Search found 250 matches
- 14 Dec 2024, 16:33
- Forum: General Discussion
- Replies: 4
- Views: 3515
Re: RichText.SetText()
This seems like user error on my part. If I have two fonts that specify the same font family, but different weight, is Noesis able to switch between them when bold font weight is selected?




- 09 Dec 2024, 18:21
- Forum: General Discussion
- Replies: 4
- Views: 3515
Re: RichText.SetText()
Should this be working, or is there no programmatic API surface area?
Thanks,
Shaun
Thanks,
Shaun
- 06 Dec 2024, 20:49
- Forum: General Discussion
- Replies: 4
- Views: 3515
RichText.SetText()
I'm trying to use the RichText extension in code. Could you please advise of the correct approach and/or update the documentation? https://www.noesisengine.com/docs/App.ApplicationLauncher._RichText.html TextBlock a = new TextBlock(); RichText.SetText(a, "[b]Hello[/b] World"); Thank you!
- 07 Nov 2024, 17:21
- Forum: General Discussion
- Replies: 3
- Views: 8483
Re: DataTemplate Shared State
Confirmed that it works! Thank you for the improved data binding solution!
- 02 Nov 2024, 19:42
- Forum: General Discussion
- Replies: 3
- Views: 8483
Re: DataTemplate Shared State
Databinding approach: <DataTemplate x:Key="example_svg"> <Viewbox> <Canvas Width="160" Height="160"> <Canvas> <Path Fill="{Binding DataContext.Fill, RelativeSource={RelativeSource AncestorType=ContentControl}, FallbackValue=#ffffff}" Data="..." /> </...
- 30 Oct 2024, 17:39
- Forum: General Discussion
- Replies: 3
- Views: 8483
DataTemplate Shared State
I have a newbie question that I'm unable to answer despite my best efforts. I am storing SVG geometry in a resource dictionary using DataTemplate. <DataTemplate x:Key="chair_svg"> <Viewbox> <Canvas Width="160" Height="160"> <Path Fill="#ffffff" Data="M55....
- 26 Jul 2024, 20:22
- Forum: General Discussion
- Replies: 1
- Views: 1940
Is this a Bug? Adding DropShadow Fixes Layout in WorldSpaceUI Instance
I am drawing a UserControl within a NoesisWorldSpaceUI instance. My rendering looks fine as long as I have a drop shadow effect applied to a top-level element. Without a drop shadow it looks like a scaling or resolution issue occurs. What might cause this behavior? Is it a bug? XAML <Viewbox> <Stack...
- 18 Jul 2024, 23:35
- Forum: General Discussion
- Replies: 1
- Views: 1437
Techniques for Integrating World Space UI w/ 3D
I have been using Noesis World Space UI for scenarios which combine 2D and 3D. The World Space UI is either in a fixed 3D position or shown via billboarding. I saw this screenshot the other day, and I was curious if anyone has thoughts on how they might be integrating Noesis 2D line drawing with 3D ...
- 15 Jul 2024, 14:09
- Forum: General Discussion
- Replies: 1
- Views: 1165
Path GeometryCombineMode Supported?
Is Path GeometryCombineMode supported?
MSDN: https://learn.microsoft.com/en-us/dotne ... esktop-8.0
XAMLToy: https://www.noesisengine.com/xamltoy/
Thanks!
MSDN: https://learn.microsoft.com/en-us/dotne ... esktop-8.0
XAMLToy: https://www.noesisengine.com/xamltoy/
Thanks!
- 11 Dec 2023, 22:13
- Forum: General Discussion
- Replies: 2
- Views: 3988
Re: NoesisWorldUI Repeated Instantiation on Game Object Enable
Confirmed -- void OnEnable() { FindContainer(); LoadContent(); AddContent(); } void OnDisable() { RemoveContent(); _content = null; _transform = null; _containerPanel = null; _camera = null; } This isn't the correct behavior for Unity. In Unity, disabling a game object within the hierarchy should no...