Search found 12 matches

  • 1
  • 2
by CatBytesAndCoffee
02 Sep 2024, 19:21
Forum: General Discussion
Replies: 3
Views: 1453

Re: System.ComponentModel.EnumConverter

Thanks for the suggestion! I'll try it that way, and will raise that ticket on the EnumConverter class.

Ticket submitted: https://www.noesisengine.com/bugs/view.php?id=3679
by CatBytesAndCoffee
28 Aug 2024, 18:06
Forum: General Discussion
Replies: 3
Views: 1453

System.ComponentModel.EnumConverter

I attempted to use a System.ComponentModel.EnumConverter as described by https://brianlagunas.com/a-better-way-to-data-bind-enums-in-wpf/. It works great in Blend but it does not seem to be recognized when running in Unity. (The code doesn't appear to execute and I tried to put a breakpoint there bu...
by CatBytesAndCoffee
28 Aug 2024, 17:32
Forum: General Discussion
Replies: 2
Views: 1202

Re: RadioButton binding behavior; getters not always called

Thanks for that!! That sounds exactly like the problem. I hadn't set up two-way because I wanted to get the one-way sorted out first.
Note to myself: don't just search the forum; search the bug reports.
by CatBytesAndCoffee
27 Aug 2024, 16:28
Forum: General Discussion
Replies: 2
Views: 1202

RadioButton binding behavior; getters not always called

Scenario: 2 RadioButtons, each bound to a different view model property. The RadioButtons are in an edit panel control. The control is Collapsed when not in use, and when it is needed the DataContext for the control is set to a new view model object and then the control is made Visible. There are 2 ...
by CatBytesAndCoffee
06 Jun 2024, 17:16
Forum: General Discussion
Replies: 3
Views: 5060

Re: Requesting help setting up AppRootView with efficiency and performance best practices

We're using Caliburn.Noesis with small modifications (eg. replaced IoC hill climb racing container with TinyIoC) and it's working great for us! It's great that you shared this, it's very helpful, just what I needed. I've been trying Caliburn.Noesis for the last few days and haven't been able to get...
by CatBytesAndCoffee
31 May 2024, 18:37
Forum: General Discussion
Replies: 10
Views: 3636

Re: Unity requires full .NET Framework?

Perhaps I shouldn't have started with the non-Blend solution/projects to try to upgrade, but the NoesisGUI project have a <TargetFrameworkVersion> of v4.7.1 I also tried upgrading a new blend solution created from the Noesis Unity project template for .NET Framework 4.8 and that didn't work out. May...
by CatBytesAndCoffee
31 May 2024, 15:40
Forum: General Discussion
Replies: 10
Views: 3636

Re: Unity requires full .NET Framework?

Yes, were following the #ifdef guidance. For this exercise I started from scratch using the Noesis documentation for creating a new Unity project. I didn't attempt to add any code; just compiled the solution as-is with the added Noesis projects that were added when I added the Noesis package to the ...
by CatBytesAndCoffee
30 May 2024, 16:41
Forum: General Discussion
Replies: 10
Views: 3636

Re: Unity requires full .NET Framework?

I have not figured out a way to force msbuild to use the Unity DLLs, so I'm abandoning the upgrade. I've tried putting the DLL path directly in the Reference Include rather than the HintPath (as in <Reference Include="path_to_dll">) and I've tried adding a Directory.Build.props file to reo...
by CatBytesAndCoffee
30 May 2024, 14:46
Forum: General Discussion
Replies: 10
Views: 3636

Re: Unity requires full .NET Framework?

Confirmed that VS/msbuild is making a different choice with the upgraded project. It's ignoring the Unity version of the file and using the local .NET version. From msbuild diagnostic log: Encountered conflict between 'Reference:Microsoft.Win32.Primitives' and 'Reference:C:\Program Files\dotnet\pack...
by CatBytesAndCoffee
30 May 2024, 14:15
Forum: General Discussion
Replies: 10
Views: 3636

Re: Unity requires full .NET Framework?

I agree, but the main problem that I'm having is that the Reference Include statements in the csproj file won't resolve for the Microsoft files that are provided by Unity. The Unity*.dll files resolve, but Visual Studio shows an error for the Microsoft files (System.*.dll, netstandard.dll, etc.) whe...
  • 1
  • 2