Search found 4 matches
- 24 Jun 2017, 11:18
- Forum: General Discussion
- Replies: 2
- Views: 1343
Issue Tracker feedback
Hello, I've reported several issues so far in the tracker. However, even when I set an issue's visibility to public, it's completely private (viewable only by the Noesis team and me). While I understand that privacy is important and some reports may contain sensitive data, that's why the visibility ...
- 25 Apr 2017, 11:42
- Forum: General Discussion
- Replies: 15
- Views: 9895
Re: Noesis 2 png transparency
If that can help people, here's a small Unity Editor script to automatically pre-multiply alpha at import time: https://gist.github.com/MrJul/1042aa75493a58ceeb6d2fa7d7d039c3 It doesn't change the original file, only the imported Unity asset, which is useful since the PNG display stays "correct...
- 15 Apr 2017, 15:21
- Forum: General Discussion
- Replies: 12
- Views: 7139
Unity 2017.1 beta and .NET 4.6
Hello, Unity 2017.1 beta 1, out for a few days, now supports .NET 4.6 out of the box, which is huge. However, after configuring .NET support to 4.6 in Unity, and restarting the editor, it crashes as soon as I click the Play button, with an write access violation in Noesis.dll. This is using the Butt...
- 09 Nov 2015, 21:51
- Forum: General Discussion
- Replies: 1
- Views: 1797
Carriage return shown as question mark
The TextBlock doesn't seem to handle carriage return properly (\r, ASCII 13): it's displayed as '?'. The font doesn't seem to matter. \n alone works fine, but \r\n is common on Windows. It's a little cumbersome to have to "sanitize" the text before binding to a TextBlock. I'm currently a t...