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by stonstad
26 Jul 2024, 20:22
Forum: General Discussion
Replies: 1
Views: 1234

Is this a Bug? Adding DropShadow Fixes Layout in WorldSpaceUI Instance

I am drawing a UserControl within a NoesisWorldSpaceUI instance. My rendering looks fine as long as I have a drop shadow effect applied to a top-level element. Without a drop shadow it looks like a scaling or resolution issue occurs. What might cause this behavior? Is it a bug? XAML <Viewbox> <Stack...
by stonstad
18 Jul 2024, 23:35
Forum: General Discussion
Replies: 1
Views: 851

Techniques for Integrating World Space UI w/ 3D

I have been using Noesis World Space UI for scenarios which combine 2D and 3D. The World Space UI is either in a fixed 3D position or shown via billboarding. I saw this screenshot the other day, and I was curious if anyone has thoughts on how they might be integrating Noesis 2D line drawing with 3D ...
by stonstad
15 Jul 2024, 14:09
Forum: General Discussion
Replies: 1
Views: 618

Path GeometryCombineMode Supported?

Is Path GeometryCombineMode supported?

MSDN: https://learn.microsoft.com/en-us/dotne ... esktop-8.0
XAMLToy: https://www.noesisengine.com/xamltoy/

Thanks!
by stonstad
11 Dec 2023, 22:13
Forum: General Discussion
Replies: 2
Views: 3515

Re: NoesisWorldUI Repeated Instantiation on Game Object Enable

Confirmed -- void OnEnable() { FindContainer(); LoadContent(); AddContent(); } void OnDisable() { RemoveContent(); _content = null; _transform = null; _containerPanel = null; _camera = null; } This isn't the correct behavior for Unity. In Unity, disabling a game object within the hierarchy should no...
by stonstad
11 Dec 2023, 21:46
Forum: General Discussion
Replies: 2
Views: 3515

NoesisWorldUI Repeated Instantiation on Game Object Enable

I am noticing that when a game object hierarchy containing a NoesisWorldUI is re-enabled, the associated XAML is reparsed, loaded, constructor invoked, and Initialized and InitializeComponent methods are reinvoked. This seems like a bug -- and I am looking to see how this might be happening by side ...
by stonstad
08 Dec 2023, 21:17
Forum: General Discussion
Replies: 6
Views: 3559

Re: WorldSpaceUI Question - Click Events

I can confirm that commenting out ev.use resolves the issue. I can confirm that all intermediate layers are transparent or disabled for hit test. My current work-around to fix click events is to check for mouse over within the world space UI (which works), and then disable the base view's Enable Mou...
by stonstad
06 Dec 2023, 21:43
Forum: General Discussion
Replies: 6
Views: 3559

Re: WorldSpaceUI Question - Click Events

OK, the cause is interesting. I render camera output to a texture and composite this texture into the Noesis View. Let's call this UI my base layer. The camera depth is 10. I render world space UI elements using a separate Noesis View. Here the camera depth is 2. This allows UI elements to render ov...
by stonstad
05 Dec 2023, 02:25
Forum: General Discussion
Replies: 6
Views: 3559

WorldSpaceUI Question - Click Events

I am using the WorldSpaceUI element and it nearly completely works... I am seeing MouseOver events fire with accurate cursor precision. However, Click and MouseDown events are not firing. I dissected the WorldSpaceUI example but I'm at a loss for what I might be missing. - The NoesisView has mouse e...
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