Search found 14 matches
- 14 May 2013, 02:48
- Forum: General Discussion
- Replies: 7
- Views: 3995
Re: Updating a textblock
Thanks-- that makes sense, should have thought of that one and it fixed it!
I have another question (groan) about Noesis though. I'll post it in a different thread though since it's not really related to the above, but it's more about restructuring Noesis code.
I have another question (groan) about Noesis though. I'll post it in a different thread though since it's not really related to the above, but it's more about restructuring Noesis code.
- 13 May 2013, 15:24
- Forum: General Discussion
- Replies: 7
- Views: 3995
Re: Updating a textblock
Okay, I'm playing around with it some more. It seems to matter where the textblock setting code is called. So I took the spinning cube sample from the opengl example from Noesis. These four lines are what I'm using: There's a textblock with the following code added to the UIgl.xaml and built: <Grid ...
- 11 May 2013, 01:30
- Forum: General Discussion
- Replies: 7
- Views: 3995
Re: Updating a textblock
Thanks for the response. There's no animation involved here unfortunately; so I think the fault may be due to buffers, so I'll need to do some more digging to see what exactly is going on. And I can confirm that the code worked with a simpler test case.
- 10 May 2013, 15:09
- Forum: General Discussion
- Replies: 7
- Views: 3995
Updating a textblock
I have a textblock and I'd like to change its label based on mouse clicks elsewhere, in code. For instance: TextBlock* pTextblock= NsStaticCast<TextBlock*>(fe->FindName("TB")); pTextblock->SetValue<NsString>(TextBlock::TextProperty,"hello"); I've also tried the SetText() variant,...
- 17 Apr 2013, 21:34
- Forum: General Discussion
- Replies: 2
- Views: 2148
Re: Tutorial
Actually, after mucking around with this a bit more, I discovered that I needed to replace my bin/Data folder with that from the SDK-- after doing that, this issues seemed to vanish.
I'm guessing this happened because I upgraded to 0.98.
I'm guessing this happened because I upgraded to 0.98.
- 16 Apr 2013, 23:29
- Forum: General Discussion
- Replies: 2
- Views: 2148
Tutorial
I've been having some trouble getting the tutorial to work in terms of building resources with the Resource.buildtool. Specifically, I was following Tutorial 5: Building an Application and creating the RSSReader. I created the RssReader and App files in the Data/Packages/MyApp/RssReader directory, a...
- 12 Mar 2013, 04:47
- Forum: General Discussion
- Replies: 8
- Views: 4850
Re: GLFW3 & Noesis
Thanks, that was it! Adding those lines in got me a working spinning triangle with GLFW3 and the Noesis GUI overlay.
- 11 Mar 2013, 16:29
- Forum: General Discussion
- Replies: 8
- Views: 4850
Re: GLFW3 & Noesis
gUIRenderer->Update(float(clock() - _startclock)/ 1000.0f); // ...Do something useful here because Update() is concurrent... RenderCommands* commands = gUIRenderer->WaitForUpdate(); // crash occurs on this line This is the message I get: Unhandled exception at 0x775F016E (ntdll.dll) in noesistest.e...
- 28 Jan 2013, 02:36
- Forum: General Discussion
- Replies: 8
- Views: 4850
Re: GLFW3 & Noesis
Attached is the log. I didn't see anything specific in there, but your mileage might vary.
Thanks!
Thanks!
- 18 Jan 2013, 14:22
- Forum: General Discussion
- Replies: 8
- Views: 4850
Re: GLFW3 & Noesis
Sorry for the delay. I am currently traveling and don't have access to my desktop.
The spinning cube does indeed build and work for me with Noesis appropriately layered on top. I'll get back to you probably after Monday with the log.
The spinning cube does indeed build and work for me with Noesis appropriately layered on top. I'll get back to you probably after Monday with the log.