Search found 148 matches

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by stonstad
21 Sep 2021, 15:56
Forum: General Discussion
Replies: 1
Views: 51

Thank you

I just wanted to say thank you for making such a terrific product. NoesisGUI solves so many problems that I face as a cross-platform XAML/C# developer. I'm glad I made the switch. Unity's "new" UI system, which has been in development for years, is very lacking by comparison.
by stonstad
17 Sep 2021, 15:36
Forum: General Discussion
Replies: 2
Views: 1772

Re: Setting Noesis Default Settings

Thank you!
by stonstad
16 Sep 2021, 20:20
Forum: General Discussion
Replies: 2
Views: 1772

Setting Noesis Default Settings

In the Noesis About screen (Unity), there is a setting for default font and default resource dictionary. Is there a way to set these two values programmatically so that they are not lost on version upgrades?
by stonstad
16 Sep 2021, 20:19
Forum: General Discussion
Replies: 1
Views: 1175

Texture State

Is there a way to ask Noesis for a list of all textures loaded, regardless of segmentation used (i.e. altlas, or image brush pointing to same texture).
by stonstad
31 Aug 2021, 20:20
Forum: General Discussion
Replies: 4
Views: 1970

Re: XAMLToy Question

My question is answered and so this is a tangent. The new Unity UI isn't very feature rich or performant. If Noesis provided an in-Unity editor I think Noesis would overcome some of the "first time user" complexity. Blend isn't exactly popular many devs (including myself) prefer typing XAML.
by stonstad
30 Aug 2021, 16:36
Forum: General Discussion
Replies: 4
Views: 1970

Re: XAMLToy Question

Thanks, Sergio!
by stonstad
27 Aug 2021, 16:28
Forum: General Discussion
Replies: 4
Views: 1970

XAMLToy Question

XAMLToy is very impressive. I am thinking about a feature for my game that might allow end users to create their own faction decals for starships. XAMLToy shows how slick such a solution might be for end users. The plan would be to render the Noesis output to a Unity texture and apply it to 3D model...
by stonstad
27 Aug 2021, 16:15
Forum: General Discussion
Replies: 2
Views: 3222

Re: ResourceDictionary Texture Optimization

Understood, thank you!
by stonstad
25 Aug 2021, 16:30
Forum: General Discussion
Replies: 2
Views: 3222

ResourceDictionary Texture Optimization

Hello! Hoping you are all well. Noesis is terrific and it is a joy to work with. I have an optimization question. If I have a resource dictionary with definitions as follows: <ImageBrush x:Key="Window_0_TL" ImageSource="Images/window chrome/popup/background_x1.png" ViewboxUnits="Absolute" Viewbox="0...
by stonstad
30 Jun 2021, 00:04
Forum: Official Announcements
Replies: 19
Views: 32243

Re: [Beta] NoesisGUI v3.1.0b1

Wow, so many changes! I am looking forward to leveraging the improvements in this release (faster drop shadows, effect processing, minimizing allocations). So awesome!
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