ms PostProcessAllAssets: 11.836ms GatherAllCurrentPrimaryArtifactRevisions: 1.392ms UnloadStreamsBegin: 0.439ms PersistCurrentRevisions: 1.370ms UnloadStreamsEnd: 0.350ms GenerateScriptTypeHashes: 2.803ms Untracked: 1616.129ms [NOESIS/I] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Fonts.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Brushes.DarkRed.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.MenuPage.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/NoesisTheme.Styles.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.Custom.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Theme.NTDS.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/SeaPower.Resources.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.ResourceDictionary:set_Source (System.Uri) (at ./Packages/NoesisGUI/Runtime/API/Proxies/ResourceDictionary.cs:315) Noesis.GUI:LoadApplicationResources (string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:188) NoesisUnity:SetApplicationResources () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:164) NoesisUnity:Init () (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:67) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:16) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/GameMapView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/FlightDeckView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/TimeCompressionView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.ObjectInformationView:InitializeComponent () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:44) SeapowerUI.ObjectInformationView:.ctor () (at Assets/Scripts/UI/Main Menu/Views/ObjectInformationView.xaml.cs:32) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/ObjectInformationViewTemplates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/DrawingToolsView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/EventLogView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/AIDebugView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/VehicleInfo.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/InputStates.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/CommonMap.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapDrawing.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/ControlTemplates/Map/WorldMap.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/GroupOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/UnitOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/ConditionAreaOverlay.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/DataTemplates/Map/MapCamera.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Noesis/View/ControlTemplates/Modal.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/FormationView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.FormationView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:91) SeapowerUI.FormationView:.ctor () (at Assets/Scripts/UI/Game/Views/FormationView.xaml.cs:42) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/Campaign/Window.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/DamageControlView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.DamageControlView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:39) SeapowerUI.DamageControlView:.ctor () (at Assets/Scripts/UI/Game/Views/DamageControlView.xaml.cs:34) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] Can't solve PropertyPath: Dependency property 'FrameworkElement.DataContext' returned null UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) [NOESIS/I] Binding failed: Path=DataContext.AlertTextOpacity, Source=Grid('DisplayAreaGrid'), Target=SeapowerUI.FormatBindableTextBlock(''), TargetProperty=UIElement.Opacity. The fallback value will be used UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadComponent (object,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:344) SeapowerUI.MainGameView:InitializeComponent () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:259) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:48) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) Initializing MainGameView UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.MainGameView:.ctor () (at Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs:49) (wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure) Noesis.Extend:CreateInstance (intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5770) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: Assets/Scripts/UI/Game/Views/MainGameView.xaml.cs Line: 49) [NOESIS/I] 'Assets/Scripts/UI/Game/Views/MainGameView.xaml' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.GUI:LoadXaml (System.IO.Stream,string) (at ./Packages/NoesisGUI/Runtime/API/Core/NoesisGUI.cs:292) NoesisXaml:Load () (at ./Packages/NoesisGUI/Runtime/NoesisXaml.cs:17) NoesisView:LoadXaml (bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:547) NoesisView:OnEnable () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:735) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () SteamManager:Awake () (at Assets/Scripts/Steamworks.NET/SteamManager.cs:80) [Assets/Scripts/Steamworks.NET/SteamManager.cs line 80] SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198045186660 [API loaded no] Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186) (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186) Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:186) (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 186) Added pool 'Effects' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PathologicalGames.SpawnPoolsDict:Add (PathologicalGames.SpawnPool) (at Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs:324) PathologicalGames.SpawnPool:Awake () (at Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs:201) (Filename: Assets/Plugins/PathologicalGames/PoolManager/PoolManager.cs Line: 324) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Bearroll.UltimateDecals.UD_Manager:Awake () (at Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs:61) [Assets/AssetStore/UltimateDecals/Scripts/Components/UD_Manager.cs line 61] Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 14.184 ms Integration: 1715.379 ms Integration of assets: 0.029 ms Thread Wait Time: -0.007 ms Total Operation Time: 1729.585 ms INFO: Entering Game Initializer... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:19) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) DEBUG: loadVegetationDistributionTextures: 10, frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:212) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_alpha', frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__31:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:91) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager:OnStart () (at Assets/Scripts/Terrain/TextureManager.cs:51) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:69) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Loaded unit metadata in 1242ms! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.UnitMetadataProvider:Start () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:900) SeaPower.UnitMetadataProvider:EnsureStart () (at Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs:826) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:255) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Systems/Sensors/Plotting/UnitMetadataProvider.cs Line: 900) DEBUG: loadDEM compressed 'y2x09' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Loading ship 'usn_ffg_oliver_hazard_perry' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:118) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:319) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2419) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:573) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:464) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Loading object 'usn_ffg_oliver_hazard_perry' from internal resources UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ObjectBaseLoader:loadObjectFromInternalResources (SeaPower.ObjectBaseParameters,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,string) (at Assets/Scripts/Objects/ObjectBaseLoader.cs:1101) SeaPower.VesselLoader:loadShipFromInternalResources (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,SeaPower.Taskforce,SeaPower.ResourceLoader/ResourceBatch,string,bool) (at Assets/Scripts/Vessels/VesselLoader.cs:123) SeaPower.ObjectsManager:createShip (string,string,string,int,SeaPower.GeoPosition,SeaPower.GeoPosition,int,UnityEngine.Vector3,SeaPower.Taskforce,string,bool,string) (at Assets/Scripts/Objects/ObjectsManager.cs:319) SeaPower.SceneCreator:initShips (SeaPower.IniHandler,int,string,SeaPower.Taskforce) (at Assets/Scripts/SceneCreator.cs:2419) SeaPower.SceneCreator:loadVessels (SeaPower.IniHandler) (at Assets/Scripts/SceneCreator.cs:573) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:464) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y2x09', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y2x09; _uncompressedDEMChunkDictionary now has 1 entries: y2x09 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadDEM compressed 'y3x09' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y3x09', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y3x09; _uncompressedDEMChunkDictionary now has 2 entries: y2x09, y3x09 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainLoader:loadDEM (string,int,int) (at Assets/Scripts/Terrain/TerrainLoader.cs:158) SeaPower.TerrainLoader:loadDEMChunks (string,SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainLoader.cs:146) SeaPower.TerrainManager:b__65_0 () (at Assets/Scripts/Terrain/TerrainManager.cs:121) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: Init JobPerformer UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.JobPerformer:Initialize () (at Assets/Scripts/Jobs/JobPerformer.cs:49) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:511) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) LoadMission 1457 ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.SceneCreator:LoadMission (string) (at Assets/Scripts/SceneCreator.cs:527) SeaPower.SceneCreator:OnStart () (at Assets/Scripts/SceneCreator.cs:237) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:78) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/SceneCreator.cs Line: 527) DEBUG: SessionMode not game: LoadMusicData UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.MusicManager:OnStart (SeaPower.SessionMode) (at Assets/Scripts/Audio/MusicManager.cs:70) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:92) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) INFO: ...initialization done UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.GameInitializer:init () (at Assets/Scripts/GameMainLoop/GameInitializer.cs:112) SeaPower.GameMain:Start () (at Assets/Scripts/GameMainLoop/GameMain.cs:61) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) Total Flight Deck Refresh for [1001] O. H. Perry-class UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeapowerUI.ViewModels.FlightDeckViewModel:UpdateFlightDeck () (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:317) SeapowerUI.ViewModels.FlightDeckViewModel:.ctor (SeaPower.ObjectBase) (at Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:292) SeapowerUI.ViewModels.ObjectBaseViewModel:.ctor (SeaPower.ObjectBase) (at Assets/Scripts/UI/Game/ViewModels/ObjectBaseViewModel.cs:166) SeaPower.ObjectBase:CreateViewModel () (at Assets/Scripts/Objects/ObjectBase.cs:5921) SeaPower.Vehicle:CreateViewModel () (at Assets/Scripts/Systems/Sensors/Plotting/Vehicle.cs:803) SeapowerUI.ViewModels.MainGameViewModel/<>c:b__79_7 (SeapowerUI.ViewModels.ISelectableViewModel,SeapowerUI.ISelectableObject) (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:256) UniRx.Operators.ScanObservable`2/Scan:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/Scan.cs:114) UniRx.Operators.CombineLatestObservable`3/CombineLatest:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:92) UniRx.Operators.CombineLatestObservable`3/CombineLatest:Publish () (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:87) UniRx.Operators.CombineLatestObservable`3/CombineLatest/LeftObserver:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:122) UniRx.ObserverNode`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:53) UniRx.ReadOnlyReactiveProperty`1:System.IObserver.OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:455) UniRx.Operators.CombineLatestObservable`3/CombineLatest:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:92) UniRx.Operators.CombineLatestObservable`3/CombineLatest:Publish () (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:87) UniRx.Operators.CombineLatestObservable`3/CombineLatest/LeftObserver:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/CombineLatest.cs:122) UniRx.Operators.MergeObservable`1/MergeOuterObserver/Merge:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/Operators/Merge.cs:108) UniRx.ObserverNode`1:OnNext (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:53) UniRx.ReactiveProperty`1:RaiseOnNext (SeapowerUI.ISelectableObject&) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:155) UniRx.ReactiveProperty`1:set_Value (SeapowerUI.ISelectableObject) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveProperty.cs:125) SeaPower.RenderPosition:set_SelectedObject (SeaPower.ObjectBase) (at Assets/Scripts/RenderPosition.cs:51) SeaPower.RenderPosition:switchToObject (SeaPower.ObjectBase,bool,bool,bool) (at Assets/Scripts/RenderPosition.cs:573) SeaPower.ObjectsManager:SetInitialActiveObject () (at Assets/Scripts/Objects/ObjectsManager.cs:832) SeapowerUI.ViewModels.MainGameViewModel:Start () (at Assets/Scripts/UI/Game/ViewModels/MainGameViewModel.cs:284) (Filename: Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs Line: 317) INFO: Startup time: 3.23 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:118) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) DEBUG: requestDEM 'y1x01' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:requestDEM (string) (at Assets/Scripts/Terrain/TerrainManager.cs:129) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:45) SeaPower.TerrainUtils:GetHeightAt (SeaPower.GeoPosition,bool) (at Assets/Scripts/Terrain/TerrainTools/TerrainUtils.cs:1696) SeaPower.TerrainUtils:GetRealHeightInMetersAt (SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainTools/TerrainUtils.cs:1658) SeaPower.ObjectCalculationsJob:Execute (int) (at Assets/Scripts/Jobs/ObjectCalculationsJob.cs:61) Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1:Execute (SeaPower.ObjectCalculationsJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: DEM Chunk y1x01 requested but not loaded, putting it in the queue to load UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:46) SeaPower.TerrainUtils:GetHeightAt (SeaPower.GeoPosition,bool) (at Assets/Scripts/Terrain/TerrainTools/TerrainUtils.cs:1696) SeaPower.TerrainUtils:GetRealHeightInMetersAt (SeaPower.GeoPosition) (at Assets/Scripts/Terrain/TerrainTools/TerrainUtils.cs:1658) SeaPower.ObjectCalculationsJob:Execute (int) (at Assets/Scripts/Jobs/ObjectCalculationsJob.cs:61) Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1:Execute (SeaPower.ObjectCalculationsJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadDEM compressed 'y1x01' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y1x01', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y1x01; _uncompressedDEMChunkDictionary now has 3 entries: y2x09, y3x09, y1x01 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) FPS: 0.1 | Main Thread Frame Time: 0.0 ms | Camera Render Time: 0.0 ms | GPU Frame Time: 0.0 ms GC Memory: 0 MB System Used Memory: 0 MB Total Reserved Memory: 0 MB GFX Used Memory: 0 MB Texture Memory: 0 MB Draw Calls: 0 SetPass Calls: 0 Vertices count: 0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:DebugWithAlternateConsoleText (string,string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:125) SeaPower.PerformanceMonitor:LogPerformance () (at Assets/Scripts/Debug/PerformanceMonitor.cs:97) SeaPower.GameUpdater:update () (at Assets/Scripts/GameMainLoop/GameUpdater.cs:86) SeaPower.GameMain:Update () (at Assets/Scripts/GameMainLoop/GameMain.cs:124) (Filename: Assets/Scripts/Utils/Log.cs Line: 125) DEBUG: onDEMDataLoaded 'y2x09;y3x09;' loaded async in 2.30s, frame: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:onDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:206) SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) INFO: INFO: Second Monitor = False on Display Index = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Info (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:182) SeaPower.SecondDisplayMapHandler:EnableSecondMonitor (bool,int) (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:71) SeaPower.SecondDisplayMapHandler:Update () (at Assets/Scripts/UI/Game/SecondDisplayMapHandler.cs:51) (Filename: Assets/Scripts/Utils/Log.cs Line: 182) [NOESIS/I] 'Roboto Regular' loaded UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) DEBUG: requestDEM 'y2x10' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:requestDEM (string) (at Assets/Scripts/Terrain/TerrainManager.cs:129) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:45) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:183) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:28) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:918) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:863) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: DEM Chunk y2x10 requested but not loaded, putting it in the queue to load UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:getDEMChunk (string) (at Assets/Scripts/Terrain/TerrainLoader.cs:46) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:183) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:28) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:918) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:863) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadDEM compressed 'y2x10' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:185) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: LoadDataForMap, xmax, ymin: Chunk y2x10 already requested, trying again later UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:loadDataForMap (uint16[]&,int16[]&,int,int,int,int,int) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:189) SeaPower.TerrainLoader:loadHeightMapForMiniMap (string,SeaPower.GeoPosition,uint16[]&,int16[]&) (at Assets/Scripts/Terrain/TerrainLoaderMap.cs:28) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter () (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:918) Seapower.SceneEditor.SeapowerMap:UpdateGeoCenter (Noesis.DependencyObject,Noesis.DependencyPropertyChangedEventArgs) (at Assets/Scripts/Noesis/Components/Controls/Map/SeapowerMap.cs:863) Noesis.PropertyMetadata:OnPropertyChanged (intptr,intptr,intptr) (at ./Packages/NoesisGUI/Runtime/API/Proxies/PropertyMetadataExtend.cs:133) Noesis.UIElement:Measure (Noesis.Size) (at ./Packages/NoesisGUI/Runtime/API/Proxies/UIElement.cs:848) MapControl.MapPanel:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapPanel.cs:277) MapControl.MapBase:MeasureOverride (Noesis.Size) (at Assets/Scripts/Noesis/Components/Controls/Map/MapBase.cs:943) Noesis.Extend:FrameworkElementMeasure (intptr,Noesis.Size&,Noesis.Size&,Noesis.FrameworkElement/LayoutBaseCallback) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:2292) Noesis.View:SetSize (int,int) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:65) NoesisView:UpdateSize () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1383) NoesisView:UpdateInternal () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1501) NoesisView:LateUpdate () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1409) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk 'y2x10', success: True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:334) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: checkAndDecompressDEMChunk DEM chunk y2x10; _uncompressedDEMChunkDictionary now has 4 entries: y2x09, y3x09, y1x01, y2x10 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainLoader:checkAndDecompressDEMChunk (string,SeaPower.CompressedDEMChunk) (at Assets/Scripts/Terrain/TerrainLoader.cs:360) SeaPower.TerrainLoader:loadDEM (string,string) (at Assets/Scripts/Terrain/TerrainLoader.cs:218) SeaPower.TerrainManager/<>c__DisplayClass66_0:b__0 () (at Assets/Scripts/Terrain/TerrainManager.cs:131) SeaPower.ThreadedDataRequester:dataThread (System.Func`1,System.Action`1) (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:65) SeaPower.ThreadedDataRequester/<>c__DisplayClass3_0:b__0 () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:47) System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () (Filename: Assets/Scripts/Utils/Log.cs Line: 114) Unable to use UDP port 56766 for VS/Unity messaging. You should check if another process is already bound to this port or if your firewall settings are compatible. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c:<.cctor>b__6_0 () (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs:55) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c__DisplayClass8_0:b__0 () (at ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs:100) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Library/PackageCache/com.unity.ide.visualstudio@2.0.22/Editor/VisualStudioIntegration.cs Line: 55) [NOESIS/I] LangServer listening on socket: 127.0.0.1:16629 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) NoesisUnity:UnityLog (int,string) (at ./Packages/NoesisGUI/Runtime/NoesisUnity.cs:363) NoesisLangServer:Init () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:48) NoesisLangServer/<>c:<.cctor>b__6_0 () (at ./Packages/NoesisGUI/Editor/NoesisLangServer.cs:31) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: ./Packages/NoesisGUI/Runtime/NoesisUnity.cs Line: 363) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/seabed_alpha', frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:257) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: onRequestedDEMDataLoaded 'y1x01' loaded async in 3.59s, frame: 2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:onRequestedDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:211) SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_ussr', frame: 3 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: onRequestedDEMDataLoaded 'y2x10' loaded async in 3.91s, frame: 3 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TerrainManager:onRequestedDEMDataLoaded (object) (at Assets/Scripts/Terrain/TerrainManager.cs:211) SeaPower.ThreadedDataRequester:Update () (at Assets/Scripts/Terrain/ThreadedDataRequester.cs:86) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_north_europe', frame: 4 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_europe', frame: 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_med', frame: 6 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_uk', frame: 7 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_usa', frame: 8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_japan', frame: 9 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_sea', frame: 10 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/vegetation/forest_pg', frame: 11 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__46:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:235) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadBiomes, frame: 12 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:314) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/biomes', frame: 12 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:316) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadTextureFromInternal file 'terrain/textures/environment', frame: 13 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.ResourceLoader/d__16:MoveNext () (at Assets/Scripts/ResourceLoader.cs:121) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) SeaPower.TextureManager/d__48:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:318) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) DEBUG: loadWaterMaskTextures, frame: 14 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SeaPower.Log:Debug (string,SeaPower.Log/Section,string,int,string) (at Assets/Scripts/Utils/Log.cs:114) SeaPower.TextureManager/d__49:MoveNext () (at Assets/Scripts/Terrain/TextureManager.cs:325) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Utils/Log.cs Line: 114) ================================================================= Native Crash Reporting ================================================================= Got a UNKNOWN while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= ================================================================= Managed Stacktrace: ================================================================= at <0xffffffff> at Noesis.Extend:Noesis_LaunchPropertyChangedEvent <0x000af> at Noesis.Extend:NotifyPropertyChanged <0x000c2> at SeapowerUI.ViewModels.FlightDeckViewModel:NotifyPropertyChanged <0x00078> at SeapowerUI.ViewModels.FlightDeckViewModel:set_FlightDeckVisible <0x0003a> at <>c__DisplayClass588_0`2:b__0 <0x00052> at PropertyAccessorRW`1:Set <0x0002d> at Noesis.Extend:SetPropertyValue <0x0005c> at Noesis.Extend:SetPropertyValueNullable <0x00052> at Noesis.Extend:SetPropertyValue_Bool <0x00062> at Noesis.Extend:SetPropertyValue_Bool <0x000b2> at <0xffffffff> at Noesis.View:Noesis_View_MouseButtonUp <0x000ab> at Noesis.View:MouseButtonUp <0x0006a> at NoesisView:ProcessEvent <0x00642> at NoesisView:OnGUI <0x000fa> at System.Object:runtime_invoke_void__this__ <0x00087> ================================================================= Received signal SIGSEGV Obtained 99 stack frames 0x00007fff9487cbed (Noesis) String_GetStaticType 0x00007fff9489a8dc (Noesis) MarkupExtensionProvider_TargetProperty 0x00007fff9489a6e7 (Noesis) DataObjectEventArgs_CancelCommand 0x00007fff9487bd06 (Noesis) String_GetStaticType 0x00007fff94895f68 (Noesis) DataObjectEventArgs_CancelCommand 0x00007fff94913bc7 (Noesis) BindingOperations_GetBindingExpression 0x00007fff9487ba2a (Noesis) String_GetStaticType 0x00007fff94895f68 (Noesis) DataObjectEventArgs_CancelCommand 0x00007fff94913bc7 (Noesis) BindingOperations_GetBindingExpression 0x00007fff9487ba2a (Noesis) String_GetStaticType 0x00007fff948fca4b (Noesis) QueryContinueDragEventArgs_GetKeyStatesHelper 0x00007fff948b981a (Noesis) QueryCursorEventArgs_Cursor_get 0x00007fff948b98af (Noesis) QueryCursorEventArgs_Cursor_get 0x00007fff94924525 (Noesis) Matrix_GetStaticType 0x00007fff9487c13c (Noesis) String_GetStaticType 0x00007fff949045dc (Noesis) BindingOperations_GetBindingExpression 0x00007fff948fcd99 (Noesis) QueryContinueDragEventArgs_GetKeyStatesHelper 0x00007fff94902114 (Noesis) BindingOperations_GetBindingExpression 0x00007fff949ede44 (Noesis) Noesis_RenderDevice_SetRenderTarget 0x00007fff948a3706 (Noesis) Boxed_Thickness_GetStaticType 0x00007fff9490233e (Noesis) BindingOperations_GetBindingExpression 0x00007fff949ede44 (Noesis) Noesis_RenderDevice_SetRenderTarget 0x00007fff949025a6 (Noesis) BindingOperations_GetBindingExpression 0x00007fff9490233e (Noesis) BindingOperations_GetBindingExpression 0x00007fff949ede44 (Noesis) Noesis_RenderDevice_SetRenderTarget 0x00007fff949025a6 (Noesis) BindingOperations_GetBindingExpression 0x00007fff9488519d (Noesis) KeyEventArgs_IsToggled_get 0x00007fff9490233e (Noesis) BindingOperations_GetBindingExpression 0x00007fff949ede44 (Noesis) Noesis_RenderDevice_SetRenderTarget 0x00007fff94979cf8 (Noesis) Boxed_Point_GetStaticType 0x00007fff9490233e (Noesis) BindingOperations_GetBindingExpression 0x00007fff949ede44 (Noesis) Noesis_RenderDevice_SetRenderTarget 0x00007fff949f4fee (Noesis) Noesis_RenderDevice_SetRenderTarget 0x00007fff94977047 (Noesis) Boxed_Point_GetStaticType 0x00007fff94976e4a (Noesis) Boxed_Point_GetStaticType 0x00007fff9487ddc6 (Noesis) KeyEventArgs_IsToggled_get 0x00007fff9487d8e5 (Noesis) String_GetStaticType 0x00007fff94a29a79 (Noesis) TraversalRequest_FocusNavigationDirection_get 0x00007fff94880ce9 (Noesis) KeyEventArgs_IsToggled_get 0x00007fff9487d42d (Noesis) String_GetStaticType 0x00007fff9487d183 (Noesis) String_GetStaticType 0x00007fff9487d999 (Noesis) String_GetStaticType 0x00007fff9489b617 (Noesis) MarkupExtensionProvider_TargetProperty 0x00007fff9489c07a (Noesis) MarkupExtensionProvider_TargetProperty 0x00007fff9496d23f (Noesis) MultiBindingExpression_UpdateSource 0x00007fff94a7f6fb (Noesis) Noesis_LaunchPropertyChangedEvent 0x0000026ccafcca60 (Mono JIT Code) (wrapper managed-to-native) Noesis.Extend:Noesis_LaunchPropertyChangedEvent (intptr,intptr,string) 0x0000026ccafcc933 (Mono JIT Code) Noesis.Extend:NotifyPropertyChanged (object,System.ComponentModel.PropertyChangedEventArgs) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:6223) 0x0000026d1528fdc9 (Mono JIT Code) SeapowerUI.ViewModels.FlightDeckViewModel:NotifyPropertyChanged (string) (at D:/Perforce/matt_all_main/sw/main/seapower/Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:26) 0x0000026d474ca74b (Mono JIT Code) SeapowerUI.ViewModels.FlightDeckViewModel:set_FlightDeckVisible (bool) (at D:/Perforce/matt_all_main/sw/main/seapower/Assets/Scripts/UI/Game/ViewModels/FlightDeckViewModel.cs:32) 0x0000026d474ca6d3 (Mono JIT Code) Noesis.Extend/<>c__DisplayClass588_0`2:b__0 (object,bool) (at ./Packages/NoesisGUI/Runtime/API/Core/ExtendProps.cs:255) 0x0000026d474ca65e (Mono JIT Code) Noesis.Extend/PropertyAccessorRW`1:Set (object,bool) (at ./Packages/NoesisGUI/Runtime/API/Core/ExtendProps.cs:170) 0x0000026d474ca5ed (Mono JIT Code) Noesis.Extend:SetPropertyValue (Noesis.Extend/PropertyAccessor,object,bool) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5233) 0x0000026d474ca4a3 (Mono JIT Code) Noesis.Extend:SetPropertyValueNullable (Noesis.Extend/PropertyAccessor,object,bool,bool) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5240) 0x0000026d474ca3b3 (Mono JIT Code) Noesis.Extend:SetPropertyValue_Bool (intptr,int,intptr,bool,bool) (at ./Packages/NoesisGUI/Runtime/API/Core/Extend.cs:5262) 0x0000026ccac5fbe3 (Mono JIT Code) (wrapper native-to-managed) Noesis.Extend:SetPropertyValue_Bool (intptr,int,intptr,byte,byte) 0x00007fff94a86c37 (Noesis) ManipulationInertiaStartingEventArgs_InitialVelocities_get 0x00007fff94884e9d (Noesis) KeyEventArgs_IsToggled_get 0x00007fff9489dc4a (Noesis) MarkupExtensionProvider_TargetProperty 0x00007fff94899f13 (Noesis) DataObjectEventArgs_CancelCommand 0x00007fff9487d6cc (Noesis) String_GetStaticType 0x00007fff949d00f7 (Noesis) TouchEventArgs_GetTouchDeviceId 0x00007fff949cfed2 (Noesis) TouchEventArgs_GetTouchDeviceId 0x00007fff9488de78 (Noesis) Size_GetStaticType 0x00007fff949ee0e5 (Noesis) Noesis_RenderDevice_SetRenderTarget 0x00007fff949edf22 (Noesis) Noesis_RenderDevice_SetRenderTarget 0x00007fff949ed787 (Noesis) Noesis_RenderDevice_SetRenderTarget 0x00007fff949ee0e5 (Noesis) Noesis_RenderDevice_SetRenderTarget 0x00007fff949edf22 (Noesis) Noesis_RenderDevice_SetRenderTarget 0x00007fff949ea44e (Noesis) Noesis_RenderDevice_SetRenderTarget 0x00007fff9495eb40 (Noesis) Boxed_Matrix3D_GetStaticType 0x00007fff949f59c9 (Noesis) Noesis_RenderDevice_SetRenderTarget 0x0000026d474ca27c (Mono JIT Code) (wrapper managed-to-native) Noesis.View:Noesis_View_MouseButtonUp (System.Runtime.InteropServices.HandleRef,int,int,int) 0x0000026d474ca18b (Mono JIT Code) Noesis.View:MouseButtonUp (int,int,Noesis.MouseButton) (at ./Packages/NoesisGUI/Runtime/API/Core/View.cs:226) 0x0000026d45200643 (Mono JIT Code) NoesisView:ProcessEvent (UnityEngine.Event,bool,bool) (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1769) 0x0000026d451ff5eb (Mono JIT Code) NoesisView:OnGUI () (at ./Packages/NoesisGUI/Runtime/NoesisView.cs:1865) 0x0000026ccac8c2b8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007fff9a974c1e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) 0x00007fff9a8ad254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) 0x00007fff9a8ad3cc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) 0x00007ff785e90c44 (Unity) scripting_method_invoke 0x00007ff785e6e9b4 (Unity) ScriptingInvocation::Invoke 0x00007ff7864f2f2a (Unity) MonoBehaviourDoGUI 0x00007ff7864f5190 (Unity) IMGUIModule::MonoBehaviourDoGUI 0x00007ff785e57943 (Unity) MonoBehaviour::DoGUI 0x00007ff7864eccd9 (Unity) GUIManager::DoGUIEvent 0x00007ff7864f3d9d (Unity) GUIManager::SendQueuedEvents 0x00007ff7864efd04 (Unity) `GUIManager::InitGUIManager'::`2'::PreUpdateIMGUISendQueuedEventsRegistrator::Forward 0x00007ff785b04a3c (Unity) ExecutePlayerLoop 0x00007ff785b04bb0 (Unity) ExecutePlayerLoop 0x00007ff785b0b445 (Unity) PlayerLoop 0x00007ff786ad89ef (Unity) PlayerLoopController::InternalUpdateScene 0x00007ff786ae581d (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop 0x00007ff786ae3b01 (Unity) Application::TickTimer 0x00007ff786f5e67a (Unity) MainMessageLoop 0x00007ff786f63550 (Unity) WinMain 0x00007ff78834594e (Unity) __scrt_common_main_seh 0x00007ffffc837374 (KERNEL32) BaseThreadInitThunk 0x00007ffffd93cc91 (ntdll) RtlUserThreadStart