Search found 6 matches
- 29 Mar 2018, 08:52
- Forum: General Discussion
- Replies: 7
- Views: 1904
Re: Unigine integration
I follow integration guide but for mistake I do it in a wrong way. As you write this fix the issue with transparency. This fix set to render NoesisGUI on top of Unigine (so it will be necessary to hide NoesisGUI to see Unigine console, to add Unigine cursor, etc.). I push this fix to GitHub. By the ...
- 28 Mar 2018, 16:58
- Forum: General Discussion
- Replies: 7
- Views: 1904
Re: Unigine integration
Do I can/should create Public repository for it ? Do I can include Shaders.h, D3D11RenderDevice.h, D3D11RenderDevice.cpp and Render.D3D11RenderDevice.cpp Noesis files with the project ? Yes, you can include them. Please do not include the binaries (Noesis.dll) I already created Git repository at: h...
- 27 Mar 2018, 15:53
- Forum: General Discussion
- Replies: 7
- Views: 1904
Re: Unigine integration
Thanks for sharing this with the community! Before going on, could you please create a GitHub repository for it? Do I can/should create Public repository for it ? Do I can include Shaders.h, D3D11RenderDevice.h, D3D11RenderDevice.cpp and Render.D3D11RenderDevice.cpp Noesis files with the project ?
- 25 Mar 2018, 14:33
- Forum: General Discussion
- Replies: 7
- Views: 1904
Unigine integration
Hi, A few weeks back I was implemented NoesisGUI 2.1.0 RC3 into Unigine 2.6.1.1 engine (https://www.noesisengine.com/forums/viewtopic.php?f=3&t=1170&p=7700&hilit=unigine#p7700). In the middle of time I updated NoesisGUI into final 2.1 release. I created a base library project to integrat...
- 27 Feb 2018, 10:40
- Forum: Official Announcements
- Replies: 130
- Views: 102266
Re: BETA: NoesisGUI v2.1.0rc3
It's working, thanksYes, RenderContext is a helper class. It is part of the Application framework but not implemented in Noesis Core library. Please, have a look at the IntegrationGLUT sample.
BTW, nothing changed about this in RC3.
- 26 Feb 2018, 17:48
- Forum: Official Announcements
- Replies: 130
- Views: 102266
Re: BETA: NoesisGUI v2.1.0rc3
Hi,
It is possible in RC3 to set RenderContext directly from engine instead of NoesisApp::Launcher::RegisterAppComponents(); and context = NoesisApp::FindBestRenderContext(); invocations ?
In logs I see that this create Render Context but my engine create one already.
Cheers,
Jan
It is possible in RC3 to set RenderContext directly from engine instead of NoesisApp::Launcher::RegisterAppComponents(); and context = NoesisApp::FindBestRenderContext(); invocations ?
In logs I see that this create Render Context but my engine create one already.
Cheers,
Jan