Search found 11 matches
- 10 Jun 2019, 22:37
- Forum: General Discussion
- Replies: 7
- Views: 3120
Re: [Unity] Seek of Storyboard
Yes, no problem.Could you please, contact us in private (email) ?
UPD. Cant find any email in your profile... Send pm via forum message system.
- 06 Jun 2019, 19:31
- Forum: General Discussion
- Replies: 7
- Views: 3120
Re: [Unity] Seek of Storyboard
Very sad... So I think I can switch to other part of project and wait some time for this =)
- 06 Jun 2019, 13:44
- Forum: General Discussion
- Replies: 7
- Views: 3120
[Unity] Seek of Storyboard
Hi all! I have one problem with noesis animations... In my project I use a lot of DoTween animations (actualy I have custom simple animation system based on DoTween with custom inspector and design tool) and I want use it in UI too. I have three options in this situation... 1. Dont use DoTween for U...
- 18 May 2019, 05:01
- Forum: General Discussion
- Replies: 16
- Views: 8573
Re: Unty 2019.1.1 HDRP and Noesis 2.2.2
Sorry for delay in response... deadline =) About HDRP I agree that right now very hard integrate into it... But I solve my problem by replacing NoesisView with my custom "renderer" without camera and SRP dependency. I cant show full code, but something I can tell: 1. I create base abstract...
- 05 May 2019, 18:50
- Forum: General Discussion
- Replies: 16
- Views: 8573
Re: Unty 2019.1.1 HDRP and Noesis 2.2.2
Looks like HDRP call events in incorrect time (for Noesis), and common solution is very hard right now (HDRP is still preview... dont think that its matter for developers right now). Anyway I write my own class for hold view and render it (not universal, just for my project) and this problem not act...
- 04 May 2019, 07:49
- Forum: General Discussion
- Replies: 16
- Views: 8573
Unity 2019.1.1 HDRP and Noesis 2.2.2
Hi all... All looks like Noesis still not working with Unity HDRP in 2019.1.1. I try Noesis 2.2.2 from download section... May be I'm doing something wrong... but OnScreen and OffScreen render methods call fine (I'll check it with debugger)... but UI not showed in sample scenes.
- 30 Aug 2017, 18:26
- Forum: General Discussion
- Replies: 3
- Views: 1598
Re: [Unity] Scriptable render loop
Right now if I use SRP Unity not call any callbacks on cameras, not call post processing messages... In this case NoesisGUI not rendered at all. Its will be nice if you give to users fot this situation some methods and instructions like: 1. You must call this before render. 2. Then you must call thi...
- 30 Aug 2017, 17:49
- Forum: General Discussion
- Replies: 3
- Views: 1598
[Unity] Scriptable render loop
Question to authors of Noesis GUI.
Do you have any plans about exposing some api for integrate into scriptable render loops?
Do you have any plans about exposing some api for integrate into scriptable render loops?
- 27 Jul 2017, 14:38
- Forum: General Discussion
- Replies: 3
- Views: 1776
[Unity] Commands CanExecute not change IsEnabled property
Hi all. I have small problem. In WPF apps when I use ICommand implementations on buttons (for example) I dont need bind IsEnabled property of this button to something. Its doing automaticly when CanExecute return false. But in Noesis I dont see this behavior... Maybe I'm dooing something wrong and m...
- 26 Jul 2017, 21:19
- Forum: General Discussion
- Replies: 2
- Views: 1039
Re: [Unity] Crash in unity with c# 4.6
Its very good news! Thanks for fast response and for really greate asset!