Search found 8 matches

by C4ustic
14 Apr 2020, 04:46
Forum: General Discussion
Replies: 3
Views: 2395

Re: Keyword: x:Shared="false"

Ok, thanks! That should be doable.
by C4ustic
12 Apr 2020, 22:10
Forum: General Discussion
Replies: 3
Views: 2395

Keyword: x:Shared="false"

Hi, I have a resource: <Image x:Key="Icon_TrashCan" x:Shared="false" Source="/Assets/UI/Icons/Icon_TrashCan.png"/> That I use in a DataTemplate in a ListView. In windows wpf I use the x:Shared="false" keyword in order to get the icon on every row on the list. ...
by C4ustic
27 Oct 2019, 20:26
Forum: General Discussion
Replies: 2
Views: 1072

Re: Noesis.GUI.LoadComponent(this, "") Why does this work?

Thanks
by C4ustic
20 Oct 2019, 17:12
Forum: General Discussion
Replies: 2
Views: 1072

Noesis.GUI.LoadComponent(this, "") Why does this work?

So everything is working fine but I have noticed that the LoadComponents() function works no matter what string I send in. Noesis.GUI.LoadComponent(this, "asdfasdfasdf"); This is going to run just fine. It is a little messy to keep the full paths to the .xaml files up if you move files aro...
by C4ustic
04 Sep 2018, 02:04
Forum: General Discussion
Replies: 1
Views: 703

DataTemplate with DataType sys:Single or sys:String is not used.

I have a ListBox with different items, when the item is a string or float I want to use a specific DataTemplate. Using DataType="{x:Type sys:String}" where xmlns:sys="clr-namespace:System;assembly=mscorlib" works when I run in windows but not under NoesisGUI. I have another templ...
by C4ustic
04 Oct 2017, 02:27
Forum: General Discussion
Replies: 5
Views: 1672

Re: Unity debugging

I downloaded and tested and it works great.

Thanks!
by C4ustic
01 Oct 2017, 20:24
Forum: General Discussion
Replies: 5
Views: 1672

Re: Unity debugging

I'm using 2.0.2f2

From your response I take it that this problem might be fixed in the latest beta release?
by C4ustic
30 Sep 2017, 21:45
Forum: General Discussion
Replies: 5
Views: 1672

Unity debugging

Hi, I have just started to try Noesis GUI out and have run into a problem. I use Visual studio debugging and it seems to freeze the unity editor if I have an NoesisView mono behavior in the scene. There are some exceptions when it does actually work but it is only the very first time I start debuggi...