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IDProjectCategoryView StatusLast Update
0002661NoesisGUIUnity3Dpublic2023-08-23 20:49
ReporterARPP3 Assigned Tosfernandez  
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Product Version3.2.1 
Target Version3.2.2Fixed in Version3.2.2 
Summary0002661: Arc Command's Sweep Direction Backwards
DescriptionWhen using the markup syntax for a path, and beginning an Arc path, the sweep direction behaves like '0' when it's '1' and behaves like '1' when it's '0'.

This was tested in Unity and XAML Toy renderer. And compared against Blend's Design mode and a WPF app.

In all instances, the sweep direction seems to be backwards in Noesis.
Steps To ReproduceHere's a XAML toy with a path, and documenting which part of the arc command is backwards:
https://www.noesisengine.com/xamltoy/0bec99c2f29f9734bbd530a09ea788fe
TagsPaths, SVG, Unity
PlatformAny

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Issue History

Date Modified Username Field Change
2023-08-05 18:04 ARPP3 New Issue
2023-08-05 18:04 ARPP3 Tag Attached: Paths
2023-08-05 18:04 ARPP3 Tag Attached: SVG
2023-08-05 18:04 ARPP3 Tag Attached: Unity
2023-08-23 18:15 sfernandez Assigned To => sfernandez
2023-08-23 18:15 sfernandez Status new => assigned
2023-08-23 18:15 sfernandez Target Version => 3.2.2
2023-08-23 20:49 sfernandez Status assigned => resolved
2023-08-23 20:49 sfernandez Resolution open => fixed
2023-08-23 20:49 sfernandez Fixed in Version => 3.2.2