Search found 60 matches

by Ziriax
10 Feb 2017, 12:11
Forum: General Discussion
Replies: 12
Views: 2401

Re: 1.3 BETA4: SetTheme and ResourceDictionary

Nice! But I'm not sure that calling SetTheme again will actually work as expected, since all StaticResources in all loaded XAMLs will need to be resolved again, effectively making them DynamicResources in a sense. In that sense the old API was more rigid, where you had to pass in the main XAML and t...
by Ziriax
07 Feb 2017, 16:52
Forum: Showcase Gallery
Replies: 6
Views: 4961

Re: Monogame - Noesis interop fork with "XAML edit-and-conti

I just updated the code to work with BETA4.

Know problem: since in BETA4 SetTheme can only be called once, and ResourceDictionary cannot be created anymore from C#, it will not use a theme when you want the "edit-and-continue" feature.
by Ziriax
07 Feb 2017, 16:22
Forum: General Discussion
Replies: 12
Views: 2401

1.3 BETA4: SetTheme and ResourceDictionary

Hi,

I have two questions related to BETA4:

- SetTheme can only be called once. Is this by design?

- ResourceDictionary cannot be created from C# code anymore. Again, is this intentionally?

Thanks,
Peter Verswyvelen
by Ziriax
21 Jan 2017, 14:04
Forum: Official Announcements
Replies: 42
Views: 17939

Re: NoesisGUI 1.3 BETA4

Beta4 is ready for downloading! Thanks everyone for the great feedback. We are very proud of our community : )
So many improvements, kudos!
by Ziriax
29 Dec 2016, 18:38
Forum: Showcase Gallery
Replies: 6
Views: 4961

Re: Monogame - Noesis interop fork with "XAML edit-and-conti

Cool, if you implement hot reloading, it will be a lot better and faster than my simple experiment! I just did it brute force, and I'm not even sure it will work with multiple XAML files, since your engine might do some caching internally. I first tried to re-create the root view, but could not find...
by Ziriax
28 Dec 2016, 17:57
Forum: Showcase Gallery
Replies: 6
Views: 4961

Monogame - Noesis interop fork with "XAML edit-and-continue"

Hi all, I forked the Monogame - Noesis interop sample from AIEnabled on GitHub https://github.com/Ziriax/NoesisGUI.MonoGameWrapper Works with 1.3beta3 and Windows DX11 only for now. It fixes some keyboard input problems, allows usage of Monogame 2D textures in Noesis GUI, and has experimental suppor...
by Ziriax
28 Dec 2016, 10:30
Forum: General Discussion
Replies: 3
Views: 1320

Re: 1.3: support for Universal Windows Platform (UWP)?

Hello! Yes, UWP is coming to 1.3. Could you please file a ticket about it? We only need to work in the native part, I would say the C# side we have now is compatible. By the way, we are also considering the option of deprecating wphone and wstore platforms. Do you mean we won't be able to put Noesi...
by Ziriax
27 Dec 2016, 17:58
Forum: General Discussion
Replies: 3
Views: 1320

1.3: support for Universal Windows Platform (UWP)?

Hello,

Do you guys have any plans (and estimated delivery date) to support (managed and native) 1.3 SDKs for UWP?

We're are using Monogame in combination with NoesisGUI, and we hope to able to support UWP besides the classic desktop.

Thanks,
Peter
by Ziriax
10 Oct 2016, 16:36
Forum: General Discussion
Replies: 2
Views: 1358

Re: Immutable object graph support?

Thanks for the feedback! Very interesting information.

Yes, a "Facebook react style" update of the visual tree when the datacontext changes is an interesting feature, especially for prototyping.
by Ziriax
29 Sep 2016, 15:24
Forum: General Discussion
Replies: 2
Views: 1358

Immutable object graph support?

A popular trend on the web is to use immutable (=readonly, const) data structures and functional programming to represent the model or view-model. See Facebook React, Redux and ELM. If only parts of the view-model are changing (as is usually the case), this approach works very well, and using immuta...