Search found 39 matches
- 10 Jan 2019, 05:01
- Forum: General Discussion
- Replies: 1
- Views: 1071
glsl_optimizer.exe is infected
I suspected this might be a false positive but after investigating with our IT provider, it seems that this file is indeed infected.
NoesisGUI-NativeSDK-2.1.0f1.zip
NoesisGUI-NativeSDK-2.1.0f1.zip
- 05 Jan 2019, 17:09
- Forum: General Discussion
- Replies: 6
- Views: 4827
Request: FlowDirection (StackPanel, WrapPanel)
I'm back to working on the UI for my game and the one missing feature I can't find an alternative for is FlowDirection support for both StackPanel and WrapPanel. Is this on the cards?
- 20 Apr 2018, 17:05
- Forum: General Discussion
- Replies: 2
- Views: 1353
Re: [UE4] NoesisPlus plugin
Additionally, my UMGPlus plugin, available here: https://github.com/GeorgeR/UMGPlus ...makes working with UMG in C++ a little easier and works with Noesis. I make my NoesisInstance implement IHasContextInterface and display it like so: auto WidgetClass = LoadClass(TEXT("/Game/WBP_SomeWidget.WBP...
- 20 Apr 2018, 17:02
- Forum: General Discussion
- Replies: 2
- Views: 1353
[UE4] NoesisPlus plugin
I've made a plugin that extends the functionality of Noesis GUI. This includes property macros for dependency properties: (.h) NS_DECLARE_PROPERTY(int, SomeInteger) (.cpp) NS_DEFINE_PROPERTY(ClassName, int, SomeInteger) And some extra notify property changed functions: /* Supply an object and a list...
- 20 Apr 2018, 15:50
- Forum: General Discussion
- Replies: 3
- Views: 1393
Ptr<SomeNonNoesisClass>
This doesn't work: #include "StackSizeVisibilityConverter.h" #include <NsCore/ReflectionImplement.h> #include <NsCore/Boxing.h> #include "ItemInstance.h" #include "Item.h" #include "NsGui/Enums.h" using namespace Frontier::UI::Converters; using namespace Noesi...
- 20 Apr 2018, 15:49
- Forum: General Discussion
- Replies: 4
- Views: 1518
TypeEnumFiller?
Apparently this is an incomplete class. Looking through the UE4 plugin it doesn't seem to be actually defined anywhere - it's all forward declarations. NS_IMPLEMENT_REFLECTION_ENUM(Frontier::UI::Controls::FontAwesomeIcon) { NsMeta<TypeId>("FontAwesomeIcon"); // TODO: All the rest! NsVal(&q...
- 17 Apr 2018, 06:06
- Forum: General Discussion
- Replies: 3
- Views: 1811
Re: Static members not supported?
Yeah ButtonSet is a UENUM. I'd do the same for both Blueprints and Native, except Native wouldn't have folder paths, so it would be <ProjectName>.EnumClassName or (for BPs in folders) <ProjectName>.FolderA.FolderB.EnumClassNameBlueprint So yeah it would be (for the blueprint): xmlns:bp="clr-nam...
- 10 Apr 2018, 10:12
- Forum: General Discussion
- Replies: 1
- Views: 1233
Setting default typeconverter?
Is it possible to set a default TypeConverter for a property or object like you can in C# (so I don't have to specify a converter every time i bind)?
- 10 Apr 2018, 04:35
- Forum: General Discussion
- Replies: 5
- Views: 3006
- 09 Apr 2018, 15:18
- Forum: General Discussion
- Replies: 7
- Views: 2177
Re: UE4: Can't get NoesisInstance from blueprint
It looks like I had a pickled version of the plugin, or I needed to recompile it or something. Sorry for wasting your time.