Search found 16 matches
- 30 Aug 2017, 15:21
- Forum: General Discussion
- Replies: 4
- Views: 1484
Re: How to grey out whole control in Unity3d?
I have not try the code above, I think it is not a graycale effect, the formula for converting RGB to gray is R*0.299 + G*0.587 + B*0.114.
So that will be fine if we can specify the alpha blend function for the overlay border.
So that will be fine if we can specify the alpha blend function for the overlay border.
- 30 Aug 2017, 02:08
- Forum: General Discussion
- Replies: 21
- Views: 10098
Re: Attempting to debug with Unity causes Unity to become non-responsive
Using vs2017 or Rider 2017.1 and Unity 5.6.3f1 have this issue too.
- 28 Aug 2017, 15:48
- Forum: General Discussion
- Replies: 4
- Views: 1484
How to grey out whole control in Unity3d?
Hello,
I have a control which has a image brush background, some child image controls, and some other elements. I want ot grey out whole control when it is disabled.
After a quick searching, I found GrayScaleEffect is not supported. Is there a good way to do this?
I have a control which has a image brush background, some child image controls, and some other elements. I want ot grey out whole control when it is disabled.
After a quick searching, I found GrayScaleEffect is not supported. Is there a good way to do this?
- 28 Aug 2017, 10:22
- Forum: General Discussion
- Replies: 2
- Views: 1168
Re: Not compatible with FlowCanvas (Unity3d plugin)
Finally, I find that noesisgui is not compatible with unity3d 2017.1 not FlowCanvas.
- 26 Aug 2017, 05:37
- Forum: General Discussion
- Replies: 18
- Views: 5712
Re: Unity 2017.1 support
I am waiting so long...
- 26 Aug 2017, 05:35
- Forum: General Discussion
- Replies: 2
- Views: 1168
Not compatible with FlowCanvas (Unity3d plugin)
Hello, If I import Noesisgui first then FlowCanvas, I will get these errors: Assets/NoesisGUI/Plugins/API/Proxies/LineBreak.cs(18,26): error CS0246: The type or namespace name `Inline' could not be found. Are you missing an assembly reference? Assets/NoesisGUI/Plugins/API/Proxies/Span.cs(33,29): err...
- 27 Jun 2017, 03:30
- Forum: General Discussion
- Replies: 3
- Views: 1568
Re: How to make a GUI like Doom3 menu options?
Hello,
I mean the option menu self in the main menu. The option menu looks like vertext animation(change path's vertex).
I mean the option menu self in the main menu. The option menu looks like vertext animation(change path's vertex).
- 24 Jun 2017, 15:05
- Forum: General Discussion
- Replies: 3
- Views: 1568
How to make a GUI like Doom3 menu options?
Hello, I want to make a main menu like Doom3's menu options, I know how to make the basic animations, but I don't know how to transform the border outline from one polygon shape to another polygon shape like Doom3's does in this video https://www.youtube.com/watch?v=jpe3p8VRBvY This effect is very c...
- 22 Jun 2017, 11:31
- Forum: General Discussion
- Replies: 1
- Views: 1135
KeyBinding is not supported in Unity?
Hello, I added some code below into the MainMenu.xaml under the sample Menu3D <UserControl.InputBindings> <KeyBinding Command="{Binding Start}" Key="A"></KeyBinding> </UserControl.InputBindings> It can work in WPF, but in Unity I got some errors: NoesisException: Unable to conver...
- 03 Jun 2017, 04:47
- Forum: General Discussion
- Replies: 6
- Views: 2296
Re: Got huge DllNotFoundException errors after first importing NoesisGUI-2.0.2f2
Today I found that after first importing then close the unity editor, the editor is strucked, I have to terminate it in windows's task manager. After restarting the untiy editor, I got this error: Multiple plugins with the same name 'noesis' (found at 'Assets/NoesisGUI/Plugins/Libraries/Windows/x86...