Search found 2727 matches
- 20 Mar 2023, 21:59
- Forum: General Discussion
- Replies: 9
- Views: 163
Re: Passing vector and texture parameters to UE materials
Hi, if you need to define a vector (x,y,z,w) as a resource in xaml you can use the following: <Point4D x:Key="R_HealthBar">0.0, 0.1123046875, 0.9765625, 0.1123046875</Point4D> The problem with the Color is a known issue ( 1752 ) that happens when defining a Color resource with properties, ...
- 15 Mar 2023, 11:13
- Forum: General Discussion
- Replies: 1
- Views: 127
Re: Relative Panel
It is not yet implemented as it is something not so many people requested. I moved the target to 3.2 and we will implement it in one of the next minor versions.
- 15 Mar 2023, 11:08
- Forum: General Discussion
- Replies: 4
- Views: 186
Re: ScrollViewer keyboard navigation.
We will fix this during the following weeks after GDC. We will provide you a patch as soon as we solve it.
- 09 Mar 2023, 13:54
- Forum: General Discussion
- Replies: 4
- Views: 186
Re: ScrollViewer keyboard navigation.
Is this happening using directional navigation (left/right, up/down)?
Because I think it is related to this bug: https://www.noesisengine.com/bugs/view.php?id=2242
We have to fix it in the next version, as there is no easy workaround.
Because I think it is related to this bug: https://www.noesisengine.com/bugs/view.php?id=2242
We have to fix it in the next version, as there is no easy workaround.
- 09 Mar 2023, 13:42
- Forum: General Discussion
- Replies: 1
- Views: 124
Re: Issues with DragAdornerBehavior
1. The drag operation needs a hit-testable element (at least with a Transparent background) to receive the drag events. So the Grid with the DragAdornerBehavior should have a Background="Transparent" set. Although you can set it only during the drag operation if you still want to click thr...
- 09 Mar 2023, 11:38
- Forum: General Discussion
- Replies: 5
- Views: 314
Re: question about memory leaks in editor
We don't do domain reloads when entering play mode because of the performance hit we incur. If there is no assembly reload then it makes sense that some objects stay alive until the GC collects them, if the objects are not referenced in C++ too. That will mean that there is a circular reference som...
- 09 Mar 2023, 11:13
- Forum: General Discussion
- Replies: 1
- Views: 229
Re: windows x64 crash
Hello, what NoesisGUI SDK are you using: C++, C#, Unity/Unreal plugins)? That kind of error sometimes can indicate that the computer is missing a .NET Framework or Dynamic link library (DLL) files that the application requires to work properly. Could you verify that all the dependencies are correctl...
- 06 Mar 2023, 10:58
- Forum: General Discussion
- Replies: 5
- Views: 314
Re: question about memory leaks in editor
Hi Sam, It looks like there is some circular reference that produces those memory leaks. In 3.1.6 we did some changes to try to break those circular references that usually occur when a child dependency property stores a reference to a parent, for example if I do: <Grid x:Name="grid" Backg...
- 01 Mar 2023, 11:56
- Forum: General Discussion
- Replies: 3
- Views: 180
Re: Using Noesis to render a cursor with non-blocking mouse clicks
Thanks for sharing your solution. Anyway, I'm thinking you don't need to hook to the MouseMove UI event which requires to have a background element with a Transparent brush (the cause of your problem). You can use Unreal API instead to get mouse coordinates and update your viewmodel: float mouseX; f...
- 01 Mar 2023, 11:38
- Forum: General Discussion
- Replies: 4
- Views: 217
Re: Control states persistency
Could you please add the PersistId request to our bugtracker?
For the GridViewColumn you can use Noesis::FindTreeElement() to find the FrameworkElement ancestor holding the column definition.
For the GridViewColumn you can use Noesis::FindTreeElement() to find the FrameworkElement ancestor holding the column definition.