Search found 62 matches
- 18 Apr 2018, 10:24
- Forum: Showcase Gallery
- Replies: 8
- Views: 23168
Re: Text Inlines (NoesisGUI 1.3)
seemed no InlineUIContainer supported? if I want to display a chat UI hello world in TextBlock
how can display the image in TextBlock?
how can display the image in TextBlock?
- 18 Apr 2018, 04:29
- Forum: General Discussion
- Replies: 3
- Views: 1836
Performance about NoesisNotifyArrayPropertyChanged(void*)
Hi, I am making a mini map UI, display some actor's transform info, average 20 actors, update VM info every 0.2s. but meet performance problem the gap between disable TickIcon and enable TickIcon is about 5 fps on Android. Is there some better method can do this? // called every 0.2s void UpdateIcon...
- 12 Apr 2018, 14:45
- Forum: General Discussion
- Replies: 2
- Views: 1611
Re: [UE4] Error log, but xaml runs well
Hi, Are you using SetDataContext in this XAML? Because in that case, when the View is created, the DataContext is created from the NoesisView, that doesn't have all those properties. Once SetDataContext is called all the Bindings should be correct. The same thing can happen when a NoesisView is des...
- 12 Apr 2018, 14:43
- Forum: General Discussion
- Replies: 11
- Views: 3830
Re: Two Crashes in UE4
I'll investigate this. As the documentation states, when a struct is used as a property, it's treated as a value object in the C# sense. So, when we create the wrapper around it, a copy is made. That's unlike UObject derived classes, where we just keep a reference. However, memory should be proport...
- 12 Apr 2018, 10:24
- Forum: General Discussion
- Replies: 2
- Views: 1611
[UE4] Error log, but xaml runs well
Hi, I use the lastest plugin with UE4.19 do some work, and got error log: LogNoesis: Cannot find source DataContext for binding LogNoesis: Error: Binding failed: Path=MapIconList, Source=null(''), Target=ItemsControl('MapIconList'), TargetProperty=ItemsControl.ItemsSource LogNoesis: Error: Binding f...
- 12 Apr 2018, 07:47
- Forum: General Discussion
- Replies: 11
- Views: 3830
Re: Two Crashes in UE4
and seemed there is memory problem in NotifyArrayChnaged()
if I break the NotifyArrayChanged node, the ram used by UE4 remains unchanged, while I link the node , the used ram seemed crazy increase.
if I break the NotifyArrayChanged node, the ram used by UE4 remains unchanged, while I link the node , the used ram seemed crazy increase.
- 12 Apr 2018, 07:18
- Forum: General Discussion
- Replies: 11
- Views: 3830
Re: Two Crashes in UE4
Hi, Maybe NotifyArrayChanged has bug. I just make little modify to tge QuestLog sample, put the VM to C++ struct FQuest { title image description } class QuestLogVM { array<FQuest> Quests; //this is new question, how to binding selectedItem to this? FQuest SelectedQuest; } the 2 c++ class works well...
- 10 Apr 2018, 15:27
- Forum: General Discussion
- Replies: 4
- Views: 2230
Re: confused about ObaervableCollection
Yesterday I got similar error, maybe same. From your code, I don't see problem, I never used InLine, but in my problem was I had included header file with class declaration and after change it in to empty declaration "class something;" it throw me this error, because I used object from he...
- 09 Apr 2018, 15:09
- Forum: General Discussion
- Replies: 4
- Views: 2230
Re: confused about ObaervableCollection
And another , about ObservableCollection //WPF version RichTextblock namespace GameGUI { public class RichTextBlock : TextBlock { public ObservableCollection<Inline> InlineList { get { return (ObservableCollection<Inline>)GetValue(InlineListProperty); } set { SetValue(InlineListProperty, value); } }...
- 09 Apr 2018, 12:55
- Forum: General Discussion
- Replies: 4
- Views: 2230
confused about ObservableCollection
Hi, I want to parse a string to an array, for some reason I need to use ObaservableCollection<NsString>, but I got an error Error C2555 'Noesis::ObservableCollection<NsString>::Get': overriding virtual function return type differs and is not covariant from 'Noesis::Collection::Get' I find that the I...