Search found 9 matches

by mario44
02 Mar 2012, 17:39
Forum: General Discussion
Replies: 3
Views: 5844

Re: PPAA Resolution Independence and Artifacts

Unfortunately yes. When running XamlPlayer on a Geforce 9400M, it runs extremely slow even at 4x MSAA. There is no fps counter, but I am seeing like less than 1 fps. I had to keep clicking on the window chrome just to get the screen to update. I didn't think the performance with MSAA would be so bad...
by mario44
02 Mar 2012, 17:32
Forum: General Discussion
Replies: 2
Views: 5572

Re: Text Resolution Independence

Yes I am seeing a blurred Glyph at large glyph sizes.
Not at the moment, was just testing resolution independence and was wondering if this was a intended behaviour.
by mario44
02 Mar 2012, 17:30
Forum: General Discussion
Replies: 3
Views: 6242

Re: 8x, 16x MSAA Artifacts

No I don't see the problems on other samples.
Yes I have the latest nVidia drivers.
The artifacts are not visible ont he XAML you provided.
by mario44
01 Mar 2012, 21:44
Forum: General Discussion
Replies: 3
Views: 5844

PPAA Resolution Independence and Artifacts

Is PSAA supposed to be resolution independent? When I zoom in, the edges between different fill colors are quite large and blurry. You can see this in the first image. Also there seems to be major artifacts at vertices due to missing or overlapping geometry. I am using the lion xaml sample. http://i...
by mario44
01 Mar 2012, 21:31
Forum: General Discussion
Replies: 2
Views: 5572

Text Resolution Independence

It seems that text is rasterized and displayed as a textures. This makes them non resolution independent. Is there any way to switch between text as textures and text as tesselated shapes at a certain text size?
by mario44
01 Mar 2012, 21:24
Forum: General Discussion
Replies: 3
Views: 6242

8x, 16x MSAA Artifacts

When testing XamlPlayer on a GeForce GTX 590 3GB DDR3, I am seeing some strange artifacts at 8x and 16x MSAA. When I zoom in enough, or zoom out enough, these artifacts disappear. But they are present at the default size. Any idea what is going on? The artifact is faint but there. If you can't see i...
by mario44
28 Feb 2012, 20:18
Forum: General Discussion
Replies: 58
Views: 34071

Re: OGRE Renderer

When the NoesisGui is implemented as a Ogre render system, will it be possible to have user interfaces that are three dimensional in nature and are apart of the scene rather than as a HUD?

By that I mean, like in Dead Space:
http://www.youtube.com/watch?v=m6q25GbFBRw
by mario44
28 Feb 2012, 13:58
Forum: General Discussion
Replies: 58
Views: 34071

Re: OGRE Renderer

I'm new to Ogre so maybe one of you Ogre guru's can answer my question. As I understand it, each ogre render system is tied to a specific 3D API like DX9, OpenGL, etc. How does creating a render system for NoesisGUI work since it is not really a 3D api? Or would a NoesisGUI somehow sit on top of the...
by mario44
28 Feb 2012, 03:27
Forum: General Discussion
Replies: 6
Views: 5273

Other Platforms

The updates say:
We are working on the rest of platforms.
However, I can't find any place where you mention what platforms these are. Can you elaborate at all what platforms you will be supporting in the future?

Also, are there plans to release a 64-bit version of the existing windows library?