Search found 15 matches
- 24 Mar 2021, 01:47
- Forum: General Discussion
- Replies: 2
- Views: 1406
Re: Some NoesisGUI source files no longer compile with new versions of Unity
It works fine with a new project (using the Visual Studio template) on Unity 2021.1.0f1.
After some testing, I figured out that the Visual Scripting package is required for NoesisGUI to compile. I had removed it because I thought it wasn't being used.
Thanks,
Chris
After some testing, I figured out that the Visual Scripting package is required for NoesisGUI to compile. I had removed it because I thought it wasn't being used.
Thanks,
Chris
- 23 Mar 2021, 21:01
- Forum: General Discussion
- Replies: 2
- Views: 1406
Some NoesisGUI source files no longer compile with new versions of Unity
Since upgrading to Unity 2020.3.1.f1, NoesisView.cs and NoesisEditor.cs no longer compile. I was able to compile with Unity 2020.3.0.f1. I also tried Unity 2021.1.0f1, but that didn't work either. Here are the errors: Error CS0234 The type or namespace name 'EventSystems' does not exist in the names...
- 13 Apr 2019, 21:35
- Forum: General Discussion
- Replies: 2
- Views: 2540
Re: ListView not working in Unity v2.2.1?
I can get this to work if I define a View for the ListView, but in WPF you don't have to.
Thanks,
Chris
Thanks,
Chris
- 13 Apr 2019, 21:09
- Forum: General Discussion
- Replies: 2
- Views: 2540
ListView not working in Unity v2.2.1?
I have a relatively simple ListView declaration: <ListView FontSize="20" Width="300" Height="300"> <ListView.Items> <ListViewItem Content="Item 1" /> <ListViewItem Content="Item 2" /> <ListViewItem Content="Item 3" /> <ListViewItem Content=...
- 18 Jun 2018, 21:35
- Forum: General Discussion
- Replies: 3
- Views: 1471
- 16 Jun 2018, 01:05
- Forum: General Discussion
- Replies: 3
- Views: 1471
Re: All 2018 versions of the Unity editor may crash on an exception when using NoesisGUI
The crash happens with Unity 2018.1.5.f1as well.
Thanks,
Chris
Thanks,
Chris
- 12 Jun 2018, 22:17
- Forum: General Discussion
- Replies: 3
- Views: 1471
All 2018 versions of the Unity editor may crash on an exception when using NoesisGUI
To reproduce the crash: 1. Install Unity 2018.1.4.f1 (the latest release as of this post). 2. Start up Unity and create a new 2D Unity project. 3. Install the latest NoesisGUI Unity package (2.1.0f1) into the project. 4. Load the ControlGallery scene from the NoesisGUI Samples folder. 5. In the Asse...
- 13 Mar 2018, 22:57
- Forum: General Discussion
- Replies: 5
- Views: 1596
Re: Possible issue with bound DataContext (v2.1.0f1 Unity)
When using the ElementName binding, the code works correctly. The ToolTip's DataContext is set once when the parent UserControl loads, and never changes after that. I'll report it in the bugtracker. I'll see if I can come up with a simple project that reproduces it, but it may not be possible to mak...
- 13 Mar 2018, 17:30
- Forum: General Discussion
- Replies: 5
- Views: 1596
Re: Possible issue with bound DataContext (v2.1.0f1 Unity)
The DataContext doesn't change to null when the ToolTip closes, it changes to null when another non-text ToolTip connected to a different control opens. Opening a text-only ToolTip seems to be what stops the DataContext switching behavior. The DataContext does not switch after this, so it stays in w...
- 13 Mar 2018, 05:55
- Forum: General Discussion
- Replies: 5
- Views: 1596
Possible issue with bound DataContext (v2.1.0f1 Unity)
I have a ToolTip created from a UserControl. The ToolTip's DataContext is bound to a property of its parent's DataContext. I am not changing any of these values in codebehind -- they do not change once they are initially set. The value of the ToolTip's DataContext switches back and forth between the...