Search found 7 matches
- 15 May 2020, 17:51
- Forum: Official Announcements
- Replies: 50
- Views: 69733
Re: [Release Candidate] NoesisGUI v3.0.0rc7
Honestly, it'll be annoying to keep generating keys, specially for solo devs (who does things at very slow pace, like me).
- 22 Dec 2017, 13:17
- Forum: General Discussion
- Replies: 22
- Views: 4445
Re: Noesis documentation and few question about 2.1.0 verison (C++)
Wanderer, I highly recommend you to build Urho3D (and remove all Urho3D's default UI) as a library and then implement Noesis when developing the application (or game). Also, you said you are using dx9 for Urho3D; in that case you'll need to write your own RenderDevice implementation. After you are s...
- 20 Aug 2017, 15:48
- Forum: General Discussion
- Replies: 8
- Views: 2445
Re: Crash when releasing IView object
I tried calling the IRenderer::Shutdown() and unfortunately, it throws the same exception.
Everything but D3D context (It's using Urho3D's context) is the same as the project sample included in the Noesis package.
Is there anything specific that has to be set in the D3D context?
Everything but D3D context (It's using Urho3D's context) is the same as the project sample included in the Noesis package.
Is there anything specific that has to be set in the D3D context?
- 18 Aug 2017, 19:26
- Forum: General Discussion
- Replies: 8
- Views: 2445
Re: Crash when releasing IView object
Yes, I want to terminate the program without crashes.
I tested all of the samples and the ones that are crashing is using <ImageBrush> in the xaml.
I tested all of the samples and the ones that are crashing is using <ImageBrush> in the xaml.
- 18 Aug 2017, 17:00
- Forum: General Discussion
- Replies: 9
- Views: 2503
Re: C++ how to use wide strings and char?
The font needs to have a glyph for the given codepoint.
Change the font family of your text to Robot (In Samples folder) and it'll render fine.
Change the font family of your text to Robot (In Samples folder) and it'll render fine.
- 14 Aug 2017, 16:00
- Forum: General Discussion
- Replies: 8
- Views: 2445
Re: Crash when releasing IView object
@ai_enabled The Game::Stop() method is called before the destructor, so the xamlView would be properly released before Noesis shutdown. @nikobarli Both Rendering/Update of the Game/Noesis happens in the main thread. Here's the callstack: First-chance exception at 0x00000000778F3290 (ntdll.dll) in Ga...
- 14 Aug 2017, 05:12
- Forum: General Discussion
- Replies: 8
- Views: 2445
Crash when releasing IView object
Hi, I've implemented NoesisGUI with Urho3D and some of the samples (ImageAtlas.xaml and Palette.xaml) crashes the program during the destruction (mPtr->Release()) of the xamlView Ptr. I compiled the D3D11 sample that came with the package and no crash ocurred. I couldn't find anything in the docs bu...