[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Shaun Tonstad" at "2024-10-02T20:28:58.3880256Z" [Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 33332, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] Error: LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.15.8+6332f58 Session Id: 4225579dee5c49f3b89aa4b8d3a4dfde Correlation Id: 8e368a5c1a22e7a4da43b9b5b173fc89 External correlation Id: 111272364005789127 Machine Id: 3aWCxks5QFTGv4zvnu+A8S2zHKE= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Shaun Tonstad" (connect: 0.00s, validation: 0.01s, handshake: 0.02s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Shaun Tonstad-notifications" at "2024-10-02T20:28:58.4150264Z" [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token Hwba6Jknco... [Licensing::Client] Successfully updated license Built from '2022.3/staging' branch; Version is '2022.3.39f1 (4e1b0f82c39a) revision 5118735'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'en' Physical Memory: 65169 MB [Licensing::Client] Successfully resolved entitlements [Licensing::Module] Serial number assigned to: "SC-B3ZV-RM2T-HHMQ-ZGJ6-XXXX" BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Unity.exe -projectpath D:\Source\StellarConquest\StellarConquest.Presentation.Unity -job-worker-count 24 -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-Shaun Tonstad -hubSessionId b5fea539-64e0-4c2b-b543-f5be17c68937 -accessToken Hwba6Jknco73nd9mj78xXK53iSJpraaDs8A_2gRTkXY002f Successfully changed project path to: D:\Source\StellarConquest\StellarConquest.Presentation.Unity D:/Source/StellarConquest/StellarConquest.Presentation.Unity [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [59884] Target information: Player connection [59884] * "[IP] 172.26.0.1 [Port] 55504 [Flags] 2 [Guid] 3391363392 [EditorId] 3391363392 [Version] 1048832 [Id] WindowsEditor(7,SHAUN-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [59884] * "[IP] 192.168.0.100 [Port] 55504 [Flags] 2 [Guid] 3391363392 [EditorId] 3391363392 [Version] 1048832 [Id] WindowsEditor(7,SHAUN-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [59884] Host joined multi-casting on [225.0.0.222:54997]... Player connection [59884] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 24 [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-7876" after 0.2 seconds. [Licensing::Client] Successfully resolved entitlements [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 58 packages: Packages from [https://packages.unity.com]: com.unity.addressables@1.21.21 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.addressables@1.21.21) com.unity.cinemachine@2.10.1 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.cinemachine@2.10.1) com.unity.formats.fbx@4.2.1 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.formats.fbx@4.2.1) com.unity.ide.visualstudio@2.0.22 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.ide.visualstudio@2.0.22) com.unity.inputsystem@1.7.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.inputsystem@1.7.0) com.unity.mathematics@1.2.6 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.memoryprofiler@1.1.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.memoryprofiler@1.1.0) com.unity.nuget.newtonsoft-json@3.2.1 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.2.1) com.unity.postprocessing@3.4.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.postprocessing@3.4.0) com.unity.probuilder@5.2.2 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.probuilder@5.2.2) com.unity.recorder@4.0.3 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.recorder@4.0.3) com.unity.searcher@4.9.2 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.searcher@4.9.2) com.unity.timeline@1.7.6 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.timeline@1.7.6) com.unity.settings-manager@2.0.1 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.settings-manager@2.0.1) com.unity.editorcoroutines@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.editorcoroutines@1.0.0) com.unity.test-framework@1.1.33 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.test-framework@1.1.33) com.autodesk.fbx@4.2.1 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.autodesk.fbx@4.2.1) com.unity.scriptablebuildpipeline@1.21.23 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.scriptablebuildpipeline@1.21.23) com.unity.ext.nunit@1.0.6 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.ext.nunit@1.0.6) Built-in packages: com.unity.render-pipelines.core@14.0.11 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.render-pipelines.core@14.0.11) com.unity.shadergraph@14.0.11 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.shadergraph@14.0.11) com.unity.ugui@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Library\PackageCache\com.unity.modules.subsystems@1.0.0) Embedded packages: com.frenzybyte.fluidfrenzy@file:D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Packages\com.frenzybyte.fluidfrenzy (location: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Packages\com.frenzybyte.fluidfrenzy) Local packages: com.noesis.noesisgui@file:D:\Source\StellarConquest\StellarConquest.Utilities\Noesis\3.2.4 (location: D:\Source\StellarConquest\StellarConquest.Utilities\Noesis\3.2.4) com.unity.gamecore@file:D:\Source\StellarConquest\StellarConquest.Utilities\GameCore\com.unity.gamecore-1.1.0\package (location: D:\Source\StellarConquest\StellarConquest.Utilities\GameCore\com.unity.gamecore-1.1.0\package) com.unity.inputsystem.gxdk@file:D:\Source\StellarConquest\StellarConquest.Utilities\GameCore\com.unity.inputsystem.gxdk-1.0.1\package (location: D:\Source\StellarConquest\StellarConquest.Utilities\GameCore\com.unity.inputsystem.gxdk-1.0.1\package) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.06 seconds Refreshing native plugins compatible for Editor in 15.40 ms, found 7 plugins. Preloading 2 native plugins for Editor in 1.46 ms. Initialize engine version: 2022.3.39f1 (4e1b0f82c39a) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Source/StellarConquest/StellarConquest.Presentation.Unity/Assets GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684) Vendor: NVIDIA VRAM: 24142 MB Driver: 32.0.15.6109 Shader 'FORGE3D/Burnout': fallback shader 'Transparent' not found Shader 'Mirza Beig/Standard/Terrain Rain 2': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found Shader 'Mirza Beig/Standard/Terrain Rain': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found Shader 'NatureManufacture Shaders/Ice Lake/Ice Shader Metalic Lake': fallback shader 'FX/Water' not found Shader 'Hidden/BOXOPHOBIC/The Visual Engine/Helpers/Debug': dependency 'LightMode' shader 'ForwardBase' not found [Licensing::Client] Successfully resolved entitlements Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56876 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.003810 seconds. - Loaded All Assemblies, in 0.178 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.160 seconds Domain Reload Profiling: 337ms BeginReloadAssembly (57ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) RebuildCommonClasses (17ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (31ms) LoadAllAssembliesAndSetupDomain (67ms) LoadAssemblies (55ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (66ms) TypeCache.Refresh (65ms) TypeCache.ScanAssembly (58ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (0ms) FinalizeReload (160ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (128ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (1ms) ProcessInitializeOnLoadAttributes (80ms) ProcessInitializeOnLoadMethodAttributes (37ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlements Application.AssetDatabase Initial Refresh Start Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.Hosting.Lifetime[14] Now listening on: http://localhost:80 info: Microsoft.Hosting.Lifetime[0] Application started. Press Ctrl+C to shut down. info: Microsoft.Hosting.Lifetime[0] Hosting environment: Production info: Microsoft.Hosting.Lifetime[0] Content root path: D:\Source\StellarConquest\StellarConquest.Presentation.Unity\ info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 23.2289ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s172ms *** Tundra build success (0.15 seconds), 0 items updated, 828 evaluated AssetDatabase: script compilation time: 0.511536s Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.417 seconds Refreshing native plugins compatible for Editor in 6.76 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.05 ms. Refreshing native plugins compatible for Editor in 6.86 ms, found 7 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.932 seconds Domain Reload Profiling: 1347ms BeginReloadAssembly (82ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (18ms) RebuildCommonClasses (17ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (21ms) LoadAllAssembliesAndSetupDomain (290ms) LoadAssemblies (208ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (126ms) TypeCache.Refresh (98ms) TypeCache.ScanAssembly (88ms) ScanForSourceGeneratedMonoScriptInfo (21ms) ResolveRequiredComponents (5ms) FinalizeReload (932ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (726ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (5ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (87ms) ProcessInitializeOnLoadAttributes (304ms) ProcessInitializeOnLoadMethodAttributes (323ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (3ms) Start importing Assets/User Interface/Screens/Game/Overlay/Commerce Report/CommerceReportControl.xaml using Guid(4054deab2e7c02848bd9e1ba4d8f115d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'e8901ef0517aff69d97766d7f61a7cad') in 0.015828 seconds Start importing Assets/User Interface/Screens/Game/Static/Map/MapIndicatorControl.xaml using Guid(80ba0a7b3ee34ad4da0d087e96219836) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '43a88f121b185698536cd23b30b72585') in 0.001751 seconds Start importing Assets/User Interface/Controls/Color Picker Control/ColorPickerControl.xaml using Guid(a0f81f92adfaab9439b8055f3eaeca05) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '0e77159354cb05ee748c62917f8cd6b4') in 0.001486 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Menu/OptionsMenuControl.xaml using Guid(c058f952677ffdf478b2b5fa3df80e96) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '5782bc4a1e541673a3d0416c5c5ffb2b') in 0.001604 seconds Start importing Assets/User Interface/Screens/Title/Credits Control/CreditsControl.xaml using Guid(f0f7e745c39ddc2438e414495cdfecd8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'e6f7b9a9cfb93054622f9ce76641f099') in 0.001552 seconds Start importing Assets/User Interface/Controls/Chart Control/ChartControl.xaml using Guid(3122b1c387c3e0c4f849858a762aa096) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '2e191ed6e5fe08d25765c6ccb9369384') in 0.001415 seconds Start importing Assets/User Interface/Screens/Game/Overlay/InputControls/InputControls.xaml using Guid(91af31ba4c03f704392614ec88295dfc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'ed5cddbd7d98f3a53a8c8f20563a09d1') in 0.002756 seconds Start importing Assets/User Interface/Screens/Game/World/WorldUITest.xaml using Guid(a106129432407dc478648a5b98418875) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '71ef8f7ccb39c2f86e13b92e65b7f355') in 0.001422 seconds Start importing Assets/User Interface/Screens/Title/Social Media Panel Control/SocialMediaPanelControl.xaml using Guid(b1bc3744118a9eb4a8b1440fc7bfe7e8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'da85b036cc9e4a0853ac843bd7a2c91c') in 0.001422 seconds Start importing Assets/User Interface/Controls/Render Control/RenderControl.xaml using Guid(47e1bdf927995484f876188651b7a0ba) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '60356ea205d1dd66c4dc62099ce20e9f') in 0.001349 seconds Start importing Assets/User Interface/Screens/Character Creation/Ship Selection/ShipSelectionControl.xaml using Guid(d18d0c028e8c41e4f9d7f183cdd50bb0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '433c2f23f64daad3d99edd4d9a18aa46') in 0.002240 seconds Start importing Assets/User Interface/Screens/Title/Server Control/ServerControl.xaml using Guid(2284a4dfccc84cb4aaee0dfe25e2f847) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '0cd4ce1bd383e4571d38b4238dc7a07d') in 0.001401 seconds Start importing Assets/User Interface/Screens/Designer/Overlay/Sharing/BlueprintSharingControl.xaml using Guid(62458e87864b2784eb6f5b86c99aff13) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'c1f9596eec7067d95fb7889339f9a909') in 0.001399 seconds Start importing Assets/User Interface/Controls/Input Control/InputControl.xaml using Guid(92f2b333dde0f2446b0532fff867de8a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'a88f148ae725de26e19c804d8bbd1e38') in 0.001354 seconds Start importing Assets/User Interface/Screens/Game/Static/SeasonPass/SeasonPassScreen.xaml using Guid(9237c03549d0ecf44a23a2876500eebd) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '6cab6201232f3676cc26e096a51c460d') in 0.001413 seconds Start importing Assets/User Interface/Screens/Character Creation/Identity/IdentitySelectionControl.xaml using Guid(396c2453fa5d0234ea08ef9976bfa207) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'f2da1697619d545984713d7c14a2a645') in 0.001605 seconds Start importing Assets/User Interface/Screens/Character Creation/Class Selection/ClassSelectionControl.xaml using Guid(dbdc41b67ba197f48bb50c5c4f93d52f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '48635ab00a872fb6ac0f7ec423343332') in 0.001425 seconds Start importing Assets/User Interface/Screens/Character Creation/Faction Selection/FactionSelectionControl.xaml using Guid(661c9b18a8ebee34db150cd4ed4082d0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'f077c5ae814649fe5565ffd19686918e') in 0.001384 seconds Start importing Assets/User Interface/Screens/Character Creation/Homeworld Selection/HomeworldSelectionControl.xaml using Guid(25815b13b743e2840bf504ae1abb5153) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '843b8a78c63d6cdf48ac6288e263ee95') in 0.001527 seconds Start importing Assets/User Interface/Screens/Character Creation/Companion Selection/CompanionSelectionControl.xaml using Guid(a54ec0bc6e23b1a4cbb119cb641b5344) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '34d92be1dad2fb6c5bfeb0ac13971d8e') in 0.001489 seconds Start importing Assets/User Interface/Controls/Teletype Control/TeletypeControl.xaml using Guid(f33259f9e5a7d2446bb5ed4cfb347866) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '5cdc420b4baacd366adc05a921b834a2') in 0.001344 seconds Start importing Assets/User Interface/Screens/Character Creation/Introduction/IntroductionControl.xaml using Guid(94e0ff5a96507cf46908367e72654b88) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '116cbae04882c129f930f898a679a079') in 0.002376 seconds Start importing Assets/User Interface/Screens/Character Creation/CharacterCreationScreen.xaml using Guid(3385edbdc45fa1d4f8a62f20b0c4aa60) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '66944a07dc2a5a58ddec090df49a122e') in 0.002795 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Examine/ExamineControl.xaml using Guid(335d5f06ccbd89640ba2af5ba4b294e3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'f2ad25aa401ea27d53e75113fcd5a7ad') in 0.001643 seconds Start importing Assets/User Interface/Screens/Designer/Overlay/Import Settings/ImportSettingsControl.xaml using Guid(73eefbe6450204e46ad45078da21b19d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'b85ef70fab415f73cb689f9f832319fe') in 0.001452 seconds Start importing Assets/User Interface/Screens/Game/World/WorldSpaceLayer.xaml using Guid(934d5a52cf1dec841a390dc0a116502d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '7a93f02872a54c0d167057fd7ab1c857') in 0.001393 seconds Start importing Assets/User Interface/Screens/Game/Static/Station/ShipyardControl.xaml using Guid(c3a1dae6facbbac4782bfb37e8eed07d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '8ddc09582a0b0f0455ae4e637d3987f7') in 0.001575 seconds Start importing Assets/User Interface/Screens/Game/Static/Map/GalaxyMapScreen.xaml using Guid(c36408d7616d2b04d8d936173773ee4e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'ef5595923f9ffbe568f4566e24531171') in 0.001663 seconds Start importing Assets/User Interface/Screens/Game/Static/Map/MapTerritoryControl.xaml using Guid(c3881e6996bb11542b23db2550b07714) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '8dd984607bc9b8944e25c125e38c12b2') in 0.001808 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Settings/SettingsControl.xaml using Guid(b6145207f7da6ab43a6c2dc2314df295) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'b04e44af668b3edd849f0532913e925b') in 0.001688 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Status/StatusControl.xaml using Guid(3e6fe80a3a035bc44a93bcb825080862) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '3b409c3dc5ddf085246298fab5ab06e3') in 0.001367 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Color/ColorControl.xaml using Guid(6d7d516b9da431c40983fddc9a5969dc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '6a8041c6ea98307b5288cc13cf9d7e88') in 0.001647 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Hitpoints/HitpointsControl.xaml using Guid(afbc1bca4b0bd2442a28ddca6d43f97f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '0d2063d8cbb433c735f1603bfea65d1c') in 0.001336 seconds Start importing Assets/User Interface/Controls/Progress Control/ProgressControl.xaml using Guid(061a3449d63c0f94ea4274373426a3bc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '8d138a881359c7b7e96628ee241a13ea') in 0.001314 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Location/LocationControl.xaml using Guid(79bfbf472ac36cd40bbdc93bb1d125c9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'f6f113b4412946eaa3e4360496aaac03') in 0.001433 seconds Start importing Assets/User Interface/Screens/Game/Static/Leaderboard/LeaderboardScreen.xaml using Guid(db2064d53e235c64383c650b411eca45) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '96b687227dabaa802a8f3b446ba7653f') in 0.001386 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Tutorial/TutorialControl.xaml using Guid(64459f4656247fb4abfc079974597a87) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '32482845973516d453c196a617597149') in 0.001580 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Weapons/WeaponsControl.xaml using Guid(087843b5e570ecc48aa42600db2482d5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'c5aba0be646ea646a7ad5e54d0355587') in 0.001345 seconds Start importing Assets/User Interface/Screens/Game/Static/Ship/ShipScreen.xaml using Guid(a935fa7c9a6f6774286adeaf784f1634) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '1da67e9ed3ab5cf99c5a4681ed23edb7') in 0.001478 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Notification/NotificationControl.xaml using Guid(cc58d9d9325546c4b8bc2731120f199a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'edbeabf7ae8ba34ab985b5af8c8b4e3c') in 0.001581 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Events/EventControl.xaml using Guid(ad0e335b7419a9a44aecdc8661cd0e14) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'f44870da491a87491424580737276137') in 0.002736 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Resources/ResourcesControl.xaml using Guid(2d9ded3793b6c8b48acd3cde5f49f497) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'd723f393c4cd2414c9b001583f7184bb') in 0.001487 seconds Start importing Assets/User Interface/Screens/Game/Static/Skills/SkillsScreen.xaml using Guid(4cd2b2e7a8805b546b22bcf8ce9f5504) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '0e7757e4a988355238c8c75c87d84d39') in 0.001493 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Building/BuildControl.xaml using Guid(f7896a5632010624b8baeba1cfb08f9a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'b0518326138e19b7bef73926b9ba1a39') in 0.001571 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Targeting/TargetingControl.xaml using Guid(8e5f7526f798b2f45b0a48af763edbcc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '90674c61b4d3f43c520013287d2568b1') in 0.001598 seconds Start importing Assets/User Interface/Screens/Game/Static/Assets/AssetsScreen.xaml using Guid(57553abd321f48641b0b5ac7e2d99589) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'd329f727782fc0df0e94234f4da468c7') in 0.001772 seconds Start importing Assets/User Interface/Screens/Game/Transient/Transfer Resources/TransferResourcesControl.xaml using Guid(f8e2e4ac1a971cc428c37d042110305a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'feedf4ad4f30a629b363e0cd868f112f') in 0.001665 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Waypoints/WaypointsControl.xaml using Guid(b56e1cda698cce045973671d29474fa4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '1339bc573304ba54028ab07ba3c4419c') in 0.001368 seconds Start importing Assets/User Interface/Controls/Decor Line Control/DecorLineControl.xaml using Guid(8fc4175865151a8418508031b5ae96ba) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '8831e38e2371d94d9d9345129f911a56') in 0.002882 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Menu/TitleMenuControl.xaml using Guid(3ac8fc04163986a41a988f81c7bf28f0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '2795872e9c43c21484f2ca9463f220ee') in 0.001491 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Market/InterstellarMarketControl.xaml using Guid(2bf6d384435a9384eb0bc83110307ce8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'd679503730ac0e99012909444b1154d8') in 0.001503 seconds Start importing Assets/User Interface/Screens/Game/Static/Conquest/ConquestScreen.xaml using Guid(04215bf39db934a42a3215b3cb562943) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '20887cdaad31b4f4b898d6fa54be87ff') in 0.001501 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Communications/CommunicationsControl.xaml using Guid(cac484a205a179b4f8ba249327f3fd81) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '36b20cfb4dbba08b52a59c6dddd742a2') in 0.001724 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Access/AccessControl.xaml using Guid(bbde25781a20d1c4e952ea6a6b61c60c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '25b99be1f64e6956f480efcbeebc26e8') in 0.001521 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Menu/GameMenuControl.xaml using Guid(2dbe0123b031caa409567f4183b6b24d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '9943d3821e9732f7a99e5e74abcb0efb') in 0.001447 seconds Start importing Assets/User Interface/Screens/Game/Static/Planet/PlanetExploreScreen.xaml using Guid(4a25d8b5d82423d42a79e23e6d719eca) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'dc59787f70f1363657d2a4036b7fcc83') in 0.001446 seconds Start importing Assets/User Interface/Screens/Game/Overlay/InputHelp/InputHelpControl.xaml using Guid(c5cb4e98a7efbe647a0931544d3aba76) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '59be3d9cc36c39142b2eeca61506aa7c') in 0.001423 seconds Start importing Assets/User Interface/Screens/Game/Static/Backpack/BackpackScreen.xaml using Guid(36f17017749ba2d429c5fb410964b328) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '961c84dc1cd714f8a09dfb3e48e7949d') in 0.001366 seconds Start importing Assets/User Interface/Screens/Game/Static/Faction/CreateFactionControl.xaml using Guid(3dbc6f99f90b46e439aa0b235b940c55) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '43787da68752450c6e37e44f622ffcfc') in 0.001337 seconds Start importing Assets/User Interface/Screens/Game/Static/Faction/FactionScreen.xaml using Guid(c4298b637b5b64443b6908c6590edd1a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '121e216d175c20c07f75cfbf68efaaaa') in 0.001778 seconds Start importing Assets/User Interface/Screens/Game/Static/Starpedia/StarpediaScreen.xaml using Guid(ff1e05a0cb4cb8a4f9113081f031d6e5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'f20b09b70fa3fa04512e37bc1abd54c0') in 0.001395 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Scan/ScanControl.xaml using Guid(5719e17d5f852a84793767edcd82b271) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '8321f2d2b91f69bd6ccd345a09ecadbf') in 0.001655 seconds Start importing Assets/User Interface/Screens/Game/Static/Planet/PlanetStatusScreen.xaml using Guid(0c2d7c49f5ef8ad4a9ca1aad1b676971) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'cc5680893ec13226ddb03316096167f6') in 0.001675 seconds Start importing Assets/User Interface/Screens/Game/Static/Missions/MissionsScreen.xaml using Guid(1d501f7d947af3c42ab9fee50b32ec3e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '33a76d9a2328adb4bd0327a8beaecd7c') in 0.001408 seconds Start importing Assets/User Interface/Controls/Radial Range Control/RadialRangeControl.xaml using Guid(69fdcb44da78e8e4e980893ac9905ac7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'b62216e40f2255187eddb170e0f261c3') in 0.001380 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Spedometer/SpedometerControl.xaml using Guid(1646cb477a420954bb0fcf0bb5cb79bf) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'ed9ecbd6987ad6c2b0470835a504117f') in 0.001635 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Messages/MessagesControl.xaml using Guid(1f81c324e40d66b41826b3f27b2f4415) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'dc5367600adcfe5a7cfc44c45ef35300') in 0.001362 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Menu/ContextMenuControl.xaml using Guid(fb304784b71ddc247bebb0d8a8eee5ae) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '743e74c2f8dcd4831f814db38852227c') in 0.001363 seconds Start importing Assets/User Interface/Screens/Game/Static/Profile/ProfileScreen.xaml using Guid(6c41e478ce9e93a4fa62c973a9a361c0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '4bfd6c00365ea2f18106b1e178c1522b') in 0.001428 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Diplomacy/DiplomacyControl.xaml using Guid(8d5922d6ad67cc440b283e033752ab64) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '113757a207b2404c75c7b9471902d61c') in 0.001308 seconds Start importing Assets/User Interface/Screens/Game/Static/Cargo/CargoScreen.xaml using Guid(7607b7e1048fc7440a3ee63514b057db) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '557ec56a753688bad1edc5acc15d7b56') in 0.001346 seconds Start importing Assets/User Interface/Screens/Designer/Overlay/Parts/PartsControl.xaml using Guid(ab4d66bc138fa2b45b0d430a8c38252f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'ce5bbf7f91ab4aaf5953e67ef594fb69') in 0.001455 seconds Start importing Assets/User Interface/Screens/Game/Static/Station/MissionsControl.xaml using Guid(a69b31fd833ac6a40b5ee87478a2d058) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '8767d602cc8f0341801ee41426daef5d') in 0.001448 seconds Start importing Assets/User Interface/Screens/Game/Static/Station/ExchangeControl.xaml using Guid(59c6d8b91938e4845b976241957c61a7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '19df90629b514ec46b62712506d9768d') in 0.001448 seconds Start importing Assets/User Interface/Screens/Game/Static/Station/MarketControl.xaml using Guid(3bde92fc43d06664e81e9e344beecf34) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '804741f2c699a1d9c6b992d51ddcc804') in 0.001411 seconds Start importing Assets/User Interface/Screens/Game/Static/Station/StationScreen.xaml using Guid(eb69ed44e904f554884464708c99a7f5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '63967067a18b0fe44938cb0fe3fe6654') in 0.002451 seconds Start importing Assets/User Interface/Screens/Game/GameScreen.xaml using Guid(d3551b209b94ef64d83eef638ea438c4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '57e2ec0f1e164391dfb095a696c7c4b6') in 0.013137 seconds Start importing Assets/User Interface/Screens/Game/Static/Map/MapOrbitsControl.xaml using Guid(1482e0c0aedb6294595c97c83b3cb14d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '16d632848efa0a4616b107dc2e2d361b') in 0.002233 seconds Start importing Assets/User Interface/Screens/Game/Static/Map/MapSelectionControl.xaml using Guid(44f763180a21dfc45b9adbd9d4f5ad97) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '354fa1cfc8a026121d96e1c762016b4f') in 0.001578 seconds Start importing Assets/User Interface/Screens/Game/Transient/Other Player Profile/OtherPlayerProfileScreen.xaml using Guid(843451cc8be7c6042be0b9f83e645df0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '7fc40101115b622388299d0dca5734d3') in 0.001711 seconds Start importing Assets/User Interface/Controls/Transition Control/TransitionControl.xaml using Guid(65e35eb96e8d4ea4e9259c82d9f84061) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'c15f2776b5fbf631356228e902daf409') in 0.002218 seconds Start importing Assets/User Interface/Screens/Designer/Overlay/Blueprints/BlueprintsControl.xaml using Guid(754a359008cb9e94fbe175faec53c543) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'edde44824bb343a850e989163d6332de') in 0.001664 seconds Start importing Assets/User Interface/Screens/Title/News/NewsControl.xaml using Guid(75df330e2a95d7e4db9e078728a5c6a4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '3aaa65347eb307b0c42bb7acffbcba4c') in 0.001437 seconds Start importing Assets/User Interface/Screens/Character Selection/CharacterSelectionScreen.xaml using Guid(4e3cad82fee3ff74ab0f44bdde18d351) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'bcf8a6a84e7e24e176e530f1ce7541f3') in 0.001451 seconds Start importing Assets/User Interface/Controls/File Picker/FilePickerControl.xaml using Guid(7efaaa7996deefd47a2fac5c1d62007b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'f5a8e7be77f23b4b499c28e07e5901a4') in 0.001363 seconds Start importing Assets/User Interface/Screens/Designer/DesignerScreen.xaml using Guid(8dfa5829e631c694dacb85638c2400c6) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '84ffbddded3cf36d56d09e5edf4cf2f5') in 0.002776 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Chat/ChatControl.xaml using Guid(c692152d211e98a4dab1d684870ca589) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '9b86061091430d28f2f9169d31ffa60b') in 0.001424 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Network/NetworkControl.xaml using Guid(aeaf1d62d1af36d4184d995de70a88ff) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'c127ab1db8f29276fff46146855074fe') in 0.001474 seconds Start importing Assets/User Interface/Screens/Overlay Layer/OverlayLayer.xaml using Guid(9f8d695b0f0f840429d5ea223336ccec) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '088056686eb9f7143b2ba5c31a468b2a') in 0.001343 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Console/ConsoleControl.xaml using Guid(dbcc64be40fc00242b9fffc2a67f6f5d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'd35af6452e3ea60a1ce330f1224de23e') in 0.001474 seconds Start importing Assets/User Interface/Screens/Title/Button Panel/ButtonPanelControl.xaml using Guid(df9842b27522b1a49be155c80a96e1b3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '94b29a8a4f35ac6c74d09e895605bd1c') in 0.001586 seconds Start importing Assets/User Interface/Screens/Title/Credits Control/LicenseAttributionControl.xaml using Guid(f993f24ed4bd5624da13d6fc465d48f0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'f30988002e2efbcac18e7dc2b8d31336') in 0.001563 seconds Start importing Assets/User Interface/Screens/Title/License Control/LicenseControl.xaml using Guid(ed19e622edbc4464697be36df4f1add7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '563ca7513374934348a647a4bf61d73f') in 0.001576 seconds Start importing Assets/User Interface/Screens/Title/Server Control/ServerListControl.xaml using Guid(26dc2774cb43904478195873ad64a0b5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'c85fc2c0161ef7fce1df28264bf24740') in 0.001524 seconds Start importing Assets/User Interface/Screens/Title/TitleScreen.xaml using Guid(ef221ed49c19ba542943a1f040445f21) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '683a2b81471fea70f6e550ab30a936fa') in 0.003113 seconds Start importing Assets/User Interface/Screens/Game/Overlay/SVG/SVGControl.xaml using Guid(ea1550292ae08214e8c01113c2ef68e0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '7cbcb94366d6c53ef4aa6433ad3ae3ef') in 0.001656 seconds Start importing Assets/User Interface/UIStateMachine.xaml using Guid(95f7c52f4d5250948869aa6e6dc353f0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '1bcfff6a872abbe6281b7309beeba670') in 0.005279 seconds Start importing Assets/User Interface/Screens/Game/Static/Map/DesignerGrid.xaml using Guid(56a96d37be055e2429424c2b3525460c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '37cf8b8ae92ae4e2147aacd2b1513230') in 0.002246 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Emotes/EmotesControl.xaml using Guid(d79d122ca544179439b8b2cb4ed96b33) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '46de8e370e7948d2774cd73ec35e9bb8') in 0.001598 seconds Start importing Assets/User Interface/Screens/Game/Static/Map/LayoutRoot.xaml using Guid(a908a70baf65a0942a7e1fbf0e0f05ab) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'c9df86c94cd1aa8001085001efb296ef') in 0.001303 seconds Start importing Assets/User Interface/ResourcesTheme.xaml using Guid(ea8680fbac35d254180b777c02c64bde) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'b15a44893afc228dfef2cd6c7666410c') in 0.082572 seconds Start importing Assets/User Interface/Resources.xaml using Guid(bc952737900438c40aa7f7a894d51832) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'a961c523eca3066eef8938b5033cf7dc') in 0.082251 seconds Start importing Assets/User Interface/Screens/Character Creation/Species Selection/SpeciesSelectionControl.xaml using Guid(3d668827aeae8964bbf8525f63024542) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '6adaee38e540888b8d180ba66d970a1c') in 0.002717 seconds Start importing Assets/User Interface/Screens/Game/Static/Friends/FriendsScreen.xaml using Guid(5d05f6b1ab8775b478bdebccb6812a74) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'fb883aa2ec6b3ba95a2c25c46661d307') in 0.001772 seconds Start importing Assets/User Interface/Screens/Game/Transient/Trade/TradeScreen.xaml using Guid(cf5ccf24b7c0b554eb95ed47aaf8cf61) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '7fafbd7d950b3c5be5c2b77bfd813e7d') in 0.001672 seconds Refreshing native plugins compatible for Editor in 6.62 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.05 ms. Asset Pipeline Refresh (id=3c093c384d67e474cb480ca3fe06eb3b): Total: 19.649 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=22569 (actual=105, local cache=22464, cache server=0) Asset DB Process Time: managed=18 ms, native=17486 ms Asset DB Callback time: managed=98 ms, native=10 ms Scripting: domain reloads=1, domain reload time=1455 ms, compile time=512 ms, other=69 ms Project Asset Count: scripts=12437, non-scripts=29743 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.583ms ApplyChangesToAssetFolders: 0.047ms Scan: 162.169ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 5.404ms CategorizeAssets: 531.585ms ImportOutOfDateAssets: 16715.787ms (453.096ms without children) ImportManagerImport: 15710.327ms (15328.470ms without children) ImportInProcess: 381.370ms UpdateCategorizedAssets: 0.487ms CompileScripts: 511.618ms ReloadNativeAssets: 0.072ms UnloadImportedAssets: 33.621ms ReloadImportedAssets: 0.007ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.202ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 1.837ms PostProcessAllAssets: 99.868ms Hotreload: 8.024ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 7.232ms PersistCurrentRevisions: 1.279ms UnloadStreamsEnd: 0.083ms GenerateScriptTypeHashes: 2.955ms Untracked: 2117.390ms Application.AssetDatabase Initial Refresh End Shader 'FORGE3D/Burnout': fallback shader 'Transparent' not found Shader 'NatureManufacture Shaders/Ice Lake/Ice Shader Metalic Lake': fallback shader 'FX/Water' not found Shader 'Hidden/BOXOPHOBIC/The Visual Engine/Helpers/Debug': dependency 'LightMode' shader 'ForwardBase' not found Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found Shader 'Mirza Beig/Standard/Terrain Rain 2': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found Shader 'Mirza Beig/Standard/Terrain Rain': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Scanning for USB devices : 38.359ms Initializing Unity extensions: Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.[Licensing::Client] Successfully resolved entitlements [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 567 Unused Serialized files (Serialized files now loaded: 0) ProgressiveSceneManager::Cancel() Loaded scene 'Assets/Game.unity' Deserialize: 1105.842 ms Integration: 50.513 ms Integration of assets: 17.904 ms Thread Wait Time: 10.177 ms Total Operation Time: 1184.437 ms Unloading 243 unused Assets / (5.6 MB). Loaded Objects now: 10866. Memory consumption went from 1.71 GB to 1.71 GB. Total: 6.503300 ms (FindLiveObjects: 0.670400 ms CreateObjectMapping: 0.316300 ms MarkObjects: 4.228600 ms DeleteObjects: 1.287600 ms) [LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) IsTimeToCheckForNewEditor: Update time 1727902132 current 1727900965 Initializing input. New input system (experimental) initialized Using Windows.Gaming.Input Input initialized. [Project] Loading completed in 26.919 seconds Project init time: 24.222 seconds Template init time: 0.000 seconds Package Manager init time: 0.269 seconds Asset Database init time: 0.490 seconds Global illumination init time: 0.004 seconds Assemblies load time: 0.343 seconds Unity extensions init time: 0.006 seconds Asset Database refresh time: 0.000 seconds Scene opening time: 1.850 seconds ##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1727900965300,"processId":7876,"projectLoad":26.9192131,"projectInit":24.2224777,"templateInit":0.0,"packageManagerInit":0.2691024,"assetDatabaseInit":0.4900335,"globalIlluminationInit":0.003505,"assembliesLoad":0.3434602,"unityExtensionsInit":0.006376,"assetDatabaseRefresh":0.0,"sceneOpening":1.8499524} ##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1727900965300,"processId":7876,"editorVersion":"2022.3.39f1 (4e1b0f82c39a)","branch":"2022.3/staging","buildType":"Release","platform":"Windows"} Asset Pipeline Refresh (id=bdd664afda21dbf44a2c7c913ee1b8f2): Total: 0.060 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Created GICache directory at C:/Users/Shaun Tonstad/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.012s, timestamps: [27.258 - 27.270] gi::BakeBackendSwitch: switching bake backend from 3 to 1. [00:00:03] Builtin Sky manager started. [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated access token: "Hwba6Jkn"... (expires: 2025-10-02 20:29:26 GMT) [00:00:03] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.26s wallclock) [collab-accelerator] discovery started due to a new cloud project binding UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'. [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated access token: "Hwba6Jkn"... (expires: 2025-10-02 20:29:27 GMT) UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'. UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'. TrimDiskCacheJob: Current cache size 112mb Start importing Assets/User Interface/Screens/Game/Overlay/Commerce Report/CommerceReportControl.xaml using Guid(4054deab2e7c02848bd9e1ba4d8f115d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '2508e408975ae4b809180775402c796f') in 0.002061 seconds Start importing Assets/User Interface/Screens/Game/Static/Map/MapIndicatorControl.xaml using Guid(80ba0a7b3ee34ad4da0d087e96219836) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '7f8672229eb19f2c8f3fcb9475b772cf') in 0.001585 seconds Start importing Assets/User Interface/Controls/Color Picker Control/ColorPickerControl.xaml using Guid(a0f81f92adfaab9439b8055f3eaeca05) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '23eae0b9e9818750c822dcad474c2244') in 0.001420 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Menu/OptionsMenuControl.xaml using Guid(c058f952677ffdf478b2b5fa3df80e96) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '600a09479ce61a10a8cac9d69bd37259') in 0.001366 seconds Start importing Assets/User Interface/Screens/Title/Credits Control/CreditsControl.xaml using Guid(f0f7e745c39ddc2438e414495cdfecd8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '40620f487f761a30ce4febba7e4ec7c2') in 0.001523 seconds Start importing Assets/User Interface/Controls/Chart Control/ChartControl.xaml using Guid(3122b1c387c3e0c4f849858a762aa096) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '8fd601d2d7ceab86769fdb7dabc2c937') in 0.001370 seconds Start importing Assets/User Interface/Screens/Game/Overlay/InputControls/InputControls.xaml using Guid(91af31ba4c03f704392614ec88295dfc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'b0b125b6bf48e6d95cd952f075f91f02') in 0.001617 seconds Start importing Assets/User Interface/Screens/Game/World/WorldUITest.xaml using Guid(a106129432407dc478648a5b98418875) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '6c9879b853b35c717e68e54d61debe0e') in 0.001345 seconds Start importing Assets/User Interface/Screens/Title/Social Media Panel Control/SocialMediaPanelControl.xaml using Guid(b1bc3744118a9eb4a8b1440fc7bfe7e8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'bd7325bda993556932eb0edcbb36b71c') in 0.001377 seconds Start importing Assets/User Interface/Controls/Render Control/RenderControl.xaml using Guid(47e1bdf927995484f876188651b7a0ba) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '289f749c874968efc453cb8e3a8713ad') in 0.001345 seconds Start importing Assets/User Interface/Screens/Character Creation/Ship Selection/ShipSelectionControl.xaml using Guid(d18d0c028e8c41e4f9d7f183cdd50bb0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '6a959bfbcd467c0f7e914f737e7dc60a') in 0.001388 seconds Start importing Assets/User Interface/Screens/Title/Server Control/ServerControl.xaml using Guid(2284a4dfccc84cb4aaee0dfe25e2f847) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '9ebba1c974eb0a5db86c6bf0c731450a') in 0.001381 seconds Start importing Assets/User Interface/Screens/Designer/Overlay/Sharing/BlueprintSharingControl.xaml using Guid(62458e87864b2784eb6f5b86c99aff13) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '34066eef0f89ac37b91f889b73dd7eac') in 0.001385 seconds Start importing Assets/User Interface/Controls/Input Control/InputControl.xaml using Guid(92f2b333dde0f2446b0532fff867de8a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'b49aa8399eb83692b946b22b7d87743c') in 0.001352 seconds Start importing Assets/User Interface/Screens/Game/Static/SeasonPass/SeasonPassScreen.xaml using Guid(9237c03549d0ecf44a23a2876500eebd) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '1dad5a5f8a20f5f9cb5afca76b1e9e1e') in 0.001261 seconds Start importing Assets/User Interface/Screens/Character Creation/Identity/IdentitySelectionControl.xaml using Guid(396c2453fa5d0234ea08ef9976bfa207) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'b1098c7a6cad17455380aa702d5a39de') in 0.001446 seconds Start importing Assets/User Interface/Screens/Character Creation/Class Selection/ClassSelectionControl.xaml using Guid(dbdc41b67ba197f48bb50c5c4f93d52f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '221af2a2fcd9d5c2953845adbf7358d0') in 0.001341 seconds Start importing Assets/User Interface/Screens/Character Creation/Faction Selection/FactionSelectionControl.xaml using Guid(661c9b18a8ebee34db150cd4ed4082d0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '7d8e805b34010821759abda5562bc090') in 0.001322 seconds Start importing Assets/User Interface/Screens/Character Creation/Homeworld Selection/HomeworldSelectionControl.xaml using Guid(25815b13b743e2840bf504ae1abb5153) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'f704961016198362d43bfeb4ef02e209') in 0.001514 seconds Start importing Assets/User Interface/Screens/Character Creation/Companion Selection/CompanionSelectionControl.xaml using Guid(a54ec0bc6e23b1a4cbb119cb641b5344) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '23ff9fe4f1cff9186dc6ede0c19f6898') in 0.001400 seconds Start importing Assets/User Interface/Controls/Teletype Control/TeletypeControl.xaml using Guid(f33259f9e5a7d2446bb5ed4cfb347866) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '39ba04fe6654a6bd3fe2bc1b00ff5f9f') in 0.001281 seconds Start importing Assets/User Interface/Screens/Character Creation/Introduction/IntroductionControl.xaml using Guid(94e0ff5a96507cf46908367e72654b88) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '0b27a935cee3bd4d9bf9247658cc93d4') in 0.001524 seconds Start importing Assets/User Interface/Screens/Character Creation/CharacterCreationScreen.xaml using Guid(3385edbdc45fa1d4f8a62f20b0c4aa60) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '9edb30549e1d6071cba19cdcc59f28a5') in 0.001756 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Examine/ExamineControl.xaml using Guid(335d5f06ccbd89640ba2af5ba4b294e3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'f5a1d2138bc7b05b14d06853203b6af7') in 0.001601 seconds Start importing Assets/User Interface/Screens/Designer/Overlay/Import Settings/ImportSettingsControl.xaml using Guid(73eefbe6450204e46ad45078da21b19d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'ce34b4e5b3d4374c8ec5514cc3e7a294') in 0.001402 seconds Start importing Assets/User Interface/Screens/Game/World/WorldSpaceLayer.xaml using Guid(934d5a52cf1dec841a390dc0a116502d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'c8887d8dbad862ac60957d5a64f9dd0b') in 0.001383 seconds Start importing Assets/User Interface/Screens/Game/Static/Station/ShipyardControl.xaml using Guid(c3a1dae6facbbac4782bfb37e8eed07d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '94230bd5b8035921d14059fadb68fd37') in 0.001425 seconds Start importing Assets/User Interface/Screens/Game/Static/Map/GalaxyMapScreen.xaml using Guid(c36408d7616d2b04d8d936173773ee4e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '04f1ad6e70c58b280d4ac3ffe370b734') in 0.001403 seconds Start importing Assets/User Interface/Screens/Game/Static/Map/MapTerritoryControl.xaml using Guid(c3881e6996bb11542b23db2550b07714) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'da41650dc669aa9b9753868ed017a02c') in 0.001359 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Settings/SettingsControl.xaml using Guid(b6145207f7da6ab43a6c2dc2314df295) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '683a2cfb804b4b94d841b22c4fb981de') in 0.001528 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Status/StatusControl.xaml using Guid(3e6fe80a3a035bc44a93bcb825080862) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '8640fa32ea7d61914c6340f3a9d40595') in 0.001370 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Color/ColorControl.xaml using Guid(6d7d516b9da431c40983fddc9a5969dc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'b3cad5b9ffbae83c4a742bb088987068') in 0.001376 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Hitpoints/HitpointsControl.xaml using Guid(afbc1bca4b0bd2442a28ddca6d43f97f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '1ec50cf7100aff6717c0944e295f4593') in 0.001334 seconds Start importing Assets/User Interface/Controls/Progress Control/ProgressControl.xaml using Guid(061a3449d63c0f94ea4274373426a3bc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'bbe138639cf48edc352ae33d19abb4d5') in 0.001267 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Location/LocationControl.xaml using Guid(79bfbf472ac36cd40bbdc93bb1d125c9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '28039b4e9ee8c12bcfeace20a3c516cc') in 0.001367 seconds Start importing Assets/User Interface/Screens/Game/Static/Leaderboard/LeaderboardScreen.xaml using Guid(db2064d53e235c64383c650b411eca45) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '29d3bcbf0a6ab8b0bc04bb0393272790') in 0.001382 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Tutorial/TutorialControl.xaml using Guid(64459f4656247fb4abfc079974597a87) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '6d1f24a5120307da1fc6ca5e48147430') in 0.001473 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Weapons/WeaponsControl.xaml using Guid(087843b5e570ecc48aa42600db2482d5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'd8f040b9b468a8217d0ed50971b0be10') in 0.001311 seconds Start importing Assets/User Interface/Screens/Game/Static/Ship/ShipScreen.xaml using Guid(a935fa7c9a6f6774286adeaf784f1634) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '46dc2542998627dceede7d9dfad9a1e0') in 0.001747 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Notification/NotificationControl.xaml using Guid(cc58d9d9325546c4b8bc2731120f199a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '408a98c8a831f69b5dd1f5122b1eb578') in 0.001347 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Events/EventControl.xaml using Guid(ad0e335b7419a9a44aecdc8661cd0e14) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'f4adf53223139cca03e001872dbe3d92') in 0.001321 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Resources/ResourcesControl.xaml using Guid(2d9ded3793b6c8b48acd3cde5f49f497) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '8bd59d4497e72060476e8f8f4c6121a9') in 0.001336 seconds Start importing Assets/User Interface/Screens/Game/Static/Skills/SkillsScreen.xaml using Guid(4cd2b2e7a8805b546b22bcf8ce9f5504) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '8e3b0ba511abb46ebd0b82f1b1b7979f') in 0.001347 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Building/BuildControl.xaml using Guid(f7896a5632010624b8baeba1cfb08f9a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '934ef1479aad871ec91dd41c96659b9f') in 0.001339 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Targeting/TargetingControl.xaml using Guid(8e5f7526f798b2f45b0a48af763edbcc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '2cc8b1c02bff78c2f4954b7be5e7086f') in 0.001391 seconds Start importing Assets/User Interface/Screens/Game/Static/Assets/AssetsScreen.xaml using Guid(57553abd321f48641b0b5ac7e2d99589) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '9560c14d6764a3a9236047fc5fe24566') in 0.001324 seconds Start importing Assets/User Interface/Screens/Game/Transient/Transfer Resources/TransferResourcesControl.xaml using Guid(f8e2e4ac1a971cc428c37d042110305a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '68a6b09759fd41ace6cc314ca83cafa8') in 0.001494 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Waypoints/WaypointsControl.xaml using Guid(b56e1cda698cce045973671d29474fa4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'f4be8414320d63f364db5b97ddd09885') in 0.001295 seconds Start importing Assets/User Interface/Controls/Decor Line Control/DecorLineControl.xaml using Guid(8fc4175865151a8418508031b5ae96ba) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'da5e7650971cf9d2566df19a6710e64f') in 0.001308 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Menu/TitleMenuControl.xaml using Guid(3ac8fc04163986a41a988f81c7bf28f0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '6f0eea5aafa3e91940ffe0e715379b6a') in 0.001628 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Market/InterstellarMarketControl.xaml using Guid(2bf6d384435a9384eb0bc83110307ce8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '930efd13effeb1b992dea61119980cca') in 0.001365 seconds Start importing Assets/User Interface/Screens/Game/Static/Conquest/ConquestScreen.xaml using Guid(04215bf39db934a42a3215b3cb562943) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'a6ce86aad8d7053da1fa19edbf91fede') in 0.001362 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Communications/CommunicationsControl.xaml using Guid(cac484a205a179b4f8ba249327f3fd81) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '378b295c42fa63e269af437104743dae') in 0.001434 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Access/AccessControl.xaml using Guid(bbde25781a20d1c4e952ea6a6b61c60c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'd316141cddcec86aee0ffacea355b654') in 0.001295 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Menu/GameMenuControl.xaml using Guid(2dbe0123b031caa409567f4183b6b24d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '1002a16d0125ea449dc170b26fdc3620') in 0.001351 seconds Start importing Assets/User Interface/Screens/Game/Static/Planet/PlanetExploreScreen.xaml using Guid(4a25d8b5d82423d42a79e23e6d719eca) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'cfd61c2b546b0a61cba4542353224e27') in 0.001366 seconds Start importing Assets/User Interface/Screens/Game/Overlay/InputHelp/InputHelpControl.xaml using Guid(c5cb4e98a7efbe647a0931544d3aba76) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '0bf710d96d00daefd80ab2072d5c690d') in 0.001295 seconds Start importing Assets/User Interface/Screens/Game/Static/Backpack/BackpackScreen.xaml using Guid(36f17017749ba2d429c5fb410964b328) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '30a54a7b407d6839c68006a20cd47be4') in 0.001418 seconds Start importing Assets/User Interface/Screens/Game/Static/Faction/CreateFactionControl.xaml using Guid(3dbc6f99f90b46e439aa0b235b940c55) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'cd693f869ce758cdd587c38c7de07c3b') in 0.001473 seconds Start importing Assets/User Interface/Screens/Game/Static/Faction/FactionScreen.xaml using Guid(c4298b637b5b64443b6908c6590edd1a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '129d205e05bfe24b46fe9b8bbbe2ce6a') in 0.001729 seconds Start importing Assets/User Interface/Screens/Game/Static/Starpedia/StarpediaScreen.xaml using Guid(ff1e05a0cb4cb8a4f9113081f031d6e5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '94e20637805d3b219440ebf117be9775') in 0.001428 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Scan/ScanControl.xaml using Guid(5719e17d5f852a84793767edcd82b271) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '197526843e88eb0591769c3df4d4d5ce') in 0.001588 seconds Start importing Assets/User Interface/Screens/Game/Static/Planet/PlanetStatusScreen.xaml using Guid(0c2d7c49f5ef8ad4a9ca1aad1b676971) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '727d94cee6cb2bf52fca93aacc905b6a') in 0.001590 seconds Start importing Assets/User Interface/Screens/Game/Static/Missions/MissionsScreen.xaml using Guid(1d501f7d947af3c42ab9fee50b32ec3e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '90f07eb959770fb7acbfa1ad2c442642') in 0.001514 seconds Start importing Assets/User Interface/Controls/Radial Range Control/RadialRangeControl.xaml using Guid(69fdcb44da78e8e4e980893ac9905ac7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '178a7467a261989c8f4f46b6d4f2bc54') in 0.001346 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Spedometer/SpedometerControl.xaml using Guid(1646cb477a420954bb0fcf0bb5cb79bf) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '0631c1a47b487f848fd59e7879cffe80') in 0.001593 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Messages/MessagesControl.xaml using Guid(1f81c324e40d66b41826b3f27b2f4415) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '636f279ac8e9c5675e61f7b9175eac19') in 0.001355 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Menu/ContextMenuControl.xaml using Guid(fb304784b71ddc247bebb0d8a8eee5ae) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '61480c4c14952bf2c22b3ba213069d20') in 0.001372 seconds Start importing Assets/User Interface/Screens/Game/Static/Profile/ProfileScreen.xaml using Guid(6c41e478ce9e93a4fa62c973a9a361c0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '513fa571169ec8fdf4d2a44e53aca36f') in 0.001745 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Diplomacy/DiplomacyControl.xaml using Guid(8d5922d6ad67cc440b283e033752ab64) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '45ce5e6c00eb46f102a2314d5b681a00') in 0.001528 seconds Start importing Assets/User Interface/Screens/Game/Static/Cargo/CargoScreen.xaml using Guid(7607b7e1048fc7440a3ee63514b057db) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '4d760ddfd653548e2f29094efed522ca') in 0.001645 seconds Start importing Assets/User Interface/Screens/Designer/Overlay/Parts/PartsControl.xaml using Guid(ab4d66bc138fa2b45b0d430a8c38252f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'd54175c6daa000e2366896372a6f624a') in 0.001681 seconds Start importing Assets/User Interface/Screens/Game/Static/Station/MissionsControl.xaml using Guid(a69b31fd833ac6a40b5ee87478a2d058) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '9f99702ff551986d6589fe2731833acb') in 0.001431 seconds Start importing Assets/User Interface/Screens/Game/Static/Station/ExchangeControl.xaml using Guid(59c6d8b91938e4845b976241957c61a7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'b07a0f7c3ad25f0a34649f6a767d3b62') in 0.001515 seconds Start importing Assets/User Interface/Screens/Game/Static/Station/MarketControl.xaml using Guid(3bde92fc43d06664e81e9e344beecf34) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'd5180946800c0619a72887bf2b39ce7e') in 0.002123 seconds Start importing Assets/User Interface/Screens/Game/Static/Station/StationScreen.xaml using Guid(eb69ed44e904f554884464708c99a7f5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '6d6aa249da1db7d0beec0d8db256620b') in 0.001715 seconds Start importing Assets/User Interface/Screens/Game/GameScreen.xaml using Guid(d3551b209b94ef64d83eef638ea438c4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '92f381bdb217060976585d1015d6610d') in 0.004483 seconds Start importing Assets/User Interface/Screens/Game/Static/Map/MapOrbitsControl.xaml using Guid(1482e0c0aedb6294595c97c83b3cb14d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'c5ce6dddf0905cb959e0f29ceefcb83c') in 0.001467 seconds Start importing Assets/User Interface/Screens/Game/Static/Map/MapSelectionControl.xaml using Guid(44f763180a21dfc45b9adbd9d4f5ad97) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'c31f44cdd974c344f09ffe1fe2997b2c') in 0.001439 seconds Start importing Assets/User Interface/Screens/Game/Transient/Other Player Profile/OtherPlayerProfileScreen.xaml using Guid(843451cc8be7c6042be0b9f83e645df0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '25d2b0af87cf20734f2fb48533d7e0fd') in 0.001602 seconds Start importing Assets/User Interface/Controls/Transition Control/TransitionControl.xaml using Guid(65e35eb96e8d4ea4e9259c82d9f84061) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'ab9081956d1642d9cf1b2b62b24599bf') in 0.001426 seconds Start importing Assets/User Interface/Screens/Designer/Overlay/Blueprints/BlueprintsControl.xaml using Guid(754a359008cb9e94fbe175faec53c543) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'a56aedc838f999df528ab25f55184fdc') in 0.001380 seconds Start importing Assets/User Interface/Screens/Title/News/NewsControl.xaml using Guid(75df330e2a95d7e4db9e078728a5c6a4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '60f988e10d5228faba9c801628c7459a') in 0.001316 seconds Start importing Assets/User Interface/Screens/Character Selection/CharacterSelectionScreen.xaml using Guid(4e3cad82fee3ff74ab0f44bdde18d351) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'f8d39cfea18ea4edc0ac096e73fa35b5') in 0.001413 seconds Start importing Assets/User Interface/Controls/File Picker/FilePickerControl.xaml using Guid(7efaaa7996deefd47a2fac5c1d62007b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '723a7cb7d47eb5506fc2072d59a4734a') in 0.001411 seconds Start importing Assets/User Interface/Screens/Designer/DesignerScreen.xaml using Guid(8dfa5829e631c694dacb85638c2400c6) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'e4b5d4fe4b763a56acd3f4a4e1e91e59') in 0.001999 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Chat/ChatControl.xaml using Guid(c692152d211e98a4dab1d684870ca589) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'ebb84b476ec81067abd40281d08b98a6') in 0.001449 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Network/NetworkControl.xaml using Guid(aeaf1d62d1af36d4184d995de70a88ff) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '5eb19b1273da805715b42583c349abc4') in 0.001376 seconds Start importing Assets/User Interface/Screens/Overlay Layer/OverlayLayer.xaml using Guid(9f8d695b0f0f840429d5ea223336ccec) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '4d65746a2d00be235650458bd0119d52') in 0.001389 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Console/ConsoleControl.xaml using Guid(dbcc64be40fc00242b9fffc2a67f6f5d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '2ed48cc0ac117d8e3c3ad78a8e54a9fe') in 0.001387 seconds Start importing Assets/User Interface/Screens/Title/Button Panel/ButtonPanelControl.xaml using Guid(df9842b27522b1a49be155c80a96e1b3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '8a7ebdd865f34c0cd94e63c56122ddcb') in 0.001305 seconds Start importing Assets/User Interface/Screens/Title/Credits Control/LicenseAttributionControl.xaml using Guid(f993f24ed4bd5624da13d6fc465d48f0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '1ebabe826c5acb95cd4d713714ba5b33') in 0.001353 seconds Start importing Assets/User Interface/Screens/Title/License Control/LicenseControl.xaml using Guid(ed19e622edbc4464697be36df4f1add7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'cc69edc86e1506c8d3f40ecc2cad6693') in 0.001558 seconds Start importing Assets/User Interface/Screens/Title/Server Control/ServerListControl.xaml using Guid(26dc2774cb43904478195873ad64a0b5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'de40010516d8fb5aac2d60f050266442') in 0.001371 seconds Start importing Assets/User Interface/Screens/Title/TitleScreen.xaml using Guid(ef221ed49c19ba542943a1f040445f21) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '6417aa5c03e453213c869771eb73d060') in 0.001902 seconds Start importing Assets/User Interface/Screens/Game/Overlay/SVG/SVGControl.xaml using Guid(ea1550292ae08214e8c01113c2ef68e0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '0337d3f1cce04619bf00a5a869293bf6') in 0.001435 seconds Start importing Assets/User Interface/UIStateMachine.xaml using Guid(95f7c52f4d5250948869aa6e6dc353f0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '5a168beafeb99db82dd558e74b2f2661') in 0.002823 seconds Start importing Assets/User Interface/Screens/Game/Static/Map/DesignerGrid.xaml using Guid(56a96d37be055e2429424c2b3525460c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '377036e50e951cdc54cd40304347e95a') in 0.001419 seconds Start importing Assets/User Interface/Screens/Game/Overlay/Emotes/EmotesControl.xaml using Guid(d79d122ca544179439b8b2cb4ed96b33) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '9b0709118ef7300b2cff55fcabbe48c3') in 0.001521 seconds Start importing Assets/User Interface/Screens/Game/Static/Map/LayoutRoot.xaml using Guid(a908a70baf65a0942a7e1fbf0e0f05ab) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '8ad47c12d5e33b936c5a09ff97f068c6') in 0.001315 seconds Start importing Assets/User Interface/ResourcesTheme.xaml using Guid(ea8680fbac35d254180b777c02c64bde) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '9fea557a1779c304e8c4d8cec2c20160') in 0.003434 seconds Start importing Assets/User Interface/Resources.xaml using Guid(bc952737900438c40aa7f7a894d51832) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '25224dd0fcad413b44271ce80edfc143') in 0.004851 seconds Start importing Assets/User Interface/Screens/Character Creation/Species Selection/SpeciesSelectionControl.xaml using Guid(3d668827aeae8964bbf8525f63024542) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'eafa623ffee92334b7567323892e97b1') in 0.001481 seconds Start importing Assets/User Interface/Screens/Game/Static/Friends/FriendsScreen.xaml using Guid(5d05f6b1ab8775b478bdebccb6812a74) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'a5a98b9cb31af8c5d6895365d8406f13') in 0.001346 seconds Start importing Assets/User Interface/Screens/Game/Transient/Trade/TradeScreen.xaml using Guid(cf5ccf24b7c0b554eb95ed47aaf8cf61) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '55f2418aefdb27a7b1f7c5217743534c') in 0.001496 seconds Refreshing native plugins compatible for Editor in 7.54 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.04 ms. Asset Pipeline Refresh (id=22e4e1cf53a2838449cb53885bc64100): Total: 0.437 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=105 (actual=105, local cache=0, cache server=0) Asset DB Process Time: managed=15 ms, native=374 ms Asset DB Callback time: managed=25 ms, native=21 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=12437, non-scripts=29743 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.748ms ApplyChangesToAssetFolders: 0.065ms Scan: 0.000ms OnSourceAssetsModified: 0.000ms GetAllGuidsForCategorization: 1.753ms CategorizeAssets: 148.366ms ImportOutOfDateAssets: 217.662ms (-17.815ms without children) ImportManagerImport: 209.708ms (28.669ms without children) ImportInProcess: 180.669ms UpdateCategorizedAssets: 0.370ms CompileScripts: 0.018ms ReloadNativeAssets: 0.276ms UnloadImportedAssets: 0.497ms ReloadImportedAssets: 19.252ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.349ms InitializingProgressBar: 0.008ms PostProcessAllAssetNotificationsAddChangedAssets: 0.002ms OnDemandSchedulerStart: 2.368ms PostProcessAllAssets: 32.917ms Hotreload: 13.286ms GatherAllCurrentPrimaryArtifactRevisions: 0.919ms UnloadStreamsBegin: 2.365ms PersistCurrentRevisions: 1.264ms UnloadStreamsEnd: 0.115ms Untracked: 17.591ms [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=87e5c773cadea47439004e07673a6c28): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Initialized touch support. Asset Pipeline Refresh (id=55317debb220a7740b8b109e6493d3a2): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=125ba27e7382a2a4899dd433e7d7ce08): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=0bcda9bb1725b07468c2a4b6ac146c15): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Initialized touch support. Asset Pipeline Refresh (id=d44c6eee4cb9c0d4badc900b4d5a671a): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=3adaf11518271184f9f100f868e689f5): Total: 0.005 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 105.858 ms Integration: 245.349 ms Integration of assets: 35.328 ms Thread Wait Time: -14.442 ms Total Operation Time: 372.093 ms Initialized touch support. Environment https://dev.stellarconquest.com Setting breakpad minidump AppID = 1164560 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 106ms Client 1.0.55 Server 1.0.55 Environment http://45.22.132.172:10000 Variation 'Mountainous Remarkables' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521) Couldn't create a Convex Mesh from source mesh "Crystal_Obsidian_02_low" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) StellarConquest.Presentation.Unity.BiomeAPI:CreatePropsInternal (StellarConquest.Presentation.Unity.TerrainTile,StellarConquest.Presentation.Unity.BiomeProps) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:2013) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreateProps () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:1870) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:535) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) [Assets/Scripts/Global/GameStateMachine.cs line 277] Couldn't create a Convex Mesh from source mesh "Crystal_Obsidian_01_low" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) StellarConquest.Presentation.Unity.BiomeAPI:CreatePropsInternal (StellarConquest.Presentation.Unity.TerrainTile,StellarConquest.Presentation.Unity.BiomeProps) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:2013) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreateProps () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:1870) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:535) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) [Assets/Scripts/Global/GameStateMachine.cs line 277] Couldn't create a Convex Mesh from source mesh "Crystal_Obsidian_03_low" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) StellarConquest.Presentation.Unity.BiomeAPI:CreatePropsInternal (StellarConquest.Presentation.Unity.TerrainTile,StellarConquest.Presentation.Unity.BiomeProps) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:2013) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreateProps () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:1870) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:535) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) [Assets/Scripts/Global/GameStateMachine.cs line 277] Couldn't create a Convex Mesh from source mesh "Crystal_Mineral_04_low" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) StellarConquest.Presentation.Unity.BiomeAPI:CreatePropsInternal (StellarConquest.Presentation.Unity.TerrainTile,StellarConquest.Presentation.Unity.BiomeProps) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:2013) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreateProps () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:1870) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:535) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) [Assets/Scripts/Global/GameStateMachine.cs line 277] Couldn't create a Convex Mesh from source mesh "Crystal_Mineral_03_low" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) StellarConquest.Presentation.Unity.BiomeAPI:CreatePropsInternal (StellarConquest.Presentation.Unity.TerrainTile,StellarConquest.Presentation.Unity.BiomeProps) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:2013) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreateProps () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:1870) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:535) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) [Assets/Scripts/Global/GameStateMachine.cs line 277] Create Stamps: 188ms, Create Terrain: 310ms, Connect Neighbors: 0ms, Create Base Layers 1ms, Stamp Features 39ms, Stitch Edges 0ms, Update Heightmaps 702ms, Create Metadata 0ms, Painting 133ms, Vegetation 31ms, Grass 760ms, Trees 2078ms, Spawn Objects 1109ms, Clean Up 0ms, Total 9071ms, Area 16km, 567ms per sq km UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548) Fade To Transparent UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83) StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83) CalculateSystemsWithStars: 940ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24) Total Systems: 359214 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42) Refreshing native plugins compatible for Editor in 6.78 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.46 ms. Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at StellarConquest.Presentation.Unity.WeaponCollisionBehavior.UpdateState (UnityEngine.GameObject target, UnityEngine.GameObject lodGroup, StellarConquest.Presentation.Unity.EnvironmentResourceType EnvironmentResourceType) [0x00736] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Behaviors\Character\WeaponCollisionBehavior.cs:281 at StellarConquest.Presentation.Unity.WeaponCollisionBehavior.HandleInteraction (UnityEngine.Collider collider) [0x00351] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Behaviors\Character\WeaponCollisionBehavior.cs:94 at StellarConquest.Presentation.Unity.WeaponCollisionBehavior.OnTriggerEnter (UnityEngine.Collider collider) [0x000b1] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Behaviors\Character\WeaponCollisionBehavior.cs:36 (Filename: Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs Line: 281) [Licensing::Client] Successfully resolved entitlements [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 1028 Unused Serialized files (Serialized files now loaded: 1) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 23.531 ms Integration: 131.071 ms Integration of assets: 17.467 ms Thread Wait Time: -4.778 ms Total Operation Time: 167.291 ms Unloading 5858 unused Assets / (16.1 MB). Loaded Objects now: 19408. Memory consumption went from 4.22 GB to 4.20 GB. Total: 377.676000 ms (FindLiveObjects: 1.913900 ms CreateObjectMapping: 1.273000 ms MarkObjects: 368.445900 ms DeleteObjects: 6.042400 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=e9fc23cd01df8ea4ca20ee1d1b0cfd79): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=3cfa7f4c481e1994187a96e1488e6fe3): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=0e63e5ff5ae77c24cb8a19f8a759fdc0): Total: 0.005 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 20.976 ms Integration: 189.723 ms Integration of assets: 19.740 ms Thread Wait Time: -10.784 ms Total Operation Time: 219.654 ms Environment https://dev.stellarconquest.com SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 76ms Client 1.0.55 Server 1.0.55 Initialized touch support. Environment http://45.22.132.172:10000 Variation 'Mountainous Remarkables' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521) Create Stamps: 189ms, Create Terrain: 282ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 3ms, Stitch Edges 0ms, Update Heightmaps 710ms, Create Metadata 0ms, Painting 121ms, Vegetation 1ms, Grass 723ms, Trees 1876ms, Spawn Objects 959ms, Clean Up 0ms, Total 8519ms, Area 16km, 532ms per sq km UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548) Fade To Transparent UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83) StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83) CalculateSystemsWithStars: 943ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24) Total Systems: 359214 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42) There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at StellarConquest.Presentation.Unity.WeaponCollisionBehavior.UpdateState (UnityEngine.GameObject target, UnityEngine.GameObject lodGroup, StellarConquest.Presentation.Unity.EnvironmentResourceType EnvironmentResourceType) [0x00736] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Behaviors\Character\WeaponCollisionBehavior.cs:281 at StellarConquest.Presentation.Unity.WeaponCollisionBehavior.HandleInteraction (UnityEngine.Collider collider) [0x00351] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Behaviors\Character\WeaponCollisionBehavior.cs:94 at StellarConquest.Presentation.Unity.WeaponCollisionBehavior.OnTriggerEnter (UnityEngine.Collider collider) [0x000b1] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Behaviors\Character\WeaponCollisionBehavior.cs:36 (Filename: Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs Line: 281) [Licensing::Client] Successfully resolved entitlements [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 527 Unused Serialized files (Serialized files now loaded: 1) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 21.444 ms Integration: 207.994 ms Integration of assets: 19.144 ms Thread Wait Time: -6.030 ms Total Operation Time: 242.553 ms Unloading 5626 unused Assets / (10.6 MB). Loaded Objects now: 19537. Memory consumption went from 4.21 GB to 4.20 GB. Total: 700.310200 ms (FindLiveObjects: 1.386500 ms CreateObjectMapping: 0.531500 ms MarkObjects: 693.453300 ms DeleteObjects: 4.938000 ms) [Licensing::Client] Successfully resolved entitlements [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000601s Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.9776ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 1s602ms [822/828 1s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2790,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2818,10): warning CS1030: #warning: 'TODO' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.57 seconds), 3 items updated, 828 evaluated Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2790,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2818,10): warning CS1030: #warning: 'TODO' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.372 seconds Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '6b934cdb4940d24f9635d300813b5001') in 0.011805 seconds Refreshing native plugins compatible for Editor in 6.89 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.325 seconds Domain Reload Profiling: 2698ms BeginReloadAssembly (1157ms) ExecutionOrderSort (0ms) DisableScriptedObjects (24ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (732ms) RebuildCommonClasses (19ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (171ms) LoadAssemblies (147ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (35ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (8ms) ScanForSourceGeneratedMonoScriptInfo (16ms) ResolveRequiredComponents (5ms) FinalizeReload (1325ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (526ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (147ms) ProcessInitializeOnLoadAttributes (182ms) ProcessInitializeOnLoadMethodAttributes (185ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (315ms) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 6.81 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.41 ms. Asset Pipeline Refresh (id=87ea819956ec8114babdf7ee3aa530e5): Total: 4.898 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=317 ms Asset DB Callback time: managed=59 ms, native=11 ms Scripting: domain reloads=1, domain reload time=2742 ms, compile time=1765 ms, other=0 ms Project Asset Count: scripts=12437, non-scripts=29743 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.650ms ApplyChangesToAssetFolders: 0.060ms Scan: 1.515ms OnSourceAssetsModified: 3.970ms GetAllGuidsForCategorization: 5.249ms CategorizeAssets: 183.922ms ImportOutOfDateAssets: 1386.825ms (-409.315ms without children) ImportManagerImport: 18.376ms (6.288ms without children) ImportInProcess: 12.085ms UpdateCategorizedAssets: 0.002ms CompileScripts: 1765.168ms CollectScriptTypesHashes: 1.141ms ReloadNativeAssets: 1.324ms UnloadImportedAssets: 1.771ms ReloadImportedAssets: 1.599ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.638ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 2.123ms PostProcessAllAssets: 56.407ms Hotreload: 9.241ms GatherAllCurrentPrimaryArtifactRevisions: 1.661ms UnloadStreamsBegin: 0.236ms PersistCurrentRevisions: 0.850ms UnloadStreamsEnd: 0.128ms GenerateScriptTypeHashes: 3.881ms Untracked: 3246.952ms Initialized touch support. Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=7e7b758bca791aa4abfd4b155eb7e844): Total: 0.004 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 27.413 ms Integration: 369.420 ms Integration of assets: 17.494 ms Thread Wait Time: -12.396 ms Total Operation Time: 401.930 ms Environment https://dev.stellarconquest.com SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 94ms Initialized touch support. Client 1.0.55 Server 1.0.55 Environment http://45.22.132.172:10000 Variation 'Mountainous Remarkables' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521) Create Stamps: 201ms, Create Terrain: 300ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 6ms, Stitch Edges 0ms, Update Heightmaps 709ms, Create Metadata 0ms, Painting 144ms, Vegetation 7ms, Grass 735ms, Trees 1905ms, Spawn Objects 964ms, Clean Up 0ms, Total 8650ms, Area 16km, 540ms per sq km UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548) Fade To Transparent UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83) StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83) CalculateSystemsWithStars: 1034ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24) Total Systems: 359214 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 530 Unused Serialized files (Serialized files now loaded: 1) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 25.966 ms Integration: 136.284 ms Integration of assets: 20.046 ms Thread Wait Time: -7.545 ms Total Operation Time: 174.752 ms Unloading 5870 unused Assets / (9.3 MB). Loaded Objects now: 19654. Memory consumption went from 4.26 GB to 4.25 GB. Total: 414.691900 ms (FindLiveObjects: 1.471400 ms CreateObjectMapping: 0.964800 ms MarkObjects: 406.679900 ms DeleteObjects: 5.574800 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=2bf4135e512f628468ae582ee90a6772): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=c0c26c259fd33874893453623f971628): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=28356c6a6a1144b4f8b6004112f12352): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000660s [Licensing::Client] Successfully resolved entitlements Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.3724ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 3 Duration: 1s141ms [822/828 1s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library\Bee\artifacts\1900b0aEDbg.dag\Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_2022_3_39 -define:UNITY_2022_3 -define:UNITY_2022 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_EVENT_QUEUE -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_VIDEO -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION -define:ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT -define:ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE -define:PLATFORM_STANDALONE -define:TEXTCORE_1_0_OR_NEWER -define:PLATFORM_STANDALONE_WIN -define:UNITY_STANDALONE_WIN -define:UNITY_STANDALONE -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_NVIDIA -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:GFXDEVICE_WAITFOREVENT_MESSAGEPUMP -define:PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_WIN -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:UNITY_PRO_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:ENABLE_LEGACY_INPUT_MANAGER -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:UNITY -define:CROSS_PLATFORM_INPUT -define:UNITY_POST_PROCESSING_STACK_V2 -define:MICROSOFT_GAME_CORE -define:ENVIRO_3 -define:AMPLIFY_SHADER_EDITOR -define:FLUIDFRENZY_NEIGHBOURS_ENABLED -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"Assets/Plugins/Steamworks/Facepunch.Steamworks.Win64.dll" -r:"Assets/StellarConquest.Model.dll" -r:"Assets/TriLib/TriLibCore/Plugins/Dependencies/ICSharpCode.SharpZipLib.dll" -r:"Assets/TriLib/TriLibCore/Plugins/Dependencies/IxMilia.ThreeMf.dll" 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Interface/Screens/Game/Overlay/Diplomacy/DiplomacyControl.cs" "Assets/User Interface/Screens/Game/Overlay/Emotes/EmotesControl.cs" "Assets/User Interface/Screens/Game/Overlay/Events/EventControl.cs" "Assets/User Interface/Screens/Game/Overlay/Examine/ExamineControl.cs" "Assets/User Interface/Screens/Game/Overlay/Hitpoints/HitpointsControl.cs" "Assets/User Interface/Screens/Game/Overlay/InputControls/InputControls.cs" "Assets/User Interface/Screens/Game/Overlay/InputHelp/InputHelpControl.cs" "Assets/User Interface/Screens/Game/Overlay/Location/LocationControl.cs" "Assets/User Interface/Screens/Game/Overlay/Market/InterstellarMarketControl.cs" "Assets/User Interface/Screens/Game/Overlay/Menu/ContextMenuControl.cs" "Assets/User Interface/Screens/Game/Overlay/Menu/GameMenuControl.cs" "Assets/User Interface/Screens/Game/Overlay/Menu/OptionsMenuControl.cs" "Assets/User Interface/Screens/Game/Overlay/Menu/TitleMenuControl.cs" "Assets/User Interface/Screens/Game/Overlay/Messages/MessagesControl.cs" "Assets/User Interface/Screens/Game/Overlay/Network/NetworkControl.cs" "Assets/User Interface/Screens/Game/Overlay/Notification/NotificationControl.cs" "Assets/User Interface/Screens/Game/Overlay/Resources/ResourcesControl.cs" "Assets/User Interface/Screens/Game/Overlay/Scan/ScanControl.cs" "Assets/User Interface/Screens/Game/Overlay/Settings/SettingsControl.cs" "Assets/User Interface/Screens/Game/Overlay/Spedometer/SpedometerControl.cs" "Assets/User Interface/Screens/Game/Overlay/Status/StatusControl.cs" "Assets/User Interface/Screens/Game/Overlay/SVG/SVGControl.cs" "Assets/User Interface/Screens/Game/Overlay/Targeting/Target.cs" "Assets/User Interface/Screens/Game/Overlay/Targeting/TargetControl.cs" "Assets/User Interface/Screens/Game/Overlay/Targeting/TargetingControl.cs" "Assets/User Interface/Screens/Game/Overlay/Tutorial/TutorialControl.cs" "Assets/User Interface/Screens/Game/Overlay/Waypoints/WaypointsControl.cs" "Assets/User Interface/Screens/Game/Overlay/Weapons/WeaponsControl.cs" "Assets/User Interface/Screens/Game/Static/Assets/AssetsScreen.cs" "Assets/User Interface/Screens/Game/Static/Backpack/BackpackScreen.cs" "Assets/User Interface/Screens/Game/Static/Cargo/CargoScreen.cs" "Assets/User Interface/Screens/Game/Static/Conquest/ConquestScreen.cs" "Assets/User Interface/Screens/Game/Static/Faction/CreateFactionControl.cs" "Assets/User Interface/Screens/Game/Static/Faction/FactionScreen.cs" "Assets/User Interface/Screens/Game/Static/Friends/FriendsScreen.cs" "Assets/User Interface/Screens/Game/Static/Leaderboard/LeaderboardScreen.cs" "Assets/User Interface/Screens/Game/Static/Map/CameraZoomPlacement.cs" "Assets/User Interface/Screens/Game/Static/Map/DesignerGrid.cs" "Assets/User Interface/Screens/Game/Static/Map/GalaxyMapParticleSystem.cs" "Assets/User Interface/Screens/Game/Static/Map/GalaxyMapScreen.cs" "Assets/User Interface/Screens/Game/Static/Map/JumpGateControl.cs" "Assets/User Interface/Screens/Game/Static/Map/LineFactory.cs" "Assets/User Interface/Screens/Game/Static/Map/MapControlManager.cs" "Assets/User Interface/Screens/Game/Static/Map/MapIndicatorControl.cs" "Assets/User Interface/Screens/Game/Static/Map/MapOrbitsControl.cs" "Assets/User Interface/Screens/Game/Static/Map/MapSelectionControl.cs" "Assets/User Interface/Screens/Game/Static/Map/MapTerritoryControl.cs" "Assets/User Interface/Screens/Game/Static/Missions/MissionsScreen.cs" "Assets/User Interface/Screens/Game/Static/Planet/PlanetExploreScreen.cs" "Assets/User Interface/Screens/Game/Static/Planet/PlanetStatusScreen.cs" "Assets/User Interface/Screens/Game/Static/Planet/SCButtonDetailed.cs" "Assets/User Interface/Screens/Game/Static/Planet/SCResourceControl.cs" "Assets/User Interface/Screens/Game/Static/Planet/SCToggleButtonDetailed.cs" "Assets/User Interface/Screens/Game/Static/Profile/ProfileScreen.cs" "Assets/User Interface/Screens/Game/Static/SeasonPass/SeasonPassScreen.cs" "Assets/User Interface/Screens/Game/Static/Ship/ShipScreen.cs" "Assets/User Interface/Screens/Game/Static/Skills/SkillsScreen.cs" "Assets/User Interface/Screens/Game/Static/Starpedia/StarpediaScreen.cs" "Assets/User Interface/Screens/Game/Static/Station/ExchangeControl.cs" "Assets/User Interface/Screens/Game/Static/Station/MarketControl.cs" "Assets/User Interface/Screens/Game/Static/Station/MissionsControl.cs" "Assets/User Interface/Screens/Game/Static/Station/ShipyardControl.cs" "Assets/User Interface/Screens/Game/Static/Station/StationScreen.cs" "Assets/User Interface/Screens/Game/Transient/Other Player Profile/OtherPlayerProfileScreen.cs" "Assets/User Interface/Screens/Game/Transient/Trade/TradeScreen.cs" "Assets/User Interface/Screens/Game/Transient/Transfer Resources/TransferResourcesControl.cs" "Assets/User Interface/Screens/Game/World/WorldSpaceLayer.cs" "Assets/User Interface/Screens/Game/World/WorldUITest.cs" "Assets/User Interface/Screens/Overlay Layer/OverlayLayer.cs" "Assets/User Interface/Screens/Title/Button Panel/ButtonPanelControl.cs" "Assets/User Interface/Screens/Title/Credits Control/CreditsControl.cs" "Assets/User Interface/Screens/Title/Credits Control/LicenseAttributionControl.cs" "Assets/User Interface/Screens/Title/GameServices.cs" "Assets/User Interface/Screens/Title/License Control/LicenseControl.cs" "Assets/User Interface/Screens/Title/News/NewsControl.cs" "Assets/User Interface/Screens/Title/Server Control/ServerControl.cs" "Assets/User Interface/Screens/Title/Server Control/ServerListControl.cs" "Assets/User Interface/Screens/Title/Social Media Panel Control/SocialMediaPanelControl.cs" "Assets/User Interface/Screens/Title/TitleScreen.cs" "Assets/User Interface/Screens/Title/TitleScreenEvents.cs" "Assets/User Interface/Screens/Title/TitleScreenGameServer.cs" "Assets/User Interface/Screens/Title/TitleScreenServices.cs" "Assets/User Interface/Screens/Title/TitleScreenUtility.cs" "Assets/User Interface/ScreenType.cs" "Assets/User Interface/UIStateMachine.cs" "Assets/User Interface/UIUtility.cs" "Assets/User Interface/UIUtilitySVG.cs" "Assets/Visual Design Cafe/Nature Renderer Demo/Scripts/CompileShaders.cs" "Assets/Visual Design Cafe/Nature Renderer Demo/Scripts/OpenWebsiteButton.cs" "Assets/Visual Design Cafe/Nature Renderer Demo/Scripts/RenderPipelineLighting.cs" "Assets/Visual Design Cafe/Nature Renderer Demo/Scripts/UseReferenceCamera.cs" "Assets/Visual Design Cafe/Nature Renderer/Runtime/NatureRenderer.SRP.cs" -langversion:9.0 /unsafe+ /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_MULTILEVEL_LOOKUP=0 ##### ExitCode 1 ##### Output Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2752,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2780,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2040,33): error CS0103: The name 'FixCrystal' does not exist in the current context *** Tundra build failed (1.11 seconds), 1 items updated, 828 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2752,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2780,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2040,33): error CS0103: The name 'FixCrystal' does not exist in the current context Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2752,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2780,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2040,33): error CS0103: The name 'FixCrystal' does not exist in the current context Start importing Assets/Scripts/Planetside/Biome/BiomeAPI.cs using Guid(f95a404eb4d6de8439f212d3b689f2f3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '7710de9ed46142f9fc4027381d6eeb3e') in 0.001888 seconds Refreshing native plugins compatible for Editor in 7.27 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.43 ms. Asset Pipeline Refresh (id=baf54b9a94527104794ebb064fff0560): Total: 1.438 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=63 ms Asset DB Callback time: managed=0 ms, native=24 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=1348 ms, other=0 ms Project Asset Count: scripts=12437, non-scripts=29743 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.632ms ApplyChangesToAssetFolders: 0.069ms Scan: 1.038ms OnSourceAssetsModified: 0.047ms GetAllGuidsForCategorization: 1.894ms CategorizeAssets: 27.071ms ImportOutOfDateAssets: 16.248ms (-1346.708ms without children) ImportManagerImport: 5.169ms (2.933ms without children) ImportInProcess: 2.232ms UpdateCategorizedAssets: 0.004ms CompileScripts: 1348.452ms ReloadNativeAssets: 0.574ms UnloadImportedAssets: 0.328ms ReloadImportedAssets: 0.258ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.582ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 2.589ms PostProcessAllAssets: 15.578ms Hotreload: 9.164ms GatherAllCurrentPrimaryArtifactRevisions: 0.962ms UnloadStreamsBegin: 0.133ms PersistCurrentRevisions: 0.936ms UnloadStreamsEnd: 0.191ms Untracked: 1363.697ms Total cache size 268376572 Total cache size after purge 268376572 [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=de48289dd55a42d4587bab9c366fd8b1): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Initialized touch support. Start importing Assets/Plugins/vFolders/vFolders Data.asset using Guid(43f4a2b1f1078a04680e72501706aa37) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'aa9fa82b79c2a8497514cac8ff0473bb') in 0.001682 seconds Refreshing native plugins compatible for Editor in 6.86 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.45 ms. Asset Pipeline Refresh (id=5dbca0c46b89a764cbf5291b8b1455f0): Total: 0.062 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Initialized touch support. Start importing Assets/Plugins/vFolders/vFolders Data.asset using Guid(43f4a2b1f1078a04680e72501706aa37) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'aa9fa82b79c2a8497514cac8ff0473bb') in 0.001505 seconds Refreshing native plugins compatible for Editor in 6.88 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.58 ms. Asset Pipeline Refresh (id=8064344c50dfb9543b497028de729ad4): Total: 0.048 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Initialized touch support. Start importing Assets/Plugins/vFolders/vFolders Data.asset using Guid(43f4a2b1f1078a04680e72501706aa37) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '22cd8ae25650c05588fe80626b2bcad4') in 0.002102 seconds Refreshing native plugins compatible for Editor in 7.04 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.47 ms. Asset Pipeline Refresh (id=99d08dc2451dc8c42a3bb428a5fe245b): Total: 0.062 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Initialized touch support. Start importing Assets/Plugins/vFolders/vFolders Data.asset using Guid(43f4a2b1f1078a04680e72501706aa37) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'e40a106dc0f21b6742dcd6a07e9711ec') in 0.001399 seconds Refreshing native plugins compatible for Editor in 6.82 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.50 ms. Asset Pipeline Refresh (id=8a47e1b3553087446826147dc3eec1be): Total: 0.058 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Starting new worker id: 0 with log in D:/Source/StellarConquest/StellarConquest.Presentation.Unity/Logs/AssetImportWorker0.log Starting new worker id: 1 with log in D:/Source/StellarConquest/StellarConquest.Presentation.Unity/Logs/AssetImportWorker1.log Worker ready: AssetImportWorker0 0 Worker ready: AssetImportWorker1 1 [Worker0] Start importing Assets/Scripts/Utility using Guid(fcb5d8176b6a2b8459dbeae1251b1ea6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [Worker0] [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [Worker0] -> (artifact id: 'c16ebe56265aba5737965d0d7c86879a') in 0.001630 seconds [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000051s Start importing Assets/Scripts/Utility/CrystalUtility.cs using Guid(9c562db1eda860f44b3c23950f45ad3b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'c67f8351be464196e6b1cd02a596954c') in 0.002311 seconds Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Refreshing native plugins compatible for Editor in 6.68 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.42 ms. Asset Pipeline Refresh (id=1b0de50a8eda94749becd5b4dee15884): Total: 0.383 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=120 ms Asset DB Callback time: managed=253 ms, native=9 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=1, changed=1, moved=0, deleted=0 Scan Filter Count: 4 InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.061ms Scan: 0.910ms OnSourceAssetsModified: 0.036ms GetAllGuidsForCategorization: 1.716ms CategorizeAssets: 23.561ms ImportOutOfDateAssets: 12.079ms (1.218ms without children) ImportManagerImport: 4.561ms (2.109ms without children) ImportInProcess: 2.450ms UpdateCategorizedAssets: 0.002ms CompileScripts: 0.062ms ReloadNativeAssets: 0.446ms UnloadImportedAssets: 0.241ms ReloadImportedAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.268ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 2.283ms PostProcessAllAssets: 251.763ms Hotreload: 11.111ms GatherAllCurrentPrimaryArtifactRevisions: 0.927ms UnloadStreamsBegin: 0.747ms PersistCurrentRevisions: 0.870ms UnloadStreamsEnd: 0.133ms Untracked: 79.544ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1445ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity [Worker0] Start importing Assets/Scripts/Utility/CrystalUtility.cs using Guid(9c562db1eda860f44b3c23950f45ad3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [Worker0] [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [Worker0] -> (artifact id: '088010750eb3c102bfe860d94b364bec') in 0.000590 seconds Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/1900b0aEDbg.dag.json" "Library/Bee/1900b0aEDbg-inputdata.json" "Library\Bee\buildprogram0.traceevents" ExitCode: 4 Duration: 0s514ms Rebuilding DAG because FileSignature timestamp changed: Library/Bee/1900b0aEDbg-inputdata.json [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library\Bee\artifacts\1900b0aEDbg.dag\Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_2022_3_39 -define:UNITY_2022_3 -define:UNITY_2022 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_EVENT_QUEUE -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_VIDEO -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION -define:ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT -define:ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE -define:PLATFORM_STANDALONE -define:TEXTCORE_1_0_OR_NEWER -define:PLATFORM_STANDALONE_WIN -define:UNITY_STANDALONE_WIN -define:UNITY_STANDALONE -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_NVIDIA -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER -define:ENABLE_CLUSTER_SYNC 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Interface/Controls/ToolTip/TitleDescriptionToolTip.cs" "Assets/User Interface/Controls/Transition Control/TransitionControl.cs" "Assets/User Interface/Controls/Viewbox Grid Control/ViewBoxGridControl.cs" "Assets/User Interface/Screens/Character Creation/CharacterCreationScreen.cs" "Assets/User Interface/Screens/Character Creation/Class Selection/ClassSelectionControl.cs" "Assets/User Interface/Screens/Character Creation/Companion Selection/CompanionSelectionControl.cs" "Assets/User Interface/Screens/Character Creation/Faction Selection/FactionSelectionControl.cs" "Assets/User Interface/Screens/Character Creation/Homeworld Selection/HomeworldSelectionControl.cs" "Assets/User Interface/Screens/Character Creation/ICharacterCreationControl.cs" "Assets/User Interface/Screens/Character Creation/Identity/IdentitySelectionControl.cs" "Assets/User Interface/Screens/Character Creation/Introduction/IntroductionControl.cs" "Assets/User Interface/Screens/Character Creation/Ship Selection/ShipSelectionControl.cs" "Assets/User Interface/Screens/Character Creation/Species Selection/SpeciesSelectionControl.cs" "Assets/User Interface/Screens/Character Selection/CharacterSelectionScreen.cs" "Assets/User Interface/Screens/Designer/DesignerScreen.cs" "Assets/User Interface/Screens/Designer/Overlay/Blueprints/BlueprintsControl.cs" "Assets/User Interface/Screens/Designer/Overlay/Import Settings/ImportSettingsControl.cs" "Assets/User Interface/Screens/Designer/Overlay/Parts/PartsControl.cs" "Assets/User Interface/Screens/Designer/Overlay/Sharing/BlueprintSharingControl.cs" "Assets/User Interface/Screens/Game/GameScreen.cs" "Assets/User Interface/Screens/Game/GameScreenEvents.cs" "Assets/User Interface/Screens/Game/GameScreenGalaxyMap.cs" "Assets/User Interface/Screens/Game/GameScreenHailing.cs" "Assets/User Interface/Screens/Game/GameScreenPopups.cs" "Assets/User Interface/Screens/Game/GameScreenScreens.cs" "Assets/User Interface/Screens/Game/GameScreenState.cs" "Assets/User Interface/Screens/Game/GameScreenUI.cs" "Assets/User Interface/Screens/Game/IGameScreenSecondary.cs" "Assets/User Interface/Screens/Game/Overlay/Access/AccessControl.cs" "Assets/User Interface/Screens/Game/Overlay/Building/BuildControl.cs" "Assets/User Interface/Screens/Game/Overlay/Chat/ChatControl.cs" "Assets/User Interface/Screens/Game/Overlay/Color/ColorControl.cs" "Assets/User Interface/Screens/Game/Overlay/Commerce Report/CommerceReportControl.cs" "Assets/User Interface/Screens/Game/Overlay/Communications/CommunicationsControl.cs" "Assets/User Interface/Screens/Game/Overlay/Console/ConsoleControl.cs" "Assets/User Interface/Screens/Game/Overlay/Diplomacy/DiplomacyControl.cs" "Assets/User Interface/Screens/Game/Overlay/Emotes/EmotesControl.cs" "Assets/User Interface/Screens/Game/Overlay/Events/EventControl.cs" "Assets/User Interface/Screens/Game/Overlay/Examine/ExamineControl.cs" "Assets/User Interface/Screens/Game/Overlay/Hitpoints/HitpointsControl.cs" "Assets/User Interface/Screens/Game/Overlay/InputControls/InputControls.cs" "Assets/User Interface/Screens/Game/Overlay/InputHelp/InputHelpControl.cs" "Assets/User Interface/Screens/Game/Overlay/Location/LocationControl.cs" "Assets/User Interface/Screens/Game/Overlay/Market/InterstellarMarketControl.cs" "Assets/User Interface/Screens/Game/Overlay/Menu/ContextMenuControl.cs" "Assets/User Interface/Screens/Game/Overlay/Menu/GameMenuControl.cs" "Assets/User Interface/Screens/Game/Overlay/Menu/OptionsMenuControl.cs" "Assets/User Interface/Screens/Game/Overlay/Menu/TitleMenuControl.cs" "Assets/User Interface/Screens/Game/Overlay/Messages/MessagesControl.cs" "Assets/User Interface/Screens/Game/Overlay/Network/NetworkControl.cs" "Assets/User Interface/Screens/Game/Overlay/Notification/NotificationControl.cs" "Assets/User Interface/Screens/Game/Overlay/Resources/ResourcesControl.cs" "Assets/User Interface/Screens/Game/Overlay/Scan/ScanControl.cs" "Assets/User Interface/Screens/Game/Overlay/Settings/SettingsControl.cs" "Assets/User Interface/Screens/Game/Overlay/Spedometer/SpedometerControl.cs" "Assets/User Interface/Screens/Game/Overlay/Status/StatusControl.cs" "Assets/User Interface/Screens/Game/Overlay/SVG/SVGControl.cs" "Assets/User Interface/Screens/Game/Overlay/Targeting/Target.cs" "Assets/User Interface/Screens/Game/Overlay/Targeting/TargetControl.cs" "Assets/User Interface/Screens/Game/Overlay/Targeting/TargetingControl.cs" "Assets/User Interface/Screens/Game/Overlay/Tutorial/TutorialControl.cs" "Assets/User Interface/Screens/Game/Overlay/Waypoints/WaypointsControl.cs" "Assets/User Interface/Screens/Game/Overlay/Weapons/WeaponsControl.cs" "Assets/User Interface/Screens/Game/Static/Assets/AssetsScreen.cs" "Assets/User Interface/Screens/Game/Static/Backpack/BackpackScreen.cs" "Assets/User Interface/Screens/Game/Static/Cargo/CargoScreen.cs" "Assets/User Interface/Screens/Game/Static/Conquest/ConquestScreen.cs" "Assets/User Interface/Screens/Game/Static/Faction/CreateFactionControl.cs" "Assets/User Interface/Screens/Game/Static/Faction/FactionScreen.cs" "Assets/User Interface/Screens/Game/Static/Friends/FriendsScreen.cs" "Assets/User Interface/Screens/Game/Static/Leaderboard/LeaderboardScreen.cs" "Assets/User Interface/Screens/Game/Static/Map/CameraZoomPlacement.cs" "Assets/User Interface/Screens/Game/Static/Map/DesignerGrid.cs" "Assets/User Interface/Screens/Game/Static/Map/GalaxyMapParticleSystem.cs" "Assets/User Interface/Screens/Game/Static/Map/GalaxyMapScreen.cs" "Assets/User Interface/Screens/Game/Static/Map/JumpGateControl.cs" "Assets/User Interface/Screens/Game/Static/Map/LineFactory.cs" "Assets/User Interface/Screens/Game/Static/Map/MapControlManager.cs" "Assets/User Interface/Screens/Game/Static/Map/MapIndicatorControl.cs" "Assets/User Interface/Screens/Game/Static/Map/MapOrbitsControl.cs" "Assets/User Interface/Screens/Game/Static/Map/MapSelectionControl.cs" "Assets/User Interface/Screens/Game/Static/Map/MapTerritoryControl.cs" "Assets/User Interface/Screens/Game/Static/Missions/MissionsScreen.cs" "Assets/User Interface/Screens/Game/Static/Planet/PlanetExploreScreen.cs" "Assets/User Interface/Screens/Game/Static/Planet/PlanetStatusScreen.cs" "Assets/User Interface/Screens/Game/Static/Planet/SCButtonDetailed.cs" "Assets/User Interface/Screens/Game/Static/Planet/SCResourceControl.cs" "Assets/User Interface/Screens/Game/Static/Planet/SCToggleButtonDetailed.cs" "Assets/User Interface/Screens/Game/Static/Profile/ProfileScreen.cs" "Assets/User Interface/Screens/Game/Static/SeasonPass/SeasonPassScreen.cs" "Assets/User Interface/Screens/Game/Static/Ship/ShipScreen.cs" "Assets/User Interface/Screens/Game/Static/Skills/SkillsScreen.cs" "Assets/User Interface/Screens/Game/Static/Starpedia/StarpediaScreen.cs" "Assets/User Interface/Screens/Game/Static/Station/ExchangeControl.cs" "Assets/User Interface/Screens/Game/Static/Station/MarketControl.cs" "Assets/User Interface/Screens/Game/Static/Station/MissionsControl.cs" "Assets/User Interface/Screens/Game/Static/Station/ShipyardControl.cs" "Assets/User Interface/Screens/Game/Static/Station/StationScreen.cs" "Assets/User Interface/Screens/Game/Transient/Other Player Profile/OtherPlayerProfileScreen.cs" "Assets/User Interface/Screens/Game/Transient/Trade/TradeScreen.cs" "Assets/User Interface/Screens/Game/Transient/Transfer Resources/TransferResourcesControl.cs" "Assets/User Interface/Screens/Game/World/WorldSpaceLayer.cs" "Assets/User Interface/Screens/Game/World/WorldUITest.cs" "Assets/User Interface/Screens/Overlay Layer/OverlayLayer.cs" "Assets/User Interface/Screens/Title/Button Panel/ButtonPanelControl.cs" "Assets/User Interface/Screens/Title/Credits Control/CreditsControl.cs" "Assets/User Interface/Screens/Title/Credits Control/LicenseAttributionControl.cs" "Assets/User Interface/Screens/Title/GameServices.cs" "Assets/User Interface/Screens/Title/License Control/LicenseControl.cs" "Assets/User Interface/Screens/Title/News/NewsControl.cs" "Assets/User Interface/Screens/Title/Server Control/ServerControl.cs" "Assets/User Interface/Screens/Title/Server Control/ServerListControl.cs" "Assets/User Interface/Screens/Title/Social Media Panel Control/SocialMediaPanelControl.cs" "Assets/User Interface/Screens/Title/TitleScreen.cs" "Assets/User Interface/Screens/Title/TitleScreenEvents.cs" "Assets/User Interface/Screens/Title/TitleScreenGameServer.cs" "Assets/User Interface/Screens/Title/TitleScreenServices.cs" "Assets/User Interface/Screens/Title/TitleScreenUtility.cs" "Assets/User Interface/ScreenType.cs" "Assets/User Interface/UIStateMachine.cs" "Assets/User Interface/UIUtility.cs" "Assets/User Interface/UIUtilitySVG.cs" "Assets/Visual Design Cafe/Nature Renderer Demo/Scripts/CompileShaders.cs" "Assets/Visual Design Cafe/Nature Renderer Demo/Scripts/OpenWebsiteButton.cs" "Assets/Visual Design Cafe/Nature Renderer Demo/Scripts/RenderPipelineLighting.cs" "Assets/Visual Design Cafe/Nature Renderer Demo/Scripts/UseReferenceCamera.cs" "Assets/Visual Design Cafe/Nature Renderer/Runtime/NatureRenderer.SRP.cs" -langversion:9.0 /unsafe+ /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_MULTILEVEL_LOOKUP=0 ##### ExitCode 1 ##### Output Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2752,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2780,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2040,33): error CS0103: The name 'FixCrystal' does not exist in the current context *** Tundra requires additional run (0.49 seconds), 1 items updated, 821 evaluated WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s399ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --dagfilejson="Library\Bee\1900b0aEDbg.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 3 Duration: 0s562ms Finished compiling graph: 832 nodes, 12060 flattened edges (10360 ToBuild, 174 ToUse), maximum node priority 591 [436/828 0s] WriteText Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library\Bee\artifacts\1900b0aEDbg.dag\Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_2022_3_39 -define:UNITY_2022_3 -define:UNITY_2022 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_EVENT_QUEUE -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_VIDEO -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION -define:ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT -define:ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE -define:PLATFORM_STANDALONE -define:TEXTCORE_1_0_OR_NEWER -define:PLATFORM_STANDALONE_WIN -define:UNITY_STANDALONE_WIN -define:UNITY_STANDALONE -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_NVIDIA -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:GFXDEVICE_WAITFOREVENT_MESSAGEPUMP -define:PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_WIN -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:UNITY_PRO_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:ENABLE_LEGACY_INPUT_MANAGER -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:UNITY -define:CROSS_PLATFORM_INPUT -define:UNITY_POST_PROCESSING_STACK_V2 -define:MICROSOFT_GAME_CORE -define:ENVIRO_3 -define:AMPLIFY_SHADER_EDITOR -define:FLUIDFRENZY_NEIGHBOURS_ENABLED -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"Assets/Plugins/Steamworks/Facepunch.Steamworks.Win64.dll" -r:"Assets/StellarConquest.Model.dll" -r:"Assets/TriLib/TriLibCore/Plugins/Dependencies/ICSharpCode.SharpZipLib.dll" -r:"Assets/TriLib/TriLibCore/Plugins/Dependencies/IxMilia.ThreeMf.dll" -r:"Assets/TriLib/TriLibCore/Plugins/Dependencies/LibTessDotNet.dll" -r:"Assets/TriLib/TriLibCore/Plugins/Dependencies/StbImageSharp.dll" -r:"Assets/TriLib/TriLibCore/Plugins/TriLibCore.Dae.dll" -r:"Assets/TriLib/TriLibCore/Plugins/TriLibCore.dll" -r:"Assets/TriLib/TriLibCore/Plugins/TriLibCore.Fbx.dll" 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Control/LicenseAttributionControl.cs" "Assets/User Interface/Screens/Title/GameServices.cs" "Assets/User Interface/Screens/Title/License Control/LicenseControl.cs" "Assets/User Interface/Screens/Title/News/NewsControl.cs" "Assets/User Interface/Screens/Title/Server Control/ServerControl.cs" "Assets/User Interface/Screens/Title/Server Control/ServerListControl.cs" "Assets/User Interface/Screens/Title/Social Media Panel Control/SocialMediaPanelControl.cs" "Assets/User Interface/Screens/Title/TitleScreen.cs" "Assets/User Interface/Screens/Title/TitleScreenEvents.cs" "Assets/User Interface/Screens/Title/TitleScreenGameServer.cs" "Assets/User Interface/Screens/Title/TitleScreenServices.cs" "Assets/User Interface/Screens/Title/TitleScreenUtility.cs" "Assets/User Interface/ScreenType.cs" "Assets/User Interface/UIStateMachine.cs" "Assets/User Interface/UIUtility.cs" "Assets/User Interface/UIUtilitySVG.cs" "Assets/Visual Design Cafe/Nature Renderer Demo/Scripts/CompileShaders.cs" "Assets/Visual Design Cafe/Nature Renderer Demo/Scripts/OpenWebsiteButton.cs" "Assets/Visual Design Cafe/Nature Renderer Demo/Scripts/RenderPipelineLighting.cs" "Assets/Visual Design Cafe/Nature Renderer Demo/Scripts/UseReferenceCamera.cs" "Assets/Visual Design Cafe/Nature Renderer/Runtime/NatureRenderer.SRP.cs" -langversion:9.0 /unsafe+ /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_MULTILEVEL_LOOKUP=0 ##### ExitCode 1 ##### Output Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2752,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2780,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2040,33): error CS0103: The name 'FixCrystal' does not exist in the current context *** Tundra build failed (0.53 seconds), 2 items updated, 828 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.39f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2752,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2780,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2040,33): error CS0103: The name 'FixCrystal' does not exist in the current context Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2752,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2780,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2040,33): error CS0103: The name 'FixCrystal' does not exist in the current context Total cache size 268376572 Total cache size after purge 268376572 [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000074s [Licensing::Client] Successfully resolved entitlements Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1544ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s985ms [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [824/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [825/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [826/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (0.96 seconds), 6 items updated, 828 evaluated Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.234 seconds Start importing Assets/Scripts/Planetside/Biome/BiomeAPI.cs using Guid(f95a404eb4d6de8439f212d3b689f2f3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '98a58bab24e2b62d2d1f032a2d1995b1') in 0.011492 seconds Start importing Assets/Scripts/Utility/CrystalUtility.cs using Guid(9c562db1eda860f44b3c23950f45ad3b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'b5a5bc5a5ece1fe4213bc55b38fc9f6d') in 0.001376 seconds Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'f0de20e863603a9d9b5b1c33522115d6') in 0.000967 seconds Refreshing native plugins compatible for Editor in 7.17 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.462 seconds Domain Reload Profiling: 2698ms BeginReloadAssembly (968ms) ExecutionOrderSort (0ms) DisableScriptedObjects (27ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (574ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (222ms) LoadAssemblies (160ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (35ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (8ms) ScanForSourceGeneratedMonoScriptInfo (16ms) ResolveRequiredComponents (5ms) FinalizeReload (1462ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (635ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (163ms) ProcessInitializeOnLoadAttributes (174ms) ProcessInitializeOnLoadMethodAttributes (286ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (358ms) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.38 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.43 ms. Asset Pipeline Refresh (id=d08bbf2d7e5f4b941b056a23aa991809): Total: 4.393 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=3 (actual=3, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=425 ms Asset DB Callback time: managed=62 ms, native=28 ms Scripting: domain reloads=1, domain reload time=2733 ms, compile time=1141 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=0, changed=3, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.664ms ApplyChangesToAssetFolders: 0.070ms Scan: 1.950ms OnSourceAssetsModified: 3.781ms GetAllGuidsForCategorization: 3.483ms CategorizeAssets: 290.053ms ImportOutOfDateAssets: 1519.701ms (343.745ms without children) ImportManagerImport: 22.274ms (7.857ms without children) ImportInProcess: 14.414ms UpdateCategorizedAssets: 0.003ms CompileScripts: 1141.035ms CollectScriptTypesHashes: 0.274ms ReloadNativeAssets: 1.323ms UnloadImportedAssets: 1.330ms ReloadImportedAssets: 2.059ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.769ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 2.892ms PostProcessAllAssets: 57.626ms Hotreload: 28.468ms GatherAllCurrentPrimaryArtifactRevisions: 0.679ms UnloadStreamsBegin: 0.134ms PersistCurrentRevisions: 0.949ms UnloadStreamsEnd: 0.148ms GenerateScriptTypeHashes: 3.094ms Untracked: 2485.151ms Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=c35dd7e101c322446917c2a0111af324): Total: 0.017 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 35.246 ms Integration: 443.449 ms Integration of assets: 22.374 ms Thread Wait Time: -17.063 ms Total Operation Time: 484.007 ms Environment https://dev.stellarconquest.com [Worker1] Start importing Assets/Scripts/Utility/CrystalUtility.cs using Guid(9c562db1eda860f44b3c23950f45ad3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [Worker1] [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [Worker1] -> (artifact id: '162ecc7727f91b6487cff6c4a3b0d61b') in 0.029932 seconds SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 67ms Client 1.0.55 Server 1.0.55 Environment http://45.22.132.172:10000 Variation 'Mountainous Remarkables' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521) Create Stamps: 193ms, Create Terrain: 290ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 704ms, Create Metadata 0ms, Painting 139ms, Vegetation 7ms, Grass 779ms, Trees 1956ms, Spawn Objects 1015ms, Clean Up 0ms, Total 8869ms, Area 16km, 554ms per sq km UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548) Fade To Transparent UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83) StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83) CalculateSystemsWithStars: 1058ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24) Total Systems: 359214 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 527 Unused Serialized files (Serialized files now loaded: 1) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 24.954 ms Integration: 135.629 ms Integration of assets: 18.303 ms Thread Wait Time: -6.576 ms Total Operation Time: 172.311 ms Unloading 5868 unused Assets / (9.0 MB). Loaded Objects now: 19821. Memory consumption went from 4.27 GB to 4.26 GB. Total: 382.839400 ms (FindLiveObjects: 1.360800 ms CreateObjectMapping: 0.467800 ms MarkObjects: 375.851800 ms DeleteObjects: 5.158400 ms) [Licensing::Client] Successfully resolved entitlements [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000995s Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1829ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s789ms [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.76 seconds), 3 items updated, 828 evaluated Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.184 seconds Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '459a84c308ad97d6cf5131c14ab547f7') in 0.012131 seconds Refreshing native plugins compatible for Editor in 7.42 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.390 seconds Domain Reload Profiling: 2576ms BeginReloadAssembly (951ms) ExecutionOrderSort (0ms) DisableScriptedObjects (28ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (575ms) RebuildCommonClasses (19ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (190ms) LoadAssemblies (162ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (35ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (8ms) ScanForSourceGeneratedMonoScriptInfo (16ms) ResolveRequiredComponents (5ms) FinalizeReload (1390ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (535ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (148ms) ProcessInitializeOnLoadAttributes (186ms) ProcessInitializeOnLoadMethodAttributes (189ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (369ms) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.11 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.43 ms. Asset Pipeline Refresh (id=f8231da31714dfd42a4574c3ffa5bccc): Total: 4.013 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=315 ms Asset DB Callback time: managed=62 ms, native=11 ms Scripting: domain reloads=1, domain reload time=2623 ms, compile time=997 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.643ms ApplyChangesToAssetFolders: 0.080ms Scan: 1.178ms OnSourceAssetsModified: 3.782ms GetAllGuidsForCategorization: 5.249ms CategorizeAssets: 183.685ms ImportOutOfDateAssets: 1457.067ms (427.284ms without children) ImportManagerImport: 19.089ms (6.820ms without children) ImportInProcess: 12.267ms UpdateCategorizedAssets: 0.003ms CompileScripts: 996.979ms CollectScriptTypesHashes: 0.268ms ReloadNativeAssets: 1.326ms UnloadImportedAssets: 1.865ms ReloadImportedAssets: 1.587ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.393ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 3.274ms PostProcessAllAssets: 60.440ms Hotreload: 9.886ms GatherAllCurrentPrimaryArtifactRevisions: 1.044ms UnloadStreamsBegin: 0.186ms PersistCurrentRevisions: 0.858ms UnloadStreamsEnd: 0.126ms GenerateScriptTypeHashes: 3.069ms Untracked: 2289.254ms Initialized touch support. Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=3b87ac57927317d43ac5b66eb34d17d2): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 30.801 ms Integration: 457.693 ms Integration of assets: 18.982 ms Thread Wait Time: -14.304 ms Total Operation Time: 493.172 ms Environment https://dev.stellarconquest.com SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 121ms Client 1.0.55 Server 1.0.55 Environment http://45.22.132.172:10000 Variation 'Mountainous Remarkables' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521) Create Stamps: 202ms, Create Terrain: 286ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 704ms, Create Metadata 0ms, Painting 151ms, Vegetation 7ms, Grass 733ms, Trees 1959ms, Spawn Objects 1029ms, Clean Up 0ms, Total 8792ms, Area 16km, 549ms per sq km UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548) Fade To Transparent UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83) StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83) CalculateSystemsWithStars: 970ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24) Total Systems: 359214 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 526 Unused Serialized files (Serialized files now loaded: 1) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 25.804 ms Integration: 137.679 ms Integration of assets: 19.788 ms Thread Wait Time: -7.077 ms Total Operation Time: 176.194 ms Unloading 5865 unused Assets / (8.7 MB). Loaded Objects now: 19941. Memory consumption went from 4.28 GB to 4.27 GB. Total: 379.851400 ms (FindLiveObjects: 1.541800 ms CreateObjectMapping: 0.461000 ms MarkObjects: 372.705600 ms DeleteObjects: 5.142400 ms) [Licensing::Client] Successfully resolved entitlements [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.001124s Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1884ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s771ms [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.74 seconds), 3 items updated, 828 evaluated Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.155 seconds Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'b9eb0c24ee069685d40e074699fe258f') in 0.011598 seconds Refreshing native plugins compatible for Editor in 7.14 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.377 seconds Domain Reload Profiling: 2534ms BeginReloadAssembly (928ms) ExecutionOrderSort (0ms) DisableScriptedObjects (22ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (569ms) RebuildCommonClasses (19ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (185ms) LoadAssemblies (159ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (35ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (8ms) ScanForSourceGeneratedMonoScriptInfo (16ms) ResolveRequiredComponents (5ms) FinalizeReload (1377ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (523ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (147ms) ProcessInitializeOnLoadAttributes (178ms) ProcessInitializeOnLoadMethodAttributes (186ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (374ms) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.19 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.44 ms. Asset Pipeline Refresh (id=9679b0ed761012c47a5481c6dd8a85ef): Total: 3.941 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=319 ms Asset DB Callback time: managed=62 ms, native=11 ms Scripting: domain reloads=1, domain reload time=2579 ms, compile time=966 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.652ms ApplyChangesToAssetFolders: 0.070ms Scan: 1.151ms OnSourceAssetsModified: 4.181ms GetAllGuidsForCategorization: 5.256ms CategorizeAssets: 186.423ms ImportOutOfDateAssets: 1441.166ms (444.734ms without children) ImportManagerImport: 18.061ms (6.325ms without children) ImportInProcess: 11.733ms UpdateCategorizedAssets: 0.002ms CompileScripts: 965.566ms CollectScriptTypesHashes: 0.264ms ReloadNativeAssets: 1.355ms UnloadImportedAssets: 1.872ms ReloadImportedAssets: 1.570ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.396ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 3.349ms PostProcessAllAssets: 59.323ms Hotreload: 9.959ms GatherAllCurrentPrimaryArtifactRevisions: 1.009ms UnloadStreamsBegin: 0.180ms PersistCurrentRevisions: 0.927ms UnloadStreamsEnd: 0.151ms GenerateScriptTypeHashes: 3.126ms Untracked: 2230.461ms Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=b7016a5760c61564a863fdb589d75613): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 28.961 ms Integration: 384.864 ms Integration of assets: 18.785 ms Thread Wait Time: -14.211 ms Total Operation Time: 418.399 ms Environment https://dev.stellarconquest.com SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 73ms Initialized touch support. Client 1.0.55 Server 1.0.55 Environment http://45.22.132.172:10000 Variation 'Mountainous Remarkables' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521) Create Stamps: 200ms, Create Terrain: 307ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 712ms, Create Metadata 0ms, Painting 151ms, Vegetation 7ms, Grass 742ms, Trees 2007ms, Spawn Objects 1007ms, Clean Up 0ms, Total 9005ms, Area 16km, 562ms per sq km UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548) Fade To Transparent UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83) StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83) CalculateSystemsWithStars: 1316ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24) Total Systems: 359214 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 525 Unused Serialized files (Serialized files now loaded: 1) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 38.752 ms Integration: 143.724 ms Integration of assets: 15.499 ms Thread Wait Time: -13.365 ms Total Operation Time: 184.610 ms Unloading 5865 unused Assets / (8.5 MB). Loaded Objects now: 20060. Memory consumption went from 4.23 GB to 4.23 GB. Total: 374.126100 ms (FindLiveObjects: 1.459000 ms CreateObjectMapping: 0.875000 ms MarkObjects: 366.810300 ms DeleteObjects: 4.981000 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=6c878ceeacf3de94182537e262a768bc): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.001025s Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1632ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s721ms [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.69 seconds), 3 items updated, 828 evaluated Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.184 seconds Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '459573014d6b518e68a35e55dbef994a') in 0.012110 seconds Refreshing native plugins compatible for Editor in 7.05 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.363 seconds Domain Reload Profiling: 2551ms BeginReloadAssembly (931ms) ExecutionOrderSort (0ms) DisableScriptedObjects (22ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (574ms) RebuildCommonClasses (19ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (212ms) LoadAssemblies (160ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (36ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (8ms) ScanForSourceGeneratedMonoScriptInfo (17ms) ResolveRequiredComponents (5ms) FinalizeReload (1364ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (521ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (146ms) ProcessInitializeOnLoadAttributes (181ms) ProcessInitializeOnLoadMethodAttributes (182ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (366ms) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.27 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.44 ms. Asset Pipeline Refresh (id=39458122d9f781d48ac98f641c9d7477): Total: 3.920 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=302 ms Asset DB Callback time: managed=60 ms, native=11 ms Scripting: domain reloads=1, domain reload time=2597 ms, compile time=945 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.619ms ApplyChangesToAssetFolders: 0.080ms Scan: 1.158ms OnSourceAssetsModified: 3.701ms GetAllGuidsForCategorization: 3.503ms CategorizeAssets: 178.163ms ImportOutOfDateAssets: 1430.220ms (453.699ms without children) ImportManagerImport: 18.805ms (6.567ms without children) ImportInProcess: 12.236ms UpdateCategorizedAssets: 0.003ms CompileScripts: 944.625ms CollectScriptTypesHashes: 0.298ms ReloadNativeAssets: 1.343ms UnloadImportedAssets: 1.830ms ReloadImportedAssets: 1.626ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.970ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 3.022ms PostProcessAllAssets: 57.933ms Hotreload: 10.076ms GatherAllCurrentPrimaryArtifactRevisions: 0.934ms UnloadStreamsBegin: 0.149ms PersistCurrentRevisions: 0.935ms UnloadStreamsEnd: 0.156ms GenerateScriptTypeHashes: 3.264ms Untracked: 2232.271ms Initialized touch support. Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=faacb09e35351a74eb69cd26b087aa07): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 31.413 ms Integration: 390.907 ms Integration of assets: 18.711 ms Thread Wait Time: -14.770 ms Total Operation Time: 426.260 ms Environment https://dev.stellarconquest.com SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 124ms Client 1.0.55 Server 1.0.55 Error retrieving license. Steam Error. "101 - Invalid ticket" UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.TitleScreen/d__40:MoveNext () (at Assets/User Interface/Screens/Title/TitleScreenServices.cs:75) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1>:TrySetResult (StellarConquest.Model.Core.CheckedResponse`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (StellarConquest.Model.Core.CheckedResponse`1) StellarConquest.Presentation.Unity.NetworkClient/d__106:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:1558) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () UnityEngine.UnitySynchronizationContext:Exec () UnityEngine.UnitySynchronizationContext:ExecuteTasks () (Filename: Assets/User Interface/Screens/Title/TitleScreenServices.cs Line: 75) Environment http://45.22.132.172:10000 Variation 'Mountainous Remarkables' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521) Create Stamps: 191ms, Create Terrain: 299ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 709ms, Create Metadata 0ms, Painting 129ms, Vegetation 7ms, Grass 769ms, Trees 2042ms, Spawn Objects 1079ms, Clean Up 0ms, Total 9596ms, Area 16km, 599ms per sq km UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548) Fade To Transparent UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83) StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83) CalculateSystemsWithStars: 1368ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24) Total Systems: 359214 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 525 Unused Serialized files (Serialized files now loaded: 1) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 25.150 ms Integration: 135.652 ms Integration of assets: 18.512 ms Thread Wait Time: -6.654 ms Total Operation Time: 172.660 ms Unloading 5864 unused Assets / (8.6 MB). Loaded Objects now: 20180. Memory consumption went from 4.25 GB to 4.24 GB. Total: 379.935000 ms (FindLiveObjects: 1.606000 ms CreateObjectMapping: 0.939400 ms MarkObjects: 372.274500 ms DeleteObjects: 5.114600 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=c1358b5937a616a4ab21a495da55a4fa): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated access token: "38EModOu"... (expires: 2025-10-02 21:05:01 GMT) [Licensing::Client] Successfully resolved entitlements UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'. UPID Received '4952e326-9ccc-426a-b29d-b891fe8e7b90'. [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000673s Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1417ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s766ms [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.73 seconds), 3 items updated, 828 evaluated Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.209 seconds Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'fc2c90641282d72c2639f57642f926d3') in 0.012346 seconds Refreshing native plugins compatible for Editor in 7.21 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.356 seconds Domain Reload Profiling: 2568ms BeginReloadAssembly (967ms) ExecutionOrderSort (0ms) DisableScriptedObjects (23ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (590ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (198ms) LoadAssemblies (162ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (36ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (8ms) ScanForSourceGeneratedMonoScriptInfo (17ms) ResolveRequiredComponents (5ms) FinalizeReload (1357ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (522ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (144ms) ProcessInitializeOnLoadAttributes (181ms) ProcessInitializeOnLoadMethodAttributes (186ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (366ms) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.30 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.44 ms. Asset Pipeline Refresh (id=ef2a15e081954f3468db36cd74268393): Total: 3.963 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=294 ms Asset DB Callback time: managed=60 ms, native=12 ms Scripting: domain reloads=1, domain reload time=2616 ms, compile time=978 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.644ms ApplyChangesToAssetFolders: 0.081ms Scan: 1.121ms OnSourceAssetsModified: 3.970ms GetAllGuidsForCategorization: 3.475ms CategorizeAssets: 170.929ms ImportOutOfDateAssets: 1424.100ms (414.227ms without children) ImportManagerImport: 19.279ms (6.790ms without children) ImportInProcess: 12.486ms UpdateCategorizedAssets: 0.003ms CompileScripts: 977.732ms CollectScriptTypesHashes: 0.308ms ReloadNativeAssets: 1.326ms UnloadImportedAssets: 1.739ms ReloadImportedAssets: 1.652ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.651ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 3.186ms PostProcessAllAssets: 57.859ms Hotreload: 10.144ms GatherAllCurrentPrimaryArtifactRevisions: 0.685ms UnloadStreamsBegin: 0.142ms PersistCurrentRevisions: 0.879ms UnloadStreamsEnd: 0.137ms GenerateScriptTypeHashes: 3.034ms Untracked: 2289.196ms Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=87be8bcc3c55bc641ba062d609aece9c): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 28.779 ms Integration: 396.037 ms Integration of assets: 19.143 ms Thread Wait Time: -13.778 ms Total Operation Time: 430.181 ms Environment https://dev.stellarconquest.com SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 99ms Initialized touch support. Client 1.0.55 Server 1.0.55 Environment http://45.22.132.172:10000 Variation 'Mountainous Remarkables' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521) Create Stamps: 203ms, Create Terrain: 293ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 706ms, Create Metadata 0ms, Painting 149ms, Vegetation 7ms, Grass 740ms, Trees 1987ms, Spawn Objects 1013ms, Clean Up 0ms, Total 8797ms, Area 16km, 549ms per sq km UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548) Fade To Transparent UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83) StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83) CalculateSystemsWithStars: 984ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24) Total Systems: 359214 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 525 Unused Serialized files (Serialized files now loaded: 1) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 24.829 ms Integration: 138.311 ms Integration of assets: 16.959 ms Thread Wait Time: -7.178 ms Total Operation Time: 172.920 ms Unloading 5864 unused Assets / (8.6 MB). Loaded Objects now: 20300. Memory consumption went from 4.25 GB to 4.24 GB. Total: 395.070500 ms (FindLiveObjects: 1.404600 ms CreateObjectMapping: 0.480700 ms MarkObjects: 388.044300 ms DeleteObjects: 5.140300 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=1fc21024498d8d14286412bf5fd425e2): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000635s Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1463ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s746ms [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.72 seconds), 3 items updated, 828 evaluated Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.188 seconds Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '0a2c1b064bf13978d206d39bcdca3f2f') in 0.012022 seconds Refreshing native plugins compatible for Editor in 7.25 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.354 seconds Domain Reload Profiling: 2545ms BeginReloadAssembly (937ms) ExecutionOrderSort (0ms) DisableScriptedObjects (21ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (571ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (208ms) LoadAssemblies (163ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (37ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (8ms) ScanForSourceGeneratedMonoScriptInfo (17ms) ResolveRequiredComponents (5ms) FinalizeReload (1354ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (515ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (145ms) ProcessInitializeOnLoadAttributes (177ms) ProcessInitializeOnLoadMethodAttributes (182ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (368ms) Refreshing native plugins compatible for Editor in 7.16 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.43 ms. Asset Pipeline Refresh (id=866d324d15336b2429b3302beb1a350a): Total: 3.905 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=296 ms Asset DB Callback time: managed=42 ms, native=11 ms Scripting: domain reloads=1, domain reload time=2591 ms, compile time=959 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.631ms ApplyChangesToAssetFolders: 0.079ms Scan: 1.100ms OnSourceAssetsModified: 4.320ms GetAllGuidsForCategorization: 3.603ms CategorizeAssets: 172.288ms ImportOutOfDateAssets: 1420.927ms (428.519ms without children) ImportManagerImport: 19.803ms (7.611ms without children) ImportInProcess: 12.163ms UpdateCategorizedAssets: 0.029ms CompileScripts: 959.041ms CollectScriptTypesHashes: 0.303ms ReloadNativeAssets: 1.354ms UnloadImportedAssets: 1.833ms ReloadImportedAssets: 2.154ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.645ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 3.274ms PostProcessAllAssets: 39.913ms Hotreload: 10.018ms GatherAllCurrentPrimaryArtifactRevisions: 0.820ms UnloadStreamsBegin: 0.133ms PersistCurrentRevisions: 0.915ms UnloadStreamsEnd: 0.137ms GenerateScriptTypeHashes: 3.083ms Untracked: 2249.730ms Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=1c6c37e8d31bad24a840d7021d143ec5): Total: 0.017 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 33.188 ms Integration: 438.474 ms Integration of assets: 19.440 ms Thread Wait Time: -15.690 ms Total Operation Time: 475.411 ms Initialized touch support. Environment https://dev.stellarconquest.com SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 68ms Client 1.0.55 Server 1.0.55 Error retrieving license. Steam Error. "101 - Invalid ticket" UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.TitleScreen/d__40:MoveNext () (at Assets/User Interface/Screens/Title/TitleScreenServices.cs:75) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1>:TrySetResult (StellarConquest.Model.Core.CheckedResponse`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (StellarConquest.Model.Core.CheckedResponse`1) StellarConquest.Presentation.Unity.NetworkClient/d__106:MoveNext () (at Assets/Scripts/Network/NetworkClient.cs:1558) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object) UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () UnityEngine.UnitySynchronizationContext:Exec () UnityEngine.UnitySynchronizationContext:ExecuteTasks () (Filename: Assets/User Interface/Screens/Title/TitleScreenServices.cs Line: 75) Environment http://45.22.132.172:10000 Variation 'Mountainous Remarkables' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521) Create Stamps: 220ms, Create Terrain: 297ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 706ms, Create Metadata 0ms, Painting 138ms, Vegetation 7ms, Grass 725ms, Trees 1993ms, Spawn Objects 989ms, Clean Up 0ms, Total 8762ms, Area 16km, 547ms per sq km UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548) Fade To Transparent UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83) StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83) CalculateSystemsWithStars: 992ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24) Total Systems: 359214 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 527 Unused Serialized files (Serialized files now loaded: 1) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 25.572 ms Integration: 135.726 ms Integration of assets: 20.560 ms Thread Wait Time: -7.183 ms Total Operation Time: 174.675 ms Unloading 5865 unused Assets / (8.7 MB). Loaded Objects now: 20421. Memory consumption went from 4.28 GB to 4.28 GB. Total: 375.434200 ms (FindLiveObjects: 1.458100 ms CreateObjectMapping: 0.608900 ms MarkObjects: 368.256200 ms DeleteObjects: 5.110100 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=883cbd9942afaec4e814acb40e1d2f67): Total: 0.012 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.001104s Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1566ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s765ms [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.73 seconds), 3 items updated, 828 evaluated Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.198 seconds Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'bf59d08fbf2b29cb4be2a8decfa2cfe6') in 0.011795 seconds Refreshing native plugins compatible for Editor in 7.17 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.364 seconds Domain Reload Profiling: 2565ms BeginReloadAssembly (954ms) ExecutionOrderSort (0ms) DisableScriptedObjects (22ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (587ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (201ms) LoadAssemblies (164ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (36ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (8ms) ScanForSourceGeneratedMonoScriptInfo (17ms) ResolveRequiredComponents (5ms) FinalizeReload (1364ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (516ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (147ms) ProcessInitializeOnLoadAttributes (176ms) ProcessInitializeOnLoadMethodAttributes (183ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (369ms) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.10 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.44 ms. Asset Pipeline Refresh (id=d16e05c8b60a92044931a98b387affc7): Total: 3.976 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=300 ms Asset DB Callback time: managed=60 ms, native=11 ms Scripting: domain reloads=1, domain reload time=2611 ms, compile time=989 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.625ms ApplyChangesToAssetFolders: 0.079ms Scan: 1.149ms OnSourceAssetsModified: 4.099ms GetAllGuidsForCategorization: 3.477ms CategorizeAssets: 175.355ms ImportOutOfDateAssets: 1430.064ms (408.949ms without children) ImportManagerImport: 18.668ms (6.732ms without children) ImportInProcess: 11.933ms UpdateCategorizedAssets: 0.002ms CompileScripts: 989.173ms CollectScriptTypesHashes: 0.271ms ReloadNativeAssets: 1.374ms UnloadImportedAssets: 1.882ms ReloadImportedAssets: 1.602ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.938ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 3.206ms PostProcessAllAssets: 57.932ms Hotreload: 9.950ms GatherAllCurrentPrimaryArtifactRevisions: 0.684ms UnloadStreamsBegin: 0.134ms PersistCurrentRevisions: 0.923ms UnloadStreamsEnd: 0.151ms GenerateScriptTypeHashes: 3.227ms Untracked: 2291.723ms Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=58e9c23a57811924eb45a3bd5de4b53c): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 28.049 ms Integration: 393.562 ms Integration of assets: 20.220 ms Thread Wait Time: -12.906 ms Total Operation Time: 428.926 ms Initialized touch support. Environment https://dev.stellarconquest.com SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 100ms Client 1.0.55 Server 1.0.55 Environment http://45.22.132.172:10000 Variation 'Mountainous Remarkables' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521) Create Stamps: 192ms, Create Terrain: 291ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 712ms, Create Metadata 0ms, Painting 144ms, Vegetation 7ms, Grass 780ms, Trees 2013ms, Spawn Objects 1017ms, Clean Up 0ms, Total 8880ms, Area 16km, 555ms per sq km UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548) Fade To Transparent UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83) StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83) CalculateSystemsWithStars: 1022ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24) Total Systems: 359214 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42) Initialized touch support. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 527 Unused Serialized files (Serialized files now loaded: 1) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 33.902 ms Integration: 157.561 ms Integration of assets: 17.519 ms Thread Wait Time: -11.965 ms Total Operation Time: 197.016 ms Unloading 5866 unused Assets / (8.7 MB). Loaded Objects now: 20541. Memory consumption went from 4.30 GB to 4.30 GB. Total: 379.189000 ms (FindLiveObjects: 1.621500 ms CreateObjectMapping: 0.932400 ms MarkObjects: 371.423700 ms DeleteObjects: 5.210800 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=26de21ddeea511849822da621bfe80dd): Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=f6ea288730ce20644ac0b5782ceb0b47): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=6b4637a79ec5e4c42998f8030e42f230): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 22.136 ms Integration: 203.071 ms Integration of assets: 24.003 ms Thread Wait Time: -11.677 ms Total Operation Time: 237.534 ms Environment https://dev.stellarconquest.com SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 74ms Client 1.0.55 Server 1.0.55 [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 23 Unused Serialized files (Serialized files now loaded: 2) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 22.633 ms Integration: 132.053 ms Integration of assets: 17.428 ms Thread Wait Time: -8.313 ms Total Operation Time: 163.801 ms Unloading 1331 unused Assets / (1.0 MB). Loaded Objects now: 20543. Memory consumption went from 3.10 GB to 3.10 GB. Total: 380.470800 ms (FindLiveObjects: 1.251100 ms CreateObjectMapping: 0.654100 ms MarkObjects: 377.272300 ms DeleteObjects: 1.292700 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=8eb5219d7ab280e479e2cea9f2c6de0b): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.001274s Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1408ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s771ms [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.74 seconds), 3 items updated, 828 evaluated Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.230 seconds Start importing Assets/Scripts/Universe/PlanetLoader.cs using Guid(27441f47c9556f04591bc8de7b625895) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '95b043d54b9aa95e1041dd1ba669244c') in 0.011485 seconds Refreshing native plugins compatible for Editor in 6.94 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.346 seconds Domain Reload Profiling: 2579ms BeginReloadAssembly (971ms) ExecutionOrderSort (0ms) DisableScriptedObjects (27ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (592ms) RebuildCommonClasses (19ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (215ms) LoadAssemblies (163ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (35ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (7ms) ScanForSourceGeneratedMonoScriptInfo (16ms) ResolveRequiredComponents (5ms) FinalizeReload (1347ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (514ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (145ms) ProcessInitializeOnLoadAttributes (176ms) ProcessInitializeOnLoadMethodAttributes (182ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (352ms) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.35 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.44 ms. Asset Pipeline Refresh (id=2e251335fb2917b488f7341b6ba7a79a): Total: 3.997 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=294 ms Asset DB Callback time: managed=60 ms, native=12 ms Scripting: domain reloads=1, domain reload time=2625 ms, compile time=1002 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.636ms ApplyChangesToAssetFolders: 0.086ms Scan: 1.073ms OnSourceAssetsModified: 3.935ms GetAllGuidsForCategorization: 3.528ms CategorizeAssets: 170.985ms ImportOutOfDateAssets: 1412.320ms (378.889ms without children) ImportManagerImport: 18.046ms (6.423ms without children) ImportInProcess: 11.621ms UpdateCategorizedAssets: 0.002ms CompileScripts: 1002.258ms CollectScriptTypesHashes: 0.263ms ReloadNativeAssets: 1.366ms UnloadImportedAssets: 1.903ms ReloadImportedAssets: 1.547ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.599ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 3.447ms PostProcessAllAssets: 57.899ms Hotreload: 10.158ms GatherAllCurrentPrimaryArtifactRevisions: 0.727ms UnloadStreamsBegin: 0.164ms PersistCurrentRevisions: 0.878ms UnloadStreamsEnd: 0.156ms GenerateScriptTypeHashes: 3.152ms Untracked: 2333.984ms Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=35a38b00299607e4abc3e48333d185e8): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 29.960 ms Integration: 410.734 ms Integration of assets: 17.607 ms Thread Wait Time: -14.163 ms Total Operation Time: 444.139 ms Initialized touch support. Environment https://dev.stellarconquest.com SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 127ms Client 1.0.55 Server 1.0.55 Environment http://45.22.132.172:10000 Variation 'Mountainous Remarkables' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521) Create Stamps: 151ms, Create Terrain: 285ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 704ms, Create Metadata 0ms, Painting 143ms, Vegetation 7ms, Grass 770ms, Trees 2003ms, Spawn Objects 981ms, Clean Up 0ms, Total 8803ms, Area 16km, 550ms per sq km UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548) Fade To Transparent UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83) StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:147) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83) CalculateSystemsWithStars: 1095ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24) Total Systems: 359214 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 518 Unused Serialized files (Serialized files now loaded: 1) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 25.302 ms Integration: 132.595 ms Integration of assets: 17.991 ms Thread Wait Time: -7.776 ms Total Operation Time: 168.112 ms Unloading 5855 unused Assets / (8.0 MB). Loaded Objects now: 20662. Memory consumption went from 4.28 GB to 4.28 GB. Total: 377.547900 ms (FindLiveObjects: 1.749500 ms CreateObjectMapping: 0.501000 ms MarkObjects: 370.179900 ms DeleteObjects: 5.116500 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=bfeafc895e920cc4894fc2939412766a): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.001045s Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1442ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s889ms [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [824/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [825/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [826/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (0.86 seconds), 6 items updated, 828 evaluated Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.200 seconds Start importing Assets/Scripts/Universe/PlanetLoader.cs using Guid(27441f47c9556f04591bc8de7b625895) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'f92d1722c2369ee64bbd26e6bf8652cf') in 0.012096 seconds Refreshing native plugins compatible for Editor in 7.12 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.368 seconds Domain Reload Profiling: 2570ms BeginReloadAssembly (954ms) ExecutionOrderSort (0ms) DisableScriptedObjects (25ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (584ms) RebuildCommonClasses (19ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (202ms) LoadAssemblies (162ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (36ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (8ms) ScanForSourceGeneratedMonoScriptInfo (17ms) ResolveRequiredComponents (5ms) FinalizeReload (1368ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (522ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (145ms) ProcessInitializeOnLoadAttributes (181ms) ProcessInitializeOnLoadMethodAttributes (185ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (371ms) Refreshing native plugins compatible for Editor in 7.15 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.43 ms. Asset Pipeline Refresh (id=71a6dae0ec50a6d49ad71db3a5cf99b7): Total: 4.097 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=299 ms Asset DB Callback time: managed=43 ms, native=11 ms Scripting: domain reloads=1, domain reload time=2616 ms, compile time=1123 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.681ms ApplyChangesToAssetFolders: 0.086ms Scan: 1.085ms OnSourceAssetsModified: 4.102ms GetAllGuidsForCategorization: 3.590ms CategorizeAssets: 175.197ms ImportOutOfDateAssets: 1434.064ms (278.272ms without children) ImportManagerImport: 19.267ms (7.012ms without children) ImportInProcess: 12.253ms UpdateCategorizedAssets: 0.002ms CompileScripts: 1123.232ms CollectScriptTypesHashes: 0.269ms ReloadNativeAssets: 1.362ms UnloadImportedAssets: 1.862ms ReloadImportedAssets: 1.629ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.575ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 3.596ms PostProcessAllAssets: 40.819ms Hotreload: 9.836ms GatherAllCurrentPrimaryArtifactRevisions: 0.949ms UnloadStreamsBegin: 0.134ms PersistCurrentRevisions: 0.936ms UnloadStreamsEnd: 0.136ms GenerateScriptTypeHashes: 3.175ms Untracked: 2425.208ms Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Asset Pipeline Refresh (id=beb298f758796ab4d9bd7a24a197d264): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=138558c553327884692b755152d5a1c3): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000586s [Licensing::Client] Successfully resolved entitlements Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1166ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s941ms [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [824/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [825/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [826/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (0.91 seconds), 6 items updated, 828 evaluated Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.849 seconds Start importing Assets/Scripts/Universe/PlanetLoader.cs using Guid(27441f47c9556f04591bc8de7b625895) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'c92560dc12288b635a2ad58b66262731') in 0.011950 seconds Refreshing native plugins compatible for Editor in 7.26 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.438 seconds Domain Reload Profiling: 2290ms BeginReloadAssembly (602ms) ExecutionOrderSort (0ms) DisableScriptedObjects (32ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (296ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (203ms) LoadAssemblies (184ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (36ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (7ms) ScanForSourceGeneratedMonoScriptInfo (16ms) ResolveRequiredComponents (5ms) FinalizeReload (1438ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (541ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (162ms) ProcessInitializeOnLoadAttributes (187ms) ProcessInitializeOnLoadMethodAttributes (180ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (348ms) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.20 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.43 ms. Asset Pipeline Refresh (id=1fac6ff9fe04fb14ab1c049b448b65f8): Total: 3.799 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=297 ms Asset DB Callback time: managed=61 ms, native=11 ms Scripting: domain reloads=1, domain reload time=2320 ms, compile time=1105 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.625ms ApplyChangesToAssetFolders: 0.081ms Scan: 1.020ms OnSourceAssetsModified: 4.097ms GetAllGuidsForCategorization: 3.743ms CategorizeAssets: 175.342ms ImportOutOfDateAssets: 1487.037ms (351.118ms without children) ImportManagerImport: 18.973ms (6.872ms without children) ImportInProcess: 12.098ms UpdateCategorizedAssets: 0.003ms CompileScripts: 1105.267ms CollectScriptTypesHashes: 0.289ms ReloadNativeAssets: 1.417ms UnloadImportedAssets: 0.631ms ReloadImportedAssets: 1.598ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.340ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 3.403ms PostProcessAllAssets: 58.397ms Hotreload: 9.961ms GatherAllCurrentPrimaryArtifactRevisions: 0.952ms UnloadStreamsBegin: 0.121ms PersistCurrentRevisions: 0.905ms UnloadStreamsEnd: 0.139ms GenerateScriptTypeHashes: 3.192ms Untracked: 2056.197ms Initialized touch support. Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=01c7fd8f40437ef4d8b485fc04b42816): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 30.627 ms Integration: 411.490 ms Integration of assets: 20.224 ms Thread Wait Time: -14.302 ms Total Operation Time: 448.039 ms Environment https://dev.stellarconquest.com SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 73ms Initialized touch support. Client 1.0.55 Server 1.0.55 Environment http://45.22.132.172:10000 Variation 'Mountainous Remarkables' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521) Create Stamps: 190ms, Create Terrain: 297ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 707ms, Create Metadata 0ms, Painting 146ms, Vegetation 7ms, Grass 732ms, Trees 2027ms, Spawn Objects 986ms, Clean Up 0ms, Total 8880ms, Area 16km, 555ms per sq km UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548) There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. CalculateSystemsWithStars: 991ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24) Total Systems: 359214 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42) There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. Fade To Transparent UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83) StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279) StellarConquest.Presentation.Unity.PlanetLoader/<>c:b__2_0 () (at Assets/Scripts/Universe/PlanetLoader.cs:182) StellarConquest.Presentation.Unity.UnityDispatcher/d__9:MoveNext () (at Assets/Scripts/Utility/UnityDispatcher.cs:68) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) StellarConquest.Presentation.Unity.UnityDispatcher/<>c__DisplayClass10_0:b__0 () (at Assets/Scripts/Utility/UnityDispatcher.cs:74) StellarConquest.Presentation.Unity.UnityDispatcher:Update () (at Assets/Scripts/Utility/UnityDispatcher.cs:62) (Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 517 Unused Serialized files (Serialized files now loaded: 1) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 28.868 ms Integration: 138.778 ms Integration of assets: 20.405 ms Thread Wait Time: -8.177 ms Total Operation Time: 179.874 ms Unloading 5855 unused Assets / (7.9 MB). Loaded Objects now: 20786. Memory consumption went from 4.25 GB to 4.24 GB. Total: 370.509900 ms (FindLiveObjects: 1.467000 ms CreateObjectMapping: 0.503400 ms MarkObjects: 363.908800 ms DeleteObjects: 4.630000 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=6f80fc3dbbf691a4cb8adf9fe5aca07a): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.001022s [Licensing::Client] Successfully resolved entitlements Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1300ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s954ms [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [824/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [825/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [826/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (0.92 seconds), 6 items updated, 828 evaluated Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.246 seconds Start importing Assets/Scripts/Universe/PlanetLoader.cs using Guid(27441f47c9556f04591bc8de7b625895) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'a16b73a0fb5f1201421a5f82f1ff1636') in 0.011881 seconds Refreshing native plugins compatible for Editor in 7.09 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.451 seconds Domain Reload Profiling: 2700ms BeginReloadAssembly (994ms) ExecutionOrderSort (0ms) DisableScriptedObjects (26ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (593ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (21ms) LoadAllAssembliesAndSetupDomain (208ms) LoadAssemblies (168ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (37ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (8ms) ScanForSourceGeneratedMonoScriptInfo (17ms) ResolveRequiredComponents (5ms) FinalizeReload (1451ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (615ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (165ms) ProcessInitializeOnLoadAttributes (180ms) ProcessInitializeOnLoadMethodAttributes (259ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (362ms) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.12 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.42 ms. Asset Pipeline Refresh (id=7e1d776d0314fcd4f8bb2696b2189017): Total: 4.442 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=436 ms Asset DB Callback time: managed=61 ms, native=11 ms Scripting: domain reloads=1, domain reload time=2746 ms, compile time=1184 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.640ms ApplyChangesToAssetFolders: 0.078ms Scan: 1.092ms OnSourceAssetsModified: 5.785ms GetAllGuidsForCategorization: 3.502ms CategorizeAssets: 301.915ms ImportOutOfDateAssets: 1516.004ms (299.940ms without children) ImportManagerImport: 18.820ms (6.777ms without children) ImportInProcess: 12.041ms UpdateCategorizedAssets: 0.002ms CompileScripts: 1183.683ms CollectScriptTypesHashes: 0.287ms ReloadNativeAssets: 1.347ms UnloadImportedAssets: 1.861ms ReloadImportedAssets: 1.625ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.633ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 3.807ms PostProcessAllAssets: 57.254ms Hotreload: 9.829ms GatherAllCurrentPrimaryArtifactRevisions: 0.684ms UnloadStreamsBegin: 0.130ms PersistCurrentRevisions: 0.953ms UnloadStreamsEnd: 0.137ms GenerateScriptTypeHashes: 3.092ms Untracked: 2544.060ms Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=6869c9bbc90dded47ba4de8e31ce0cc9): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 34.689 ms Integration: 410.785 ms Integration of assets: 19.657 ms Thread Wait Time: -16.151 ms Total Operation Time: 448.981 ms Environment https://dev.stellarconquest.com SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 124ms Client 1.0.55 Server 1.0.55 Environment http://45.22.132.172:10000 Variation 'Mountainous Remarkables' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521) Create Stamps: 192ms, Create Terrain: 296ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 705ms, Create Metadata 0ms, Painting 144ms, Vegetation 7ms, Grass 728ms, Trees 2013ms, Spawn Objects 997ms, Clean Up 0ms, Total 8926ms, Area 16km, 557ms per sq km UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548) CalculateSystemsWithStars: 1097ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24) Total Systems: 359214 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42) Fade To Transparent UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83) StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass2_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:175) StellarConquest.Presentation.Unity.UnityDispatcher/d__9:MoveNext () (at Assets/Scripts/Utility/UnityDispatcher.cs:68) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) StellarConquest.Presentation.Unity.UnityDispatcher/<>c__DisplayClass10_0:b__0 () (at Assets/Scripts/Utility/UnityDispatcher.cs:74) StellarConquest.Presentation.Unity.UnityDispatcher:Update () (at Assets/Scripts/Utility/UnityDispatcher.cs:62) (Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 517 Unused Serialized files (Serialized files now loaded: 1) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 28.659 ms Integration: 140.853 ms Integration of assets: 15.556 ms Thread Wait Time: -10.685 ms Total Operation Time: 174.383 ms Unloading 5854 unused Assets / (8.0 MB). Loaded Objects now: 20906. Memory consumption went from 4.27 GB to 4.27 GB. Total: 381.881400 ms (FindLiveObjects: 1.468700 ms CreateObjectMapping: 0.457300 ms MarkObjects: 374.894400 ms DeleteObjects: 5.060200 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=eb2146bb7bc4fdc4f86be45b5075767b): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.001110s [Licensing::Client] Successfully resolved entitlements Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.2539ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s747ms [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.72 seconds), 3 items updated, 828 evaluated Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.265 seconds Start importing Assets/Scripts/Universe/PlanetLoader.cs using Guid(27441f47c9556f04591bc8de7b625895) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'f7e9d90f37544a6731f6115a935b7b99') in 0.011672 seconds Refreshing native plugins compatible for Editor in 7.09 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.375 seconds Domain Reload Profiling: 2643ms BeginReloadAssembly (1012ms) ExecutionOrderSort (0ms) DisableScriptedObjects (28ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (614ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (209ms) LoadAssemblies (168ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (36ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (8ms) ScanForSourceGeneratedMonoScriptInfo (17ms) ResolveRequiredComponents (5ms) FinalizeReload (1375ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (524ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (148ms) ProcessInitializeOnLoadAttributes (182ms) ProcessInitializeOnLoadMethodAttributes (183ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (370ms) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.30 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.44 ms. Asset Pipeline Refresh (id=ef67787a5b50ce142ab5d9039eaa62e3): Total: 4.036 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=302 ms Asset DB Callback time: managed=60 ms, native=12 ms Scripting: domain reloads=1, domain reload time=2688 ms, compile time=970 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.634ms ApplyChangesToAssetFolders: 0.086ms Scan: 1.114ms OnSourceAssetsModified: 4.252ms GetAllGuidsForCategorization: 3.712ms CategorizeAssets: 172.689ms ImportOutOfDateAssets: 1441.621ms (438.432ms without children) ImportManagerImport: 18.584ms (6.774ms without children) ImportInProcess: 11.809ms UpdateCategorizedAssets: 0.002ms CompileScripts: 970.103ms CollectScriptTypesHashes: 0.260ms ReloadNativeAssets: 1.341ms UnloadImportedAssets: 1.946ms ReloadImportedAssets: 1.580ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.598ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 3.776ms PostProcessAllAssets: 57.770ms Hotreload: 10.085ms GatherAllCurrentPrimaryArtifactRevisions: 0.999ms UnloadStreamsBegin: 0.144ms PersistCurrentRevisions: 0.886ms UnloadStreamsEnd: 0.138ms GenerateScriptTypeHashes: 3.098ms Untracked: 2341.967ms [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000602s [Licensing::Client] Successfully resolved entitlements Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1906ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s928ms [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [824/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [825/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [826/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (0.90 seconds), 6 items updated, 828 evaluated Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.848 seconds Start importing Assets/Scripts/Factory/FactoryResources.cs using Guid(40d9668f0a6b59647b76b49e41e0b862) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '3357e33912fbdf8e0c38ef8c37a558bc') in 0.011634 seconds Start importing Assets/Scripts/Planetside/Biome/BiomeCollection.cs using Guid(db7b4598ca02a364bbcea6dc316af087) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '85898fda5349b2b6d307979e427c6214') in 0.001155 seconds Start importing Assets/Scripts/Behaviors/Character/WeaponCollisionBehavior.cs using Guid(0d0b7e7858c29cf46a936564c1cfb561) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'b24b1ac7ac5825cbd7c00de83231c18a') in 0.001387 seconds Refreshing native plugins compatible for Editor in 7.02 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.500 seconds Domain Reload Profiling: 2351ms BeginReloadAssembly (598ms) ExecutionOrderSort (0ms) DisableScriptedObjects (32ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (309ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (207ms) LoadAssemblies (168ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (36ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (8ms) ScanForSourceGeneratedMonoScriptInfo (17ms) ResolveRequiredComponents (5ms) FinalizeReload (1501ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (629ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (176ms) ProcessInitializeOnLoadAttributes (189ms) ProcessInitializeOnLoadMethodAttributes (252ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (350ms) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.06 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.45 ms. Asset Pipeline Refresh (id=c83bf7efc79e2dd4fa1567195af66895): Total: 4.028 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=3 (actual=3, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=442 ms Asset DB Callback time: managed=61 ms, native=11 ms Scripting: domain reloads=1, domain reload time=2382 ms, compile time=1126 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=0, changed=3, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.700ms ApplyChangesToAssetFolders: 0.099ms Scan: 1.704ms OnSourceAssetsModified: 4.412ms GetAllGuidsForCategorization: 3.602ms CategorizeAssets: 299.949ms ImportOutOfDateAssets: 1553.821ms (391.668ms without children) ImportManagerImport: 23.302ms (8.605ms without children) ImportInProcess: 14.694ms UpdateCategorizedAssets: 0.003ms CompileScripts: 1126.302ms CollectScriptTypesHashes: 0.349ms ReloadNativeAssets: 1.385ms UnloadImportedAssets: 0.667ms ReloadImportedAssets: 1.994ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.626ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 3.527ms PostProcessAllAssets: 58.434ms Hotreload: 10.042ms GatherAllCurrentPrimaryArtifactRevisions: 0.957ms UnloadStreamsBegin: 0.414ms PersistCurrentRevisions: 0.909ms UnloadStreamsEnd: 0.153ms GenerateScriptTypeHashes: 3.182ms Untracked: 2092.323ms Asset Pipeline Refresh (id=9d089d8f3e0cd0c41bbdf472a3de8869): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Toby Fredson/The Toby Foliage Engine/(TTFE)_Demo/Materials/Materials_Vegetation/MV_Plants/Grass_Main.mat using Guid(375416245d95ec64290f92d1beb54ca6) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'b1020b67ae06a20826b28ec0e1c03084') in 0.001654 seconds Start importing Assets/Plugins/Enviro 3 - Sky and Weather/Materials/enviro_lightningFlash_mat.mat using Guid(eab4ec5ae4f54a540a995343c3d497fa) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '6e0cc9531af7fdcbbbc842bd0ef90998') in 0.001332 seconds Start importing Assets/Plugins/Enviro 3 - Terrain/Samples/EnviroTerrainMaterial.mat using Guid(ed237bd4b81bd03429b076de722dfffd) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '7732e1e0cafcb1e8546e4e3a9f6ffe97') in 0.001347 seconds Refreshing native plugins compatible for Editor in 7.60 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.45 ms. Asset Pipeline Refresh (id=ef073e00c249b7f46ac6ea3bd532b467): Total: 0.063 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=575753dae83e9ff44975e8fdce87e436): Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=b532eacb6a893f349a91dc40c983dcaa): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at StellarConquest.Presentation.Unity.BiomeCollection.SetLayersAndTagsRecursive () [0x000c5] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Planetside\Biome\BiomeCollection.cs:436 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at VInspector.VInspectorEditor+<>c__DisplayClass12_10.<.ctor>b__44 (System.Object methodTarget) [0x00000] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:1000 at VInspector.VInspectorEditor+<>c__DisplayClass0_0.g__buttonItself|47 (VInspector.VInspectorEditor+<>c__DisplayClass0_8& ) [0x000b1] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:609 at VInspector.VInspectorEditor+<>c__DisplayClass0_0.g__drawButton|1 (VInspector.Button button, System.Boolean& noButtonsShown) [0x0019a] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:698 at VInspector.VInspectorEditor+<>c__DisplayClass0_0.g__drawButtons|51 (VInspector.Foldout foldout) [0x00025] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:767 at VInspector.VInspectorEditor+<>c__DisplayClass0_0.g__endUnendedFoldouts|6 () [0x0009b] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:784 at VInspector.VInspectorEditor.OnGUI () [0x0007a] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:819 at VInspector.AbstractEditor.OnInspectorGUI () [0x00021] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:1589 at UnityEditor.UIElements.InspectorElement+<>c__DisplayClass76_0.b__0 () [0x0024e] in <0d7024c358014444a8574f8e3e9232d5>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEditor.UIElements.<>c__DisplayClass76_0:b__0() UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean) UnityEngine.UIElements.IMGUIContainer:ProcessEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue() UnityEngine.UIElements.EventDispatcher:OpenGate() UnityEngine.UIElements.EventDispatcherGate:Dispose() UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&) UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr) UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (Filename: Assets/Scripts/Planetside/Biome/BiomeCollection.cs Line: 436) Asset Pipeline Refresh (id=c86156fde38328c43a521d96e4b7af6c): Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=11b8b1a617ac9d7478ffa40e2367b49c): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=59fe86cec1f5d6b419fd78bc96743f6c): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=126531d9b5ada9e4e9e26fdbe378c601): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=1933416e9daf7024586be62301c7c967): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 31.563 ms Integration: 349.961 ms Integration of assets: 22.832 ms Thread Wait Time: -15.550 ms Total Operation Time: 388.806 ms Initialized touch support. Environment https://dev.stellarconquest.com SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 70ms Client 1.0.55 Server 1.0.55 [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 23 Unused Serialized files (Serialized files now loaded: 2) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 26.084 ms Integration: 40.262 ms Integration of assets: 19.762 ms Thread Wait Time: -8.275 ms Total Operation Time: 77.832 ms Unloading 1695 unused Assets / (2.3 MB). Loaded Objects now: 20899. Memory consumption went from 3.12 GB to 3.12 GB. Total: 49.601600 ms (FindLiveObjects: 1.205200 ms CreateObjectMapping: 0.510500 ms MarkObjects: 46.055900 ms DeleteObjects: 1.829300 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=33cf681d7a720bf428f81e1764643653): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at StellarConquest.Presentation.Unity.BiomeCollection.SetLayersAndTagsRecursive () [0x000c5] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Planetside\Biome\BiomeCollection.cs:436 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at VInspector.VInspectorEditor+<>c__DisplayClass12_10.<.ctor>b__44 (System.Object methodTarget) [0x00000] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:1000 at VInspector.VInspectorEditor+<>c__DisplayClass0_0.g__buttonItself|47 (VInspector.VInspectorEditor+<>c__DisplayClass0_8& ) [0x000b1] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:609 at VInspector.VInspectorEditor+<>c__DisplayClass0_0.g__drawButton|1 (VInspector.Button button, System.Boolean& noButtonsShown) [0x0019a] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:698 at VInspector.VInspectorEditor+<>c__DisplayClass0_0.g__drawButtons|51 (VInspector.Foldout foldout) [0x00025] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:767 at VInspector.VInspectorEditor+<>c__DisplayClass0_0.g__endUnendedFoldouts|6 () [0x0009b] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:784 at VInspector.VInspectorEditor.OnGUI () [0x0007a] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:819 at VInspector.AbstractEditor.OnInspectorGUI () [0x00021] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:1589 at UnityEditor.UIElements.InspectorElement+<>c__DisplayClass76_0.b__0 () [0x0024e] in <0d7024c358014444a8574f8e3e9232d5>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEditor.UIElements.<>c__DisplayClass76_0:b__0() UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean) UnityEngine.UIElements.IMGUIContainer:ProcessEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue() UnityEngine.UIElements.EventDispatcher:OpenGate() UnityEngine.UIElements.EventDispatcherGate:Dispose() UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&) UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr) UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (Filename: Assets/Scripts/Planetside/Biome/BiomeCollection.cs Line: 436) [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000605s [Licensing::Client] Successfully resolved entitlements Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1456ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s960ms [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [824/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [825/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [826/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (0.93 seconds), 6 items updated, 828 evaluated Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.928 seconds Start importing Assets/Scripts/Utility/LayerManager.cs using Guid(3a8c3226a5bb6eb418f01534e42c3f81) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '1b0a032c3bb2b88abbdb45257f70b5c2') in 0.012308 seconds Refreshing native plugins compatible for Editor in 7.61 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.438 seconds Domain Reload Profiling: 2369ms BeginReloadAssembly (678ms) ExecutionOrderSort (0ms) DisableScriptedObjects (21ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (379ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (207ms) LoadAssemblies (170ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (37ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (8ms) ScanForSourceGeneratedMonoScriptInfo (17ms) ResolveRequiredComponents (5ms) FinalizeReload (1438ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (553ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (159ms) ProcessInitializeOnLoadAttributes (194ms) ProcessInitializeOnLoadMethodAttributes (189ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (355ms) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.42 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.43 ms. Asset Pipeline Refresh (id=f7559844fabca6a45841aedf61b57e56): Total: 3.931 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=301 ms Asset DB Callback time: managed=63 ms, native=12 ms Scripting: domain reloads=1, domain reload time=2416 ms, compile time=1135 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.726ms ApplyChangesToAssetFolders: 0.084ms Scan: 1.012ms OnSourceAssetsModified: 4.241ms GetAllGuidsForCategorization: 3.464ms CategorizeAssets: 171.910ms ImportOutOfDateAssets: 1506.153ms (339.060ms without children) ImportManagerImport: 19.362ms (6.919ms without children) ImportInProcess: 12.441ms UpdateCategorizedAssets: 0.002ms CompileScripts: 1134.704ms CollectScriptTypesHashes: 0.254ms ReloadNativeAssets: 1.317ms UnloadImportedAssets: 1.912ms ReloadImportedAssets: 1.546ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.367ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 3.632ms PostProcessAllAssets: 60.969ms Hotreload: 10.361ms GatherAllCurrentPrimaryArtifactRevisions: 1.020ms UnloadStreamsBegin: 0.141ms PersistCurrentRevisions: 0.927ms UnloadStreamsEnd: 0.136ms GenerateScriptTypeHashes: 3.136ms Untracked: 2170.146ms Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.NullReferenceException: Object reference not set to an instance of an object at StellarConquest.Presentation.Unity.BiomeCollection.SetLayersAndTagsRecursive () [0x000c5] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Scripts\Planetside\Biome\BiomeCollection.cs:436 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at VInspector.VInspectorEditor+<>c__DisplayClass12_10.<.ctor>b__44 (System.Object methodTarget) [0x00000] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:1000 at VInspector.VInspectorEditor+<>c__DisplayClass0_0.g__buttonItself|47 (VInspector.VInspectorEditor+<>c__DisplayClass0_8& ) [0x000b1] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:609 at VInspector.VInspectorEditor+<>c__DisplayClass0_0.g__drawButton|1 (VInspector.Button button, System.Boolean& noButtonsShown) [0x0019a] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:698 at VInspector.VInspectorEditor+<>c__DisplayClass0_0.g__drawButtons|51 (VInspector.Foldout foldout) [0x00025] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:767 at VInspector.VInspectorEditor+<>c__DisplayClass0_0.g__endUnendedFoldouts|6 () [0x0009b] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:784 at VInspector.VInspectorEditor.OnGUI () [0x0007a] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:819 at VInspector.AbstractEditor.OnInspectorGUI () [0x00021] in D:\Source\StellarConquest\StellarConquest.Presentation.Unity\Assets\Plugins\vInspector\VInspectorEditor.cs:1589 at UnityEditor.UIElements.InspectorElement+<>c__DisplayClass76_0.b__0 () [0x0024e] in <0d7024c358014444a8574f8e3e9232d5>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEditor.UIElements.<>c__DisplayClass76_0:b__0() UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean) UnityEngine.UIElements.IMGUIContainer:ProcessEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue() UnityEngine.UIElements.EventDispatcher:OpenGate() UnityEngine.UIElements.EventDispatcherGate:Dispose() UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&) UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr) UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (Filename: Assets/Scripts/Planetside/Biome/BiomeCollection.cs Line: 436) Asset Pipeline Refresh (id=c870dd5c14b1b2347a81ebb6d00de46d): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=ef9ccc2435bb5854d95273ad62549f58): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Initialized touch support. Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=8de7f843bb172a0498a8def4390278b0): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 30.638 ms Integration: 311.828 ms Integration of assets: 20.063 ms Thread Wait Time: -15.300 ms Total Operation Time: 347.229 ms Environment https://dev.stellarconquest.com SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 96ms Client 1.0.55 Server 1.0.55 Initialized touch support. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 1025 Unused Serialized files (Serialized files now loaded: 2) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 25.059 ms Integration: 43.186 ms Integration of assets: 18.785 ms Thread Wait Time: -7.471 ms Total Operation Time: 79.560 ms Unloading 1563 unused Assets / (1.2 MB). Loaded Objects now: 27216. Memory consumption went from 2.85 GB to 2.85 GB. Total: 49.783500 ms (FindLiveObjects: 1.673100 ms CreateObjectMapping: 0.681600 ms MarkObjects: 45.903800 ms DeleteObjects: 1.524500 ms) [Licensing::Client] Successfully resolved entitlements Uploading Crash Report Asset Pipeline Refresh (id=c1fa70db273dc434e90b04eac4b2982c): Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=3ec5824a811528b43b969d92d8752fe0): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=6bc38f7c1df3ee6429208c275634aa70): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=c0fea705c10539742908b890668d7d67): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=10802745e133db44dae3ecb7f93db267): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=32b9529dddf58174ca0e985f3d968cd1): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=d9d1d9986a478ab49aca932c54e995f8): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=a5a23ce9150ff46408890cb7e535452c): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=13f07530d294ff04fb6d2117c02bb8a0): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=937f45655fbdaae45b955fb06bd4a796): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=4676ab220abd0544fad4311942455b79): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=0cc062adb3f192b4ea334660b665c6bb): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=5a97eeca324797d4a936416c806d1962): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=7d7b8f1c5017cca48a204383c59710ff): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=ea9414189d359d845b6321dfbec22cf5): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=25b438e47a74eb747935e54010e3075c): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=e0cb5b998ddcc2c4996335ae2bd46822): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=7d44b21f08a3b1b4b864540996e6d323): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=af496268d9868654889de57a35dfa8bd): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=ff977d319df76bb4ea32c82fa5eed480): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Collection/SineVFX/BetterCrystals/Crytals/12.prefab using Guid(c57eb50fdbeb6e1498df020d44066276) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '23debee86aff292903c7b679014ee05c') in 0.010578 seconds Refreshing native plugins compatible for Editor in 6.90 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.42 ms. Asset Pipeline Refresh (id=e2ab5ba1e22a60747af8f547807f8e67): Total: 0.090 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=75c9e17cc8b9f774c8f18e025e8a163d): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=8df5c10974832354fb32ffda39f5b545): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=4dcca055463418c4089807daf18fbc29): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=752d0fb4b8af2d9448c79198ec96ad52): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=5919e54e3bfcc764297b756957eacbd0): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=13ffb2a01ed618349a6aaec2939b0669): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=944e84af4831b2f44ab1578d2f82230e): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=b134377400981aa439e3c913b0c37730): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=28994e67e1e369e4e829e6afff149a83): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=c1d3524b421e6694b92ac61b6d3b934a): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=40e92b6ae70518249b72d93ed50d063b): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=3edcac8b26b60da4aa68c96254162ddc): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=39bde9eccc9495d4fb3d7ae35a2405bc): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=f1226a6310e031142995db6a660036b2): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=2935a62e993c60143b0de0a11ac929d9): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=a845eadf185c7754381d92e635717d0d): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=8d7edad08ae677f489b1fd4be0ff9c77): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=e6d7546262d12ec4c87bc4cd6e0ef5c2): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=a7df682dc87fedd4b8a53ae15d992901): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=eac47a0ae9565584a8d300a336f5078e): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=eca06f53f44c681429e06a91bc48fc40): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=6aa6e212cc44a5b4cbd61922ac29a01d): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=878a0a6975ec3534dbb4128364845eec): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=e6384693865cefa44bd0ea05f351bab2): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=f0064e89c70d9a34884edeffbd4c037e): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=a11eda2f5cee31842bfe480bbcc2993e): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=5aa7744f9dbecf64aaad0ecf9eee6f0c): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=c43928d6fe31bdc4aa28b84a6b44439c): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=0232a6bfed69a7640b3258b0ffaef1c8): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=a8ecdb73914ebf547bc3b0254f48ca64): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=bc8418cb67d78dd4ea9955447cd16ab1): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=43038e7ceefda8147b8319956a5b1988): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=f29077542a2bff74f8233979d6bd1e39): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=2c823129b9ed20d488b15f005fcc1a54): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=270328bc96a3e8d4292e2fcfd7199ec0): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=62545d0586018034e84aa27ca69e6398): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=b0a963c951f25be48b4b8e381e8f6e21): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=fa81c28b6d2658445a9c762337006982): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=6a0a9275a2ff3c447a9700a109e4bede): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=c206ce90585424a4095cdd70456074a1): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=5a6d8a363c586c8428f76d4aed3aef44): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Collection/SineVFX/BetterCrystals/Crytals/05.prefab using Guid(17dada35f387b5d4f8d6519bea3cb557) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'd4357be6240f7f1326465a2b4eba5712') in 0.004235 seconds Refreshing native plugins compatible for Editor in 6.71 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.43 ms. Asset Pipeline Refresh (id=f27816f70dc115344ae5050402b3ed51): Total: 0.073 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=708db4e5d4f690a41be749541dd2299d): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=aa54fc81c0f1a5d45bf9f1d5d641d28f): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=982319508a325d5418026762e787c1e5): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=e51314ff38883e145b40a0132698b07b): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=2131204acdf262045b22cecd58a4d1fa): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=a2abd146171c7e04a9988aaad39177d2): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=17a7a1a277821b8419bdbde8761147b9): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=20093f12373cd5244b5edcd908e4ffa7): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=cf4c72add6822c44baa4a875bf7d0b0e): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=8dc88585294751445aecf76116f2ce9a): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=6fa54eb58871a524abeb53b25fa241e5): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=10af343e14beebd4098e0a114428ddb9): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=d7195ddcdd8e8f042a39ddb983eadfbd): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Collection/SineVFX/BetterCrystals/Crytals/10.prefab using Guid(fcb897f90b91a0e44a0851edcb91f6b6) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'd4417795e95a588afe8a64b3ff3f2fd7') in 0.006053 seconds Refreshing native plugins compatible for Editor in 6.80 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.45 ms. Asset Pipeline Refresh (id=af8554a28b182a7448f28f0d41488d46): Total: 0.076 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=8d4cd52e774b18d48b834ebf559f4e67): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=5d331400b199ecc4a93f42ae95c9acae): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=d0b1c8ffc8ec2c04e8ba79284823b6c9): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=47b93e2a0b8efaf46a8efc30c8e99fe8): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=3f35e1154bbae6d42b9ad17d3d89869f): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=8da433717633d4c46a20a445afe8c85d): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=f7264aff72a76d2418f201e8002e9a20): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=da487c8022fca2d4ebc48a4625704a2f): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=f550307692ec6c04d806f4c6c2fb80ee): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=784c0ec6185469f4e9d6eaf2c1162ec8): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=3e2c96e3482f56640989a61808d458e3): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=13ec0a29fca9b18449a62ad8782f8672): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=fba34075c2d7a0e498f649026e2558d9): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=aaed4ce92d384d54290a22682a1a1ca7): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=244a8b84911d306469a8e6fef6cc053f): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=773a0d8c2cf73f548b5a891397e558ce): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=f361ec62d408f2740b67eb5b8338f845): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=ad60089170aa9124ba063d6913b6d73c): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=5cb19bfa19bb66842bc3cb460660235e): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=acfa346221e17c043a0ae6e69c3fedc6): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=0dd15e6b28253cc4ea6f4d406dc7b5ad): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=5860454c19b2ade4b85d157db6a7972f): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=5e9b6ef6f4bbab24ea99e3beefb8d85c): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=e0348d294cdf14e4c99be60414b57953): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=fd5387a5d55af5542aeb53af36db9e35): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=dc24c0e3dfed57742957b406a8d39743): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=f61cca08c69ea35498b58c4799b5272a): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=c0d4e30aba368d747b59c02bbeefb300): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Collection/SineVFX/BetterCrystals/Crytals/13.prefab using Guid(4e1d36690a807d34cbb057a59a5328da) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '792d9a8a2a37bdb47d98ec37e938b4f0') in 0.004211 seconds Refreshing native plugins compatible for Editor in 14.82 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.49 ms. Asset Pipeline Refresh (id=49112d3e85b554146b3f42b50d8c5dcc): Total: 0.085 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=2f92e6169c58f77418ed0586ed553a44): Total: 0.009 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=4c4e745d93d8c4a48abf560d242d00d7): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=0a87909f935a7c043879941123e69b6f): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=3bd6fbe9f3456aa4fa077e96124b9dca): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=a6c03fdf698fbf14d9a5ce5abeee8765): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=cf0a17c5ad0100042aa124794b72e2dc): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=2aead63b66b0cc0428374975f9fa8e88): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=cc9283f3b9cbd3e49809dba0c336c9c0): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=428acb4062a818440b38f41d612aff73): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=e4be5a6916b87ea48b485b206c8c09cb): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=d978a5022c3b2564982b6a1960e7cd74): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=6adb9a9a53b573d4cabf689809350bee): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=955b87f03b23b3644abe965d7b000e4e): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=3a7202a4b55aca4489bd16cf49838d22): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=4fd286ceecd6cc34a8ce5d5103d51199): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=7dab8bbf35485c34286c6f8f85ab6817): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=967b9fd11bf1a2b41a14189824cd5eef): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=a66a64023dc1c9848ae599b8d875a8bf): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=7d9a35959c192dd459070a04a36a7090): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=314228187bdd6554f8014f6284e6385e): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=4cfc8e7c085f8c24cb3c380b84e95509): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=38484a623af1304409f2e8b24dffb051): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=d430fa1bb40ce1041a1aa3065a440c4b): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=7739c1c3625c06e4faf3486096b10836): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=47ef2a78d3c7bc74088c819027f5894d): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=95922b7e3dbd9254fbf5a71369a071d0): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=2e4804b5133883844930ab75b53f13d9): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=6fd91984465b95b41a3a861ee0f48afd): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=907971bb8c9e4ee4aacc332b7af24b7b): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=9dac96af1b077174c8de479c37dc713a): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=f886e8bdd732899408290e92b8095119): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=d9ddb9ddb309bad448c0616a3e0d13a0): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Collection/SineVFX/BetterCrystals/Crytals/11.prefab using Guid(bb03818656e0790489a62ebac5820970) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '7bd2fb841ecc780ed9004e0e67897a56') in 0.003446 seconds Refreshing native plugins compatible for Editor in 6.71 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.44 ms. Asset Pipeline Refresh (id=5ddfaa92b80071144b60315e6c4e259f): Total: 0.073 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=e07ec9b3e92944b4bb9d7ecd29dd4828): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=d8f9f2611e907464bbe40edeaa928b73): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=ef89be5f45adc984b870c7365a3cbf67): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=fa826a14dfbc4544ea2c4243b27779cf): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=69b135ee7da3f8841a0c1405530afd8b): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=3900626426229964697f55b11f9f249d): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=feeffac8069787d449e3893277f05adc): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=8cffede290d384249995bc7799451c19): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=3677f9160e7be874fb98ee14604db785): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=4d2b4d525f9035b49ae906649836f13a): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=178959fa0e057a04b8b5414b5f7f78ca): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=2d3f00c121772ae40a928257ac70dc49): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=208ad73dbc71e6a4c8f89a9372edf492): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=ae216f1faf02c194cac1ccf9d13ece94): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Collection/SineVFX/BetterCrystals/Crytals/20.prefab using Guid(9b0ba62a319c4a7478fef07d7f1aeae9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '246d5f52344576d72578e134a1dc3c25') in 0.003974 seconds Refreshing native plugins compatible for Editor in 6.84 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.43 ms. Asset Pipeline Refresh (id=42831f92af5595141807ec651d781ab5): Total: 0.077 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=b416762bb209c274aa79c4df292253bc): Total: 0.047 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=ac33255dfaca4064baddbff6270b7179): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=cf46a338dfaf9bf498a61fd429c20797): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=921b994148c20fe4aa27853d23fe97d2): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=66db794f04481574491db7ee51806baa): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=2c721cacfb6cd014a82ce68bc4de34c0): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=f3deb1159601a614ea7a0206fac56444): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Collection/SineVFX/BetterCrystals/Crytals/08.prefab using Guid(8abf377795cc1644e904350177f37673) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'd1da4a36358ad3467780bda99f4324a8') in 0.003860 seconds Refreshing native plugins compatible for Editor in 6.80 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.44 ms. Asset Pipeline Refresh (id=d11feff554820034b88d4c843c0eb4fc): Total: 0.076 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=ff9985bf600d5f1469fcb852cfcd6873): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=211ad5efac05beb42899ee4d022d3367): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=27e85ea5465f4db43bd6f7ebe84a7ca7): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=6c4a113bae8bd90498eafecf87b468f7): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=00133b49be74729498a6f6711b3bd578): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=91b2bdd94f9b1444189298662537b6f6): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=3481ef6a85f033040a4ea131d674977f): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=6ddee785b7fa172408ddbfd18a829990): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=835339cc100614f40a0b04828b2944b7): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=3cf44f9d82a671c4b85e1e837df42c09): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=f3fc35f1172108e4ebc6339ce74b7520): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=32de78c3ad3570d42bc2787cc158af8d): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=b5ef2b30dff4e304ab017abb96787f1f): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=3acaf497392d432429a5b12ff64eef02): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=321f40920ce8b694db82cbb0369e34fc): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=9f1f4801b5f088744ae1ff63c67c4239): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=fac734700f9ea614fafe40a3e7d49e91): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=5e905aaada9c3a145a924411571137c6): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=1338f000debead84b9815b300bd7bd1d): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=af8686c343842634db7b8900689b9cff): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=9ee3f62fd09b5864790f84916d7024e0): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Planetside/Metadata/Biomes/Biomes.asset using Guid(7d842d3f6bf3d6c4abef7f60fd7598b9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'fce8084dbcd3a34fc2c55c8a7c5fb7ac') in 0.001806 seconds Refreshing native plugins compatible for Editor in 6.94 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.45 ms. Asset Pipeline Refresh (id=bdfa45602d2893c4eb95b5b647b878a3): Total: 0.056 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=6e3b7f28ca08f854b98c2838944284d3): Total: 0.015 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000611s Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1165ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s750ms [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.72 seconds), 3 items updated, 828 evaluated Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.914 seconds Start importing Assets/Scripts/Planetside/Biome/BiomeCollection.cs using Guid(db7b4598ca02a364bbcea6dc316af087) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '28277c5474f791af65fb8305bfaee8e7') in 0.011767 seconds Refreshing native plugins compatible for Editor in 7.32 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.382 seconds Domain Reload Profiling: 2299ms BeginReloadAssembly (668ms) ExecutionOrderSort (0ms) DisableScriptedObjects (25ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (383ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (203ms) LoadAssemblies (170ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (36ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (7ms) ScanForSourceGeneratedMonoScriptInfo (17ms) ResolveRequiredComponents (5ms) FinalizeReload (1383ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (543ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (164ms) ProcessInitializeOnLoadAttributes (183ms) ProcessInitializeOnLoadMethodAttributes (184ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (352ms) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.50 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.43 ms. Asset Pipeline Refresh (id=747c7acbf928a324891db21ff5bb99c3): Total: 3.640 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=303 ms Asset DB Callback time: managed=66 ms, native=13 ms Scripting: domain reloads=1, domain reload time=2336 ms, compile time=918 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.643ms ApplyChangesToAssetFolders: 0.083ms Scan: 1.097ms OnSourceAssetsModified: 4.062ms GetAllGuidsForCategorization: 3.499ms CategorizeAssets: 175.965ms ImportOutOfDateAssets: 1440.402ms (489.506ms without children) ImportManagerImport: 18.930ms (7.025ms without children) ImportInProcess: 11.903ms UpdateCategorizedAssets: 0.003ms CompileScripts: 917.646ms CollectScriptTypesHashes: 0.312ms ReloadNativeAssets: 1.499ms UnloadImportedAssets: 1.215ms ReloadImportedAssets: 1.589ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.770ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 3.933ms PostProcessAllAssets: 63.520ms Hotreload: 11.329ms GatherAllCurrentPrimaryArtifactRevisions: 0.968ms UnloadStreamsBegin: 0.132ms PersistCurrentRevisions: 0.951ms UnloadStreamsEnd: 0.141ms GenerateScriptTypeHashes: 3.252ms Untracked: 1937.019ms Asset Pipeline Refresh (id=ebbd7a5d7d096104984ef61531cba754): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=deccaec521bdab048b4b48a13a077661): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=5db3632fc534e254bbe41a751c3c2eaa): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=82960e6c899299049afa9ae47e270b9a): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 28.669 ms Integration: 382.973 ms Integration of assets: 21.388 ms Thread Wait Time: -13.615 ms Total Operation Time: 419.415 ms Environment https://dev.stellarconquest.com SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 98ms Initialized touch support. Client 1.0.55 Server 1.0.55 Environment http://45.22.132.172:10000 Variation 'Mountainous Remarkables' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521) Couldn't create a Convex Mesh from source mesh "Crystal_Mineral_04_low" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) StellarConquest.Presentation.Unity.BiomeAPI:CreatePropsInternal (StellarConquest.Presentation.Unity.TerrainTile,StellarConquest.Presentation.Unity.BiomeProps) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:2013) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreateProps () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:1870) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:535) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) [Assets/Scripts/Global/GameStateMachine.cs line 277] Couldn't create a Convex Mesh from source mesh "Crystal_Mineral_03_low" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) StellarConquest.Presentation.Unity.BiomeAPI:CreatePropsInternal (StellarConquest.Presentation.Unity.TerrainTile,StellarConquest.Presentation.Unity.BiomeProps) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:2013) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreateProps () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:1870) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:535) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) [Assets/Scripts/Global/GameStateMachine.cs line 277] Create Stamps: 207ms, Create Terrain: 298ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 28ms, Stitch Edges 0ms, Update Heightmaps 699ms, Create Metadata 0ms, Painting 133ms, Vegetation 28ms, Grass 724ms, Trees 2029ms, Spawn Objects 1017ms, Clean Up 0ms, Total 8819ms, Area 16km, 551ms per sq km UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548) CalculateSystemsWithStars: 1084ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24) Total Systems: 359214 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42) Fade To Transparent UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83) StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass2_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:174) JacobGames.SuperInvoke.Implementation.Runnable.SingleTask:InvokeTask () (at Assets/Plugins/JacobGames/SuperInvoke/Core/Implementation/Runnable/SingleTask.cs:66) JacobGames.SuperInvoke.Implementation.Scheduling.SuperInvokeManager:Execute () (at Assets/Plugins/JacobGames/SuperInvoke/Core/Implementation/Scheduling/SuperInvokeManager.cs:151) JacobGames.SuperInvoke.Implementation.Scheduling.SuperInvokeManager:Update () (at Assets/Plugins/JacobGames/SuperInvoke/Core/Implementation/Scheduling/SuperInvokeManager.cs:119) (Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83) Refreshing native plugins compatible for Editor in 7.52 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.46 ms. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 512 Unused Serialized files (Serialized files now loaded: 1) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 29.715 ms Integration: 145.639 ms Integration of assets: 17.451 ms Thread Wait Time: -8.595 ms Total Operation Time: 184.210 ms Unloading 11558 unused Assets / (12.2 MB). Loaded Objects now: 21186. Memory consumption went from 4.39 GB to 4.38 GB. Total: 384.990400 ms (FindLiveObjects: 1.797500 ms CreateObjectMapping: 1.072700 ms MarkObjects: 373.167600 ms DeleteObjects: 8.951700 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=261adc04317e7dd4e8157f4757308dc4): Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000964s Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.2099ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s771ms [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.74 seconds), 3 items updated, 828 evaluated Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.782 seconds Start importing Assets/Scripts/Universe/PlanetLoader.cs using Guid(27441f47c9556f04591bc8de7b625895) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '90339e026f07b10b7895723dbdd1166f') in 0.011962 seconds Refreshing native plugins compatible for Editor in 7.09 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.345 seconds Domain Reload Profiling: 2130ms BeginReloadAssembly (678ms) ExecutionOrderSort (0ms) DisableScriptedObjects (25ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (399ms) RebuildCommonClasses (17ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (62ms) LoadAssemblies (67ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (33ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (7ms) ScanForSourceGeneratedMonoScriptInfo (14ms) ResolveRequiredComponents (5ms) FinalizeReload (1345ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (515ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (147ms) ProcessInitializeOnLoadAttributes (181ms) ProcessInitializeOnLoadMethodAttributes (176ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (359ms) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.64 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.44 ms. Asset Pipeline Refresh (id=5eda66e3883bfad4d9263f84fbf40587): Total: 3.560 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=307 ms Asset DB Callback time: managed=56 ms, native=12 ms Scripting: domain reloads=1, domain reload time=2174 ms, compile time=1006 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.622ms ApplyChangesToAssetFolders: 0.082ms Scan: 1.058ms OnSourceAssetsModified: 1.445ms GetAllGuidsForCategorization: 3.596ms CategorizeAssets: 178.567ms ImportOutOfDateAssets: 1411.345ms (371.735ms without children) ImportManagerImport: 19.355ms (7.237ms without children) ImportInProcess: 12.116ms UpdateCategorizedAssets: 0.003ms CompileScripts: 1006.411ms CollectScriptTypesHashes: 0.288ms ReloadNativeAssets: 1.368ms UnloadImportedAssets: 1.682ms ReloadImportedAssets: 1.634ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.013ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 3.857ms PostProcessAllAssets: 56.366ms Hotreload: 10.313ms GatherAllCurrentPrimaryArtifactRevisions: 0.674ms UnloadStreamsBegin: 0.141ms PersistCurrentRevisions: 0.953ms UnloadStreamsEnd: 0.142ms GenerateScriptTypeHashes: 3.250ms Untracked: 1894.507ms Initialized touch support. Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=c1ceadd126762144fa124764abb2c119): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 39.073 ms Integration: 393.574 ms Integration of assets: 13.720 ms Thread Wait Time: -13.698 ms Total Operation Time: 432.669 ms Environment https://dev.stellarconquest.com SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 77ms Client 1.0.55 Server 1.0.55 Environment http://45.22.132.172:10000 Variation 'Mountainous Remarkables' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521) Create Stamps: 203ms, Create Terrain: 302ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 705ms, Create Metadata 0ms, Painting 143ms, Vegetation 7ms, Grass 727ms, Trees 2037ms, Spawn Objects 1023ms, Clean Up 0ms, Total 9075ms, Area 16km, 567ms per sq km UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548) CalculateSystemsWithStars: 1058ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24) Total Systems: 359214 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42) Fade To Transparent UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToTransparent (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:83) StellarConquest.Presentation.Unity.UI.UIStateMachine:ShowGameScreen () (at Assets/User Interface/UIStateMachine.cs:279) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass2_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:171) JacobGames.SuperInvoke.Implementation.Runnable.SingleTask:InvokeTask () (at Assets/Plugins/JacobGames/SuperInvoke/Core/Implementation/Runnable/SingleTask.cs:66) JacobGames.SuperInvoke.Implementation.Scheduling.SuperInvokeManager:Execute () (at Assets/Plugins/JacobGames/SuperInvoke/Core/Implementation/Scheduling/SuperInvokeManager.cs:151) JacobGames.SuperInvoke.Implementation.Scheduling.SuperInvokeManager:Update () (at Assets/Plugins/JacobGames/SuperInvoke/Core/Implementation/Scheduling/SuperInvokeManager.cs:119) (Filename: Assets/User Interface/Controls/Transition Control/TransitionControl.cs Line: 83) Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds Initialized touch support. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Unloading 518 Unused Serialized files (Serialized files now loaded: 1) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 28.154 ms Integration: 141.323 ms Integration of assets: 16.734 ms Thread Wait Time: -9.545 ms Total Operation Time: 176.667 ms Unloading 5853 unused Assets / (8.0 MB). Loaded Objects now: 21328. Memory consumption went from 4.28 GB to 4.28 GB. Total: 376.294900 ms (FindLiveObjects: 1.487400 ms CreateObjectMapping: 0.567600 ms MarkObjects: 369.105300 ms DeleteObjects: 5.133900 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=019a727c0fe5a824297cd0dd1b0e99b2): Total: 0.011 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=b178279e203b2dc4f948333eef018b6f): Total: 0.007 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Toby Fredson/The Toby Foliage Engine/(TTFE)_Demo/Materials/Materials_Vegetation/MV_Plants/Grass_Main.mat using Guid(375416245d95ec64290f92d1beb54ca6) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'b1020b67ae06a20826b28ec0e1c03084') in 0.001853 seconds Start importing Assets/Plugins/Enviro 3 - Terrain/Samples/EnviroTerrainMaterial.mat using Guid(ed237bd4b81bd03429b076de722dfffd) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '7732e1e0cafcb1e8546e4e3a9f6ffe97') in 0.001154 seconds Start importing Assets/Resources/PostProcessing/Planetary/Mountainous Planet Post Process Volume.asset using Guid(1397b52776616e9429ddd83a0b53ad61) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'd703144578092e67e62a43a7fa622d0d') in 0.001247 seconds Refreshing native plugins compatible for Editor in 7.33 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.48 ms. Asset Pipeline Refresh (id=ebb9a91758624434e9f1e5eae79f8ac0): Total: 0.086 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Start importing Assets/Resources/PostProcessing/Planetary/Mountainous Planet Post Process Volume.asset using Guid(1397b52776616e9429ddd83a0b53ad61) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: '31f95fa3ad978814374ee64f7d613809') in 0.001700 seconds Refreshing native plugins compatible for Editor in 7.15 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.46 ms. Asset Pipeline Refresh (id=3752bf300a707a547b24c85476ff64c2): Total: 0.065 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=666b35ef8585b154782fd4886be9fe03): Total: 0.011 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [Licensing::Client] Successfully resolved entitlements Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.001251s Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1421ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.39f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Source/StellarConquest/StellarConquest.Presentation.Unity ExitCode: 0 Duration: 0s746ms [822/828 0s] Csc Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' [823/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [827/828 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.72 seconds), 3 items updated, 828 evaluated Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2755,10): warning CS1030: #warning: 'TODO' Assets\Scripts\Planetside\Biome\BiomeAPI.cs(2783,10): warning CS1030: #warning: 'TODO' Assets\User Interface\Screens\Game\Overlay\Location\LocationControl.cs(341,10): warning CS1030: #warning: 'fix duplicates' Assets\User Interface\Screens\Game\GameScreenGalaxyMap.cs(120,10): warning CS1030: #warning: 'TODO' Reloading assemblies after forced synchronous recompile. Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Begin MonoManager ReloadAssembly Total cache size 268376572 Total cache size after purge 268376572 Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.966 seconds Start importing Assets/User Interface/Controls/Transition Control/TransitionControl.cs using Guid(6c860c38e5efb364f85544fc3a3e19d4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. -> (artifact id: 'c1bac5c8a363bc99803b7d4a9f89d920') in 0.011797 seconds Refreshing native plugins compatible for Editor in 7.05 ms, found 7 plugins. Native extension for WindowsStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Stellar Conquest [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.368 seconds Domain Reload Profiling: 2336ms BeginReloadAssembly (866ms) ExecutionOrderSort (0ms) DisableScriptedObjects (26ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (418ms) RebuildCommonClasses (16ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (61ms) LoadAssemblies (65ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (32ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (7ms) ScanForSourceGeneratedMonoScriptInfo (14ms) ResolveRequiredComponents (5ms) FinalizeReload (1368ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (519ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (147ms) ProcessInitializeOnLoadAttributes (182ms) ProcessInitializeOnLoadMethodAttributes (178ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (377ms) [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.39 ms, found 7 plugins. Preloading 2 native plugins for Editor in 0.44 ms. Asset Pipeline Refresh (id=33178faa016a2734abaf1ceda7a4604a): Total: 3.673 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=296 ms Asset DB Callback time: managed=57 ms, native=12 ms Scripting: domain reloads=1, domain reload time=2377 ms, compile time=926 ms, other=0 ms Project Asset Count: scripts=12438, non-scripts=29743 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.631ms ApplyChangesToAssetFolders: 0.081ms Scan: 1.015ms OnSourceAssetsModified: 1.496ms GetAllGuidsForCategorization: 3.504ms CategorizeAssets: 174.222ms ImportOutOfDateAssets: 1422.811ms (467.522ms without children) ImportManagerImport: 17.401ms (5.472ms without children) ImportInProcess: 11.927ms UpdateCategorizedAssets: 0.002ms CompileScripts: 926.451ms CollectScriptTypesHashes: 0.266ms ReloadNativeAssets: 1.366ms UnloadImportedAssets: 1.492ms ReloadImportedAssets: 0.163ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.529ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 3.620ms PostProcessAllAssets: 57.741ms Hotreload: 10.371ms GatherAllCurrentPrimaryArtifactRevisions: 0.934ms UnloadStreamsBegin: 0.140ms PersistCurrentRevisions: 0.896ms UnloadStreamsEnd: 0.153ms GenerateScriptTypeHashes: 3.131ms Untracked: 1999.259ms Duplicate assembly 'Newtonsoft.Json.dll' with different versions detected, using 'Packages/com.unity.nuget.newtonsoft-json/Runtime/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' and ignoring 'Assets/UnityPackages/JsonNet/Newtonsoft.Json.dll, AssemblyName=Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null'.Asset Pipeline Refresh (id=a1568e04722d20541bbe3cef8c615d1b): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 25 workers. Stellar Conquest [Version 1.0.55 10/2/2024 2:27:03 PM] (c) 2024 Stellar Game Studio, Inc. All rights reserved. Unity [Version 2022.3.39f1] Graphics Device [Direct3D11] Asset Pipeline Refresh (id=c39e2309cc03fda41badda257944816a): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 30.612 ms Integration: 378.613 ms Integration of assets: 22.157 ms Thread Wait Time: -15.334 ms Total Operation Time: 416.048 ms Environment https://dev.stellarconquest.com SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198017122673 [API loaded no] Steam initialized. User 'stonstad '(76561198017122673). 95ms Client 1.0.55 Server 1.0.55 Environment http://45.22.132.172:10000 Variation 'Mountainous Remarkables' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:521) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 521) Create Stamps: 204ms, Create Terrain: 287ms, Connect Neighbors: 0ms, Create Base Layers 0ms, Stamp Features 7ms, Stitch Edges 0ms, Update Heightmaps 705ms, Create Metadata 0ms, Painting 141ms, Vegetation 8ms, Grass 782ms, Trees 2054ms, Spawn Objects 984ms, Clean Up 0ms, Total 9043ms, Area 16km, 565ms per sq km UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.BiomeAPI:WorkflowCreate () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:548) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed (StellarConquest.Presentation.Unity.BiomeVariation) (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:564) StellarConquest.Presentation.Unity.BiomeAPI:CreateFromSeed () (at Assets/Scripts/Planetside/Biome/BiomeAPI.cs:555) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayerInternal (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:54) StellarConquest.Presentation.Unity.PlanetLoader/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Universe/PlanetLoader.cs:34) StellarConquest.Presentation.Unity.UI.TransitionControl:FadeToBlack (System.Nullable`1,System.Action) (at Assets/User Interface/Controls/Transition Control/TransitionControl.cs:130) StellarConquest.Presentation.Unity.PlanetLoader:LandPlayer (StellarConquest.Model.Universe.StarSystem,StellarConquest.Model.Planets.BasePlanet,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Quaternion,System.Action) (at Assets/Scripts/Universe/PlanetLoader.cs:32) StellarConquest.Presentation.Unity.GameStateMachine:SetPlayerInPlanet (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:277) StellarConquest.Presentation.Unity.GameStateMachine:InitializePlayerLocation (StellarConquest.Model.Actions.Session) (at Assets/Scripts/Global/GameStateMachine.cs:230) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:Execute (StellarConquest.Model.Actions.UpdateSystemAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/Navigation.cs:51) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) StellarConquest.Presentation.Unity.ClientSideExtensionMethods:ExecuteClientSide (StellarConquest.Model.Actions.BaseAction,StellarConquest.Model.Actions.Session) (at Assets/Scripts/Actions/ClientSide-Incoming/ClientSideExtensionMethods.cs:46) StellarConquest.Presentation.Unity.GameplayEngine:Update () (at Assets/Scripts/Actions/GameplayEngine.cs:143) (Filename: Assets/Scripts/Planetside/Biome/BiomeAPI.cs Line: 548) CalculateSystemsWithStars: 1206ms UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:24) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 24) Total Systems: 359214 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StellarConquest.Presentation.Unity.ClientSideExtensionMethods/<>c__DisplayClass76_0/<b__0>d:MoveNext () (at Assets/Scripts/Actions/ClientSide-Incoming/Score.cs:42) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/d__33:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.UnwrapPromise`1:TrySetFromTask (System.Threading.Tasks.Task,bool) System.Threading.Tasks.UnwrapPromise`1:InvokeCore (System.Threading.Tasks.Task) System.Threading.Tasks.UnwrapPromise`1:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (System.Threading.Tasks.Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () StellarConquest.Model.Universe.Galaxy/<b__33_0>d:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (System.Threading.Tasks.VoidTaskResult) System.Threading.Tasks.Task/WhenAllPromise:Invoke (System.Threading.Tasks.Task) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task:FinishStageTwo () System.Threading.Tasks.Task:Finish (bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Scripts/Actions/ClientSide-Incoming/Score.cs Line: 42) Crash!!! 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(result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.90.86 C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFC15EF0000), size: 2301952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.3593 ========== OUTPUTTING STACK TRACE ================== 0x00007FFBAB659AA8 (Noesis) VirtualizationCacheLength_GetStaticType 0x00007FFBAB4F595F (Noesis) CornerRadius_GetStaticType 0x00007FFBAB5E9E21 (Noesis) DragEventArgs_SetEffectsHelper 0x00007FFBAB5EA046 (Noesis) DragEventArgs_SetEffectsHelper 0x00007FFBAB5EA75A (Noesis) DragEventArgs_SetEffectsHelper 0x00007FFBAB5E7851 (Noesis) DragEventArgs_SetEffectsHelper 0x00007FFBAB5E8541 (Noesis) DragEventArgs_SetEffectsHelper 0x00007FFBAB5E7932 (Noesis) DragEventArgs_SetEffectsHelper 0x00007FFBAB5E2B97 (Noesis) DragEventArgs_SetEffectsHelper 0x00007FFBAB5DFDDB (Noesis) DragEventArgs_SetEffectsHelper 0x00007FFBAB73553D (Noesis) Noesis_RegisterLogCallback 0x00007FF60F864F29 (Unity) GfxDevice::InsertCustomMarkerCallbackAndDataWithFlags 0x00007FF611173FE6 (Unity) GfxDeviceWorker::RunCommand 0x00007FF61117B84B (Unity) GfxDeviceWorker::RunExt 0x00007FF61117B968 (Unity) GfxDeviceWorker::RunGfxDeviceWorker 0x00007FF60F7A115B (Unity) Thread::RunThreadWrapper 0x00007FFC284E257D (KERNEL32) BaseThreadInitThunk 0x00007FFC290AAF28 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/SHAUNT~1/AppData/Local/Temp/Unity/Editor/Crashes