Search found 13 matches
- 31 Mar 2023, 16:12
- Forum: General Discussion
- Replies: 1
- Views: 220
Should all noesis added project and solution files be added to source control?
Hey there, When working in unity, it's pretty standard to exclude solution and package files from source control since those are dynamically generated. However I'm not sure which noesis project solution/project files need to be added or excluded. I assume the -blend.sln and .csproj should be in sour...
- 28 Mar 2023, 09:58
- Forum: General Discussion
- Replies: 7
- Views: 874
Re: Unity advanced use: Loading all UI at runtime from external source
Yes, you can bind to Texture2D properties exposed in the ViewModel without problems. But I don't see how you plan to use it for dynamic content... would it be something like binding to a dictionary in your view model with the new textures? Depends on what the image is. If it's, say, static UI (part...
- 12 Mar 2023, 12:45
- Forum: General Discussion
- Replies: 1
- Views: 317
Relative Panel
Are there plans to support RelativePanel soon (or done already)?
I found this older ticket for it that was targeting 3.1 but is still open so I'm assuming it didn't make it in.
https://www.noesisengine.com/bugs/view.php?id=2002
I found this older ticket for it that was targeting 3.1 but is still open so I'm assuming it didn't make it in.
https://www.noesisengine.com/bugs/view.php?id=2002
- 12 Mar 2023, 12:36
- Forum: General Discussion
- Replies: 7
- Views: 874
Re: Unity advanced use: Loading all UI at runtime from external source
Yes, please, file a ticket about this. Thank you! Apologies for the delay, it's been a hectic couple of weeks. The issue's been posted. As a side note, is a possible current workaround to bind to a property on the viewmodel (e.g. Texture2d MyImage on the viewmodel) that we'd set on the viewmodel at...
- 24 Feb 2023, 10:35
- Forum: General Discussion
- Replies: 7
- Views: 874
Re: Unity advanced use: Loading all UI at runtime from external source
Modding is supported in NoesisGUI in a very natural way and there are many games already exposing it (for example this mod for BG3). Right now in Unity, you can load XAMLs from memory using ParseXaml but if this XAML is using resources (images, fonts) we won't find them if they are not in your proj...
- 21 Feb 2023, 00:34
- Forum: General Discussion
- Replies: 7
- Views: 874
Unity advanced use: Loading all UI at runtime from external source
Hi there, We have a fairly advanced use case where, to enable robust mod support we're building our game using as close to the same process as we envision modders will also use (highly modular design, loading and converting assets at runtime from external locations, etc... etc...). The way we're pla...
- 07 Feb 2023, 00:27
- Forum: General Discussion
- Replies: 9
- Views: 888
Re: A question about input
Done and ticket submitted (also submitted an unrelated bug about some NoesisView properties not being available in code).Yes, sorry about that. You need to create a new account. One day, we will fix that :)
- 03 Feb 2023, 21:06
- Forum: General Discussion
- Replies: 9
- Views: 888
Re: A question about input
Sure, quick question about the bugtacker. Is it a separate login from the forum login?Could you please create a ticket for this?
When I try to log in using the same credentials I get an error. Just want to make sure before making a new account if that's necessary.
- 01 Feb 2023, 03:27
- Forum: General Discussion
- Replies: 9
- Views: 888
Re: A question about input
For example, our Key enumeration has 191 values including all keyboard keys. If I understand you right, you mean we should expose all these 191 values as actions that our customers can bind. Does it make sense, for example, to expose "Key.A" to be remapped? I would say that depends. If al...
- 27 Jan 2023, 14:14
- Forum: General Discussion
- Replies: 9
- Views: 888
Re: A question about input
For Noesis 3.2, we have plans to remove the legacy input system and start using the new input system for everything (right now it is only used for gamepad actions). Oh that's excellent and more or less would solve the issue. I hadn't seen that posted anywhere. The last forum post I found about it w...