Search found 2983 matches
- Yesterday, 20:51
- Forum: General Discussion
- Replies: 2
- Views: 132
Re: ListBox vs StackPanel of Buttons
Thanks for the suggestion @nadjibus, I also think it is the right approach here. You will use an ItemsControl bound to a list of options/settings items exposing all the required information: Name/Label Type of value (you can use an enum here to select what to show on the ItemTemplate, or it can be i...
- Yesterday, 12:00
- Forum: General Discussion
- Replies: 4
- Views: 133
Re: EventManager.RegisterClassHandler Unity crash
Hi, Do you really need to use EventManager.RegisterClassHandler, which is mostly intended to create custom controls? Or will be enough to just hook to the Click event of your button in code behind: <Grid x:Name="root"> ... <Button x:Name="btn" Content="LOGIN"/> </Grid> ...
- Yesterday, 11:55
- Forum: General Discussion
- Replies: 1
- Views: 135
Re: Noesis Studio and context switch
When using Noesis Studio you won't need to rely on WPF code anymore, just pure Noesis C# (or C++) code for your ViewModels, converters, interactivity and custom controls. And if you are in Unity, all the classes defined in your Unity project will be available in Noesis Studio, so no need to create d...
- Yesterday, 11:41
- Forum: General Discussion
- Replies: 2
- Views: 123
Re: Suggested design/architecture for UI audio?
Hi, 1) As you found, you just have to use the behaviors namespace: xmlns:b="http://schemas.microsoft.com/xaml/behaviors" 2) Thanks @nadjibus for the suggestion. As he mentioned you should use the StyleInteraction.Triggers along with the StyleTriggerCollection to specify the common Triggers...
- Yesterday, 11:31
- Forum: General Discussion
- Replies: 1
- Views: 83
Re: Hierarchical Treeview
Hi, IGrouping is not supported by Noesis, to use a HierarchicalDataTemplate the list should contain the groups, and each group should contain a list of items that you can bind in the template ItemsSource: public class ViewModel { public List<Group> GroupedList { get; } } public class Group { public ...
- Yesterday, 11:22
- Forum: General Discussion
- Replies: 10
- Views: 1727
Re: Getting started with Unreal - lots of confusion
Hi, If you have a way to convert the char id number into some text, then you can specify a converter in the style like this: <Style x:Key="char" TargetType="ContentControl"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ContentControl&quo...
- Yesterday, 11:04
- Forum: General Discussion
- Replies: 3
- Views: 137
Re: Low performance when using BackgroundEffectBehavior.BlurEffect on many elements
Thanks for the ticket, we've found the source of the problem and fixed it for the next release.
- 26 Mar 2024, 18:04
- Forum: General Discussion
- Replies: 8
- Views: 3499
Re: Any reason NuGet package for Noesis.GUI.Extensions targets .NET Framework instead of .NET standard?
You are right, that ticket is already resolved and Noesis.GUI.Extensions nuget supports .NET and .NETCore as well as .NET Framework projects since 3.0.9 version. Thanks for pointing this out.
- 26 Mar 2024, 17:56
- Forum: General Discussion
- Replies: 2
- Views: 88
Re: UNoesisInstance::GetCachedWidget causes linker error
Thanks for sharing the solution, even if it wasn't a Noesis issue :)
- 11 Mar 2024, 12:06
- Forum: General Discussion
- Replies: 3
- Views: 137
Re: Low performance when using BackgroundEffectBehavior.BlurEffect on many elements
Hi, this looks like something is wrong in our code because if the source of the behavior is always the same it should reuse the offscreen texture for all instances. Could you please report this in our bugtracker?