Search found 19 matches

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by polycular
28 Mar 2018, 11:49
Forum: General Discussion
Replies: 1
Views: 901

Noesis 2 start-up crashes on Android

Hey folks! We are currently expecting some random crashes on Android similar to the previously reported ones (The app crashes on startup on Android) but less frequently. We noticed this now because our app is in use annually at this time and is now in a beta phase. Additional infos: Unity 5.5/5.6 Af...
by polycular
28 Mar 2018, 09:58
Forum: General Discussion
Replies: 5
Views: 3173

Re: Crashes on some devices randomly at DoInit() of Noesis

EDIT: Moved to new topic since I cant change the state of this one (https://www.noesisengine.com/forums/viewtopic.php?f=3&t=1356). Hey folks! We are currently expecting some random crashes on Android similar to the previously reported ones (The app crashes on startup on Android) but less frequen...
by polycular
19 May 2017, 14:37
Forum: General Discussion
Replies: 1
Views: 1382

[Unity] StringFormat overwriting data from source

Hey, I have encountered a problem, which i could not solve. It might be due to a misconception, but here this is what we have experienced. We have a data source "campaign" with a Name attribute, which is already filled in (from parsing a local JSON file). In a TextBlock in XAML we want to ...
by polycular
26 Apr 2017, 14:54
Forum: General Discussion
Replies: 6
Views: 3782

Re: [Unity] TextureSource leads to black image on Android

Issue created (https://bugs.noesisengine.com/view.php?id=1062) if someone wants to track the progress.
by polycular
25 Apr 2017, 08:30
Forum: General Discussion
Replies: 6
Views: 3782

Re: [Unity] TextureSource leads to black image on Android

The texture works fine in Unity (and on the OpenGLES2 device), I tried the texture as Sprite as well as setting the texture in code:
Cube.GetComponent<Renderer>().material.mainTexture = tex;

Seems the error message I posted isn't directly related to this issue.
by polycular
24 Apr 2017, 10:52
Forum: General Discussion
Replies: 5
Views: 2571

Re: [Unity] OpenGLES2 rendering problem

Hi,

I created a bugtracker ticket : https://bugs.noesisengine.com/view.php?id=1060
It failed using the NoesisView on the Main Camera.

You're welcome! Pls get back to me if you need more information.
by polycular
24 Apr 2017, 10:39
Forum: General Discussion
Replies: 6
Views: 3782

Re: [Unity] TextureSource leads to black image on Android

Hi, I tested your sample which also leads to a black screen on our test device (Samsung Galaxy Tab 4 7.0 http://www.gsmarena.com/samsung_galaxy_tab_4_7_0-6251.php ). Further I got the following error from the Android log: 04-24 09:18:15.456: E/Unity(4941): (Filename: ./Runtime/GfxDevice/opengles/Gfx...
by polycular
20 Apr 2017, 18:13
Forum: General Discussion
Replies: 6
Views: 3782

[Unity] TextureSource leads to black image on Android

Hi, the following setup leads to a problem when setting a texture (video) as Image.Source programmatically img.Source = new TextureSource(tex); : Unity 5.6.0p1 Noesis 2 Android (Problem appears when deployed to an Android device) An Image becomes black when setting a Texture as Image.Source on Andro...
by polycular
18 Apr 2017, 16:43
Forum: General Discussion
Replies: 5
Views: 2571

[Unity] OpenGLES2 rendering problem

Hey, we upgraded to Unity 5.6 and NoesisGUI2 for our latest project. Everything works fine so far except a rendering issue on OpenGLES2 devices (Android). While a solid color rectangle is rendered fine, using an linear gradient brush to fill a rectangle leads to unexpected results (pls see https://w...
by polycular
03 Nov 2016, 15:06
Forum: General Discussion
Replies: 3
Views: 2027

Re: [UNITY] Android x86 runtime error

Thx for your quick response!

It seems that we didn't import the Android x86 runtime. Re-importing solved the issue!
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