Search found 3225 matches
- Yesterday, 19:23
- Forum: Noesis Studio
- Replies: 2
- Views: 178
Re: Implement an UI created with studio in Unreal
Hello, if you're familiar with MVVM development it is as easy as defining a view model and bind the UI to its properties. In Studio you can go to the Data tab (Ctrl+6) and create a Structure that describes your view model (when the structure is created you can add all its properties on the Propertie...
- Yesterday, 19:05
- Forum: General Discussion
- Replies: 1
- Views: 167
Re: DropShadowEffect on Rectangle causes the whole interface broken
Hi, there is a minor issue in the xaml code you pasted, you forgot to close the Rectangle tag. <Style x:Key="KeyGray" TargetType="{x:Type Button}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <Border SnapsToDevice...
- Yesterday, 18:56
- Forum: General Discussion
- Replies: 1
- Views: 99
Re: Bug with ListBox keyboard navigation
Hi, when the sample is loaded the focus is in the page, the first key down moves the focus to the first item in the list (you can see it by adding a FocusVisualStyle to the ListBoxItem style), and the second key down moves the selection to the second item. But you can place the focus at the ListBox ...
- 14 Mar 2025, 19:46
- Forum: General Discussion
- Replies: 2
- Views: 360
Re: Best way to animate Stamina Bar
The default ProgressBar template just reflects the changes in the Value property instantly. I guess you want something that animates from the previous value to the new one, right? In that case you need to create a template like this: <Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/pre...
- 14 Mar 2025, 19:21
- Forum: General Discussion
- Replies: 2
- Views: 245
Re: How do I FindResource in a Converter in Unity?
In Unity you can search for the GameObject that contains the ViewComponent (the MainCamera?), and then do something like this:
Code: Select all
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NoesisView view = mainCamera.GetComponent<NoesisView>();
return view.Content.FindResource(resourceKey);
- 14 Mar 2025, 19:13
- Forum: General Discussion
- Replies: 1
- Views: 246
Re: Tooltip open event is called twice on mobile platforms
Hi, Current ToolTip implementation is based on mouse inputs only, so when using touch devices it only behaves "as expected" if you press the finger in the screen and then move the finger over the control without releasing it (like if it was a mouse moving). This is a known issue we haven't...
- 11 Mar 2025, 21:12
- Forum: General Discussion
- Replies: 1
- Views: 316
Re: [noesis:MoveFocusAction] Direction="Down" doesn't work properly with KeyboardNavigation.TabNavigation="Cycle"
Directional navigation is configured by the KeyboardNavigation.DirectionalNavigation property, so you have to set that first. And the second problem is that your ListView is focusable, so it is focusing it after reaching the top or the bottom of the list. Could you please try the following instead: ...
- 11 Mar 2025, 20:49
- Forum: Noesis Studio
- Replies: 2
- Views: 225
Re: Border element corner radius does not match when adding thickness.
Yes, it is the expected behavior (the same that can be seen in WPF) as the specified radius determines the radius of the stroke geometry, which is positioned at the center of the stroke thickness: border-radius20.png You can calculate the radius of the stroked Border, to get the same outer radius of...
- 06 Mar 2025, 13:40
- Forum: General Discussion
- Replies: 2
- Views: 628
Re: High radius of BlurEffect with BackgroundEffectBehavior does not blur content around the edges
Would it be possible to share how you solved it to help others with the same problem?
- 06 Mar 2025, 13:29
- Forum: Noesis Studio
- Replies: 3
- Views: 248
Re: A couple newbie questions about tutorials
Regarding your questions for Character Selection: a) Reviewing the tutorial video I saw that only Selected state was set up, and there is another relevant state here, the SelectedUnfocused, which is active when ListBoxItem doesn't have focus. This is the state that is visible when starting the appli...