View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002640 | NoesisGUI | Unreal | public | 2023-07-05 01:10 | 2023-07-21 11:28 |
Reporter | mshvern | Assigned To | hcpizzi | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.2 | ||||
Target Version | 3.2.2 | Fixed in Version | 3.2.2 | ||
Summary | 0002640: L847 of NoesisInstance.cpp assumes Viewport exists which crashes in editor when it doesn't | ||||
Description | Resizing the PIE window, alt-tabbing and etc. is prone to crash the engine when a 3D widget of NoesisInstance is present. I've tracked it down to these lines [code]UGameViewportClient* ViewportClient = GWorld->GetGameViewport(); FSceneViewport* Viewport = ViewportClient->GetGameViewport();[/code] Just check whether VIewportClient is nullptr or not before trying to access its properties. | ||||
Tags | No tags attached. | ||||
Platform | Any | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2023-07-05 01:10 | mshvern | New Issue | |
2023-07-05 01:22 | jsantos | Assigned To | => hcpizzi |
2023-07-05 01:22 | jsantos | Status | new => assigned |
2023-07-05 01:22 | jsantos | Target Version | => 3.2.2 |
2023-07-21 11:28 | hcpizzi | Status | assigned => resolved |
2023-07-21 11:28 | hcpizzi | Resolution | open => fixed |
2023-07-21 11:28 | hcpizzi | Fixed in Version | => 3.2.2 |