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by Erio
24 Oct 2016, 13:02
Forum: Official Announcements
Replies: 177
Views: 117149

Re: Unreal Engine 4

Hi hcpizzi, It's definitely something that I'd prefer to see, even in a basic state, sooner than later. A solution that I would propose to have mesh compatible UI would be to have the texture being output on a mesh that can be selected. It should respect the UV space and then, for people using custo...
by Erio
20 Oct 2016, 15:11
Forum: Official Announcements
Replies: 177
Views: 117149

Re: Unreal Engine 4

Then I will use NoesisGui to do a RenderToTexture on this plane and display the GUI. It will allow to have true 3D UI to embed with your actors, players etc. I know there was another thread where this was said and then it got closed. Erio, is the Render Texture path what ended up happening? My firs...
by Erio
20 Oct 2016, 12:46
Forum: Official Announcements
Replies: 177
Views: 117149

Re: Unreal Engine 4

Do you know the loading order of the dlls? If the loading of the NoesisPlugin is done early enough, we could copy the shader in the Module start instead of the build step. I will take a look and play around with this I guess when I get a bit of time. I did not find any way to get the Engine director...
by Erio
20 Oct 2016, 12:18
Forum: Official Announcements
Replies: 177
Views: 117149

Re: Unreal Engine 4

Best solution would be the plugin not to be an engine plugin, but a project plugin. I can agree, project plugins seem to be way easier. Well, project plugins can and will be re-compiled with the project. So you can make it run with basically any version and change at "all time" (as long a...
by Erio
20 Oct 2016, 11:55
Forum: Official Announcements
Replies: 177
Views: 117149

Re: Unreal Engine 4

Adding a plugin for an engine version always adds it as source, as far as I've experienced it, and makes it to compile when the engine first launches after the plugin addition. As a point of clarity. I think he was talking GitHub source, and the latest head from release branch. Yes, the past 3 vers...
by Erio
20 Oct 2016, 11:00
Forum: Official Announcements
Replies: 177
Views: 117149

Re: Unreal Engine 4

http://imgur.com/jmzIAfr
Here is what I get from trying to build against source, I can't even create the engine solution file.

EDIT: Nevermind, UE4 was apparently dumb. Deleting and re-creating the NoesisGuiPlugin folder worked ._.
by Erio
20 Oct 2016, 10:55
Forum: Official Announcements
Replies: 177
Views: 117149

Re: Unreal Engine 4

Hi, Currently, all plugins of UE4 only exist as source. Adding a plugin for an engine version always adds it as source, as far as I've experienced it, and makes it to compile when the engine first launches after the plugin addition. I will try with UE4 source. But it should work just fine with non-s...
by Erio
19 Oct 2016, 11:50
Forum: Official Announcements
Replies: 177
Views: 117149

Re: Unreal Engine 4

My current process is just to have the engine closed, and I navigate to the plugins folder, and with the engine closed I put the files in there according to the GitHub readme instructions. And I do this very carefully. However, I have never fully understood why step 3 was needed "3. Regenerate...
by Erio
19 Oct 2016, 10:20
Forum: Official Announcements
Replies: 177
Views: 117149

Re: Unreal Engine 4

Hey Maconbot I would like to first say that you do not necessarily need to have custom built sources to use the plugin. What you can do is place the plugin on your engine version plugins folder. The path to this being the path you chose to install your UE4 into e.g: "C:\Epic Games" In this...
by Erio
07 Oct 2016, 15:40
Forum: General Discussion
Replies: 82
Views: 46946

Re: NoesisGUI Unreal Engine 4 Plugin

Hey guys. So, as an update.. I do feel stupid. The reason why I had this crash is "simple". I tried to add it as a plugin in my project and not to the engine... which resulted in this. It now seems to load. I will take a look and see how it goes. My pull-request is still valid as far as I ...
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