Search found 2220 matches

by sfernandez
21 Jun 2021, 12:29
Forum: General Discussion
Replies: 5
Views: 54

Re: Render Texture multiple not being mirrored

Oh, I though you were referring to the render being mirrored.

What you are seeing is normal because the second quad is rendering using the same material and rendertexture. If you want to be independant, it needs to have its own material and render texture.
by sfernandez
21 Jun 2021, 10:03
Forum: General Discussion
Replies: 3
Views: 198

Re: i:Interaction.Triggers on Templates and Custom Controls are not instanced

I created the ticket #2052 to keep track of this issue, thanks a lot for the reminder.
by sfernandez
21 Jun 2021, 09:56
Forum: General Discussion
Replies: 5
Views: 54

Re: Render Texture multiple not being mirrored

I just opened that project, selected the "Screen" gameobject, click on Duplicate, and then changed the Position X in its transform to see both screens.
They are rendered both correctly.

Please make sure you didn't have the quad where the Render Texture is applied inverted.
by sfernandez
21 Jun 2021, 09:43
Forum: General Discussion
Replies: 3
Views: 74

Re: Capturing a Screenshot

Hi, it is working fine with GL render contexts because those use the active framebuffer to capture the pixels (and the passed RenderTarget is ignored). It is fine to use those CaptureRenderTarget functions, although we just created them for our own testing, so they are not optimized and should be us...
by sfernandez
21 Jun 2021, 09:38
Forum: General Discussion
Replies: 3
Views: 74

Re: DoubleTapped & IsDoubleTapEnabled - Are these bugs?

Thanks for the report.
by sfernandez
21 Jun 2021, 09:37
Forum: General Discussion
Replies: 1
Views: 56

Re: Suggestions: Unity Shims

Thanks for the suggestion, I created the ticket #2051 to keep track of this.
by sfernandez
18 Jun 2021, 10:55
Forum: General Discussion
Replies: 7
Views: 102

Re: Showing downloaded / web images

Hi, the problem is with this line: Noesis::MakePtr<Noesis::InlineUIContainer>(inlineUIContaier) It is creating a new InlineUIContainer using the following constructor and passing the previously created container, not the image: InlineUIContainer(UIElement* child) Just a few tips about reference coun...
by sfernandez
18 Jun 2021, 10:26
Forum: General Discussion
Replies: 3
Views: 54

Re: What is the license

It seems you already contacted via email and had an answer regarding licensing, let's continue the discussion there.
Thanks for your interest.
by sfernandez
18 Jun 2021, 10:24
Forum: General Discussion
Replies: 3
Views: 46

Re: Compile error with native C++, no NoesisApp.lib

Perfect, thanks for the update. Out of curiosity, what was the problem?
by sfernandez
17 Jun 2021, 14:55
Forum: General Discussion
Replies: 3
Views: 52

Re: How to display SVG image

Great, marking this as solved.