Search found 67 matches
- 12 Nov 2014, 20:35
- Forum: General Discussion
- Replies: 9
- Views: 4552
Re: Creating a project in Blend for Visual Studio 2013
Also, VS 2013 Pro is now free for individuals. .Net runtime was also open sourced.
http://blogs.msdn.com/b/visualstudio/ar ... -more.aspx
http://blogs.msdn.com/b/visualstudio/ar ... -more.aspx
- 12 Nov 2014, 20:34
- Forum: General Discussion
- Replies: 9
- Views: 4552
Re: Creating a project in Blend for Visual Studio 2013
Is that 2012 Express, or 2012 Pro?
- 12 Nov 2014, 07:55
- Forum: General Discussion
- Replies: 16
- Views: 7196
Re: performance stats in unity
Yeah, BitmapCache would definitely be amazing to have.
- 11 Nov 2014, 19:44
- Forum: General Discussion
- Replies: 9
- Views: 4552
Re: Creating a project in Blend for Visual Studio 2013
The Blend version included in Visual Studio Express does not allow you to output WPF or Silverlight XAML (only Windows Store App XAML), so it won't work with Noesis.
- 24 Oct 2014, 04:20
- Forum: General Discussion
- Replies: 82
- Views: 47060
Re: NoesisGUI Unreal Engine 4 Plugin
You can get the underlying handle of the texture resource by casting down (to, for example, DX9Texture2D) to the actual type. That said, I'm not sure why you need to do this? For example, in Unity Noesis is setting the current Unity Render Texture active, then invoking its renderer so no conversion ...
- 24 Oct 2014, 02:42
- Forum: General Discussion
- Replies: 82
- Views: 47060
Re: NoesisGUI Unreal Engine 4 Plugin
They aren't making use of it natively, they just use it for some of their tools (primarily UBT). There's no in-engine support for .Net
- 24 Oct 2014, 02:05
- Forum: General Discussion
- Replies: 82
- Views: 47060
Re: NoesisGUI Unreal Engine 4 Plugin
Looks like Xamarin is going to start supporting UE4: http://tirania.org/blog/archive/2014/Oct-23.html
Will be an interesting development
Will be an interesting development
- 21 Oct 2014, 21:51
- Forum: General Discussion
- Replies: 4
- Views: 2869
Re: Integration into Paradox Engine
Since you can still get, for example, the DX context, I think it would be possible, yes. The binding code from Unity would all probably be fine (the SWIG generated proxies), but you'd need to write the engine binding code yourself.
- 15 Oct 2014, 01:38
- Forum: General Discussion
- Replies: 7
- Views: 4979
Re: [Blend] How to design WPF XAML and use Projection transf
I've been wondering how Blend itself supports this, whether it hosts either the WPF or Silverlight renderer depending on the project, or whether it has a single renderer and it just relies on the loaded base libraries for behavior. If it's the latter, it might be possible to shiv in support. Each r...
- 15 Oct 2014, 01:35
- Forum: Official Announcements
- Replies: 48
- Views: 77705
Re: [Unity] v1.2 Preview
These properties were never really implemented, just defined (like many others) to make the xaml files build without errors. But sometimes people write about these properties not working (of course, there was no code using that properties), so we decided to remove the properties (and functions) fro...