Search found 5 matches
- 08 Jul 2019, 15:27
- Forum: General Discussion
- Replies: 1
- Views: 658
Is targeting Fuchsia viable ?
Now that Google's OS Fuchsia is a more official thing one might keep the new mobile / IoT OS in focus for a potential rendering target. First documentation has recently been published: https://fuchsia.dev/fuchsia-src/the-book/ui/scenic Sample Integration Source: https://fuchsia.googlesource.com/fuch...
- 25 Jul 2017, 00:10
- Forum: General Discussion
- Replies: 6
- Views: 6469
Re: What's the best way to filter/sort ObservableCollection?
Hey I want to warm up that topic since on the base of ICollectionView also Filter, Group, Sort, Add, Remove operations would be given (ListCollectionView). There are Mono compatible implementations, so at least in Unity one could acces it. Can you help me to complete the picture. Why is it not part ...
- 24 Jul 2017, 22:04
- Forum: General Discussion
- Replies: 11
- Views: 4608
Re: Simulating modal dialog inside a view
I am totally new to Noesis, but in WPF i would spawn a new window and set its Owner property to the MainWindow. In case there are Adorners available in Noesis, then attatch one to the RootGrid and put a filled Border with HitTestVisible=false in it. As Adorners are always attached Topmost, that acts...
- 24 Jul 2017, 21:37
- Forum: General Discussion
- Replies: 31
- Views: 13846
Re: Effects
MS has put some love into GPU accelerated Effects in UWP recently. They extended Windows.UI.Composition for that and basically use an effect enriched brush to overlay any UI element. This not only is kinda looking cool, but is the foundation of their design language. So I wonder if that would be rec...
- 24 Jul 2017, 01:30
- Forum: General Discussion
- Replies: 16
- Views: 7031
Re: Investigating Noesis
After just 2 days of digesting some posts and demo code I also see the huge potential where NGUI can contribute a huge part to the cross-platform puzzle. Because its responsibility is clearly defined it would still take much additional effort to integrate with the target runtime. Be it Unity, Unreal...