Search found 10 matches
- 20 Jun 2017, 13:42
- Forum: Official Announcements
- Replies: 177
- Views: 117582
Re: Unreal Engine 4
No problem! Thank you for all your helpI've just committed a fix. The linkers are null if the asset hasn't been saved yet.
I think I've fixed the issue with the forum notifications too, so hopefully I'll be able to react more quickly if you run into any other problems. Sorry for the delay.
- 20 Jun 2017, 01:40
- Forum: Official Announcements
- Replies: 177
- Views: 117582
Re: Unreal Engine 4
Yes, copy it manually for now. It should be copied as part of the build process. Unfortunately UE4 doesn't support shaders in other locations. I'm going to try and submit a pull request for plugin shaders or shaders without a file to Epic. Any idea what could be causing the crashes I am seeing. Som...
- 19 Jun 2017, 18:32
- Forum: Official Announcements
- Replies: 177
- Views: 117582
Re: Unreal Engine 4
Also crashes when I press play in the editor Everytime I add create a Noesis blueprint and select a xaml class the editor crashes: LoginId:2f9b0e5142087b7d09f2189b9e9bb014 EpicAccountId:4b46f0e96f6e4c298bd59df282707881 Access violation - code c0000005 (first/second chance not available) UE4Editor_No...
- 19 Jun 2017, 17:18
- Forum: Official Announcements
- Replies: 177
- Views: 117582
Re: Unreal Engine 4
Everytime I add create a Noesis blueprint and select a xaml class the editor crashes: LoginId:2f9b0e5142087b7d09f2189b9e9bb014 EpicAccountId:4b46f0e96f6e4c298bd59df282707881 Access violation - code c0000005 (first/second chance not available) UE4Editor_NoesisGui_7024!UNoesisXaml::PreloadDependencies...
- 19 Jun 2017, 16:43
- Forum: Official Announcements
- Replies: 177
- Views: 117582
Re: Unreal Engine 4
I copied the Noesis shader to the shader directory and now the project opens
- 19 Jun 2017, 16:27
- Forum: Official Announcements
- Replies: 177
- Views: 117582
Re: Unreal Engine 4
try { System.IO.File.Copy(ModuleDirectory + "/Shaders/NoesisGui.usf", ModuleDirectory + "/../../../../Shaders/NoesisGui.usf", true); } catch (Exception E) { System.Console.WriteLine(E.ToString()); } } Can I just manually copy this file to the intended destination ?
- 19 Jun 2017, 16:25
- Forum: Official Announcements
- Replies: 177
- Views: 117582
Re: Unreal Engine 4
Looks like the plugin cant find a shader file, The file does exist in the plugin source is there something I need to do to it? [2017.06.19-14.22.29:656][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2017.06.19-14.22.29:656][ 0]LogWindows:Error: === Critical error: =...
- 19 Jun 2017, 15:39
- Forum: Official Announcements
- Replies: 177
- Views: 117582
Re: Unreal Engine 4
Will do, thank you for the quick replyI just pushed the 4.16 branch to GitHub. I haven't tested it thoroughly, but on first inspection it seems to be working as before.
Let us know if you run into any problems.
- 16 Jun 2017, 22:34
- Forum: Official Announcements
- Replies: 177
- Views: 117582
Re: Unreal Engine 4
Any news?I'll give it a go today and get back to you with an estimate. Font handling was the main change moving from 4.14 to 4.15. Hopefully there won't be many changes moving to 4.16.
- 15 Jun 2017, 15:41
- Forum: Official Announcements
- Replies: 177
- Views: 117582
Re: Unreal Engine 4
Any ETA on 4.16 support or 2.0.2f2 ?