Search found 2727 matches

by sfernandez
20 Mar 2023, 21:59
Forum: General Discussion
Replies: 9
Views: 163

Re: Passing vector and texture parameters to UE materials

Hi, if you need to define a vector (x,y,z,w) as a resource in xaml you can use the following: <Point4D x:Key="R_HealthBar">0.0, 0.1123046875, 0.9765625, 0.1123046875</Point4D> The problem with the Color is a known issue ( 1752 ) that happens when defining a Color resource with properties, ...
by sfernandez
15 Mar 2023, 11:13
Forum: General Discussion
Replies: 1
Views: 127

Re: Relative Panel

It is not yet implemented as it is something not so many people requested. I moved the target to 3.2 and we will implement it in one of the next minor versions.
by sfernandez
15 Mar 2023, 11:08
Forum: General Discussion
Replies: 4
Views: 186

Re: ScrollViewer keyboard navigation.

We will fix this during the following weeks after GDC. We will provide you a patch as soon as we solve it.
by sfernandez
09 Mar 2023, 13:54
Forum: General Discussion
Replies: 4
Views: 186

Re: ScrollViewer keyboard navigation.

Is this happening using directional navigation (left/right, up/down)?
Because I think it is related to this bug: https://www.noesisengine.com/bugs/view.php?id=2242
We have to fix it in the next version, as there is no easy workaround.
by sfernandez
09 Mar 2023, 13:42
Forum: General Discussion
Replies: 1
Views: 124

Re: Issues with DragAdornerBehavior

1. The drag operation needs a hit-testable element (at least with a Transparent background) to receive the drag events. So the Grid with the DragAdornerBehavior should have a Background="Transparent" set. Although you can set it only during the drag operation if you still want to click thr...
by sfernandez
09 Mar 2023, 11:38
Forum: General Discussion
Replies: 5
Views: 314

Re: question about memory leaks in editor

We don't do domain reloads when entering play mode because of the performance hit we incur. If there is no assembly reload then it makes sense that some objects stay alive until the GC collects them, if the objects are not referenced in C++ too. That will mean that there is a circular reference som...
by sfernandez
09 Mar 2023, 11:13
Forum: General Discussion
Replies: 1
Views: 229

Re: windows x64 crash

Hello, what NoesisGUI SDK are you using: C++, C#, Unity/Unreal plugins)? That kind of error sometimes can indicate that the computer is missing a .NET Framework or Dynamic link library (DLL) files that the application requires to work properly. Could you verify that all the dependencies are correctl...
by sfernandez
06 Mar 2023, 10:58
Forum: General Discussion
Replies: 5
Views: 314

Re: question about memory leaks in editor

Hi Sam, It looks like there is some circular reference that produces those memory leaks. In 3.1.6 we did some changes to try to break those circular references that usually occur when a child dependency property stores a reference to a parent, for example if I do: <Grid x:Name="grid" Backg...
by sfernandez
01 Mar 2023, 11:56
Forum: General Discussion
Replies: 3
Views: 180

Re: Using Noesis to render a cursor with non-blocking mouse clicks

Thanks for sharing your solution. Anyway, I'm thinking you don't need to hook to the MouseMove UI event which requires to have a background element with a Transparent brush (the cause of your problem). You can use Unreal API instead to get mouse coordinates and update your viewmodel: float mouseX; f...
by sfernandez
01 Mar 2023, 11:38
Forum: General Discussion
Replies: 4
Views: 217

Re: Control states persistency

Could you please add the PersistId request to our bugtracker?

For the GridViewColumn you can use Noesis::FindTreeElement() to find the FrameworkElement ancestor holding the column definition.