Search found 8 matches
- 14 Apr 2020, 04:46
- Forum: General Discussion
- Replies: 3
- Views: 2395
Re: Keyword: x:Shared="false"
Ok, thanks! That should be doable.
- 12 Apr 2020, 22:10
- Forum: General Discussion
- Replies: 3
- Views: 2395
Keyword: x:Shared="false"
Hi, I have a resource: <Image x:Key="Icon_TrashCan" x:Shared="false" Source="/Assets/UI/Icons/Icon_TrashCan.png"/> That I use in a DataTemplate in a ListView. In windows wpf I use the x:Shared="false" keyword in order to get the icon on every row on the list. ...
- 27 Oct 2019, 20:26
- Forum: General Discussion
- Replies: 2
- Views: 1072
- 20 Oct 2019, 17:12
- Forum: General Discussion
- Replies: 2
- Views: 1072
Noesis.GUI.LoadComponent(this, "") Why does this work?
So everything is working fine but I have noticed that the LoadComponents() function works no matter what string I send in. Noesis.GUI.LoadComponent(this, "asdfasdfasdf"); This is going to run just fine. It is a little messy to keep the full paths to the .xaml files up if you move files aro...
- 04 Sep 2018, 02:04
- Forum: General Discussion
- Replies: 1
- Views: 703
DataTemplate with DataType sys:Single or sys:String is not used.
I have a ListBox with different items, when the item is a string or float I want to use a specific DataTemplate. Using DataType="{x:Type sys:String}" where xmlns:sys="clr-namespace:System;assembly=mscorlib" works when I run in windows but not under NoesisGUI. I have another templ...
- 04 Oct 2017, 02:27
- Forum: General Discussion
- Replies: 5
- Views: 1672
Re: Unity debugging
I downloaded and tested and it works great.
Thanks!
Thanks!
- 01 Oct 2017, 20:24
- Forum: General Discussion
- Replies: 5
- Views: 1672
Re: Unity debugging
I'm using 2.0.2f2
From your response I take it that this problem might be fixed in the latest beta release?
From your response I take it that this problem might be fixed in the latest beta release?
- 30 Sep 2017, 21:45
- Forum: General Discussion
- Replies: 5
- Views: 1672
Unity debugging
Hi, I have just started to try Noesis GUI out and have run into a problem. I use Visual studio debugging and it seems to freeze the unity editor if I have an NoesisView mono behavior in the scene. There are some exceptions when it does actually work but it is only the very first time I start debuggi...