Search found 241 matches

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by stonstad
11 Dec 2023, 22:13
Forum: General Discussion
Replies: 2
Views: 3085

Re: NoesisWorldUI Repeated Instantiation on Game Object Enable

Confirmed -- void OnEnable() { FindContainer(); LoadContent(); AddContent(); } void OnDisable() { RemoveContent(); _content = null; _transform = null; _containerPanel = null; _camera = null; } This isn't the correct behavior for Unity. In Unity, disabling a game object within the hierarchy should no...
by stonstad
11 Dec 2023, 21:46
Forum: General Discussion
Replies: 2
Views: 3085

NoesisWorldUI Repeated Instantiation on Game Object Enable

I am noticing that when a game object hierarchy containing a NoesisWorldUI is re-enabled, the associated XAML is reparsed, loaded, constructor invoked, and Initialized and InitializeComponent methods are reinvoked. This seems like a bug -- and I am looking to see how this might be happening by side ...
by stonstad
08 Dec 2023, 21:17
Forum: General Discussion
Replies: 6
Views: 2840

Re: WorldSpaceUI Question - Click Events

I can confirm that commenting out ev.use resolves the issue. I can confirm that all intermediate layers are transparent or disabled for hit test. My current work-around to fix click events is to check for mouse over within the world space UI (which works), and then disable the base view's Enable Mou...
by stonstad
06 Dec 2023, 21:43
Forum: General Discussion
Replies: 6
Views: 2840

Re: WorldSpaceUI Question - Click Events

OK, the cause is interesting. I render camera output to a texture and composite this texture into the Noesis View. Let's call this UI my base layer. The camera depth is 10. I render world space UI elements using a separate Noesis View. Here the camera depth is 2. This allows UI elements to render ov...
by stonstad
05 Dec 2023, 02:25
Forum: General Discussion
Replies: 6
Views: 2840

WorldSpaceUI Question - Click Events

I am using the WorldSpaceUI element and it nearly completely works... I am seeing MouseOver events fire with accurate cursor precision. However, Click and MouseDown events are not firing. I dissected the WorldSpaceUI example but I'm at a loss for what I might be missing. - The NoesisView has mouse e...
by stonstad
31 Oct 2023, 22:34
Forum: General Discussion
Replies: 4
Views: 1236

Re: Disable Onscreen Console Keyboard During TextBox Focus

I programmatically focus the TextBox when the window opens. This causes the console on-screen keyboard to appear. Since this console supports a keyboard this isn't always a correct default behavior. I don't intend to advertise keyboard support... but it is something I am wanting to use today to simp...
by stonstad
30 Oct 2023, 23:08
Forum: General Discussion
Replies: 4
Views: 1236

Disable Onscreen Console Keyboard During TextBox Focus

Is there a way to disable a console's onscreen keyboard from appearing when a TextBox gains focus? My game has a hidden console window with a TextBox to view game state, and I'd like to continue using a keyboard with it. (The keyboard is attached to the console).
by stonstad
19 Oct 2023, 20:47
Forum: General Discussion
Replies: 4
Views: 600

Re: Programmatic Storyboard Creation

Thank you - that was the cause!

Yes, I have a background in WPF and Silverlight. I'm comfortable with many UI frameworks (HTML/CSS, Swing, QT, Windows Forms, WPF...). Noesis is just terrific and their investment in the quality of the product really shows.
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