> [Inline Frame] UnrealEditor-NoesisRuntime.dll!Noesis::Ptr::{ctor}(Noesis::BitmapSource *) Line 29 C++ UnrealEditor-NoesisRuntime.dll!Noesis::StaticPtrCast(const Noesis::Ptr & from) Line 79 C++ UnrealEditor-NoesisRuntime.dll!NoesisCreateTypeClassForUMaterial(UMaterialInterface * Material) Line 3358 C++ UnrealEditor-NoesisRuntime.dll!NoesisReflectionRegistryCallback(Noesis::Symbol Name) Line 4540 C++ [External Code] UnrealEditor-NoesisEditor.dll!FNoesisEditorModule::FixNoesisXamlDependencies() Line 516 C++ UnrealEditor-NoesisEditor.dll!FNoesisEditorModule::OnPostEngineInit() Line 423 C++ [Inline Frame] UnrealEditor-NoesisEditor.dll!Invoke(void(FNoesisEditorModule::*)()) Line 66 C++ [Inline Frame] UnrealEditor-NoesisEditor.dll!UE::Core::Private::Tuple::TTupleBase>::ApplyAfter(void(FNoesisEditorModule::*)() &) Line 309 C++ UnrealEditor-NoesisEditor.dll!TBaseRawMethodDelegateInstance<0,FNoesisEditorModule,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() Line 534 C++ [Inline Frame] UnrealEditor-Cmd.exe!TMulticastDelegateBase::Broadcast() Line 254 C++ UnrealEditor-Cmd.exe!TMulticastDelegate::Broadcast() Line 956 C++ UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen(const wchar_t * CmdLine) Line 4148 C++ [Inline Frame] UnrealEditor-Cmd.exe!FEngineLoop::PreInit(const wchar_t *) Line 4469 C++ [Inline Frame] UnrealEditor-Cmd.exe!EnginePreInit(const wchar_t *) Line 41 C++ UnrealEditor-Cmd.exe!GuardedMain(const wchar_t * CmdLine) Line 136 C++ UnrealEditor-Cmd.exe!GuardedMainWrapper(const wchar_t * CmdLine) Line 118 C++ UnrealEditor-Cmd.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 258 C++ UnrealEditor-Cmd.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 298 C++