Search found 2163 matches

by sfernandez
Yesterday, 16:01
Forum: General Discussion
Replies: 10
Views: 91

Re: Caliburn.Noesis (Caliburn.Micro port)

We will implement it as soon as possible.
In the meantime, if you need to know when a control initially calculated its layout, you can wait for the Loaded event, that is raised after first measure/arrange is done in the control.
by sfernandez
Yesterday, 10:58
Forum: General Discussion
Replies: 1
Views: 15

Re: ListView of CheckBox with content binding

Are you including this FCheckBoxListControl as part of another xaml? As described in the Unreal tutorial , you need to specify the xaml that should be loaded (LoadComponent) when constructing the user control, otherwise it will create a simple control with no content. And you should specify a namesp...
by sfernandez
07 May 2021, 19:41
Forum: General Discussion
Replies: 4
Views: 30

Re: Unreal Editor gets stuck at Initializing 54% while i enable NoesisGUI in plugin settings !

If you can attach the log file in "<project>/Saved/Logs" maybe we can find a hint for the stuck reason.
by sfernandez
07 May 2021, 19:24
Forum: General Discussion
Replies: 4
Views: 30

Re: Unreal Editor gets stuck at Initializing 54% while i enable NoesisGUI in plugin settings !

Is it happening with a C++ project too? Because you cannot generate the visual studio solution with a Blueprint-only project.
by sfernandez
07 May 2021, 11:32
Forum: General Discussion
Replies: 8
Views: 31

Re: Can't focus User Control using Focus()

The next thing you have to take into account is that a control can only be focused if it is part of the UI tree, and it is visible and enabled. So if you are actually creating that Tab2Content as you mentioned in your initial code, you should wait until Tab2Content Loaded event occurs to focus it. Y...
by sfernandez
07 May 2021, 10:56
Forum: General Discussion
Replies: 8
Views: 31

Re: Can't focus User Control using Focus()

The property is Focusable : <UserControl x:Class="MyControls.UserControls.Tab2Content" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schem...
by sfernandez
07 May 2021, 10:54
Forum: General Discussion
Replies: 4
Views: 30

Re: Unreal Editor gets stuck at Initializing 54% while i enable NoesisGUI in plugin settings !

Hi, I tried with both, a Blueprint and C++ project, and was unable to reproduce this. Is this happening with a new empty project or does it contain xamls and other stuff? Can you please generate the project solution and launch the editor from Visual Studio to see if it is stuck in our plugin code? I...
by sfernandez
07 May 2021, 10:29
Forum: General Discussion
Replies: 8
Views: 31

Re: Can't focus User Control using Focus()

UserControl class overrides Focusable property and set its default value to "False", so if you need to Focus() your user control then you should set Focusable="True" first.
by sfernandez
05 May 2021, 11:19
Forum: General Discussion
Replies: 4
Views: 27

Re: Command binding doens't work C++

Okey I found a problem, I can't use second class to GUI::LoadComponent becouse it doesnt work :|
I don't understand, could you please elaborate what is not working.
by sfernandez
05 May 2021, 11:11
Forum: General Discussion
Replies: 13
Views: 73

Re: Keyboard Navigation - how to make a tree of focusable input?

@BartekW When you generate the small UserControl content, you should switch the state. Then the UserControl will react to that state change by setting the focus in whatever element the user control needs to. When navigating back, the state will change, so the main screen will react to that state cha...