Search found 5 matches
- 28 Aug 2020, 18:29
- Forum: General Discussion
- Replies: 11
- Views: 1659
Re: Problem having elements in world space.
I believe there is a similar problem of lag in updating UI positions in editor "Play Mode" with Unity's UI as well, whereas in a build, the problem doesn't exist. You may want to try a build and see if the problem still persists.
- 11 Jul 2020, 23:40
- Forum: General Discussion
- Replies: 5
- Views: 1197
Re: Text kerning / line-spacing
Hi there, what's the status on character spacing? I'm evaluating Noesis and larger character spacing is a big part of my UI design, so I'm wondering what the time frame is for including this in Noesis. Thanks.
- 30 Oct 2015, 18:00
- Forum: General Discussion
- Replies: 2
- Views: 2092
Re: Garbage Collector and Allocations in Unity
I filed a bug report linking to this thread, thanks.
- 29 Oct 2015, 20:38
- Forum: General Discussion
- Replies: 2
- Views: 2092
Garbage Collector and Allocations in Unity
Hi, Alithough I bought NoesisGUI quite some time ago, I'm just starting to experiment with 1.2.4 now. I'm noticing a lot of GC Allocations Per Frame in the Unity profiler even when there are no XAMLs assigned to the NoesisGUIPanel. I've worked pretty hard to get 0 allocations per frame in my game, a...
- 29 Oct 2015, 01:09
- Forum: General Discussion
- Replies: 1
- Views: 1324
OTF fonts
Hi,
Are OTF fonts supported in 1.2.4? I had to convert the .otf font file to .ttf in order to get rid of XAML parsing errors.
Are OTF fonts supported in 1.2.4? I had to convert the .otf font file to .ttf in order to get rid of XAML parsing errors.