View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002661 | NoesisGUI | Unity3D | public | 2023-08-05 18:04 | 2023-08-23 20:49 |
Reporter | ARPP3 | Assigned To | sfernandez | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.2.1 | ||||
Target Version | 3.2.2 | Fixed in Version | 3.2.2 | ||
Summary | 0002661: Arc Command's Sweep Direction Backwards | ||||
Description | When using the markup syntax for a path, and beginning an Arc path, the sweep direction behaves like '0' when it's '1' and behaves like '1' when it's '0'. This was tested in Unity and XAML Toy renderer. And compared against Blend's Design mode and a WPF app. In all instances, the sweep direction seems to be backwards in Noesis. | ||||
Steps To Reproduce | Here's a XAML toy with a path, and documenting which part of the arc command is backwards: https://www.noesisengine.com/xamltoy/0bec99c2f29f9734bbd530a09ea788fe | ||||
Tags | Paths, SVG, Unity | ||||
Platform | Any | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2023-08-05 18:04 | ARPP3 | New Issue | |
2023-08-05 18:04 | ARPP3 | Tag Attached: Paths | |
2023-08-05 18:04 | ARPP3 | Tag Attached: SVG | |
2023-08-05 18:04 | ARPP3 | Tag Attached: Unity | |
2023-08-23 18:15 | sfernandez | Assigned To | => sfernandez |
2023-08-23 18:15 | sfernandez | Status | new => assigned |
2023-08-23 18:15 | sfernandez | Target Version | => 3.2.2 |
2023-08-23 20:49 | sfernandez | Status | assigned => resolved |
2023-08-23 20:49 | sfernandez | Resolution | open => fixed |
2023-08-23 20:49 | sfernandez | Fixed in Version | => 3.2.2 |