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IDProjectCategoryView StatusLast Update
0002251NoesisGUIC++ SDKpublic2022-06-21 02:43
Reporterext.mnawrot Assigned Tojsantos  
Status resolvedResolutionfixed 
Product Version3.1 
Target Version3.1.5Fixed in Version3.1.5 
Summary0002251: Xbox: NoesisApp Window doesn't utilize 4K resolution
DescriptionXbox works with both 1080p and 4K depending what res a TV supports but the GameCoreDisplay and D3D12RenderContext use hardcoded 1080p for Xbox consoles which makes Noesis UI to appear blurry on 4K TVs.

We haven't found a solution for that as it was a lower priority than 720p limitation on Nintendo Switch ( but 4K output is a desired feature for testing our UI on Xbox consoles.
Steps To ReproduceEnable 4K output on XBox
TagsNo tags attached.


related to 0002250 resolvedhcpizzi Nintendo Switch: NoesisApp Window doesn't utilize available screen resolution 




2022-06-21 02:43

manager   ~0007986

We finally found time to investigate this.

This is by design on Xbox. You are supposed to choose a fixed resolution for your game and the system will scale to the native resolution depending on user settings, TV configuration, etc.

I have improved a bit our implementation in r11421 by having the resolution hard-coded only in one place (at the top of GameCoreDisplay.cpp)

Issue History

Date Modified Username Field Change
2022-01-28 17:21 ext.mnawrot New Issue
2022-01-28 17:21 ext.mnawrot Issue generated from: 0002250
2022-01-31 11:29 sfernandez Assigned To => jsantos
2022-01-31 11:29 sfernandez Status new => assigned
2022-01-31 11:29 sfernandez Product Version => 3.1
2022-01-31 11:29 sfernandez Target Version => 3.1.3
2022-01-31 16:00 jsantos Relationship added related to 0002250
2022-02-14 17:51 sfernandez Target Version 3.1.3 => 3.1.4
2022-03-17 21:31 sfernandez Target Version 3.1.4 => 3.1.5
2022-06-21 02:43 jsantos Status assigned => resolved
2022-06-21 02:43 jsantos Resolution open => fixed
2022-06-21 02:43 jsantos Note Added: 0007986
2022-06-21 02:43 jsantos Fixed in Version => 3.1.5