Search found 16 matches
- 13 Aug 2024, 14:28
- Forum: General Discussion
- Replies: 4
- Views: 3557
Re: Sizes for mobile views in mobile Unity simulator.
Okay, I see it clearer now, thanks!
- 12 Aug 2024, 15:08
- Forum: General Discussion
- Replies: 4
- Views: 3557
Re: Sizes for mobile views in mobile Unity simulator.
Hi, thanks for your answer,
when you say tied to a fixed aspect ratio you mean having a fixed width and height for the main container right?
I'll check my fixed sizes then, thanks!
when you say tied to a fixed aspect ratio you mean having a fixed width and height for the main container right?
I'll check my fixed sizes then, thanks!
- 08 Aug 2024, 11:06
- Forum: General Discussion
- Replies: 4
- Views: 3557
Sizes for mobile views in mobile Unity simulator.
Hello Again! Today I come here to ask about mobile development. So i'm working with visual studio 2022 and Unity. I've developed the desktop LoginView for our software and now I'm developing the mobile version for this View. I've created a separated XAML file for mobile version since this one has so...
- 18 Jul 2024, 13:05
- Forum: General Discussion
- Replies: 1
- Views: 2108
Working with Unity Localization approach
Hi, We are working on the localization system for our project and we are using Unity Localization since we want to use the smart translations that it provides. We've been able to bind the views and refresh texts when the language changes by creating a Dictionary<string,localizedString> that implemen...
- 15 Jul 2024, 15:12
- Forum: General Discussion
- Replies: 2
- Views: 2238
Re: Do I need a different project for mobile platforms with Noesis?
Okay, thanks a lot!
Cheers!
Cheers!
- 15 Jul 2024, 12:12
- Forum: General Discussion
- Replies: 2
- Views: 2238
Do I need a different project for mobile platforms with Noesis?
Hi, I'm working in a project using VisualStudio 2022, Blend and Unity, all working with NoesisGui I started with the noesis project template and developed the first part, my loginWindow for desktop. Now I want to do this window mobile version for android and IOs. I know more about WPF than Unity and...
- 03 Jul 2024, 10:32
- Forum: General Discussion
- Replies: 12
- Views: 3465
Re: Custom components Package
Hi, this worked perfect, thanks a lot!
- 25 Jun 2024, 10:03
- Forum: General Discussion
- Replies: 12
- Views: 3465
Re: Custom components Package
Hello, yes, i've created a ticket in the bugtracker, thanks for you assistance!
- 21 Jun 2024, 14:22
- Forum: General Discussion
- Replies: 12
- Views: 3465
Re: Custom components Package
Sure, here is the error from the editor preview, LoginWindow is our SampleWindow and CommandsLegendPCBlock.xaml is MyCustomControl: [NOESIS/E] Assets/Script/LoginWindow.xaml(43,13): Xaml not found '/Packages/com.bkool.bknoesiscomponents/Runtime/Scripts/Components/CommandsLegendPCBlock.xaml' UnityEng...
- 21 Jun 2024, 12:34
- Forum: General Discussion
- Replies: 12
- Views: 3465
Re: Custom components Package
That is what I though but it's giving the error because the CustomComponent inside the SampleWindow is the one in the customPackage (path: /Packages/com.my.package/Path/To/MyCustomControls/MyCustomControl.xaml) : <UserControl x:Class="Login.SampleWindow" xmlns="http://schemas.microsof...