Search found 4 matches

by MrJul
24 Jun 2017, 11:18
Forum: General Discussion
Replies: 2
Views: 1208

Issue Tracker feedback

Hello, I've reported several issues so far in the tracker. However, even when I set an issue's visibility to public, it's completely private (viewable only by the Noesis team and me). While I understand that privacy is important and some reports may contain sensitive data, that's why the visibility ...
by MrJul
25 Apr 2017, 11:42
Forum: General Discussion
Replies: 15
Views: 8016

Re: Noesis 2 png transparency

If that can help people, here's a small Unity Editor script to automatically pre-multiply alpha at import time: https://gist.github.com/MrJul/1042aa75493a58ceeb6d2fa7d7d039c3 It doesn't change the original file, only the imported Unity asset, which is useful since the PNG display stays "correct...
by MrJul
15 Apr 2017, 15:21
Forum: General Discussion
Replies: 12
Views: 6312

Unity 2017.1 beta and .NET 4.6

Hello, Unity 2017.1 beta 1, out for a few days, now supports .NET 4.6 out of the box, which is huge. However, after configuring .NET support to 4.6 in Unity, and restarting the editor, it crashes as soon as I click the Play button, with an write access violation in Noesis.dll. This is using the Butt...
by MrJul
09 Nov 2015, 21:51
Forum: General Discussion
Replies: 1
Views: 1624

Carriage return shown as question mark

The TextBlock doesn't seem to handle carriage return properly (\r, ASCII 13): it's displayed as '?'. The font doesn't seem to matter. \n alone works fine, but \r\n is common on Windows. It's a little cumbersome to have to "sanitize" the text before binding to a TextBlock. I'm currently a t...