Search found 14 matches

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by Zeitgeist
14 May 2013, 02:48
Forum: General Discussion
Replies: 7
Views: 3995

Re: Updating a textblock

Thanks-- that makes sense, should have thought of that one and it fixed it!

I have another question (groan) about Noesis though. I'll post it in a different thread though since it's not really related to the above, but it's more about restructuring Noesis code.
by Zeitgeist
13 May 2013, 15:24
Forum: General Discussion
Replies: 7
Views: 3995

Re: Updating a textblock

Okay, I'm playing around with it some more. It seems to matter where the textblock setting code is called. So I took the spinning cube sample from the opengl example from Noesis. These four lines are what I'm using: There's a textblock with the following code added to the UIgl.xaml and built: <Grid ...
by Zeitgeist
11 May 2013, 01:30
Forum: General Discussion
Replies: 7
Views: 3995

Re: Updating a textblock

Thanks for the response. There's no animation involved here unfortunately; so I think the fault may be due to buffers, so I'll need to do some more digging to see what exactly is going on. And I can confirm that the code worked with a simpler test case.
by Zeitgeist
10 May 2013, 15:09
Forum: General Discussion
Replies: 7
Views: 3995

Updating a textblock

I have a textblock and I'd like to change its label based on mouse clicks elsewhere, in code. For instance: TextBlock* pTextblock= NsStaticCast<TextBlock*>(fe->FindName("TB")); pTextblock->SetValue<NsString>(TextBlock::TextProperty,"hello"); I've also tried the SetText() variant,...
by Zeitgeist
17 Apr 2013, 21:34
Forum: General Discussion
Replies: 2
Views: 2148

Re: Tutorial

Actually, after mucking around with this a bit more, I discovered that I needed to replace my bin/Data folder with that from the SDK-- after doing that, this issues seemed to vanish.

I'm guessing this happened because I upgraded to 0.98.
by Zeitgeist
16 Apr 2013, 23:29
Forum: General Discussion
Replies: 2
Views: 2148

Tutorial

I've been having some trouble getting the tutorial to work in terms of building resources with the Resource.buildtool. Specifically, I was following Tutorial 5: Building an Application and creating the RSSReader. I created the RssReader and App files in the Data/Packages/MyApp/RssReader directory, a...
by Zeitgeist
12 Mar 2013, 04:47
Forum: General Discussion
Replies: 8
Views: 4850

Re: GLFW3 & Noesis

Thanks, that was it! Adding those lines in got me a working spinning triangle with GLFW3 and the Noesis GUI overlay.
by Zeitgeist
11 Mar 2013, 16:29
Forum: General Discussion
Replies: 8
Views: 4850

Re: GLFW3 & Noesis

gUIRenderer->Update(float(clock() - _startclock)/ 1000.0f); // ...Do something useful here because Update() is concurrent... RenderCommands* commands = gUIRenderer->WaitForUpdate(); // crash occurs on this line This is the message I get: Unhandled exception at 0x775F016E (ntdll.dll) in noesistest.e...
by Zeitgeist
28 Jan 2013, 02:36
Forum: General Discussion
Replies: 8
Views: 4850

Re: GLFW3 & Noesis

Attached is the log. I didn't see anything specific in there, but your mileage might vary.

Thanks!
by Zeitgeist
18 Jan 2013, 14:22
Forum: General Discussion
Replies: 8
Views: 4850

Re: GLFW3 & Noesis

Sorry for the delay. I am currently traveling and don't have access to my desktop.

The spinning cube does indeed build and work for me with Noesis appropriately layered on top. I'll get back to you probably after Monday with the log.
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