Search found 6 matches

by jasiuj
29 Mar 2018, 08:52
Forum: General Discussion
Replies: 7
Views: 993

Re: Unigine integration

I follow integration guide but for mistake I do it in a wrong way. As you write this fix the issue with transparency. This fix set to render NoesisGUI on top of Unigine (so it will be necessary to hide NoesisGUI to see Unigine console, to add Unigine cursor, etc.). I push this fix to GitHub. By the ...
by jasiuj
28 Mar 2018, 16:58
Forum: General Discussion
Replies: 7
Views: 993

Re: Unigine integration

Do I can/should create Public repository for it ? Do I can include Shaders.h, D3D11RenderDevice.h, D3D11RenderDevice.cpp and Render.D3D11RenderDevice.cpp Noesis files with the project ? Yes, you can include them. Please do not include the binaries (Noesis.dll) I already created Git repository at: h...
by jasiuj
27 Mar 2018, 15:53
Forum: General Discussion
Replies: 7
Views: 993

Re: Unigine integration

Thanks for sharing this with the community! Before going on, could you please create a GitHub repository for it? Do I can/should create Public repository for it ? Do I can include Shaders.h, D3D11RenderDevice.h, D3D11RenderDevice.cpp and Render.D3D11RenderDevice.cpp Noesis files with the project ?
by jasiuj
25 Mar 2018, 14:33
Forum: General Discussion
Replies: 7
Views: 993

Unigine integration

Hi, A few weeks back I was implemented NoesisGUI 2.1.0 RC3 into Unigine 2.6.1.1 engine (https://www.noesisengine.com/forums/viewtopic.php?f=3&t=1170&p=7700&hilit=unigine#p7700). In the middle of time I updated NoesisGUI into final 2.1 release. I created a base library project to integrate NoesisGUI ...
by jasiuj
27 Feb 2018, 10:40
Forum: Official Announcements
Replies: 130
Views: 23268

Re: BETA: NoesisGUI v2.1.0rc3

Yes, RenderContext is a helper class. It is part of the Application framework but not implemented in Noesis Core library. Please, have a look at the IntegrationGLUT sample.
BTW, nothing changed about this in RC3.
It's working, thanks :)
by jasiuj
26 Feb 2018, 17:48
Forum: Official Announcements
Replies: 130
Views: 23268

Re: BETA: NoesisGUI v2.1.0rc3

Hi,

It is possible in RC3 to set RenderContext directly from engine instead of NoesisApp::Launcher::RegisterAppComponents(); and context = NoesisApp::FindBestRenderContext(); invocations ?

In logs I see that this create Render Context but my engine create one already.

Cheers,
Jan