Search found 138 matches
- 31 Dec 2020, 18:43
- Forum: General Discussion
- Replies: 12
- Views: 4479
Re: Unity 2019.2.x OnGUI Heap Allocation
Just circling back to see if there are any updates on this bug/feature?
- 31 Dec 2020, 18:42
- Forum: Official Announcements
- Replies: 2
- Views: 1650
Re: Merry Christmas!
Merry Christmas to the entire team! OK, I'll ask -- what tool did you use to make this amazing animation?
Cheers,
Shaun
Cheers,
Shaun
- 23 Oct 2020, 15:25
- Forum: General Discussion
- Replies: 5
- Views: 762
Re: Unity + iOS Build Error in Xcode (Undef symbols for architecture arm64)
Thank you! I'll give this a try!I don't understand why Unity is requiring that, anyway, we will fix it. For now, the workaround is using Metal API only and manually adding the reference to OpenGL ES in the XCode project.
- 22 Oct 2020, 15:45
- Forum: General Discussion
- Replies: 5
- Views: 762
Re: Unity + iOS Build Error in Xcode (Undef symbols for architecture arm64)
OK -- I went to Unity -> Player Settings -> iOS Tab -> Other Settings. I added OpenGLES3 (Deprecated) to the list which already contains Metal. I then ordered OpenGLES3 first. When I change this setting I receive the error, "Linear colorspace requires metal API only. Uncheck 'Automatic Graphics API'...
- 20 Oct 2020, 21:36
- Forum: General Discussion
- Replies: 5
- Views: 762
Unity + iOS Build Error in Xcode (Undef symbols for architecture arm64)
Hello! When I create a build for iOS using Unity 2020.1.9f, I am seeing the following build error in Xcode: Undefined symbols for architecture arm64: "_glGenBuffers", referenced from: l998 in libNoesis.a(libNoesis.a-arm64-master.o) "_glBufferData", referenced from: l998 in libNoesis.a(libNoesis.a-ar...
- 22 Sep 2020, 19:43
- Forum: General Discussion
- Replies: 1
- Views: 182
3.0.5. Release Questions
Where can we find more detail about the following changes? Just a brief explanation is helpful. Thank you!
Enhancement Unity Added 'Subpixel Rendering' toggle to view component.
Enhancement Inspector Support for multiple applications in the same machine.
Enhancement Unity Added 'Subpixel Rendering' toggle to view component.
Enhancement Inspector Support for multiple applications in the same machine.
- 22 Sep 2020, 19:37
- Forum: General Discussion
- Replies: 12
- Views: 4479
Re: Unity 2019.2.x OnGUI Heap Allocation
Hey Jesús. Just checking in on the status of this issue. I know it seems low priority, but it would be really awesome to have no per-frame allocations in Noesis. That's such a big deal for console devs. Thanks!
- 21 Aug 2020, 19:22
- Forum: General Discussion
- Replies: 1
- Views: 581
TextureSource / Texture2D Memory Life-Time
When using TextureSource to populate a Noesis Image from a Unity texture, at what point can I free the original Unity Texture? I.e. is memory copied or referenced in TextureSource? Do I need to do anything to free the TextureSource?
Thanks,
Shaun
Thanks,
Shaun
- 03 Aug 2020, 17:43
- Forum: Showcase Gallery
- Replies: 0
- Views: 4261
Morton Buildings [Product]
Name: Morton Buildings, Inc. Noesis Version: 3.4 Number of Screens/User Controls: 20 Morton Buildings, Inc, a US-based company which operates construction centers in 38 states. The company completes 6,000 buildings per year offering a variety of agricultural, equestrian, commercial, and suburban so...
- 02 Jul 2020, 05:21
- Forum: General Discussion
- Replies: 1
- Views: 195
XAMLToy + .NET Core Runtime
Not truly joking when I ask -- when will we XAMLToy coupled with the .NET Core runtime for creation of XAML/C# experiences that run entirely client-side? A web-based IDE to persist XAML and C# would be incredible.