Search found 7 matches
- 29 Dec 2015, 12:25
- Forum: General Discussion
- Replies: 3
- Views: 2972
Re: We have just reached 1000 registered users!
Congratulations guys!! Great Job!
- 03 Dec 2015, 12:33
- Forum: General Discussion
- Replies: 3
- Views: 1919
Re: [Unity] Shader problems
Could you also post a screenshot with the same contextual menu displaying correctly? (disabling RageTools I suppose). This is a low-level interaction between NoesisGUI and RageTools, but if NoesisGUI is not displaying correctly then there is a bug at our side and we will need your project to analyz...
- 02 Dec 2015, 08:53
- Forum: General Discussion
- Replies: 3
- Views: 1919
[Unity] Shader problems
Hey guys.. we are currently evaluating the 1.2.5f7 build of NoesisGUI for Unity but we face a problem we can't solve and we think you might want to take a look at. We are using Unity 5.2.2f1. Here is a screenshot of what we see AFTER we hit play: Bildschirmfoto 2015-12-02 um 08.31.07.png There is no...
- 27 Nov 2015, 08:40
- Forum: General Discussion
- Replies: 5
- Views: 2248
Re: [Unity] Runtime XAML import
Hi jsantos,
thank you for the information. Awesome that you have already planned to implement the runtime import
Is there already a release date for 1.3 ? And is it possible to get access to another trail period to test the runtime XAML import for our purpose?
thank you for the information. Awesome that you have already planned to implement the runtime import
Is there already a release date for 1.3 ? And is it possible to get access to another trail period to test the runtime XAML import for our purpose?
- 25 Nov 2015, 08:36
- Forum: General Discussion
- Replies: 5
- Views: 2248
[Unity] Runtime XAML import
Hi guys, thanks again for letting us use your test version of NoesisGUI for Unity. We startet using it and tried implementing what we want to achieve. But we encountered one major problem, where we couldn’t find any solution. Just for your understanding: we use Unity as an 'extension' of our actual ...
- 04 Apr 2013, 10:10
- Forum: General Discussion
- Replies: 19
- Views: 9690
Re: Unity and OSX status..
Not to be rude but Windows Phone? That's currently 2% of the overall market share in mobile? What about the OSX version? Do you guys have a roadmap?Yes, DX11 and Windows Phone 8 is our next target (after v1.0)
- 13 Dec 2012, 12:31
- Forum: General Discussion
- Replies: 19
- Views: 9690
Unity and OSX status..
Hi there... I know you are working on porting NOESIS GUI to other platforms, but is it really necessary to run the sample for Unity on a windows machine or does this work on OSX as well already? When I try to execute the SamplesGallery scene all I get is: DllNotFoundException: UnityRenderHook at (wr...