Search found 10 matches
- 10 Nov 2017, 19:29
- Forum: General Discussion
- Replies: 3
- Views: 1169
Re: Having trouble getting Converters to work within ItemsControl...
Ah, Yep! That was it. Thank you very much. I see how it's my fault, but yes, an error message for this would be great, it'd be so easy to accidentally not to a final cast at the end even if I was checking the type.
- 10 Nov 2017, 18:39
- Forum: General Discussion
- Replies: 3
- Views: 1169
Having trouble getting Converters to work within ItemsControl...
On Unity 2017.1.0f3 and Noesis 2.1.0b4... I'm having trouble to get Converters to work in an item control. In the code below, I'm just trying to be able to bind the Canvas.Left of the item to something in it's datasource, through a Converter. <ItemsControl ItemsSource="{Binding PrimaryAvatarBar...
- 19 Apr 2017, 21:40
- Forum: General Discussion
- Replies: 2
- Views: 1339
Re: Codebehind FindName not working in ItemsControl?
Ah, oops. Just realized it's the same bug as my other post (viewtopic.php?f=3&t=1064), I guess it applies to both ItemsPanelTemplates and DataTemplates. I put them in a <Border> and it fixed it like last time.
Nevermind!
Nevermind!
- 19 Apr 2017, 05:57
- Forum: General Discussion
- Replies: 2
- Views: 1339
Codebehind FindName not working in ItemsControl?
As the subject says... private void OnInitialized(object sender, EventArgs args) { var but = FindName("Buttony"); UnityEngine.Debug.Log("but: " + but.ToString()); } Works just fine if I add the control to a parent xaml as a totally normal control with <myNamespace:ControlName /> ...
- 12 Apr 2017, 18:06
- Forum: General Discussion
- Replies: 3
- Views: 1864
Re: Can't get simple binding to work in one particular case
Great! That fixed everything. I really appreciate the support level.
- 12 Apr 2017, 08:43
- Forum: General Discussion
- Replies: 3
- Views: 1864
Can't get simple binding to work in one particular case
I'm down to what I think is my last bit of learning curve, but I'm still having a great time with Noesis so far. At any rate, my problem is that I can't get x:Name within-control binding to work in a particular (common) situation. This is with Noesis 2.0, Unity 5.5. Here's a custom control with simp...
- 11 Apr 2017, 07:34
- Forum: General Discussion
- Replies: 21
- Views: 10098
Re: Attempting to debug with Unity causes Unity to become non-responsive
I agree with the above- after having to force kill Unity it works again to hit breakpoints, but only once. Then I have to kill it again =(
- 07 Apr 2017, 19:52
- Forum: General Discussion
- Replies: 21
- Views: 10098
Re: Attempting to debug with Unity causes Unity to become non-responsive
Same here =/. I haven't tried the exact repro steps posted above, but I can confirm that in my project I'm able to hit breakpoints outside of Noesis triggered code, but within Noesis I end up having to kill unity from taskmanager.
Unity 5.5.1f1 (32-bit), VS2017, Noesis 2.0.
Unity 5.5.1f1 (32-bit), VS2017, Noesis 2.0.
- 28 Mar 2017, 00:17
- Forum: General Discussion
- Replies: 2
- Views: 1479
Re: Using Noesis+Unity for gameplay rendering, not just UI
Great! We'll keep you updated. Thanks!
- 27 Mar 2017, 20:31
- Forum: General Discussion
- Replies: 2
- Views: 1479
Using Noesis+Unity for gameplay rendering, not just UI
Hello, I just started using Noesis for Unity a few weeks ago, and my team is having a great time so far. I wanted to know the feasibility of using the engine for game elements in addition to UI. For argument let's imagine we're making Candy Crush- 30 to 100 game pieces with simple animation and hit ...