Search found 62 matches

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by UE4
18 Apr 2018, 10:24
Forum: Showcase Gallery
Replies: 8
Views: 23168

Re: Text Inlines (NoesisGUI 1.3)

seemed no InlineUIContainer supported? if I want to display a chat UI :?: hello :D world :) in TextBlock
how can display the image in TextBlock?
by UE4
18 Apr 2018, 04:29
Forum: General Discussion
Replies: 3
Views: 1836

Performance about NoesisNotifyArrayPropertyChanged(void*)

Hi, I am making a mini map UI, display some actor's transform info, average 20 actors, update VM info every 0.2s. but meet performance problem the gap between disable TickIcon and enable TickIcon is about 5 fps on Android. Is there some better method can do this? // called every 0.2s void UpdateIcon...
by UE4
12 Apr 2018, 14:45
Forum: General Discussion
Replies: 2
Views: 1611

Re: [UE4] Error log, but xaml runs well

Hi, Are you using SetDataContext in this XAML? Because in that case, when the View is created, the DataContext is created from the NoesisView, that doesn't have all those properties. Once SetDataContext is called all the Bindings should be correct. The same thing can happen when a NoesisView is des...
by UE4
12 Apr 2018, 14:43
Forum: General Discussion
Replies: 11
Views: 3830

Re: Two Crashes in UE4

I'll investigate this. As the documentation states, when a struct is used as a property, it's treated as a value object in the C# sense. So, when we create the wrapper around it, a copy is made. That's unlike UObject derived classes, where we just keep a reference. However, memory should be proport...
by UE4
12 Apr 2018, 10:24
Forum: General Discussion
Replies: 2
Views: 1611

[UE4] Error log, but xaml runs well

Hi, I use the lastest plugin with UE4.19 do some work, and got error log: LogNoesis: Cannot find source DataContext for binding LogNoesis: Error: Binding failed: Path=MapIconList, Source=null(''), Target=ItemsControl('MapIconList'), TargetProperty=ItemsControl.ItemsSource LogNoesis: Error: Binding f...
by UE4
12 Apr 2018, 07:47
Forum: General Discussion
Replies: 11
Views: 3830

Re: Two Crashes in UE4

and seemed there is memory problem in NotifyArrayChnaged()
QQ图片20180412134413.png
if I break the NotifyArrayChanged node, the ram used by UE4 remains unchanged, while I link the node , the used ram seemed crazy increase.
by UE4
12 Apr 2018, 07:18
Forum: General Discussion
Replies: 11
Views: 3830

Re: Two Crashes in UE4

Hi, Maybe NotifyArrayChanged has bug. I just make little modify to tge QuestLog sample, put the VM to C++ struct FQuest { title image description } class QuestLogVM { array<FQuest> Quests; //this is new question, how to binding selectedItem to this? FQuest SelectedQuest; } the 2 c++ class works well...
by UE4
10 Apr 2018, 15:27
Forum: General Discussion
Replies: 4
Views: 2230

Re: confused about ObaervableCollection

Yesterday I got similar error, maybe same. From your code, I don't see problem, I never used InLine, but in my problem was I had included header file with class declaration and after change it in to empty declaration "class something;" it throw me this error, because I used object from he...
by UE4
09 Apr 2018, 15:09
Forum: General Discussion
Replies: 4
Views: 2230

Re: confused about ObaervableCollection

And another , about ObservableCollection //WPF version RichTextblock namespace GameGUI { public class RichTextBlock : TextBlock { public ObservableCollection<Inline> InlineList { get { return (ObservableCollection<Inline>)GetValue(InlineListProperty); } set { SetValue(InlineListProperty, value); } }...
by UE4
09 Apr 2018, 12:55
Forum: General Discussion
Replies: 4
Views: 2230

confused about ObservableCollection

Hi, I want to parse a string to an array, for some reason I need to use ObaservableCollection<NsString>, but I got an error Error C2555 'Noesis::ObservableCollection<NsString>::Get': overriding virtual function return type differs and is not covariant from 'Noesis::Collection::Get' I find that the I...
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