Search found 138 matches

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by stonstad
31 Dec 2020, 18:43
Forum: General Discussion
Replies: 12
Views: 4479

Re: Unity 2019.2.x OnGUI Heap Allocation

Just circling back to see if there are any updates on this bug/feature?
by stonstad
31 Dec 2020, 18:42
Forum: Official Announcements
Replies: 2
Views: 1650

Re: Merry Christmas!

Merry Christmas to the entire team! OK, I'll ask -- what tool did you use to make this amazing animation?

Cheers,
Shaun
by stonstad
23 Oct 2020, 15:25
Forum: General Discussion
Replies: 5
Views: 762

Re: Unity + iOS Build Error in Xcode (Undef symbols for architecture arm64)

I don't understand why Unity is requiring that, anyway, we will fix it. For now, the workaround is using Metal API only and manually adding the reference to OpenGL ES in the XCode project.
Thank you! I'll give this a try!
by stonstad
22 Oct 2020, 15:45
Forum: General Discussion
Replies: 5
Views: 762

Re: Unity + iOS Build Error in Xcode (Undef symbols for architecture arm64)

OK -- I went to Unity -> Player Settings -> iOS Tab -> Other Settings. I added OpenGLES3 (Deprecated) to the list which already contains Metal. I then ordered OpenGLES3 first. When I change this setting I receive the error, "Linear colorspace requires metal API only. Uncheck 'Automatic Graphics API'...
by stonstad
20 Oct 2020, 21:36
Forum: General Discussion
Replies: 5
Views: 762

Unity + iOS Build Error in Xcode (Undef symbols for architecture arm64)

Hello! When I create a build for iOS using Unity 2020.1.9f, I am seeing the following build error in Xcode: Undefined symbols for architecture arm64: "_glGenBuffers", referenced from: l998 in libNoesis.a(libNoesis.a-arm64-master.o) "_glBufferData", referenced from: l998 in libNoesis.a(libNoesis.a-ar...
by stonstad
22 Sep 2020, 19:43
Forum: General Discussion
Replies: 1
Views: 182

3.0.5. Release Questions

Where can we find more detail about the following changes? Just a brief explanation is helpful. Thank you!

Enhancement Unity Added 'Subpixel Rendering' toggle to view component.
Enhancement Inspector Support for multiple applications in the same machine.
by stonstad
22 Sep 2020, 19:37
Forum: General Discussion
Replies: 12
Views: 4479

Re: Unity 2019.2.x OnGUI Heap Allocation

Hey Jesús. Just checking in on the status of this issue. I know it seems low priority, but it would be really awesome to have no per-frame allocations in Noesis. That's such a big deal for console devs. Thanks!
by stonstad
21 Aug 2020, 19:22
Forum: General Discussion
Replies: 1
Views: 581

TextureSource / Texture2D Memory Life-Time

When using TextureSource to populate a Noesis Image from a Unity texture, at what point can I free the original Unity Texture? I.e. is memory copied or referenced in TextureSource? Do I need to do anything to free the TextureSource?

Thanks,
Shaun
by stonstad
03 Aug 2020, 17:43
Forum: Showcase Gallery
Replies: 0
Views: 4261

Morton Buildings [Product]

Name: Morton Buildings, Inc. Noesis Version: 3.4 Number of Screens/User Controls: 20 Morton Buildings, Inc, a US-based company which operates construction centers in 38 states. The company completes 6,000 buildings per year offering a variety of agricultural, equestrian, commercial, and suburban so...
by stonstad
02 Jul 2020, 05:21
Forum: General Discussion
Replies: 1
Views: 195

XAMLToy + .NET Core Runtime

Not truly joking when I ask -- when will we XAMLToy coupled with the .NET Core runtime for creation of XAML/C# experiences that run entirely client-side? A web-based IDE to persist XAML and C# would be incredible.
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